Phaatonn, London UK
Thanks for the feedback. We intend to watch things in the meta and make small adjustments accordingly for ALL classes, including the Necro.
My feedback was sarcasm, sorry dude.
And to the OP removing the stun break from fear would make it the only cc that couldn’t be broken with a stun break, rendering warriors helpless to it and severely limiting the options of other classes. Giving necros more stun breaks would remove their main weakness. Didn’t think that needed to be said but y’know..
Phaatonn, London UK
+1
Especially to the deal with shield stance. Having a necro burst you down while you sit there with your shield up is nothing short of depressing. Unblockable attacks have been balanced around bunker classes (specifically guards), and warriors suffer for it.
You have to be careful here because I do not want unblockable stuff to just outright miss. My concern is how you still can take effects from fields. I have walked through poison fields or still received conditions from mesmer phantasms and clones while still in shield stance.
If a necro waits to use his unblockable fear once I hit shield stance, that is a skill play and they should be rewarded by having me come out of shield.
Being cc’d out of shield stance isn’t the same as being cleaved while channeling it however. Wells for instance have intended unblockable properties. But lets not make this post about necros
Phaatonn, London UK
+1
Especially to the deal with shield stance. Having a necro burst you down while you sit there with your shield up is nothing short of depressing. Unblockable attacks have been balanced around bunker classes (specifically guards), and warriors suffer for it.
Phaatonn, London UK
Sorry, I’m English please ignore me.
Phaatonn, London UK
Make fear a condition, eliminating stun breaks and sigil of Paralyzation
…..
Provide necros with more accessible stun breakers. Atm, the average cooldown is 48 seconds with one trait.
Sounds like a complete nerf to me..
Phaatonn, London UK
Mace/shield.
Hammer.
Stability + stuns.
A warrior can rip apart a necro with some well timed CCs, probably the war is the only class with a good chance to deafeat a necro in a close quarter fight ( that’s why i’m starting to see more warriors ).
Warrior will soon become the new meta, if necro stays this way.
Probably the first to start running this in light of the leaked notes.. it is the best way of dealing with necros as a warrior, however it can be dealt with easily if they actually know how to play (with blinds, cripples -> heavy condi pressure etc)
From my run ins with pro necro players post patch, my only fear is of fotm players realising the full potential of the class as it stands.
Granted that necro is a strong counter to burst warriors, it has been made clear our stance on the matter. Lets see what the rest of the community has to say, I’m certainly not going to be ‘that guy’ that screams nerf.
Phaatonn, London UK
I’m not far off a million without glory boosters or hot joins.. I know there were pro players around there in February.
Phaatonn, London UK
Nah lys is ele.
Until someone makes a viable full bunker build those traits are fairly useless.
Phaatonn, London UK
Lol at the guy who put ‘high sustain dd eles’ as tier A and roaming guards above warriors…
Oh wait forgot this is just a warrior qq thread.
Phaatonn, London UK
The weapon sets are amazing, but the trait choices are laughably bad. Sorry
Phaatonn, London UK
those stupid minor traits revives 10% faster should be deleted i rather have nothing there
All 8 classes have traits like those, no one ever uses them afaik…reviving when dead is a waste of time in PvP anyway, just let them port back and rejoin the fight…
Clearly you’ve never encountered ambulance lys…
Phaatonn, London UK
I have a very original build for warrior now that I can honestly say puts it in A – B tier, that counters the meta perfectly.
I’ll be demonstrating it on both NA and EU so look out for it….
Phaatonn, London UK
….said nobody in the mists, ever.
Phaatonn, London UK
The change to berserker stance is possibly the best tweak to warriors yet.
Stomping necros has never been more satisfying.
Good job Anet
In other news expect three new builds from this little warrior by the end of the week, once I’ve had some fun trolling with them
P
Phaatonn, London UK
ellen loves his pull..
Phaatonn, London UK
Range dps has an advantage from a reactionary perspective, but if your fast enough to get on top of downed players warriors can have the best cleave off CD. Also res abilities can be an excellent counter to comps that just kill in this manner, as they often lack the sustain to stay up long themselves.
I can’t remember the last time I have seen teams run with more than Illusion of Life as rezz utilities and that’s pretty much present on both sides (mainly because we don’t see many necros anymore).
Warriors are very rare in TPvP and while they do have very good rezz/stomp denial, they will die instantly, if they start 100 blading a corpse, but you mentioned that already.
I won’t usually die from 100 blading a corpse, as if there’s an engi aoe he’ll be pressured by me or an ally, ditto for mesmers. I run stances specifically for cleaving downed players, and if I die its from overcommitting. I never feel it unfair.
Phaatonn, London UK
Range dps has an advantage from a reactionary perspective, but if your fast enough to get on top of downed players warriors can have the best cleave off CD. Also res abilities can be an excellent counter to comps that just kill in this manner, as they often lack the sustain to stay up long themselves.
Phaatonn, London UK
As a player who yolo (and duo) qs constantly on EU and NA, have noticed a slight improvement in the last 24 hours (we may get the occasional ‘new’ player, but usually had decent allies to compensate). The ranks seem to fluctuate much less now, and I think that will only improve the situation in the future. The q takes longer to pop, but I didn’t see any ridiculous matchups after playing a considerable amount yesterday.
Phaatonn, London UK
(edited by Phaeton.9582)
Started getting it about 9 hours ago and gave up trying to stay logged in.. Has this been addressed?
Edit: will try and change DNS now. Also just mention that this bug was affecting website login too.
Phaatonn, London UK
(edited by Phaeton.9582)
Agree with ostricheggs on this one. Also in my experience successful 1v2s (and 2v3s) are made possible from understanding of downed mechanics, that it adds a layer of depth to team fights. If you make a roamer with no cleave, then expect problems with stomping, is all I can say.
Phaatonn, London UK
Phaatonn, London UK
Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Use healing surge before a fight. That ones free.
but then that means 30 seconds without healing!
Then use it 20 seconds before engaging….
Phaatonn, London UK
Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Use healing surge before a fight. That ones free.
Phaatonn, London UK
If you run a glass class expect focus fire
Phaatonn, London UK
I’ll come back to this post when I’m stoned
Or is it that we’re all stoned now and that makes perfect sense to a sober person..
maybe we’re, like, not even supposed to fully understand what it means. Like an impression or something.
Phaatonn, London UK
I’ll come back to this post when I’m stoned
Phaatonn, London UK
And MAYBE to prevent people from reviving: if you don’t have enough time to stomp, there’s a chance 100 blades might be able to nullify the ress attempt. Not sure about that, though.
100b downed enemies should be muscle memory in team fights. Work those fingers.
Also this thread is dumb, although the points raised by zone are completely valid.
I know, I know, I just wasn’t sure 100 blades was enough to nullify a ress attempt.
However, I’m starting to think you can live without balanced state. BUT you have to increase your defensive stats by a lot (with 2700 armor and 25k health I can’t be ccd to death), and then gain damage stats by other means. AND you need ranged weapons in some fights.
HB will stall a res for the stomp, meanwhile you’re putting out DD like no other class. Most guardians will usually use an internal or external CD to knock you back, making balance stance useful to have around.
My advice, as someone who agrees to a point with the OP, is if you want to be successful with warrior.
A. Don’t compromise on dps. Every 5% here and there counts so min max.
B. dodge everything
C. Not always best to run cc, predict where they’re going and 100b 1v1, in team fights use other classes cc. They’re better at it.. BC is still good for an interrupt/eviscerate, primarily for mobility IMO. EP is compulsory if the opposing team has any significant direct damage.
D. Eviscerate is your friend, landing it will win you the fight vs all glass even if they’re good. Especially mesmers/thieves (valks eles with frenzy)
E. although I’m aware some players utilise bows well, I’m not sure on their role still and certainly range wouldn’t benefit me red.
I think classes with high dps should be unforgiving. The deal with conditions at the moment is that there are a few (usually necro related) scenarios where even with flawless (individual) play, you’re going down. The amount of times I’ve seen a group swap to pure condi roamers to try and shut me out isn’t funny. I shouldn’t be forced into a different class to preform the same role at the start of a game, even if the current class will never be optimal..
Phaatonn, London UK
too bad. so sad
I’ll queue with you for a match, /w me in game
Phaatonn, London UK
And MAYBE to prevent people from reviving: if you don’t have enough time to stomp, there’s a chance 100 blades might be able to nullify the ress attempt. Not sure about that, though.
100b downed enemies should be muscle memory in team fights. Work those fingers.
Also this thread is dumb, although the points raised by zone are completely valid.
Phaatonn, London UK
Yup. Although often you’ll want to coordinate a burst against a player just to force their main cooldown (such as elixir s, mist form etc), leading to multiple ‘burst phases’.
Phaatonn, London UK
Well here,s the truth i REFUSE to take warriors on my tpvp team (
REALLY
as an inactive-but-still-rank-50-warrior I am (I was) happy with the balance between defence and offence at least for pure burst specs, however I’d like to see more counter play. If abilities such as the 2 skill counterblow on the mace could be sped up, and possibly the addition of this mechanic to a utility.
I’m reluctant to use the term ‘raise the skill cap’ because as any good player knows to use them in tpvp effectively already comes with it a very high skill cap. However abilities that are reactionary; that reward players who know their opposing classes abilities rather than it being simply a dps race, would make the class much more fun to play, as well as more useful outside specific team fight burst scenarios.
basically: low level war will always be a sort of dps faceroll class unsuited to tpvp. At high levels I would like to see a duellist class with effective counters against enemy skills provided the wielder knows how and when they will hit.
p
Phaatonn, London UK
Yip
15 of this
Phaatonn, London UK
Here’s 20 reasons why they should!
Phaatonn, London UK
The points raised by the post with regards to tournaments have been mentioned above
But if this is just about attrition of time then you win.
Phaatonn, London UK
So is this spectator mode, or let a shoutcaster join the match mode?
Pretty much, yeah. It’s mainly for shoutcasters with hopes that the shoutcasters will be streaming.
Then its really not spectator mode… which is what the article mentions as an issue…
It’s spectator mode with regards to esports, which the article mentions explicitly..
Phaatonn, London UK
“If there’s a problem, it’s that it’s ripe for exploitation in that spectator players could watch enemy movements and alert their in-match friends of them via voice chat. Worse yet, the current system begs for such exploitation since there’s no time delay on the spectator feed as there was in Guild Wars 1. It’s also unfortunately limiting in that spectators count toward the overall match count, meaning that watching a match featuring the game’s best players is completely out of the question.
That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd."
- Watching high level matches has never been easier (or better).
- As for delay, firstly most players stream anyway, but from a shoutcasters perspective couldn’t they use something like this?
If by “its never been easier or better” to watch high level matches then thats kind of obvious…. since there was no spectator mode before this. However, that does not make it a good system.
As for the delay, people are not going to stream their games in they are playing in an actual tournament which has prizes, cash or otherwise. And those are the matches that people most want to spectate. Without the time delay there is reasonable risk in viewing these matches.
Everything that the IGN article has detailed is true. Sorry.
People obviously won’t be spectating major tournaments in game.. Which leaves the delay issue with the shoutcasters as I mentioned. Not sure what your point is here..
Phaatonn, London UK
“If there’s a problem, it’s that it’s ripe for exploitation in that spectator players could watch enemy movements and alert their in-match friends of them via voice chat. Worse yet, the current system begs for such exploitation since there’s no time delay on the spectator feed as there was in Guild Wars 1. It’s also unfortunately limiting in that spectators count toward the overall match count, meaning that watching a match featuring the game’s best players is completely out of the question.
That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd."
- Watching high level matches has never been easier (or better).
- As for delay, firstly most players stream anyway, but from a shoutcasters perspective couldn’t they use something like this?
Phaatonn, London UK
So I know nobody would ever use IGN for any real insight into a game, especially for an mmo like guild wars 2, however this articles comments on spectator mode just annoyed me.
Read it, and up vote the reply from the regrettably named Domojimbo.
Edit: They’ve already deleted my reply.
Phaatonn, London UK
+Best
Ranger
Mesmer, Guardian
Engineer
Elementaist
Warrior?
Necromancer
-Worst
From what I gleaned yesterday burst warriors can just hit harder now, their play style hasn’t been affected much (and frenzy is still substantially nerfed).
The bottom line is if you could run them before you’ll be better off now, but if you couldn’t before you probably still can’t..
Phaatonn, London UK
Quick response to random points in this thread, and probably completely unintelligible.
Personally I like cripples/chills as it makes my whirlwind attack hit like a train. Plus if you want the highest dps in game (that’s easily accessible with axes) then you spec 30 into disc, for those who haven’t been stalking me in customs.
Phaatonn, London UK
I don’t get why this needed a nerf anyway. It’s a friggin 30 point trait, shouldda replaced the regen on cantrip cast with a different boon/effect instead.
Not like I play an ele, but for everyone with half a brain who read the ele trait lines and skills once, it’s fairly obvious, this change goes in a completely wrong direction.
it’s still a potential cleanse every 5 seconds.. although I’d agree that allowing cantrips to interfere with an aoe cleanse does raise the skill cap for team utility.
Anything that raises the skill cap on cantrip eles is good news to me.
Phaatonn, London UK
#QQQ
Play well (carry) and you’ll get matched up with better players. If you want to beat players as good as you you’ll have to bring friends though.
Not suggesting that solo queues wouldn’t be great though..
Phaatonn, London UK
The ICD is on the caster, however on AoE regen application it applies AoE regen, then does an AoE cleanse, then applies the ICD. Make sense?
Think so.. thanks for the response!
Phaatonn, London UK
What’s the crack on this then? Any testers?
Phaatonn, London UK
Phaatonn, London UK
Will the condi removal cooldown on applied regen be an IC for each player or just the caster?
I.e if I was running cantrips and cleansed a condition before swapping to water attunement, would the aoe regen applied to my allies not cleanse them, subjected to the IC from my cantrips?
Other ele skills such as glyph of elemental power have individual player IC.. Is that what you’re going for?
Phaatonn, London UK
If Jumper is good at one thing, it’s making the hot join heroes angry
Phaatonn, London UK
^ Trust me, you’ve never been near the best mesmers in the game if you were able to one hit K.O with an eviscerate…
Bad troll is bad, stop trying to farm loot bags from warriors who should be running for back up.
The best mesmers in the game run full glass, and furthermore I run a different build to the warriors in these forums that can hit them for 9-12 k (without might stacking).
But from your reference to loot bags , respectfully, I’m guessing this conversation is irrelevant.
Phaatonn, London UK
Mesmers are the easiest class to duel on warrior with enough practise. All I can say is min max your spec and eviscerate is your friend (you can practically one shot even the best mesmers in the game).
Whirlwind attack them/their clones too.
Phaatonn, London UK