Phaatonn, London UK
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Good spot on the duel sigils, it’s true they don’t stack.. fixed it now! Also warriors sprint is a great trait to take to compensate for mobility, I do a fair amount of duo with a glass ele/thief and the 100% vengeance res can be fairly clutch, and is also useful in close duels.. but you may find yourself in situations where it’s not needed.
I swapped it up for warriors sprint anyway for balance purposes – cheers for the feedback!
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Here’s what I think you’re heading towards mate, let me know if you have any questions.
Just updated the build in light of changes to zerker stance + further testing
So here’s the sitch.. if we start doing regional tournaments irl some of us will have to change regions (including me). At this stage I’d rather not go without tournament chests for a year (assuming I’m very active).
It’s kind of a big deal now Anet.
Road Kill: X Moa stomps in tpvp
You failed your research, for I am certain to have stated somewhere that dodging is a cool mechanic, and that the warrior is rather well balanced although bottom-tier class (that counts as positive, no?).
As for the rest, do point out these brilliant things about the game I am clearly missing.
Besides, since when is criticism=troll? tsktsk
Some of us look at things at face value…while others continue seeing them through esportz-tinted glasses.
You like the dodge roll mechanic..? And your implications being the other classes are not balanced ><
I just assumed anyone who spent this much time on the forums, yet evidently disliked the game was a troll. Especially when bringing throw away slights to a thread like this.
Isn’t this just schwarz’s build with final thrust in place of eviscerate?
I don’t get this thread
If you think GW2 wouldve sold as many copies as it did without riding on the glory of GW1 pvp, you couldn’t be more wrong.
Every single post you make is negative about this game.
Find a different one to troll.
Skyhammer should stay in the yolo queue rotation IMO
Furthering that point, I’d like to see build templates implemented with solo tourneys, and for these to have a separate, more frequent map rotation.
Versatility is a key objective in yolo queues, as well as variety.
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Warriors also play on a high skill cap. A warrior with mace/shield and gs with say 0/20/20/0/30, will completely shut down a bomb engi dont care how u r built. its the perfect counter build because most engineers only run one stun break. so that player with a high skill in that build will follow u and stun u all day long and u will be completely useless to your team… atleast other than occupying that warrior’s time for a while eheh
Teldo doesn’t even run stun breaks… Cc war with zerker stance would be an effective way to pressure them (blind immunity)
Having lots of fun with teldos build, I can see why it’s strong at the skill cap, there’s so much stuff you can do with it if you time things right. These are the kind of builds ANet should be aiming towards IMO however, nerfing would be two steps back.
Yet another “warrior torpedo” build.
Rush in, roll your face across the keyboard, down your opponent, get downed yourself.
Watch the rest of the team fight over your bodies while you lay there saying “I got vengeance soon”. Repeat about a thousand times doing the same “warrior torpedo” thing over and over again.
After about 4 months of this, come to the forums and say warriors are fine with a smile at the end.
Warriors is fine
Jokes. 10 months later run this
Or generic longbow build.
All three people still playing warrior that is
It’s not that.. You’ve chosen all the worse traits for dps. Also lyssa is better for melee warriors IMO.
Get an anchor.
Get 15
I don’t have a problem with insta kill mechanics so far, as they’ve been avoided through positioning and ability prediction, which is unquestionably a skill factor. Maybe when we start seeing coordinated cc comps things will be different, but I haven’t seen many comps that impressed me on that front.
All unique maps will have unique meta, this perhaps is the trade off we need to discuss.
The cannon is too strong/difficult to work around IMO
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Arena net need to change the amount of achievement points awarded for game play in the mists.
As far as I’m aware exploring more areas or doing more dungeons/world events etc gets you a steady amount of points, but matches played/ranks acquired quickly becomes less rewarding in terms of AP gain.
In all honesty I don’t care much, but it’s certainly unfair on those that do.
I thought they were good clips, they don’t really do much for me to put them up. I laughed, they were fun.
Never feel annoyed if an opponent uses cc like that. We’re both trying to do it and if he manages to first then I’ve been outplayed. And yeah it’s usually pretty funny either way.
The map is designed for knockdowns/backs to be really powerful, of which every class has some form.
Except Thief.
REALLY
Well … at least I’m starting to understand why Arenanet is failing so hard at their game balance. They are obviously catering to the massive amounts of stupidity out there / here on the forums, and thus, the downfall of this could-be great game due to ridiculously stupid changes probably inspired by the idiots who dwell these forums.
Invisible lightning hammer
I’m still waiting for some to describe how pull and knockback have merged into the same meaning, not have morons who can’t read a simple single sentence explain to me all these methods of pulling or immobilizing someone is considered a knockback.
Invisible lightning hammer
The map is designed for knockdowns/backs to be really powerful, of which every class has some form.
Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.
Please tell me what Thieves have to knock people back with.
Invisible lightning hammer
A few quick questions Phaeton, I have TPVP’d with you before with lyss and cutsu, so I am putting it out there that I respect you a lot as a player.
So few things I see you are running both weap swaps with good adrenaline skills, but you don’t have cleansing ire (for the adrenaline on it), how do you feel your upkeep on adrenaline is is the one bar saved from burst mastery enough to keep using them?
Also you are saying its a cleave build, with the long cool downs on hammer skills without merciless hammer, what are you cleaving with? Mace auto? Or hammer auto on node? Both sound rough and unpleasant, and don’t seem to put out much pressure. I can see earth shakers on points as a cleave, but a lot of blinds and guardian stability floating around, how do you play it in point?
Also do you get kited hard with no gap closers? It definitely seems like that would be the case, especially without siggie of stam for condie cleanse, and if you are using the 30 sec heal to do cleanse the cripple chill and immob has that presented issues with sustain?
Thanks mate, build looks really interesting and I am curious, but these issues are holding me back.
Haha appreciated, hope you can have some fun on skyhammer with it tonight (pro tip: spec for fall damage^^)
The key thing this build does, which many other builds running mace/hammer don’t, is that it hits hard. Anything from 3k to 4.4k with some attacks is enough to kill certain classes with one chain. When theorycrafting it was only when the cc hit hard that mace/hammer chains felt strong. As for adrenaline upkeep this was much the same point defective raised. However the combination of weapon swapping and hydromancy ensures two full burst attacks starting from one full bar is easy. But as I said your best bet is to try it out. If you’re struggling to maintain adrenaline you could always switch up the grandmaster trait in strength, although I haven’t really tested the utility of this yet.
In terms of kiting necros can be a pain given half the chance, however once you’ve got that first skull crack off there’s little opportunity to kite. In fact 30/30 necros will drop from a single chain. Kick helps a lot with kiting.
Is staggering blow still bugged? It ruined my cc chain.
Use kick
I run a different spec and different utilities to the same effect. I haven’t been running it since staggering blow was bugged. Just curious if the fixed it yet. I haven’t seen it in any updates.
Still bugged
Is staggering blow still bugged? It ruined my cc chain.
Use kick
Initial Adrenaline generation isn’t the issue. Sustained is. The nice thing about running Endure Pain (now cleansing Ire) is all that adrenaline you build back up playing as Hammer. You’re attacks are slow, youre movement is slow.
I’d feel concerned about using my F1s so often (atleast, to their full potential).
Just feels like your working against yourself with your trait choices.
+50% crit chance isn’t going to help a whole lot considering the speed at which you swing your attacks. And you won’t be able to use that +50% for a full uptime since you won’t be at full Adren a large portion of the time.
Then you’re grabbing Zerkers power, but are limited in Adren sustain as well as how often you probably are using your F1s. I would see a average of +5% damage from a 30pt trait.
I’ve never found adrenaline sustain to be an issue when traited 30 in discipline, but you’re free to try it yourself if you think it could be an issue. Almost all my bursts are full, and you won’t need many versus most builds.
As far as the trait choices are concerned, as I mentioned in the OP they are counter intuitive. The simple truth however is that they provide significantly more reliable dps to the build than any other combination I have found, and in terms of condi removal, lyssa+ immediat cc on the condi burst class makes cleansing ire not necessarily worth the drop in dps.
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I’m more curious where you’re getting Adrenaline from.
Considering all your weapons are exceptionally slow and easily susceptible to blind spam, I can only tell you’re generating rage from Burst Mastery (and that’s not really generating, as it is saving).
I’m also somewhat concerned regarding your mobility and thus your effectiveness at assisting at a point on-demand and without setup from your team.
Then to top it, 24k hp but at barely under 1.5k toughness has me off as well, thats barely stronger than a wet noodle but without the damage required to apply pressure.
Personally, the numbers don’t add up and thus the puzzle pieces don’t fall together.
This will require video footage for me to feel more comfortable agreeing or disagreeing with your choices.My 2c.
I would always start a fight with full adrenaline, and I mean ALWAYS. Quite surprised initial generation would ever be seen as an issue. Beyond that, for melee warriors weapon swapping is frequent, and combined with hydromancy it’s quite easy to chain both full burst skills in a row. Using my healing surge during the fight will then bring me back to full allowing access to both bursts again.
As far as toughness is concerned, I would run dolyak signet instead of balance stance often, I just keep forgetting to amend this (clearly this is a post patch issue).
But tbh with the access to more evasion, EP and shield stance, I find the direct damage survivability to be very good compared with other professions within the meta. Obviously there is a positioning factor inherent with any melee warrior build. The point to note though is that pressuring a player with cc and significant damage makes it much more difficulty for them to apply similar pressure.
But yes I’ll try and show some footage, just need some more duelling known players in tourneys etc.
In terms of hammer speed, when chaining stuns this is less of an issue. Most stun chains are set up with either the mace, kick or earthshaker, which are fairly easy to get off. And blind spamming can be an issue, however it can be countered. Firstly by this patch an hour ago..
Warrior:
Berserker Stance: The duration of this skill has been increased from 4 to 8 seconds.
….for thieves, and as far as things like flame turrets/wells are concerned all melee warrior are in the same boat with blind spams, and hammers are are no worse off than other weapons. I’ve had little problem with ele blinds so far.
For the very few thieves on NA that don’t make mistakes this build will not work brilliantly, however this isn’t designed to duel thieves. It’s designed to control and cleave builds which are deemed OP if just damage is applied.
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Why are you using the berserker stance? Just use the Signet of endurance instead for condition removal on a 36s cool down.
I’m guessing you will basically save your elite for stability.
Without dogged march or mobile strikes you might have a hard time against spam immob/crippe/chill and you only have one gap closer (hammer burst). I’m not sure if you are intending on fighting on top of a node the whole time.
For roaming just switch out of your hammer or mace/shield into sword/warhorn to travel then switch back when about to go into combat.
Berserker stance will stomp necros against cheesy meta comps/it allows you to apply much more pressure to condi classes. It can also be used for blind immunity.
Chill/cripple/immob and most importantly weakness can be cleansed using healing surge, and swapping weps isn’t possible in tpvp sadly. Mobility is an issue however, and I will switch up the adept level traits in both strength and disc depending on the opponents. With soldiers ammy, reduced signet CD is usually better however for the sustain.
when you hit for 4k with Kick , you really feel your duty as a war has been fulfilled.
this
This build is much more effective, and its ability to win team fights/duels more than compensates for the lacklustre mobility
the stun sigil… I’m sorry, but it doesn’t actually do anything, atleast from what it seems… when I checked, the amount of time the stuns were both from MH Mace and Hammer were the same as without (atleast from the numbers that were on the skills).
I am not sure about the shield, but I think it is the same.
Yeah stun sigils do work they just don’t appear on the tooltip. Not 100% if they stack, I know they don’t for necros but looks like they might on war
That’s the same build i’m running, aside the fact i prefer bull rush instead of endure pain and warrior’s sprint instead of destruction of the empowered.
Personally i believe my build is better, especially since it’s hard to stick on targets with swiftness or if you’re chilled/crippled.
Bull rush on a 32 secs CD is a lot , and can be even used as a mobility tool.
It’s rather easy to 100-0 a target while full stunlocking him, ( @poster above) i would not disregard this build at all, imho this is tier A stuff.
Yeah can definitely see bulls rush being an asset for better roaming.. although have to say there are so many situations when that kick is so clutch.. especially with the root on staggering blow.
And i think the poster above is a troll.
This build is much more effective, and its ability to win team fights/duels more than compensates for the lacklustre mobility
In an ideal world I’d have the vid prepared for this post, but in light of the people furiously trying to reverse engineer it on NA I thought I’d just post it up.
Started running it when the patch notes were leaked, and was immediately surprised at the way it plays versus good players, especially when dealing with engineers and necros. After the patch came out I tried combining it with new traits (such as cleansing ire) however I think you’ll find this to be far more effective. Most undiscovered builds are counter-intuitive, much like the axe GS (arms-less 30/0/0/10/30) burst build I started running in march, which is now well established in the burst warrior meta (I don’t know the details on its usage before then, everyone was probably there before me).
Anyway here it is
EDIT: in light of the patch/further tweaking. I’ll switch up zerker stance for dolyak against low condi teams.
Every 40+ warrior I’ve shown this to has agreed it’s OP, so I’m just trying to push the warrior meta forward a bit…
http://intothemists.com/calc/?build=-sBxs-FCRKFM0g4gL-60;9;4T9;0T17A3;652ACRF7-wl6KJG4KJG46Bw
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In most warrior builds burst skills you intend on using are so important to land, and will often dictate a fight. Failure to do so immediately puts them on 8-9 second cooldown, which is a long time in tpvp. This is also overlooking the usual need to swap weapons before then.
Trying to argue a lack of risk/reward to the warrior class is absurd to anyone with any class knowledge.
Having played about 5k matches total on my war, one thing I will say is that stances are pretty vital for any melee build.
So here’s my suggestion
..
Move the stances (berserker, endure pain, balance) to class mechanic skills, and give a different F1 ability depending on the stance you’re in?
It’s a fairly standard design approach, but that’s because it works.
Imagine a trait in arms that granted 1 second of quickness on stance swap, for those clutch attacks too.
Nice post here.
Class mechanic skills definitely need expanding on.
Most of the high ranks I know don’t hot join much, I certainly haven’t. But yeah r80 isn’t end game. End game is mist league etc, which hopefully will change to an in built system at some point, y’know like leaderboards or something..
There are people at 70, and the games not even been out a year.
You’ll just have to accept that you won’t get 80 without serious dedication. Although I agree the gap between the armor/title tiers is too large, the whole point of the system is that 99.99% of players won’t get 80 without a few years play time. It’s not pve.
You’re better off working on your build/skills in tpvp, as people will care much more about that anyway.
They would have to release new skins for the large amount of people at these ranks.
Tournament skins are fine though, and tbh none of it matters much anyway..
Maybe if you won 100 tournaments with the armor equipped you unlocked the skin for pve..?
Or an item that allowed you to convert a pvp skin you’ve played enough matches with?
Alternatively the conversion item could only work for rank gear and not tournament gear, as that’s considerably easier to get given the appearance etc. Would pve exclusives complain though? I don’t have much grasp of that side of the game sadly.
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I can’t tell if everyone in this thread is trolling, but FYI trying to get pvp warriors nerfed is like trying to make Christmas illegal..
This was just dumb trolling
Mesmers are one of the easier fights for a warrior in tpvp…
Guess duelling lobbies have different meta
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+1
15 other things
I’d be more worried about them nerfing longbow though it is vastly underrepresented.
Out of the dozens of matches I have played since the patch. The one thing that I see more and more warriors doing is using longbow and its really annoying.
Why?, because you dont want warriors to do anything to you and just faceroll them forever dont you?.
No. Because the longbow warrior is adding more to the mindless AOE spam that is dominating the meta. I have fought and respect several good warriors. But long bow and sword/sword bleed warriors with the long bow can stack bleeds that are just as annoying and harder to clear than hgh engi/necros spamming their conditions. This is why the longbow warriors are annoying. They are adding to a current problem. Hammer warriors are great they are amazing CC’ers
This has got to be an elaborate troll or a very self-centered person.
lol @ ostricheggs if they nerf longbow warriors
So you’re standing on point. There’s four players incoming, all your stuffs on cooldown. If you run there isn’t much chance of escaping, but if you stay on point you won’t last more than a few seconds.
Do you run?
This is one of the age old questions of the pvper; as old as pvp itself.
Today I saw something else incoming however. Arenanet have announced that pvp skins will be awarded in return for achievement points, something that we as pvpers have been stockpiling since launch. At first I was a little shocked by this sudden shift towards player rewards, however now that the dust has settled I can see that this could be a good idea. I’ve been slaving away on the last 1% of my marauder title for what feels like an age now, and at first I thought those final 10 achievement points were unbalanced versus pve achievements – but check this out.
Did you know that getting your 5th legendary weapon only lands you 10 points? Having spent the last 10 months grinding hotjoins I felt marauder to be my crowning glory. But 5 legendary weapons? That’s ALOT of grinding. They can’t even show them off in spvp.
I don’t know if everyone is happy with this, but I’m sure at least some of you are – and don’t be afraid to comment on it! So sick of elitist jerks dictating the direction of this game.
Other highlights from today include
3. Did the rabbit eat’ my Custom pvp Arena ?
It seems everyone is doing a post on warriors these days so thought I’d add some quotes.
Warriors are getting shafted hard by everyone.
The best thing the “balance” team could do for us is to hand out some free anal-lube.
“I’m the best at what i do. And what i do best are…
Dye”
if they’re gonna nerf our Fiery greatsword mobility then they should do the same to warriors.
Is warrior underpowered? Or are all other classes just OP? Discuss!
I’ve had problems finishing since around the release of gw2. I’ve been going through various exercises with my partner, but it doesn’t seem to be a connection issue. Really glad to hear I’m not alone in this struggle, and I hope it will be resolved soon <3
I didn’t want this thread to become a who is more qualified player comparison. I just want a warrior there. If it is me or not that doesn’t matter. Just someone who knows and is willing to articulate the issues properly.
Hey guys Kenny here. As one of the few players who has experience at top level play, there isn’t much questions as to my suitability to talk about the side of the game. As far as lower level problems are concerned I’ve spoken with many new warriors over the last few weeks and am a frequent contributor to the warrior forums. For these reasons I would like to put my own name forward for this task, as I feel I would be a suitable candidate.
I’ve always been one to experiment with different builds and play styles and my shamans amulet shout build still confuses many players in the mists. This is also something I can bring to the table; build diversity. As one of the most experienced shout warriors in the game I know I can discuss aspects of the warrior which perhaps the other suggested names cannot. I also have a twitch account.
Peace
Kenny
I know what you guys are thinking. Shout warriors in tpvp? But I’ve been doing some matches with the guy recently and its pretty legit. Have to say I’ll vouch for him to represent us too. If you don’t believe me, go ahead and watch his stream.
Its pretty brutal.
Stability is needed if necro’s team is trying to peel for him.
Not really, unless you mean the team is trying to pressure you off the necro, which will involve cc. But i was referring to a duel necro comp, which would involve fear and conditions, making berserker stance more useful.
If you play with mace shield is basically impossible to evade/blind all your CCs ( even more since a full discipline skull crack is istant and on a 7 secs CD).
You just need swiftness and stablity, and of course, the ability to dodge the “a lot more” telegraphed necro moves.
If you play a full cc build this is true, however from my experience the first hit on a good necro is still crucial.
I’ve started to run with lyssa runes and as soon as you are crippled/chilled hard, the only thing you have to do is to pop up your elite and stick again on the necro: after the first CC chain he will be with no stunbreakers/life force and a single skull crack will be enough to 100-0 the necro.
You simply need to adapt your playstyle: swift on crit + stability+ balanced stance = dead necro.
Not sure if you’re trolling me here but I’ll assume you play warrior and respond in full.
Yes lyssa can be an effective cleanse, but you’ll still run the risk of corrupt boon. Although this is no longer the hard counter it once was (as the stability is no longer converted) this will reapply the cripple, and therefore should be saved for cleansing the spike if possible. Lyssa is an effective way of applying pressure to a player early on however, and shouldn’t be held off for too long.
Restorative Strength is a good trait to use for cripples/chills now too, with the absence of berserker’s power from adept strength traits, as well as the new potency of weakness.
As for the idea of swiftness on crit.. warrior’s sprint in the discipline tree is a far better choice if your struggling to stick to a necro, as contrary to popular belief signet cooldowns are not completely mandatory if you’re running lyssa runes. I can’t see why anyone would want to trait further into arms than they have to.
This isn’t necro qq, I just don’t want perspective warriors getting the wrong information.
I don’t know why there isn’t someone too bring on that just plays all proffesions , and knows them decently well. Then we would not have to worry about which one person to bring on for his one proffesion.
There is
They’re called the devs
Longbow warriors are not representative of the class as a whole, much as I find defective and anas tactics to be strong players.
Melee warriors are the key concern here and these should be represented.
In my efforts to avoid duo warrior I’ve never played with k pop, but I’ve heard good things and if he wants to speak for the few of us remaining on the next SotG I’d be down for that.
“I’m the best at what i do. And what i do best are…
Dye”
Evidently not spelling
Thanks for the replies so far, we will get back to you in game!
My gaming times have changed recently, so I’m hopeful we can find some skilled players in the next few weeks to take this game to a higher level with!
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