List of emotes that were in GW1 but are not in GW2 (Grabbed from each wiki – I removed ones from the GW1 list that were in the GW2 list as well. Also removed a few promotional ones like /aion and /dancenew and ones that could not apply in GW2 like /zaishen or /zrank [or /jump – lol]):[…]
While I’m all for more emotes, three are in GW2 and a few seem to have been replaced by more generic emotes.
Already in game:
/agree (as /yes)
/fame or /rank (/rank shows your PvP rank)
/flute (replaced by actual instruments)
Replaced by more generic emotes:
/attention (arguably replaced by /salute, since that’s the animation NPCs use when standing at attention)
/congrats, /excited, /goteam, and /encourage (replaced by /cheer)
/fistshake, /taunt, and /rude (replaced by /threaten)
Well, rather than adding additional functionality to the kit, adding a new account variable to track makeover charges, and fiddling with the current chargen to reference variable from the game (which, if they bug up, would effectively prevent any new players from entering the game until fixed), I think it might be easier if they just changed the interface for the kits:
Instead of pulling up a small window, it should replace the entire screen.
But hey, what does an attorney know?
Only as much as you tell them.
They’re experts in law, not in video games. If the attorney you consulted was under the impression that there were official channels to sell in-game goods for real money (of which there is precedence, but in this case there isn’t) then he would have believed he was giving you correct advice; if he wasn’t familiar at all with how GW2’s cash shops work then he would have erred on the side of caution because a) it is a game of chance and b) there is the potential for monetary gain.
Additionally if you have any concerns about the legality of MMO gambling, remember that none of us actually own anything in this game. Our initial purchase was for accessing the GW2 service and gem store purchases with real cash is to access features of said service – anything you “win” in lockbox gambling or raffles is still the property of ANet, so you aren’t actually winning anything at all.
That being said, while it’s not legally gambling, it’s still morally gambling and you shouldn’t throw real money at games of chance for virtual goods that you can’t even claim ownership of.
My participation has involved either retaking Nebo or the defense of. Can recall seeing one of the war beasts once in a while. Is there a third event? Or has this event become the new farm spot for champs?
I’m not sure if it’s an event chain, per se, but to my knowledge the only other possible related event that might have a champion is the modniir chief in the caves to the west. Other than that the number of champions in Gendarran is too low for people to bother farming it, since it took an arrow to the champions at the same time Queensdale did.
Well, the currency ones have been suggested before, although I have to point out mystic stones shouldn’t go to the wallet, it should go to collectables.
Just as I have never seen this happen in Nebo. Perhaps there were never enough players to make all the elites spawn.
To be fair the one time I saw this happen was the day of the April feature patch and I think there were probably 15~20 people in Nebo; hardly ever see those numbers in Ascalon since there’s usually only two champions at most, one of which is the war beast you can intercept up in the centaur camp to the north and I think the other doesn’t spawn if the war beast is dead (or somesuch), so it’s not the most rewarding of events.
I think Mizu definitely means Nebo. I’ve never seen Ascalon Settlement get overwhelmed by waves of elites, but have seen that happen for Nebo.
Yes, access to speed boons is considered a balance issue, there will never be mounts that offer innate speed boons (even outside of combat, because it’s about how fast you can get to a fight that ANet is trying to control) as long as this remains true.
The day we see this no longer being true is the day Guardians, Mesmers, and Engineers get nerfed in exchange for run speed signets and/or early run speed traits.
Hopped into SW for about half an hour today to farm some boxes between events to see if it’s really as bad as everyone has been saying… and got 20 champ bags (not including the one from failing the boss event). Is that bad? It’s easily half what I would have got before the nerf and missing boxes as they despawned before I got to them stung a bit more, but I believe it’s still better than Orr and Frostgorge champ trains.
[…]it might be easier/faster to read because your brain is now only processing the minute differences between 26 letters instead of 52.
http://mindmodeling.org/cogsci2013/papers/0462/paper0462.pdf
Capitalization does not affect reading speed, it influences certain reading behaviors, but is related to the processing of words and not the processing of individual letters.
I know from a few people who sniped several skins for cheap and hoarding them now
So the skins never reach the people who really want them only traders profiting for the most part.
I thought you’d be happy they’re doing that? It keeps the price high and the skins exclusive that way.
I don’t really see the point in certain monsters being weak to specific classes (boon strippers) and strong to others. Most people play solo. It isn’t like a Warrior can come up to a wolf and say “oh dang, this mob uses lots of retaliation, let me go and swap to my boon stripping build real quick”.
Welcome to the mesmer world, where your 60% of damage in form of a phantasm just vapoured after the target trash mob died, and the other 10 mobs are glad to kill you while you’re hitting them with a wet noodle. So what did you say about a warrior vs. retal again?
I’d much rather see our phantasm gain the ability to switch targets upon target death than just accept them semi-uselessly going poof because everyone else got shafted with a new unfair mechanic, if it’s all the same to you
Hell, I’m still waiting for Zealot/Keeper ascended trinkets for my Guardian.
Idly, OP, the word you’re looking for is “effect”, not “action”.
Cause vs. effect or problem vs. symptom. Like “chest farming didn’t cause the problem, it was an effect of poor event rewards” or “the problem wasn’t chest farming, it was the symptom of poor reward balance”.
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TTS has scheduled guild missions that you should be able to join, I’d strongly recommend you also hop on their teamspeak server so you can listen in on the missions channel (for information on where to meet, particulars on bounties, etc.). I’m not sure what the other TTS sub-guilds’ policies are, but in Tickle Squad temporary guild invites are given to anyone who wants to join for the guild missions only, so there’s no obligation to do Teq or Triple Trouble if you don’t want to.
Just check their schedule at http://ttsgamers.com/events/ to see when missions.
Right, so they just added three other forts and the rest of the map to be ignored and left to be overrun by mordrem? The devs are human, they can sometimes overlook things and make a mistake. Perhaps they didn’t see players being so greedy? I know it’s common sense for us, but apparently not always for them.
Ironically it’s not the other forts that suffer the most from this, it’s Amber.
I was trying to farm Amber’s chests between defense events earlier today, but evidently everyone else decided a) it was better to let Amber fall (so no defense events would pop) and b) even if they run away when the event starts (which they don’t) it’s already been scaled up (try defending the fort with six people when you have two champion mordrem hounds charging in to maul everyone to death).
And, to be perfectly honest, I can’t blame them; the rewards for farming chests are far better than the rewards for holding forts and beating the Breach event and about the only incentive to do events is to get shovels.
I think the OP is referring to the Bags of Gear that get rewarded for the completion of an event, not the Lost Bandit Chests, since it’s the former that’s a new bag that drops green gear (the latter giving Embroidered Coin Purses, which aren’t new).
That being said, the new bags are awesome. Each bag holds 3 items, which saves you 2 inventory slots, and it stacks to 250. If the events just rewarded you 3 items each time, you’d have to stop to salvage/sell every 33 events (assuming you have five 20 slot bags); with the bags you don’t have to stop until you’re well and ready to stop.
Also just managed to pull a unique exotic out of one of the bags, so there’s a rare chance for better stuff.
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Who knows? It takes time to implement ascended versions of existing stat sets. We’re still missing Giver, Keeper/Zealot, Valkyrie, Dire, Shaman, and Settler stats for Ascended trinkets, while the newly introduced accessories/rings for Assassin, Sentinel, Carrion, Magi, Nomad, and Sinister still aren’t available as options for selectable-stat gear.
There’s a bit of a backlog, they’ll get around to it. At least you can freely change the stats on your legendary, that’s not the case for ascended backpieces with selectable stats (only two chances to pick stats: after creation and infusing).
Dual wielding warhorns.
So awesome!
Better idea: bagpipes, the two-handed warhorn.
I could see torches as alternate scepters for the light classes, but not really for anything else.
Mesmers could use any weapon, really – they just wouldn’t use it in the traditional sense. I have a suspicion about what the rifle mesmer might be inspired by, but that’s neither here nor now.
Probably to keep the 100% map completion experience the same for new and old players. If they kept adding the new PoIs, waypoints, and vistas to the requirements every time they add a new map you’ll eventually wind up with old players telling new players how much faster and easier it used to be to complete that achievement.
So from what I read here, no linen?
Well, it’s the Basic Cloth Rack, there really isn’t any reason to believe it would be any different from the Basic Lumber and Basic Ore Nodes packs: a pittance of the lowest three tiers every 24 hours.
Kiel has to resign. This is now corruption. She probably packed all the donation onto her airship and gone.
That’s not resigning, that’s “early retirement”.
The Seraph ghosts do seem to have inflated health pools, not quite elite but certainly more than any veteran (well, except the veteran inquest on top that hill in Mount Maelstrom). They don’t hit any harder, they’re just damage sponges, which makes them slightly annoying.
What’s more annoying is the LS mobs still don’t trigger on-kill effects.
Phasing.
/15charrs
Using phasing to make instanced maps different from the current map? That’s certainly one way to do it, though it functionally wouldn’t be any different from just having the instance reference a different map entirely.
Phasing for open world events wouldn’t work at all though. Can you imagine what it would be like to have a few people trying to fight the tricolor knights in the middle of LA, screaming at everyone there to get out so people who want to do the event can actually join? Or people in Lornar’s Pass screaming at guilds to do their bounty hunts/rushes elsewhere (granted this happened during the actual event as well)? It’s really meant for small changes, like hiding a quest NPC or showing trails for tracking quests, but gets really awkward when applied to large scale events or enemies that can be fought.
I’m guessing the White Mantle was trying to build a castle in (or near) the Silverwastes to either declare secession from Kryta or declare themselves the new capital (after using asuran technology to explode Divinity’s Reach).
Each miniboss in the dungeon is there to teach you a part of the mechanic of the final boss fight: Facet of Strength teaches you the tells to his melee attacks (even though he never actually uses that pull), Facet of Light teaches you how to get into the colored light pillars, and Facet of Darkness teaches you how to destroy the vortex (and hurt the boss). The only really difficult thing about the last boss is the vortex are sometimes hard to spot when they spawn, which leaves you running around like a headless chicken for a few seconds.
How did you manage to beat the first three minibosses without recognizing their mechanics in the last boss?
It seems the biggest waste of money is in fixing Lion’s Arch at all. It’s like starting reconstruction in an earthquake-devastated area when the aftershocks are still coming, except instead of aftershocks you have waypoint-crushing vines that nobody seems to care about.
I think the biggest obstacle to making S1 repeatable is GW2’s current instancing system; it uses the current map rather than a completely separate instance (which is why our personal stories keep dropping us in ruined LA despite being in the past), so if they made something like the Marionette’s fight instanced there would be two immediate problems:
1) There would be no platforms to fight the Marionette from (also she’d be dancing on her own corpse).
2) It wouldn’t make sense to defend the lanes while waiting for the teleporter because it’s no longer a cliff there, just a gentle slope that you can stroll up.
ANet really needs to make instances use their own time-appropriate maps to avoid inconsistencies and bugs. As an added bonus the environmental artists and event designers don’t have to watch their work get flushed down the toilet after every chapter.
The event, and thus accepting raffle tickets, ended on the 4th. The actual drawing and distribution of prizes is supposed to be in the “next few days” after the 4th.
I know the forum’s search function is broken, but you can always use Google to search for “site:forum-en.guildwars2.com wallet” (the “site:” makes Google only search for results from the specified site):
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Currencies-The-Wallet
https://forum-en.gw2archive.eu/forum/game/gw2/New-currencies-not-stored-in-wallet
https://forum-en.gw2archive.eu/forum/game/gw2/Bandit-Crests-and-Geodes-in-Wallet
https://forum-en.gw2archive.eu/forum/game/gw2/Why-aren-t-you-using-the-wallet
https://forum-en.gw2archive.eu/forum/game/gw2/A-plea-to-the-devs-Make-use-of-the-wallet
Actually had the converse effect for me: My first character, a ranger who I mained for 3 months, had GS, LB, SB , axe/axe and torch unlocked. I never tried horn or sword. And I guess I’m not the only one. I hated having to unlock new weaponskills, although looking the bar fillig up had something, as it meant that I had to stay in a lower level area for longer. And it’s not that common that the exact weapons drop, especially when someone doesn’t know about EotM.
Weapon skills were tied to experience gained, not number of hits, so it was possible to instantly unlock all of a given weapon’s skills by swapping to it right before finishing a high level mob (dropping summoned weapons and kits in the case of elementalists and engineers). I was able to unlock all weapon skills for every class this way in just a few minutes, though I guess that supports the argument that people weren’t experimenting with weapons at early levels more than it supports the idea that it was easy to unlock skills :p
Can you telepathically tell me what I’m thinking? prolly not and well you aren’t trying to prove my argument. There fore you’d be going into someone’s argument trying to “disprove” them with a claim to know what they are thinking?
I expected pretzel logic and you delivered wonderfully. Thank you for that.
TIL pointing out a flaw in an argument is the same as making unfounded claims about a stranger’s motivations because they’re marginally related by a snark about telepathy.
I never actually responded to the OP, Khal Drogo and maddoctor are two different accounts as far as I know. I don’t know where you got that idea from since ascended items have never been able to be listed on the tp. Its rather amusing how your first response was that “it doesn’t apply to everyone” but now suddenly its directed at that one poster as though as i called him out specifically in each later response LOL.
Whoops, since this argument has spanned several days I lost focus and forgot to check if the poster you were replying to was the OP.
first time even bothering to look and didnt even have to scroll down far:
https://forum-en.gw2archive.eu/forum/game/gw2/Gambling-Wars-2/page/2#post4518734“Running higher difficulty dungeons is hardly worth the effort, since running multiple easy mode ones will yield better rewards in the end " hmmm so what would make a the dungeon worth while to do? a high value or a low value item prolly a high value yeah. What is required for it to be oh high value is for it to be hard to obtain. Now go back to the post that i first responded too and youll see he wants 100% drop rate even if its for 1 member of a group, thats would not the only group doing that content. Over time that item value will drop until once again that dungeon wouldnt be worth the effort.
Literally one line before your quote: “Harder content should have higher rewards, right now, the easier and more boring some content is, the better rewards (in currency) it offers.”
It’s not even a post about drop rates, it’s about the imbalances of difficulty vs. currency rewards. It’s not about the devaluation of common items, it’s that you make more gold (or whatever temporary currency in question) farming easy content than you do hard content; that has almost nothing to do with this thread, because what’s being discussed is neither difficulty (RNG is luck, not difficulty) nor currency rewards (we’re talking about item rewards).
Maddoctor’s first post suggests the old system of fixed drops for specific content, distribution to be determined by party (which, idly, I’m not a fan of, but I’m not going to argue about that), this does not imply he wants rare loot to be common; rarity in that model is determined by 1) content difficulty, 2) if the drop is soul/account bound, and 3) how people actually want it and thus do runs for it.
Ughh I am saying that people are complaining because they want a hard to get item. Please link a few threads where people are complaining about common items the like stinger, ugly stick etc being to hard to get. At best youll find threads complaining about loot being too low of value
No, you said maddoctor wouldn’t even want the unspecified item at all if it were common and you implied (through your dogged defense of your right to make unfounded assumptions about other people) that you believed this to be universally true. You’re ignoring the fact that practically every RNG complaint thread is more about the RNG rewarding luck rather over time/effort than it is about the specific examples being given, and instead fixate upon rarity as if that’s the only important thing.
You want threads complaining about “common” unique exotics? How about you show me threads complaining about not getting Venom (trident precursor)? By your logic there should be as many threads about that as Dusk simply because they’re equally rare. Also by your logic TP prices of precursors should all be comparable simply based on rarity (they’re not, aforementioned Venom is 75g and Dusk is 1,450g) or “common” exotics like Bonetti’s Rapier and Komalie’s Sacrificial Blade should also be comparable (they’re not, former is 9g and latter is 94g).
But honestly, I’m getting real tired of trying to argue common sense. If down is up to you, feel free to continue digging yourself to greater heights.
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It was mentioned before, can’t remember which thread to link it, but an ANet dev said they didn’t want to add any more to the wallet to avoid cluttering it up any more than it already is.
They really need to reconsider that if they’re going to introduce a new type of currency every time they make a new map, you don’t have to look very far ahead to see this is going to get ridiculous fast.
Wow, just tried this and I lose the “Not Under My Watch” buff as soon as I reach the third mordrem body if I try to be careful, but if I try to charge my way through Canach and the two useless NPCs that follow from the beginning go down instantly because they had their backs to the hounds.
This achievement is impossible to do solo unless you glitch something. Holy kitten cakes.
I’m… not sure it would be the most enjoyable thing to make a majority of participants actively engaged in finding they won nothing.
It would really be as simple as Anet saying “look what decided to come out of the mountain!”.
Now I have this mental image of dwarves made of gems riding down from the mountain upon unicorns.
""Merry"?"
“No, just happy.”
What if you realize your odds are 0 therefor your hope and belief are 0? Does that mean I have a 100% chance to get one?
The only winning move is not to play.
So this is either an intentional game feature to give SOME players the ability to gather coveted resources and profit from them, Thus rendering the whole “Player Driven Economy” a meaningless term. Or It is an unintended feature thus a bug thus an exploit.
Why do you say some? Everyone had (and still has) the ability to spawn a private map with ambients that can be turned into candy cane elementals: Fractals swamp.
It may not be as efficient as the other instance, but still an available option.
So your saying I can’t go into someone else’s argument to try to " disprove" them with some claim to know what they are thinking? What exactly are you doing then with my argument then? Oh the irony.
… are you serious? What irony?
In the game everyone has access to the exact same activities, why can’t they all have access to the same rewards then? —- very simple my lad, you ONLY want that item because its rare and harder to obtain. If everyone had access to it then you wouldnt want it, Hence your here complaining about rng for this one item while 95% of the other game items are on the tp for a gold or less
That’s what you said, I have not put any words in your mouth or made any claims about what motivated you to say that, so you’re going to have to explain how a) you aren’t claiming to know what the OP is thinking, b) aren’t trying to claim the OP’s only complaining because they want a certain item, and c) concluded I’m being hypocritical.
It’ll be amusing to see the pretzel logic, if nothing else.
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I’m curious if Sondor will be updated to accept nougats/skulls/teeth given we now have a year-round source for said items (from the maize balm recipe).
If not at least we can vendor them, unlike certain blade shards.
You do realize that GW1 has/had an advantage over GW2…the way it was set up is that if you didn’t farm an area or mobs for a length of time your chances of getting a rare drop from said mob increased. That’s correct, instead of constantly farming the same area over and over, it was much faster to get a rare drop in the first game by completely ignoring an area for weeks on end, then going and farming. You don’t have the same mechanic with drops in GW2, only exp.
I have to question that, I played GW1 for a bit after release (enough to get four characters to 20), but lost interest in it until just a couple months ago when I went back into for HoM rewards. I haven’t seen anything other than blues drop so far, but you’d think I would be swimming in higher tier stuff if drop rates actually went up based on how long you haven’t farmed a spot – and I haven’t farmed in nine years!
I think this whole raffle thing is funny.
You have a chance to get wrappers from ToT bags…. and the wrappers give you a chance to win the raffle.
A chance to win a chance……
It’s like a bad xzibit meme.
Yo Dawg, I herd you like RNG, so I put RNG in your RNG….
It’s about as funny as the Queen’s Gauntlet tickets: grind to get tickets so you can grind to get chance bags.
Yep, it has been brought up, a dev/mod has replied to one of the threads regarding the missing skins, nothing has been said on whether or not they’ll be brought back.
You know what would be the simplest solution?
Replace damask with elonian leather in heavy ascended armor recipes. Lowers cloth price, raises leather price, but neither by too much.
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Some GM’s are like that, some aren’t. In most games I’ve GM’d, magic items were very rare, but were all tailored to the campaign. I’ve never cared for standard D&D play where high level characters had +5 everything and couldn’t fight most threats without that stuff. It’s one reason I liked the original GW, gear was less important than mechanics inherent to the character.
That’s why I said GMs have the option to do that, whereas MMOs never attempt to make the RNG grind any less grindy of fair.
LOL please tell me about your qualification on assessing the motivations of gw2 players, sounds like you spent years taking that course in school.[…]
On what planet do I need to have qualifications to point out common sense? It’s just simple fact that you can’t speak for everyone based on personal biases and anecdotal evidence, much less go into someone’s argument and try to “disprove” it with some claim that you know what they’re thinking.
I really hope you’re just misunderstanding the snark in my post to mean something else and not actually failing to understand such a fundamental truth about interacting with people.
In the game everyone has access to the exact same activities, why can’t they all have access to the same rewards then? —- very simple my lad, you ONLY want that item because its rare and harder to obtain. If everyone had access to it then you wouldnt want it, Hence your here complaining about rng for this one item while 95% of the other game items are on the tp for a gold or less
Sorry, but you’re not exactly qualified to be asserting the motivations of other peoples’ desires – unless you’re a mutant telepath or something. I’m not saying rarity isn’t a factor in the decision making of some people, but it’s certainly not all people, and making that assumption in an attempt to discredit another person’s argument is poor form at best.
RNG has been a part of MMO’s since before MMO’s were created. It was in the grand precursor to all computer fantasy games, AD & D — assuming the GM used the loot tables.
To be fair, when a GM observes a player constantly rolling terrible loot throughout a two-year long campaign, he/she has the option to intervene and actually reward the player with something (even if it’s not something they want) that reflects the effort they put in. Ideally they do this before two years has passed though.
Conversely in MMOs the GM just shrugs, some of the more vocal players cross their arms and shout “entitled noob!”, and the player is expected to continue enjoying putting in the effort to get nothing (not just something of equal value that they don’t want, but flat out “kitten , here’s two masterworks for your hour of work” level of nothing) again.
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Well, I certainly won’t be one to throw any stones, given I’ve had to leave other MMOs to get to here. Wish you the best of luck in finding another game that gives you as much (if not more) enjoyment as GW2 did, doesn’t stray too far from the qualities that you enjoyed, and luck in the next if it does!