Showing Posts For Palador.2170:

GW2 in a nuthsell

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Disagree, though I think you have most of it right. You’re just missing one small point.

As you said, you enjoyed it as you leveled/quested. With GW2, they didn’t want to make a game that only really begins once you’ve hit max level. They wanted the entire game to be fun. There is no real “endgame” to it because of that.

If they focus on making an “endgame”, then they fall into the same trap so many other MMOs have fallen into, and eventually GW2’s game will “begin at the end” like so many others. I’m already seeing bits of it slipping in with the Living Story, and it worries me.

So… yeah. Disagree.

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Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

…Yes. People have lives. Who wants to spend hours doing an instance where they get a few gold and rares in their end boss chest? Do you honestly think most MMO players are thinking “oh sweet I cant wait for this awesome challenge in this dungeon”…no they want to get that sweet rare reward at the end. Might as well PvP if your not going to get rewarded for playing content.

And some people enjoy PvP enough that they do it just for the enjoyment. But what person really WANTS to spend hours doing an instance where the thing they look forward to most is… it ending? Is THAT what you want to do with the limited spare time in your life?

In single player games, what are you playing for? There’s nobody else in the game, nobody to be better than. Nobody to see what armor you’re wearing, or what weapon you’re using. And when the game ends, it ends. There’s no more for that game, it doesn’t matter how advanced your character is, if the game even involves a character. In the end, the only real reward is enjoying the game, and that’s why people play them.

If an MMO… if Guild Wars 2 can’t learn from that and bring it to the game, then they’ve failed. If they can’t make the game itself fun enough to play without pulling psychological tricks to keep people playing, then they need to just give up and shut the game down. There’s plenty of WoW clones out there, the world doesn’t need another. It needs some thing better. The devs here said they could make that something better, and I can only hope they’re not giving up yet.

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Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

So it isn’t so much a house per say but more of a travel system? I suppose I was envisioning something more cosmetic when I thought of the concept. Maybe I have been playing too much Minecraft

It does sound like an interesting idea though.

Oh, CoH had other things to do with bases too. While being told to deliver on decoration aspects on par with CoH’s SG Bases would make the GW2 devs lose bladder control and reach for the cyanide tablets, here’s some of the stuff I’ve seen made in CoH bases:

A forest.
A motel, with office and furnished rooms and bathrooms.
An apartment building.
A 4 level maze.
A beach, with campfire.
A lava pit.
A spaceship interior, with the occasional window out to a star field.
A cabin (in said forest).
A mechanic’s shop.
A hospital.
A street, with shops along one side.
2 Restaurants.
MANY bars.
A night club with two dance floors, DJ booths, a bar, and a restaurant.
(Black Friday SG Base on Virtue, for those that remember it.)
A forge.
Several swimming pools.
A sauna.
And the list goes on…

The important thing is to be very flexible with how you are allowed to use whatever decorations you’re given. Place things right, and they become something new. Like I said, I doubt we’ll see anything even close to this level of customization, but we’ll work with what we’re given.

We just need to be given it first, and so I threw out an idea I thought would appeal to both players and devs.

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Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’m curious how housing would work having never played an MMO with housing unless they added it after I stopped playing it. I don’t mean this in a condescending way but what is the purpose of it? Is it just to have a place to hang out with some furniture and some pictures? Would there be special features like crafting stations? Would there be some other activity you can do in a house that you can’t to in other areas of the game? Would it have extra storage for items? How would a house be acquired? I’m guessing it would be like an instance otherwise there would be so many houses everywhere you couldn’t get around.

I am just making a guess but I imagine many house type cosmetic items or extra storage would somewhat involve the gem store. If this is the case I would think many people would be unhappy.

Well, City of Heroes had Super Group bases that had a few fun features to them. The one that I can most imagine being in GW2 is the teleporters.

Basically, if you got all the exploration badges (Points of Interest) in a zone while representing your group, the group got a “beacon” for that zone. Then, you could build a teleporter in your base (additional stuff to power it was also required), and attach some beacons to it. That teleporter would then be able to send you straight to that zone from within your base. Each teleporter could support only a couple of beacons, so if you wanted fast access to a lot of zones you needed several teleporters and the support systems for them all, as well as room for all of this stuff.

In GW2, such a system would be outstanding. Any small guild would be able to manage a guild house capable of teleporting to a couple of useful zones, while working up to a large guild house capable of connecting to most of the zones in the game would be a long term goal for even large guilds.

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Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

If the items are available elsewhere, there is really no reward for doing the content. If you could buy TA armor, who would really do TA? I, myself, probably would since I do enjoy that dungeon, but the majority of people who run it for the gear, wouldn’t.

You kind of answer your own question there.

People that enjoy the content will do the content. If the content isn’t enjoyable, then WHY are you spending your free time playing it? It’s like a person that hates Cracker Jacks eating box after box of them because they like the prize inside. They’d be happier if they could eat what they want, and just buy the prizes elsewhere no matter what they’ve been eating.

If the only reason people will do a raid is for the reward at the end, then that’s not good content. Give us lots of choices as to how to earn the rewards, so we can play the parts we enjoy to get them. If that’s raids, fine. Give us some raids. And dungeons, and solo missions, and whatever else they can fit in.

But no good content will EVER be built with the expectation that players will have to do things they dislike to get a reward they want.

Oh, and +1 for Guild Houses and player housing.

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Some musing on GW2 currencies

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

When people post hyperbolic posts like this, you cannot take anything they say seriously.

The majority of gear and weapons are obtained in game. No amount of gold will get you dungeon armors and weapons, nor distinct weapons from world bosses nor karma weapons and armors, nor any form of ascended gear.

They have a bit of a point, though. Gold may not get you dungeon gear, but it can get you gear with stats just as good, right?

Basically, with enough gold, you can level to 80 (Crafting), equip yourself with some of the best gear stats to be had, and even grab a Legendary or two. Gold “wins” the game for you.

As a casual gamer, I’m not sure if this is as much of a problem as the OP suggests, but I’m sure it’s not all good, either. Making Karma and Laurels more useful is something I’ve been hoping for for a while now. Especially Laurels, as they’re easy to get but time gated to prevent grinding for excessive amounts.

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free recipe for previous coffer purchase?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I think if you purchase the coffers after they made the patch you will not get one in the mail. I think what happened is they were suppose to be an RNG drop from the coffers but there was some flaw that made them impossible to drop. So if you buy a coffer now you are not guaranteed to get one.

Patch Notes 6/25/13

Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.

All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.

I just checked and I got mine in the mail sometime in the last few hours. I think I bought 3 or 4 with some spare change before the patch occurred.

Does the fact that they’ve added something else to the drop table on the Rich Coffers mean that there’s even LESS of a chance of getting a ticket now?

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Content temporarily disabled?

in Bugs: Game, Forum, Website

Posted by: Palador.2170

Palador.2170

Yep, I’m getting it too. Very worrysome.

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Can I be a bad guy?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Has there ever really been an MMO wherein the PC can be “bad”? I mean, more than just saying a few mean things or being a jerk to a companion NPC.

The (now defunct) City of Heroes first expansion was City of Villains, where you played a villain/super villain. The second expansion, Going Rogue, was set in an alternate world from the main world and had you decide between Loyalist and Resistance, both of which had good and bad elements. Going Rogue also brought in the Rogue and Vigilante alignments for the main game, and allowed characters to start moving back and forth in alignment.

It was awesome, to say the least. There is something to be said for being the bad guy, or at least someone that’s not a morally upright hero.

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Weapon Dyes. For or against?

in Suggestions

Posted by: Palador.2170

Palador.2170

I’m honestly surprised they didn’t start this way. They should have been dye-able from the beginning. If it’s something they were working on, they may have simply run out of time and put it onto the back burner for now.

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So what is this game about?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

What is it about? Why, it’s about a talking pile of ragweed called Trahearne, who trolls everyone that thinks they’re the star of the show.

Okay, but seriously… It’s about having fun. They’ve put the game out, and they’re making updates and changes to it, but in the end it’s up to you to find the parts of it you find fun. And not everyone’s going to find that, for some people this game’s simply not going to have what they want.

This game may not be for you, and you should realize that. But you should also take a moment to step back and ask yourself if that feeling of achievement is the only thing you enjoy about video games. GW2 lends itself well to those willing to stop and emote smelling the digital roses, so to speak. Have you caught the reference to Soylent Green? Overheard the conversation about the dreaded Crush cubs outside of the Black Citadel? Found the Order of Whispers base in Ebonhawke? Watched the norn trying to catch is pet wolf, or the charr engineer talking to her pet rat?

There’s a ton of detail work in this game world, and there’s more to see than just the points on the map. And that’s only one of the other things people can enjoy about playing the game. Maybe you can find something about it you enjoy.

… you know, before we all rage quit over RNG abuse.

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Measuring height, distance and speed

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’d just like to work out the walking and running speed of the characters because I’m geeking out about the numbers right now, that’s all.

Okay. That I can understand wanting to do.

And now I’m wondering… if you can figure out the height of something in-game, and then jump off of it and time the fall, can you figure out Tyria’s gravity from those numbers?

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Measuring height, distance and speed

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

As for the maps, keep in mind that they don’t show everything. They only include the stuff that’s important and interesting to the game. In a city, they have the important buildings and enough other structures to give you the feel of that part of the city. The same kind of idea applies out in the wilds, important points of interest and enough of the other stuff to give you a feel for the area.

During Flame and Frost, you had refugees trudging along on long journeys as they made their way from their destroyed holds and settlements to safety. However, we only saw one or two settlements come under attack, and none actually destroyed. A walk of 30 minutes or less to safety isn’t all that impressive, either. The full distance and all the destroyed houses are simply not shown, because they would be nothing but empty areas and a waste of time. Would you REALLY want it to take 4-5 days to cross Wayfarer Foothills, even with the game’s 2 hour night/day cycle? With still only as much to do in that area as there is now, just spread out much wider apart? Heck no!

In short, the distances shown on the map vary by what’s in the area that’s important. Empty fields or tundra? Assume a lot of it’s been cut out. Middle of the city? You’re going to have more accurate distances, but there’s still stuff missing. You simply can’t measure large distances on the map with a single, consistent standard of measurement.

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Marriner's Horn

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I wonder if I can figure out how to play the theme from Kraid’s Lair in the original Metroid game.

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If you could earn another class's utility?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’d rather see a quest to earn access to another race’s skills. Spend time working with asura to learn their skills. Serve with some charr forces and you pick up some of their weapons. Learn from the spirits of the wild, and maybe they’ll allow you to call on some of their power. And so on…

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The fanbase resents the RNG chests

in Dragon Bash

Posted by: Palador.2170

Palador.2170

I think the best solution is to add some sort of hideously grindy achievement that allows you to get one guaranteed claim ticket per account by actually playing the game. Slay 5000 holographic minions and complete all the other Dragon Bash achievements or something. It seems people really just want a sure-fire method, one where they can measure their progress. If you get unlucky the RNG can just end up bankrupting you, which isn’t a fun thought to have in the back of your mind when you’re clicking on boxes.

Oh, please no. This game is supposed to be fun, not “hideously grindy”.

And while it’s true that people want a sure-fire method to get the weapon skins, it might be worth realizing WHY they want it. To put it simply, getting to gear up their characters with spiffy weapon skins is fun. Trying and failing due to luck or a Real Life lack of vast amounts of cash (a problem many dislike being reminded of in-game) is Not Fun.

HOWEVER… if you somehow made the use of RNG to get the skins something that people find fun, then they’d gladly do it. And if it cost a few (not a lot, a few) gems, then people would be more likely to pay up for the fun and chance at the final reward.

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What to do about terrible attitude players?

in Players Helping Players

Posted by: Palador.2170

Palador.2170

Should I report them?

Yes.

If they’re verbally abusing other players, especially if they’re using vulgarities to do it, then report them.

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Publish the Odds

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

One thought- JCpenny. Some of you will get this reference.

Yeah, that has occurred to me as well. But if they want to push RNG for cash off on us, they’re going to get upset people either way.

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Publish the Odds

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

If they do this…and it would be a horrible idea if they did…..then they should also publish the loot tables and percentages behind them for every single mob and chest in game. It’s the exact same logic. If player A wants to spend x amount of time or money doing x content then they should know the odds.

I would be against that. I don’t want them to tell us the odds of anything dropping from enemies in the game. ONLY the chests (and related things, like the mini-pet 3 pack) you buy from the gem store.

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Publish the Odds

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

This is as fair as expecting the players to report any interesting and potentially game-affecting things we find.

To quote their own forum code of conduct page (https://www.guildwars2.com/en/legal/forum-code-of-conduct/):

Our Philosophy:
Keep it clean
Keep it civil
Stay on topic
Be responsible
Share your knowledge
Report posts for removal if they violate these standards

It would be best if they are responsible and share the knowledge, right? It’s no less than what they ask of us.

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About the Thank You Gift: Thank You

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Thank you for the pets.

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The new doll name -> big (spanish) facepalm

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Given that the doll is an accessory that gives a bonus to several stats, I would have thought it was a reference to a scene in Disgaea where you’re introduced to a zombie that is equipped with … something … that can be stolen and equipped to give a bonus to several stats.

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Developer Livestream June 10th

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

No word on if the tickets for the weapon skins are assured to be in the gemstore crates/coffers?

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Im new to this game, tips please? :)

in Players Helping Players

Posted by: Palador.2170

Palador.2170

First of all, do NOT play a Mesmer or Engineer as your first class. I’m not saying they’re bad or not fun, but they’re tougher to get the hang of than most of the other classes. You want to save them for after you’ve gotten the feel of the game in general.

Second, is to always have gathering tools with you. Everyone gets a shot at resource nodes in this game, one person mining up copper doesn’t mean you can’t mine it as well. Harvesting gives a little EXP, and you can either save it for later crafting use, or sell it.

Third: Do your dailies and monthlies. You can get the rewards from the PvE OR the PvP one, but not both. They award jugs of karma (useful) and laurels (very useful).

Fourth: Travel around and explore. You’ll be leveled down if you’re in a lower level area, but you still get Exp in those areas, and some of the drops will be set to your real level. If you have fun with this, then level 80 will eventually come to you, no chasing required.

And finally, feel free to hate Trahearne. Seriously, there’s a lot of hate for this NPC, and if you do the personal story, you’ll eventually find out why. Do the personal story anyway, it’s good Exp and rewards. Just realize that once he shows up, the best part of the story is over.

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Why there should be a dps meter

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

EDIT: So many people are missing the edit at the bottom of my next post I’ll just make it the first thing that shows up here. I have used the words dps meter throughout these next two post. Anytime I say dps meter, I also mean amount of health revived meter, healing done meter, dodges meter, buffs given meter, debuffs applied meter – essentially a complete picture of what people contribute in dungeons. A dps meter would be only one facet of the overall implementation.

[HAL]I’m sorry, Dave, but I’m afraid I can’t do that.[/HAL]

The problem is, that’s a lot more data to track. And if you check out the posts in this thread ( https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Cap-part-II-Electric-Boogaloo/first#post2126974 ), you’ll see that the game already has a problem there. And if they DID manage to squeeze some more out of it, that extra “space” would need to go to improving condition damage mechanics, NOT Performance Meters.

I agree with a lot of the “No” reasons given in this thread, but the simple fact is that the game itself can’t deal with tracking all the extra stuff accurate Performance Meters would require. It would be harmful to the game at best, and might make it completely unplayable for all of us if implemented.

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The reason I completely ignore living story

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

1. Canach is immune to normal damage.
2. Canach can be hurt by his own mines.
3. Using the wrong disarm signal on a mine causes it to explode.

These three facts are given to you during or before the fight. Going in, the solution was obvious. I ran like mad to get active mines between me and him, scanning them as I went. Then I hit them with the wrong signal to make them explode while he was in range of them.

I don’t want to think about how long it took me to give up and come to the forums to see if he was bugged, only to discover that the obvious way to defeat him had nothing at all to do with the ACTUAL way, which isn’t explained in game at all.

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Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Haha, so if strangers are avoidable…then what is the issue with allowing /inspect? You don’t have to answer, that was more hypothetical, because anyone against /inspect can generate an unrealistic situation where it can potentially be used against them.

I wont disagree that some stranger can /inspect you, then msg you telling you how much you suck. But the probability that that will happen frequently, if at all, is so slim that i don’t think that merits not allowing an /inspect feature.

I’d like to answer, hypothetical or not.

If strangers are avoidable, then why would you need /inspect anyway? Just run with the people you know, right? Unless… there’s something else to be gained by interacting with strangers in an MMO, from time to time? Yes, of course there is. And there will be moments where /inspect is good, and moments when it is bad, depending on the strangers.

And as for how often it will happen? We’ve all encountered Grammar Kittens (word’s edited, to nobody’s surprise). That’s how some people act, like it or not, and we’ve all seen it. Allowing /inspect just allows the rise of Build Kittens, and I’d really rather not deal with them.

If you want to know about my character, ask me. If I want you to know, I’ll tell you. If I don’t want you to know, I won’t.

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On the rarity of event-based weapon skins

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Every event now has had these skins drop. Halloween, Karka invasion, Wintersday, F&F, Southsun Cove….

Why, exactly, does anybody think they deserve to get everything from every event? Why should they?

Each event has had some permanent indicator of achievement, whether it be titles or special items, that everybody was able to get through sufficient participation. Each event has also had some low chance at some special skin, the Sclerite weapons being the current carrot-on-a-stick.

Now, I disagree strenuously with the use of the gem store to hold out this carrot and this behavior is EXACTLY what I and many others warned and worried about when the gem store was announced, but ignoring that, everybody has had a shot at the skins each time and that appears to be a thing that will continue with new skins coming for Dragon Bash.

Point being, if you try for all of them, the odds you won’t get at least one of them are very low. The odds you’ll be able to carry around a skin from all of them is also very low. And why shouldn’t it be?

Why do some people who play MMOs feel like they must have every possible thing? Why can’t some things be special? Why must every “special” item actually be so common that you can’t go two steps without seeing it on somebody’s toon?

For some of us (not all, only speaking for some), it’s not that we want them all. It’s that we want THAT one thing because it fits one of our characters so very, very well. But if it’s something locked behind RNG, then there’s NO way to ensure that you’ll get it, no matter how much effort you put into it. And if it’s Gemstore RNG, then you could easily spend $100 or more and not get it.

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There is a desire for mounts! [merged]

in Suggestions

Posted by: Palador.2170

Palador.2170

Mounts make waypoints less likely to be used. Anet won’t even think about touching that, it’s a gold sink.

What if mounts take food/fuel that adds up to about the same kind of cost? Say, the cheap stuff lets it go at normal speed, and the more expensive the food/fuel you buy for it, the faster it goes?

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Why cant i run cof whenever i want to?

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

@ the OP, you could always do a different dungeon like CM. Or, do yo just want the cheapest reward/effort ratio? If so you’re going to be one of the guys that really gets upset if they ever nerf CoF pt1… :P

Or when they realize they can use this event to nerf CoF pt1 without having to touch the dungeon at all.

I can see the patch note now: “The Flame Legion have gotten serious about protecting their home, expect increased resistance when trying to access the Citadel of Flame.”

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Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I guess i assumed /inspect would be limited to people on your side, anyone without a “red” name. Yeah, of course i don’t want people on other servers seeing my build in WvW, i guess i made the mistake of assuming that was a given.

Otherwise, i don’t see the harm of some lvl 10 that knows nothing about the game checking out your interesting spec in LA.

With guesting, that level 10 might be the same player as the one they just beat down in WvW.

I’ll leave behind my own reasons for not wanting /inspect, as they’ve been repeated over and over in this thread. Instead, I’ll second the statement that allowing /inspect will take away the advantage of working hard to devise a new build to use in PvP and WvW. If those two parts of the game are to be successful, it’s best to leave /inspect in the dust.

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The devs have a good sense of humor

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

That’s a Moogle, from Final Fantasy.

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should environmental weapons have secrets

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Some are ok, like boulders, which are fun to open with.

Especially if you’re an elementalist. I’d consider that a small environmental weapon secret. A few more like that couldn’t hurt.

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Why cant i run cof whenever i want to?

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

A couple months ago I made a thread where I asked about using Laurels to get Dungeon Tokens.

https://forum-en.gw2archive.eu/forum/game/gw2/Why-no-dungeon-tokens-for-laurels/first#post1651878

The response was “If you want the rewards, you have to do the content.” I think it’s safe to say that the same applies here.

And for the record? While I don’t like dungeons, I do like doing events.

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Reimbursement for Ecto Salvage Bug?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

You would have thought one would stop after seeing how they haven’t been getting any…

Quite a few people carried on to record data about it, so that they could present it to the powers that be and have the problem looked at. They did all of us a service by doing so. I know it would take time, but I’d like to see at least the people that posted serious, hard numbers in that thread get something for it.

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Changes to ecto salvage from rares

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Hey all, just wanted to let you know I’m still working and I’ll keep you updated as soon as I have something to post.

Working on lie? Cause how hard is it to check loot tables? This is FotM stalth loot nerf story all over again.

Checking loot tables is easy. Checking everything that might possibly interact with them is not.

Just checking the loot tables would be like taking your car in because it’s been a bit sluggish when you step on the gas, and the mechanic thinking it’s all in your head because the “Check Engine” light isn’t on.

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delicate, brick-like subtlety.

worst drop in the game?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Please mail me all your BLCs, I mean if you really are deleting them, I will take them. XD, never know, might be useful someday.

Yes, the day Anet stops being greedy with RNG.

Most likely the day immediately succeeding the day they have no customers left.

Nah. It’ll be the day NCSoft people walk into the office and tell them that they’re all now unemployed and the game is in “sunset” mode, with the servers going offline in 3 months.

PS: Worst drop in game? Broken lockpick. If it wasn’t broken, we might be able to open those stupid Black Lion chests with it.

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delicate, brick-like subtlety.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

As time goes by, it’s going to make less and less sense to avoid Cantha. ANet has two options:

1) Tell NCSoft to feline themselves sideways with a live chicken, break free from them, and make the Cantha expansion.

2) Destroy Cantha, letting players discover that all that remains are scattered islands populated by horrified survivors that the Deep Sea Dragon keeps around as pets/bonbons.

I’m hoping for Option #1. I don’t think GW2 will do well in China, and that means it will land on NCSoft’s chopping block. Cut free and stand on their own is the best option.

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For next Expansion / Story

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I disagree. Not on the table could simply be that they have an idea, a plan, but havent’ started working on it yet. It could also just be a means of shutting up the people whining about wanting one.

They aren’t going to come out and tell us that they are planning an expansion until its well along on its way. Why? Because people will want deadlines, details, etc, and aren’t happy with ‘when its done’. As Colin has stated in several recent posts, they don’t like giving time estimates because people come after them with pitchforks if, heaven forbid, something sets them back (and we all know that is relatively common in development)

I’d like to add to this:

They have ideas for an expansion. You know it, I know it, we all know it. However, an expansion can’t be just more of the same. They need to throw things at you that you don’t get in the game yet. And before they can do that, before they can even PLAN on doing that, they need to know if they CAN do that, and how.

Right now, I’m sure there’s a dozen little projects going on at ANet that will someday become part of an expansion. Over here, someone’s trying to get the AI to act differently. Over there, someone spends a little time each day surfing the Suggestions forum and writing down any “why didn’t we think of that?” ideas they find. Down the hall, someone is sobbing quietly because someone else wants to add a new armor skin to the game, and that puts them one armor set further away from working out the armor looks on Tengu so they can be Player Characters.

Only when they all have some solid stuff to show for their work will they be able to say “Guys, I think it’s time to get serious and talk expansion.” Until then, they’re already working on things that may become part of the expansion. Or they may come out before then (as I hope Tengu do). Or, they may not work out and those parts will never see the light of day. That’s just how it goes.

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Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

We’re listening. That area was never intended to be accessible, but we’re looking at other changes we can make that won’t confuse players trying to visit their home instance or continue their story, and won’t get in the way of RPers. I don’t have an ETA for when a change will go in, though, sorry!

Thank you very much.

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Changes to ecto salvage from rares

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Posted by: Palador.2170

Palador.2170

Changes to important things like salvage rates would be listed in the update notes if they have changed. If it’s not in the update notes, then no changes have been made by the development team.

Then there’s still the chance of a bug, or an impending change that partially slipped into the patch by mistake.

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Open World Events -Too Easy

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

What’s wrong with easy?

We’re supposed to become big kitten heroes. Look at myth and legend, and see what the heroes of those stories are like. Most of them take on large numbers of foes, or go one-on-one against a large “monster” of some kind. Watch a good action movie, and see how many bad guy scrubs the hero takes out all on his own.

Did Theseus need a band of 4 others to go with him to take down the Minotaur in straight combat? No, he stepped up and did it single-handedly. 300 Spartans taking on an army of thousands. One lone, off duty police officer saving an office full of people from a skyscraper full of well armed thieves. The one man at the bridge, shouting “You shall not pass!”

A challenge can be good and fun, yes. But so can easy. I miss playing CoH and being able to wade into huge swarms of enemies and beat them single-handedly. The enemies were easy to fight, but a swarm fit for an 8 man team made them a challenge again. It wasn’t a HARD challenge, but it was fun in a way that fewer, more powerful foes would never have been. It made me feel like an epic, big kitten hero.

GW2 needs that.

… you know, so Trahearne can get the praise for it.

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Uninstanced Salma, new walls.

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Posted by: Palador.2170

Palador.2170

“Hi Katrine!

Thanks for contacting the Guild Wars 2 Support Team.

We understand that you are upset because of the bug located near Salma Distric in Divinitys Reach. We are already working on this issue because as you stated it is affecting a lot of active players and we do not want to lose them. If you have any feed back, concern or doubt please let us now. We are more than happy to receive it and work to solve the issue.

Regards,

GM MadMaster
Guild Wars 2 Support Team
http://support.guildwars2.com/"

I hate to say it, but that sounds like a form letter. Especially when they call it a bug. This isn’t even a GM issue, it’s a Dev issue.

I hope I’m wrong, and I hope they’re listening, but…

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Endorsing Slavery?

in Last Stand at Southsun

Posted by: Palador.2170

Palador.2170

Good thing we as human beings have the ability to absolutely not care if people don’t like what we say. It’s wonderful.

I’m just trying to point out why some people dislike where the story seems to have lead. It feels bad to them, no matter the intent.

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do you want Intricate "Ascended" Insignia?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

/jranger

((Old CoH joke. That means “No.”))

ah thanks for the feedback!

well i dun like ascended stats for all 6 pieces of armor either but we all know how nexon ncsoft anet do things …

they force it down our throats!

Let me take a moment to explain my answer.

We need to move AWAY from higher stats as a goal. That way lies the “dark side” of gear grind. Ascended anything was a bad mistake. I’d rather see a way to make items with assignable stats (You pick what the primary boost is, and the secondaries, as you make it), or a way to craft blue/green items that level up WITH the player (You can always get better at your current level, but the leveling gear doesn’t get outgrown in 5 levels). I’m sure other people can come up with ideas for other kinds of new gear that we could work towards.

Our max, however, should remain our max. Classes are in dire need of balance already, bigger numbers will just make for a bigger problem.

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do you want Intricate "Ascended" Insignia?

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Posted by: Palador.2170

Palador.2170

/jranger

((Old CoH joke. That means “No.”))

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Endorsing Slavery?

in Last Stand at Southsun

Posted by: Palador.2170

Palador.2170

So if I wrote a story where people were brutally murdered, am I suddenly endorsing brutal murder?

If you write a book where the hero of the story does that, and nobody sees anything wrong with it, then it might come off that way, yes. Doesn’t mean it’s what you INTENDED it to say, but people might easily read it that way.

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Trading per Mail

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Posted by: Palador.2170

Palador.2170

View the TP fees as a risk management/insurance premium against the likelihood of getting scammed. Using the TP eliminates the risk.

So very, very much this.

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Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I’ve not really used it either, though I have kicked around in there a time or two. It would be a shame to lose a good RP spot.

ANet, we know you want us to get involved with the living story. Well, that’s great, but how much living story can you put out? However much it is, however fast it comes, I can assure you it’s not going to come fast enough to keep players occupied.

However… here’s a group of players asking for an area with NO content. No story to write, no need to worry about class balance, no need to invent new settings. Give us the places that are already there (Not just Salma, but places like Cragstead, too.), and we’ll happily make our OWN living stories and play them out. Some of us will buy transmuation stones or town clothes to look the parts we want to play. Others will get mini-pets to follow them around as part of their costume., or special weapon skins.

For the effort they take, RPers can be some very profitable players, and we can become very loyal to the game that holds our characters. A bit of support can go a long ways with us, but so can a bit of rejection. If we feel shoved aside, we’ll move aside and find another place to play.

You want a player community to interact with? RPers are a good place to start, but this isn’t a good way to get our attention.

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Endorsing Slavery?

in Last Stand at Southsun

Posted by: Palador.2170

Palador.2170

To quote from the patch notes:

Help Inspector Kiel track down Canach, the villain behind the increased animal aggression and the focused attacks on Consortium settlements. Canach’s intent is to destroy the settler contracts (and punish Subdirector Blingg for his vendetta against Canach).
Players must work together to protect the settlements and the innocents within from the crazed horde’s sustained assault, ultimately allowing Inspector Kiel to destroy the records and free the settlers from their unfair commitments without harming any of the island’s residents. This sets the stage for the upcoming Dragon Bash festival to happen without settler unrest spoiling the festivities.

From this, I’d say it sounds like you get to help the good guys save the day after all.

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