Also all of the gold sellers are scammers, if you used the same email and personal information to sign up with them as you did with GW2, they will use it to trick CS into handing your account over to them (“My old email got hacked, here’s my account name, my real name, last four digits of my CC, character name and level, please reset the password and change my email address to…”).
So in your theoretical situation of having bought gold from a 3rd party and spent it all, ANet will simply remove everything you spent that gold on and a couple weeks later the gold seller will steal your account and take everything else away.
Well, you could argue that you need a legendary amount of patience to put up with ANet’s precursor crafting
I think Black Friday was a missed opportunity for Anet to make some extra revenue on Gem sales. As Jak mentions, all my money was spent on Friday. Had there been some type of Gem sale or big across-the-board discounts (50% off everything for 24 hours or something), I would have spent some money on getting more Gems.
Honestly, given that the 20% sale we had on Nov. 13th to the 20th coincided with nothing (except maybe the Great American Smokeout on the 19th), I’m inclined to believe they just released the Thanksgiving/Black Friday sales a week too early.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
If you crash at DS just use 64 bit client.
Sadly the 64 bit client doesn’t help everyone as people are still reporting crashes when they use it. It’s a memory usage problem, all the 64 bit client does is delay crashing by giving the game access to more memory to flounder in, so it’s more a band-aid than an actual solution.
errrr not really…… memory fragmentation is a much more different problem than memory leak.
Giving more memory addresses to memory allocate to play with allows it to make better decisions by stop forcing it to aggressive reuse memory addresses.
Memory fragmentation is a natural problem with memory allocators. Sometimes, I wonder about giving Anet lots of flak that their game is so huge and expansive that they are easily hitting 32 bits limitations which are commonly faced by server applications.
Thing is we still have people on 64-bit client and 8+ GB of RAM reporting crashes, so address limitations isn’t the only cause of this issue.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
If you crash at DS just use 64 bit client.
Sadly the 64 bit client doesn’t help everyone as people are still reporting crashes when they use it. It’s a memory usage problem, all the 64 bit client does is delay crashing by giving the game access to more memory to flounder in, so it’s more a band-aid than an actual solution.
It’s a solution if you don’t crash. I haven’t had a crash since using the 64 bit client. Not one.
Sorry, I don’t want to argue semantics, but any fix that doesn’t address the cause of the problem ultimately isn’t a solution.
I’m not denying that it might help, but nobody should be under the impression that “just” by using the 64 bit client is guaranteed to solve the crashing problems – which is the attitude I see too frequently when people dismiss crash complaints.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
If you crash at DS just use 64 bit client.
Sadly the 64 bit client doesn’t help everyone as people are still reporting crashes when they use it. It’s a memory usage problem, all the 64 bit client does is delay crashing by giving the game access to more memory to flounder in, so it’s more a band-aid than an actual solution.
Don’t worry, folks, ANet’s probably just a little delayed getting the Black Friday Bundle ready.
I think we should speculate on what this bundle would contain.
$200 worth of gem store items for $100, but you only want maybe $20 or $30 of it.
And they’re all exclusive to the bundle.
And you need a mastery to buy it.
While riding a duck.
Don’t worry, folks, ANet’s probably just a little delayed getting the Black Friday Bundle ready.
I don’t believe for a second TP either is just driven by players supply and demand. About a month prior to HoT launch the tp-supply of a type of rice-balls (nourishment) stood at 700.000. In one single go ‘someone’ purchased 600.000 of them leaving 100.000 left in TP. That’s 2400 stacks. Who could store that in the first place and what would they do with so many??
It’s called playing the market. Lots of people make their gold through TP flipping.
And you don’t need inventory space to store 2400 stacks, you just need not collect the items waiting for delivery in the TP.
I remember reading a red post that they were going to bring it (and the other missing skins) back with HoT.
Still waiting.
While I understand your frustration, you have to realize that bug fixing isn’t that easy even in relatively simple code. I’m also rather disappointed at how HoT was released (bad design decisions, bugs, worsening of client stability), but it’s just something we have to wait for.
And hope it doesn’t take three years to fix.
A few players may cry on forums, but facts are an actual proof.
Shadow Dye is still dropping in price. This means players buy the bundle, therefore it’s a success.
I’m surprised you even bothered to raise this completely irrelevant point again. How exactly does the bundle’s supposed success have anything to do with people asking for items to be sold separately at their regular price?
You might as well just be honest and say what you really want to say: “I don’t care, stop whining.”
In case you missed it this thread is mostly full of customers who do not accept it
Oh well… you can not satisfy everyone. That would be perfect business. There will always be customers wanting more, and more, and more… for free if possible. This is the offer, take it or leave it, but be happy with your decision whatever it is.
Except a business doesn’t need to be perfect to sell items individually instead of making them exclusive to a bundle, that’s pretty much normal. Asking ANet to sell their products in a normal fashion, as they have in the past, isn’t unreasonable in the slightest.
What is best for the company does not always translate to being best for the customer.
It does translate as “being the best for the customer” as long as the customer accepts it. ArenaNet does not force it’s customers to buy any offer. This is exactly why they make statistics and don’t create bundles randomly. If you buy the bundle, then you are happy with your decision, otherwise you would refuse it and not buy it at all.
In case you missed it this thread is mostly full of customers who do not accept it, so thanks for proving that it isn’t always in the best interest of customers.
So far, bundles are a success and statistics prove it. If you want a glimpse of bundle success, take a look at how Shadow Dyes price dropped in just 2 days because of it’s bundle, or how many players wear the new outfit from the bundle.
Nobody’s saying the bundle wouldn’t be successful, people are saying it’s not fair they have to pay 2000 gems for the single 500~700 gem item the want. It’s not a discount for them, it’s a price hike, that has nothing to do with how well the bundle is doing.
The bundles are fine, it’s about marketing and discounts. In general, with bundles you can buy more products, cheaper as a whole.
The issue here is that if an individual only wants the 700 gem outfit and nothing else, a 2000 gem bundle is not a discount unless they’re slumming it in Bizarro World. Customers only want a part of the bundle and are willing to pay the normal price for it, but there is no option to do so, how can that possibly be considered “fine”?
So I am sure the bundles (as they are now) represent the best decision.
What is best for the company does not always translate to being best for the customer.
OMG, could we get a Taimi backpack? Like the Ho-Ho tron Backpack? Just like a little Taimi that rides on your shoulder and yells at everything? I would totally drop some serious gems for that.
What? No, that’s a terrible idea. I would have to buy a new monitor after leaving a wallet-shaped hole in it.
Don’t make me throw my money at you, ANet.
So… are you asking ANet why your Twitch account was hacked?
Do you often find yourself ordering a Big Mac at Burger King or Wendy’s?
I think it’s just as important to report specs of systems that are not crashing to get a better picture of what’s happening. To be clear, I am not suffering from crashes, this is just to contribute more information.
Desktop, I play my main account on this (has HoT). Only had one crash after the Raid update, but that was after about three hours of playing (and lots of alt-tabbing out while waiting for maps to load).
Windows 7 Home Premium (64 bit)
AMD Phenom II x6 1090T 3.2GHz
16GB RAM
AMD Radeon R9 270 2GB
Running 32 bit client
Laptop, I play my alt account on this (doesn’t have HoT and it’s below minimum specs). It’s on for about an hour and a half every day, not a single crash so far.
Windows Vista Home Premium (32 bit)
Intel Pentium T3200 Dual Core 2.0 GHz
4GB RAM
NVIDIA GeForce 9300M GS 512MB
Running 32 bit client
The crashing doesn’t appear to have anything to do with 32 or 64 bit clients. Switching clients has helped some people, but it also has done nothing for others. Considering a lot of people suffer graphical glitches before they crash, I suspect the problem lies in GW2’s usage of the video card’s VRAM (and it seems like a lot of people who suffer this issue are using GeForce GTX 900 series cards).
What’s wrong with voicing criticism early?
Nothing…but the price of chairs…really? Given it’s not yet a month after release? It just seems a no-brainer that such critique is wasted at this point in time unless you just enjoy QQ for the sake of it. Seems like it would have vastly more relevance and import to be raised at a later date when the devs actually give a hoot about minority issue.
To reiterate:
“What’s wrong with voicing criticism early? If we look at ANet’s track record low-priority issues tend to get neglected if they’re not addressed right away, so the idea that we should wait for all the major issues to be fixed before bringing up the smaller issues doesn’t make any sense.”
Yeah your a dosh looking to one-up off-tangent.Have fun with being a grammar enforcer.
You used the wrong word, now you’re getting defensive about it. You belittle people making complaints, yet get defensive when belittled in turn.
Good job looking the fool and the hypocrite.
As a parting gift: that’s “you’re”. Go apologize to your English teacher.
(edited by Pandaman.4758)
This is called “feedback”, if nobody complains about bad designs, ANet will never get around to fixing it because they’ll just assume everything is fine and dandy.
I’m not saying you don’t have a valid point. Far from it. I have been an proactive and vocal advocate of gaming forums like this having the sole purpose of being a medium of such complaint and feedback.
I’d never attempt to invalidate that or the relevance of the medium but you have to have perspective given the time-frame.
I can’t see the financial mechanics of chair upgrades in the guild hall being high on the list of Anets last dev meeting. Maybe do what my guild has done and wait until more important matters are attended to, or at the least be slightly more realistic and less dramatic.
What’s wrong with voicing criticism early? If we look at ANet’s track record low-priority issues tend to get neglected if they’re not addressed right away, so the idea that we should wait for all the major issues to be fixed before bringing up the smaller issues doesn’t make any sense.
I would rather not wait until the next expansion before they address the cost of basic decoration, and I certainly don’t want them to handle it the same way they did with ascended armor crafting (“Oh, elonian squares are too cheap? Light armor is too expensive? Let’s jack up the crafting cost of insignias to make elonian squares more valuable and make ascended light armor even more expensive than before!”).
To try to belittle when english isnt even my first language makes you look a fool, with little rebuttal.
Semantics.
When people are arguing about semantics, they’re arguing about the definition of a word. That’s clearly not what’s happening here, so it’s a pretty bad misuse of the word; that being said, based on your reply I believe the term you’re looking for is “nitpicking”, because we’re complaining about a relatively minor flaw in comparison to all the other flaws and bugs that need addressing.
Perhaps you should refrain from belittling complaints by describing them as “QQing” or referring to the community as “laughable” if you don’t like it?
Come on guys.
The expansion hasn’t even been out a month. With Raids dropping, by all account the biggest selling point for many, and so much new content to tweak, patch and fix. Not to mention how obvious this whole expac was rushed out and yet still went live with little issue…and…
Your QQing over the price of chairs….CHAIRS?
This is called “feedback”, if nobody complains about bad designs, ANet will never get around to fixing it because they’ll just assume everything is fine and dandy.
[…] semantics..
Apologize to your English teacher.
Y’know, I think I got burned out before HoT was released. ANet may have announced the expansion a little too early or spent a little too long talking about all the neat new features every week, but I lost most of my enthusiasm by the launch date.
Without the rose-tinted glasses of enthusiasm, the flaws in design and bugs just stood out that much more.
Wow, someone is either massively underestimating the number of guilds in the game or is completely failing to understand that persistent, open-world guild halls isn’t possible under ANet’s current map system.
Guild decorations is like strolling through Ikea and seeing Christopher Guy prices.
How anyone thought that would be a good idea is baffling.
Last story mission is VERY BUGGED [Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: Pandaman.4758
Gah, saw this topic on the first page, saw someone mention bugs were fixed, and was just about to start up my client to grab the patch when I realized the post was made 16 days ago.
Here’s to hoping the Tuesday patch fixes the last mission as well.
Use these 5 simple abilities to do more damage than any other class/build.
Shh, don’t say that, warriors don’t need any more nerfs.
Good lord, people…
Jesseii floated an idea, the idea should be criticized on its merits (or lack thereof), not perceived motivation for voicing said idea.
I didn’t expect such a negative response. :x
Well, how would you react if someone posted a suggestion to make Marjory and Kasmeer straight? That their attraction to each other was only because they hadn’t found the right men yet, or any number of utterly banal kitten that people spew to “explain” homosexual people aren’t really just to make their relationship more relatable to the straight crowd?
You wouldn’t have a very positive reaction, would you?
Or maybe Rytlock had a problem with Logan because he comes from a military culture where desertion is taboo and that it’s also easy to blame the guy who ran away for not only causing the mission to fail, but a friend to die?
You don’t need to “explain” hating someone by shoehorning in a romantic angle, that’s just terrible writing that should stay in the realm of slashfic regardless of the orientation of the characters involved.
I was about to point out that the last time the Exalted had time to stock their treasure room, item rarity was different.
Then I remembered blue items are also common in GW1, so that doesn’t make sense either.
You know, ANet did say that the Living Story will continue in the HoT maps, there’s a chance that it will lead up to a proper Mordremoth fight rather than being another lead up to the next Elder Dragon.
It’s rather obvious the end was a decoy. Seriously, Trahearne just sits there and tells you he can open a way to Mordremoth’s one weakness, while Mordremoth is listening in, and what does the Elder Dragon do?
Voice his displeasure, leave Trahearne alive, continue picking off Pact soldiers aboveground despite them not being near the weakness or even aware of said weakness, and evidently doesn’t even try to overwhelm the three people left behind to protect your bodies despite having a massive army at his beck and call.
That’s not suspicious at all.
Bugs.
And I don’t mean the squishy kind.
It’s because it takes less time to go through content than it does to create it. MMOs make their money from extending play time (either through subscription or impulse purchases from the cash shop, which you need to expose to the players for a longer period of time to trigger), and the easiest way to achieve that is enforced grinding and time gating.
Until someone comes up with tech that allows the game to dynamically spawn its own content or a tool that lets developers produce content faster than it can be consumed, such arbitrary designs will continue to persist.
If something takes a guild’s combined resources to level up, then it should be a guild feature, not a crafting profession that can be lost if the player leaves the guild, deletes the character, or stops playing.
The way it has been implemented is just plain terrible. It shouldn’t be any harder to level up than regular crafting professions, the resource/time gate for schematics should be purely on the guild hall side, and furniture shouldn’t be time gated at all.
By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.
Fair enough, tag added.
So, doing the final fight in the HoT story, goes pretty smoothly until the second AoE attack… and no matter how many times I run to an updraft or how much I mash my jump key to deploy the glider, it doesn’t. I die.
Second try, same thing happens.
Third try, rift is opened in mid air, I have to die to reset. I have to die multiple times because Canach keeps picking me up (thanks for NPCs that actually help, btw, I do appreciate that).
Fourth try, I snuggle up with Braham because I figure his shield will protect me too, right? Wrong. Oh, this time Canach is content in watching me die at his feet. Knew I can’t trust sylvari.
Fifth time, glider finally deploys, halleluj- nevermind, knocked out of the sky and instantly die, because it took me three tries before it would deploy so I had no health.
Sixth time, finally get the glider to deploy, and… oh, rift is opened in mid air again.
Really enjoyed the story up until that point, shame I had to stop at such a sour note.
Back when they announced the new borderlands there was a bit that mentioned they will be alternating between the new and old borderlands, but I don’t remember what the schedule was supposed to be. Old WvW JPs (and level 80 centaurs) will be back eventually.
I can’t believe ANet made us pay for an expansion. I mean who does that? No one makes people pay for expansions, what makes Anet think they’re so special that they think we should have to pay for an expansion.
You must be joking. WoW makes you pay every month. So, the ANet charging $100 (for the most expensive version) every 3 years pales next to paying ~$100 twice a year.
He is joking. He thinks he’s being witty by mocking what he thinks is the OP’s point, but is instead demonstrating an inability to read.
But you do have a mount.
It’s that dead horse you’re beating.
OP, that’s a completely unfair characterization of the expansion, because buy Heart of Thorns read the rest of this comment.
https://twitter.com/Shazbawt/status/658092329962573824
There you go buddy.
No verified checkmark on Twitter.
I will consider it an exploit until a TRUE ANet dev says otherwise.
If you look at Chris Cleary’s posts you’ll see that his signature has his twitter tag @Shazbawt, which is the same @Shazbawt that is linked in the twitter post.
Yeah, it’s strange that the infinitely respawning mobs in CoF P1 give exp when no other infinitely respawning mobs in any other instance give exp, but as you can see from the twitter post ANet doesn’t really care.
Honestly, that’s just fine, most vets have already done core content to death, we shouldn’t be forced to do it again just to unlock features and autoloot or precursor crafting (which can’t be sped up because it requires us to do specific content).
I don’t really regret it, but I can’t honestly say I’m impressed by it either. I’ve liked most of the features so far, but there’s always some flaw about it that really irritates me and detracts from my enjoyment:
Masteries
I like the idea of horizontal progression, I don’t mind how much I have to do to unlock HoT masteries… but the experience wall for core masteries was ridiculous; I’ve played for a little less than two years, but I already have 10 characters with world completion (and one at 60%), I leveled up past 80 at least 4,000 times across all characters, locking features behind a long grind of content I’ve already done to death doesn’t make that content any fresher. I imagine a lot of people who have played longer and have more characters than me share the same sentiment, which is odd because you’d expect that to be the same demographic most eager for the expansion.
Elite Specializations
I thought that learning an elite specialization would require us embarking on a side story, complete with its own instances and unique challenges tailored to each class, so our characters could actually learn the specialization. I did not expect it to be a HP grind that seemed to contradict the reason why the Mastery system was made an account unlock. How does one look at Mastery and say “Oh, let’s not have players repeat the same kitten over and over again for each character because that’s tedious”, but then turn around, look at Elite Specializations, and say “Oh, let’s have players repeat the same kitten over and over again for each character because that’s not tedious”? Thanks for lowering the HP requirement, still pretty lackluster execution of an interesting idea.
Guild Halls
I thought this was pretty much perfect until I tried Scribing. I can understand if you have to put that kind of time and resources into upgrading an NPC that will be a permanent addition to the guild hall (and will be accessible by all members at all times), but loading that onto a single player? What purpose does this serve other than a blatant gold and material sink that forces guilds to train multiple scribes to guarantee you always have someone available to consume even more resources to scribe things? What was the reasoning behind tying a guild hall function to a character that can disappear if the player stops playing or the character gets deleted?
New Maps
Having fun, except when I’m suddenly kicked to character select and log back in to find I’ve been rolled back a few minutes and wind up in a different IP, so I’ve also lost all participation credit. Before anyone suggests the 64-bit client, this is not a client crash, client crashes do not cause rollbacks unless the game stores data on the client side (which absolutely no decent MMO would do, because that’s how rampant duping happens).
Just did some SW, was definitely getting credit for escorts even though I was primarily defending forts. As long as you actually escort the bull halfway and you hand it off to someone on the receiving end, it will finish fast enough for you to get credit and still be back in time to continue getting credit for defense.
If you just let it wander off without anyone receiving it, you’ll probably lose credit from the extra time it takes for someone to come across it, kill off the mobs, and rez it.
I’ve had the server boot me back to character select twice now, both times right in the middle of running wyvern eggs to the SE circle in that event at Wyvern Cliffs in VB, and both times when the map was nearing Tier 4. Upon re-entering the map, I would find my participation reset to 0 and my character displaced to the entrance of either LA or VB and several minutes of progress lost to a rollback (would be missing exp, things I salvaged would be unsalvaged, bags I opened would be back in my inventory, etc.).
ArenaColin
We are rolling out a beta version of a 64 bit client today if all goes well – please give this a shot if youre having crash issues and let us know if that does the trick!As a non computer literate person, what does this mean to me?
If means if you have it the game will use more ram. Typically a 32-bit game will not use more than 3gb of ram even if you have 16gb in your computer.
64-bit will allow the game to use as much as it wants/needs.
K. Ram is random access memory, if I recall correctly
How does a game having access to more ram affect it? Does it run smoother or something?
To use an analogy, it’s like packing and unpacking boxes. Say you’re in a 2,000 square foot room, but you’re only allowed to use 200 square feet of it, and you have 3,000 square feet worth of junk in your boxes – that’s just fine if you only need 200 square feet of room at a time (just showing off bits of your rock collection every day), but as soon as you need to use 400 square feet you’ll be running back and forth between the room and storage, clearing out room and unpacking boxes like a madman. Of course, running between rooms like a madman increases the chance of tripping and face vaulting onto the floor or messing up some other way.
Similarly a 32 bit client has a limit on how much memory (the room) it can unpack GW2 files in, so upgrading the client to 64 bit will allow it to unpack more and spend less time running back to the HD (storage) for files. This won’t make a difference in the older maps, because they were designed to work with the old memory restriction (only needs 200 square feet), but the new maps aren’t and need the extra memory, so it will only really improve stability and performance in the new maps.
Stay mad – the way it was handled was a choice.
To be clear, I’m not mad at the players. I’m irritated at the Designers throwing another total farce of design with their complete failure of in-house hostile testing, bringing us up to 3 egg-on-face episodes in three months.
You can almost hear the snickering from other studios… Once again ANet’s been outfoxed by their players: a long term progression system burned to the ground in days.
Well done.
Like I tried to point it out – this was intended – if it wasn’t it could have been patched on day 1.
Not many people know this but there was actually an infinite mob spawning event in the jungle too – people were farming some skales or something.
It was patched very very quickly – it never became a thing and most people never heard of it ( I only heard about it today because I was searching for the best way to level up masteries in the jungle).So yeah – the way that was almost immediately addressed and “nipped in the bud” – the CoF thing could have been addressed as well – a simple tweak to make the mobs not give XP or just a dungeon shutdown until they could fix it would have been all they needed to do.
But unlike the jungle (where they care about things and patch them quickly) central tyria is no longer a focus point or of major relevance – so they let unfold.
To be fair, there’s a difference between ANet not patching it because they intended it and not patching it because it’s not worth the effort to fix something that only affects a handful of people in content they all but abandoned.
If I recall correctly the jungle’s infinite spawn was triggered by preventing an event from finishing, which would fall under ANet’s definition of exploiting. The real litmus test to whether or not ANet considers infinite mob exp farming not kosher is if they patch the veteran spider spawns near Jaka Itzel waypoint, because those spawns are not associated with any events and are out of the way enough that it doesn’t interfere with other players.
(edited by Pandaman.4758)
11 characters, all level 80, 10 have world completion, trying to muster up the motivation to finish the 11th.
Oh, and 4 level 35s on an alt account for silver doubloon farming, but they hardly count.
Alright, time for some serious discussion.
So the Chak weapons. They’re twitchy, they’re creepy, pretty standard fare for the whole living weapon concept.
But the warhorn… if the twitchy end is the mouth, what, exactly, are we blowing into and did the designer think of that when putting two holes there?