A bit of a tangent here, but I have to ask: why humanize Charr?
The thing about fantasy (or alien, in sci-fi settings) species is that they should be different from humans in both appearance and thought process. Like how Sylvari don’t have a solid concept of sexuality (given the whole lack of reproductive functions) and are more likely to have “homosexual” pairings, why would it be strange for a different species to literally be incapable of understanding and exhibiting homosexual behavior (despite having reproductive functions)?
Another way to look at it is that humans are one of the few species in the world that mate for life, we’re also one of the few species that mate for pleasure, while every other species just does it when the season kicks in and focus on surviving the rest of the year. If Charr evolved from a species that doesn’t mate for life or for pleasure, then the concept of homosexual – or even heterosexual – relationships would be alien to them. To them, a relationship is what you create with a band, defining a relationship on reproductive function would be like defining a relationship on what foods you eat.
(No offense to foodies out there)
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Even if they did offer race or profession changes, it’s not likely to be only for $10. If you’re willing to level the char anyway, then you might as well take your $10 and buy a new char slot rather than pay whatever price they would charge for such a service (my guess is that it would be a pretty steep price).
Well, can’t speak for others, but personally I would gladly pay to change race and/or class to avoid the grueling process of map completion again.
It’s true that an addition like that would be more effort than a $10 price tag would warrant though. Closest we’ll probably ever get are new elite specs that function like sub-classing.
You only have 46 skill points left? That’s five HoT hero challenges. Between Verdant Brink and Auric Basin there are five challenges you can easily get to and do without needing anymore more than one rank in gliding mastery.
http://wiki.guildwars2.com/wiki/Ancient_Tree (drop down, use glider to try and land on top of the hero challenge, away from the poison field and mobs, commune)
http://wiki.guildwars2.com/wiki/Nightthistle_Blossom (drop down, use glider to avoid going splat, trigger to fight one vet and four regular mobs, easy solo)
http://wiki.guildwars2.com/wiki/Nuhoch_Alchemical_Energy (drop down, use glider to avoid going splat, commune)
http://wiki.guildwars2.com/wiki/Wyvern_Nesting_Grounds (has tons of mobs here, but the mobs all despawn after the legendary wyvern event next to it is completed, so that’s your window to commune with it)
http://wiki.guildwars2.com/wiki/Suspicious_Orichalcum (run up, trigger champ fight, usually other people nearby to help)
As much as I’d like to see something like this (I want to turn my sylvari necro into an elementalist and charr elementalist into a necro, for example), I wouldn’t say that’s “simple” at all.
On a database level it might be easy to just change some values and reset others, but how would it be handled in-game? You can’t just feed an occupied character slot through character creation again, because it’s designed to fill that slot with a new character (and thus would cause the old character to be completely deleted, which is what we want to avoid); we’d need a new system that lets a player make the race, class, and background choices again, which means new code, new UI, and more testing to make sure the changes don’t permanently bug out the personal story.
Now I’m not saying that ANet shouldn’t pursue it, just that we should be realistic about our expectations when pointing out “simple” solutions.
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… it would be hilarious to have a variation of this: the Asura Rear-Gunner Backpack.
It would be an asura with a gatling gun (not a minigun, but actual hand-cranked gatling), shooting at anything behind you (but not actually doing any damage) while yelling out random insults. It would be even better if it worked with the aviator’s memory device.
I think I read somewhere this was a bug, and that it should have been Soul Bind on equip. This might not be true, I would use the support link at the top and file it down as a bug or look through the bug section of the forums for additional info
No, exotic items that have stat selection generally soulbind on stat selection and/or inserting an upgrade into it. The exotics that don’t soulbind on stat selection are the exception and they’re all special trinkets that stay account bound even after being equipped.
The only time an item becomes account bound after “using” it is when you just click on the “unlock skin” option.
No offense, but that pretty much sounds like taken from an A.Net marketing handbook word by word.
Well, take it as you will, but that’s how I perceive the value of the slot. I have 18 characters, 700 gems (or rather 2800 gems for five slots) will allow me to equip all of them with a copper-fed salvage-o-matic, three infinite harvesting tools, and one extra item (maybe a royal terrace pass or airship pass if those ever go on sale again). It would have been insanely expensive and financially irresponsible for me to get a set for each character, so I’ve been satisfied just swapping it through the bank.
For a person like me, that’s a good deal. It’s not a deal I’ve bought into yet, mind you, because I’m a cheapskate and still happily swap items through the bank, but I still see value in something that potentially reduces the amount of money I would have to spend.
What one can compare is what 700gems is translated in €/$ and what else you get for that much gems.
700 gems is 8,75 €., which is about 20% of the game price. It’s also roughly what one has to pay for an extra character slot or an extra bank tab (+/- 100 gems), special sale prices aside.
I’ll agree with you there, I’ve always complained about the price of gem store items in general, where we wind up paying 1/5th or 1/6th the price of a full game for maybe 1/100th (a skin or some convenience item) of a game.
That being said, as I stated above the utility value of the slot reduces the need to buy extra copies of infinite salvage/harvesting kits and teleportation passes. On one hand it’s obviously meant to encourage people who normally wouldn’t have purchased multiple copies of said items to buy a little more, but on the other hand it discourages people from buying multiple copies of said items. The price is expensive to us relative to the price of the game, but it’s also going to be expensive to ANet due to all the lost potential sales.
Next thing one can look at is what kind of items can be placed in it, that offer a real QoL improvement. Here one can take all those accountbound things that have a purpose for multiple characters into consideration. E. g. all kind of boosters, buff food, gathering tools, etc.
So what did the average player who decided to indulge into a set of endless gathering tools or a stack of expensive buff food do until now? Put them in his bank and extract/withdraw them for every played character over and over again.
So unless one has an perm bank contract, 1 shared slot does pretty much nothing, even the gathering tools and buff food would eat up all 5 possible slots, so it’s just a partial QoL improvement for those without a perm bank access for an overall 2800 gems or 35 €/$.
Sorry, but that’s very much a non-issue to me. Price-wise it’s trivial to simply buy a stack of food/potions and just split them up between your alts, putting it in a shared inventory slot sounds like a huge waste. In my opinion the account slot is best utilized for items that are too expensive to have multiple stacks of and five slots is enough for those particular items.
I estimate the amount of players that your example would aply to, those who could afford multiple salvage-o-matics, multiple perm bank contracts or endless gathering tools for multiple characters being rather low, since you either need a kittenload of gold (which realisticly is only achievable for the flippers and the very few with incredible RNG luck) or an amount of €/$, which is in no relation for some cosmetic/QoL stuff compared to the overall price of a b2p game.
That’s the thing: the account slots appeals to people who can’t afford multiple copies of those items. Account-wide slots give you the same amount of convenience to access those items as people who spend tens of thousands of gems and/or gold for a fraction of the price (which is probably part of the reason so many people are complaining about not getting full refunds for all their “useless” extras).
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Some people already complained (myself included) that 400 gems for a single extra inventory bag slot is too expensive as long as it only affects a single character and thus is so not reasonable (800gems/slot and therefor accountwide would have been far more reasonable).
And now 700 gems for a single account wide inventory slot, of which you can only make somewhat good use after spending more than 3000 gold for an unlimited bank access (unless you have incredible RNG luck and get one out of a BLC) is just the last drop in the “let’s show our customers that they’re nothing but cashcows to us” barrel.If at least it was something like “800 gems = 10 shared inventory slots”, so people could easily share copper-fed-o-matic, unlimited gathering tools, buff food and other convenience stuff easily around, they’d prbly sell a) many more of them and b) many people would probably spend extra gems on said tools leading to c) more profit for arena.net + happier players. But since that would somehow make sense we’ll never gonna see it happen I guess.
It’s overpriced if you only consider it an inventory slot, but that’s not how you should see it. The account inventory slot would be more accurately described as an asset multiplier.
Say you have ten characters and one copper-fed salvage-o-matic, for 700 gems you just turned that 800 gem salvage kit into 8,000 gems worth of salvage kits. A 4,000 gold permanent bank contract turns into 40,000 gold worth of bank contracts. That’s cheap for the function it performs.
The only thing I can imagine you would need to do this for is a precursor that you accidentally soulbound before deleting a character, everything else should have easily been regained after three years of even the most casual of playing.
The proposal sounds as if it would require some complicated development, and I believe that investing time to change a system, when we already have a system that works, would be the most productive use of developers’ time.
Personal opinion: If it ain’t broke…
So unless my English is failing me again, expect a change?
the bolded part I mean is somewhat confusing.
Looks like a typo, following the logic of the post she meant to type “wouldn’t” or “would not”, but accidentally a word (yes, deliberately left out “forgot” there).
After all, who would say “That sounds like a lot of work and we already have something that works, let’s do it anyway!”?
As others have said, wardrobe was a massive QoL improvement, the only complaints people had about it were PvPers who used to change skins freely (but only in PvP) and people who relied heavily on free transmutation stones for their sub-80 gear.
The town clothing system being axed was a separate thing from the wardrobe and likely would have happened even without the wardrobe change, given statements made by ANet at the time. It really was ridiculous that default town clothes (and other clothing items) got turned into tonics while others were turned to skins or whole outfits, I don’t believe we’ve ever received a satisfactory answer as to why those were turned into tonics.
Well, since you seem to be terrible at making your own decisions:
- File a support ticket to see if you can get a partial refund. Ask politely.
- Do not mention lawsuits.
- If you do not get a refund, take this as a lesson about buying things you already have.
- Do not mention lawsuits.
- Did I mention not to mention lawsuits, because that’s plain stupid.
I think part of the problem about communication about features is that there’s no real central repository for updates on projects (or even mentioned features). There’s a wiki page called Upcoming changes and features that kinda does this, but since it’s the wiki there’s a limit to how accurate or comprehensive it is. Beyond that we’re pretty much limited to hunting for statements made on twitch, or youtube interviews, or reddit posts, or official forum posts, or blog posts, or twitter posts (tweets?), or gaming mag interviews, or wherever else we’re supposed to scrounge for information.
It would be nice (probably not easy, but nice nonetheless) if we had a “Project Status” page on the site that would list out various features that are being worked on, something like:
Current projects
- World Boss updates. Status: on track. Reason: N/A.
- Build templates. Status: delayed. Reason: higher priority project took precedence.
- PvP rebalancing. Status: delayed. Reason: cannot rebalance mid-tournament.
- Raid updates. Status: on track. Reason: N/A.
- Capes. Status: cancelled. Reason: capes twisted into eldritch sign, summoned Cthulu, send help.
etc.
Would probably benefit from being on a spreadsheet that we can sort by project name, status, and maybe even date first mentioned.
Use the account slot for something else?
You evidently felt the time you saved from having to swap your items between characters through the bank was worth all those gems, so unless you have some way of refunding ANet that time you saved you can’t really expect ANet to refund you on all of that.
I find it hard to sympathize with people who bought multiple copies of the same convenience items.
You always had the option to bank these items and grab them with your active character, you chose not to. You made the decision that spending additional gems was worth how much effort and time it would save you by not having to do this, so your additional purchases performed exactly as you intended them to.
The introduction of account slots does not change this fact.
To put it simply: you spent the extra money to save time. Your time was saved. If you want a refund, give ANet back the time you saved.
Good luck doing that if you’re not a Time Lord.
I’ve played an MMO that added vehicle combat years after launch and it looked terrible, because the simple fact is you can’t just shove vehicles/mounts into a game that doesn’t have proper vehicle/mount controls.
Mounts can’t turn on a dime like our characters can without looking horrifyingly cheap, because if they turn too fast it’ll behave like you’re wearing a cardboard cutout of a mount in some elementary school play. Also forget about turning on a dime at all in a charr tank, you’ll need a lot of space otherwise you’ll wind up like the gif below.
It would be an entirely new combat system on top of our current combat system, with its own balance considerations (both in mount vs. mount and mount vs. infantry). I don’t believe it’s that revolutionary to warrant the effort.
Attachments:
Probably because there are five things that you will pass around every character that aren’t restricted by builds or profession:
- Endless mining pick
- Endless chopping axe
- Endless harvesting sickle
- Copper-fed Salvage-o-Matic
- Silver-fed Salvage-o-Matic
It’s around 500 gold to get account slots right now, if you want to get 15 slots that’ll be around 1500g, but unless you only play one profession across all your character slots you’ll probably need more like 46 slots (7 slots for each weight class, 6 for trinkets, 19 weapon types) for 4600g, so it’s cheaper just to buy one endless bank contract and one account bound slot.
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Honestly, I think the OP has a point. I’ve been around long enough to /wiki anything I didn’t know and look up dulfy periodically for summaries of updates, but a decade or two ago if a developer put out a MMO and expected everyone just to “metacrawl/google it” whenever there was a question, they would have been bashed for laziness.
Now I’m not saying ANet is being lazy, it’s just the game isn’t designed to be self-contained. What traditionally would have been handled by an in-game journal with bestiaries, entries on prominent NPCs, quest logs, etc. has been replaced by the wiki; about the only thing we don’t need to alt-tab out to look up information on are gem store promotions.
Relying on the wiki and social media as the primary source of information is very… modern, I suppose, but I don’t think I’ll ever really be used to the idea of the idea that the game also encompasses things outside the actual game itself.
/me waves walking cane, mumbles something about walking uphill through snow to look up Dungeon & Dragon magazines for game hints back in his day.
Upon completing that heart, Maxtar sells you a recipe for Dolyak Stew.
Don’t worry, baby dolyaks will be reunited with their mothers soon. It will be a heartwarming reunion.
Well, heartwarming for you, unless you like your stew cold.
That was the reason that ANet gave when they first talked about gliders, but it’s probably also the reason why the devs are testing it out now: to see if it really does break core maps that much.
Without updrafts there aren’t many JPs that would benefit from gliders, the only ones that I can think of that might have some benefits are:
- Branded Mine in Fields of Ruin (part of the puzzle is higher than the goal)
- Behem’s Gauntlet in Blazeridge Steppes (the goal is at the bottom of the puzzle)
- Pig Iron Quarry in Fireheart Rise (the suspended trolley section)
- Troll’s Revenge in Lion’s Arch (shortcuts can be taken)
- The Collapsed Observatory in Kessex Hills (first part of the puzzle involves jumping down)
- Dark Reverie in Caledon Forest (only for getting down after Morgan’s Leap though)
- Drydock Scratch in the Silverwastes (good for parts of the puzzle, but it has a checkpoint mechanism to prevent full skipping)
- Only Zhul in Timberline Falls (jumping down and avoiding bursts of fire part)
With the exception of Troll’s Revenge and Pig Iron Quarry, all of the puzzles that would benefit from gliding are underground. ANet could make it so that there’s a permanent downdraft in caves (or very vindictive falling rocks that just wait for you to deploy your glider) that force you down if you try to glide.
One universal benefit in JPs will, however, be using gliders to prevent deaths from missed jumps. I think JPs are frustrating enough without the added “fun” of having to WP and trek back to the start because of a slippery rock.
That aside, ANet will have to address breaking out of maps, but they should be able to implement the same invisible walls that prevent us from gliding out of the Lost Precipice guild hall or the currents that force us back onto the map whenever we try to swim out of Orr.
Content that doesn’t make me feel like I have to rush to do it in the first two months and spend the next two years regretting that I didn’t because nobody else is doing it anymore.
Well, I’m hoping that the whole mastery, elite spec, and various other systems that they developed with HoT was a lion’s share of the work, otherwise the next expansion is going to be even smaller than this one.
Why are so many people assuming suspended accounts won’t get rolled back to the last backup made before Wintersday started? ANet removes gold from accounts that were purchased from gold sellers in addition to the suspension, it’s not going to be any different in this case.
Because he said this
Does this mean that if someone botted they get to keep everything?
Absolutely not, in most cases we are attempting to remove what we can before the player returns. However, there are just going to be some things we can’t remove.If they rolled the account back they wouldn’t have to attempt to remove what they can and there wouldn’t be some things they can’t remove.
When he says that, I’m assuming he means they can’t remove the gifts/drinks and gold that have already been put into circulation rather than what the accounts still have in their inventory.
Why are so many people assuming suspended accounts won’t get rolled back to the last backup made before Wintersday started? ANet removes gold from accounts that were purchased from gold sellers in addition to the suspension, it’s not going to be any different in this case.
If you want to stack, run with people who want to stack. If you want to do it normally, run with people who want to do it normally.
Good luck finding people who don’t want to stack now that it’s not even worth the time to rush through a dungeon though.
And here I thought it was going to be a suggestion to hire service NPCs (banks, BL agents, vendors, etc.) for your home instance.
Yeah. I do not believe his statement: “When we posted our Video yesterday, I didn’t even think about this, since the whole center of the banwave was about the Winter Wonderland JP.”
I can imagine someone feeling bad about exploiting a glitch once and then forgetting about it a week or two later, but googling, asking about, getting advice for, downloading, and installing a hack? And still not remember when he discovered he got banned, contacted CS, or throughout the entire process of making a video to claim innocence of teleport hacking?
That shouldn’t be possible unless he has some serious personal issues constantly on his mind, but I doubt that’s the case since he had the time to complain on youtube.
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Everyone was wrong about it being the WD JP…. He probably assumed the same thing as everyone else, now I am not saying he is being honest now, but if it was a single incidence that he tried out ONCE to get 29 WP or POIs or whatever, I don’t really think all the hating is justified, none of us is perfect….
How are you sure everyone’s wrong about it being a ban for the Wintersday JP? Reporting a teleport hacker is pretty hard, if the years of threads complaining about them is any indication, so it just seems like he’s not being fully honest about where or for how long he used the hack.
Of course, I’m not saying the hate (particularly the posts I see on reddit) are justified and I agree that people should calm down, but giving him the benefit of the doubt is a boat that has already sailed.
And crashed into a Wintersday iceberg.
Maybe they were on shortbow? And they thought Anet would never catch them, that they’d be way too slow?
You can’t use any weapon or utility skills in the Wintersday JP. You can only run, jump, roll, and die.
Oh, and open the chest at the end if you manage not to die.
He’s making a reference to one of their songs.
The lyrics were: “out of my way cause I am on short bow, you’ll never catch me cause you are way too slow.”
Ahh, my bad. Never really bothered paying attention to the GW2 youtubers, was even less interested in giving this particular one any more attention than they deserved.
Maybe they were on shortbow? And they thought Anet would never catch them, that they’d be way too slow?
You can’t use any weapon or utility skills in the Wintersday JP. You can only run, jump, roll, and die.
Oh, and open the chest at the end if you manage not to die.
Wouldn’t mind seeing those tattoo armors make a comeback, would be very fitting for a berserker to run around shirtless… though it would conflict pretty badly with a norn’s default tattoos (unless there’s a way to replace that texture layer).
So, you have my port options in the JP. What if they got lags, their actually body stopped jumping,but they jumped, and this happens more times in 60s.
Like:
-> System think you stopped
-> Your body got ported back to the start of the JP
-> System get new information about the actual place, because you jumped in your version of the game
-> You get “Ported” to the location where your avatar seems to be for the playerWhen this happens a lot of times in one minute (and i swear to god, I know this can happen, i once fought VG in Raid dead while my teammates thought I’m dead suddenly i was alive and 1s later dead again)
Anyway, cheating is not ok, but I’m a dumb person and one of my failures are that I dont judge people until they hurt me in they face so I cannot stand up again.
It’s ANet’s servers, they have logs, they can see what’s happening. Dying repeatedly due to lag is different from appearing at the reward chest and looting it (don’t forget logs also tell ANet if you get items) every 4 seconds.
Unless dying gives you loot, there’s no way your scenario would ever be confused with a cheater using teleport hacks (well, unless the cheater is really bad at it and keeps teleporting to their death).
What is a map point? Invisible check points on maps?
What even ARE map points?
Your character’s location is described to the server in terms of X, Y, and Z coordinates in relation to the center of the map; when you move one direction, the numbers will change based on your direction and speed, which allows the person looking at these numbers to figure out what you’re doing (if your Z axis goes up and down rapidly, you’re probably jumping, if it goes down rapidly and suddenly stops, you probably fell off something and died an ignoble death, etc.).
So when a person uses a teleport hack, they generate a very obvious trail of numbers that shows them moving faster than possible (like if they were teleport hopping along the JP) or not generating the kind of numbers expected from actually doing the JP (just teleporting straight to the reward chest and back to the start).
tl;dr: they’re basically GPS coordinates taken at regular time internals. If your numbers say you’re hopping between California and New York several times in a minute, expect eyebrows to be raised.
No idea what that even means about the telehacking thingy.
You see these kinds of leftover bits of codes and variables in games all the time, it’s likely something from an alpha or beta build, but doesn’t actually do anything because the function its associated with was either removed (and someone just forgot to remove the variable as well) or locked behind account-based permissions (so turning it on doesn’t do anything unless the server has you marked as a GM).
Or maybe it’s actually the AutomaticallyReportMeToANetForCheating variable, but with a slightly different name.
Well, that explains why I didn’t have to spend an hour to get into the JP.
Almost always log back in where I logged out, the only time I wind up logging in LA instead of where I logged out is when the server can’t resolve my character’s location and decides to dump me in LA instead. This usually happens to me when my connection dies or ANet’s server hiccups when I’m in the middle of a loading screen between zones, but even then it’s not guaranteed to happen every time.
Hopefully that means character slots will still be on sale when I get home in approximately 24 hours.
Sometimes I wish it was possible to buy items in the gem store through the website.
I don’t understand why ANet removed that function from their site and absolutely nobody (not even other players) commented when I asked about it
If you put HoT in the shopping cart and look at the checkout window, you can see a “customers also bought” list and add some gem store items to the cart as well, but those prices don’t seem to be affected by the sales. I don’t know if they even support gem store purchases from the site anymore either.
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Hm, that’s kinda dodgy, if you look at the EULA under Article 8 “PROHIBITED AND IRREPARABLY HARMFUL ACTIVITIES CONCERNING ArenaNet”, Section i, Clause 4:
You acknowledge that You may not, without signed written consent from a legally authorized representative of ArenaNet, do any of the following:
Use, obtain or provide data related to operation of the Game, including but not limited to:
software not provided by ArenaNet which creates or maintains any communication to the Game or Service, including but not limited to any software that emulates the Game or any part thereof as well as any server that emulates the Service or any part thereof;
While I imagine they mean “don’t make a custom client that you can cheat with”, using a site that’s running software which emulates part of the game client’s function (because you should only be able to buy and sell while in the game) would run afoul of this unless said site has written permission to do so (which, from cursory inspection, they don’t say if they do or not).
On the up side they don’t offer automated trading, which would have been instant hot water for you; on the down side they have a premium membership, so I don’t know how kosher it is with ANet for a “fan” site to make money off a service for their IP.
Why wasn’t this merged a long time ago?
I suspect the moderators working over the holidays don’t have permission to move threads, only to delete them and issue infractions.
So when our necros say “I hand raised that minion myself”, they’re literally talking about OP?
I wish they counted as shields instead.
HOLY CRAP THEY LISTENED
THANKS ANET! I totally just bought like 4 new tabs.
I think they’re still on vacation, this sale (and the items to be put on sale) were likely already determined before they left the office on the 22nd.
Hoping the character slot is also on that list and for 50% off.
Well, the easiest way to spot a teleporter would probably to see one at the end chest but with a score of 0. Physically impossible to get to the chest without getting a point unless you cheat.
Only place “transmutations” were free was the old PvP wardrobe system, but that wasn’t really transmutation because you just had a separate equipment window and equipped statless gear that had a specific skin – of which you could only store one of in the wardrobe at a time, so if you had two of the same skin and didn’t have a character that could use it, you either had to waste an inventory space holding onto the extra or destroy it.
Well, yes, it would stand to reason that it’s still bugged since none of the patches mentioned anything about fixing it.
I haven’t even tried the Migraine achievement because I don’t want it to bug out after spending an hour killing the first two sub-bosses.
It’s pretty much been:
- Do PvP dailies in a daily room with my two accounts
- Main account farms flax, alt account opens Sharkmaw chests
- Do the Wintersday JP 30 times (takes about an hour)
- See if there’s anything else I can donate to guild hall, chat a little in guild chat
- Close client, do something fun, poke through the GW2 forum a bit
Sometimes I break the routine by going afk for a couple hours before remembering to close the client.
If you need more info on what guilds are good in your server for the job, check out gw2wvw.net (they call this the cancer forums) , every server has their own website which you may or may not have known about, I myself am from Blackgate, I appreciate your thoughts and opinions, enjoy the battles!
Wait, what? Is it so bad that even Tier 1 has to post in general to encourage people to WvW?
Putting something on the gem store essentially makes it free, putting the expansion on the gem store would also effectively spell the end for the gold-gem exchange rate.