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Progression - Living learning characters

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Pandaman.4758

Ultima Online was like that, everybody copied Everquest instead.

Why can't we trade players face-to-face?

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Pandaman.4758

who cares about scams? It all makes game more immersive and alive.

No, you see, for it to be truly immersive you have to be able to catch the guy who scammed you and take your money/property back after PKing them, but since open world PvP and looting players isn’t a thing in GW2 there is no ability to get justice for yourself. Also since there’s no naming/shaming allowed, there’s no way for the community to police itself either.

What you’re advocating is simple cowardice, the ability to scam without fear of repercussions. Congratulations on being a massive hypocrite.

look here, I’m not into scamming people around, but I do like negotiation, I think it’s important skill to have in real life, so it’s great when it can happen in game too.
You are a bit too much concentrated around “scamming” part of one-to-one trade, that is ridiculous.

Didn’t say you’re scamming, I’m saying your crying about people being weak and talking about how the game shouldn’t prevent scamming is hypocritical because, as the game is currently set up, only one party bears any risk in a scam.

Want a game where people have to deal with risks? Both sides need to bear the risk then. A trader needs to deal with the risk of being scammed, a scammer needs to deal with the risk of being punished (either by the person they scammed or the community), but the latter isn’t possible in this game, so you’ll just have to deal with the former not being allowed either.

And of course I’m focused on the scamming part of the problem, this is the internet, anonymity fuels behavior in people that they wouldn’t dare do in real life. You’re being naive if you don’t think it would be a problem.

Also, you are being scammed in the real life all the time, so what’s the deal with you all?
You don’t even know you are being scammed.

And for all this people who tell me I should take it easy cuz it’s the game…what the kitten kitten little kitten?
I’m not playing this game, I’m not playing games at all the way I had before, here and there gw1 and csgo.
I’ve just finished college and my field is in marketing and economics as it is.
I’m free to say my opinions, but you saying this nonsense….what the kitten kitten big kitten kittenly, makes you funny and totally trollish cuz there is no argument in that part, you just want create some reactions that I do not care of.

Look at it this way: as someone in marketing, do you think it would be appropriate for you to write to a client the same way you’re posting now? No? So why aren’t you writing in a proper, mediated fashion on the forums as it’s also an important skill to have in real life?

Could it be that there’s just some aspect of real life that you don’t want to deal with while gaming?

Why can't we trade players face-to-face?

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Posted by: Pandaman.4758

Pandaman.4758

who cares about scams? It all makes game more immersive and alive.

No, you see, for it to be truly immersive you have to be able to catch the guy who scammed you and take your money/property back after PKing them, but since open world PvP and looting players isn’t a thing in GW2 there is no ability to get justice for yourself. Also since there’s no naming/shaming allowed, there’s no way for the community to police itself either.

What you’re advocating is simple cowardice, the ability to scam without fear of repercussions. Congratulations on being a massive hypocrite.

Why can't we trade players face-to-face?

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Pandaman.4758

Why can’t I have something risk and fee-free? Why am I not allowed to have that as the player? What’s wrong with giving me the possibility?

Because trade systems across nearly all MMO’s suffer the risk of scams. THe trading post does not.

How the hell do you get scammed in a trade where you have to confirm?

Well, from previous MMOs I’ve seen everything from exploiting lag (people pull the item from the trade box right before hitting Offer, or they rapidly move the item in and out of the box, and that causes the other side to see the item is in the trade window when they hit Accept), to exploiting stupidity (“Just give me the money now and I’ll grab the item from my bank to send to you”), to exploiting design flaws (entering negative money values, bait and switching with a cheaper item that happens to have the exact same inventory icon, jumping between players when they’re trying to trade in the hopes of accidentally having someone open the trade window with you instead, using the trade window to dupe items, etc.).

Even if the developer manages to patch every exploit, someone might just make a third party app to manipulate trade windows to allow the above. You can’t say that’s not possible, because after three years ANet still isn’t able to prevent people from hooking teleport hacks into the client, it’s pretty much guaranteed the wouldn’t be able to prevent the same for any player-to-player trade window from being similarly hacked.

Glass cannon strategy: exploit?

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Pandaman.4758

The thing is, I’m betting that when the bad guy tags you it counts as well (as it should). It would be hard to go through an entire boss battle and never get hit just for a test.

It doesn’t and it shouldn’t. We’ve already had enough problems with people exploiting Retaliation builds to get credit at events while they AFK, we don’t need a system that can exploited for credit simply by AFKing at the right spot.

Why are the boss trophies RNG?

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Pandaman.4758

Right, I understand basic MMO design, but that goal, with the bosses anyway, is already met by the personal loot. As far as i can tell the upgradable trophies seem to be designed as kill counters, just like the achievements that track kills, or the achievements that track wins, or towers defended, etc.

As a guild trophy system it’s a great design… expect for the part where its an RNG drop and thus not a reliable kill counter.

Rather than being a kill counter, I think it’s just the next level of time sink intended for veterans who already got all the personal loot they want from the world boss events. If you’re a player who is done with the Wardrobe Wars endgame, then ANet wants you to engage in Interior Decorator Wars instead.

Glass cannon strategy: exploit?

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Pandaman.4758

When forum posters complained about players lying dead rather than waypointing Anet commented that their dynamic scaling paid attention to active participation, not just proximity to the encounter. Supposedly, dead and/or AFK characters do not continue to affect encounter scaling.

That may be (I actually believe you are correct).

The problem is the people who believe the opposite, and plan on waypointing out if they die. That’s what I’m calling an exploit.

That’s an untrue claim, by the way. Events most definitely do not scale on active participants alone, anyone who has had to deal with upscaled mobs at Vinewrath because of AFKers (or had to blow up the gate at Taidha, or had to carry leechers back in LS1, or wanted to spawn 12 champs at the Krait Lab event in Sparkfly Fen, etc. etc.) can tell you as much.

Anyone who claims otherwise is simply mistaken and should pay attention to how the game actually works rather than vague recollections of statements that might have been made in the past.

Sick of the Gem Store

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Pandaman.4758

A long time ago in a galaxy far, far away…
Game designers used to spend all of their time making a great game. They also made enough money by charging around fifty bucks for said game. You could buy this game, take it home and play it as much as you wanted. This is when gaming was great, because the designers were just making a great game. Not designing a game to milk the customers out of every dime they can.

That’s still true for single player games (except it’s $60 now) for the most part, unless you’re dealing with an EA product that tries to milk you with microtransactions or Day 0 DLCs.

You’re being massively disingenuous if you’re trying to apply this standard to MMOs though, because MMOs have always tried to squeeze money out of you. The optional cash shop full of cosmetic and convenience items is better than pay-to-win cash shops and mandatory subscriptions.

Looking for the right Back piece

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Pandaman.4758

Sinister backpieces do not exist, but Rabid do. You can make the Tome of the Rubicon or the Endless Quiver, both of which have fixed Rabid stats; any of the selectable stats backpieces (such as the Bough of Melandru, Chaos of Lyssa, Light of Dwayna, Shadow of Grenth, Mawdrey, Temptered Spinal Blades, to name a few) also have Rabid as an option, but they’re generally more expensive and time consuming to make.

Sick of the Gem Store

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Pandaman.4758

Well a better game means more people who will buy the game or stay with the game to buy expansions. Also the content we got for the price of the expansion was quite scarce. Comparing it to the core game that is. So the demands I’m asking aren’t too out of place if you take that into consideration.

Well, problem with that idea is that it simply won’t do anything to increase new purchases of the game. I’m sure you can agree that when we look at games, we never pick through the wiki of the games we’re interested in to see exactly how grindy the quests are or what kind of rewards we get from it – we just look at the art, maybe watch some videos on what the character generation and combat is like, and maybe drink the Kool Aid when reading what he developers want us to think they’re trying to deliver.

So for someone looking to pick up GW2, announcing that gem store items are now in-game rewards would be completely meaningless to them, because they haven’t even gotten to the stage where it’s even a concern to them.

As for the effect on existing players, I don’t think it would be a positive one. On one hand you’ll have a bunch of players who did buy the outfits/wings/skins with money demanding refunds (which they probably won’t get), while on the other hand it’ll make a bunch of people who weren’t planning on giving ANet money for the goods happy. To put it crudely, cheesing off the customers who are more liberal with their credit cards to make the more frugal of us happy seems like a really bad way to make money.

While I agree that the expansion was overpriced, that’s a boat that already sailed last year when ANet threw in a character slot for pre-purchasers. It’s an issue we can still gripe about, but not really something we can demand compensation for anymore.

Sick of the Gem Store

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Pandaman.4758

You acknowledge that ANet needs the gem store to generate revenue, but then suggest they basically gut their store of those very items that (presumably, given they’re the items that get the most additions) generate the most revenue.

I’m not sure how this would benefit us, as players, in the long run.

Glass cannon strategy: exploit?

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Pandaman.4758

They do this because the claim is that the dead person counts against the scaling, but as soon as the dead person WPs out, the creature scales down to the now-smaller number of characters. IF they are correct, then we’re in what I call an exploit.

Events don’t downscale immediately after someone waypoints, it takes a couple of minutes for the change to kick in because it really would be an exploit if people could cheese easy completion by tagging for credit and running away to lower the scaling.

When you’re asked to waypoint when fully dead, you aren’t making the event easier, you’re just not adding to the difficulty because there’s a massive risk involved in rezzing people (you can’t dodge when rezzing and mobs prioritize attacking rezzers); the people at the event are still working on the upscaled event without you contributing DPS, but the difference is you’re not actively taking someone else’s DPS away from the event by forcing them to rez you.

I wouldn’t consider it an exploit any more than dropping a portal before you make a risky jump in a jumping puzzle; you haven’t made anything easier, you’re just trying to limit your frustration.

You Can't Keep Forcing 1 Hour Restarts!

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Pandaman.4758

Reason 4568 why Meta Map Timers are a piece of kitten…

You may be pleased to know that on Friday’s livestream Colin acknowledged that the timers and 2 hour metas were not suited to the design desire to have this be a game you can play for just a short while and progress. They are looking into fixes for that, perhaps as early as the Spring Update in a few months, while trying not to lose the good parts of HoT metas.

Wish that was something they realized during the design phase and not months after it went live.

Dragon Ball *volunteering*

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Pandaman.4758

Didn’t work in Snowball Mayhem either, isn’t it grand to have a victory snatched away from you because someone else ragequit or DC’d?

At least the new backpieces look hideous, I would’ve been doubly disappointed if I actually wanted to be able to buy extra envelopes to play the RNG slot machine.

You Can't Keep Forcing 1 Hour Restarts!

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Pandaman.4758

I would rather see the meta redesigned to only take one hour so it would fit within one hour forced restarts than see ANet give up on ever patching the game ever again (because it’s always going to inconvenience somebody whenever it patches).

GW2 npc romance storyline

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Pandaman.4758

This reminds me of watching the trailers for a bad movie – all the best moments distilled into a single minute to make you think it might be a good movie.

It’s relatively easy to write single, powerful moments in a relationship between two characters, particularly when it leaves the readers to fill in all the gaps with their imagination. That stops being true once you throw the player into the mix, because every choice ultimately winds up feeling shallow or forced if it doesn’t live up to the player’s expectations; worse yet, having a terrible buildup ruins those moments that were intended to be the highlights.

Sigil of Transference

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Pandaman.4758

That would mean the filter is bugged, those aren’t outgoing healing because they don’t heal anyone except you.

Can I destroy the Nuhoch Warbler now?

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Pandaman.4758

It’s used in the hidden event “Annoy Everyone Around the Lion’s Arch Bank”, do with it what you will.

So, I went to check Blade & Soul

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Pandaman.4758

Unfortunately this post is going to be deleted for not being about GW2, but interesting to hear about the stability problem. I assume you have to reboot the computer every time it crashes because it refuses to start up again, right?

Why are the boss trophies RNG?

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Pandaman.4758

The same reason why any reward is on a RNG: to waste your time.

No MMO is designed to reward you for your effort, they’re all designed to distract you with the endless repetition of one activity or another to buy the developers time to make new content (or take a vacation because they burned themselves out trying to crank out content at breakneck speeds).

Alternatively, if you want a negative spin on it, the longer a game can make you play, the less likely you are to leave and the more likely you are to spend money on it, be it another month’s worth of subscription fees or the latest shiny from the cash shop.

Either way, ’tis the nature of the time sink.

Why must I re-enter UID/password

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Pandaman.4758

It looks like it was a bug that was introduced a few patches ago. If you log out or close the client to patch then your ID, password, and launcher options all remain, but if you let the game close the client for you (changing maps, timer running out) it’ll wipe those.

Shatterer Meta Achievement Problems?

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Pandaman.4758

It’s likely the old “didn’t tag it enough to get credit” problem. Try running in a full party to improve your chances, because right now everybody is trying to get the achievement and unless you’re one of the first handful of people to actually deal damage, you’re not going to get it.

I wish I could Fly

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Pandaman.4758

Way Masteries work is that the experience doesn’t automatically teach you anything, it just unlocks that tier so you can spend Mastery points (which are like Hero Points, but specifically for Masteries) to actually learn it. You’ll need to run around and pick up some Mastery points scattered around each maps/locked behind Story achievements.

Guild Hall donating table

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Pandaman.4758

It would also be nice if the Treasurer hides donations that are already completed or lets you sort by completion percentage so we can tell what still needs donating at a glance.

"Gall-uhm" and "Wivv-urn"

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Pandaman.4758

It’s fine that things change, but not all change is good, so why excuse a matter like this as an acceptable evolution of the language simply because it’s (supposedly) popular?

"Gall-uhm" and "Wivv-urn"

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Pandaman.4758

It’s pronounced ‘gall-uhm’ and ‘wiv-urn’ now because that is how it is pronounced by people now.

Who are these people you speak of, by the way? Prior to this thread I didn’t know anyone was pronouncing “o” as “a” and “y” and “i”, so is it really that widespread to warrant defending, much less consider it as an evolution of the language?

On that note, should we accept “gaurd” is an acceptable variation of “guard” because people have trouble with that as well?

"Gall-uhm" and "Wivv-urn"

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Pandaman.4758

tl;dr be careful when stating that there is only one way to pronounce the name of a mythological creature. (Plus: that’s just for English.)

Those aren’t different pronunciations though, if you refer to the pronunciation key it’s just different ways to represent how it’s pronounced.

Just look up the tomato entry to see how they explain different pronunciations.

(edited by Pandaman.4758)

Evil of HoT: Map resets.

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Pandaman.4758

For some reason sometimes if you ignore the map closure notice and don’t jump maps the map wont close.

After seeing this behavior in the Wintersday JP, I suspect what happened is that the server tried to merge you into a map that capped, found that it couldn’t, and cancelled the map closure instead of moving down the list of populated maps.

Maybe Anet should stop spending on Esports

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Pandaman.4758

At the end of the day, ANet’s a business. If the eSports investment really is doing that badly, then they’ll cut it; that they haven’t yet either means they’re seeing growth that justifies continued investment or it’s doing much better than you think it is.

Latency issues unplayable for OCX

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Pandaman.4758

Have you tried using the other client port? There as some issues on GW2’s side (to this day I still can’t get into a keg toss activity that doesn’t have constant 4k spikes in ping), but I’ve found that local ISPs will throttle the default port (6112) for international game traffic during prime time hours.

Try making a shortcut to the GW2 launcher and add “-clientport 80” (without quotes) to the end of the target; port 80 is the standard port for HTTP traffic, which ISP’s can’t throttle because they’d lose customers faster than dodgy router drops packets if they do.

A concern that’s been raised before is that port 80 isn’t secure and your packets can theoretically be intercepted, so there’s that to think about.

"Taken" names

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Pandaman.4758

I’d rather see a hundred ‘Naruto’ running around than some stupid crap like ‘Xx Naruto Xx’ or ‘III Naruto III’. Because it looks stupid when people do that.

You’re going to see that anyway, even in games that don’t lock out names on a first-come-first-served basis have names like that and seemingly in the same quantities.

"Taken" names

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Pandaman.4758

It’s a little tedious, but still possible to get good, thematically-appropriate names. I made seven new characters after this last character slot sale (two asura, two sylvari, a norn, human, and charr) and was able to give them all decent names without resorting to accent marks.

Only problem I had was if I tried too many names too quickly, I would start getting a “you’ve tried too many names” error and would have to restart character creation.

Could Custom Weapon Skins be a thing?

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Pandaman.4758

If it’s a mix and match system (pick a blade, pick a crossguard, pick a grip, and pick a pommel), then the designs we’d have access to would be limited. We wouldn’t be able to customize weapons that have a “flowing” design (like the tempest skins).

If it’s an actual, Second Life-style of “submit your own 3D art assets” then that would be horrible for load times and quality as well (unless you really want to see someone prancing about with a literal phallic symbol).

Shared Inventory Slot Feedback [merged]

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Pandaman.4758

Initially had a wall o’ text reply, but on second thought I highly doubt you’ll do anything but "tl;dr’ it (especially since by this point I’ll just be repeating myself), so:

You’re right, I consider trying to dismiss people’s opinions as a mental disorder worse than questioning the integrity of your character (not once did I say you weren’t entitled to your opinion, I’ll note, I just tried to get you to see how people do see value in it and aren’t “trolling”). I dunno, maybe you just don’t get that. Maybe you’re the kind of person who thoughtlessly throws out snide remarks and honestly gets hurt and surprised when the favor’s returned.

Post-purchase rationalization is not a mental disorder(at least not how you are implying) it’s a cognitive bias.

Are you serious? “Stockholm Syndrome” is categorized as a psychological disorder. Absolutely nowhere in this world is it considered a “cognitive bias”, except perhaps the space immediately surrounding you. That’s as dumb as trying to claim PTSD is a “cognitive bias”.

You didn’t start out saying “oh, people are only justifying their purchases”, you opened with “maybe people are trolling”, then openly questioned the mental state of anyone who didn’t share your opinion. If you can’t understand what’s wrong about that, then I see why you can’t understand anything else.

(edited by Pandaman.4758)

Very Small Guilds Love

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Pandaman.4758

As it was pointed out before, if guild halls scaled to number of members that could be exploited by large guilds to just dump materials into the bank, kick everyone out, upgrade, then reinvite them back in (a secondary guild can be set up to maintain communication between all guild members).

That aside, if your guild leaders are the only ones who can decorate, that’s your guild leader’s fault. There’s an option in ranks to set whether or not that rank can decorate, ask them to enable it for other ranks as well.

KDB Daewoo: sales warning for HoT

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Pandaman.4758

Normally I’d argue that investment companies routinely have unrealistic expectations about software and related sales, but then I just keep thinking back to that anemic three day sale they had for Christmas/New Years.

Name the Sea Dragon competition!

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Pandaman.4758

Godzilla.

Fancy asura cannons vs. atomic breath sounds like it would be fun to watch.

Poly-luminescent Undulating Refractor

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Pandaman.4758

That’s just an exotic backpiece, isn’kitten You can use a black lion salvage kit (100% success rate on salvaging upgrades) instead, which is cheaper in terms of gems per use, and you can use the gold you save to just craft another exotic backpiece.

Blade n Soul a threat to GW2?

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Pandaman.4758

I tried it out, the character creation system is awesome, loved the style and detail of the game’s graphics, was even okay with the outfits system (which lets you mix and match head gear, body outfit, and two accessories), chain attack system was a neat idea, and they seem to have invested a lot more thought into how the PvP system can be presented to audiences.

Is it a threat to GW2 though? Maybe not so much. Do you like bots? Because BnS is going to be swarmed to death by it. The devs decided to rely on GameGuard for their anti-cheat protection, which is stupid because it’s an absolutely terrible and useless program that:

  • Constantly scans your ram whenever something changes (which includes when the program it’s “protecting” loads new assets) to try and look for patterns that match known cheating programs, so it bogs down your system.
  • Doesn’t allow a second instance of the client to run, but doesn’t recognize if the client crashes, so every time you crash or get a black screen because your connection timed out you have to reboot your computer to start playing again.
  • Is easily bypassed by a fundamental flaw in its design that allows cheaters to reroute update requests to a private server, thereby keeping GameGuard permanently out of date and unable to detect new cheating programs.

It’s impossible to fully prevent cheating, but GameGuard steps down the game by pretending to work. Every single game “protected” by GameGuard seems to have quarterly mass bot banning posts by the devs, that alone should tell you how useful this abortive failure of a program is.

And, yes, I’m extremely salty about BnS using GG because I really enjoyed what I did get to see. Oh well, Kingdom Under Fire 2 will be using a different third party anti-cheat program (Xigncode), which also happens to be the same anti-cheat that BDO will be using. Hopefully it’s not as useless.

Shared Inventory Slot Feedback [merged]

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Pandaman.4758

And the guy going on about 18 character slots, how much did those cost too- as anyone who might want to follow your method needs those slots, then needs to move all those toons to the right spots, then needs to be able to farm 3 flax spots, log in, log out, to next toon and start next one all in less than a minute. Not to mention levelling 18 toons to 80 to reach the spots and buying flax farming picks- did you factor those in too?

My comment on getting it for free with 18 characters was only intended to mock someone who is too belligerent to accept other opinions are valid and bullheaded to accept that they don’t have to pay the full price, sorry if you thought I was using my situation as an example of an earlier claim, but I wasn’t.

That being said, I bought extra slots on sales and supplemented with gold, so I can’t give you an exact amount, but four of them were on 50% sales, two for full price (came with HoT pre-sale), and the remaining seven were in that last 20% sale (waited a year for that, was a bit disappointed in the sale); so that’s a minimum of $20 plus another 6,080 gems, of which maybe half was purchased with gold, over the course of two years. Roughly $58 in two years then?

Pact Commanders Race

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Pandaman.4758

I agree about the jarring inconsistency. When Taimi was thoroughly patronisingly explaining to my Asura main what frequency modulation meant, I really wanted a “They don’t hand out Snaff Prizes like sweets, kid!” dialogue option.

Then, a bit later, Taimi says to that Charr scientist/engineer that ‘I’ didn’t need to be talked down to, since ‘I’ was a Snaff Prize winner, don’tchaknow….

GW2 gets lots of things right, but story telling ain’t one of ’em.

There was also that moment in LS2 when you discover Scarlet’s lab in Dry Top where Taimi talks about co-authoring a paper with you (if you were an Asura), but then treats you like a bookah in the next few chapters.

If there’s something that ANet’s really consistent with, it’s being inconsistent.

Shared Inventory Slot Feedback [merged]

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Pandaman.4758

you do have buyers Stockholm Syndrome, it’s not an insult the way you insult people. It’s really plain that the price of 5 slots isn’t worth 2/3 of HoT. There is no way to twist the logic to fit that unless you illogically rationalize your purchase.

I had to laugh about the thought that buyers could have a kind of “Stockholm Syndrome” but then I found out that it really exists:
https://en.wikipedia.org/wiki/Post-purchase_rationalization

I think, you are right.

And if you actually read what I’ve been writing you would realize he’s wrong (hint: haven’t bought it yet, have recognized it can appear to be of poor value if viewed a certain way).

Pact Commanders Race

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Pandaman.4758

If you’re going to argue canonical race for the Pact Commander, go do the Season 1 recap and watch the video that shows Scarlet Briar’s end.

Who does it show stomping that violent little shrub as the Pact Commander? Female norn.

/thread

Shared Inventory Slot Feedback [merged]

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Pandaman.4758

This made me laugh. You’re going to spend 30 minutes a day for two months (you’re not able to log in 18 toons and pick up flax and sell it in 20 minutes – the flax point does move a bit) just to earn $35. That’s around $1 an hour. What a waste of a life that sounds like- although I admire your dedication. And your flax price seems high- 3 per toon= 54 per day, you saying 5g a day, flax = 9.5 to 10 silver each?

Compared to the price of entire games, these slots are expensive- basically about the same price as the expansion should have been.

No, that’s assuming an average of 7.4s, straight up selling and not listing, for 400g at the end of two months, which should also see a decline in the gem exchange to around 60~63g per 400 gems (420~441 gold for 2800 gems). Of course, that’s also assuming ANet doesn’t release anything by the end of that period that causes another spike in gem prices.

Edit: looked at the TP again and apparently I mixed up the 7.4g I was getting for a full stack of flax with. Given the actual sale value is actually 3s, that extends the time to 4 months.

That aside, dedication? Waste of life? Do you even know what flax farming involves? You move forward a little and spam F, deposit materials, switch characters, and repeat. That’s an activity you can do while watching TV; unless you’re a workaholic who can’t stand any activity other than making money at work, I don’t see how you can make such a claim with a straight face.

Compared to the price of the full game, everything on the gem store is overpriced. The mechanism which allows us to mitigate that price is the gem exchange (granted it’s also the reason why gem store prices are so high), but you people just doggedly refuse to accept that and instead insist on complaining about the price as if cash is the only option. By that logic you should be flipping your lid at the price of rare skins because of how much real money it would cost to get them.

Do you?

Yeah, Pandaman is really trying to rationalize that purchase. It seems he’s also using the false “it’s so easy to get gold from casual play” argument by overstating the value of flax, Underestimating the amount of time required & acting like having 18 character slots & is normal or free. & ultimately hides behind the “whiny & cheap” jabs … Lots of rationalizations & insults.

If you go to the flax farm in Verdant brink, you can average around 12 flax per character, which would be 70s if you immediately sell on the TP (selling fee figured in). Park five characters there and in six minutes you can start the day with 3.5g. Unless you WvW exclusively, you shouldn’t have a hard time making 1.5g in your remaining play time.

And don’t be a hypocrite, you’re the one who started throwing around “Stockholm Syndrome” at anyone who doesn’t share your opinion.

Luckily my job is awesome & I often spend nights working rather than playing games, but that’s besides the point because it’s still effort. In a world where games are about $60 (many are $30 nowadays), $10 for an inventory slot is laughable. It basically just makes the UI experience what it should have been. At that cost Pandaman must think every videogame that comes out is a mind-blowing deal. Heck, you can pay $10 -$15 a month in most MMOs & they don’t even lock the rewards behind gambling! You can actually PLAY to get them!

Again, this is not a cash-only store. You can mitigate or completely eliminate the cost with the gold you get from playing, which means, to quote: “You can actually PLAY to get them!”

It would be a mind-blowing deal if I could pay for every video game just by playing them though.

Pandaman, you do have buyers Stockholm Syndrome, it’s not an insult the way you insult people. It’s really plain that the price of 5 slots isn’t worth 2/3 of HoT. There is no way to twist the logic to fit that unless you illogically rationalize your purchase.

You’re right, I consider trying to dismiss people’s opinions as a mental disorder worse than questioning the integrity of your character (not once did I say you weren’t entitled to your opinion, I’ll note, I just tried to get you to see how people do see value in it and aren’t “trolling”). I dunno, maybe you just don’t get that. Maybe you’re the kind of person who thoughtlessly throws out snide remarks and honestly gets hurt and surprised when the favor’s returned.

That aside, you don’t see value in the slots? I think that’s perfectly valid. You’re free to see it as a service that just removes the small inconvenience of bank swapping (this is the third time I’ve mentioned this). It’s also perfectly valid that people see the slots as a way to multiply the value of other gemstore items across all their characters, which makes it an excellent value to them at the current price.

Just because they like it doesn’t justify you accusing them of having a mental disorder, similarly just because you don’t like it doesn’t make you whiny, cheap, and impatient; demanding that ANet change its pricing, refusing to accept there’s an alternative to mitigate/elminate the cost, and insulting people who don’t share your opinion does make you that, however.

(edited by Pandaman.4758)

[Suggestion] Falling damages reduction

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Posted by: Pandaman.4758

Pandaman.4758

Fall damage reduction should have been merged with passive speed boost or CC resistance traits, really. No need for the AoE damage from falling part of the trait.

I mean, really, does anyone outside of WvW gate defenders even have use for the AoE damage? Does anyone in the HoT maps deliberately close their gliders early to trigger the falling AoE on mobs?

am i doing this wrong skin's

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Posted by: Pandaman.4758

Pandaman.4758

Because that’s not mage armor? That’s literally a retexture of the Mist Walker medium armor. It’s a leather coat that’s on fire. Medium classes wear leather coats.

Yes, it’s a shame that ANet designed the game to have fixed armor weights, it’s a technical limitation they they imposed upon themselves that they can’t easily undo. At this point in the game’s lifespan we should probably give up on them ever addressing it and hope they don’t repeat this mistake in GW3.

Shared Inventory Slot Feedback [merged]

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Posted by: Pandaman.4758

Pandaman.4758

If you don’t see the value of a 700 (or 560) gem item giving you the same benefits as buying an 800 gem item for every single character

Dear Pandaman.4758

Why would i buy multiple salvage kits or gathering tools for (lets say i have 10 chars),when everything can be shared via bank?

Oh,i see it now!Revelation!

Guild Wars 2 is serious business.Enter pvp lobby" is out of question.No time for joking around with sharing things via bank.No time for that kind of stuff,there’s Raids and Jumping Puzzle’s to be done.

I’m confused, did you have a stroke whilst in the middle of reading my post and miss everything else after it or just have poor reading comprehension?

If you don’t see the value of a 700 (or 560) gem item giving you the same benefits as buying an 800 gem item for every single character, then you’re free not to. You can see it as a 700 gem item that simply removes the minor inconvenience of swapping items through the bank. I said as much before.

Let’s review:

  • I didn’t say anyone has to buy multiple kits or tools.
  • I didn’t say people can’t swap items through the bank.
  • I said that it has amazing value for people who do want multiple kits and tools.
  • I said that swapping items through the bank is a minor inconvenience, which should have implied that I recognize why people wouldn’t see value in the slot if they thought like that.
  • I didn’t say anyone has to buy the slots.

Does that make things any clearer to you?

Shared Inventory Slot Feedback [merged]

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Posted by: Pandaman.4758

Pandaman.4758

Hahah, so spending way more hours grinding gold than it takes to earn an equivalent amount at work is common sense?

It’s trivial to earn around 5g a day from casually playing (assuming you’re not slumming it in WvW, which has terrible rewards, or refusing to harvest anything you see). Two months of just having fun, just playing the game normally, and you’ll have 2000 gems (or at least close to it, depending on exchange rate). No grinding involved, no putting in more hours than you want into the game.

If you think that playing the game normally for two months is too much, or is less enjoyable than your work, then you’re either not enjoying the game anymore or your work is really awesome (I hope it’s the latter).

Waiting for the price to drop 20% for something that is 4 times it’s actual value is common sense?

If you don’t see the value of a 700 (or 560) gem item giving you the same benefits as buying an 800 gem item for every single character, then you’re free not to. You can see it as a 700 gem item that simply removes the minor inconvenience of swapping items through the bank. I said as much before.

Either way, it’s common sense to wait for a price drop on something you think is too expensive. It’s also common sense to simply not buy something if you don’t think the price will ever drop enough, particularly if it’s something that’s completely unnecessary.

No matter how you try to spin it, the value doesn’t equal the cost. Yes, you definitely have Buyers Stockholm Syndrome.

Tell you what, two months from now I’ll get my five account wide slots for free (mmm, all that gold from just 20 minutes of flax farming every day, love having 18 characters) and you can keep crying about how expensive it is. I will gladly accept having Stockholm Syndrome and you can accept being whiny, cheap, and impatient. Deal?

Charr homosexuality?

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Posted by: Pandaman.4758

Pandaman.4758

Well, not mating for the sake of (probably an emphasis I should have put in before) pleasure doesn’t mean they don’t derive pleasure from the act of mating. Going back to the food analogy, it’s like eating and hunger, obviously we derive satisfaction from eating while hungry, but nobody really enjoys eating when they’re full – similarly if a species only has a libido when the female of the species begins to exhibit signs of fertility, then they’re probably not going to mate on off seasons.

So I’m not saying a species can reproduce without a sex drive, but that a culture of a species with a seasonal sex drive would naturally be very different from a culture of a species that’s ready to rumble year-round; particularly in how it defines long-term relationships and what motivates the creation of these relationships.

Ah, I see. That would be more alien, indeed, but I’m actually not sure how well it would translate to a species with humanlike level of intelligence. Most (if not all?) animals with seasonal mating patterns would try to mate with members of the same sex, or even a different species, if the individual in question displays the signs they’re looking for in a fertile mate. So it’s an incredibly crude mechanism, and I don’t see it coexisting with sufficiently advanced mind without significant alterations.

If the species still has functioning vomeronasal receptor, or in Charr it might be a different mechanism like subconscious audio cues (since they evolved to have four ears), then their mating behavior shouldn’t be that indiscriminate or uncontrollable; I think it’s possible for a species to have seasonal mating behavior and still develop sentience and a culture like the Charr have without having to alter much.

That aside, even if a species did have such indiscriminate mating behavior, it’s still perfectly viable for intelligence to coexist with it because intelligence is shaped by biology – it would be an incredibly lecherous intelligence that follows a logic that revolves around getting into everyone’s pants, but intelligent nonetheless. It just wouldn’t be Charr and is more suited to exist in the same universe as Captain Kirk.

Shared Inventory Slot Feedback [merged]

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Posted by: Pandaman.4758

Pandaman.4758

Occasionally I forget how complainey these forums are, but never for very long.

ikr.. All the people complaining about the communities legitimate price concerns are getting annoying. It’s like some people actually think this price is somehow reasonable. Maybe they’re just trolling..

Let’s see, if you buy a copper-fed salvage-o-matic for each of your characters, and you only have the default five character slots, that’s 8000 gems.

For 1500 gems (one salvage-o-matic and one account wide slot) you get the same benefit as above.

Or you can just get one salvage-o-matic and swap it around your characters through the bank and save even more if you’re a cheapskate like me.

Yeah, & nether of those things is worth either of those costs! The value of that level of convenience isn’t worth $20, much less $100. It’s a minor QoL tweak that should be like $1-5. Especially when you can buy a whole game for like $30. But whales make it economically viable. Rich people & people who are bad with money can sustain this ludicrous price rate while most people will just move on. You can enjoy your Stockholm syndrome, but don’t try to tell people they should have it too.

Just pointing out what utility the slots have and how much they save you (or don’t save you) given previous alternatives. Simple fact is if you wanted a set of salvage-o-matics, airship/terrace passes, and infinite harvesting tools on every character, the account wide slots will allow you to do that for a fraction of the price.

Another simple fact is if you don’t want to pay $35 for 2800 gems, then buy 2000 gems with gold (that’s around 400 gold right now, I believe) and pay the difference with cash. Five slots for less than $10.

Don’t want to pay that much gold? Wait a few months for the rate to drop back to around 60g for 400 gems (probably the lowest it’ll ever be from now on).

Sorry if common sense sounds like Stockholm Syndrome to you though, not everyone is completely free of the horrible constraints of logic.