(edited by Pandaman.4758)
My condolences to your friends who have to live with their mental conditions, but in all honesty this is rather ridiculous.
The names clearly aren’t meant to be attacks on anyone, in fact their usage is completely benign in that it’s just being used as a prefix for a dye. The way they’re being used neither promotes violence against people with mental conditions nor does it belittle them in any way, so what possible reason is there to change it? You don’t go writing to Merriam-Webster or Cambridge asking them to strike to words off the thesaurus simply because they exist in print form, do you?
What is it about using these words to describe colors that is so harmful, but having a mentally disturbed character as a villain seemingly accepted? Shouldn’t you be asking for the Mad King to be rewritten as The Completely Bland Democratically-Elected Leader Of Undefined Gender And Ethnicity so that it’s as non-offensive across all groups as possible?
The Ranger Bots have re-appeared in force… no longer in Cursed Shore or other well known spots around Tyria.. now they stand idle in Dry Top near to the Prosperity waypoint using their pets to tag events and macro spawn traps .
Cmon Anet when are you going to get a grip with the exploitation of your game mechanics and do something. Oh that’s right we are advised to hit the report buttons and day after day the same players stand there tagging rewards, especially since that little pinch of info about maybe needing geodes for some of the pre-cursor craft steps at Twitchcon
every class can do this
its not specific to ranger
too bad Logitech, razor, and whoever else company has made products that can loop commands.I think the part that the OP didn’t outright say is that rangers have the advantage of AFK farming without needing to run macros.
How do you tell the difference between someone who is legitimately AFK and someone who is AFKing to farm, and when there are no ‘cheats’ to be detected?
Just report them and let ANet figure it out. It’s trivial for a GM to look at a player’s activity log and see something as blatantly obvious as one skill being spammed for eight hours, no chat activity, and no movement input.
Whether or not ANet actually does something is a different question altogether. I’ve reported people who shamelessly leeched the LS1 LA event like this and I still see them playing today – if there’s any sort of punishment, it’s temporary at best.
There’s always a bit of lag when moving items between your inventory and guild bank, which is a clear indicator that there’s a lot more going on compared to what happens for your personal bank.
Basically what I believe is happening is that in order to prevent duping, the server commits changes to the inventory/bank at each step. The reason you lost items is because the server rebooted between the steps of confirming the items have been removed from your inventory and actually adding it to the guild bank, but the server doesn’t keep a memory of what it was doing before the reboot so it doesn’t add the item to your guild bank when it comes back up.
A simple analogy would be like if you were cutting and pasting stuff from one file to another; you cut from one file, save the change, and just as you’re about to paste to the other file your computer reboots – since you saved the change to the first file and couldn’t paste to the second file, you’ve lost that bit of data you cut.
Lesson to be learned is never move stuff to and from your guild bank when the server is unstable or about to reboot.
So you’re saying you don’t care. Right, no reasoning with you.
Have u ever cared about me/pvp players and how pve players ruin the fun in pvp while doing their dailies?’
I do, actually. I played PvP regularly for a month when reward tracks first came out and played 52 ranked games (only won 24 of them), annoyed me to see people AFKing at the spawn point and always wondered why there wasn’t a kick or reporting mechanic.
They’re the same kind of people who leeched the end of Living Story Season 1 events by AFKing and exploiting Retaliation to get tag credit. Reported a bunch of them and I still see them running around. Different mode, same problem.
Its so hard to read between the lines isnt it?
Fact is that its a horrible situation where different kinds of players with totally different agendas clash . Is it weird that im sour after that?
Would u like trollish pvp players in your dungeons ruining your fun/ run? No ofcorse not. Thats what im trying to say with this thread.
I’m not sure if anyone reads between the lines on forums, because that a) usually requires some familiarity with the poster to accurately make assumptions about their true intentions and b) there are people who seriously make really, really stupid suggestions. Even if you say something that you believe people should recognize as deliberately being facetious, chances are most people will take it at face value because that’s just how low standards are.
Sorry that you’re having a bad experience in PvP right now, I truly wish ANet does something to improve the situation, but the way you’re venting now just directs more attention to you rather than the actual problem players.
You do realize that “PvE players” isn’t some monolithic hive-mind, right? Do you even realize that you’d be trolling people who are innocent or do you just not care?
You mean what a lot of PvE players are doing now in pvp?
So you’re saying you don’t care. Right, no reasoning with you.
There are rumours going around that ascended gear will have the “stat change” like legendaries. so having multiple gear sets might not be needed, maybe only if you need rune swapping.
Those rumors seem to stem from people forgetting that “stat selectable ascended gear” means you can only select it once, just like how you can select the stats on the Dwayna, Grenth, Lyssa, Mawdrey, and Spinal Blade ascended backpieces before you equip it.
You do realize that “PvE players” isn’t some monolithic hive-mind, right? Do you even realize that you’d be trolling people who are innocent or do you just not care?
Ahh…now I understand the name change, and why the opening post. More on topic, I’m surprised about that Tweet. I didn’t think any new content would be gated by gear. Kind of disappointed, actually. =(
I’m actually more surprised that nobody even commented on the name in all that time, but then again I guess it might be too obscure a term and my brain has just been in the gutter too long to notice it right away.
And now that I look at his posting history, he had the name for 10 months. That’s impressive.
(edited by Pandaman.4758)
Well, if we thought the yellow hero challenge icon was hard to see in certain maps, now we get yellow dots to try and pick out from LA’s sandstone or SW/DTop’s sand.
Now that we've seen (part of) Mordremoth...
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
I was actually a bit surprised to hear him speak, and very clearly at that. Granted, we know the dragons are intelligent and capable of speech. Zhaitan was probably too rotten or wasn’t interested in taunting us (and at the point where we meet him he is weakened and probably in WTFWTFWTFWTF panic mode).
Actually, I think that goes against what we’re supposed to know about them so far. Until now, they’ve been shown as more animalistic, just raw forces of nature and destruction. With Zhaitan, it was his underlings that were smart and thought for him, which is part of the reason why he was able to be taken down like that at the end. We didn’t just starve him, we lobotomized him by cutting him off from his smart minions.
Mordremoth is the dragon of mind, though, and he may be able to think for himself more than the others can. If he gains the knowledge of any sylvari he corrupts, then he’ll know all about us and the world at large already. I’m sure he’ll want to exchange a few words with the people that killed Zhaitan, and be smart enough to use an avatar when he does so.
Or we couldn’t hear Zhaitan speak because we don’t have undead characters? Only reason we can hear Mordremoth is because we have dragon minion characters, if we were allowed to make Frostbrood or Branded characters we’d probably hear Jormag and Kralkatorrik as well.
That aside, Mordremoth might not even be “speaking”. It’s presented to us as words, but that’s probably because there’s no other way for ANet to really describe a dragon trying to impose its will on our characters.
Well if the mobs in the raid drop loot i think the question of whether or not healing gets you that loot is a good one.
After LS2 story/defense mobs and that last Modrem Invasion event, I’m just going to assume ANet is trying to shift rewards to participation instead of how hard you can tag stuff.
Of course, this also means they’re going to continue ignoring the problem with Kill Effects not triggering on mobs that don’t drop loot.
Well, this will be fun, unless other professions get boosts to outgoing healing Rangers are going to be shouted at for not camping staff during HoT raids.
I hope this isn’t an indicator that every time an expansion comes out we’ll need an entire new set of gear/build specific for that expansion. Right now it looks like I need a set of casual gear, core meta gear, and now HoT meta gear in my inventory.
Maybe I can save some space by ditching my casual gear and just go all meta, all the time.
I didn’t even realize there was a gear check option on that site, the link is light grey text on a white background. Sheesh.
Nothing toxic about that, I think it’s a perfectly fine suggestion. It benefits the community by reducing LFG clutter without restricting peoples’ choices, there’s nothing to complain about there.
Yes, because we all know that chat trade channels have been extremely successful in every game that has it, everyone always use the trade channels and leave the general map/say/whatever chats to real communication, never producing any clutter.
Be fair, how much dungeon LFG spam do you see in mapchat? Or people jumping between maps to announce they’re organizing a Triple Trouble run? How often do you see people try to sell things over mapchat?
Whether or not people will adopt the use of a tool depends on how beneficial it proves to be. That other MMOs failed to reduce spam in chat with their tools only indicates they failed to make their tool/channel beneficial, not that the concept itself is flawed.
The solution seems rather simple: make a recipe that resets backpieces into statless backpieces.
It wouldn’t be applicable to the fixed-stat backpieces, but the god-themed backpieces, Spinal Blades, and Mawdrey all have a “choose your stats” stage; rather than make a recipe for every backpiece/stat combination and trying to justify using an exotic insignia for the stat activator, each backpiece can just have two recipes (one for regular and the other for infused) with some neutral item like mist essence or a mystic coin.
You don’t have to like my opinion, and no, I don’t really care if it bothers you.
Oh, I’m not offended and I’m not telling you to change your opinion. Like I said, I don’t buy or sell paths, whether you like or dislike path selling is unimportant to me.
I’m simply pointing out that asking for restrictions to be imposed on others’ choices for a reason as shallow and selfish as personal offense is a toxic attitude. That’s a separate issue from your opinion.
I never said anything about punishing people, unless Anet changed the rules, which I think they should do. Then, yes, people who didn’t follow them should be banned.
At no point did I say people should be banned because path selling offended me. I said it offended me and that I wish Anet would make it against the rules.
So to clarify, you want ANet to force people to play the game how you want them to play because it offends you despite having no impact on your gameplay, and if they don’t then they should be punished. Split hairs aside, that still toxic.
You can climb off your high horse though, Anet isn’t going to change their stance any time soon. Or don’t, whatever. You’ll still think what you do, and I’ll still think what I do, either way.
No, no, I think I’ll stay on my high horse. It wouldn’t be fair if you were the only one on a horse, after all.
I feel like this got kind of combative, mainly because I used some hyperbole in my first post, because I found it amusing. I am not some rabid, anti-selling fanatic. I do it would have been healthier if Anet had just said, “No, it’s not allowed” from the beginning, and I would be happy if they changed their stance now. It’s just my personal opinion, yes, I can deal with other people feeling differently about it.
Can agree that having a separate tab for selling runs would clear up some of the LFG clutter and make it less glaringly visible for the minority of us who find the practice distasteful? Or maybe that’s me being toxic, again.
Nothing toxic about that, I think it’s a perfectly fine suggestion. It benefits the community by reducing LFG clutter without restricting peoples’ choices, there’s nothing to complain about there.
You don’t have to like my opinion, and no, I don’t really care if it bothers you.
Oh, I’m not offended and I’m not telling you to change your opinion. Like I said, I don’t buy or sell paths, whether you like or dislike path selling is unimportant to me.
I’m simply pointing out that asking for restrictions to be imposed on others’ choices for a reason as shallow and selfish as personal offense is a toxic attitude. That’s a separate issue from your opinion.
I never said anything about punishing people, unless Anet changed the rules, which I think they should do. Then, yes, people who didn’t follow them should be banned.
At no point did I say people should be banned because path selling offended me. I said it offended me and that I wish Anet would make it against the rules.
So to clarify, you want ANet to force people to play the game how you want them to play because it offends you despite having no impact on your gameplay, and if they don’t then they should be punished. Split hairs aside, that still toxic.
You can climb off your high horse though, Anet isn’t going to change their stance any time soon. Or don’t, whatever. You’ll still think what you do, and I’ll still think what I do, either way.
No, no, I think I’ll stay on my high horse. It wouldn’t be fair if you were the only one on a horse, after all.
If they’re not breaking the rules, I think that’s Anet’s policy. That’s what rules are for. (Noting that some rules are more open than others.)
As for Tequatl, perhaps you could open a thread suggesting that guilds shouldn’t be able to trigger Tequatl within X minutes of its normally scheduled happening. That’s a specific solution to a fixable problem.
That’s already in place, you can’t spawn world bosses within 30 minutes of their regular spawn time. The problem that’s unique with Teq is that if the guild-spawned Teq fails, it fills the area with exploding fish heads before the regular Teq arrives.
No keys since the patch, on the other hand an acquaintance got 3 keys in the first thee days after the patch. They also have something like 3 or 4 Tequatl weapons.
Guess the patch just shifted the concentration of keys from people who farmed to people with lucky accounts (being slightly facetious, I don’t really believe in lucky accounts, but cynicism is starting to creep in).
I find it distasteful in the extreme, but arena.net hasn’t declared it verboten, so this is what we get. Personally, I wish they’d make an official statement forbidding it, an then actively ban anyone who tried to do it. Of course, the kind of people who buy and sell these services are hugely offended about anyone who feels this way. They always immediately start screaming “How are they hurting you?” “shouldn’t they be paid for their skill?” etc. I could care less about their arguments though, it’s just tacky and sad, exploitative on the sellers side and pathetic on the buyers. At the very least if Anet banned it they’d have to make shady backroom deals on 3rd party forums and such, and you wouldn’t see it in the LFG tool anymore, and that would be much better. They could hang out in the dark alleys of the internet making shady, shameful deals all they want, always fearful that their dirty secret would come out and their account would be properly banned.
I’ve never bought or sold paths, but this is…
You’re just openly saying you don’t care what other people have to say, you just want people banned because you’re offended. You want to punish other people in the community because they don’t conform to your ideal of gaming, of how they choose to spend their time and money.
If there’s anything toxic about path selling, it’s attitudes like yours.
Saturday at reset is the weekly reset.
OP, I do believe that this has occurred with some guilds in the past. I think specific rushes have the problem more often than others. But I don’t know more about it other than that, really. :\
Wait, which Saturday are you talking about? I’m in SEA so it’s Sunday morning now, do you mean the reset 2 hours ago (Saturday evening for the folks in the states) or the one 26 hours ago (Saturday morning for the folks here in OCE/SEA)?
When did you do the rush and at what time did you do the rush last week?
Weekly reset was just a couple hours ago, if I’m not mistaken. You might have started the rush too early?
Actually, they did contribute something. They lowered BL skin prices, which made them available to other players. Let’s face it, at 3k+ gold (the reasonable gold price if skins were coming from bought keys), not many people would be able to afford them on tp.
Very roughly it’s 20 keys per ticket which means a 5 ticket skin would cost roughly 8,400 gems or 1,700-1,800 gold. Adjusting for tax and fees that’s roughly 2,100 gold to break even. The question then is how much profit are you hoping for vs how much the market is willing to pay.
Don’t confuse value with cost. Whether you get 3 tickets from 5 keys or 1 ticket from 25 keys, the value of a BL skin will be determined by it’s desirability and rarity.
The other thing to keep in mind, as mentioned by another poster, is that the chests also drop items of reasonable utility and have a small chance to drop extremely valuable permanent contracts. It’s not a strict gems to keys to skins conversion. If you want certainty, buy the skin you want off the TP.
And that’s been my point but constantly shouted down that keys are ONLY good for getting tickets and not the so called “junk” BLCs also drop. And I am talking about actual cost. Of course the price the market is willing to accept is based entirely on desirability and the rate of supply.
You have it the other way around. It’s not the keys are only good for getting tickets, it’s that keys are the only way to get tickets.
If someone was gambling for experience boosters and didn’t care about skins at all, then scraps would be “junk” to them, but nobody does that because boosters can be purchased directly from the gem store. The cost of acquiring boosters is fixed, thus when this theoretical person gets a scrap instead of a booster from a BL chest, they don’t complain because the scrap did not arbitrarily raise the cost of acquiring boosters.
That’s not true for ticket scraps. If you want a full ticket, almost every non-ticket scrap generated by the chest only serves to increase the cost of acquiring a ticket, there is no way to mitigate this (not any more) and no fixed-priced alternative (TP prices are dictated by supply and demand, but supply is dictated by potential profit to produce, people will not produce things that cost more to make than to sell). Thus when a person who wants tickets gets a booster, they complain because that booster just forced them to spend more to try to gamble for another scrap.
To use an analogy, say you enter a raffle and are hoping to win a blender that isn’t sold anywhere, but every raffle ticket you buy wins you a gallon of hemorrhoid cream that you can buy anywhere instead; would you consider the hemorrhoid cream junk given you (presumably) don’t need it, but aren’t allowed to sell or even give it away? Would your opinion of it change if you wind up having to spend five times more getting this blender than if you just bought an equivalent model because the raffle odds were skewed to produce this result?
Clearly hemorrhoid cream has value, so you wouldn’t have any room to complain as you gently caress your exclusive blender while lounging next to a swimming pool full of hemorrhoid cream, right?
(Oh, and the raffle’s grand prize is a trip to hawaii, the blender is just another consolation prize)
(edited by Pandaman.4758)
You can only create a Revenant during beta weekends or when HoT goes live.
Isn’t SAB mostly a jumping puzzle?
That’s a terrible idea. One’s enjoyment of jumping puzzles is entirely contingent on your familiarity with the game’s controls. The only thing you’ll achieve by putting a newbie through the hardest jumping puzzle in the game is frustrate them until they ragequit.
Except that’s not the case and you know it. You may not believe that all that “junk” is worth the gem price of a key on average but it is. As long as that is true you are getting your gems worth of goods then it’s not gambling. Doesn’t matter if you don’t want fuzzy backpacks, minis, BLSKs, Total Makeover Kits, or a butt ton of boosters.
God, this tired argument again.
You realize the dictionary definition of gambling doesn’t actually say anything about value, right? Gambling is partaking any activity of chance with the desire for a specific outcome. If someone buys a key with the intention of getting a ticker scrap or full ticket out of the chest, then they’re gambling.
If you want to insist that the legal definition of gambling (for whichever country you’re in, mine doesn’t say it’s not gambling if you’re guaranteed equal value in consolation prizes) trumps the dictionary definition of the act of gambling, then you’re being disingenuous.
Elite specs will be balanced (eventually, expect broken builds in the first few months) so they’re not inherently better than standard specs, they’re just there to change how the profession plays.
But is it not more passives after level 80? Isnt it alternative progression once you cap so initially you become more powerful? More passives and etc.
No, Masteries is the alternate progression, Elite Specializations are more like sub-classes. You give up some of your old abilities to use new ones, but in the end you aren’t supposed to be more powerful than someone who didn’t.
Elite specs will be balanced (eventually, expect broken builds in the first few months) so they’re not inherently better than standard specs, they’re just there to change how the profession plays.
To echo what some above posters said, even though prices of BL drops have increased, they’re pretty much where they were 2 months ago.
http://i.imgur.com/t7kf6qc.jpg
http://i.imgur.com/UoMZvzf.jpg
That’s because the skins currently on the TP are stock from when keyfarming was possible, once that stock is depleted we’ll see what people want to charge for skins when they can only acquire them through gems and the occasional key drop.
Nobody’s going to sell a 1-ticket skin for 100g when it cost them $20~$30/200~500 gold to buy the keys necessary to get that ticket. It’s very likely the reason why skin prices are as low as they are now is because sellers were able to reliably mitigate the cost of acquiring skins – which was the keyfarm.
Do people buy chocolate samplers because they only want chocolate Turtles or ones with coconut fillings? No, of course not, they buy a box of what they want. So yes, if a player wants something particular that a chest drops that’s also in the Gem Shop that of course they will buy it directly. Yet boxes of chocolate samplers still sell in greater volume than boxes with only a specific kind.
And just as with your McDonald’s Monopoly analogy, you completely gloss over the fact that people have the option to buy the prize at its actual value if they don’t want to try the sampler. ANet has priced weapon skins at 500~600 gems, but there is absolutely no other source of BL skins that lets you buy them for 500~600 gems, the only alternative right now to spending 2550 gems for one BL skin is to buy it from someone else who has spent 2550 gems to get it.
So of course people will see tickets as the main point of chests when they’re the only source of tickets.
Ugh, forum bug.
…
Seriously??? Stop thinking on one lonely new gw2 tester if you think about f2p.
Without going into detail (because I know detail in such things is not allowed and even then some people have problems to think or just to use google), the problem is: ‘automatisation’
If you still don’t understand it, then its your problem.
You honestly believe ANet would not notice someone running a keyfarming bot 24/7, mark the account to be monitored, and simply ban both the alt and main account the moment they enter their CC information and/or transfer skins/gold to their main account?
Thing about automation is that the longer you run it, the more obvious a pattern it generates no matter how much randomization you try to code in, which in turn means you can also automate the process of detecting the activity. ANet did this in GW1, the only thing anyone dumb enough to try this in GW2 is going to do is cry on the account help forum about their “innocence”.
I would like to see one of the two solutions:
- Make 1 scrap guaranteed in every black lion chest, but only if a full ticket isn’t rolled (so the first two slots will roll the loot table normally sans full tickets, but the third slot will only drop ticket scraps or a rare chance for a full ticket).
- Make ticket scraps available in the gem store for 50/180/840 gems for bundles of 1/5/25 scraps. Chests will still have chances of dropping scraps and full tickets to maintain their value.
I don’t think this has anything to do with P4F. This falls into the same category of altering events to encourage players to do “other” things and to disrupt emergent game play modes that the devs frown upon. They were able to contain P4F accounts without altering things for paid players, they could have done the same in the PS.
No. Because malicious hardcore grind keyfarm f2p was possible for the bad people. Bad people did this in f2p, because there is no risk.
As soon as bad f2p people gain hundrets or thousands of keys/tickets without risk they can upgrade their f2p account and $$$$$.
Thats the problem. Thats why we all had to get this restrictions. Thats why its only f2p’s fault.PS: If this gets deleted again then I serioustly have no idea how to explain it to someone. I wonder why it seems to be not allowed to explain the real reason why we all got these restrictions.
Uh, no, your post is probably getting moderated because your reasoning makes no sense and you’re using it to attack F2P.
There was never a risk to keyfarming, ANet was aware of it for years and explicitly stated it wasn’t against any rules, why would anyone use a F2P account for that? Furthermore it would be stupid to keyfarm on a F2P account because you wouldn’t have access to ToKs, crafting materials, or the gold needed to bump yourself up to level 10, which would slow your progress down to three keys every two hours instead of the three keys per hour you would normally be able to do – and in the end you’d have to pay $50 just to access anything you get from keyfarming on a F2P account, totally defeating the purpose of keyfarming.
(edited by Pandaman.4758)
ANet isn’t a stranger to the concept of body blocking, they had it in GW1.
There’s a reason they didn’t implement it in GW2.
I notice there are a lot of intelligent people posting on this forum, with great ideas on how to make the game better for the players and more profitable for Anet.
To be fair, we don’t know what would be profitable for ANet, only ANet would really know that since they’re the ones with the metrics on overall player spending behavior.
The only thing we can really comment on is how fair (or unfair) ANet’s choices are on an individual level and stripping the ability to mitigate (or completely eliminate) the cost of overpriced skins is pretty kitten unfair.
The mentality here if in the real world would be going into your local McDonalds and buying out all their packages with Monopoly game pieces, throwing away the “food” because you are hoping for one of the bigger prizes besides a bunch of tickets for free small fries. And then complain that the free small fry tickets are blocking you from getting one of the good prizes.
No, in your analogy the initial food purchase is not thrown away, it’s the equivalent of the BL key and it’s consumed.
That aside, if you consider permanent contracts as the “car” prize, weapon skins as the secondary “TV” prize, and boosters as the “free meal” prize, then it’s more accurate to say that people are complaining they have to shell out $4k in meals for the secondary TV prize that has a MSRP of $1k; similarly we’re complaining that we have to shell out an average of 2550 gems for a skin that shouldn’t be more than 500~600 gems (because that’s what ANet sets their gem store weapon skin prices at).
Difference is someone can walk away from McDonalds and buy the TV at its actual value. We don’t have that choice, our alternative is a market that already prices the skins above what the value should be – and if our fears prove correct, that price is going to shoot up now that we have fewer people with surplus skins to sell.
(edited by Pandaman.4758)
If you now tell me you would never pay $40 for black lion keys with money you earned the hard way in 4 hours as cleaner, why would you tell me you waste 12 hours of your life time by clicking through a computer program to get the same amount of keys? 4 hours as cleaner more wasted than 12 hours as nothing? This alone should tell you that you should never started farming in the first place.
By that logic we should all stop playing and just roll our credit cards to buy legendaries, because the thousands of hours spent clicking through a computer program to farm the materials and get a precursor should leave you with thousands of dollars/euros even on a minimum wage.
Sure, by hard numbers that makes sense, but people don’t value their free time the same as their work time (and the money earned from it). I believe it’s safe to assume that even you subconsciously do this, otherwise you wouldn’t be playing a MMO at all (which inherently has poor reward vs. time).
The chests with creature names theoretically drop keys, don’t they? They use creature loot tables, which have a chance to drop precursors or keys.
Only problem is keys are as rare as precursors, so the chances of actually get one are just laughably low.
Hah, only thing that will make me put a dime into BL keys is if ticket scraps are guaranteed – at least I’d get a skin for every $10 I put in (which is already ridiculous since that’s the price of a full set of armor skin), but right now it’s just a ripoff.
Only thing ANet succeeds in doing here is make me want to play less.
I agree that becoming belligerent and throwing profanities about is an immature and shameful way to express an opinion, no matter how passionate one may be about it.
I don’t agree about being grateful though. Offering something for free, while being a nice gesture, is not the sole basis for gratitude. You certainly wouldn’t be grateful if someone offered to cook you lunch for free and served you food they knew you were allergic to, would you?
In this case ANet offered a free event that encouraged leeching (only way to get 20 stacks is through hit and run, getting 20 stacks in all three maps only gives you 15 extra blooms, but that can save you three hours), punished people for having poor connections (they even managed to make it worse than usual by rewarding based on tiers rather than individual participation), and rendered Kill Effects worthless – all issues that have been complained about individually in different events, yet here we have something that managed to hit all three sour notes at once.
I don’t want to be overly harsh, I do recognize it’s a nice gesture, but the only thing I’m grateful for is that it’s over.
Would have been so much more bearable if it was 1 stack = 1 bloom, capped at 15.
Also you actually have to collect the bloom from the event area so it doesn’t encourage people to tag and run events the entire time.
Was afraid this would conflict with a game that released today, but looks like I’m going to have plenty of time playing that instead of this unrewarding grindfest.
That would be excessive, you’re asking for over 1.2k gold worth of skins as a reward for spending 600g, there are no rewards that even come close to that.
At most the reward should be a box that gives you a choice of one T3 armor piece.
Theoretically prices will be unaffected, because the precursors you craft will be account bound and thus not affect the supply on the market, while demand shouldn’t go down due to the difficulty of acquiring the recipe and actually crafting the precursor.
Realistically speaking it’s more likely that many of the buy orders will be withdrawn before HoT is released as players get ready to found out how difficult precursor crafting is (no sense in finding out it’s relatively easy and suddenly losing a pile of gold because a seller logged in earlier, came to the same conclusion, and decided to sell their pre before prices crashed), which will cause a temporary spike down in demand and might cause some less patient sellers to relist at lower prices.
In short, prices won’t go up, possibility of temporary drop in demand and listing prices. If you absolutely have to buy, you might get a better deal in the days leading up to and after HoT’s release.
Account-wide bag for Heart of Thorns, PLEASE
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
Not going to happen as long as Bank Access Express is still a gem store item.
Now we need a t-shirt with “Zojja shot first” on it.
Tomorrow I would expect something more expensive again or high demand, like another outfit sale, or maybe the new wings.
Again just more bling and does nothing to enhance game play or assist the player in a meaning way.
Well, what would you want on sale then? The only thing that fits your bill is a boosters sale, which would be all of one day (or two if they split the two boosters between two days). Anything more and we’ll start inching into P2W territory.
Gems will never go on sale given you can discount it as much as you want by supplementing purchases with the gold exchange.
Edit: ah, I see you mean account upgrades like character and bank slot expansions. That I can understand.
Given that BWE is about beta testing and not having fun, you aren’t really missing anything beyond the chance to improve the product before it ships – and as horrifying as the prospect may be, I think you’ll just have to trust the Americans to give good feedback on balance issues and bugs in your stead.
Oh God, what am I saying? It’s all doomed! (I’m kidding, I’m kidding! Mostly)