Norn, maxed size.
And then I will go to Rata Sum and pet every Asura within reach.
It will be an apetcalypse.
Dude, I live in Hong Kong. My ping is around 300~400ms and I have absolutely no problems playing GW2. I don’t even know what you’re complaining about.
What the…
“One of the most loyal” does not imply not being chosen means you’re not considered a loyal player, it just means a person who got invited is literally just one of the people considered eligible for an invite. They’re not saying they’re inviting everyone who is “loyal”, just a random few, so it’s only natural there will be people who are left out.
And congratulations to everyone who got invited, I hope you all have fun even if it’s likely there will be bugs and crashes galore (not a dig at ANet, just how early betas usually are).
(edited by Pandaman.4758)
Wow, I never thought I’d see someone complain about that.
I’ll just buy the ones off of the TP. I need green for my Necro so no big deal :-) Are they only temporary or will they stay in the shop?
Dye packs are always temporary.
so stats do not matter ? because i was told warrior wants power
Because Orders don’t give stats.
Sorry, as a fellow leftie I don’t think it’s worth the time or effort to implement.
The process is not as simple as you think it is, you don’t simply flip numbers around and hope to get correctly mirrored animations (you’ll more than likely get animations where the character thrusts their upper arm through their chest and gently caress the back of their heads), nor do you simply add a button to the UI to toggle handedness (it’s most likely that every action has its own animation call, so if you want to add a handedness toggle you’d have to update every single player action in the game to check for handedness before it knows which of the two animations to call).
Was it ranked or unranked? Rules explicitly state match manipulation for ranked matches is forbidden, so you can report them for that if it was a ranked game; if it was unranked or hotjoin you’re out of luck.
A cap is a way of fixing that. Got a better solution? We can discuss it, I never said that the cap is the one and only perfect solution. But you can’t deny the existence of that problem. The problem IS REAL.
Rather than capping the amount of currency you can hold, why not just cap the amount you can spend? If the goal is to make sure nobody with massive resources can skip ahead too early, just time-gate their spending: for the guild halls it will simply be the construction time, for armors it could be smithing time (game sorely needs actual smiths and not NPCs who pull full sets of armor out of their nether regions), etc.
to be honest dungeon runners dont care about currency other than turning it into gold anyhow. Which is still doable. you just cant wait for a million tokens to get around to it.
people on karma trains, want karma to spend on something, not for the joy of having karma
anet has straight up said they cant use things like karma/tokens in other content because it would give older players too much of a headstart.
The end result is a lot of near worthless currencies, and new ones all the timea cap could solve that
Well, that’s a fair point, but doesn’t it seem a bit contradictory? If people generally do these activities to convert to gold, then hoarding of tokens/karma shouldn’t be more of a problem than gold hoarding.
Edit: not to say that gold hoarding isn’t a problem, but if there was a concern about veteran players having too big a head start it would be more about gold than dungeon tokens and karma.
(edited by Pandaman.4758)
To quote Koptev from SE P3: “No no no. No no no. No no no.”
If you place an arbitrary cap on a currency without addressing the generation and destruction of said currency, you’ll wind up with the same problem GW1 had: fiat currency. Do you really want 1 ecto to represent 1000 platinums again? Especially in a game that doesn’t have player to player trading?
This would be horrible for the health of the game, because you’ll have people leaving once they hit cap (nothing to buy, no reason to do any content because they won’t receive any monetary rewards and the item rewards cannot be sold), or leaving because of rampant scamming (fiat money and lack of protection in mail-trading), or leaving because the currency they do have is rendered worthless (everything is priced in fiat money); all you’ll have left is an extremely small player base of players who refuse to leave because they invested too much time in the game and a market environment that is downright unfriendly to new players.
So, to reiterate: “No no no.”
Not talking about gold, gold is an exception because unlike all other currencies in the game, it gets constant sinks (gem store items for example), however the other currencies do not have anything similar to gems so they have limited usage once players get what they REALLY want from them.
Even taking gold out of the equation the other currencies would still suffer the same problem: if you cap it without addressing how quickly they can be earned or have adequate sinks in place, you’ll just create a situation where people will simply stop doing the related content because it will literally become unrewarding.
Instead of the current behavior of having people constantly grind the same content to hoard currency in anticipation of new sinks, they’ll simply hit cap and not bother with the content until there’s actually something new to spend it on. You’ll see far fewer people in dungeons, Dry Top, and Silverwastes; the karma trains in Edge of the Mist will be replaced almost entirely by leveling trains bloated with uplevels; and there will be a massive uptake in people complaining about the lack of sinks and rewarding content (so they’ll either be demanding a cap increase or new alternate currency).
In essence a cap doesn’t solve the problem, it just drags it out and makes it painfully obvious in the process. I can only see that as being bad for the health of the game and its community.
To quote Koptev from SE P3: “No no no. No no no. No no no.”
If you place an arbitrary cap on a currency without addressing the generation and destruction of said currency, you’ll wind up with the same problem GW1 had: fiat currency. Do you really want 1 ecto to represent 1000 platinums again? Especially in a game that doesn’t have player to player trading?
This would be horrible for the health of the game, because you’ll have people leaving once they hit cap (nothing to buy, no reason to do any content because they won’t receive any monetary rewards and the item rewards cannot be sold), or leaving because of rampant scamming (fiat money and lack of protection in mail-trading), or leaving because the currency they do have is rendered worthless (everything is priced in fiat money); all you’ll have left is an extremely small player base of players who refuse to leave because they invested too much time in the game and a market environment that is downright unfriendly to new players.
So, to reiterate: “No no no.”
And then you will come back and complain about even more AFKers cluttering up your regular games.
Lesser of two evils, you can ignore one, can’t ignore the other. Take your pick.
Yeah, there are quite a few Second Life vendors who shamelessly steal anything and everything for their shop.
they don’t backstab you from 1500 range where there’s nothing you can do about it?
Actually, guildie showed me a thief combo the other day that will let them catch you from 1800 away. There’s no getting away from that, running away just means you’ll die tired.
The Dredge weapons are rather Engineer-y, also the upcoming Makeshift weapons also have a brutal MacGuyver feel to them.
first of all since when is it illigela to palce siege weapons until the map bursts? also since when is depliting supllies illegal? i can understand that with kitten behavior its jsut anyoing and disturbs the fun of WvW but why is it OKAY to ban people for building numerous siege weapons but not for acting like kittens?
Because it’s a) exploiting the siege cap system and b) something players cannot counter. If someone acts like a jerk you can just /ignore them and don’t have to worry about it, if someone is draining your server’s supplies and spamming useless siege to cripple defenses there’s absolutely nothing you or other players can do. That’s why it requires GM intervention.
And no, we really don’t want to ever give players the ability to destroy siege or stop other players from placing siege, because the exploiters will just exploit that to grief us in new ways.
What about maps like Southsun, don’t you get rewards for that map but its still not counted towards 100% map completion?
You don’t, actually. None of the new PvE maps give you rewards for completing them. Like a previous poster mentioned it’s likely because of how the map completion reward system is set up (map completions only give rewards if they’re associated with the world completion progress).
That being said, it’s ridiculous that WvW map completions don’t give rewards anymore. There should already be a secondary map completion reward system in place that WvW can hook into, especially if ANet plans to add more maps in the future.
I’ve only ever heard of condition guardians mentioned derisively as a joke, so you might want to just focus on the support and damage for dealing with mobs.
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I tried to contact this website to see if they have a deal with Arena Net or NC Soft about the pre order copies. I bought a game from here before and it all worked out great I have the game on Steam, so that doesn’t seem to shady, but they have a pre order for Heart Of Thorns which I find a bit odd.
So instead of buying it directly from Steam, you bought it through a third party who just bought it from another retailer and sent you the Steam key? Here’s three possible scenarios:
- They overcharged you: you got fleeced for a few dollars and they have all the information you gave them for the purchase (name, email address, paypal account or credit card number, one of the passwords you like to use, any and all details you provided while signing up with them).
- They charged MSRP: they have all the information you gave them for the purchase.
- They undercharged you: they have all the information you gave them for the purchase and they’re gonna get their money back, most likely by selling this information to even less scrupulous people.
Them being a legitimate operation is not a possible scenario.
While generally sounds advice from a shady website, I could have sworn there were places that buy steam games on sale and then resell them after the sale ends(having not added them to a library) at a price higher than the sale, but lower than normal retail. Thus there is a legitimate way to make money reselling steam games below msrp where everybody wins (except perhaps valve)
Unauthorized Steam resellers have a poor reputation overall, I’ve seen people say they have absolutely no problems with games purchased from one reseller, but I’ve also seen people complain they got scammed by the same guys (the key they received was deactivated and the reseller refuses to refund) and even publishers issue warning about unauthorized resellers.
General rule of thumb is that if someone’s willing to bend the rules a little and cheat the system for a little profit (even if it’s to your advantage), you really can’t blindly hope they won’t bend the rules a little and cheat you for a little profit as well.
Just to play the devil’s advocate here, but maize farm groups tend to farm naked because they want to give everyone in the group a chance to tag for credit and get loot; sometimes there are people like
You should have stayed and trolled the maize farm and messed it up for them. blocking anyone who whispered or complained.
who roll by in full gear and troll for whatever reason you’re not aware of, so there’s probably a fair bit of accumulated saltiness even before you arrive. If people perceive you as denying them loot and getting something awesome in the process, they’re going to go from annoyed to toxic really quickly.
This isn’t to defend their attitudes, mind you, but it’s probably equally toxic to instantly vilify people without trying to understand why they’re being jerks in that brief minute of their lives you happened to encounter them at.
I was responding to the OP. To simplify it for you, the OP should have trolled the farm because those farmers were abusive to him and his gf.
That doesn’t makes my point any less relevant.
Trolling doesn’t make the situation any better, it just reinforces the toxic attitudes of the farmers who have developed against people in full gear “kill stealing” and conditions people who didn’t have that attitude yet towards it; to put it simply you’re just vindicating the jerks and making more jerks in the process, who are going to turn around and grief others like the OP – and that’s going to be as much on your head as it is on theirs.
(edited by Pandaman.4758)
I tried to contact this website to see if they have a deal with Arena Net or NC Soft about the pre order copies. I bought a game from here before and it all worked out great I have the game on Steam, so that doesn’t seem to shady, but they have a pre order for Heart Of Thorns which I find a bit odd.
So instead of buying it directly from Steam, you bought it through a third party who just bought it from another retailer and sent you the Steam key? Here’s three possible scenarios:
- They overcharged you: you got fleeced for a few dollars and they have all the information you gave them for the purchase (name, email address, paypal account or credit card number, one of the passwords you like to use, any and all details you provided while signing up with them).
- They charged MSRP: they have all the information you gave them for the purchase.
- They undercharged you: they have all the information you gave them for the purchase and they’re gonna get their money back, most likely by selling this information to even less scrupulous people.
Them being a legitimate operation is not a possible scenario.
bottom line is, one way or another, the expac is being paid for with real money be it with gems or directly from anet.
Not really. ANet is taking that money to keep GW2 operating and to grow the business, so you can’t ask them to take money that’s already been spent to pay for the expansion as well.
Think of buying gems as a volunteer subscription model with gems as benefits instead of being gift cards.
Just to play the devil’s advocate here, but maize farm groups tend to farm naked because they want to give everyone in the group a chance to tag for credit and get loot; sometimes there are people like
You should have stayed and trolled the maize farm and messed it up for them. blocking anyone who whispered or complained.
who roll by in full gear and troll for whatever reason you’re not aware of, so there’s probably a fair bit of accumulated saltiness even before you arrive. If people perceive you as denying them loot and getting something awesome in the process, they’re going to go from annoyed to toxic really quickly.
This isn’t to defend their attitudes, mind you, but it’s probably equally toxic to instantly vilify people without trying to understand why they’re being jerks in that brief minute of their lives you happened to encounter them at.
You know what I like about the targeting cursor? Sometimes when you’re trying to target an enemy with an AoE the cursor rolls over the health bar and… it defaults to centering the AoE on your character. In fact rolling over any UI element centers the AoE on you instead of ignoring it or targeting the player/mob the health bar belongs to.
And by “like” I mean “loathe”.
Yeah, I already mentioned, I won’t do it. It bugs me that there is even a way. It just omits everything with a win button, which is a degradation of gaming. The point in games is the journey, not the end.
I’d argue the point of games is to have fun, the definition of which differs from person to person; would also like to argue that leveling shouldn’t be considered the journey in a game unless there is a crippling dearth of content.
Or simply ignore the troll, it’s the best way to get rid of them -> You don’t feed them -> They die.
If OP is talking about who I think he’s talking about, the spammer in question uses i and í in sequence (try doing a search for ííiííiiííiiííiiííiííiiiííiííiííiííiiííiííi without copying and pasting, remember that partial hits don’t count in /ignore), which makes it impossible for most people to ignore without the ability to right-click > ignore.
You do realize that it has nothing to do with anet the fact that you gave your friend wrong information because you were not aware of the changes and that if you had decided to just follow him around and kept on your way none of that would’ve happened right?
Except he didn’t give his friend the wrong information, he gave him the right information as presented to him by ANet. The official announcement never stated that skill challenges were account unlocks, just that WvW and PvP buttons were hidden for an account until it was unlocked; it doesn’t even explain that environmental weapons (and diving goggles) are account unlocks as well, which is bound to create similar confusion.
You shouldn’t blame him for ANet’s miscommunication and certainly not for trying to help a friend by explaining what he just did. Not all of us were raised in Sparta and throw friends off cliffs as soon as they have questions about something we introduced them to.
So what game mode are you expecting this sort of arbitrary restriction to improve?
sPvP? Everyone’s given level 80 stats and access to most skills and traits, so you’re still going to have people learning the class on your team.
EotM? Suddenly everyone’s an upscaled Revenant because they’re trying to grind levels before they get to learn their class, so that actually makes things worse.
EBG/Borderlands? Why would anyone try to bring classes they’re not familiar with into this mode? You can’t learn how to play any class in a blob and you certainly can’t roam with it unless you’re looking to lose.
Dungeons/Fractals? People aren’t going to do dungeons to learn a class, they’re doing it for the rewards, and rolling a class they’re not familiar with is counterproductive to that goal. If you have a good player they’re going to bring a class they’re familiar with, if you have a bad player it doesn’t matter what class they bring.
General PvE? Aside from a handful of events (Vinewrath, Triple Trouble, and Tequatl), PvE is easy enough that any class of any skill level can succeed. For those events that need organization it’s not knowing how to play your class that determines success, it’s knowing the event.
Leveling to unlock skills work just like it does on most other games, which imho is much better than having to kill x amount of mobs with one skill to be able to unlock the next, with every single weapon and attunement/etc, go forbid you made a necro at launch, the shivers from having to unlock death shroud skills above and underwater almost turned me off of the class as a whole…
I’m not saying the old system wasn’t tedious, but I don’t believe level gating weapon skills is a better solution; it essentially tossed the concept of “get better with the weapon you use” and replaced it with a very standard (and bland) system used in other MMOs.
You had to get up to level 6, but back then, level 6 took around 4-6 hours, assuming normal play. A level was supposed to take about an hour on average. It’s level 17 now, but the first 10-13 levels only take about an hour. In the end, you unlock your final attunement at roughly the same time.
Oh, I stand corrected on elementalists (that does also sound vaguely familiar, it’s been too long), was this true for other classes as well?
2. Vistas and skill challenges arent locked, Like I said she hasnt reached level 10 yet on either alt much less 13 yet we did both Vistas and skill changes together. (I too was on a sub level 10 character)
Vistas are just hidden on the map, but challenges are definitely locked. You can complete a challenge if someone else who has it unlocked (it’s an account-wide unlock) starts it and you participate in it, but if you’re on a new account that hasn’t unlocked it yet all challenges (even the stupidly easy ones like Oola’s quiz) will give you a “This is too hard, I should come back later” message when you interact with it.
But you Know I am starting to become a bit skeptic new players are actually complaining about this. I have a feeling its just veteran players using hyperbole to drive up their point[…]
Why be skeptical? There will be new players who dislike NPE just like there were new players who disliked the old leveling system, it’s a simple truth that you can’t please everyone.
I don’t get all the hate. It takes like a week to get level 20 and that’s taking your time and being a completionist. A little patience would have served you and your friend well. It is a great game.
First impressions are developed within the first few hours of playing, telling someone they have to spend a few days to a week (depending on how much time they can dedicate to gaming) before they can unlock game features doesn’t help.
And, honestly, how can anyone tell that GW2 is a great game when they spend the first 23 levels having features locked or hidden from them?
“Game features” have always been locked behind levels. Since launch.
Are you talking about content or features? I certainly don’t remember having to get up to level 17 before I could fully unlock elemental attunments in elementalists, or level 19 for F1-F4 skills for engineers and mesmers, or level 22 for the guardian’s virtue of courage. Definitely don’t remember having skill challenges and diving goggles tell me to come back some other time.
I don’t get all the hate. It takes like a week to get level 20 and that’s taking your time and being a completionist. A little patience would have served you and your friend well. It is a great game.
First impressions are developed within the first few hours of playing, telling someone they have to spend a few days to a week (depending on how much time they can dedicate to gaming) before they can unlock game features doesn’t help.
And, honestly, how can anyone tell that GW2 is a great game when they spend the first 23 levels having features locked or hidden from them?
So I was thinking about it and, one problem with the no new gear tier policy is that we have no big new numbers that other MMOs rely on to push players through. Now GW2 is not that type of game of course, but it means gear can’t just be new weapons and armor like other MMOs.
Many would argue that isn’t a problem at all. New gear tier is simply a way to gate content from players – if they don’t have new gear, they aren’t going to be able to do the new content; the new Masteries system is a different way of gating content by forcing players to grind something else other than gear, except it’s not dictated by the iron fist of RNGesus.
What do you think would be a good way to grant us players good loot, without resorting to a new gear tier?
Increase variety and the effectiveness of various builds, so that more people will be encouraged to create alts of the same class with wildly different builds.
I had three pages of characters on Champions Online, which is around 39 characters, because there were so many different effective builds and gear combinations I could make; every piece of gear I got was worth something, I never sat there and thought “well, that’s a useless stat/stat combination” like I do in GW2 when I pick up Condition/Toughness/Healing Power (for example) gear.
Conversely in GW2 I only have 8 characters (one of each class) with two builds each (generally an offense-heavy power or condi build and a soldier build for events with structures that can’t be crit) and that pretty much all I will have until new classes are released; I have no incentive to create any more characters and thus any gear I find, even if they have good stats, are worthless to me (beyond their selling/salvaging value).
MMOs don’t typically set standards for amazing gameplay, or heart rending storyline.
And will continue to be so for as long as people settle for less.
Sadly people who don’t settle for less are in the minority and as long as this is true developers generally won’t risk alienating the majority to try pushing the envelope. It happens sometimes, but as you can see from the market (be it single player or MMOs) such games are the exception, not the rule.
At least we don’t have to worry about an ANet writer openly stating they think Twilight is a good love story (random potshot at Bioware).
I refuse to buy HoT until they release it.
This plan is foolproof.
Consider it this way:
Heroic Edition ($10):
18 Slot Mithril Box
your choice of Primeval, Krytan, or Profane armor skin (each worth 500 gems)
10 Experience boosters
Digital Deluxe Edition ($15):
18 Slot Mithril Box
your choice of Primeval, Krytan, or Profane armor skin (each worth 500 gems)
10 Experience boosters
Mistfire Wolf elite skill
Miniature Rytlock
one Golem Banker (lasts two weeks) for every character you create
1000 influence points for the guild you’re in
5000 PvP rank points.
Heroic Edition plus Digital Deluxe Upgrade ($20, assuming you pay $10 for 800 gems):
two 18 Slot Mithril Box
your choice of Primeval, Krytan, or Profane armor skin (each worth 500 gems)
a second choice of Primeval, Krytan, or Profane armor skin (each worth 500 gems)
20 Experience boosters
Mistfire Wolf elite skill
Miniature Rytlock
one Golem Banker (lasts two weeks) for every character you create
1000 influence points for the guild you’re in
5000 PvP rank points.
+300 gems which are left over.
Whatever you choose, just remember you’re getting a lot more game for far less than the typical “Triple A” these days.
Edit: yes, and the 300 gems you can apply to other things except Black Lion Keys because they aren’t worth it.
(edited by Pandaman.4758)
I know OP will be upset but I never got the memo either, just recently started GW2, opened about 4 chests, on the 4th I got a Perma Hair Style kit.
You wouldn’t just upset the OP with that.
Rustling intensifies.
If you ever bring up the subject of buying keys you’re guaranteed somebody will tell you they aren’t worth it, but if you don’t bring it up nobody can tell you that.
It’s the anonymity, without the risk of social consequences the worst (arguably their true nature) comes out in many people.
I guess that the developers cant use if user skip cinematic then teleport character to location x and trigger required events. a moder was able do this in WC3 world editor and GW2 is a lot more advanced.
In my opinion the reason for the unsinkable cinematics is not technical, it is due to the fact that Anet doesn’t want that the majority of the player base will skip story[…]
Well, it’s their official response, I don’t doubt it in the slightest. There can be a variety of reasons why they aren’t able to implement it, just because some modder was able to do something in another completely unrelated game doesn’t really mean anything (primarily because modders aren’t on a salary and are free to do whatever they want, whenever they want).
@Pandaman.4758 I seriously doubt cultural armor was meant to be an alternative to exotics. The reason it was made rare instead exotics was probably so people would transmute them to exotics.
Cultural armor was never cheaper than exotics. And the tiers are level 35, 60 and 80. So even the cheaper tier was never cheaper than any rare armor from any other source.
Thing is Cultural armor is obviously cheaper than Ascended, from the interview we know Ascended is what Exotics were meant to be, therefore it’s not a stretch to infer that Cultural was intended to be cheaper than Exotics. Clearly intention didn’t synch up with reality.
Cultural armor never being cheaper than Exotics only indicates the supply of Exotics was high enough to depress prices, which is supported by Colin’s statement about them underestimating how easy it was to acquire them, which would naturally depress the prices of all other tiers of gear as well.
I would call this a poor excuse, I’d be happy with a skip button and a shortwritten summary at the end, or just a simple pointer to the next quest…well at least until the quality of writting improves.
It’s not about the writing, it’s about event triggers. Here’s a simple example:
In a cutscene the an actor (either the player or an NPC) walks through a doorway, an event handler placed on the doorway is triggered, which opens a cage and drops a boss into the room; if you skip this cutscene the actor is teleported into the room, but because they didn’t actually walk through the door the cage is never opened, the boss never shows up, and you’ll be complaining on the forums about a broken quest.
This actually happens frequently even outside of cutscenes: Ascalonian Catacombs, Path 3. If Tzark dies (and stays dead) before someone reaches the wall he’s supposed to break down, it will bug the dungeon – what’s happening is that players reaching the wall is supposed to trigger his monologue, which in turn is supposed to trigger the wall collapsing, but because he’s dead he can’t talk, and because he can’t talk the wall won’t collapse, and because you’ve already triggered the event resurrecting him doesn’t do anything because the trigger only works once.
Oh thats funny because every game I played that even have characters moving abouts in cutscene was skippable. This is 2015 people, there is no excuse for unskippable cutscenes, we might as well go back to stone age if gaming companies think they can be lazy and make cutscenes unskippable.
Developers being lazy, you say?
And let’s not forget Quick Time Events, those are just unskippable cutscenes with forced button mashes to stop you from getting up and doing something fun while the game monologues you to death.
It is a poor excuse and I don’t buy it. Even in GW1 you could skip cinematics and were instantly teleported to where you needed to be…
GW1’s cutscenes also had a lot less going on in them than GW2’s. From what I recall it was mostly just standing around to talk and things would only happen when the cutscenes ended; in GW2 doors will open/close, enemies will spawn/despawn, etc. will occur during the cutscene. You’re comparing apples and apple pies.
I’m saving up dungeon tokens for every dungeon so I can easily get two full sets of armor and weapons for my Revenant as soon as HoT comes out.
Also The Witcher 3 comes out in 2 months, 2 weeks, and 4 days. I’m okay if HoT does not come out before then.
Find another hobby.
It’s self-defeating if you’re trying to entertain yourself with something that doesn’t entertain you, so dabble in other things for a change. Take up art, learn a musical instrument, read a book, or even play a sport if you absolutely must (as much as this offends every cell in my body to suggest); just remember to have fun, stay safe, and try not to wake up married in Vegas.
ANet’s original plan (based on an early interview regarding Ascended tier, starting at 1:40) was for Exotics to be the top tier stuff, but they vastly underestimated how easy it was to acquire and had to introduce Ascended to fill that role.
So you could say that Rare gear was supposed to be the “good enough” tier instead of the “ectoplasm/mystic forge fodder” tier that it is now; Cultural armor is expensive, but was supposed to be cheaper than Exotics and a reliable source of gear to outfit alts with. It seems like ANet just didn’t bother updating Cultural gear to Exotic quality to reflect the shift in power level, so we’re left with overpriced skins that nobody wants to pay for more than once.
Just change heavy armor recipes to use leather instead of cloth for the padding? That lowers the demand for silk (slightly) and increases the demand for leather with one change.
I love sandbox MMOs and am really happy that model is finally getting a revival after a decade and a half of boring, formulaic Everquest clones.
That being said I don’t want to see these kinds of features added to GW2 – not because I don’t like them (I do), but because adding stuff like that so late into a game’s lifecycle will just introduce too many bugs, feel shoehorned in, and will take development resources away from what GW2 is good at. It’s simply not worth it to add sandbox features into a game that wasn’t designed to be a sandbox, I’d suggest playing ArcheAge or waiting for Black Desert if you absolutely must have these features.
Just to be clear: when you bought the T3 Asuran set from the PvP vendor, was it the actual armor pieces or consumables that unlocked the skins?
Idly, the achievement existed before the wardrobe anyway, did you report the bug when you didn’t get credit for the set as soon as you bought it with glory + gold?