I’ll be honest, I don’t care about the price of the materials at all, I just think all the herb nodes in HoT maps should be chilli, cayenne, and ghost peppers for no other reason than the pun value.
Too bad they didn’t mean there’s a World Tournament Series Caster Elite Specialization.
When you equip that specialization you’ll gain a super-sized hologram of yourself that you can use to punch things or make booming announcements.
Edit: I should clarify by saying they disabled those types of items across the board, likely as a preemptive fix to prevent any future consumables from creating the same effect.
what does this have to do with mystic forge? there’s no exploits I know of in mystic forge
Basically they went into PvP settings and disabled consumable/usable items entirely so they don’t have to worry about future items from becoming exploitable. Mystic forge conduit is just collateral damage.
Rather than a crafting profession transfer service (which would likely be priced at 600~800 gems anyway, far exceeding the cost of retraining a profession from scratch), I think it would be a nice middle ground if we could craft crafting recipe. No, I didn’t stutter.
General idea is let our crafters create account-bound versions of the non-discoverable recipes, that way there won’t be any sidestepping of the money sink that is the crafting grind and we won’t have to worry about losing rare recipes from specific characters if we suddenly decide to delete them. By making the crafted recipes account bound it shouldn’t affect TP prices (assuming a majority of people have no intention of buying the same overpriced recipe more than once) and reduces some of the inconvenience of having to juggle characters looking for recipes.
Alternatively maybe the upcoming Scribe profession can learn to craft recipes through the Discovery pane by combining an inscription/insignia/consumable with some materials purchased with spirit shards or karma.
Since Zealot is (as you pointed out already) a non-discoverable insignia/inscription, try see if you can find some cheap armors and weapons and then salvage those and you have a chance to get the insignia/inscription from them, ofc this require there to be cheap zealot weapons for it to be viable, but take a look at it.
That’s impossible, Zealot/Keeper gear is account bound on acquire, you’ll not find it (or Sinister for the same reason) on the TP.
It’s because there were exploits with certain consumables/infinite use items that lead to unintended effects like being able to stack 25 stacks of might by spamming a transformation potion or going invulnerable by watching a cutscene. ANet disabled the use of those items in arenas, but has been inconsistent with that in the pvp lobby.
Edit: I should clarify by saying they disabled those types of items across the board, likely as a preemptive fix to prevent any future consumables from creating the same effect.
(edited by Pandaman.4758)
Now, I’d like an official source :/
If you’re having trouble finding it on the forums, what makes you think people replying to you will have an easier time? It’s not like we keep links of every official response handy for indefinite periods of time, just waiting to pounce on the first person to ask with citations and links.
You don’t get an extra account. ANet said there won’t be an extra account and it has been confirmed by every single person who already prepurchased that there is no extra account.
[…]because I anticipate eventually being able to buy HoT for my original account with gems some time in the future.
Don’t hold your breath, because that’s never going to happen. HoT is the new “core”, ANet isn’t going to let you buy additional copies of the game with gems.
(edited by Pandaman.4758)
Out of morbid curiosity what names are you guys trying to get?
Sylvari don’t have surnames.. Getting a lore correct name (something Gaelic or Celtic) is really hard for them.
For Norn, Charr or Human it’s much easier.
Hmm ok, well could you maybe list some examples? And lets be honest… Even if this were to happen (which it shouldn’t) how many people would get “lore” names? How many people here are hoping for “lore” based names vs the list of common names that are taken?
Many one word, 3-8 character names are still available, like I said I just made my new mesmer “Kindzi” last night.
Not endorsing the wiping of names, but it is pretty hard if you want an authentic Celtic name. I recently made a female sylvari and tried every name from http://www.druidcircle.org/library/index.php?title=Celtic_Female_Names_Glossary to no avail, so I had to settle for something vaguely authentic-sounding but doesn’t actually follow proper naming conventions.
That being said, whether or not other people “get” lore names is unimportant, it’s entirely how you feel about your own character’s name.
This thread pretty much sums up exactly why this guild wars 2 community is absolutely awful, you should all really read the troll responses you’ve all given, micro-analyzing every sentence and being politically correct about everything when all I suggested is that the gem price be lowered on bag slots.
So your problem with the GW2 community is you don’t like it when people point out facts instead of blindly agreeing with hyperbole?
You’ll make a fine politician one day. Today’s not that day.
My latest theory is that it has to do with the horsepower of the machine you play on. My guess is that minion AI runs on your local machine, and only sends action updates to the server — just as your character runs on your local machine — so some people may experience situations where the AI always gets the short end of the stick.
That’s definitely not the case, both because it’s just a horrible idea in any MMO to let the client handle minion AI (which exposes it to cheats) and also because in practice minions continue to attack even if their master DC (and will continue to attack until their character times out).
Actually, it probably is the case. Most MMO calculation takes place on the client, and the client sends info to the server which basically checks if the info is sane or not and if its sane it accepts it.
I would dispute that, but there’s such a glut of F2P MMOs these days that I can’t honestly say I know if that’s true or not. What I can say, however, is the few F2P MMOs I tried that do let the client handle anything more than the basics (rendering and player controls) always had oversensitive and obtrusive anti-cheat protection. They were also crippled by rampant cheating and open discussions of ways to circumvent the protection on the various cheat forums.
After a year and a half of playing I haven’t seen anything that suggests this might be the case for GW2. Granted this is all conjecture, but short of actually picking apart the processes with a memory viewer it’s all we really have.
I’ve never considered buying extra bag slots, even when they were on sale (were they on sale? I vaguely recall at least one, but was too uninterested to really pay attention). There’s greater value to be found in spending those gems on a copper-fed salvage-o-matic (which all but eliminates the need for additional bag space) or 800 gems for a character slot that you can make a mule with five bag slots (and a free 20 slot bag).
Did you post while drunk, OP? I really hope you’re posting while drunk, because nobody sober should think a backhanded insult is a good way to ask for something.
If Elonian was more expensive […]
Whoa, stop.
You know what happened the last time people complained about a certain crafting material being too cheap? Damask happened.
If they “fix” Elonian prices, it will be to double the materials required for the Elonian cord recipe, nerf the drop rate of medium armor, and add Elonian squares to all recipes to jack up demand. Then we’ll have people complaining about Damask and Elonian.
Im not talking about just outright making Elonian more expensive, as I mentioned several times, I also said the price of Damask should be lowered, so they reach an equilibrium, where light, medium and heavy are similar(ish) in a price, to get rid of the 300g price difference between the sets.
I know, I’m just saying that what you suggest isn’t going to be what ANet implements. I don’t think anyone was asking for silk to become ridiculously overpriced thanks to how skewed recipes are in silk requirements, but it’s what we got. Currently thick leather is in the same position as silk was, so an equally heavy-handed adjustment is possible.
This is just rampant with weird issues that don’t even seem remotely related to what was changed in the patch.
That’s because ANet tends to introduce a lot of undocumented changes in preparation for future updates. They don’t put them in the patch notes because they wouldn’t (shouldn’t) affect us in any way, so when they do affect us it looks like a totally random bug.
Take for example that annoying alert sign on our build tabs right now. Not every class has it, only the Mesmer, Necromancer, Guardian, and Elementalist suffer from this bug. What do they all have in common? They’re the only classes with Elite specializations announced and, not so coincidentally, next week we have a beta weekend where we can test them.
They’re probably things that don’t get thoroughly tested because they aren’t supposed to be active at all, yet somehow they do flip on when pushed to the live server.
My latest theory is that it has to do with the horsepower of the machine you play on. My guess is that minion AI runs on your local machine, and only sends action updates to the server — just as your character runs on your local machine — so some people may experience situations where the AI always gets the short end of the stick.
That’s definitely not the case, both because it’s just a horrible idea in any MMO to let the client handle minion AI (which exposes it to cheats) and also because in practice minions continue to attack even if their master DC (and will continue to attack until their character times out).
What do infraction points have to do with the living story?
He’s just asking if ANet has the right to deny him access to services he paid for should he break the contract that obligates ANet to provide said service.
If Elonian was more expensive […]
Whoa, stop.
You know what happened the last time people complained about a certain crafting material being too cheap? Damask happened.
If they “fix” Elonian prices, it will be to double the materials required for the Elonian cord recipe, nerf the drop rate of medium armor, and add Elonian squares to all recipes to jack up demand. Then we’ll have people complaining about Damask and Elonian.
Clearly Anet stated that by buying HoT you will also buy GW2 but how can i buy GW2 if i dont get the GW2 features. That is a plain simple logic, i hope it helps you.
Yes, any company (assuming they aren’t highly corrupt and open to bribery) has the right to deny you service if you fail to abide by the terms of service you agreed to, regardless of how much money you spent or when you spent it. It doesn’t matter if you played for a day or for a year, the moment you break the agreement is the moment ANet is no longer obligated to provide you access to the game.
I don’t mind AFKers jumping into an event and getting loot provided they don’t scale up the event while AFKing. Perhaps the most irritating flaw in the events system is the fact that a group of players can make life harder for others simply by doing nothing.
There should be a system similar to the PvP autokick for AFKers, except instead of booting people it marks them as nonexistent for the purposes of event scaling (maybe even removing them from receiving credit for events to prevent tag-and-AFK strategies). This doesn’t unduly people who have to go AFK for legitimate reasons while still giving them the option to return to the map and continuing to contribute.
You know what the funny thing is? My guardian is in full ascended armor, has an ascended greatsword, and an ascended scepter.
I haven’t crafted ascended gear at all.
I got all of those as drops from WvW rankup chests, PvP reward track chests, Fractal rewards, and Teq’s big chest. They were originally different stats, but since ascended stat changing was put in I’ve been able to convert them all to berserker. You don’t need crafting to get ascended gear, but you will be at the mercy of RNGesus.
I don’t think me or op were playing the tp game. We were trying to get skins we’ve been trying to get a long time.
Er, you might want to reread the OP:
so i bought few dreamthistle skins some weeks ago, to win some money, placed 2k gold on it (almost 3k)
Unless the OP has a terrible habit of going off on completely unrelated tangets mid-sentence and was actually referring to lottery tickets, he was trying to turn a profit with those skins.
Isn’t there anything you can do to stop them? or just banhammer whenever they pop?
Also, if they do this is because they get profit…. That’s really suspicious, like it seems they don’t get banned.
They do get banned and quite regularly, pay attention to the account names you block and report – they’re never online again after one day. The problem is customer support needs to manually go through every gold seller report to make sure they’re actually banning a gold seller and not some poor slob who got trolled by a bunch of fake reports; the gold sellers, on the other hand, automate everything with no other concern than to get as much spam out as they can before being banned.
They’re selling 100g for 3$. One GW2 account is worth ~30$, they need to sell at least 1000g for each banned account just to not loose money…
They buy accounts during sales and steal the rest through phishing scams (those “your account will be banned, go to this link and enter all your information to prevent this” scams) or stealing from their own customers (from what I’ve read by people who bought gold, the gold sellers’ registration forms asks enough information for them to be able to pretend to be the victim while asking for a password reset/email change). They wouldn’t be doing this if it wasn’t profitable.
ANet said from the very beginning that BL skins weren’t being permanently removed, that they were going to be rotated back in, they just never said when. Unfortunately for you (and whoever bought Dreamthistle skins recently) today was the day that guillotine dropped.
One the other hand a bunch of people made off like bandits selling their skins for thousands of gold, they’re probably busy buying up the 300g skins to hoard until it goes back up to thousands of gold after Dreamthistle gets rotated out again.
Right, anet is under no obligation to not to tank market values of expensive items or screw up player confidence in any mechanical aspect of their game. They could give out precursors for 5g or turn all current dyes to pink next update if they really wanted to, but that doesn’t mean these are good ideas just because they have the ability to go through with them.
To be fair, when BL skins started getting removed ANet did clarify it wasn’t permanent and that they would be rotating them back into the game, the only thing they weren’t clear about was the schedule of the rotation. The prices became inflated despite buyers and sellers knowing it would be undermined at any moment, ANet is not liable to support the price after having given fair warning.
Even if ticket scraps were guaranteed with each chest, you would still be paying over US$30 for one weapon skin. $10 per weapon skin if you caught it early when the weapons were 1 ticket each.
Keys aren’t worth it if you’re just trying to get skins, even moreso when the scraps are locked behind RNG.
Just 1 question,if i ever forget my code,how can i unlink my account,i wrote the code i used to link it on paper but i did not write the code that Anet gived me to get the code at first place.Now im trying and no way i can unlink it without that long code,WinAuth wont generate code without it.
You’ll probably have to contact Support to unlink. However, wait a day. I read that the mini will be sent tomorrow to all people who already have the authenticator.
I already got my mini ^^,thats not the issue.But yeah,in case i got stuck someday that i cant login to the game,i will have to contact support to give me back that “secret code”.
You don’t use that “secret code” to get into the game, you use the authenticator, which will give you the actual numbers you have to use to log in. If you lose your phone (or whatever device you installed the authenticator on), you’ll have to contact customer support and they’ll disable the authenticator, at which point you just redo everything you did before to set up a new authenticator on a new device.
Man, this is a slap in the face.
I mean that literally, the mini keeps slapping me in the face with its tail. Ow.
Then Anet has frankly failed at a very base level. Unlocking the elite spec should only allow your character to use the weapon as any other weapon, regardless if the elite spec is chosen or not.
Not that you can really do that now. How many people make condition warriors with greatswords or power necromancers with scepters?
Sure, you have the option to try to use any weapon as any other weapon, but weapons are currently balanced to favor one form of DPS over the other and traits are basically designed to enhance them; it’s hardly traits dictating what sort of weapons you can use, but what weapons you choose to use dictating what traits you should take.
The point is, I can choose to run those weapons with whatever trait (spec) loadout I want. That is on me to find a way to make it work or not make it work. What Anet is doing now is basically telling me that if I want to even run this weapon then I HAVE to choose the spec line its tied to or not even bother. That kills build diversity IMO and amounts to them telling me how to play my toon.
Be fair, it limits diversity, but it hardly kills it. You still have two other trait lines that you’re free to be completely inefficient with
Eles do not have the ability to directly instruct their summons (outside of inflicting direct skill based alpha damage – auto-attack does not count unless the user presses 1 for each attack) either, that is not a bug and nor is it an AI issue technically.
Going back to GW1, the current situation in GW2 is pretty much mirrored from a subordinate direct control perspective (at least for Eles/Necros/Rangers).
[…]
Ok, so there is no F1 (subordinate target) skill like with the Ranger for the Necro, but I have rarely had a need to use it in combat (my alpha damage skills have been enough in the main). I have not missed the ability either for my Ele.
[…]
If a large portion of this fuss is over just not having a non-skill based way to order subordinates around for ALL professions then why not just say so? But the skill-based way does work in the main,
assuming the alpha damage is low enough to not kill the target out right before the subordinate(s) get there. If the latter applies then perhaps the build is at fault and the usage of Minions/Subordinates should perhaps be re-assessed.
Elementalists don’t have five traits that deal specifically with their summons (only indirectly with a glyph trait), nor are their summons semi-permanent or (potentially) take up all the utility slots; if the pet AI breaks, it doesn’t affect them as badly as it does necromancers.
Speaking of which, this “fuss” isn’t asking for a command scheme for all classes. I only mentioned it to illustrate that mesmers and rangers have a workaround, don’t read so much into it.
I understand you’re trying to offer non-mechanical faults as an alternative to what you think the problem may be, but the problem is quite simply “we attack monster, pet watches us attack monster, pet literally (non-hyperbole literal) does nothing”. Unless one of our traits secretly and randomly makes out pets fall into a stupor, this behavior can’t possibly be related to builds.
As for intermittent attack bugs with pet/subordinate AI, I have yet to encounter such an issue in PvE where I heavily rely on my pet in Combat when playing my Ranger. I am not saying there is not a bug, but it is far from as prolific and unilateral as some would seem to make out.
Which is fair, I wouldn’t argue that this bug is so pervasive that I wouldn’t play any class with pet mechanics, but what you have to realize is that the pets for each class have different behaviors and thus interact with the bug differently. For guardians, elementalists, engineers, thieves, mesmers, asura, and charr their summons are short-lived enough that the bug either doesn’t trigger or we don’t notice it triggering; for rangers the pet AI resets states whenever you swap pets and have a way to manually force pets to act; necromancers have semi-permanent pet that can only reset states when re-summoned.
In my experience, necromancer minions stop attacking two or three fights after being summoned (tested with a condi staff/scepter-focus build and a power dagger-warhorn/axe-dagger build, so it’s not a question of using the “right” attacks), the only workaround for this would be to kill them after every fight and ensure they have a fresh state before every battle. I shouldn’t have to do that and that’s what makes the necro minion master a broken build for me.
In addition, if the main of the gaming time for the players in question cover peak load times on the servers at A-Net (or peak local network load times) there could be other more complex issues in play that may or may not be directly related to subordinate control. Personally, most of my gaming time is probably non-peak load times which could be a significant factor (it could also be a red herring but only A-Net could really comment on that score).
Like I said before, if this was a server load or network latency issue, we should be observing this behavior in mob AI as well, not just pet AI, but we don’t.
I have an alt account (4 level 35s) parked at Sharkmaw for doubloons and my main account (11 level 80s) parked at Not So Secret for blade shards.
Sharkmaw guarantees two pieces of gear, two upgrades (rare chance for one or both to be Silver Doubloons), and one mysterious package (with a ruined wintersday ornament worth 1s, rare chance to drop a glittery ornament worth 10s); Not So Secret guarantees 2 blade shards (rare chance to drop 10~15), two pieces of gear, but only a chance of 1~2 upgrades.
It depends largely on what you want to get, Sharkmaw is better if you’re not interested in making spinal blade backpieces while Not So Secret is only good if you have lots of characters to park there (otherwise it might be better to just farm the aetherblades).
Then Anet has frankly failed at a very base level. Unlocking the elite spec should only allow your character to use the weapon as any other weapon, regardless if the elite spec is chosen or not.
Not that you can really do that now. How many people make condition warriors with greatswords or power necromancers with scepters?
Sure, you have the option to try to use any weapon as any other weapon, but weapons are currently balanced to favor one form of DPS over the other and traits are basically designed to enhance them; it’s hardly traits dictating what sort of weapons you can use, but what weapons you choose to use dictating what traits you should take.
It is rather ridiculous that all the books are separate unlocks, yet share one skin. Would be nice if they either merged the skins or added alternate textures (preferably ones that match the icons) to each book.
I mean, really, who wouldn’t want a silvery book with Koss’ fro proudly stamped on its cover on their back?
‘Into the chasm, ectoplasm’
“Ectochasm Filler”
Well, from the blog about specializations:
Will There Be More?
When Heart of Thorns goes live, each profession will receive one elite specialization to supplement its five core specializations. We like to describe builds using the new system in two ways:
- I am a(n) {profession name} specializing in {Spec #1}, {Spec #2}, and {Spec #3}. i.e., I am a ranger specializing in Marksmanship, Wilderness Survival, and Beastmastery.
- I am a(n) {elite spec} specializing in {Spec #2}, and {Spec #3}. i.e., I am a druid specializing in Nature Magic and Skirmishing.
For now, characters will only be able to equip a single elite specialization. Doing so will be as easy as it currently is to swap trait points; simply exit combat and select your new elite specialization, or do it in Heart of the Mists for PvP. We made this system to build upon it, so let the speculation about future specializations begin before we’ve even revealed the first full set!
I vaguely recall an earlier interview that indicated there will only be one slot (the bottom one) that can take elite specs, but it sounds like you might be able to take more than one as they release more. Until then, it doesn’t really matter, does it?
If anyone does not know what they are talking about it is those that are complaining it is completely broken.
Except it is completely broken for some of us, you’re just plugging your ears and insisting we’re the ones doing something wrong while completely disregarding our experiences.
The simple fact is there is a bug in the AI that makes pets unresponsive, it’s likely the same bug that makes mesmer illusions not die when their target dies, but will remain idle until the target respawns and comes back within aggro range (you can find this happening in PvP dueling maps). Another example of the bug is the ranger pet bug from a year ago, where we had to constantly toggle Passive/Hostile in order to get them to attack new targets.
ANet has patched the AI several times and it’s much better than before, but the problem with necromancer minions is that – unlike rangers and mesmers – we don’t have the ability to command minions and force them to switch targets if this bug triggers; and unlike guardians and elementalists, our summons last long enough for us to notice the bug triggering.
To be fair, it’s not very constructive to say “pet AI is broken, fix it” without providing any feedback on what build we were using and the situations we were in when the AI broke, but neither is your insistence it’s not the AI’s fault that it breaks because we aren’t playing exactly as you assume we’re not playing.
(edited by Pandaman.4758)
No. That completely defeats the purpose of the time gating of ascended gear. ANet originally wanted exotics to be as difficult to acquire as ascended gear is now, but had to introduce ascended after realizing exotics were too easy to acquire.
Just craft more ascended gear the hard way or settle for exotics on your alts.
Colin has already stated they’re trying to make other roles other than DPS more prominent in HoT, but that’s a ways away, so until then I’m afraid you’ll have to bear with starting your own parties (and explicitly stating it’s casual) or running exclusively with friends/guildies.
Have… have you come to a decision yet?
Well I tested it with a tome of knowledge. No drop, just the level up. Or it only work with tome of knowlege for some reason.
Oh, yes, as others have pointed out this is intended behavior. It was a change made in the June 23rd patch, under the Skill Point Conversion topic:
- Players will no longer be able to level a character after 80, but level 80 characters will be able to loot spirit shards from creatures in the world.
- Tomes of Knowledge will level a character up to 80, but after 80, they will grant a spirit shard.
- Writs of Experience can no longer be used at level 80. 20 writs can be traded to Miyani for a Tome of Knowledge.
To be honest I think it would just be great if when we picked it up we strapped it to our backs like those guild banners some people have on. This way you can still fight and keep it with you at all times.
Basically turn banners into kits that change your utility skills?
Right now you get spirit shards when you level up after level 80. I just tested it.
You might have received one from a drop or bag and not noticed it while checking your wallet between levels, but if it did give you one for leveling up then it’s inconsistent, because I know I’m definitely not getting any for leveling up.
a slap in the face.
This over used line seriously needs to be added to GW2 forum Bingo/drinking game.
Do you want to dive straight into raging alcoholism?
(edited by Pandaman.4758)
Thanks for the source quote that says you have to equip the elite spec to use the new weapon. I’m still curious what will happen to the weapon when the spec is dropped.
I just created a character, went into HotM, equipped an off-hand weapon (unlocks at level 6), and hopped back into PvE; all that happens is the off-hand weapon has a lock icon appear over it (you can still unequip it) and the associated skills are disabled.
It’s reasonable to expect the same thing will happen if you’re wielding a weapon you no longer qualify to use: it’ll stay in your hand, but it and all its skills will be locked.
Seriously if I decide to buy this expansion and later find out I can’t spec my character to use the new weapon if I’m not using the new spec as well I’ll be real kittened off.
Good news, you won’t have to find out later, because you can find out now!
New Weapons
Elite specializations will always introduce a single new weapon type for your character. The ranger’s druid specialization will allow the ranger access to the staff weapon, while some other lucky profession will finally get access to a hammer. This means players of every profession will have a new moment-to-moment combat style to master. Some professions will be getting a single main-hand or off-hand weapon, but each weapon should really open up some new playstyles for a given profession. In order to equip this new weapon, you’ll have to both unlock and equip the appropriate elite specialization.
(Well, technically three months ago)
I have seen minions behave appropriately in PvE thus the current situation is not as broken as some people try to make out… ever consider the problem might actually be network/server bandwidth related rather than specifically behaviour related? With heavily populated maps it may be the case that minions would stand around doing nothing (or perhaps doing no apparent damage) purely because the server can not respond fast enough.
And we see minions not behave properly, one anecdotal evidence does not invalidate another, it only attests to the inconsistency of the bug (which is why it has endured for so long, since it has an inconsistent trigger it’s difficult for devs to identify the problem). For some players (like myself), it’s really as bad as it’s made out to be – so much so that I even don’t bother with necromancer minions anymore.
To make things clear, I’m not observing this (lack of) behavior in situations where the server might be struggling (honestly, what kind of potato server would be unable to handle a few more mobs being spawned?) or the network might be congested, I’m watching my minions do absolutely nothing when they’re literally three feet away from the enemies that I’m actively fighting (and are downing me because I get no support and effectively have no utility skills) by myself. No big event, no hordes of players.
That being said, the flaw in your suggestion is that if it really was an issue with latency or the server, we would observe this behavior in the mob AIs as well, but we don’t: the only thing that breaks is the pet AI, the mob AI stays just fine and continues to beat us to death while the pets watch passively, there is never a situation where the reverse is true.
There’s already a mechanism in place that alerts you when you try to add items to your inventory when your bags are full (it opens up a tiny inventory window that shows you what’s waiting to be added to your inventory, giving you time to trash/sell/consume things), there’s no reason why the same thing wouldn’t happen if you try to add a weapon to a full inventory when swapping out of your elite specialization.
The “closed off” part of it you are talking about is accessible to anyone who has a pass to get in there. The temp passes were drops during certain events, and a permanent pass was available in the gem store several times, and possibly again in the future.
You are thinking about a Royal Terrace, aren’t you?
http://wiki.guildwars2.com/wiki/Royal_TerraceWhich is the closed off crafting area the OP was speaking of that is located in the Crown Pavilion, yes.
He’s asking if the entire Crown Pavilion area has any used besides the Royal Terrace, not about the Royal Terrace itself.
They did have to add weapon swap to Revenants, perhaps that’s having unforseen conflicts with the legendary swapping mechanic and and they’ve dropped everything else to complete it before the next beta weekend.
Minions? What minions? The closest thing I have are those swarms of angry birds I summon with the Runes of the Mad King when I trigger my low CD elite skill.
Wait, come to think of it there’s a flesh golem or something that stands around when I summon my birds, hm.
So not only would we have to deal with RNG, we’d have to deal with other players clicking Need when they don’t actually need it? Couldn’t stand that cancerous system back in WoW, would rather not see anything resembling it in GW2.