Phaatonn, London UK
Sorry I thought this was a spvp discussion. In that scenario all the above replies are nonsensical.
Phaatonn, London UK
This sounds like the exact same posts people made made about warrior 4 months ago.
Phaatonn, London UK
No worries then
Phaatonn, London UK
Yes.
But if you want the best build you’re going to have to kill the hermit.
whats a hermit
It’s an old KoL joke don’t worry
You EU or NA? If you’re looking to spvp on warrior then meet me in the mists in 5 minutes.
Phaatonn, London UK
Yes.
But if you want the best build you’re going to have to kill the hermit.
Phaatonn, London UK
OP stop writing words on these forums
Phaatonn, London UK
>> POSITIONING <<
Phaatonn, London UK
Well yes I know they are meta builds they are effective because they are easy to play and are self sustaining and hammer longbow has so much aoe with lot of sustain. The mace stun build I pretty much was playing for 6-7 months and made the variation 0/30/20/0/20 than gave it to few friends and it now is a lot more popular now since it became easy and was revealed to everyone by few people who actually posted onto forums a week ago. There’s no point of him playing easy to play specs if hes new and straight away plays a meta build trust me he will just feel so much weaker once those builds are toned down. The best way to start of as a warr would be to start with zerk than work your way up learning the fundamentals. Meta builds ignore fundamentals they bypass them and will come to haunt him later if he does not learn them early. That’s my reasoning for him not to play cheese meta builds. But, of course its his choice to choose what build he would like to play.
Agree on this.
The best way to “find your path” is to pick up a pretty standard damage-oriented build and play some matches.
After those matches, ask yourself: what am I lacking? Sustain, control, damage, survivability? Do I like the play style of these weapons or do I prefer something more dynamic/static?
Start with the default build and then tweak it step by step. This is how a good player is forged, by experience and self-analysis.
Copy-pasting has sense only when you have a solid base and you want to experience something new to compare with your current play.
Apt dude that glass evisc build is waaaay UP
You could get about 30% more evisc dps and condi cleanse with the right trait setup.
Phaatonn, London UK
Lave axe glass cannon Eles
= 25 might stacking nuke trains
Phaatonn, London UK
Don’t make axe easy mode. There are still warriors (predominantly on NA) that are fine with axes as they are. The new patch will make duel axes synergize better with ultra high dps builds not currently employed by the playerbase.
Phaatonn, London UK
(edited by Phaeton.9582)
Crypt dude there’s so many viable warrior builds now. Almost any weapon combination can have a strong build made around it (even off hand axe).
Furthermore there are still trait set ups the wider community isn’t aware of. I can put them in RK or here if you want.
Phaatonn, London UK
Why are people trying to make warrior easier to play, whilst removing some of the only counter play strategies condition classes have?
And after months of trying to make the community aware of CC warrior viability this thread made me lol
Phaatonn, London UK
A good s/f Ele who knows how to night stack is always a threat
Phaatonn, London UK
2 things
A. Thieves are not the best argument against this build.. Running double arcane shield, invuln from the focus, and the ability to one shot a thief makes it hold its own vs such a strat, provided the players are at equal skill levels. D/P is more of a problem though there’s still ways of dealing with it.
B. 10 in arcane seems fairly mandatory.. Am I right?
Phaatonn, London UK
Darth and his team are very bad, they only got leaderboard ranks when no teams play, now some teams showed up and they are in the 160s ROFL… They are baddddd #getatme
Tbf to darth they’ve also been pugging it for the past week…
Phaatonn, London UK
(edited by Phaeton.9582)
It would make cleansing ire OP
Phaatonn, London UK
This is the tier A ele IMO.
Sadly the CD lengths make the skill floor too high for most players. There are a few 50+ eles on EU running it (pretty much exclusively high ranks/LB etc), and I know lys has run a variant for months now on NA.
This build will beat warriors unless they nail their endure pain and immune their blinds. Without these tools an ele can win if the ele outplays the warrior.
Phaatonn, London UK
S/F ele can be tricky if you can bait their endure pain. Really depends on their build though.
If you were to run that arcane shield is your friend, and you can make them useless when they swap to LB.
Phantasm mesmers can be nasty too, but only if they range you out.
Really it comes down to a few things for a condi build.
A. Reflect/mitigate LB attacks. If he uses his f1 too soon, punish him by loading him up with conditions and ranging him out.
B. the rest of the time 50% of your focus should be preventing him land his f1 melee skills. Save a fear for when he flying through the air for that earthshaker and he’s done for.
As for power builds.. Basically range them out and if they’re high dps you’ll win if you outplay them. Dps guards will win at close range if the warrior lets himself be face rolled, which 90% probably will.
Phaatonn, London UK
your crystal ball got spam blinded by a thief
Nice one
Phaatonn, London UK
Warriors are not cantrip ele OP. That’s dumb.
Healing signet needs toning down slightly, and needs to scale slightly* more with healing power.. The influx of warriors is partly due to warriors being the most rolled class, and they’ve been excluded from pvp until now.
Phaatonn, London UK
+1
Without the inferred man-love
Each to their own, though.
Phaatonn, London UK
Amuletsssss
Engage theorycrafting.
By the way I finally figured out why you remade some of the warrior traits
Finally
More of this to come.
Phaatonn, London UK
Stop posting its a troll. No adult thinks wow is playable now.
Phaatonn, London UK
Not to mention cc warrior is hard countered by stability.
Really the only change I would make to warrior is increased skull crack cast time. It’s too strong of an ability to be that quick. I honestly believe that would put warrior at a perfect balance.
Nerfing/fixing sigil of para would also work, but I think changing it would be too broad of a stroke. Too many other ccs are just not strong enough without it working as it is.
+1
But let’s face it, if anything has lowered the skill floor on warriors it’s been the buff to sustain, which would happen if they increased sustain of any class.
Phaatonn, London UK
(edited by Phaeton.9582)
mini, you have no clue.. sword F1 immobilizes, it doesnt stun. that can be removed by condi cleanse and doesnt work with unsuspecting foe. mace stun got buffed to the current duration, burst mastery has been introduced and cleansing ire. let me repeat for you and all other people running their mouth without a clue why this build is OP:
you get 50% free crit chance for the whole 100b duration so you can sit at a very low base crit. you can do this combo every 8 seconds. because you dont have to build for precision you can stack toughness and be strong against power damage. with zerker stance, dogged march, melandru and -condi food you are immune to most conditions except from full condition bulds with lots of +duration aswell. because you have spare stats to put into crit damage the damage of the combo is actually annihilating squishys and even a tank can only take 2-3 of those, and thats in a window of 25 seconds – just enough to heal up 1 time. the counters are stability and stun breaks, but those run out very fast compared to the 8 seconds cooldown of the combo, unless you stack every slot with them. so the build is very strong against everything AND has great damage swell, read: lots of survivability against condi and power damage aswell and has GREAT damage and mobility = OP. it has basically no downside whatsoever and most people die if they get a combo one time. also it requires just 3 buttons to be pressed to kill someone.
So wait.because one broken trait we need to nerf two weapon sets? Facepalm.Tought this thread was about gs and mace not “unsuspecting foe”.Maybe next time try to qq in the correct thread?.why do all wars need to suffer .its not like aother builds need that trait so making mace useless for all builds is really stupid.
Also sword f1 is really harder to counter than stun because 1 stunbrrak removes especilly on the stun while a condition removal because of its priorities and sword also applying bleed on target , it tends not to remove the immobilize unless u use a full condi cleanse with longer cd, in wich case sword still wins cuz of a leap and immob after 8-10seconds.
A smart dps war can easil y use this.
Just remove “unsuspecting foe” lower the crit% on it or make it granfmaster trait, or noth lol.Just dont mindlesly qq about mace in itself since it has nothing op.Doing dps should be punished by being squishy and full bunk by doing none.gs/mace has nothing and actually need fixes/buff if the trait did not exist.
The thing is, Unsuspecting Foe supports many builds because it’s so low on the totem pole.
Hammer? Well, you’re going to want 30 into Defense for Dogged March, Cleansing Ire and Merciless Hammer. Oh and 30 into Discipline for Burst Mastery. Leaves you with exactly 10 points. And hammer isn’t exactly known for its stellar damage.
Currently, pretty much everyone is going 20 into Defense for Cleansing Ire. Burst Mastery has excellent synergy with that, so a lot of people pick that up. Leaves you with 20 points to play around.
So really, if you wanna go nerfy, you have three choices. First up is making Unsuspecting Foe a 20 point trait. This will result in a significant nerf to Hammers, which aren’t a source of complaint, so that doesn’t make much sense. Second up is making it Unsuspecting Foe a Grandmaster trait, which will effectively be the same as the third option of just up and removing it from the game.
My point is that the key things that make the setup work are all very sensitive to nerfs. Nerf Mace F1 and you’ll see no one using Mace. Nerf Unsuspecting Foe and you kill off hammers. Nerf GS and people will find other sources of decent damage, such as Eviscerate or Final Thrust.
This is really the crux of it. One thing you’re forgetting however is that eviscerate is a burst skill, and this would have a significant impact on rotations provided zerker stance isn’t up. And final thrust is more circumstantial than HB, with a longer CD.
If the GS was altered the setup could be fixed without making other mace and hammer builds obsolete.
If you do feel this build is too strong that is
Phaatonn, London UK
Ele has a viable bunker build. But it’s s/d mostly. (Note that focus decaps the point).
The skill floor is much higher though essentially because you have to play with three attunements until someone goes down.
I only know one ele that can run it, but when done right it will win almost any team fight.
The problem with running staff is that leaves you with 4 very useful traits in the arcane tree. It’d be great if staff eles got some love though, still hoping on that shamans amulet staff……
Phaatonn, London UK
(edited by Phaeton.9582)
give it 100% more dmg fpr a burst skill then its ok when no dmg is changed its kitten
If they simply applied the burst skill traits this would make 100b do some of the following things
+10% crit chance
+10% damage (burst mastery)
+ cleansing during channeling
+ +50% endurance gain during skill use
Add some heavily reduced mobility to 100b and you’ve got yourself a skill which is still accessible to new players, but makes the weapon set utilise class mechanics and traits..
Phaatonn, London UK
Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.
Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.
You’ve actually mentioned a rather heavy nerf to mace builds there.. One that is clearly still being evaluated by the balance team, going off the dev response here. There are several ‘bugs’ to sigils and runes which are intended by the devs.
Phaatonn, London UK
It’s been discussed tons in the spvp forums, and I know there are pve players unhappy with the idea, so it’s worth mentioning properly here.
My suggestion would be to have 100b drain adrenaline during its channel rather than just stagger it like other burst skills. During this period all adrenaline gain would stop working (so you couldn’t just 100b for ten seconds with traited zerker stance ^^).
Any thoughts on this/changes to GS in general?
Also think its pretty unanimous we don’t like/use arcing slice, any ideas to replace this too?
Phaatonn, London UK
When I started running bulls charge after the fixes to staggering blow/close range BC spectral walk couldn’t affect my cc chain anyway.. If he’d spectral walked over a spectral wall it could of been a problem though.
That’s how cc should be played IMO; if you screw up your chain too many times you should be punished. But that leaves warriors that can’t land their cc 90% out in the cold.
As chap said, bad for the player, good for the game.
Phaatonn, London UK
I hope warrior will be viable after nerf.
Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.
That said there are several counter builds.. It’ll be interesting if people start running them…
That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.
I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.
Defence traits only took over shop when they made healing power more useful IMO though.
The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.
Here’s me playing like crap and still beating a terror necro 1v1, at the height of their OPness with only 5 second zerker stance, and no defence traits.
Sorry fuzion, had to show someone credible
but yeah don’t know where I’m going with this.. I’m not crying out for a nerf to cc, there’s plenty of nice counter builds and it’d be great if running multiple builds on one class could be that rewarding.
The days of hipster anchor warriors are at an end however ><
Doesn’t look like he had any way to counter your CC because he used Spectral Walk to get to you faster. Not to mention while the decision to have kick on your bar is…interesting, it worked well and you didn’t miss any of the important skills. He should have saved the shroud for WHEN he got CC’d but because he used it early it wasn’t there when he needed it.
Looks like he had a good shot at killing you but misused his skills.
I used kick because it synergised with a bugged staggering blow, which has been fixed.
Please don’t give us advice; obviously fuzion is a great player and could of done other things, although saving his deathshroud alone wouldn’t of been that.
Phaatonn, London UK
I hope warrior will be viable after nerf.
Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.
That said there are several counter builds.. It’ll be interesting if people start running them…
That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.
I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.
Defence traits only took over shop when they made healing power more useful IMO though.
The fact remains that a CC Warrior was hardly played at high level because of its glaring weaknesses and as a result classes with less weaknesses were preferred.
Here’s me playing like crap and still beating a terror necro 1v1, at the height of their OPness with only 5 second zerker stance, and no defence traits.
Sorry fuzion, had to show someone credible
but yeah don’t know where I’m going with this.. I’m not crying out for a nerf to cc, there’s plenty of nice counter builds and it’d be great if running multiple builds on one class could be that rewarding.
The days of hipster anchor warriors are at an end however ><
Phaatonn, London UK
I hope warrior will be viable after nerf.
Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.
That said there are several counter builds.. It’ll be interesting if people start running them…
That’s not 100% true. While I used Mace/Shield + GS directly after the Frenzy nerf, there was no Burst Mastery at the time so at best you could do a 2.75 second stun every 10 seconds (and you would rarely use it as soon as it came off cooldown). As for Hammer, while you could use it, wasn’t all that amazing. It had long after casts so you couldn’t typically pull of a full combo before they got a chance to dodge back. Let’s also not forget how hard staying in melee range was before Dogged March and Cleansing Ire.
I ran full CC 30/10/0/0/30 with teams before and after the trait changes.. The build was less forgiving than it is now, but after 50% frenzy glass warrior it was a breath of fresh air. As for mace GS.. Schwarz ran it competitively back in the day, and it’s always rocked 1v1 vs power classes.. Perhaps without the sustain patches it wasn’t viable in condi meta team fights.
Defence traits only took over shop when they made healing power more useful IMO though.
Phaatonn, London UK
(edited by Phaeton.9582)
Erm…ok
Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.
But then again the concept of stun breakers countering stun-based builds isn’t a bad one.
Why would they wait for your 100b, i don’t get it, they see you switch to gs, its obvious that you are going to use 100b or any other dps skill gs provide.
Because they would of spent adrenaline on that 100b.
And to XII, ‘raising the skill floor’ rotationally speaking isn’t necessarily the same as nerfing. It just makes the game more interesting/prevents you dying to idiots.
You’ve been dying to idiots playing thieves, mesmers and guardians and face roll eles. I don’t see how when some of our builds are effective you cry nerf.
The only explanation I see is you got owned by a warrior playing the spec. Sorry but I don’t buy the :‘I want there to be more skillz with a warriorz’ bull crap.
I won’t be mean. And let’s not make this personal I’m just discussing class tweaks.
FYI I would never lose to these classes, with the exception of a certain d/p thief before the zerker stance buff. Unless you’re referring to pre nerf cantrip bunker eles. Those guys hurt.
Phaatonn, London UK
Warriors are strong NOW, i never dinied this. Again, your theory works in my opinion only well in one current map, that is legacy. On Temple and Kyhlo there are to many ways for disengage, it will take the war to much time to follow all over the ledges… About Forest i wont talk, cause forest midpoint a war can nearly do nothing again Necros spamming from the ledges and if using the worm port you are not able to deal with it. Thief is much better in this situations at all.
I think once the MEta is viable without a Necro in, the warrior will not be able to catch his foes anymore, ppl are forced to use stunbreakers and toughness, and in general the warrior lacks against power builds, your 100b does not the damage you need if you land it once. Best example is a guardian, it needs years for a 100b war to kill it, at least ur not able to kill a good one.
But you are right, against a necro this build is still the best counter, it’s the only class which you can enjoy fighting against a necro, cause he can’t do anything against the war… but its only the necro..
You’re picturing a meta with no engies, rangers and necros.
You are talking like if we’re going back to the old burst meta we had sometime ago.
It won’t happen, the only classes currently capable to deal REALLY high damage are GS mesmer and Ele, with thief following.
As long as classes with no teleports will be kept in the meta, the warrior will have a place.
If condi meta disappears due to wars, then we’ll be back to GW 1 and “Build wars”, where war comp counters condi comp, power comp counters war comp and condi comp counters power comp.
You should really hope this to never happen.
Whatever makes power comps viable. Btw mr what’s your ign?
Phaatonn, London UK
If you find some other new players look me up for advice on team comps + strats
Phaatonn, London UK
Shame dude, hope NA starts shaping up again.
I’ll be here a bit longer if you’re ever up for some smurfin’
Phaatonn, London UK
I hope warrior will be viable after nerf.
Cc war was viable before the buffs, people just didn’t know about it/most good players didn’t play warrior.
That said there are several counter builds.. It’ll be interesting if people start running them…
Phaatonn, London UK
so because of Mace stun you wanted GS nerfed ? !!!!!!!!!! what a strange logic these days
what is the fault of others who use GS without a Mace ?
They could do a lot with that 2 skill replacement.
Besides on other builds 100b was primarily for res denial, so it’d be tough to say how tricky to facilitating this would be without testing it in a team fight.
Phaatonn, London UK
One thing I think that factors into it sometimes is region based play, Gw1 had the entire world matched up simultaneously so even during off hours, you’d catch people from other parts of the world. With region separation in Gw2, you get people in your region so it’s much harder to gauge the total population.
@colin
How feasible would merging the regions be?
Phaatonn, London UK
Erm…ok
Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.
But then again the concept of stun breakers countering stun-based builds isn’t a bad one.
Why would they wait for your 100b, i don’t get it, they see you switch to gs, its obvious that you are going to use 100b or any other dps skill gs provide.
Because they would of spent adrenaline on that 100b.
And to XII, ‘raising the skill floor’ rotationally speaking isn’t necessarily the same as nerfing. It just makes the game more interesting/prevents you dying to idiots.
Phaatonn, London UK
Erm…ok
Anyway the only problem would be people waiting for you to start 100b before using their stun break, making it tricky for the combo to reset.
But then again the concept of stun breakers countering stun-based builds isn’t a bad one.
Phaatonn, London UK
+1 to blinx
This thread is worthless
Phaatonn, London UK
The builds Skill cap is low, its OP at low level, easy to use, passive healings and all that. but the skill cap" is too low its no where compare to the old good gs/lb or some other build s warriors used during the time when they were free-kill tier. so because its easy to use, passive play, its ill say kinda op. but when skills goes up to a level, people who are good at their jobs can just destroy it easily no problem
It’s not hard to use two burst skills consecutively, the build could still beat good players.
Phaatonn, London UK
“Play 5v5 Now” AND “Play 8v8 Now” buttons would be a nice option. Even if the list of filters defaultly had 5v5 servers. There are still people that don’t even know you can 5v5 outside of solo q / team q.
+1
Phaatonn, London UK
I keep making this suggestion.
Make 100b a burst skill, its clearly an unfinished weapon until a useful burst skill is implemented anyway.
Gone off the idea of giving it more damage, but mobility and/or a secondary effect could be added to it. Raise the skill floor for this weapon set, not suggesting any real nerf.
Its obviously not for selfish reasons; any player who cares about this game shouldn’t want to see new players playing with/against this build, and higher level players like to see people ‘work’ for their hard-hitting combos.
Phaatonn, London UK
+1
YES the meta is lame
YES its sad to see xeph, and about another 5% of the ‘quitting thread’ players go.
But the only really upsetting thing to read into from these posts is the self-entitlement of some players/owners of gw2.
Phaatonn, London UK
I just deleted my characters and transfered for free. I didn’t pve anyways.
Did you get the chest bug?
Phaatonn, London UK
There are some great players NA
The whole team mind set and approach towards competitive pvp is wrong there though. Anyone who’s played in both regions will know what I mean.
Phaatonn, London UK