Good lord, people, stop speculating on crazy political conspiracies. Chinese government is run by a bunch of old people who never touched a video game in their lives (and I mean this quite literally) and thus censor things in a seemingly erratic fashion because even they have no idea what they’re doing.
Imagine what it’s like if Jack Thompson was the president.
As Hanlon’s Razor says: “Never attribute to malice that which is adequately explained by stupidity.”
Yes, you have to buy the recipe in order to learn how to craft it. The character that will craft it needs 400 in armorsmith, leatherworker, or tailoring in order to be able to craft the rune.
Account bound means the character who makes it can give it to any other character on the same account, but you cannot sell it on the TP or give it to anyone else.
If ANet started a “Game Updates: New Player Experience” thread to accept feedback like they did with the various features back in April, maybe there would be less new topics starting up (or at least somewhere for the moderators to merge threads into).
The lack of an official feedback thread either means they forgot to start one or they aren’t interested in hearing feedback, because their tens of thousands of people who don’t play Guild Wars 2 have already told them how we should play Guild Wars 2.
If you talk to the collection master in Lion’s Arch, he sells the ascended accessories you “unlocked” via completing the dungeon achievement.
I don’t think there’s anything inherently wrong with an optional sub, if introduces another revenue flow to the game and (if it significantly raises their profits) encourages NCSoft to greenlight more content for GW2; as long as the theoretical new content isn’t VIP-exclusive then that should be good news for all of us.
Of course, I understand the fear is that there will be VIP-exclusive content, which is a perfectly valid concern and not without precedence in other MMOs (Archeage’s land ownership comes to mind).
You should be happy you’re not a mesmer. We don’t have a speed signet, no out of combat speed traits, and one reliable (but unreliable) source of swiftness on one off-handed weapon.
Mesmers are a little better off than Guardians, as you can slot Superior Runes of the Centaur and use Mantra of Recovery to trigger the rune each time you charge and cast the mantra.
So every 10 seconds you just mash your heal button for 13 seconds of swiftness.
Probably considered by the Chinese as anti government propaganda..you know, people go missing and never return.
No, nothing as silly as that. It’s just the entire generation of leaders in China are about as ignorant about video games as a certain disgraced Florida lawyer (Jack Thompson), so they have some extremely draconic laws about the amount of time internet cafes are allowed to let people play games, limitations on explicit content in entertainment, etc. etc.
Removing the arc would be a hamfisted solution if true.
Yeah, just did this twice (level 1 and 11), map failed to port the team to the reward after the boss died.
You could say it de-feets the purpose of previewing shoes.
Oh-ho-ho, I’m burning for that one.
If only there was some way to catch these glaring and horrible errors before the patch went live… like some sort of server… where you test things…
We could call it a TEST SERVER…
I’ve been in an MMO with a test server, it doesn’t help. If anything it just makes buggy updates even more frustrating because you can have players posting in the test server forum about bugs they discovered months before the update… then have the update pushed through anyway, documented bugs and all.
After playing Jenga, player housing is NEEDED!!
I don’t know what logical leap was made to make this statement possible, but I have a fedora and your arguments otherwise are invalid.
Also I don’t actually have a fedora or any kind of headware, but your arguments otherwise are still invalid.
Now I will link pictures of cute houses to support my argument for GW2 housing.
Except there are no cute houses so I’ll just link nothing.
Here ya go.
Don’t thank me, thank Google!
That.
I could totally see Tickle Me Mhenlo living in that. ANet, we must have that kind of housing just for that player, if nobody else.
After playing Jenga, player housing is NEEDED!!
I don’t know what logical leap was made to make this statement possible, but I have a fedora and your arguments otherwise are invalid.
Also I don’t actually have a fedora or any kind of headware, but your arguments otherwise are still invalid.
Now I will link pictures of cute houses to support my argument for GW2 housing.
Except there are no cute houses so I’ll just link nothing.
I have a bit of a question, I was talking with someone in GW1 the other day and they told me that all of my old progress in Prophesies (9 year old character, stopped playing when I reached Ring of Fire) is worthless if I’m aiming for the GWAMM title, could anyone explain why this is?
It’s not. That someone was wrong. That being said, you’re very, very far from GWAMM.
Ah, good to hear, I’d rather not have to play through all of Prophecies again, particularly since I only have four new character slots and would like to try new classes from the expansions.
And yes, I’m aware I’m very far from GWAMM ;_; Still, something to do when I’m done with dailies in GW2 (though with the latest patch I’m doing dungeons again to finish my dungeon skin collectables).
I have a bit of a question, I was talking with someone in GW1 the other day and they told me that all of my old progress in Prophesies (9 year old character, stopped playing when I reached Ring of Fire) is worthless if I’m aiming for the GWAMM title, could anyone explain why this is? Were additional quests/points/whatever added to the Prophecies campaign that are required for GWAMM?
I already have a level 80 in each class, unless they come out with a new class I wouldn’t have made a new alt anyway. That being said, I’m treasuring every level up tome I get all the more, because no way am I going to suffer through having basic functions I enjoyed when I first started playing being level locked.
Funny bit is I used to make a male human alt every now and then to preview armor combinations in the wardrobe (since both my humans are female and I want to see how certain armor works with male human cultural armor); every time I did that I would feel rather tempted just to roll a second warrior, just to scratch that cosmetic itch. Not having bank access until level 23 completely removes that temptation, so thanks, ANet.
WHAT
WERE
THEY
THINKINGTHAT
WERE
ALL
STUUUPIWD
“WE’RE”
“STUPID”
THANKS FOR MAKING THEIR POINT FOR THEM.
This reply is 100% facetious. Terms and conditions apply.
I cannot support such way of thinking. Depriving people of great rewards, just because someone might feel penalized for not caring to do the work.
And I can’t really support the idea of adding even more rewards on top of the three sets of end-game armor people will already have from getting the achievement. I understand you want achievements to be a goal, but as long as you’re getting said sets of armor for your effort how can you feel deprived of anything?
Now if you were arguing that the effort for ascended armor doesn’t actually reflect the rewards (because of how ANet rigged the damask recipe) and that calls for additional compensation in the form of the achievement reward, then I would totally agree with that sentiment.
Just to play the devil’s advocate here, but the items you’re collecting in themselves are already rewards, you’re just getting an extra bit of reward for getting the whole set. Take for example the ascended armor collection: people aren’t making ascended armor to get the achievement reward, they’re making the armor to wear – the achievement reward is just icing on that particular cake.
Same can be said about pretty much every other collection reward, with the exception of Junk Collector.
Yes, and the icing on that cake, should be something more valuable. Why are the people griding geodes getting the opportunity to choose a free ascended armor piece? Why can’t I get a free berserker light armor chest for my alts?
What bothers me the most is that the reward is not special enough, and that I could get it extremely easily via other channels. Ascended items are always going to be more special than exotics (precursors being the exception). How hard is it to reward people with a choice of the godly ascended backpieces, for example?
Well, the way I see it is we didn’t get anything extra before, so an exotic bonus is already pretty nice, especially when it’s actually something we can choose (assuming “your choice of a unique exotic weapon” actually means we get to choose and not “lol trolled, here’s something you already have that’s worth 1g”); conversely if people don’t care about the ascended armors, then they won’t feel penalized by missing out on great rewards because they don’t want to make something they don’t care for.
That being said, the wiki of the Grand Weapon Crate is really light on detail (or has none, rather); can anyone tell us if the exotics we choose are exclusively dropped unique exotics or include mystic forged exotics (like Infinite Light)?
Take for example the ascended armor collection: people aren’t making ascended armor to get the achievement reward, they’re making the armor to wear – the achievement reward is just icing on that particular cake.
I’m not doing it for the collection? Huh.
Same can be said about pretty much every other collection reward, with the exception of Junk Collector.
I’m just doing that so I can be one step to being King Skritt.
At the risk of sounding rude, but if you really are spending the time, gold, and effort to make three sets of ascended armor just for the achievement (and promptly throwing the armor away because you see no value in them), then you would make an excellent King Skritt
This collection is currently bugged and won’t unlock, as is the Koutalophile collection (just got a Fractal Spoon, had to look up what it unlocked because it did nothing when I picked it up).
Just to play the devil’s advocate here, but the items you’re collecting in themselves are already rewards, you’re just getting an extra bit of reward for getting the whole set. Take for example the ascended armor collection: people aren’t making ascended armor to get the achievement reward, they’re making the armor to wear – the achievement reward is just icing on that particular cake.
Same can be said about pretty much every other collection reward, with the exception of Junk Collector.
Well, OP, look at it from the perspective of the cup being half full: ANet’s telling you you’re smarter than the average gamer.
Small victories, take ’em where you get ’em.
Point being that OP is just calling for a nerf of warrior mobility skills for no other reason than because he doesn’t like it. This isn’t a balance issue where warriors are doing too much damage, taking too little damage, or being unbeatable due to overpowered skill combination, it’s just some personal dislike for a build that’s specced for mobility being able to run away (which generally happens when they’re about to lose, so clearly doesn’t fall under the “unbeatable OP skill combo” category).
If the OP wants warrior mobility to be nerfed for personal reasons, then warrior staying power has to be buffed for balance reasons.
that is false logic. getting nerfed in one area doesnt necessarily justify the buff.
what keeps GS/S+X builds from being OP is a lack of CC compared to hammer or mace, and a lack of burst compared to axe.
saying that a mobility nerf justifies a staying power buff is rediculous. what about warriors that dont use those weapons, do they have poor staying power? not with healing signet, the highest health and armor in the game they dont.
lets just accept that the OP is wrong without coming up with crazyness about giving a class with brokenly strong sustain even more staying power.
I’m just saying if something gets nerfed for non-balancing reasons, that’s going to leave a class unbalanced, therefore something else has to be buffed to compensate; in this case if the OP wants warriors who are specced for mobility to be nerfed to not have that mobility just because he’s annoyed about his victories, then their staying power has to be buffed to compensate.
And yes, that’s going to make the builds that don’t spec for mobility overpowered. Such is the result of calling for shortsighted nerfs.
Ambivalent. See some things I like, see some things I don’t like, will have to see how it impacts my gameplay in practice.
DPS or damage mitigation buffs
Warriors already have more of these than pretty much any other class…
Point being that OP is just calling for a nerf of warrior mobility skills for no other reason than because he doesn’t like it. This isn’t a balance issue where warriors are doing too much damage, taking too little damage, or being unbeatable due to overpowered skill combination, it’s just some personal dislike for a build that’s specced for mobility being able to run away (which generally happens when they’re about to lose, so clearly doesn’t fall under the “unbeatable OP skill combo” category).
If the OP wants warrior mobility to be nerfed for personal reasons, then warrior staying power has to be buffed for balance reasons.
So… OP is complaining that he’s winning fights, but just not getting the kill?
If warriors get mobility nerfs, then they should get DPS or damage mitigation buffs to compensate for the inability to escape from a fight. Then we can have other complain about how warriors are OP and start the cycle all over again.
It was cheaper by $5 just to get the Trilogy and EotN than all three expansions separately. I suppose I could have just bought EotN for the HoM stuff only, but I actually do want to see what all I missed over the years.
http://www.guildwars.com/support/downloadclient/
Look at the bottom. If you already knew your account information you don’t have to buy another key.How long has it been since you played? Were you around for the GW:B stuff?
I know I didn’t need to buy another key for the base game (heck, I still have the CD, patching would have been quick since I have a 1MB line), but I didn’t have Nightfall, Factions, or EotN; so if I just reinstalled the game from disk (or downloaded from the site) and bought the expansions separately, that would’ve been $30 compared to getting Trilogy and EotN for $25.
And, uh, I think it was more than nine years ago since I played? I didn’t even receive my first birthday present yet before I stopped playing. On the bright side I apparently have an entire guild hall to myself now.
Welp, caved in, got the Trilogy and EotN (associating the new keys to my old account was easy, thankfully), now I have to relearn the game, helps that I already have 4 level 20s, though I think I’m effectively broke because I only have one ecto.
If you already knew your old account information, you could have just redownloaded the client instead of buying the game again.
It was cheaper by $5 just to get the Trilogy and EotN than all three expansions separately. I suppose I could have just bought EotN for the HoM stuff only, but I actually do want to see what all I missed over the years.
Welp, caved in, got the Trilogy and EotN (associating the new keys to my old account was easy, thankfully), now I have to relearn the game, helps that I already have 4 level 20s, though I think I’m effectively broke because I only have one ecto.
I hope and strongly believe they will never change this. PvP rewards should never be recycleable for PvE money.
Well, I hope they at consider either lowering the price of upgrade extractors or making karma/badge equipment salvageable but only produce the upgrade. People are still losing runes to these kinds of gear because it’s not clear enough that they can’t be salvaged.
Just a question here because I am curious. The idea of the Living World is that there is a storyline that you take part in, that you are involved in events that shape Tyria in permanent ways—how would you all convey the sense of progression and change without also making changes to the landscape? I see a couple of comments regarding creating things, not simply destroying. Do you all have any other ideas?
It’s probably unreasonable to demand world-changing events that don’t actually change the world, so I would say there really isn’t a way to convey such change without altering the environment.
That being said, new players can’t get a sense that there’s any actual change when the environments in the “past” are identical to the present, so there needs to be a method to convey that as they’re going through the story; I think it would be useful if the instances you pop into for the Personal Story were the original, time-appropriate maps rather than copies of current maps (because it gets a little ridiculous when you have, say, Destiny’s Edge holding their reunion in the middle of a burning, poison-gas filled Lion’s Arch during the middle of Escape From L.A. and acting like nothing’s wrong – well, aside from each other).
On a similar vein Living World map instances can “save” destroyed maps for new players to see that things have been destroyed before, which would allow environmental artists to clean up some of the old devastation in open world maps and begin creating new structures in response to previous events; I think it’s really critical that we have reconstruction (that actually finishes), because as some point the next Big Threat is going to roll around and… menace a trash heap.
I mean, really, even now Mordremoth is threatening LA and the only thing I can think is “well, good thing it’s still wrecked, everyone just get out, nothing to defend here.” If things keep getting destroyed and not restored, we’ll all be sitting around wondering why we’re trying to save rubble.
It was apparently a measure to prevent the market from being flooded with exotic salvage, because it’s fairly trivial to farm badges and karma (which is why karma gear also can’t be salvaged). I’m hoping they change that too, but it’s a small hope.
ANet then releases dungeon armor recipes purchasable from dungeon vendors, requiring a new crafting material that you can only buy from dungeon vendors.
This already sort of happens. They’re Exotic Trinkets.
I know, I’m just joking that trying to get an easy way to unlock dungeon skins without actually doing dungeons (or PvP) will just wind up being foiled by having dungeon token requirements.
It would be like saying that because they both can involve sitting at a computer, looking at the screen, and entering commands through keyboard and mouse, doing your taxes is exactly the same as playing GW2.
And complaining. Don’t forget we complain as much about game design as we do about tax codes.
ANet then releases dungeon armor recipes purchasable from dungeon vendors, requiring a new crafting material that you can only buy from dungeon vendors.
Considering it was on the gem store just last month, I think you’re going to have to wait maybe another 6~12 months before you see it again.
Hnrgh, I played GW1 before, only got as far as the Ring of Fire, iirc… but the problem is I never got any of the expansions and it was long before GW1 was available on Steam.
Not quite sure how I’m going to go about associating an account made with a box key and expansions with Steam keys… guess I’ll have to start Googling.
@ Pandaman:
Anet is determined to go another route than grindfest. they stated that at the outset of the game. It may be widely accepted that this is the only way to make an MMO successful, but I respect their dedication to innovation.
Really? I mean, I recognize that GW2 isn’t as grindy as other MMOs, but I’ve been finding it’s a lot of little grinds: grind for code fragments, grind for heirlooms, grind for gauntlet tickets, grind for chance bags, etc.
First off, I don’t think broadening options for everyone should be restricted because it will upset a few.
Even a player who owns one or two full Ascended sets (armour, weapons and trinkets) now has access to all of the stats. He or she can then simply give the extras to any alt. The only way one can ‘lose’ with a change like this is if you’ve already crafted full sets of every possible stat combination available in-game for all of your characters.
Ascended weapons are in a pretty good place, but the armour is so outrageously costly and time consuming to make that it really ought to offer something more than a minor increase in efficiency. This isn’t something I would consider a waste of dev time, Ascended crafting is a significant portion of the endgame in GW2.
Can’t say I don’t understand that sentiment and I would normally agree with you, but it’s just something about Ascended weapons that just makes me feel that’s rewarding too much for too little. I agree the costs of armor is ridiculously high for what little benefit they give over exotic, which would – in all honesty – justify selectable stats for Ascended armor, but the weapons aren’t that bad.
I dunno, maybe the fair compromise would be – as loathe as I am to suggest this – to raise the crafting cost of Ascended weapons (which would suck for everyone in the middle of making an Ascended weapon) or make adding/switching stats extremely expensive to reflect the increased functionality? We would be crafting pseudo-Legendaries, after all.
In short: you repeat the same things over and over again.
But… that’s every MMO endgame.
But we play Guild Wars not every other MMO
If these are the answers we don’t need a forum
Point being that GW2 is, quite honestly, just another MMO. It may try to distinguish itself with the combat mechanics and emphasis on storytelling, but at the end of the day the only way MMOs retain players is by providing repeatable content with which people can grind their lives away on.
Heck, even the OP isn’t asking for something to make it less repetitive, he’s just asking for repetitive content that suits his tastes.
This thread makes my head hurt. I just can’t with you people sometimes. What kind of a player base rejects an idea that benefits all of us?
Did you suddenly all the people?
Joking aside, it doesn’t benefit everyone, it only benefits people who have only a few ascended weapons; for people who took the time and effort to craft ascended weapons for all of their characters (which I’m not, by the way, I only have an ascended greatsword and hammer, both from ascended weapon chests that I got from PvP), this not only doesn’t help them, it debases their efforts. It would create the same kind of drama that we saw when the wardrobe angered people who spent the time and money crafting dual Incinerators/Bolts just for the skin.
And, honestly, it’s really not worth the development time. I’d rather see ANet work on other aspects of the game than add stat switching to weapons (and armor, you know people will demand this for armor as well) that are only marginally better than exotics.
I would also like to see an item, (maybe purchased with pristine fractal relics) that lets you reset ascended back item stats like Light of Dwayna.
Now this I would love to see. You can kinda do that now by infusing a backpiece, but that’s pretty much a one-time deal.
Oh, whoops, my bad. Well, maybe Halloween?
I would rather ANet just add mystic forge recipes, like 1 Ascended weapon + 5 T6 mat + 1 mystic coin + 1 augur’s stone = 1 Ascended weapon of a different stat type.
So say you made a Wupwup greatsword, but instead you want Zojja’s greatsword: toss the Wupwup in with 5 vials of powerful blood, a mystic coin, and an auger’s stone into the mystic toilet and it’ll spit out a Zojja’s greatsword. It would basically just be paying the cost of the old T6 mat, plus a mystic coin, plus 20 skill points to (and the cost of any sigils that are lost) to reforge your weapon as something else; you won’t be saving on any material costs because it’s still just the one weapon and you’d have to pay every time you change your mind again.
From an implementation standpoint it’s also pretty much just a simple (if tedious) task of writing and implementing recipes for every possible combination. No need to add new MF ingredients into the game or rework ascended gear’s code to implement stat switching, just good ol’ “old item in, new item out”.
I want to bump this, because,
any chance of this going on sale again?.
I really want that mistfire wolf XD but 30quid for it is a little much. ):
Really should start a new topic rather than bumping on that’s been dead for four months.
That being said, you missed it when it went on sale a few weeks ago.
I’m not sure if the Lord concept is sufficiently different from a Guardian, as Guardians already fill that buffing/temporary summon/support/short-medium range role.
In order to make a distinct class, I think we have to look at what’s available in other professions, but is not available to Heavy classes; with that said, I think the two most distinct class mechanics that are available to Light and Medium professions are permanent pets and skill swapping:
- Engineers and Elementalists share the same concept of sacrificing an alternate weapon slot for the ability to swap kits/attunment on the fly.
- Rangers and Necromancers share the ability to have permanent-until-disabled/killed pets.
So to translate those into a Lord class, it might look something like this:
- A kit/attunement Lord would have only one weapon, possibly limited completely to two-handed weapons (greatsword, hammer, staff, longbow), but in exchange he can switch between styles (would have called them stances, but warriors already have that) that switch combat skills between Offense, Defense, Support, and Control.
- A pet Lord would have alternate weapon slots (but still limited to two-handed weapons) and have a permanent entourage of soldiers (collected like you would pets, but you have to recruit them in forts/castles across Tyria) that he needs to summon using utility skills (like the Necromancer).
- Or just have the Lord use both mechanics, attunement-style combat skill switching with necromancer-style minion summoning utilities.
Of course I have no idea how this would be balanced, but this is why I’m not a game developer.
In short: you repeat the same things over and over again.
But… that’s every MMO endgame.
Is it as cliched to have events that create new land features instead of destroying them? Something like massive fortress being coming out of nowhere for an invasion story followed by refugees turning it into a town after the enemy has been driven out?
I was expecting the Breachmaker to do exactly that: crash, but not explode, be too big of a structure to take apart and instead be repurposed as LA’s new fort/airport.
CoE will be easy because I"m not afraid to pug there when guildmates don’t want to do it…but Arah, ugh. I love Arah but I still don’t know it well enough to be confident enough to pug it.
I’ve completed the light and heavy Arah armor sets and I’ve only done each path once for the dungeon master title, all I had to do was grit my teeth and dive into PvP reward tracks. Two and a half more trips through that reward track and I’ll have enough to start and finish the medium set, and more than enough weapon chests to unlock all the weapons as well.
Don’t have to play too religiously either, I just do my three matches for dailies.
I think it’s a bad idea, if you give a large playerbase the ability to increase load on the servers (which is what creating new map instances would do) on demand, you’re guaranteed to have people abuse it for no other reason than to grief. It won’t happen all the time, but every now and then everyone will probably suddenly get disconnected when hundreds of new maps suddenly get spawned and despawned in rapid succession, essentially creating an internal DDoS attack that ANet can only deal with by temporarily disabling the feature and manually banning every account involved.