Showing Posts For Phaeton.9582:

ANET nerf UF and be done with the qqs

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I’m sorry but you’re wrong. UF is where it should be and is balanced.

If you’re looking for my views on what needs shaving check my history. I’m not against nerfing aspects of warrior trait-lines but this is just wrong.


Phaatonn, London UK

Warriors are beyond broken - ridiculously op

in PvP

Posted by: Phaeton.9582

Phaeton.9582

warriors are not OP. you just dont know how to deal with them. these qq threads about warriors are getting old and boring.

next please…

Warrior is a little OP.

“Ridiculously OP” is an exaggeration, but warrior clearly has some problems at the moment. They mostly stem from the interaction of Healing Signet, Adrenal health, and cleansing ire.

Once that anomaly has been acknowledged and addressed, we can re-examine other warrior “issues” (which may or may not be issues, once we’ve adressed HS+AH+CI).

?

Why is there an intelligent comment here? Oh well I’ll go too then…

As I’ve already suggested, the refund on adrenaline with burst mastery needs to be changed so that cleansing ire doesn’t remove as if three bars have been lost.

This will balance the build vs conditions and improve build diversity significantly for new/rerolled warriors.

Healing signet needs to actually be shaved, not changed fundamentally like it was with Eles. Following that the scaling with healing power should be increased slightly, to compensate for full bunker warriors, as at the moment its effects are fairly negligible.


Phaatonn, London UK

(edited by Phaeton.9582)

Minion Necros

in PvP

Posted by: Phaeton.9582

Phaeton.9582

The ONLY thing a spirit ranger SHOULD lose to is an asura warrior. Everything else you lose to (generally) just means you have more to learn. Also, as a spirit ranger you have no right to complain about anything.

http://youtu.be/7avJMkkRlPA

Kenny being an altoholic, duels a spirits at ~ 5:40

MM necro is a sensible counter to spirits as they can stack bleeds quickly, and spirits only run passive cleansing (In the same way condi warrior will counter).


Phaatonn, London UK

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove adrenaline on miss\block\evade . And
Cleansing ire should have a cooldown . And passive regen is
A bit too easy >> timing your heal require skill but when it’s
Passive it becomes a joke , so they have to nerf it .
And to be honest I don’t think warrior has a counter in spvp
unless it’s a high tier engineer . In wvw a full burst thief
Can take it down .

IC are lame as kitten. Lets try making burst mastery remove 2 conditions on burst, rather than 3 then refunding a bar of adrenaline.

Every time arenanet has put an IC on something it has removed it’s utility at high level pvp. It’s not an effecting balancing tool IMO.


Phaatonn, London UK

(edited by Phaeton.9582)

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Ask your Guardian to carry Hallowed Ground. Also, try to bring them into a teamfight, where there is enough damage to get through Healing Signet.

I’ve figured out some nasty comps around that utility; gonna try them out next week!


Phaatonn, London UK

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Warriors are really hard to play; you don’t know how hard it is to hit your 3 button wombo combo and if you ever get in trouble pick out one of the three utilities that basically makes you immortal, managing heal signet is really really hard, should I use it now ? Or not use it now, I guess Ill save it for later, yea that’s a good idea.. It’s really hard to get kited by a mesmer for a week at any point you have to make quick decisions, Should I just disengage by flailing my arms and hitting my defensive cooldown? Should I continue trying to spam my wombo combo knowing the mesmer is going to just run away? kitten It why does this fight always take so long, stupid glass mesmers. Necros are really hard to fight too, they just refuse to stand in the same place all the time, you have to chase em and hit em and pop berserker stance, and hit em again, and then they die.

^ only due to healing signet, it’s synergy with adrenal health, and condi removal with ‘refunded’ adrenaline from burst mastery. This is NEW stuff, not power creep from old builds.


Phaatonn, London UK

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

The counter is high stability (burst/condi sustain). They can be condi controlled easily once they’ve popped their LB f1, and if they run full CC then this should be even more straightforward. If the warrior pops Lyssa runes or zerker stance I’m afraid any class will need to be on the defensive.

Bottom line is there are points in a fight where a warrior will win on face roll. So don’t try and face roll him then. Immob, chill, cripple, then either burst him down directly or condi him down at your leisure.

The new design philosophy is all about combat ‘zones’. If you stay close up, you’re in his ‘zone’ and expect some hurt. But melee is the easiest zone to stay out of in theory, hence all the complaints made about melee classes and builds for the first 8 months.

Oh and also stun builds are fine and balanced. In fact it’s a vital counter play to overextended condi builds. Warrior sustain needs a nerf that’s all.


Phaatonn, London UK

(edited by Phaeton.9582)

King of the mists tournament, Elementalists.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Ele is viable now, give it a month though sorry

Edit: Anet threw a curveball.. Nn guys


Phaatonn, London UK

(edited by Phaeton.9582)

Possible Glitch: Frenzy and Hundred Blades

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

It was actually a nerf last year. At launch it worked like the sword and sped up when you used it.


Phaatonn, London UK

Collaborative Development- Request for Topics

in CDI

Posted by: Phaeton.9582

Phaeton.9582

1) balance (again with a mind to player skill-not just class balance!)
2) game modes
3) rewards


Phaatonn, London UK

Warriors Leg Specialist is broken

in PvP

Posted by: Phaeton.9582

Phaeton.9582

@devs just bumping this so you read the suggestions about future balance ideas, as they were made when you guys were sleeping.


Phaatonn, London UK

Listening to nobody actually (title change)

in PvP

Posted by: Phaeton.9582

Phaeton.9582

It’s tricky getting heard here dude.. The art is in coming across like your opinion matters without putting down other players.

It can be tricky though, for example most of my contributions rarely cause people to disagree or criticise, but that can often prevent them from being discussed fully. Can be a real shame sometimes.


Phaatonn, London UK

Frost Bow (and other conjures) [sPvP]

in Elementalist

Posted by: Phaeton.9582

Phaeton.9582

All of the things you listed can be achieved with other utilities that don’t require you to give up 20 skills for 5. IMO you’re crazy.

You can view Ice Bow as a substitute for Glyph of Storms at a lower cooldown, that also gives you acces to some other skills should you require them. You don’t have to walk around with it for extended periods of time. You can just grab a bow, cast what you need and then drop it and still have great results with it.

That’s how you’re suppose to use them.

Maybe this misconception is why conjurs and tornado are so under utilised in spvp…


Phaatonn, London UK

Leg Specialist has no cooldown anymore

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

/LOLOMGWTFROFLMAO

But on a serious note to make the trait viable again they need to leave it be with no icd and delete the cripple from sword auto, maybe replace iyt with a bleed instead wich makes a lot more sense.Or just please delete the trait since it occupies a 1/12 spot for nothing and work on at least a semi viable one..

Trait inst simple, but cripple from sword has to go. Till then enjoy perma immo build.
Its funny how we moved from perma cc to perma immo tho xD

back to 5sec internal cooldown and back to be a useless major trait.

please rework it.

The above. Tried to make this clear in spvp forums.. but to no avail, sorry guys.


Phaatonn, London UK

Warriors Leg Specialist is broken

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This will be fixed soon. I do encourage that you accept that we do actually read most every post here. Making us aware of bugs is a good thing you can continue to do so, but the forums don’t need threads trashing ANet employees and assuming we are not aware of issues that we are aware of.

Game bugs forums guys.

Remember that bugs can’t be fixed instantly and that hotfixes that come out have changes that all teams at our company need to get in as well.

As a fix, as many suggested, please go for “remove Cripple from Sword third AA” rather than putting ICD back to Leg Specialist.

I, too, would rather cripple removed from the end of the sword 1 chain than having leg specialist go back on ICD. The third bleed stack would be a nice to have, or I dunno. A stack of torment’s probably too strong.

Glad to see some tpvp warriors on this forum.

@Tyler
Haven’t been on this morning to check for the fix, but I’d imagine you’ll be reverting the ICD. Removing the AA cripple instead is a common feeling among us, and something that could be looked at by the skills and balance team.

It’s one of those things that could work well with immob stacking, without being cheesy or OP. It would also be a buff for GS/Axe, GS/sword, sword/axe MH builds, which would be cool to see again.

Thanks


Phaatonn, London UK

Devs REMOVE immobilize stacking

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.

I’ll just put this in every thread now. This is what needs to happen.

The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.

We don’t need it.

I am not arguing it is needed. I am just stating the reason behind this decision and unless people can actually prove it is not needed, which will be hard to do, it’s not going to go away.

Indeed, the cripple on sword AA issnt a problem.. leg specialist is the problem here..

Let me clear this up. The cripple on sword AA was a silly change a few months back. At the same time they slapped an ICD on leg specialist, making it rubbish with GS and when running any two crippling skills in the same build (I.e GS/axe, sword-shield/axe-mace etc).

With the recent patch to immob I can see why they reverted it. But are you really saying you’d rather make the trait unviable again rather than removing a 1 sec cripple on an AA chain?

Whatever guess the majority know best.


Phaatonn, London UK

Immob now stacks in duration...

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.

1:No.. its a 1sec cripple does help

2:make leg specialist worthless again?? so why not just delete it if you want to make it worthless..

Just relax.. they will fix leg specialist back (with 5sec internal cooldown)

The cripple on sword AA has nothing to do with this immob stacking.. its the leg specialist.

1. Only if you struggle to move and press 1 at the same time.

2. Putting an ICD on leg specialist makes it worthless. It’s a cool trait that got shafted when they put a cripple on the sword AA in the summer.

Do you get what I’m saying now? I don’t want them to change it back; as I’m sure anyone who used it pre-nerf would agree.


Phaatonn, London UK

Devs REMOVE immobilize stacking

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.

I’ll just put this in every thread now. This is what needs to happen.

The cripple on the sword was added deliberately to allow Warriors to stick to their target, as that is the theme of the warrior’s sword weapon. I doubt they’ll opt for that.

We don’t need it.


Phaatonn, London UK

Immob now stacks in duration...

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.


Phaatonn, London UK

Devs REMOVE immobilize stacking

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.

I’ll just put this in every thread now. This is what needs to happen.


Phaatonn, London UK

Warriors Leg Specialist is broken

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Well…ANET quickly fixed the Suicide Diving Mesmer glitch…let’s see how long it takes for this to get fixed.

They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.


Phaatonn, London UK

Leg Specialist has no cooldown anymore

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

ROFL

15characters


Phaatonn, London UK

Oct 15. patch. Opinions...

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Give it a chance. Yes some bleeding shout warrior builds might emerge, but any existingly OP builds didn’t recieve any buffs. They increased damage roll radius but that’s not applicable to high level warriors, that shouldn’t miss it anyway. Bunker warriors won’t run into the strength tree.

For those of us not just fotm rerollers, look at it this way. It’s only a matter of time before they nerf healing sig and bes stance. But we won’t be getting that invuln vengance stomping back. No sir.

They should have allowed invuln to decap points at a slower rate, it would of been a decent compromise. A few other things once the meta balances out, but overall it was ok, if a bit lacking in ‘extra’ changes touted by the devs.

EDIT: didn’t account for the hammer buff there.. That was not needed IMO as with a bit of practise you could land it reliably. Again this is just easymodeing the warrior, which in the long run is bad for the profession. But overall still optimistic.


Phaatonn, London UK

(edited by Phaeton.9582)

Capping pts while invulnerable : Bad mechanic

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Lol

Wait

What?

They werent kidding about this?

….

MILA. DEKU. THEY’RE DOING IT. THEY’RE kittenING DOING IT

They’re not doing it. This actually is NOT happening in the patch today.

Why do bunker Eles not run focus and earth shield? Because both decap points.

Mini QQ there. I’m ok now.


Phaatonn, London UK

Capping pts while invulnerable : Bad mechanic

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Heard lys mention this but couldn’t find it in the notes

Bunker support Ele new meta

PS: posting QQ about it is actually a really quick way if making something fotm. Invuln capping aside, the skill floor/cap on the build is much higher than current fotm, so should only be noticeable at high levels.

If it gets out of hand though I can post a build for solo q warriors that’s designed to cut down bunker Eles.. god help them trying to with CC.


Phaatonn, London UK

(edited by Phaeton.9582)

A highlight showing lack of skill vs reward!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Crysis’s build will be barely effected by any change to the paralyzation sigil change. It runs only 2 stuns

Crysis’s build >< cheers dude

Crysis’ build
You’re welcome.

More of this


Phaatonn, London UK

Rally! - dodgeball rules

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This is definitely an interesting idea. I’m not 100% convinced it’d be good for all maps, but maybe it hints at a new game mode?

I want to add that ideas like this are what we’re looking for. Things that might sound crazy to some, or are outside of the box, are the ones that tend to spark ideas on our end. Of course, we definitely appreciate all kinds of feedback, but it’s great to see new suggestions like this.

Thanks for sharing!

This idea doesn’t sound crazy at all. Would be an interesting dynamic to try for sure.


Phaatonn, London UK

A highlight showing lack of skill vs reward!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Crysis’s build will be barely effected by any change to the paralyzation sigil change. It runs only 2 stuns

Crysis’s build >< cheers dude


Phaatonn, London UK

OP Warriors will baffed again..

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They are buffing support builds across all classes in the next patch. Ele has the best support builds in the game, so I’d imagine they won’t be too short changed on the 15th.

And a key weakness to full shout builds is a lack of stability btw. That makes them much more of a niche spec than you might think from a team comp perspective.

You should know first what support means, before saying ele is the best at it, the last MLG demonstrated how ele is best at nothing

Nobody wants to run a support build in the current meta, which is funny because there are support builds out there that can counter many risk-less hybrid comps. And lol at that first part, feel free to educate me on the nature of a support build.


Phaatonn, London UK

OP Warriors will baffed again..

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They are buffing support builds across all classes in the next patch. Ele has the best support builds in the game, so I’d imagine they won’t be too short changed on the 15th.

And a key weakness to full shout builds is a lack of stability btw. That makes them much more of a niche spec than you might think from a team comp perspective.


Phaatonn, London UK

[NA] YourFriendMarvin LFT Updated 11/5/2014

in Looking for...

Posted by: Phaeton.9582

Phaeton.9582

Going to be forming a team next week when I return marvin, with some of the best talent pooled from EU and NA.

If you’re free to do some games let me know. It’ll involve you running several classes and specs, although various thief (mainly) and guard builds are ideal for our current setup. An EU second account would be nice but not mandatory, as we can discuss if you’re free next week.


Phaatonn, London UK

Bring pause to GW2 for event.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Hmm, maybe this is a good opportunity to get your feedback on the issue.

Do we freeze everything or do we throw everyone back into their team spawns and keep the gates locked?

freezing would seem ideal, as it offers no strategic advantage. If its a case of the latter being much easier to deliver then you could just adjust the dishonour system accordingly.

Do we add a time window for how long a game can remain paused?

If the time window could be adjusted; in solo q people won’t want to wait more than 1:30 for a player that may not return. It could also send a vote request for your team, as sometimes it will clearly not be accidental.

Tournaments are often run on a schedule, do we keep the game clock running while the game is paused so the game will still end around the same time?

Pausing the clock would be best, as keeping the clock running would be an easy way to run the time out for a win.

If the player comes back, do we just resume the action or do we restart the match?

Restarting the match wouldn’t require any work from a custom arena perspective, but as you mentioned tournament are run on schedule, and the potential for abuse would be considerable (imagine if they restarted the match straight after CC team-wiped to Good Fights!),

What do we do when we have to give up on waiting for the player to reconnect?

Full dishonour in solo q. But whether you need the same for a full 5 man team queue is debatable as players will simple not group with you if they can’t put up with it.

How do we handle trolls that disconnect on purpose?

DCs should incur a minor amount of dishonour in solo q, enough so that regular abuse would cause an issue. If the match was frozen the potential for abuse would be limited anyway.

Do we count a disconnect as part of dishonor?

A more minor penalty if the player reconnects within 1 minute – 1.5

Do we disable progression and rewards for a game that doesn’t finish because of a disconnect?

Perhaps for the individual. The team shouldn’t be affected however.

Do custom arena owners want to be able to pause through a command?

This question is more for tourney organisers.. I’d imagine it would be a yes though.

Lets hear your ideas. Try to come at the problem from more than one angle.

One thing I would add, and forgive me if this is already the case as I’ve been away from team queue for a while now.

Dishonour should only affect people getting matched with other players to form a team. 5 man team queue should still be a available to them.

That way you can up the dishonour penalties, and leave it to the players to decide for team q. Perhaps even a separate visible dishonour buff for leaving team q, that has no impact other than to alert a PUG to a player’s tendencies.

Basically saying “hey, you can treat your friends how you want, but we won’t give you many chances to screw it up for everyone else.”

This of course wouldn’t work if leaving a match could give a positive outcome to your team, so game freezing would be best then.


Phaatonn, London UK

A highlight showing lack of skill vs reward!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

There are many people here not getting it. It’s not about stun lock builds. At the time of theorycrafting stunlock, it was a necessity to counter terror necro. All other warrior builds simply couldn’t hold up. It was a joke. Countering engineers was a welcome by-product, as like many condi classes at the time they would need to be heavily outplayed.

The skill cap was reasonably high, as missing a stun and letting them ‘get free’ would make things tricky. This build could counter condi classes, but with the low condi removal and zero regen risk/reward was reasonable, though perhaps lower than burst builds. These builds were largely unviable to all but about ten players though.

I could go on, but I’ll just give it straight; nerfing CC isn’t going to increase risk/reward. Nerfing healing signet will. Nerfing berserker stance will. At th moment you may as well just run axe/axe on a glass build.. And it’s still dull as hell.


Phaatonn, London UK

A highlight showing lack of skill vs reward!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I don’t find engi to be nearly as strong as what other classes can bring without running a no stunbreak build. I have confidence in myself enough so that I can dodge a large number of stuns and that’s especially true considering I’m one of the most dodge-heavy specs in the game.

It’s not a video intended to convince you of the point I’m attempting to make. I believe that it’s an opinion shared by a large majority of the top level PvP community and it’s more tailored as a bit of criticism towards the game itself as an inside joke.

It’s a common frustration being FORCED to outplay someone based on their specific class/build just because their own class is at such a disadvantage. While this has happened since the game was released it has rarely been to such an extent as it has been lately and it has also recently existed with relation to easy to play classes like necromancer, LB/hammer warrior and spirit ranger

This video just goes to show how strong builds have gotten versus player skill. I understand that I’m running a no stunbreak build against a stun warrior with mace/mace hammer. That should be death and it pretty much is. But in previous incarnations of the game a semblance of skill existed amongst all classes where dynamics like this rarely existed and didn’t exist to such an extent based on crappy balance (RIP stun breaks for engis, RIP)

Every build running without stunbreaker dies that easily to a stun warrior, especially one running with mace.

Engineers have all the tools to counter warriors but of course you won’t prove anything posting a video of you dying to a stun warrior without having a stunbreaker on your bar.

That said, I don’t think that Warriors are balanced right now, but I also don’t think that Engineer is an “hard” class with a skillcap that high that gives you the right to win every fight as you are looking to claim.

Also, in past times balance wasn’t any better than it is now; there are several examples to bring back.

I know that balance isn’t any worse than what it was in the past. But what previous metas DID have was a semblance of skill vs reward. If I make a mistake on an engi in the current meta then I die, plain and kittening simple. God forbid that the warrior in the first vid made a half dozen mistakes that I capitalized on (zerkers stance too early, I big ol bomb’d cuz i saw he frenzied to break crate stun etc), if I make ONE mistake and get hit by ONE ability I am kittening toast.

Again, it’s an extreme example of what a LOT of good players have complained about recently. Easy to play classes have been at the top for a few months and it’s strangling the game because of simple frustration experienced by top teams.

And why should I sacrifice a very large number of VERY good traits just to be able to handle one player on a five man roster and make myself kitten in situations that don’t involve a stun warrior? If I run a stun break then I don’t have condi clear or utility enough to justify my spot. If I don’t run a stun break I’ll die to warriors. Other classes get both, engi gets to choose his death or outplay his opponent like a beast.

+1 to this

What are your thoughts on the possibility for engineers to have the rng on AoE stability removed in the next patch?


Phaatonn, London UK

Massive buffs incoming?

in Elementalist

Posted by: Phaeton.9582

Phaeton.9582

Lave axe will be a buff for full glass.

DPS is only build comrade. The Proletariat need only the most efficient of traitings!
The only heals we need is of glorious party!
Tanking is for capitalist dawgs!
Comrade Zhukov says “ZerkZerg Comrades!” and thus we follow!

Hahaha


Phaatonn, London UK

Gold From SPVP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

500 matches…. 85 gold… 1 gold per match?
85/500 = 0.17
17 silver per match.

Also I find this to be anecdotal evidence at best.

I know one guy who spent 500k glory on buying chests and salvaging them that guy now has carpal tunnel syndrome.

Yeah I’d rather just get a second job and buy the gems. Those chests are never getting opened.

Suggestion

Rank points (from all spvp, but unaffected by boosters) could be converted to gold.

Tpvp wins could be rewarded with tradable skins.

The second part seems fairly crucial if you want to create an spvp economy, not just a way of avoiding purchasing gems.

However we work this, inflation seems necessary, unless you plan on making a seperate currency for the exchange of spvp items (like making glory tradable). That would make the exchange rate for gems ridiculous unless the stuff purchasable with glory was REALLY good, however.


Phaatonn, London UK

(edited by Phaeton.9582)

Anet, Why is Leaderboard Decay Too SLOW?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Forgive me if this was mentioned above, but why can’t the leaderboards be conducted on a season by season basis? I see you’re heading in that direction for WvW.. Why not implement it in tpvp too?

Unless you’re planning on making a team-based ranking system first.. of course.


Phaatonn, London UK

(edited by Phaeton.9582)

Massive buffs incoming?

in Elementalist

Posted by: Phaeton.9582

Phaeton.9582

Lave axe will be a buff for full glass.


Phaatonn, London UK

[Merged]Stun warrior meta

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

healing signet is uncounterable.

Anet failed at warrior balance. plain and simple.

- They boosted war in order to get more folks to play , didnt work ( tho war was in a good spot tbh, just not many tried it )

- A month later they boosted wars AGAIN , making it a GOD character that is way to OP , so folks would have no choice then to switch to a war and make the war a more popular character.

if warriors are god now then why i died in tpvp vs 3 power necro and 2 thief? and did i mention my stability turn in to condition and my so called zerker stance after 8 seconds they keep putting conditions on me and minion are knocking me down
we almost lost that time but thank’s to my teammates they killed the lord of other team maybe just maybe you are one of those guy’s i encounter in tpvp that face tank my backbreaker and earthshaker + skull crack + staggering blow the only skill that stun for too long is skull crack that isn’t telegraph but so obvious when we need to land it we need to go closer then you can dodge or blind us or maybe chill or fear but one thing i notice is many players now are changing build learning how to counter the warrior instead of whining here in forum if you just think outside the box you will know there is a counter build.

FULL STOP


Phaatonn, London UK

How to L2PVP?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

1) hotjoin: do what you want in those.

2) solo q = solo arena. People asked for a solo queue and they named it solo arena, but we still call it solo queue.

3) ideally you will want to play 5v5 in hotjoin, as 8v8 leaves little room to learn combat matchups/basic roaming.. This would mean making a custom filter and setting the max number of players to 5 per team. This might make finding 5v5 matches easier.

Note to ANet: make a clear ‘join 8v8’ and ‘join 5v5’ for people like this guy.


Phaatonn, London UK

Massive buffs incoming?

in Elementalist

Posted by: Phaeton.9582

Phaeton.9582

I really hope they over buff conjures. Especially earth shield and frost bow. We already know lava axe will be awesome.

Suggestion on fire trait: conjures have 10 more uses, reduce cool-down on conjure skills by 20%.


Phaatonn, London UK

Thought this was sad enough to make a thread

in PvP

Posted by: Phaeton.9582

Phaeton.9582

+1 to OE

Players should be punished hard for being outplayed.


Phaatonn, London UK

i hate this so much....

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Ignore him.. And know that 99% of decent players wouldn’t dream of making comments like this.


Phaatonn, London UK

Question: what build/gear type was this?

in Elementalist

Posted by: Phaeton.9582

Phaeton.9582

Hey guys. Recently roaming with my guardian I came across an ele that not only was tanky as all get out, but he hit like a truck. Landing crits between 4-8k while taking hardly any damage at all from me. Also recently faced an ele in spvp that was about the same.

I am not familiar with the build/gear that these guys may have been rolling, but is there currently a known build like this?

Thx.

If its spvp he was probably running min maxed zerker and was pro with a focus/evades.


Phaatonn, London UK

The New Temple (Map)

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Yeh the last 3 months work has been well done. I was beginning to think pvp had been neglected with nothing in 3 months. But this patch is huge. The new temple is amazing and will transform the game.

I am very excited about the future now. Thank you so much for your hard work on pvp anet.

High praise indeed from this guy.

Patch looks good. Next balance patch looks fun too.. if dps guards become more viable and bunker eles are also brought up it could make for an interesting meta.

I’m gonna be starting again properly soon.. possibly on EU or maybe back on NA.. the development is looking brighter at this point!

Also loving the the added incentive for top level play. Even if it doesn’t affect many people directly, it’ll get people thinking about it more!


Phaatonn, London UK

(edited by Phaeton.9582)

Elementalist: Not MLG worthy

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Don’t worry guys, conjured weapons are getting buffed next patch. Viability INC.

I’ve been wanting to see earth shield used at high levels since 2012..

Not even kidding


Phaatonn, London UK

Elementalist: Not MLG worthy

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Shame really.. Good elementalists are the most entertaining class to watch IMO.

When they’re not getting spammed into oblivion.


Phaatonn, London UK

[NA] YourFriendMarvin LFT Updated 11/5/2014

in Looking for...

Posted by: Phaeton.9582

Phaeton.9582

XselectX = pro troll


Phaatonn, London UK

So Anet, what do you plan to tone down?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

xD

That’s a great mentality. You do realize that if there’s data that people like GW2 PvP, and it gets more popular, that it could = more resources? It’s cool though. If you don’t want to watch, you don’t have to.

Welcome to the internet !

I’ll watch it. It’ll be interesting to see what people produce for the tourney, even if the espaats is a bit lacking at the moment. If we’re also talking balance that’ll kill two birds with one stone.


Phaatonn, London UK

sPvP - Ideas to "Shave" the Current Warrior

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

Let’s face it, warriors are in a great place right now. Even when we stop hard-countering the current/slightly past meta, we’ll still be doing very well. We got a bit over-buffed in recent months, and some changes are going to have to be made to appease the frothing masses of QQers. Here are my ideas.

  • Burst Mastery: Should no longer refund adrenaline, but rather prevent it from being spent at all. This way, using the burst at full adrenaline will only cure 2 conditions instead of 3 when Cleansing Ire is also equipped.
  • Sigil of Paralyzation: Currently broken. Extends stun duration by much longer than intended. Also, should not be able to be stacked to get +30% stun duration, even after it’s been fixed.
  • Healing Signet: Base heal should be reduced. Base heal should be 220-ish with 0 healing power and 400-ish with 1500 healing power. Reduce cast time of active effect to compensate.
  • Healing Surge: Heal scaling should be increased for all adrenaline levels and recharge increased to 35 or 40 seconds, to make it on par with Signet of Resolve.
  • Mending: Cast time should be reduced to 1/2 second, like Healing Spring. Should only cure 2 conditions to compensate, and perhaps have its base heal reduced.
  • Cleansing Ire: Adrenaline gain should be reduced by around 33%.
  • Signet of Rage: Passive effect should grant more adrenaline.
  • Banner duration should be reduced to 60 seconds, and recharge reduced to around 100 seconds (Warbanner excepted).

any thoughts?

The first idea is solid.

Healing signet should also scale more with HP, although your estimations would be far to steep to be considered ‘shaving’.

Other healing skills are ok.

The only problem is that these nerfs, like many only address the builds known by the community (meta builds that certain players run for a while first).

There are builds that make Lyssa and burst mastery sub-optimal, which will probably arise this year. These builds won’t get shaved much, however nerfing healing signet is your best bet for addressing all warrior issues.


Phaatonn, London UK