If you join too many groups, you’ll get a “You have joined too many groups recently” message and be prevented from joining any more groups for an hour or so.
CC is nonexistant in this game.
please try to use earthshaker on tequatl or even any other lousy champ.
tell me how the CC stacked on him?
He’s referring to CC in WvW/PvP.
It’s a massive inconvenience which I personally hate, but I disagree about it being pay-2-win. People who pay real money to buy an upgrade extractor do not have an advantage because they’re being ripped off; no rune is worth 25g, for the gold price of one upgrade extractor someone can easily buy two of the most expensive runes, so they’ll never make a profit with the extractor.
Never bought an Arah path, but usually the first thing that crosses my mind when I see one being sold is “did they solo to the end or did they kick someone out?” I just err on the side of caution and don’t do it, could be a lot of people (who might have experience being kicked at the end of easier dungeons) just assume the worst.
That reminds me, I used to only get infinite loading screens in Caledon Forest, but since the megaservers I’ve been getting infinite loading screens in capital cities too.
I haven’t noticed an increase during regular play, but it’s become noticeably worse during world boss events and especially over the weekends. Everything slows down a bit, pauses sometimes, none of my attacks will appear to fire off, then my party will inform me (no chat lag) that the boss has been dead for a few minutes despite me seeing everything still going on.
I do apparently attack though, so I still get credit.
That’s one of the weaknesses of using email accounts as login credentials: email is one of the things we throw around all over the place and people sometimes can’t be bothered to make up a new password for every single site they sign up on.
Think about every website you’ve registered on and how many of those regularly update security and alert users of database intrusions; all it takes is one of them to be compromised for your email and one of the passwords (hopefully not the only one) you use to wind up on a list – and believe me, they all get compromised at one point or another, regardless of how unimportant the site may be.
As for people who got their accounts hacked but never got confirmation emails: yes, you did. The person who stole your account just deleted the confirmation email after using it, most likely to make you think your email isn’t compromised so you won’t change your password so they can do it again. Change your password, use different passwords, and use different email addresses – there’s tons of free email services out there, use them.
Skill lag is much worse in world events ever since the megaservers went live. I don’t know if this lag is related to the system itself or the scheduled events allowing more people to catch the event at the same time, but during weekends it’s not uncommon for me to see the fight continue to play out five minutes after it ended (no chat lag, so my party can inform me what’s not going on around me).
I’m on a 130M line (granted I only get 50M down most of the time), before anyone suggests to get broadband.
(edited by Pandaman.4758)
Sacrifice a goat to Anet, maybe one for every Legendary you want.
Mystic toilet isn’t worth it at the moment since people have been reporting they’re getting lower level items out of it, so that 300-400g you wasted trying to get Bifrost is going to look pretty good if you try the MF again.
The defend event is one event on a map that has dozens upon dozens of events. At this time, it’s the ONLY event on the map that seriously inconveniences other players. A community minded person would understand that.
God forbid someone did all the other events on the map, and all the events on other maps than picking the one single event people need to unlock a trait or get a daily boss chest.
I’m usually not on the side of farmers, but this is not a player problem. This is a problem Anet set up.
You’re making the assumption they’re picking the event out of a desire to inconvenience, what evidence do you have they’re no just doing it because it’s the event that was nearby when it started or someone called it out and they just automatically went to join? In my experience that’s typically how people go about doing non-world boss events: wander around, do whatever comes up/is called out.
Now to give you a different perspective, there’s actually a valid reason why some people might want to keep defense missions from failing: the bug report forum has fairly regular posts about temple events failing to start for days at a time. Not everyone reads patch notes or fully understand them, so you will still have people who think letting the defense fail is as good as never letting the temple event start. Again it’s just an assumption, but I would rather consider all alternatives than call “griefing” every time something I don’t like happens.
I agree with you about this being a problem that Anet set up though.
Currently, their impact will probably be negligible. The Priestess of Lyssa event once it starts draws a bigger group. Those who do the defense event are usually less than a handful. It’ll go down to a question of numbers…how many want the defense event to fail vs. how many want the defense event to succeed.
Ordinarily, if the defense event’s failure wasn’t needed to start the next event chain to unlock the trait, I’d totally agree that everyone doing the defense event was acting in intended spirit. Currently, (perhaps in part due to the megaserver) the interest of some few players is to more actively do the defense event knowing that it negatively affects a number of players who are more interested in the following event who only happens if the defense event fails.
ANet should monitor this and address it more appropriately. My suggestion was to help those who want the event to fail. Perhaps if they are successful enough, it will deincentive those players who actively want to frustrate them. I’d be happy to help the defense event fail, and I’m sure guildies, etc. would be willing to help as well if needed.
Hopefully, ANet address this more appropriately so that no one needs to “grief” on each other or consider it that way. Different players have different objectives, and usually, players like to help other players unless perhaps there’s some cost or loss to them. ANet should try to incentive that as opposed to creating this silly conflict.
So, what? The bigger gang wins? It’s not griefing if you’re in the majority, right? In fact any minority group that isn’t playing the game the way the majority approves is griefing, right?
Yeah, that’s how communities get toxic.
Look, I understand your frustration, but the problem isn’t with people who are doing events, the problem is with the design of the trait unlock. Lambasting complete strangers over assumed motivations and asking for them to be punished in some way, either by official sanction or mob justice, is not a solution, it’s just making things worse for both the game and the community.
There’s really no good reason not to fail that event, except to grief.
God forbid people just do events just to do events. Not everyone is boss farming 24/7 and the megaserver has ensured that enough people who don’t share your golden standards of success populate the map.
Suggestion for the immediate problem: What worked recently was that if there are enough of you that want the event to fail, go to the event and scale it up without attacking the Risen. Lure any stragglers to the center. You can help the event to fail. Just as the “griefers” are entitled to try to succeed the defense event, you’re entitled to hang out and not attack (and help the event to fail). Fight fire with fire.
In the big scheme of things, it’s not good design that players are now interested in doing this event more to “grief” other players, and that players want an event to defend against the Risen to fail to do the next event to get the trait.
Okay, people doing an event as the event was intended to be done is not griefing no matter how entitled the person who wants the trait unlock may feel, however organizing people to sabotage the efforts of others and force failure? That may not be griefing, per se, but you’re flirting dangerously close to it.
Edit: additionally you’re not solving anything, you’re just creating an even bigger problem, because now you’ve just irked a whole group of people who were trying to do defense and know you were sabotaging them just to trigger another quest. Guess what they’re going to do? Maybe squat in your event and scale it to the point that you can never succeed?
(edited by Pandaman.4758)
Griefing implies intention. If you’re saying pay the 3.5 gold noob, you’re not there to finish the event. You’re there to ruin someone else’s experience. Those people should be run out of the game, not because they’re doing an event, but because they’re so happily ruining the experience of many in the community.
This is just terrible design on ANet’s part. Really bad.
Maybe they’re being rude to him because he’s telling them to fail the event they’re working on. I mean, seriously, imagine you’re working with a bunch of other people to do something and one guy runs up and starts telling you to stop – not because it’s beneficial to you in any way, but because it’s entirely beneficial to them.
It is a bad design though, taken individually megaserver and event-linked trait unlocks are good, but when you slap a trait on an event that can only be accessed through the failure of another event, then ensure there will always be enough people on the map to prevent said event from failing, palms start hitting faces.
You don’t make karma gear salvageable so you can’t make cash from karma (at least not easily or well). You make the badges of honor not salvagable so you can’t make cash from badges of honor.
Sound reasoning.
Reasoning kinda collapses when you consider you can’t salvage Order gear or throw it in the mystic toilet.
Currently you cannot salvage equipment you purchased with Karma, Badges of Honor and certain other exceptions. This is a huge problem for people who have, for instance, invested in expensive runes for armor that isn’t being used anymore, but since there is no way to transmute equipment now we can’t “transfer” upgrades from equipment.
The solution is simple:
If you salvage equipment that was bought with Karma or Badges of Honor, you get NO essences of luck/globs of ectoplasm/dark matter/crafting materials, none of that. You ONLY get the chance based on your salvage kit of getting the upgrade back. This solves so many issues it’s not even funny.
Also ANet, get rid of your stupid Upgrade Extractors from the Gem Store. Those are an insult to the playerbase. Starting price of 250 gems for ONE? Jesus Christ what the hell…
You used to but people began to exploit it. So no you wont get that back. Your asking for impractical things. No one is forcing you to use upgrade extractors but people buy them therefore they will stay. Your asking for unreasonable demands.
Maybe back when karma was more plentiful and level 70+ rares on the TP weren’t a fraction of the price of vendor rares, but now there’s nothing left to exploit, so there is no justification for the restriction anymore.
I’ve noticed the gold sellers only use compromised accounts in bursts, never as part of their regularly scheduled spam, so there’s always a perceived “spike” of compromised accounts during public holidays or major weekend sales.
That being said, using email as login credentials is a really bad idea, I’m surprised Anet is still using it.
Quarians.
Er, I mean largos.
Excuse me while I go learn Korean and get a Korean SSN so I can sign up for Black Desert.
(Also the Koreans sure love dem long legs, don’t they?)
Megaservers wouldn’t have anything to do with it, the gold scammers just mine chat logs for names not in their spambot’s list and fire it off 24/7; they tend to increase in frequency whenever the gem store has a hot item on sale or new items available. Or when they aren’t getting enough suckers or something.
No other company on the planet would expect to behave this way and still be in business, let alone continue to neglect and look down upon their customer base.
Actually, the grass isn’t greener on the other side, much of your complaints can be applied to most other gaming companies these days. Personally I can say that my experience with Anet’s communication is still leagues above Bioware/EA and Cryptic/Perfect World’s.
Honestly don’t know what you expect, this is typical to every major update for all games (can’t really comment on communities outside games, but I imagine the sports communities must get pretty vile during their seasons), not just MMOs. If you were to use this as a metric to judge the entire community then you might as well give up and get off the internet forever, because that means every online community is utterly terrible.
Now I’m not saying this is particularly acceptable or laudable behavior, but consider for a moment what you’re doing: you’re basically bashing the community because you didn’t like their behavior over the past week and basically ignoring their behavior the rest of the time, how does that make you any better than the people bashing Anet for the mistakes they made in the update while ignoring all the good things they did the rest of the time?
The only two skins I can think of that unique to the personal story are the Studded Mask (level 14 story) and Studded Shoulders (level 22 story) for Adventurer professions, because they don’t drop anywhere else and you can’t craft them in PvP anymore.
When I see a uniquely named weapon like Belladona or Mjölnir I want to be absolutely sure that it’s attributes are actually the same as advertised by default. I don’t want to deal with who knows how many stat combinations hidden behind a common skin for a weapon which is potentially not even in the same rarity category.
I personally hope ANet sticks to the current system because I think that a week or two from now everyone will forget about their renamed weapons and realize that having a clear distinction between a real weapon and a knockoff is important in terms of reducing complexity.
That’s what the white “Transmuted: <weapon name>” text in the description is for and your scenario of knockoff unique items is irrelevant because general practice is to transmute appearances to items with equivalent or better stats, but generic names. You’re advocating everyone gets punished because the minority with an excess of transmutation charges might slap high level skins on low level gear.
You know what would be a really simple solution to this would be?
Change the defend events to include the world boss.
World boss has to come from somewhere, right? Why should a temple fall to a bunch of minions and suddenly have a boss pop up out of nowhere? The invasion should be lead by a boss who then takes up residence in his/her new digs, atop a throne of dead defenders. People get to fight the world boss regardless of whether the temple is contested or not, defend missions actually become difficult, and the boss’ presence is now explained. It’s a win-win-win!
You can skip the warrior too, their starting armors aren’t unique to character creation and can be acquired as drops.
Something worth mentioning is that the Studded Mask and Studded Shoulders are currently only available as personal story rewards (level 14 and level 22 stories respectively) for Adventurer professions.
The “Upgrade extractor” is still available in the Gem Store (TP). Better than the stones because it leaves the item and upgrade intact (but separate). Or is that just an oversight on ANET’s part?
It’s single use and costs 250 gems. Unless you’re try to extract an expensive infusion, rune, or sigil worth more than 25g the extractor is not a practical option.
Well, they did disable the BL armor merchant due to some issue, perhaps it’s been giving out more tonics than people were supposed to get?
Additional filters for armor weight would be very welcome indeed.
The point I’m trying to put across is;
The announcement is vague and non concise or simply not specific enough, e.g " till that time ", " before that happens " etc. Even as late as 20th March, there was no definite mention about the cut off time to use up Glory pts.
From the second blog post:
This post is to let you know that glory will no longer be awarded as of a maintenance build that is currently planned for March 18.
At that time we will also be removing all existing random reward chests from PvP. This means that all rank reward vendors will be removed and we will no longer be rewarding bonus chests for winning Solo and Team Arena matches. The bonus rank points that were awarded in these chests will become part of the end of match reward.
The glory vendor that was introduced in the December 10 build will remain until the new reward system is released in a later update so you’ll have an avenue to spend your existing glory, but we will be removing the Mystery Coffer from his selection of wares.
Seems like pretty clear communication to me, the cutoff period for Glory as a currency was March 18th, everything after than until April 15th was just a grace period for people who hadn’t spent all their Glory yet. There was nothing else you could do with Glory other than finish spending it once it stopped being awarded, so why did you hang onto yours?
If you were hoping they were going to announce some sort of conversion or compensation for unspent Glory then that would be an error on your assumption, because none of the announcements about the subject suggested there was going to be any additional information; it was simply “we’re retiring it” and “spend it while you can”, no “stay tuned for further updates on Glory” at all.
It was a fairly hot topic in mapchat for at least a month after the announcement with people frequently reminding others to spend their glory before it went away. It’s pretty easy to miss if you took a break from the game in February.
Just a suggestion for Wardrobe UI improvement: it would be much less clunky if it was more like the Skills and Trait tab, where it’s just a single click to switch between Slot Skills, Weapon Skills, and Traits, rather than the current setup of having to go back to the previous menu every time you want to switch between Equipment, Wardrobe, and Dyes. Something like the quick mockup below:
It’s a topic that’s been brought up a few times in the General Discussions forum, we really do need Karma, WvW, Order, and Cultural gear to become salvageable or for the Upgrade Extractor to come down to a reasonable price.
That aside, I rather miss GW1’s system where the character’s background changes depending on where they logged out. I know the thumbnail’s background changes, but that’s not nearly as atmospheric.
They don’t need to bring back the holy trinity, they just need to stop punishing people who want to invest in healing or tanking while making alternatives just as appealing.
I’ve seen other MMOs, typically ones that sport class-free systems, achieve this simply by dint of not having fixed classes with fixed skill sets; people are more willing to experiment, they see others with non-trinity builds perform just as well and give it a try because it sounds fun. Even if one or two metas rise to the top, nobody demands them for dungeon runs (though that’s also related to better dungeon and encounter designs), so new players don’t feel punished for experimenting.
In short, stop nerfing zerk, buff everything else, and make dungeons have challenges that don’t come with stupidly massive HP pools and predictable attacks that can be mitigated with a single dodge (which can then be recharged with more critical hits).
(edited by Pandaman.4758)
They really should make WvW, Order, Cultural, and Karma armors salvageable, it makes no sense for them to be non-salvageable and is rather punitive toward players who slot expensive (to them, not everyone has 10k gold in their wallets yet) runes into them.
I’m in the middle of a guild rush at the moment, but a guildie’s client has crashed six times and I suddenly started crashing (on my third time now) as well. Never happened before, something up with the megaserver system?
Edit: and a third guildie crashed four times. 13 times between us within ten minutes.
(edited by Pandaman.4758)
From what I’ve read, that’s not possible because of a decision they made early in the design regarding how armors will be modeled for each weight class (where the seams are, basically); so if they want to make armor weights freely transmutable across weight classes, they would need to remodel every armor in the game two more times.
It’s pretty disappointing and I’m not even sure how they benefited from such a decision, but it is what it is.
Can I have your stuff then?
Not that this really makes any difference, but it’s actually a 10 point difference in strength, not 20. All the old rune sets provided 25 with one rune, 50 with three, and 90 with five for a total of 165 in their main stat, not 155.
As much as I love free classing (had great fun playing with builds in Champions Online, I wound up with 36 characters in that game, each with different builds and roles), I’m afraid that’s way too much of an overhaul for GW2 to ever happen; not only does it involve redoing the entire class system, but it will also require armors to be redone into a single weight class (unless they make armor training a skill), which won’t happen either due to technical limitations.
Logged on to see the changes with the wardrobe.
Just noticed all the living story skins (eg. Toy weapon skins, Holographic Dragon Wing Cover, etc), which I converted into PVP skins (ie. before the wardrobe changes) have now disappeared.
I guess they just want us to regrind them.
Nice.
Unless it’s a bug, those skins should unlock the moment you go into the Hearts of the Mists. I forgot to do that as well and was wondering where all my PvP unlocks were until I remembered the patch notes mentioning that.
To get the best appearance results every piece of town clothing would have to be remodeled to match the seams of each armor weight class, otherwise you’ll get annoying bugs like invisible body parts or flickering skin (from having two skin textures overlapping), so it’s understandable why they didn’t want to do that.
What I don’t understand, however, is why they couldn’t just keep the old town clothes system and recode it to simply change the appearance without disabling combat. That would achieve the same functionality of the Outfits system without destroying mix-n-match.
It was commented on in an earlier topic and someone replied they were still getting personality experience from interactions, so it might have been a UI oversight that accidentally covered it…
Or it could have been deliberate, given it was basically an unsupported feature that didn’t influence how you interacted with NPCs (no difference between a max Charm and max Ferocity character using Ferocity dialogue options as far as I could tell) or contribute to the PvX experience. Kinda like how town clothes were and we know how that ended.
Well, you can read all his posts. He explains it multiple times.
I see explanations why they abandoned the old town clothes system (didn’t have much support and didn’t contribute to the PvX experience) and couldn’t just convert them to armor skins (each weight class has different “seams” on the model, to make one piece of town clothing a skin for all three weight classes they would need to remodel it three times), but Mr. Johnson says absolutely nothing about why some were made outfits while others were made tonics.
If it was explained it was either by someone else or his post was made in a topic that has been deleted, because it’s not in any of his post history for the past six months.
Boy, makes me glad I grabbed my set of Melandru runes at around 6g 30s when I realized this would happen… though now I’m tempted to salvage my armor just to sell the runes if they hit the 25~28g range I expect them to.
Hot diggity dog, with that kind of regeneration I can finally solo an unconscious skritt!
I already made a topic about this, but I guess I should’ve posted in here instead:
They new wardrobe system is great, but it has inadvertently (or perhaps deliberately) removed the only affordable method of extracting runes from otherwise unsalvageable temple karma armor. Previously we could transmute the rune into a set of armor that can be salvaged, then salvage that to get the rune, which contributed to the 6g~7g price tag of most temple runes we see on the market today; now, however, the only option is to buy a single use upgrade extractor for 250 gems (at the time of this post that would cost a whopping 28g), so once the current supply of runes run out we’re going to see the price quadruple (if anyone bothers extracting and selling it at all, that is).
Please either make karma armor salvageable or slash the price of upgrade extractors to something reasonable like 30 gems (5 for 150 gems, same pricing as transmutation charges).
It will only unlock the piece of armor you purchase, so if you want full sets of Vigil light, medium, and heavy, you will have to buy all 18 pieces.