Yep, tried to repair, but found nothing wrong with the file. Just something unique about Caledon (or the server TC Caledon runs off) that causes me to randomly hang during loading. I just let my character stew in loading limbo and run off to do other stuff, then check back a few minutes later to see if it will complete loading.
Just had it happen again, but Wurm event wasn’t even in window this time so it’s unrelated to that. What is it that’s so unique about Caledon Forest that causes this? Don’t have this happen anywhere else and I’ve been hopping around a lot doing world boss events and map completion.
That person isn’t from BG. Probably the same person that’s doing it to BG tbh (deleting character, remaking on different server, after server capacities got increased..). This person came from T2.
Fair enough, can’t quite take the word of a saboteur about where he’s from, now can I? Still, the fact that he’s claiming he’s from BG and doing all this is insulting to both TC and BG.
Crazy question, but why have the developers jump through those hoops to implement a system to essentially power down a character for “Hard Mode” when you can just strip down to your briefs and flail at champ mobs with environmental weapons? Or spread out your trait points to a suboptimal build?
Collection upgrade was the first item to go on sale during the March sales and character slots was a few weeks before that, I think you’re going to have to wait a little longer before seeing either of those again.
Getting the same thing on TCBL, someone (who shall rename unnamed despite proudly announcing he’s a fresh account made specifically to sabotage the garrison) keeps dropping trebs on NPCs and wasting garrison supply. It’s a real shame, because BG players are good enough that their achievements don’t need this kind of behavior to taint it.
There is sometimes a REASON for spamming emotes. It’s not just idiot trolls.
Well, it would be nice if the system was adapted to allow them to continue with the animation but just suppress the emote from being echoed in the chatbox then. We’re spared idiotic emote spam, people who just want the animation don’t have to suffer, people who want to spam the chatbox for the sake of spamming can enjoy spamming themselves with squelch notifications. Everyone wins!
Can we please get that automatic spam squelching to extend to emotes as well? I’m not a fan of the system, particularly after I got squelched for saying “thanks” too many times during the hologram fights in the last LS, but I’m even less of a fan of people going…
<player> laughs.
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… within a second every time they fire off their “twearking” macro, or whatever it is kids affectionately call spazzing out these days. I do put these people on ignore, but since you can’t just right click a name in an emote I have to resort to “/ignore <player>”, which is harder to do when half the characters in their names use umlauts.
I think it’s something to do with the cookies the site hands out. Prior to joining GW2 I couldn’t read anything about what people were saying or what was being done in patch notes because all I could see were the post subjects; clicking on posts always lead me straight to the login screen; however after joining and signing into the forums for the first time I’ve been able to view posts without logging in (although that’s inconsistent too, sometimes I still have to log in to see a post).
Ah understood, but it does say un-equip – when I switch weapon the stats no longer apply to me neither do the sigil in my eyes that sounds like it’s been un-equipped.
Which would mean we lose the buff.
No, swapping and unequipping are two completely different things. You still have the weapon equipped when you swap, it’s just not the active weapon.
It’s actually the opposite, Elementalists and Engineers are at a slight disadvantage now because they will have to keep one rune slot occupied with a stacking sigil while the other classes that can swap weapons will be able to have one set dedicated to building stacks/travel (warhorn speed boost, swiftness on kill, boost while holding melee weapon, etc.) and another to DPS.
If you do quit can I have your stuff?
kitten, when I saw this post I was going to post the obligatory “can I haz ur stuff” response, but there you are, sitting at the bottom and mocking me.
Just add -maploadinfo to the end of your shortcut; right click on the GW2 icon, click properties, and in target just have “C:\<install directory>\Guild Wars 2\Gw2.exe” -maploadinfo
Would have been better if they just made town clothes sets to be individual armor skins like the single clothing parts will be, so that people can continue mixing and matching while using them in combat.
Doesn’t really affect me though, I never bought town clothes or accessories because the available selection is too sparse, but I was on the fence until I read about the changes; that I am very happy I never bought town clothes should indicate which side of the fence I’m fallen into.
This is a bug that I occasionally run across, but usually around the time the Great Jungle Wurm pre-event starts I cannot enter the map at all, it just hangs at the loading screen at “STATE_READY” until I tab out and kill the client. It doesn’t matter if I go in via a Waypoint, through a connecting map, or try to get in via a character that logged out there (so at the time of writing this post I have three characters that can’t be accessed because they’re trapped in the CF load screen).
As you can see from the screenshot the numbers just don’t change, ModelsTotal, ModelsLoaded, MapLoadCompletion, ModeLoadCompletion, etc. etc. are all unchanged, just ElapsedWaitTime endlessly counts up. As far as I’ve been able to tell no other map does this and I’ve been hopping around quite a bit to do dungeons and world bosses whenever they become available.
Restarting the client and rebooting the computer does not help.
Edit: A detail that might bear mentioning is that I will hear sound effects while stuck in endless loading; I will hear ambient effects and sometimes hear other characters yawn.
Edit 2: Tried logging in on a stuck character, had the gw2stuff timer off to the side, and as soon as the wurm died my character was able to complete loading.
(edited by Pandaman.4758)
Race: Human
Sex: Female
Class: Elementalist
The leggings part of the Human Tier 2 light cultural armor Aristocrat’s Pants is too thick and clips with a number of boots; the clipping is most evident with Feathered, Masquerade, Acolyte/Apprentice, and Ascalonian Clergy shoes, with slight clipping around the ankles for Student and Cabalist shoes.
I’ve noticed I always get heavy lag in certain maps (like Frostgorge, and no, it’s not graphics setting, this is latency, not slideshow-low FPS). but I can usually clear it up by hopping out to character select and back in, no rebooting of modem or restarting client required. I chalked it up to being a SEA player on a NA server, but it seems server-specific: if I go into a dungeon on Tarnished Coast (where I call home) it’s almost always lagged, while a dungeon instance in Blackgate rarely ever lags, so I don’t think distance is an issue… unless BG’s server is on the west coast and TC is on the east.
Is anybody else experiencing the same thing? It’s more of an annoyance than anything, but would be nice if the problem can be narrowed down and hopefully fixed.
As a left handed person…
I don’t particularly care about selecting the handedness of my characters; it’s not technically difficult (depending on format, assuming they’re using keyframe animation you can just take the xyz points of the frames, flip the x’s, and you’re done), but then you’re going to have to ask the UI designer to put in a new button somewhere, then have the backend guy/gal hook it up and test it to make sure no strange control bugs pop up, and then you have to test every single animation in the game because there may be animations where simply flipping x values isn’t enough (particularly animations that aren’t centered, imagine doing a sideways jump attack and having your character go the opposite direction of the camera), and then you’ll have to mirror and test all the weapon special effects as well.
So it’s easy to flip animation for lefties, but implementing it is a lot of tedious work and doubles the work on future animations/gfx; I’d much rather see them put that effort into making new emotes, weapon animations, or mob animations.
I wouldn’t mind seeing a third soldier class, possibly one centered around minions. Call it a Commander and have it be able to recruit soldiers from different maps, much like how Rangers run around taming pets.
Aren’t commander books becoming account wide and extra books being refunded?
It’s true, players aren’t walking bags of loot. We don’t actually get to loot their shiny equipment off their bodies, instead we get a bag with some random stuff in it that the person we killed didn’t even know they had!
It’s like we’re mugging people who are all decked out in bling, then gleefully running away with a random trash bag that was nearby.
I posted a similar subject a week before this post as well, would definitely love being able to mix armor appearances. Limiting appearance by class makes no sense when you can trait and gear a soldier to have nothing in Toughness and Vitality; they’re glass cannons, let them dress like glass cannons.
I’m really hoping the upcoming “Removing Restrictions” blog post is exactly about this. My zerk warrior can sport a leather coat (instead of that heavy, heavy strap of leather draped across his chest) and my juggernaut engineer can slap on T3 charr cultural plate armor and actually look like a juggernaut.
Whoa, thanks for saving me some grief in finding that out the hard way.
Money sink, it’s a mechanism in every MMO.
Legendaries and ascended items should be the rewards for people who spend a lot of time and effort in the game; story item drops should be rewards for people who accomplish specific achievments (like Scarlet’s Kiss for In Tune and Scarlet’s Rainbow for No More Tricks or something along those lines) in the story event.
The rewards should reflect the effort, not luck and not when it comes to time sensitive rewards.
One of the more frustrating aspects of GW2’s combat is the odd auto-targeting the client employs; I can be in the middle of a heated battle with several angry mobs bearing down on me, I’ll take one down, swing my camera (and toon) around to face an archer that’s plinking away at the last slivers of my health, mash the charge button… and promptly turn 90 degrees to assault an unsuspecting moa that wasn’t even on screen.
That moa had a family, you monsters.
I’ve seen other MMOs implement a variety of auto-targeting options like “target hostile first”, “automatically target mob that has hit me when I have no target selected”, or “target mob closest to the center of the screen first”; would it be too much to implement those options as well? Let us pick what kind of auto-targeting best suits our needs rather than the current “whatever’s closest, even if it’s a weapons rack in the middle of a dozen centaurs trampling the kitten out of you”?
Tbh, the ascended light armor looks like a heavy one (female human). However I would not enjoy seeing Warriors in robes etc. I would vote against you sorry. It just doesn’t fit. Too much freedom and the game becomes worse. As for weapons, image a warrior with a scepter or a engineer with a staff or bow… really?
I could totally see a warrior with a scepter – using it like a club, jump-bashing people in the face while screaming “MAGIC MISSILE!”
In a more serious note, maybe some restrictions would be acceptable? Like only allow Heavy <→ Medium and Medium <→ Light transmutations? That gives Soldier characters who trait toward glass cannon builds the option to look like the agile scrappers that they are; or Scholars who trait toward melee (s/f mesmers, d/d necros, etc.) to dress like they don’t intend to stay in the back all the time; or Adventurers who trait toward survivability to slap on a little extra armor.
Would be better to just allow the transmutation stones to cross armor types rather than allow classes to wear all types of armor. Heavy armor actually has more defense than light, so everyone would just use heavy armor in the end, kind of defeating the purpose.
Which is in the same vein as my edit that just suggests a new crystal that allows cross-armor transmutations. It’s more likely to become true if there’s more financial incentive for it, after all.
I would vote against this. At least keep light/medium/heavy unique in some way. Makes it somewhat easier to identify a class quickly in pvp too.
Valid point, I don’t PvP so I have no idea how useful being able to identify another player’s class would be, but would a reasonable compromise be to only allow it in PvE/WvW (since we already have two sets of armor for PvP and PvE/WvW)? It wouldn’t be that important in the former and the latter seems to largely be dominated by zergs where picking out individual targets based on their clothing seems difficult.
Probably not a popular idea, but it seems like such a shame that we have classes in light armor wielding greatswords and classes in heavy armor waving around staves, but they’re still restricted in what they can wear. Would it be horribly game-breaking to remove armor weight restrictions and just let the support guardian put on the robes that better fit the role they’ve assumed, or a pyromaniac engineer to roll around in plate armor and flamethrower, or a life-siphoning necromancer to slap on something sturdier than cloth while engaging in melee?
It’s not like it’ll change the aesthetics any, we already have plenty of bikini armors that look less protective than some robes
Edit: or just make a new transmutation crystal that allows the appearance of any armor class to be applied to another armor class. Don’t have to worry about balance issues and I’d certainly pay for that.
(edited by Pandaman.4758)