Showing Posts For Pandabro.8743:

tPvP uneven odds

in PvP

Posted by: Pandabro.8743

Pandabro.8743

This is a band aid. There needs to be penalties for leaving or abandoning a que after it’s popped. This would make 4v5 matches very rare and the few times it does happen are basically nullified by your overall record.

You get into a very messy area when you start giving 15% more stats to the team that’s down. You could potentially turn good specs into one shot monsters that, despite mobility (You only have to hold 2 points to win a game, which means you only REALLY need 2 people, and if those 2 are unkillable). I could see something like Guard, ranger, Mesmer where it’s basically unbeatable by a team of 5 because you can’t kill a guardian/ranger with 30% more overall stats and the Mesmer is constantly porting back and forth with a one shot shatter combo because they have 30% more stats.

It’s just much easier and cleaner to address the REAL problem, which is there’s no penalty for abandoning tPVP at all.

(edited by Pandabro.8743)

sPvP + Achievement Points

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Seems like you could. Set all the conditions to the fastest possible scenario and then just try to murder each other for hours. Sounds like it may be fun.

Skyhammer Instant death

in PvP

Posted by: Pandabro.8743

Pandabro.8743

It discourages zerging because if you zerg, you get blown away.

The problem is, the other team can safely zerg. It is a good mechanic but wrongly implemented.

You lost me there…

It discourages X but the other team can still do X…

Focus of 2013: Get rid of zerker builds

in Guild Wars 2 Discussion

Posted by: Pandabro.8743

Pandabro.8743

I was hoping for some announcement on this too.

They really just need to make Control and Support actually useful and find a fix for conditions so that they don’t lose a ton of damage if they hit the condi cap. Full DPS with Bezerker is perfectly fine as an option, but currently it’s the only good option for majority of classes, which is depressing to me.

I’d love to see some overarching mechanic changes that cause full support guardians pumping out heals for their whole party or terror necros using fear to keep their party safe.

500 Crafting: Conspiracy or Irony

in Guild Wars 2 Discussion

Posted by: Pandabro.8743

Pandabro.8743

Is it a conspiracy that a new Tier of crafting up to level 500 is announced just after the BotFW consumes/dumps most crafting materials in the game for exchange of Quartz/excessive recipes/Kite Fortunes?

Seriously, I just dumped nearly my entire banks worth of ‘useless, excessive’ crafting materials. And now a week later A.Net announced that I’ll need those for future content updates when they’ll be adding 500 crafting in the next few months. <insert /facepalm here>

Is this a very ironic thing? I think not, but that’s just one insane conspiracy theorist’s opinion….

So start stacking it back up now before the price skyrockets!

Play your way facade

in Guild Wars 2 Discussion

Posted by: Pandabro.8743

Pandabro.8743

There are plenty of “sandbox” games out there that you can truly play your way. MMORPG’s are and always will be full of strong restrictions and rules for the sake of the majority’s enjoyment. They are trying to minimize the path of least resistance that has been tunnel visioning one dungeon and spread people out to enjoy more content.

This is a good thing, unless you enjoy spending dozens of hours speed farming the same dungeon over and over.

I certainly don’t.

[GUIDE]CeiMash's Guide to the Shroudmancer

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Nice innovative build.

I will be trying it out. I like the synergy between Grasp and WoS. I also like that it seems to be doing fairly good damage without relying solely on conditions.

Why not use Runes of the Ogre instead of Mesmer? I get the 33% daze but you only have a daze on one ability, it seems like more damage would be optimal to 1 more second on a silence.

Done with solo queue - /cry

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Liberate us from our torment.

I see what you did there

I feel weak (Running a power build)

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Axe 3, well of suffering, warhorn 5, DS 4, in that order is powerful. That is a strong melee AoE combo. I use well of power for my stun breaker so that is another. DS5, life blast (when traited), and Focus 4 (kind of stretching it). You have quite a few AoE options.

Yes but you can do the same exact thing plus BiP & Epidemic with a hybrid spec.

Just had a tpvp fight against 5 necros...

in PvP

Posted by: Pandabro.8743

Pandabro.8743

AOE the crap out of minionmancers while kiting their pets. The necro himself does a fairly minimal amount of damage and the pets tend to be fairly slow. If you can take out 2-3 of their pets (Especially the flesh golem) they will follow suite.

I feel weak (Running a power build)

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Since we are discussing PVE builds. What are everyone’s thoughts on Nemsis’ Glass cannon build compared to a hybrid build like this: http://tinyurl.com/lgjlch6 ?

It seems to me that the glass cannon build doesn’t have quite as much AOE power compared to the hybrid build although it may have more single target damage (But it’s hard to tell with all the bleeds ticking).

I hope Skyhammer comes back to tPvP

in PvP

Posted by: Pandabro.8743

Pandabro.8743

if any of the existing maps can be a e-sport choice~it would be:

1. Skyhammer
2. Temple of the Silent Storm

the strategies on all the rest are simply too linear to make matches fun to watch

YES! Watching the other maps is just BORING.

“Oh look, someone is trying to cap far node…” is about the most exciting thing that can happen on those other maps.

Conditions has to go

in PvP

Posted by: Pandabro.8743

Pandabro.8743

This would only work if condition removal was equally as meaningful. Both condition application and removal is equally as mindless. There is no thought of “Should I remove this condition or wait it out?”, mostly they are just removed (Try playing necro against cantrip ele and see if you can get anything to stick).

There is a hairline balance line in between “OMG Condition removal is too strg!@#!” and “OMG Conditions are too STRONG!!11!” because both are equally as mindless.

Taking control of all bases in an instant.

in PvP

Posted by: Pandabro.8743

Pandabro.8743

ahhh mate I share your pain. Lost 3 tournaments in a row because of this stupid buff. anet is heading in wrong way with their ideas. There are 2 good maps – RoC and FoN, rest are half PvP/half fun maps

Really?! Temple is an amazing map, probably the best one there is right now (Except for the water and the bugs it presents).

Time to reroll to necro!

in PvP

Posted by: Pandabro.8743

Pandabro.8743

You just found out? necro is best pvp period.
The build im using is:

0
30, II,IX,XI
20, II,IX
20,V,III
0
scepter/dagger and staff. sigil of earth on scepter. Sigil of corruption on dagger.
And sigil of superior blood on staff.
with rabid stats.
skills, consume conditions, blood is power, signet of spite, well of corruption, flesh golem.
Enjoy you are now capable of killing everything in pvp. If you are not using necro then don’t complain you will soon figure out how strong it is

This a troll build?!

Is combat boring to you?

in Guild Wars 2 Discussion

Posted by: Pandabro.8743

Pandabro.8743

Basic combat is almost always pretty mind numbing in MMORPG PVE. It’s the encounters that make it fun, sadly this game’s challenging and enjoyable encounters are few and far between.

So ANet agrees Skyhammer is not a tPvP map.

in PvP

Posted by: Pandabro.8743

Pandabro.8743

We’ve taken Skyhammer out of the tournament rotation while we evaluate all of the feedback we’ve received over the last few days. The map may return to the rotation after we’ve made one (or more) adjustments to it.

Woo! I’m really excited to play this map more in tournaments. Don’t listen to the naysayers who want the same old kitten over again. It’s a step in the right direction.

(edited by Pandabro.8743)

Is the Community just bad ?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

But the community effects the game too
Like <<all classes should brought up>> (cough* necro cough*) , and then <<OMFG ARE U GUYS DRUNK ? WTF UR DOIGN ?! >> :P
Or <<The game dont need balance>> and then <,WTF , U @@ FOR THIS MESS, SKYHAMMER SUX !>> :p

What you described is the game effecting the community.

These stories are not fantasy at all

in Bazaar of the Four Winds

Posted by: Pandabro.8743

Pandabro.8743

I think the biggest problem for me is I have NO IDEA WHO’S THE VILLIAN! Idiosyncratic characters are great in movies where my attention is fully devoted to understanding them but this game is not doing a good job of that.

Who am I striving to defeat?

Why? Really… Why am I doing these jumping puzzles, defeating random vets and champions that pop up on the map and or racing? I feel like the living story team and the designers need to be talking more so they can create activities that actually feel like they have purpose and show us how they have purpose (because who the hell actually reads the 3 paragraphs of text that we are given by the npc).

The game is really underutilizing the features it has to tell an effective story.

Greater Marks and aoe-nerfs

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

The main problem is staff is a REALLY bad weapon untraited and turns into a godlike weapon when traited. There needs to be a CHOICE to take staff improvement traits not feel like we are forced to in order to even have a halfway decent weapon.

I really feel like increasing the base aoe by about 50% (so that traited it’s about 1/3rd larger) would solve a lot of the issues.

Is the Community just bad ?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

The community is what the game makes it. There is no such thing as a “bad” community only one that’s been poorly shaped and motivated.

Objective Skyhammer Feedback Goes Here

in PvP

Posted by: Pandabro.8743

Pandabro.8743

My feedback is simple:

Cannon is probably too powerful. Whatever team doesn’t have it is forced to make some major compromises in either positioning or a large chunk of health. I would NOT suggest making it able to be dodged as it’s highly telegraphed and we have seen that high level players can practically render these mechanics obsolet (Treb). Maybe tone down the damage a bit or make the firing rate slower, but I’ll leave that up to you to be creative about how you solve that problem.

Reduce the sheer number of glass floors. I love the mechanic and I think it adds a new skill cap to the game but it seems a little too easy to fling opponents to their death. I’d like to see skillful timing of stuns+knockbacks to quickly one shot an opponent, right now it seems to be “throw whatever position altering skills you have around and hope you knock them through a hole or off the cliff”. Less glass floors could make it a bit harder to find good opportunities to knock someone off.

Overall really like this map though and I’d love to see it get some high level play.

Addition Not dying after you are knocked off the platform wastes a TON of time. The Wurms take too long to kill you and so you are left with 20+ extra seconds of “down” time for no reason but you managed to fall in the wrong spot.

(edited by Pandabro.8743)

Survey about skyhammer map

in PvP

Posted by: Pandabro.8743

Pandabro.8743

This seems legit…

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Circumstances shouldn’t be related to maps however. If a balance patch comes, sure, it makes sense to adjust instead of qqing. But having to totally change your playstyle due to a gimmicky map mechanic, that’s kind of ridiculous.

They already are…

The few competitive teams there are are always adjusting their builds based on what maps they are playing, sometimes even their professions. Sometimes they want more team fight presence on Legacy or they want someone who can take and hold far on Kyhlo.

These things are already happening, this map just makes it more of a necessity, which I don’t feel is a bad thing at all.

Good necro Spvp/Tpvp builds?

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

30/20/10/0/0 or 0/20/10/0/20. One you get burning the other you get more control. Those are the basics, you have a few points to play around with so you can adjust as you see fit.

you are missing 10pts in each spec you listed..

Yes I know… They aren’t core to the spec so they can be moved around as a player likes.

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

That’s a BAD thing. Are we playing Guild Wars or Build Wars? You should play to beat the other team, by being better PLAYERS than them. You shouldn’t be able to win because your build/profession is better at spamming CCs to get a oneshot kill.

Part of being a better player is adjusting your build to the circumstances. If you wanted to play a game that wasn’t based around builds there are plenty of competitive FPS out there…

Good necro Spvp/Tpvp builds?

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

30/20/10/0/0 or 0/20/10/0/20. One you get burning the other you get more control. Those are the basics, you have a few points to play around with so you can adjust as you see fit.

How Crazy Is This Condi Build

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

It’s okay…

Why would you take S. Walk in a PVE build? Blood is Power is much better, especially for just before you epidemic. Fear is nice and all but not really viable against most bosses so it would only help you on trash (which isn’t usually an issue anyways).

Also it’s a condi heavy build for PVE. It might work if you have no other condi prof in your group but if you get one other you are going to be capping your damage hard. Some sort of hybrid between condi and power is really ideal for PVE.

Does spectral grasp work in the new map?

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Grasp will not pull an ally or NPC off an object or area into another area (usually of different elevation). Bosses, too, are immune.

Yes but what if you are on the same elevation? What I’m asking is if you can run over glass and pull an opponent to the hole if you are standing at the edge of the glass?

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

I think it’s funny that people say this is not PVP.

Okay well basically you are defining PVP as standing in a circle spamming your skills to try and gain control of a point. That’s a very limited view of PVP.

This IS PVP it’s just not the PVP you are used to. Had this map been the first one to be implemented there would have been an outrage if Forest had been implemented afterwards because it’s playstyle is so drastically different and would have essentially made “CC useless”.

Waiting for the pvp to start

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Would love to see some sort of Blue/Red lord map with a timing mechanic!

Skyhammer: Designed for necros and engineers

in PvP

Posted by: Pandabro.8743

Pandabro.8743

LMAO I was watching Teldo’s stream too and saw you do it. Good laugh.

Just to be clear, it wasn’t me, but I did enjoy it quite a bit!

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

I want a map where I can PVP, not a map where I can troll.

Are you attacking wurms at the bottom of the map? Otherwise you can’t really do anything BUT PVP…

Skyhammer: Designed for necros and engineers

in PvP

Posted by: Pandabro.8743

Pandabro.8743

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

http://wiki.guildwars2.com/wiki/Scorpion_Wire

Owned Teldo about three times while I was watching his stream this morning.

July 9, staff still not fixed?!

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Im really not one of those conspiracy theorist who think devs think diffferently bout professions, so i think weapon with 4/5 broken skills should be high priority, i just want to know why its not adressed yet, maybe they havent noticed it as obviously some necros havent.

There are tons of bugs with every profession, they have to think differently about each each one and prioritize them. When the bugs effect the relative power of a prof they will probably fix it in order of how powerful they consider the class.

Plus this patch wasn’t really focused on balance, it was mostly a content patch.

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Come on people. You ask for diversity and then you scream when something different appears and your like “give me forest! Give me Foefire!”

Give me a break

This.

I think it’s awesome that people are already discussing different builds specifically for this map. I think it’d be great to see this thrown in the middle of a 3 map tournament rotation so players would be forced to develop strategies around it and change their lineups to adapt.

Does spectral grasp work in the new map?

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Main thing I’m wondering is if you can position yourself on the edge of a broken glass area and Grasp someone to cause them to fall through?

If so I will be enjoying that hilarity tonight for sure!

Also does anyone know if you can spectral walk or Wurm teleport back to the platform if you’ve fallen through?

July 9, staff still not fixed?!

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Honestly don’t think it’s a high priority to fix bugs for the most cried about class in PVP currently.

Map rotation is needed asap

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Crazy with fun!

Skyhammer: Designed for necros and engineers

in PvP

Posted by: Pandabro.8743

Pandabro.8743

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Pandabro.8743

Pandabro.8743

#believeinSkyhammer!

In all seriousness though, this map is insanely fun to watch.

Are Necro's the most OP levelers??!

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Compared to leveling my Mesmer and Guardian it was much easier to level my Necro. I would constantly push the limits of how many mobs I could pull and would often solo group events if the mobs were mostly melee because I could kite them forever.

Mesmer was just painfully slow, Guardian was much easier but I could still take a ton of damage if I wasn’t careful about how many I pulled because GS2 put me right in harms way.

Weakness All Day

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Weakness is very strong now but Weakness + Terror/Master of Terror is even better. There’s not point to go 10 into spite in this build when you can grab terror and master of terror and have a much better overall control build.

Please nerf necro

in PvP

Posted by: Pandabro.8743

Pandabro.8743

I agree that I REALLY miss the old corrupt boon.

I would like to see all the well/axe buffs stay but have burning go away. Was one of the worst changes they made was to give us burning when we were crying for mobility/durability.

Done with solo queue - /cry

in PvP

Posted by: Pandabro.8743

Pandabro.8743

Weird, I’ve had a drastically different experience since the patch that changed the algorithm. I’ve 3/4 of my games are evenly matched, I get qued against premades but they are rarely really good premades and I can often beat them.

I’ve had a few leaver games or a few unbeatable premades (Had 2 games against 3/5 AL players who had two bunkers and a roamer which was impossible for me to dent) but for the most part the games are evenly matched. I’ve had several that have come as close as <20 points difference at the end.

Overall my experience has been a lot better recently. Could just be lucky though.

Necro confirmed OP by Anet

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

The problem with necros currently, and the reason for the cry is very simple.

1. have 40 percent crit and get dhuumfire to proc.

2. Flip to ds and get torment on everyone.

3. chain 2 fears together

This can be done in less than 3 seconds, and a player has no ability to respond during this time, because fear is ticking, you forced the extra torment damage, and burn is crazy powerful. It’s really strong right now but terror nerf isn’t what’s needed.

That’s really oversimplifying it.

Saying there’s no way to respond is not true, you have to cast at least 2 abilities to get burning to proc (assuming 40% crit). Switching to DS doesn’t mean you are in range of your target, so you may need to drop DS2, which may or may not hit (And takes at least 2 seconds to travel). You can drop torment and fear but they’ve had 2-3 seconds to dodge/cleanse (A lot of classes have passive cleanses too) so there may not be any condis on them. They may also have stability up, which you cannot reliably remove anymore with Corrupt Boon, so you’ll have to wait that out. Or you may drop a fear and instantly have them use a stun breaker.

Not to say that it’s not very powerful, it is, but to say that players don’t have options is just not true.

Necro confirmed OP by Anet

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

Just move Terror to a GM trait and be done with it. To be honest I don’t think anyone is being forced to take the Burning trait, I prefer my 0/20/10/0/20 with some leftovers to the Dhuumfire triat. I feel studier and have more control over team fights than I do with burning on a 10 second cooldown.

What's a non-complex, SPvP-effective build?

in Necromancer

Posted by: Pandabro.8743

Pandabro.8743

No such thing, PVP is inherently complexed because you are pitting yourself against other human beings.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Pandabro.8743

Pandabro.8743

Awesome dungeon. Even as an underleveled necro (74) I was able to complete it, I love that it was not tuned to a certain DPS level but rather heavy awareness and understanding of mechanics.

Great job

My only complaint is that Aegis seems to be EXTREMELY powerful for the last fight, to the point where it’s basically required for the person who is soaking up the shadowsteps. We were having a lot of trouble getting past the first 25% of Mai, brought in a guardian and within 2 attempts we had it. Seems like she will almost one shot someone every time if you don’t have some access to aegis (I guess blind could work too).

But that’s minor and overall I had a great time in the dungeon.

The damage is related to the distance she travels and she always targets the person furthest away, if you keep tight she will not 1 shot people most of the time.

blind does work, so does rolling towards her when she points the gun at you apparently.

Okay cool. That’s good to know for next time! Thank you.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Pandabro.8743

Pandabro.8743

Awesome dungeon. Even as an underleveled necro (74) I was able to complete it, I love that it was not tuned to a certain DPS level but rather heavy awareness and understanding of mechanics.

Great job

My only complaint is that Aegis seems to be EXTREMELY powerful for the last fight, to the point where it’s basically required for the person who is soaking up the shadowsteps. We were having a lot of trouble getting past the first 25% of Mai, brought in a guardian and within 2 attempts we had it. Seems like she will almost one shot someone every time if you don’t have some access to aegis (I guess blind could work too).

But that’s minor and overall I had a great time in the dungeon.