I wouldn’t say that the game exists in a vacuum, ANet has always tried to distinguish GW2 from all the other MMOs with its emphasis on story, aversion of the Holy Trinity, and this whole e-sport thing; whether or not this is a successful strategy is only something NCSoft bean counters can say and we can only infer from watching their behavior. You might find the reduced emphasis on new gameplay to be a poor business decision, but NCSoft isn’t a charity, if ANet’s strategy really was negatively impacting profits then the publisher would have more than a few choice words about it – and we’d be seeing some changes in strategy pretty quickly.
I know that NCSoft/ANet customer support can’t divulge conversations, but I’m really curious what kind of indignant, pretzel-shaped “logic” the banned individual is slinging to get their account unbanned. Would likely be comedy gold.
Honestly, the pristine fractal relic requirement isn’t a big deal. If you stick to scale 1 fractals it’s a breeze – mobs don’t hit that hard, there’s no agony, and you get to see some of the more interesting maps in the game. Once a day for five days will get you the relics you need, at least 5 gold, and 20 champ bags. I’m not a fan of PvP, but I’ve been willing to buckle down and play seriously to complete six reward tracks, which is a lot more painful than five fractal runs.
That being said, what really gets me is the ridiculous clay requirements. We apparently have the ability to spot veins of valuable metals hundreds of feet away, but collecting clay? Nooooo, we have to buy that – and we can’t even buy it with gold, we have to pay with rocks.
Excuse me, Zephyrite peasant, but your home just exploded and fell out of the sky, stop being so kitten picky about what shinies I pay you with.
Pandaman:
The first chapter of the Living Story saw a sylvari, who appeared to be doing Mordremoth’s bidding, trying to kill the Master of Peace. The Master of Peace than departed deeper into the Maguuma on a mission of his own – which elicits comments from the biconics about why the leader of the Zephyrites would leave his people in a time of need.
The Master of Peace is doing something that’s more important to him than staying to help his people. It’s entirely likely that his mission might have done something to attract Mordremoth’s attention. If so, that’s most definitely not a deus ex machina – it’s a Chekhov’s gun that was fired offscreen.
Or it could be that, y’know, we came unexpectedly close to killing Mordy’s only dragon champion so far, and Mordy and/or the champion simply decided it wasn’t worth dying for a failed mission/to finish off a possibly already mortally wounded Pale Tree.
As for getting stuck – I didn’t see the branches Konig did, but I was laying into it with a hammer so I was up close and personal with its head. It didn’t look like it was trying to get at me (after all, I was right there. With a hammer) – up close, it looked to me like it was frantically trying to extract itself before I cracked open its wooden skull.
I finally got around to redoing the LS (slightly delayed by laggy weekend and old video card literally shooting sparks at me, I did not know they could do that) for achievements and admit that you’re right that the Master of Light’s activity is the foreshadowing; the final vision has the Shadow flying toward pillars of light erupting from a field of crystals, which is either a Zephyrite or Kralkatorrik thing (latter not being likely).
I got all three sleuthing achievements around 12 hours ago without any problems, so maybe it’s just you?
That being said, I noticed the Challenge Mote in the last part doesn’t always spawn (which I haven’t seen anyone complain about, oddly), I had to restart that part of the story three times before it spawned, so it could be you’re also experiencing something similar.
“The reward for this content doesn’t reflect the effort you put into it.”
“You just want everything for free!”
Every. Single. Time.
Two words: money sink.
Two more words: pizza burger.
The thing I dislike about a protected status for dungeon openers is that it only protects one of the party. The rest are taking their chances. Perhaps the real solution is a revamp of the kick system, which is a convenience system that is too prone, imo, to abuse.
Not entirely true, if the owner is a friend or a regular you know isn’t the kicking-for-guildies type, you can be fairly sure that you’re protected as well; people aren’t going to start hijacking parties unless they have the cooperation of the owner after all.
We can finally get rid of those annoying “warrior zerker only” owners.
So you want to troll other players’ dungeon runs simply because you don’t like how they play?
Please tell us when you start doing that, because that’s going to come back to bite you in the kitten something fierce and everyone else in your party’s going to wind up being collateral damage as a result of your poor behavior.
Excuse me for voicing what may be an unpopular question, but:
[…]
He’s why it’s not a lesser evil:
Under the current system the owner is safe and, by extension, everyone else that he/she is friendly with is also safe; this could mean that if the owner condones/participates in kicking to make room for friends, then you’re in trouble, but it also means if the owner doesn’t condone it he/she can cancel party invites or even close the instance to prevent the people who kicked you from benefiting.
Under the new system two people (assuming they don’t change the voting threshold) can completely take over the instance, regardless if the owner agrees or not; neither you nor the owner will be able to “get back” at them because the kickers won’t be posting on LFG, they’ll be inviting friends directly, so not only do you lose any hope of being insured against this behavior, it completely removes the punishment for hijacking dungeon parties.
Additionally you’ll probably see a sharp decline in PUGs, because the only way to insure against being kicked will be to form a group with at least four friends, leaving room for only one random player; so not only will your risk go up, but your ability to find groups on LFG will suffer.
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Good lord, no. Every other MMO that does open dungeons shares the same problem: it stops being a dungeon and becomes a tourist attraction. Not even talking about a zerg fest here, I mean people will just sit there and camp spawns to farm dungeon tokens and exotic trinket recipes (and possibly the last boss for the 1g/day bonus at the end, assuming ANet doesn’t remove it because the difficulty is utterly trivialized).
Are dungeons neglected? Yes. Are they broken? No. ANet shouldn’t “fix” what isn’t broken, because when they wind up breaking it they’re not going to come back to fix it for a good long while.
Add this to cons:
ANet has stated they don’t want Guardians constant access to swiftness because they believe the class brings too much to a fight; their lack of 25% speed boost sigil/traits and long CD/short duration on symbol of swiftness/retreat is a balancing decision. If we have mounts with built-in 25%/33% speed boost, ANet will have to nerf guardians.
tl;dr: introducing mounts will force nerfing of guardians (and possibly mesmers).
Way I see it, ANet already had a huge backlog of things they have to do now without adding mounts to the mix, which will be a rather significant effort to implement and balance; if GW2 was in a better place I wouldn’t mind seeing a mount project starting, but as it is I just want to see them get their house in order before even horsing about with new features.
I rather preferred the one with Steve Martin in it.
Had that “I am your dentist” song stuck in my head for the longest time.
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I really didn’t think #3 was a possibility because without the appropriate foreshadowing, pulling a deus ex machina like that would be simply terrible writing. In LS2 we haven’t had any indication that there’s something challenging Mordremoth other than our own characters, so I am fairly confident it’s not one of the possibilities. Of course, it could just be terrible writing, in which case I’ll give up on trying to speculate because it could be laser butt unicorns for all I know.
It’s true that there could have been others supporting from outside, but the post-battle dialogue just makes it sound like they were completely taken off guard and completely baffled why the Shadow left. It certainly could be a case of the writer limiting each character’s situational awareness to what they realistically can perceive, so their dialogue would reflect not being aware of other people attacking from below (though that would be strange, since it’s hard to miss people shooting up at a chamber with a dragon crawling all over it), but I don’t think the writers are going to be so subtle over that level of detail.
Coincidences happen, and if what called the Shadow away had to do with the Zephyrites, then it’s been foreshadowed.
On #4… if nothing else, one questions how the Shadow ended up conveniently getting its head stuck in the Chamber where we can beat on it not once but several times. The best explanation I can come up with is that the Pale Tree is herself grabbing the Shadow and slamming it into the Chamber. The vines the Shadow creates in the Chamber paralyses the Tree, allowing it to extricate itself and resume pounding on the Tree – we destroy the vines, the Pale Tree grabs the Shadow again, and the cycle repeats.
It’s hard to see the Zephyrite attack as a foreshadowing, primarily because it doesn’t have any elements that suggest something is opposing Mordremoth (we’re not seeing mysterious third parties intervene in fights, nor any evidence or something other that our side killing Mordremoth’s minions) or competing for control over his minions (no inconsistencies in their actions, they’ve all been gunning after magic and killing anything that gets in their way, which is pretty much expected dragon behavior), which would be the basis of what can suddenly distract the Shadow. It could just be a coincidence, but it’s in writing a coincidence that comes out of nowhere to solve a problem is a dues ex machina, which is a crutch used by bad writers; I’m giving the ANet writers the benefit of the doubt by assuming they’re not bad writers (despite how much people hate Scarlet), which leads me to conclude it couldn’t have been a distraction.
Then again it could be laser butt unicorns.
I didn’t really get the impression the Shadow was getting its head stuck in the chamber, it distinctly felt like it was crawling all over the chamber to try to get at you and tries to smoke you out (so to speak) with vines when it fails to do so, then gets impatient and tries to claw its way back in again after a while. Of course, my impression was based entirely on the fact that I used a ranger, so I spent the entire time being amused at it failing to get close.
I would’ve preferred an increased cooldown or partial drain (one bar per miss). This change doesn’t encourage smarter adrenaline usage, it just rewards blind spamming.
I would have assumed your name was “Holly” and you’re making a pun with “holiness”.
Well, Scarlet did say in Scarlet’s Story that she was looking to turn the ‘forces that shape us’ against one another. Whether that was truly what she was doing is open for interpretation, but if that declaration wasn’t simply self-delusion, it implies that she wasn’t entirely Mordremoth’s creature.
However, you’ve missed a third and fourth possibility:
3) That the attack was a genuine effort to kill everything in the vicinity, but something happened elsewhere that caused Mordremoth to withdraw and redirect the lieutenant.
4) Give us a little more credit… maybe we DID actually manage to do enough damage to it to cause it to retreat in fear of its own life. Sure, we can’t exactly solo Tequatl, the Claw or the Shatterer, but the Shadow may have been weaker for one of a number of reasons, it could also have been copping more fire from outside that we couldn’t see, or the Pale Tree herself could have been fighting back magically or even physically.
I really didn’t think #3 was a possibility because without the appropriate foreshadowing, pulling a deus ex machina like that would be simply terrible writing. In LS2 we haven’t had any indication that there’s something challenging Mordremoth other than our own characters, so I am fairly confident it’s not one of the possibilities. Of course, it could just be terrible writing, in which case I’ll give up on trying to speculate because it could be laser butt unicorns for all I know.
It’s true that there could have been others supporting from outside, but the post-battle dialogue just makes it sound like they were completely taken off guard and completely baffled why the Shadow left. It certainly could be a case of the writer limiting each character’s situational awareness to what they realistically can perceive, so their dialogue would reflect not being aware of other people attacking from below (though that would be strange, since it’s hard to miss people shooting up at a chamber with a dragon crawling all over it), but I don’t think the writers are going to be so subtle over that level of detail.
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Just a thought, but it’s heavily hinted that SOMEONE must be responsible for Mord’s minions knowing to attack just then. Right?
Well, Phlunt now has the object that can be used to trigger a Mord attack. And if he knew it was coming, he might have had some secret plan to survive it. If the attack killed all the others there, then not only would the asura be the only ones with their leadership intact, but he’d be in a prime position to take over the Pact and basically expect all the other races to fall into line under his command.
He wouldn’t expect the other leaders to be useful in a fight. Jenna was able to defend herself, Smodur and Knut were able to fight and possibly even go on the offensive, and Trahearne got out safely. Only the Pale Tree was badly hurt, and even she might recover.
Is it possible that he’s the bad guy for Season 2?
I think that’s a bit of a stretch, even if we assume that Phlunt tuned down all of the waypoints except the Grove’s to make it a target for a dragon attack, he has no ability to unsummon dragon minions; as awesome as our characters may be, we can’t solo mini-dragons and Phlunt doesn’t have any means to order dragon minions to go away (seriously, if he did that would be the invention-of-a-lifetime-let’s-go-back-underground-cause-dragons-aren’t-a-threat-anymore and he wouldn’t even care about Taimi’s invention, much less take it), so that dragon didn’t leave because it was defeated, it left because it was time.
Somebody ordered the dragon to attack to scare the gathered leaders, then ordered it to leave before causing too much damage. I can only think of two reasons why this was done:
1) It was a declaration of superiority. Mordremoth is flaunting not only his power, but his information network: he knows the races are forming a little alliance and he just wanted to drop in and say “Hi, I can kill you all whenever I want, but whatevs.”
2) Someone else has partial control over Mordremoth’s minions and wants Tyria to unite against him, so uses a controlled dragon attack to terrorize the leaders into action.
I’m going with #2 and I’m betting it’s Scarlet or a part of Scarlet’s mind (based on the “You’ll see one day, Tyria needs me” note) that was bound to Mordremoth either through Omadd’s modified machine or the timing of her death and the Breachmaker hitting the leyline hub.
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I think that 300g is appropriate, but that color changing should be inherent to the new tags.
Are you a PvE player or a WvW player? 300g for PvEr’s is definitely appropriate. A few dungeon runs and some world bosses you should have 300g in a few days, maybe a week.
Actually, it’ll take at minimum a week to gather 300g if you run 14 dungeon paths (which is about 32g) and all the world bosses every day, which leaves very little time for anything else.
That being said, that’s rather to point: ANet wants all players to explore every game mode, which they’ve been trying to achieve by locking content behind PvP reward tracks (balthazar backpiece skin and upcoming glorious armor skin), fractals (mawdrey backpiece), PvE events (unlocking skills, which people who don’t have 300 skill scrolls stashed in the bank need to do for each new character even if they only want to do PvP/WvW), and now this pricing of new commander tags which disregards how much WvW-exclusive players can make despite it mostly being beneficial to WvW players (Triple Trouble might be an exception, but I’ve never seen any trouble in an organized event with the current tags).
While I agree with people who say ANet isn’t forcing you to do anything, the fact is they’ve been giving rather lousy options lately: do it their way, do it your (the slowest and most painful) way, or don’t do it at all.
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There was a time when there was too much silk? I joined after ascended crafting was introduced and my only impression of crafting is that silk and light armors don’t drop nearly often enough and it’s stupid that damask needs twice the amount of silk that other ascended mats require.
I’m still puzzled why soft wood requires four logs instead of the three that everything else uses.
I’m still disappointed that the spinal blade backpacks we made from Scarlet’s blueprints using parts taken from Scarlet’s forces didn’t turn out to be shrapnel bombs that she would detonate in case things did not Go As Planned.
Er, the implication is that Outfits “solve” creativity and flexibility, as if creativity and flexibility were the problem.
Er, what I’m saying is it was (for some people)
Er, I see what you mean.
Maybe they did it in response of the “Can’t wear heavy armor on my light armor class” whining and now we’re whining about the solution.
Who in their right might would think Outfits is a solution to anything except creativity and flexibility?
The armor type restriction is a creativity issue, so…
Er, the implication is that Outfits “solve” creativity and flexibility, as if creativity and flexibility were the problem.
Maybe they did it in response of the “Can’t wear heavy armor on my light armor class” whining and now we’re whining about the solution.
Who in their right might would think Outfits is a solution to anything except creativity and flexibility?
Personally, I feel like armor skins with a little/different particle effect isn’t substantial enough for winners of an international tournament. :/ Isn’t there like a cash prize or something for them instead?
I don’t mind if they’d introduce convention skins for attendees of the tournament though.
There’s also a modest cash prize of $50,000 to winning teams.Edit: er, my bad, the teams fight for a prize pool of $50,000. So unless the teams actually get sponsors or perform exceptionally well, participants will probably barely be able to cover their travel expenses with the winnings.
I honestly dont’ know how travel cost. But I think 10,000 is enough to cover the cost.
The problem is the team not winning anything can’t cover the travel cost.
Well, if you grab the absolute cheapest deal on expedia, it’s a little over $1,000 for a ten day stay, not including other expenses like food and being scammed (which, to be perfectly honest, is still way cheaper than the $3,000 I was thinking). I don’t believe it will be possible for a team to walk away with the whole $50,000 prize, because no tournament that intends to have repeat seasons will shaft the 2nd and 3rd place runner ups, but you’re right that the prize money should be able to cover expenses. Depending on how the cash prize will be distributed, even the 3rd place team might have no problem covering costs.
(Though I don’t recommend going for the cheapest travel deals shudder)
Personally, I feel like armor skins with a little/different particle effect isn’t substantial enough for winners of an international tournament. :/ Isn’t there like a cash prize or something for them instead?
I don’t mind if they’d introduce convention skins for attendees of the tournament though.
There’s also a modest cash prize of $50,000 to winning teams.
Edit: er, my bad, the teams fight for a prize pool of $50,000. So unless the teams actually get sponsors or perform exceptionally well, participants will probably barely be able to cover their travel expenses with the winnings.
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ANet doesn’t want you to post in threads more than 30 days old (without a post) so they encourage creating new topics about such old subjects.
All the assets for the armor set is still in-game. I could be mistaken, but I believe this was the only exclusive PvP armor set prior to the wardrobe/sPvP change.
There were several, off the top of my head there was the Tribal, Stalwart, Heavy Scale (looks like a clean and undamaged version of the beginning heavy armor), Guild (which were slightly remodeled variants of PvE armor, you can still get the chest pieces from guild vendors but the rest of the pieces were from PvP crafting), and one other I can’t quite recall.
Edit: oh, last one was the Apostle set.
Edit edit: http://wiki.guildwars2.com/wiki/Armor_set#Unobtainable_armor
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in any event, PvP really isn’t 1% of the playerbase.. I’d say roughly 10% of the player base is a dedicated WvW/PvP, and from the remaining 90% at least half of them play PvP ocassionally. It’s really not catering the 1% just because YOU don’t play PvP
https://www.guildwars2.com/en/news/pvp-visual-and-reward-updates/
https://www.guildwars2.com/en/news/announcing-the-guild-wars-2-global-tournament-series/
Basically only 15 people (top teams in each region) will be able to earn the Glorious Hero armor set every special tournament, even if ANet holds a tournament every month (which is unlikely, it’ll more likely be a quarterly thing) that’s only 180 people a year, assuming you have completely new winners every tournament (we’ll definitely see some regulars though, especially with cash prizes involved). OP isn’t saying only 1% of players PvP, he’s saying only 1% of players will be able to earn the Glorious Hero set.
That being said, I’m perfectly fine with this concept. If people want to spend the time, money, and effort to fly around the world to play video games and promote GW2 (let’s be honest, that’s what making GW2 an esport is ultimately about: a massive advertising campaign), then blingy armor is the least they can get. No amount of faffing about on my computer from the comfort of my home is going to be equivalent to that kind of dedication, so I wouldn’t dream of asking for access to the Glorious Hero set.
I don’t see anywhere that indicate that only 1% is capable of obtaining it. It is a pvp exclusive armour, it is not a TOURNAMENT exclusive armour. There’s big difference.
From PvP Visual and Reward Updates, under PvP Armor & Reward Track:
There will be two sets of armor that will be released exclusively to PvP: the Glorious armor and Glorious Hero’s armor.
The Glorious Hero’s set is a top-tier reward for certain competitive tournaments like the Guild Wars 2 International All-Star Tournament at gamescom. If you aren’t one of the teams competing in that tournament, don’t despair—the Glorious Hero’s set will be available as a prize in similar tournaments in the future.
The Glorious Armor set is something we wanted all players to be able to earn. As such, all players have the opportunity to obtain the Glorious armor set from a repeatable Glorious Armor Reward Track that will arrive with the feature pack.
Glorious Hero Armor is Tournament exclusive.
Grorious Armor is PvP Reward Track.
Honestly, ANet needs to work on its naming scheme a bit. Something like “Glorious” and “Exalted” is more distinct than “Glorious” and “Glorious Hero”, which people can easily confuse if they’re just skimming.
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Why get upset over 1 set of Armor only available for pvp players QQ get over it.
I don’t pvp often but if i want it i will do the reward track it’s that simple.
There needs to be more of this to reward players that have Achieved something in a particular area of the game. In my opinion the armor is just like the fractal capacitor or the LS vine a cosmetic rewards for focusing and doing well in a particular part of the game.
Well, I think the complaint might be that Glorious Hero armor is only available in special tournaments like the International All-Stars Tournament, where only the winning team will get the armor (hence the “1%”).
I’m fine with the fact that the regular Glorious armor will be available on the PvP track though, I prefer my armor to not have too many particle effects.
The Glorious Hero armor set will just be a variant of the Glorious armor set, which will be available as a PvP track, no? If it’s going to be anything like the Hero/Mistforged Hero variants, Glorious Hero is going to look like Glorious, but with particle effects.
ANet will be reluctant to implement another currency, given they’ve already made the statement that they don’t want to add more currencies to the currency menu, so I doubt we’ll see a “PvP token” thing.
I’d rather see them just add a new reward track, except replace every dungeon weapon chest with a PvP armor chest and the veteran/elite/champion boxes with WvW bags. Simplest, most straightforward solution which should be easy and fast to implement.
I’m ambivalent on the chaos skins, I would probably use them if I unlocked radiant skins, but since I started with hellfire first they wouldn’t fit any of my characters.
… then again I started with hellfire first because of how ridiculously bright radiant armor pieces were.
That being said, these chaos skins are insane in how bright they are; I was in EBG to get my daily wvw kills when I noticed one guy with a chaos sword in the enemy blob – and I could track that guy throughout the entire fight because he was literally a shining beacon amidst all the particle effects flying around.
Nope. I don’t have any of the heritage stuff and I still say nope. It’s a nod to the GW1 community and should remain that way.
Now I won’t object to GW1 going on sale though, the only thing preventing me from getting the expansions is not wanting to pay that much for a game that old.
[…] silly/feminist looking legendaries as well. ^^
I’m trying to think of what word you could have possibly confused with feminist but am drawing a blank. Help me out here, this is going to haunt me until the end of days.
Theft of property (both physical and intellectual) in the name of the “greater good” has been abused in history, but in this particular case it’s neither theft, nor an abuse of the “greater good” because:
1) Phlunt claimed the invention will be returned to Taimi upon her graduation in front of witnesses – one of which happens to be the Commander of the Pact, who is a pretty credible witness. He’s taking control, not stealing credit.
2) Dragon. They’re malicious forces of destruction. It’s not doing something in the name of the “greater good” of <insert favorite political or religious ideology>, it’s in the name of not having everyone die non-hyperbolic horrible deaths. Seriously, an individual’s property or pride is not worth the collective lives of the world.
I learned from the first three episode: be ranged. I spent the entire fight being glad I didn’t do the latest episode with my condi thief.
RnG is RnG.
Yesterday through one character run on 8-10 alts (I cant’ remember how many I use), I got 0. A few hours later I got 4, all on one character.
RnG is RnG
Yesterday while I was map completing Straits (about two hours or wandering and chopping?) I got 15. Maybe there’s an account-wide diminishing returns associated with each tree?
My main problem with the grind associated with the backpiece isn’t the grind itself, but how utterly disproportionate it is compared to other ascended back pieces. I would understand if it took as much time and effort as the grenth/dwayna/lyssa backpieces, but this goes way beyond that with four crafting disciplines, two time-gated crafting mats, and dungeon-specific rewards.
I understand ANet is trying to “encourage” people to explore all aspects of the game, but you don’t encourage people to try something by making it a chore.
Why is it when Tequatl is up, the players that are wanting to do that event expect the other players in the map to just up and leave the map?
Because it takes 20 seconds to relog, which will put you in a new instance of Sparkfly where you can continue mapping without interruption and they can get their friends in to bath in Tequatl spittle. You lose nothing in relogging, while their friends will have to wait a few more hours for the next Tequatl run if they miss it because the map’s hard capped.
It might seem unreasonable when you’re not involved, but you’ll learn to appreciate it if you ever start joining organized events and wind up on the wrong end of the hard cap.
And God forbid they see you actually mapping. You are apparently not allowed to do anything but Tequatl in Sparkfly Fen when he is up unless you want to be yelled at and cussed at by a whole bunch of other players. Let’s say you do decide to try Tequatl… you better do it their way.. or you’re going to get yelled and cussed at then too.
Now that I agree is unreasonable, there’s no excuse for being rude unless you’re dealing with griefers – and even then it’s best to remain civil than to give them the satisfaction they’re pushing your buttons.
its only fair that pvpers keep the armour sets, besides, they aren’t even that great! unlike wings of the sunless!
Then it should only be fair that PvPers should be able to continue earning the PvP skins through reward tracks.
Oh wait, they can’t anymore.
You know that there are profession balances coming Soon™, right? Dulfy has a list of engineer, ranger, warrior, and thief balances mentioned in the livestream.
Don’t forget the pvp heavy scale and tribal (I think it’s called tribal) sets are still MIA as well.
This are all compelling reasons for adding Mounts, as they would improve the fun of this game and everything that can improve the fun with the game for many people, while not disturbing those people that dislike that feature, is 100% optional and I don’t care from this point on anymore, if you think, thats not a compelling reason, because for you it just seems that nothing is a compelling reason.
I hope this in indicative of you agree that the suggestion to remove speed boost signet/rune/trait options wasn’t the best thought-out.
This… isn’t Fairy Tail Online.
However I’m certain it didn’t always work this way and I have no idea when it was changed. I don’t understand why they wouldn’t mention it in patch notes because for some people this is a very useful option.
It’s been like that since the April 15th patch, the only exception would be Outfits, which lose their dyes whenever you unequip/swap them.
It’s a dolyak rune, they should make it give you a permanent (while equipped) food regen boon so it can’t stack with other food. Why would it give you a food buff? Think of it as the rune giving you the abilities of a cow (or dolyak): every now and then you spontaneously regurgitate food to chew on, then swallow it again.
This is not a serious suggestion.
You’re definitely doing something wrong, I have two armor sets for all eight of my characters and I have absolutely no problems applying different color schemes to their armors.
Nope, cheapest option is to buy a replacement. Only other option is to buy a stupidly expensive upgrade extractor, which is something in the ballpark of 30g worth of gems.
@Pandaman
You are definetely overexaggerating here.
Did you overread the part, where I say, that Anet should improve all Class Options for Swiftness, therefore that the permanent 25% Boost should get removed??
I guess you did.
No, I didn’t “overread”, it’s just a horrible idea.
There are classes even in this Game, which have no permanent Speed Boost at all, like the Guardian or the Mesmer, which have to rely themself just only on Swiftness to move faster. […]
The subject of Guardians and Mesmers not having innate speed boosts has been discussed before, while I don’t remember the justification for mesmers not having it, a developer said guardians don’t get a speed boost trait and their swiftness abilities have massive cooldowns because it’s to balance their buffing abilities in WvW; simply put, ANet doesn’t want guardians to be able to get to a fight as quickly as others because they bring more to it than other classes (that’s ANet’s stance, I personally don’t agree, but it is what it is).
You don’t think that’s fair? Great, go ahead and tell ANet why you think they should add innate speed boosts to guardians and mesmers and un-nerf guardian swiftness cooldowns, and be sure to back up your argument with numbers to disprove their reasoning; but suggesting the removal of a feature because you don’t understand/are not aware of their reasoning is unreasonable at best.
Removing these options in WvW won’t affect anybody […]
Movement Speed Boosts in the real small SPpP Maps aren’t relevant.
And in overall PvE you have your so beloved WAYPOINTS […]
In Towns you can get as it has been said also […]
I don’t know what to say if you seriously think nobody would be affected by the removal of innate speed boosts. I’ve never met anyone (well, you being the apparent exception) who doesn’t prefer a permanent 25% boost even if they can maintain permanent swiftness, because a) it doesn’t feel like there’s a big difference between 25% and 33%, and b) it’s simply much more convenient not having to keep track of the duration and spamming a skill just to travel.
Seriously though, if the innate speed boost was that useless because of zerg perma-swiftness, town NPCs, and WPs, then people would just choose another trait, pick another sigil, or buy other runes. It’s an option, you can choose not to take it if you don’t like it, but don’t suggest something that forces others to change how they play just because of your personal opinion.
I see no “compelling” reasons, why ANet shouldn’t remove the permanent movement speed 25% boosts, shifting that feature over to mounts, when players could get as compensation good improvements to their swiftness options to use those utilities, traits, rune effects ect. for better alternatives
1) Because it’s bad design to remove a feature that people like.
2) Because removing a feature people like to justify mounts will only breed more hatred toward mounts.
3) Because it would punish players who do not want mounts by removing the convenience that speed boosts sigil/traits/runes provide.
4) Because as long as ANet continues to believe that Guardians and Mesmers should not have innate speed boosts, the only way they would be willing to equalize everyone’s speed (by removing innate speed boosts) is if they nerf Guardians and Mesmers first. Do you want Guardians and Mesmers to be nerfed?
PS. also dont forget, there exists a Speed Booster, that could get also improved from +15% to +25% Speed Boost
Seriously? Suggesting a gem store item?
“If you don’t want mounts pay gems for your (one hour) innate speed boosts”? Can you honestly tell me you don’t see a big honking problem in that statement?
(edited by Pandaman.4758)