Been There, Done That & Will do it again…except maybe world completion.
Been There, Done That & Will do it again…except maybe world completion.
in effect you’ll need 2 support characters then, or maybe more, depending on the fact iof parties need to be split…
Been There, Done That & Will do it again…except maybe world completion.
I think I have the birthday blaster now on 11 or 12 characters, I doubt it is usefull to swap ’m around, If you have content you think could use it use a older char…
Been There, Done That & Will do it again…except maybe world completion.
Well as long as the characterlists still bug out and show 2 or 3 the same faces while in SLi I do not care fore a nice frame
I just want to see their faces. Preferably non jumping up and down, temporarily swapping faces… and or mixing…
Been There, Done That & Will do it again…except maybe world completion.
Making it non linear in application could be problematic, doing less or more dmg before cleanse.
I only care about my dmg actally being applied…..
Been There, Done That & Will do it again…except maybe world completion.
Living Story season 2 (1600 gems?) if you’d care about the story line,
It will take you into dry top and silverwastes and unlock Nomads and Sinister trinkets and the carapace armor skin (Nomas is a tanky stat (pretty uselesss) and Sinister is THE PvE condition stat
The release of caps for conditions, Max stacks have been raised from 25 to 1500 effectively making Condition dmg go up from niche to Very viable, some condition builds (Burning Meta) will outdamage DPS builds
Destruction of the whole PvP meta leaving current meta to be 4 times Celestial D/D Ele and a resbot
Other things :
- Ascended weapons/ armor
- New stats (Like sinister and Nomad, celestial and zealot also were introduced mainly after the 1st year.)
- Fractals being expanded contains more levels then before,(legendary backpacks have been announced pre-req. wil be high fractals)
- Introduction of the Edge of the Mists (WvW) Karma train
- Introduction of the Silverwastes Chest Run (Champ bag farm)
- Nerfing of Queensdale and Frostgorge farms
- Complete overhaul of traits & trait system
- The introduction and removal of the NPE (count yourself lucky)
- Removal of stat points from trait lines, making a wide array of builds usefull..
- Mega Servers Servers no longer have “own instances” people are shoved ito instances on arrival only selections are party/guild/server at this moment but this can be tricky, hence also the LFG event DC parties so you could have a minor chance getiing back into you instance on DC
- some graphic improvements, mostly to do with shaders.
- Bloodstone dust, dragonite ore and emperyal shard eaters, karma convertor, reintrodcution of the mystic forge conduit
- Collections
- Mini’s account bound
- Wallet
- Wardrobe
- Ability to change stats int the Mystic forge on ascneded gear
- Removal of skillpoints, introduction of heropoints and spirit shards
- change from character bound dyes to soulbound dyes
- change from character bound perm crating tools to account bound
- removal of town clothes (who cares)
- introduction of outfits
- And some more things, I am trying to be bit specific here but I’m at a loss….
- removal of magic find as a stat
- introduction of Luck when salvaging Blues/Greens to raise ACCOUNT magic find
Most interesting things from the BL TP
- 800 gems Copper Fed Salvage O Matic
- 1000 gems Watchwork mining pick, later on you could buy axe (1000gems) and sickle (1000gems) to your personal liking, If you already owned these bring ’m to a BL guy (location in wiki) to exchange the old soulbound ones to account bound…
Most interesting Farm (is it?)
- Silverwastes, either the event or the chest run if you did some event runs
- Orr, still t6 bags, Champ and Temple events
- Night Dungeon Run (AC(full),CoF(1,2),SE(1,3),TA(fw/up),CoE(full))…
- EotM Karma Train (also good fo levelling alts with boosters)
Most interesting things to get:
- Ascneded gear
- Ascneded trinkets
- Mawdrey II (bound to living story S2)
- Princess
Gw2 will stay capped at lvl 80, so any gear you make will suffice for a long time to come…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Yes you will, just be careful deleting the mails, If you delete a mail with itms attahed they are gone.
Only user sent mails are counted for this purpose, not BLTP mains and A-Net or Game(mission/achievement related)
Been There, Done That & Will do it again…except maybe world completion.
Yes you will, just be careful deleting tha mails. Only user sent mails are counted for this purpose, not BLTP mains and A-Net or Game(mission/achievement related)
Been There, Done That & Will do it again…except maybe world completion.
Generally things which will net a lot of gold are :
Farming between lvl 20 and level 65.
- Aquire t2,3,4 cloth wool, cotton and linen, (Modnir Ulgoths run/ centaur farm)
- Mine t2,3,4 iron/platinum mining
- Chop t2,3,4 wood (soft, seasoned and hard wood)
- Runs in l80 area’s can bring in t6 bags, and t5 and t6 mats (when farming in Orr get yourself an Arah set (Force and Undead Slaying) and use slaying potions for 26. 5% added dmg and 10% reduced dmg, without need to build or hold stacks)
- Silverwastes Chest/Champ bag Farm/ Events
- Using a character between 30 and 55 to open champion bags/ SW containers to get said level gear.
Do the Night Dungeon run:
(I suggest you have some knowledge of the dungeons and a well equipped character e.g.: Dungeon set (Night/Force), slaying potions , exotic of better gear of relevant type (Full ZerK/Assassin, Sinister with usefull runes or orbs if they are too expensive.))
Basic:
- AC (1+3 or Full), (3.52/5.28 Gold)
- CoF 1+2, (2.52 gold)
- SE 1+3 , (2.52 gold)
Extended:
- TA FW+UP, (2.52 gold)
- CoE (Full) (3.78 gold)
excluding drops, open chests on lvl 30-55
- TEQ ,TT, daily world boss for 2-3 rares and champ bag(s))
- HIGH level fractals (yes it’s only 1 gold…and a couple of exotics, rares and crafting mats)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
well then instead of just throwing 1 throw 20
Been There, Done That & Will do it again…except maybe world completion.
SOONtm
/15 chars..
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
What do you think?
You’ll be level 50 and you’ll not know how to play. People like this who but these high levels only pollute the pool of players who really worked for their level 50. People, who actually made it to 50 on their own, will notice later on when they want to make a party the people no longer know what to do, where to stack, or to range or other things…
Also 15 gold makes a run worth 10-20 additional gold for the duo/trio who ran the fractal. It’s mostly because people are willing to pay rediculous amounts these things exist, and due to these amounts more people will be sucked into selling.
Personally I do not mind path sellers too much, but this will destroy the level of the player base. You’ll have people being level 50 who are actually AR-less (see also the note, AR not needed.)…. These people will eventually join level 50+ parties and cause a toxic enviroment when the added fractal levels are released, and the Legendary backpack will arrive, which will instanly be a devaluated achievement if you’d be owning it.
It will mean the legendary backpacks have devalued from legendary to trading post items. And people using it will comparable to those buying Eternity from the TP….
So much for possible epicness….
The legendary backpack doesn’tr even exist ingame yet and already it’s befouled.
Level 38, been level 38 before the fractured release…. Ony pugging.
And I ran 40+ before, no actual lvl 50’s though,….. I have multiple characters with 50+ AR
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
We could upgrade the vanilla YELLOW -Ascended- Spinal Blades to 1 of 3 colors but once chosen there was no way back.
So: red, green, blue FROM the vanilla yellow.
There is no actual dye-ing involved, nor can I make a black, purple or pink one…
Been There, Done That & Will do it again…except maybe world completion.
And you expect all warhorns to sound like electric instruments…? Most warhorns are hollowed out horns or wooden cones…. a few magical ones (howler?) and truly technical ones (SAB skins) could be but for the rest???
You shouldn’t expect those “perfect” sounds, this most likely as sound isn’t that advanced playing from Dolyak #43 ’s horn stolen from farmer jalis in Queensdale……. or when your warhorn was hastely carved out of the last elderwood stump you found.
I personally smiled and moved on. It now sounds -more- impressive, but I can agree bringing the old sound back for asura’s, their lung capacity cannot make such a racket anyways, this seems more for Norns and Charr. Impressive and Intimidating… at least better then someone squeeking a balloon
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I know a lot of amphibious pets?
Been There, Done That & Will do it again…except maybe world completion.
PvE world: Any, pref. Zerker/Sinister
PvE WB’s: Any, pref. Zerker
PvE support: Any, pref Zerker
Dungeons: Any, pref. Zerker
WvW-Melee: Semi Defensive (Cavaliers/(Valkyrie)/Soldiers/Knights with pref. Zerker)
WvW-Ranged: pref. Zerker
WvW-Support: Nomads/Clerics (with Zealot)
WvW-Roaming: Dire/Rabid, Celestial, Sinister or Zerker.
PvP: Celestial
Only places where in order of importance
- toughness
- healing
- Vitality
are used, are locations where you expect HEAVY long duration presure from a lot of sources…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
save up for the rainbow dye? wup wup dye? polka dots?
Been There, Done That & Will do it again…except maybe world completion.
I have all but 8 dyes atm, I’m just glad I can get the few that remain for just a bit instead oif the 2700 gold they were listed for together…. saves me about a legendary most people will only get 5 maybe 10 dyes now… some will just want celestial and abyss…
I’m fine with it.
Of course you are fine with it. You just pointed out that you will get 2700g worth of stuff for free.
Understand this 5 free dyes (at least) also will arrive for the OP, and I have ALL other dyes, all base dyes and all exclusive dyes, except those 8.
I have paid a lot but stopped buying if dyes went above 100 gold. A color is nice but not having one woudn’t be a fatal problem. And now I’ll still get ALL. Just need to wait a bit
Been There, Done That & Will do it again…except maybe world completion.
I have all but 8 dyes atm, I’m just glad I can get the few that remain for just a bit instead oif the 2700 gold they were listed for together…. saves me about a legendary most people will only get 5 maybe 10 dyes now… some will just want celestial and abyss…
I’m fine with it.
Been There, Done That & Will do it again…except maybe world completion.
Just only roll mesmers or thieves or ask a friend to get aggro or stealth you while you cap.
spy kit will work as well
Been There, Done That & Will do it again…except maybe world completion.
10% bonus to reward track added?? retroactive…
Been There, Done That & Will do it again…except maybe world completion.
Summary:
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
-META….
-No META
…….
……….
…….
……….
And so on…
TL;DR
Been There, Done That & Will do it again…except maybe world completion.
They are about exotic or above on the loot list… so will drop rarely at best…
Been There, Done That & Will do it again…except maybe world completion.
Well as long as you do not play WvW:
If you do not: It really doesn’t mater to be on a different server. megaserver: when in the same party you’ll be placed in the same (map)instance when you travel at the same time. Prioritized on party, then guild, server then random I guess.
If you do… Well GL sometimes the limit drops in small windows during the night , but I do not see you having much chance especially not getting into T 1-2 servers.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
You’ll be resilient towards DPS and quite resilient towards DOT BUT you will need a condi cleanse. You’d be looking awfully stupid if you die through fire bleeds or poison ….
You chose rune of the soldier but ignore the 6th rune whcih would give you 1 condition cleanse on your #6 skill, and you could drop the signet of might for a second shout.
If you’d take shake it off you’d have 3 conditio removals.
Been There, Done That & Will do it again…except maybe world completion.
I’m so happy I have 9 dyes remaining for unlock, before all my characters are 3yrs old they are sure to release a dye pack again… just need to wait ~1.5 yrs… for the 9th…
Been There, Done That & Will do it again…except maybe world completion.
This week's spec teaser is up: Thief
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Is it thief or is it druid? Could the black blob next to his left leg be a black pet?
Been There, Done That & Will do it again…except maybe world completion.
It really doesn’t matter, both will kill stuff in PvE. Thief is faster but in the end both will get their jobs done. All people screaming necro is nothing are right cause it will cost you 1 thing….
Necro’s cannot stealth your party through dungeons. In the end it’s this little piece what matters in some dungeons.
DPS? When stacked 25 might and fury with banners both will do good dmg, d/d thief will do more, but wells will do good dmg as well. After your spike ends it will not matter anyways casue in thief cases it will have been dead boss in 8 seconds and in necro cases 10 seconds. Who cares?
In WvW Necro’s will be meta Zerk Necro’s can run through enemy zergs and stay alive, most other classes will or would die (most cases you’d be mad to try. only weakness of necro in WvW is lack of stability.
Condi Necro, is a bit underwhelming atm. Formerly the kings and queens of condition dmg they are now not even mid class. Only thing they tend to do well is return conditions to their enemies when they we’re mistakenly stacked upon the necro. Seems nice but other classes will probably do better in HoT.
Vampiric aura will heal a 1000 dmg in 25 hits, on fast hitting weapons that happens very fast.
Been There, Done That & Will do it again…except maybe world completion.
It would remove the RNG from black lion keys. as well as remove the need for ticket/ skin gamblers to invest in keys…
Though I could imagine the ease for certain players…. I doubt it would be good for ticket (scrap) prizes and consequently BL skin prizes…. (as they would be based on 10 times the ticket scraps.)
I could imagine black lion ticket scraps becoming way above 10 gold (20 or maybe 25 even)… and therefore also rising the BL ticket prizes a tenfold (200+15% =230gold ) of this number skins and thus would result in SKINS on the TP being 264.5 leaving easy purchasable skins way above the present values (`65-105 gold)as long a you need 1 ticket to get them, for 3 (800 gold) or 5 tickets (1333 gold+) the prizes would go through the roof….
Been There, Done That & Will do it again…except maybe world completion.
First we’ll see what happens when SOON™ arrives…
I hope it is everything and more. 8 man dungeon paths, small raids and 4 big maps with 3 layers (making it 12 seperate area’s) or maybe just underground and air for the whole GW2, or something comparably impresive… (honestly doubt so)
They registered HoT and the Hypetrain set of, with increasing speed and more and more wagons, problem was , however impressive some things sound now when they release stuff, the feeling HoT is on a sidetrack, rusting away, is growing on me… I do not really mind a wait, but in 2 days GW2 is 3 years old and I expected the HoT to launch coming Tuesday, maybe 2 or 3 weeks later…
I really expected us to be playing SOON. You know and I know this will not happen….
It will be “SOON™”, Yeah right….
Before the year ends… yes… But I really really hope for Gw2 it will be before my Birthday (start of October….) Else my interest is gone, it is gone now, but I am still wondering, but this feeling is fading fast. I’ve been defending the better Quality then Quantity but at this moment I prefer something above nothing.
I have been waiting for warrior specs to be rebealed, and was hoping it would be condition related and guess what. I couldn’t be more bored seeing it…. It’s too little WAAAYY too late…
Yes I bought the Expansion, the Deluxe Edition (2 months ago)but the gems are gone, the slots are being filled with lvl 80’s and I couldn’t care less at this point…
- Been in the 1st stress test, was hyped
- Missed the portal was a bit hyped
- Did the WvW stress test was not so interested anymore
- Did the BW and acouldn’t be interested anymore, made 2 characters played the 1st story and an a circle through the map and left again. Been before in 33%, other 66% was bugged.
- Waiting now for second BWE. Really wondering…
- Why should I be hyped?
- Should I hope for a view of the 3 layers?
- Or more area of the Verdant Brink?
- To play Warrior? I played condition warrior for 3 years now. Yes, torch nice… I crafted one for my warrior.
So:
Just farming some Dragonite now for a condition set for my revenant if I ever get to make one. Already have an armor already have a trinket set. Just need another mace and axe.
And I’m just wondering for a Date. It will be October. 3 more proffesions… Druid, Assassin and what? Tinkerer? Amaze me… or at least try…
Been There, Done That & Will do it again…except maybe world completion.
yes they do.
I had 4 or 5 drop in the last 4 months only 1 before in 2.5 yrs though
Been There, Done That & Will do it again…except maybe world completion.
Don’t worry too much about the non constructive posts in your thread just make your ASCENDEDS..
GL!
Been There, Done That & Will do it again…except maybe world completion.
vulnerability adds 1% dmg (condi or normal) it’s regular fuctionality.
I’d retain it….
Been There, Done That & Will do it again…except maybe world completion.
SO making it short:
You’ll need Laurels and Karma for the Inscriptions/Insignia and the Armor pieces recipe (head/shoulder/chest/gloves/leggings/shoes)
You’ll need Dragonite Ingots, Boodstone Bricks and Emperyal Things (refinable with Obsidian shards)
You’ll need spirit shards (former Skill points) for augur stones
This creates Vision Crystals
You’ll need thermocatalithic reagents (a LOT), and some crystaline dust and ecto’s
You can make Damask/Deldrimor Steel/Elonian Leather/Spiritwood at crafting level 450 start whenever possible. The prerequisite material is timegated, but you can circumvent it.:
If you haven’t got enough TP will sel them for 13-14.5 gold, 4.5 – 5 gold, 2 gold and 4.5 – 5 gold respectively.
Make the parts you need.
You’ll need some Dark Matter attainable by salvaging EXOTICS (IF you have all stuff for an armor Salvaging your armor will supply you the Dark matter most likely, but I’d suggest salving some lvl >80’s for dark matter to be sure to have enough. )
Just to complete it you need an exotic insciption/insignia to make the ascended one, for weapons this will mean you need a deldrimor steel dowel (inscrition) or you’ll need 3 damask (insignia)…to finish your inscription/insignia.
If you need other stats either
- buy all recipe’s for the specific stat
OR - use the newly crafted/aquired Ascended with the wrong stats or or any other ascended from box or drop and buy the anthology of heroes item at Miyani, the exotic inscription relevant ot the stats you want it turned into and 5 ecto’s…
And Armor and Weapons boxes are very worthwhile, especially with the ability to change stats through “The Toilet”
Enjoy your ascendeds
Dragonite ore drops from any World BOSS low levels 3-5, dragons 20-25 Temples 30, TEQ 30 TT 30, Also drops from keep and castle lords in WvW
Emperyal fragments drop from dungeon paths (20/EXPLORABLE path) or JP’s (1-5)
Bloodstone durst drops from every champion bag…..
Excess Ore, fragments and dust can be eaten by Princess, Emperyal Star and Mawdrey II..
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Only truly timegated armor is Celestial (for WUP WUP) armor/ weapons.
As the charged crystals are timegated. All other timegates can be bypassed.
As for ALL OTHER Ascneded ALL stuff you need (except Laurels for certain recipe’s) can be bought through the TP if you need it. You can use the materials to fund most of your purchases. Whne you unlocked a full set of armor and wepons you’d might consider changing stats on your Ascneded instead of rebuying all recipe’s. Check out asceded stat change possiblities on Wiki and in patch notes.
This leaves you only with SINISTER (for VERATA) and NOMADS (for VENTARI) being behind crests and geodes respectively. IF you’d want to make ZEALOTS (for KEEPERS) You could do so now by bypassing the recipe’s saving you a couple of thousand gold, as the normal exotic inscriptions and insignia’s are way cheaper.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
HEALING =/= croud control, buffing, debuffing, reflecting or is it?
Healing ins’t equal with cc, b, db or ref because every char and class can press ‘6’ on their keyboard to heal. There are no dedicated healers in this game and for that i praise the sun.
And CC and debuffing or reflecting isn’t covered under healing and boon duration now is it?
Buff duration is under “buffing” section, there are builds that enchance duration and those are good, working ones.
Healing in under “6” key.I’m talking about healing power, heals, lifedrains, regeneration and boon duration.
From which 4 are under healing.
Which are minor because of that “6” button on every class and no dedicated healers.But understand: saying Reflecting, Debuffing or CC has anything to do with healing or boon duration make me wonder who the actual troll is.
Question is why you only wrote reflecting, db and cc but no buff. Because buffs and buff duration go in pair and their duration is enough.
This again shows that its all about healing.Why are -you- pulling posts out of context?
Because you try to hide it but its clear that its all about healing and you are whining that you can’t be a bootleg cleric from D&D.
Deal with it, people can heal themself and will rather have something that they can’t do in their group like additional buffer, someone to immobilise, scare off enemy, conditioner or additional DPS (which is also a support – killing enemies faster results in taking less damage – dead enemies ain’t biting anymore) then bootleg healer that most of the time is useless due to their awesome build just because everybody CAN and WILL heal themselves.
There are far more important things to adress then your bootleg clericing desires.
I actually grew up with tabletop RPG-ing and while I think you have right to have any opinions you want, I never got used or fell in love with playing D&D and I stayed mostly in cyberpunkish genres.
My problem is you can heal certain classes 100% with 1 push of a button. which lowers the skillcap. I’m looking at gurds with 15k healing under 2 buttons and 2 dodges even without healing power. while they only have 11K Hp in zerk mode.
And the suggestions made previously still is no move to the trinity, no dedicated healers
Just a nerf to base healing and scaling improvement and a boon duration on healing effectively creating a support attribute from an attribute line.
An Attribute line NO-ONE who’s objecting in this thread had any wish to use. Allowing others who ARE interested to regain 30% boon duration they had before the june 23 patch and get a bit more worth from heals and regeneration.
And buffing is ONLY related to healing with regards to REGENERATION. All other buffing including regeneration would be buffed by these suggestions.
For people willing to ignore this we will raise the skill cap a tiny amount. reducing your base heals by 25-40% wouldn’t be a big problem in 99% of the cases.
And If I want to be a bootleg healer I can already, so please do not stress yourself
My zealot water ele could heal up to 1250 Hp per auto. Which was nerfed to 960-1000. which was a ~15-20% reduction like most of my other healing build suffered at 23 june, not counting the loss of 30% Boon duration on all regens and other boons.
I ‘ll be honest: trying to offend me with off context remarks like you did, is not constructive critisism and I’m asking you to keep comments on track please.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I prefer the potions allowing me to use full armor including head gear..
I could also choose devil horns or other masks with less pronounced horns. which would fit on my head instead of being afloat…
I use the selfless potions over my helmets /headgear/ headwear with a lot of happiness on multiple characters ( farmed 3 selfless and 1 thoughtless potion at the time…..)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Problem is if needing condition duration:
you’ll get 10% from toxics
you’ll get 40% from several foods
(you’ll get 20% from giver’s weapons… if you want to…)
(50(-70%) condition duration total)
you’ll get 10% condition duration from sigil
you’ll get 10-15% condition duration from runes
(25% duration)
OR
you’ll get 40-45% specific condition duration from runes
you’ll get 20% specific condition duration from sigil
(65% specific condition duration)
AND
you’ll likely get some (specific) duration increase from traits
Even if you’d get it fixed into armor I doubt it would be more then 5% per piece. also only 1 piec was delivered with actual condition duration (Giver’s) which was ignore in ascended making and has seen no comparable things made.
^Seeing previous post regarding sinister, I agree bleeding warrior is not so strong, like necromancer… It cannot keep up due to the bleeds and poison being so much lesss powerfull and the rate of condition application is severely lacking… even with terror (extremely short duration) an soon chills to do dmg necros and reapers will be weak.
though necro has the only bleed application which will hit the duration cap (with 100% duration and scepter BIP will give a 1 minute bleed (easily).
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Until anet stop making changes to increase the damage done by builds and nurf damage instead nothing will change.
Stopping a single person generating 25 stacks of might is easy, they just haven’t done it yet. Reducing peak damage is also possible, just put a cap on all attacks as to the max damage that can be done per hit.
You could also, as a stat gets higher, reduce it’s effectiveness. While you are on max bonus crit damage to 100%.
Then, perhaps, people will realise they can do other things than just damage with their stats.
Problem is, unless someone has a really poor build, they are probably overpowered as it is.
And the reason people don’t like necros in dungeons and fractals is they assume necro = minions = unwanted aggro.
Necro’s are shunned due to people claiming they do not brink much group utility (“selfish build”) even though thay can bring utility, problem sis most people have nice builds and rotations on other characters whcih are more effective and well known.
Ranger is mostly shunned due to the infamous bearbow shooting the stack with LB 4 casing a truly big mess. though ranger can bring decent utility as well as well as perma regen and or waterfields.
Minions in dungeons are not very nice true but MM in dungeon is REALLY REALLY out of place.
I do not see whay 25 stacks of might, perma fury and all other dps buffs (banners, empower allies, and so on should be looked into …. I personally do not like caps (= very unimaginative) and most dmg boost comes from stacked multipliers….
+10% night, +10 scholar, +10 xslaying sigil +10% x slaying potion = +61% dmg… not counting traits…
might: 750 added power will add ~20%, banners and empower allies add another 10%
total being 212% boost, though we still didn’t add traits.
But How is this post related to healing , improving healing scaling or boon duration?
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
after launch of HoT
So SOON tm ….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Same conversation, different title. Support is already in the meta.
Let us see the current top META builds.
Staff Elementalist. Support = Blinds, CC, Might, Vulnerability, reflects/projectile destruction, condi removal/heal if needed.
Mace/Torch GS Guardian. Support = Blinds, Heals, Blocks, Reflects, Stability, Mobility, Quickness, CC, Fury.
Sword/Sword Sword/Focus Mesmer. Support = Boon stripping, reflects, Quickness, Slow, condi removal, stealth.
D/D S/P Shortbow Thief. Support = Stealth, Reflects, Blasting, CC, Blinds.
Phalanx Strength Warrior. Support = Banners, Might, Fury, Vulnerability, CC, 150 Additional Power to nearby party members, Instant res banner.
No Dinks That’s called Debuffing and Booning, and some general utility,
Support is more then Booning alone.
If croud control, buffing, debuffing, reflecting isn’t in your opinion support then i think you have no bloody idea what the hell do you want in the end.
This is either trolling or stupidity. (or you wanna convince people that your hipster-builds are legit – which is stupid)
I play how I want, at least I try to…, Like you wish to do.
I also accept some places do not need my zealot or celestial builds.
That’s why I have zerker on most classes as well. But I have seen it been there and done that. I am mostly building Sinister builds for the last year tbh, luckily I have 17 lvl 80’s. But back to topic:
HEALING =/= croud control, buffing, debuffing, reflecting or is it?
And CC and debuffing or reflecting isn’t covered under healing and boon duration now is it?
I already stated active defence is more prevalent in PvE and healing has less influence. Mitigation is very important but I’m not talking about mitigation.
I’m talking about healing power, heals, lifedrains, regeneration and boon duration.
But understand: saying Reflecting, Debuffing or CC has anything to do with healing or boon duration make me wonder who the actual troll is.
Why are -you- pulling posts out of context?
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Now back to the topic:
USING and USEFULLNESS of attributes:
- As is now we have Power which scales ALL physical dmg
- As is now we have Condition Dmg which scales ALL condition based dmg
- As is now we have Precision which scale criticals which are a guaranteed 150% of normal dmg HIT
- As is now we have Ferocity which scales the 150% critical hit to be maximum 240+% in some builds
- As is now we have Toughness which can mitigate all damage by 15-45%
- We also have Condition Duration and Boon Duration which is no longer related to armors and builds or Traits for that matter and is now only found in runes and food. (Unless you’d consider Givers’ Weapons or Armor.)
- As is now we have Vitality which only adds 10 hp for every point to a maxed 20000 points
- And we have Healing which will affect healing, regeneration, and partial vampiric lifesteal, in numbers like follows:
You goofed hard here.
Toughness reduces all incoming physical damage, not all damage.
Conditions and Siphons(health gain) ignore armor rating/toughness entirely.
Condition Damage scales by damage, duration, lack of enemy vitality
Correct. Luckily somebody reads stuff. I’ll correct it
Though this isn’t about toughness but healing…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I have several healers:
- zealot shout heal warrior (also has a zerk set)(exotic zealot trinkets)
- zealot guard (also has a zerk set) (exotic zealot trinkets)
- nomads and/or clerics guard (WvW support/commander group)
- zealot necro (also has a zerk set)
- zealot ele (exotic zealot trinkets)
- celestial ele (alternate (WvW) armor for my main (dungeon)ele (zerk scholar w. dungeon sets))
Then again having 17 characters and comparing the gains from Zealot to Zerk I’ll say the loss of the ferocity is not compensated by having 600-700 added healing in most if not all those builds. They were all invalidated with the 23 june patch, all builds lost 300 healing and their boon duration and all got a trait saying you need to hit so many times for a temporary buff (guards) or need to be below 50% health to heal like before at 100% health (necro)
Saying all healing is perfectly viable is mostly true, but it’s 75% to 60% of what it used to be compared to combat/dungeon/WB /WvW events 2+ months ago….
Losing 30% regen duration is a big hit when you’re healing.
Losing the embedded trait line stats is a big thing if you had a specialised build.
My zealot builds had 950 healing and now they are stuck around 650…
I can compensate for the loss by using clestial or clerics trinkets, but I cannot use zealot trinkets as they do not exist (at least not ascneded (and the exotic trinkets will be VERY expensive)) I do have some though and they are soulbound…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
A recurring problem seems to be: Some posters are convinced any form of healing change will introduce the full trinity, Which it will not. Not even partially
So I’ll repeat now (and later): Most threads regarding the change of healing as a stat are NOT ABOUT THE INTRODUCTION OF THE TRINITY. It’s about working together on “making a stat usefull” Even you the afraid power / Meta users agree on the uselessness of the stat. So let’s be condstructive…. Please?
Now back to the topic:
USING and USEFULLNESS of attributes:
- As is now we have Power which scales ALL physical dmg
- As is now we have Condition Dmg which scales ALL condition based dmg
- As is now we have Precision which scale criticals which are a guaranteed 150% of normal dmg HIT
- As is now we have Ferocity which scales the 150% critical hit to be maximum 240+% in some builds
- As is now we have Toughness which can mitigate all PHYSICAL damage by 15-45%
- We also have Condition Duration and Boon Duration which is no longer related to armors and builds or Traits for that matter and is now only found in runes and food. (Unless you’d consider Givers’ Weapons or Armor.)
- As is now we have Vitality which only adds 10 hp for every point to a maxed 20000 points
- And we have Healing which will affect healing, regeneration, and partial vampiric lifesteal, in numbers like follows:
NUMBERS: Effects of healing on heals scaling numbers based on max heal.
- Healing skills
base heals : 1000- 8250
with 0.5-1.25 scaling: 1100-2750 added @2200 healing
e.g. “Signet of Resolve” has a 8250 base heal and the 1.25 scaling
- Lifedrains
base: 25-79.
with 0.00 to 0.04 scaling: 0-88 added @ 2200 healing
Vampiric as a trait was the only scaling triat for necromancer minor life steal
Life siphon is self only and transfusion only heals others when traited.
- Waters and blast (AoE)
base: 1320
with 0.2 scaling 440 added@ 2200 healing
- Waters and leap (only self)
base: 1320
with 0.5 scaling 1100 added@ 2200 healing
- Regeneration
base 130
with 0.125 scaling 275 added@ 2200 healing
- Reviving Downed is not affected by healing whatsoever.
2200 is the MAXIMUM Healing Power attainable if you invest in GUARDIAN with MAIN stat healing armor, healing runes, healing food, healing utility, signet of mercy (+180 healing) AND a maxed sigil of life…..
No other character can reach this amount
All other proffesions are capped out at roughly 2000 Healing Power
Normal amounts are
0 for DPS builds,
~700 for celestial,
~1000 for minor stat
~1400 for major stat,
~175 for runes and
~150(-450) from traits (often very situational)
HEALING IMPLEMENTATIONS =/= INTRODUCTION OF TRINITY
Saying the nerf of healing will destroy your builds and meta is not the truth, as far as I’m concerned. All people mentioned time and time again healing is not neccesary due to active defence and now you say it will cause major harm?
I, personally, sincerely doubt so.
You would just add a small nerf to DPS only builds in a field they shouldn’t be touching ANYWAYS, Cause you already botched it if you need skill #6
In good dungeon runs I NEVER use #6 EVER, unless it would be used in a secondary role (arcane brilliance as a blast finisher for example or healing spring with balthazar runes… or #6 with runes of aristocracy for 3 might.)
If people want to play using healing and booning that should be facilitated as well.
If zerkerscan play how they want then why should people who want to play how they want be punished? Playing how you want has seemingly been nerfed to death.
We are are forced into DPS roles, even in threads relating to support. At least some, even in this thread, seem to be urging the community to think this way.
People playing DPS come to say in these in healing related threads healing shouldn’t be modified as healing as an attribute is useless anyways which should point out:
- SOMETHING SHOULD BE DONE! *
———————-
Understand Healing (both the nerf and scaling improvement combined) and Boon duration improvements will open a part of the game which has seen consistent nerfs,
Boon duration has been reduced since headstart…
(Boon Duration:
used to be (3 yrs ago) +30% from traits and 65% from rune combo’s and +20% from food (max 115%) to maximum ,
used to be (before june 23rd) +30% from traits and 45% from runes and 20 from food ( max 95%)
NOW:, of 45% from runes and 20 from food ( max 65%)
Most characters lost ~300 healing and 30% boon duration with the june 23 patch if they were in a support role before. Little has been done to compensate.
——————
You do not have a trinity introduced to this game due to
- The nerf of BASE healing or
- The IMPROVED scaling from HEALING POWER.
That’s an illusion. IMHO.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
If healing and HP is merged there is no more need to strike a balance between offense/defense/support because defense and support will simply be the same thing.
You would be right if there was a means to directly improve how much you support by just making said support better…In other games, you just take a heal skill that heals for more but sacrifice taking skills that do more damage. Or you allocate resources so you have a skill that improves team defenses more but allocate less resources to offense making them less efficient (having longer cooldowns or costing more energy to cast or something).
In GW2, it’s hard to make healing power worth its sacrifice because just loading on healing power doesn’t make you support. You have to take utilities, weapons, traits and sometimes runes to be able to support and yet very few aspects of the game back a “healing support” playstyle. It’d be different if healing power made my 6-slot skill recharge faster and castable on allies but it doesn’t. Nor does it even make the boons I offer more potent.
Basically what I’m saying is, healing as support is niche at best. You can hardly focus on it and even if you do, you have to generate the situation where it will make the biggest difference (instead of using other mitigation + your own heal). I won’t say no to keeping Healing Power the same but just making it stronger, but if it doesn’t do much else, that still doesn’t change its niche status.
Heck, even if Healing Power was rolled into Vit, the combo would be niche status, but at least you can make a healer that won’t die as easily to a time burst and has some resources left to allocate to offense.
So you’re saying healing removes possibility to do DPS?
Healing is found on 9 sets 5 being minor stat 3 being major stat:
2 of those have power, 3 have no offensive stats and 3 are condition dmg and 1 can do all… just a bit less then others, but in all fields
Major:
- Clerics (Hlg,Tgh,Pwr)
- Aphothecary (Hlg,Tgh,Cnd)
- Magi (Hlg, Pre, Vit) (support only, no off stat)
Minor
- Zealot (Pwr, Pre, Hlg) <—- Seems to be an actual DPS heal combo. (No Asc trinkets)
- Settler (Tgh, Cnd, Hlg)
- Shaman (Vit, Cnd, Hlg)
- Nomad (Tgh, Vit, Hlg) (support only, no off stat)
- Givers (Tgh, BnD, Hlg) (Armor only, no Asc) (support only, no off stat)
I almost forgot Celestial… It can do anything anyways. it’s the optimum if you run power/condition/support on 1 character.
I agree on your comment stats alone will not make you a healer, but most classes can be decent healers if you spec ’m
- Shout heal warrior (will support well and banner could add an AOE regen)
- Warhorn/shout ranger (perma regen, do I do not know if it is self only or AOE)
- Mace guardian (either go DPS or shouts mace alone will heal ok)
- Water elementalist (water and blast, staff 1,3,5 will be your ally.
Maybe tempest’s shouts will make for some more possibilities. - Engineer should have some tricks… It always does
- Necro can heal with transfusion and wells, and has regen on staff #2 and dodge as well as on focus. Also vampiric will heal and the res traits will likely be buffed
Classes not very adept at healing:
- Mesmer has no real healing support
- Thief is a good resser but no real healer
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
just have patience
getting those will take 30 days yes… so what are you going to stop afterwards?
I’ve been playing 3 years now..,,
Been There, Done That & Will do it again…except maybe world completion.
Lets be clear on what I’m not saying.
A. I’m not saying we should have to have a ‘Healing Power’ guy in the group.
Perhaps not, but you are suggesting a nerf to every class in the game so a group will need to have a healing power character in order to achieve results comparable to what is currently possible.
Would it matter? I think any content would be doable withou a healing guy as is. good groups (almost) never fall below 90%, so why would you need healing??? Else you are not playing right.
Most healing builds were in WvW and they were nerfed…
B. I’m not asking for my preferred play style to be buffed. Of my six level 80 toons, only one uses ‘Healing Power’ and its a ranger in Zealot gear, and it does not need to be buffed to any great degree. (Is it sub optimal? Yep. But you’ll appreciate it if you run fractals with me.)
So, it is apparently not your preferred playstyle, and yet you want hundreds of thousands of players to have their characters nerfed in order to support your proposal. I hope you are not suggesting that they be nerfed for their own good.
No I’d not be nerfing most characters as it was already stated
- PvE is played with active defence, good players will not drop below 90% in most if niet all fights.
- Most players play PvE
- For WvW I actually see more builds affected, dedicated healers are already uned in WvW though they were hit quite hard in the trait patch (23 june) as gamplay got faster and more deadly and healing from traits was removed and left most healing builds crippled. Now we only have DPS and a few ele’s struggling to keep up the water fields.
I do not think it would matter for PvP with celestial reigning rampant, Also it wouldn’t really make a difference… UN:ESS you’d actually choose to use healing power, which is useless atm.
C. I’m not saying that everything needs to be nerfed. I’m saying that there is no point to the 26th stack of might, so why would you use a skill that applies more might on a 25 stack, when it gives no benefit?
You have suggested that everyone else be nerfed in order to accommodate someone who wants to gear for healing power.
No I’m asking for healing power to become a factor in builds, and to do so people need a reason
Now, lets be clear about what I am saying.
A. What would be nice, is if a person specced into healing power joins your PUG, and tells everyone that he is a support build, then people will have the chance to change their damage rotations to be more efficient because fire field blast finisher spam from everyone will not be required to maintain a might stack.
Paraphrased as, "it would be nice if one person could invalidate everyone else in the group’s build requiring that they change in order to avoid too much redundancy.
Understand META is fluid.
At present 90% of the game is faceroll anyways. This would add a small factor of difficulty if you choose to ignore healing, like 33% less heal from regen and your #6
B. People should not be penalized for spending their time and energy, (and money, thanks gem store!) creating a build to help fellow players, only to be kicked from every group of elitist jerks. They should be able to bring a variety of builds, and be able to synergize with various combinations, not just all ’zerk, all the time.
If they are joining a speed run with a non-speed run build it is not the elitists that are being jerks. If you are not willing to bring a build that meets the group’s needs you probably deserved that kick. Particularly if your goal is to do for others what they prefer to do for themselves.
play as you want. though the present facerolls and 100% active defense shoiuldn’t change due to this healing scaling change for the good players
C. A group of ‘Zerkers should be able to get their 25 stack of might… exactly as they do it now. But instead of blasting 50 stacks of might and wasting 25 of them into dead space… they should have a 25 stack simply maintained through group effort…. and really, if your stack fell to 24 stacks… that 1% isn’t breaking you.
And yet you suggested that they not be able to get their 25 stacks as they do now. You propose that everyone in the game be nerfed so that they cannot build and maintain stacks of might as they do now. Instead they are to rely on others to do it for them.
Might stacking is for ele’s before the fight and for PS during the fight.
If you want healing power to be buffed, suggest it. Asking for everyone else in the game to be nerfed so that your vision of how group content should be played can be implemented is going to meet resistance.
Good as long as they are willing to think about it and help theorize not just say: Oh my meta might change and I cannot adapt.
This change will raise the bar slightly It could be a good thing.It coul;d add a use for other builds. I can join fast dungeon runs now with condi builds. but healing stays a wasted stat. if nothing is done… Undderstand I’m suggesting heals to go from 100% fixed healing with noone taking healing as a stat as this is so imbalanced to 50-7% % of this value but a actual gain if you would take healing.
In case of the shout heal warrior It would mean base heals would go from 1000 to 500-750 but the actual healing be buffed from 1 times healing power to 2 or a bit more
leaving the zerk shout heal with 500-750 heal instead of 1000 and the clerics one with 4-4.4k instead of 2.8k heal (old: 1000+ 1*healing power) -> (new: 500 (or 750)+ 2*healing power) It would validate healing for some.
Shifting some resoureces to more support oriented characters might make your #6 skill more dps oriented… but as I said meta will not be affected.
Due to the nerfs in base heal, most builds are affected, but due to the present meta and builds There is no reason for them to take healing power anyways. before or after this kind of “reorganisation of stats.”
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Why would you want mounts only visible to you?
If noone can see ’m what would be the point of having them in the first place?
Still against… just needed to post something again in this thread I guess…
No pay to win swiftness boosting and or combat able mounts unless it’s a ingame mechanic. (like the scorps in EOTM or siege devourers or junundu in gw1)
Been There, Done That & Will do it again…except maybe world completion.
I’d suggest lowering your graphics settigs to less characters (the former " wvw settings")
Called: CHARACTER MODEL LIMIT ( I have ‘m on high or medium but I run a i7 @ 3.8Ghz with 2 GTX 780’s ) If I put ’m on highest I tend to DC as well.
High works for me at the minor bosses and medium is for TT and TEQ.
It helps a lot with big zerg like events like teq and world bosses. even if you have a high end PC… with a bit lower end rig you could change relections to terrain and sky or off. and you should DC less… if you have a very basic system do not overstretch your system… a full map is 100 players using skills and all effects will flood your PC.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I think folks are frustrated becaus I’ve claimed that what I’m talking about could change the way they want to play.
And yes boon stacking is easy, and everyone does it. I’m saying that it’s too easy. And folks all do it… so every blast finisher in a fire field past 25 stacks is wasted if another move has higher dps than that blast.
So if you can hand that job off to one guy… the others can spend time not wasting valuable dps time. Remember the 26th stack of might is wasted. Unless they remove that cap, and they definitely should not.
So if you shorten the boons…. which apparently never have time to help due to short fights…. then you NEED everyone might stacking…. or, someone with boon duration.
Currently healing power is weak, and we all agree that its weak.
So, shorten the boon duration of skills on all classes universaly. Then couple stats together.
This gives people a reason to take healing power. Because might stacking becomes hard without it.
Then, once people open up to having a HP/BD guy in the group, when you up the damage in encounters, it isnt as catastrophic a change. It increases the skill cap, and prevents faceroll play style.
So yes. The encounters need to be made more challenging. The fact that stack n’ whack exists is testament to this.
I’m proposing a reason to take HP.
If the encounters called for it to begin with then there would be a reason to take HP. That itself is the solution. Anything in between is just an intentional nerf to the game.
HP is an illusion I’ll agree with dinks on this.
This as toughnes and healing are way more powerfull then vitality is(even with healing).
Imagine a
- 20k HP toughness & healing and
- mitigate 40% from the dmg remaining by toughness
- 35k vitality & healing build and a
- 10k heal 20 s and a
- constant pressure of 3k hits /sec
You can reduce 66% of incoming dmg by active defence, or the Booning and condition spam Dinks referred to and (I know reflects will work longer. but for comparison of dmg taken)
given you will get~1 hit every 3 secs the result will be
time 20k 35k
3 s 18.2k 33k
6 s 16.4k 30k
9 s 14.6k 27k
12 s 12.8k 24k
15 s 11k 21k
18 s 9.2k 18k
20 s 19.2k 28k (<-here you the difference toughness lost .8k and vit7k)
21 s 17.4k 25k
24 s 15.6k 22k
27 s 13.8k 19k
30 s 12k 16k
33 s 10.2k 13k
36 s 8.4k 10k
39 s 6.6k 7k
40 s 16.6k 17k (<-here you the difference toughness lost 3.4k and vit 18k)
42 s 14.8k 14k
kitten 13k 11k
48 s 11.2k 8k
51 s 9.4k 5k
54 s 7.6k 2k
57 s 5.8k Downed
60 s 14k ….
in the end the 20k wins due to the fact it mitigated 20 times 1.2 k HP evn though it has 15k less health… in case of a condition based attacker the toughness would have long bought the farm though
problem with this nice example:
DPS is not 3k/sec in most cases it is way more.
Heals are rarely 10k due to the idiotic way they have been implemented
Most fights vs armored opnents can be finished very fast through condi spam… see a bunker in PvP send 1 or 2 condition users..
I made a proposal
- which also lowers base heals and
- adds to scaled healing and itroduces
- vitality of the receiver a minor modifier on top of the healing (0-20%) and
- adds some boon duration based upon healing.
These 4 changes factors should lift healing as a stat and will not interfere with acive defence, it will just lower all healing for non healing users by 25-50%, As most people do not rely on their healing skill anyways this shouldn’t matter.
It would also make vitality a little more viable other then just being a value utility foods are scaling from…. and a modifier for just a base level of HP.
I still like healing to be buffed, but I stick to my suggestion:
- nerf base heal (50-70% of present)
- buff healing multipliers on ALL healing related things
(vampirics/ lifesteals/heals/regen/ and so on (300-500%)- add vitaility as a influence in the overall formula
Now:
HEAL = BASE heal + (“healing scaler” x Healing power)
This formula consists of:
BASE heal being a fixed amount of healing you’ll always get this varies from 20 to 8250 ingame…..
“healing scaler” is the modifier most healing skills get to balance them, in practice these range from:
0.04 ( 1 health for every 25 healing power, with max healing power 88 points) to
1.25 ( 5 health for every 4 healing power, with max healing power maximum 2750)Healing Power being the old name for the present Healing stat. This will range from 0 (no healing whatsoever) to about 2200 on full clerics guardians with runes of the monk (or other healing runes, healing food and utility and fuly stacked sigil of life (stacking sigil for healing power)
My suggestion
- Base heal (50-75% of present value)
- Healing scaler (300-500% of present value)
- Vitality will buff total healed amount by 1% for every 50 (or maybe 100) points (this will need to be tweaked) above 1000 OF THE RECEIVER ! (you’ll get a bit more HP if you have a huge amount of VITALITY in your build!)
(for 1% additional healing effectiveness per 50 vitaility)
HEAL = (BASE heal + (“healing scaler” x healing power)) x (1 + ((vitality-1000) / 5000))(this works out to a little added heal based on vitality)
(read:
~15% for celestial,
~20% for minor vitality
~40-50% for max vitality.If total healing without vitality modification was 5000 points it would end up being:
~ 5750 for celestial vitality
~ 6000 points for minor vitality
~ 7000-7500 for max vitality.so your sentinels warrior would get 50% free bonus / heal compared to a zerk…
ADDITIONALLY
Also I’d like to see boon duration sale for 2.5% for every 100 points of healing.BOON Duration = (Healing/100) x 2.5
(celestial(~700 healing) ~20% boon duration)
(minor healing(~1000 healing) ~25% boon duration)
(major healing(~1400 healing) ~35% boon duation)
(max healing (~2200 healing) ~55% boon duation)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)