Phaatonn, London UK
Phaatonn, London UK
@zenith: I wouldn’t say no to the engineers rifle, but that’s not how balance works!
Now imagine I’m doing a hardcore euro-gamer accent. “At the end of the day these are just aesthetics; weapons should be compared in function, not how they appear.”
Phaatonn, London UK
If any weapon is to remain strongest for warriors, it should be the longbow.
If we separate mechanical and positional play for a moment, longbow has by far the most mechanical counters from other classes (in terms of reflects/blocks/immunities and manageable cleansing.
Melee weapons are a different story., falling into more of a ‘kite or die’ approach.
Without cc they are fairly balanced however.
Phaatonn, London UK
What build does rage quiite (the EU one) run?
Phaatonn, London UK
Nerfing hammer will hopefully remove those ridiculously bad hambow warriors from the meta, but those (very few) of us who’ve played tpvp warrior extensively should remain as viable as ever.
Phaatonn, London UK
(edited by Phaeton.9582)
Longbow rangers are op against engineer and necro shouldn’t ever lose against engineer.
I lol’d. Explain, how do you manage to contest a node, prick around with zerg weapon and kill an engineer? Sure, If you give me WvW map and my ranger vs. pretty much any engineer I’ll kill him because of my huge range/kiting advantage. But in tPvP you can’t manage your range and any engineer, bah, any half-decent player will kill you unless you play flawlessly and they’re not any bunker
Actually zerker ranger dispatches Engis pretty effectively.. One of the more surprising matchups if you try them.
Phaatonn, London UK
The build is pretty insane and has nearly no Counter. We tried it yesterday in Team-Q and our engi could outlast 2 warriors for about 1 minute. It’s more or less the new-bunker ele, with more cc.
If you want to kill an engie, immobilize him. Don’t send a Warrior because they counter those.
Rifle Engis can break immob though..
Can’t wait for the patch… So many cool builds getting buffed.. Including my warrior ones!
Phaatonn, London UK
Please, for the love of Dwayna, start making new game types other than conquest. I was an avid BG PvPer in Swtor when it launched because they had several different interesting game types. I was one of the first War Heroes on my server, back when that meant something. I love GW2, and it’s clearly a much better game all around than Swtor could ever dream of being, but sPvP’s lack of diversity is a problem. Instead of making more maps for conquest style matches, start making new modes, like attack and defend an objective, capture the flag, a huttball type game, team deathmatch, etc. There are so many possibilities.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Can-we-take-anything-from-SWTOR/first#post3210136
We didn’t get a comment on this though
If you are considering a huttball-esk game type, then I made a post there about incorporating the jump mechanic worth a look!
Phaatonn, London UK
Yes
Phaatonn, London UK
It’s not just a 20% damage reduction though. Without burst mastery, and a weaker LB f1, that build won’t be as faceroll. They won’t be able to cleanse condi as easily and will lose out on regen uptime.
Shame on any warrior main running it all the same :p
Phaatonn, London UK
I’ve got a disgusting burst build now
Phaatonn, London UK
You run it with mace hammer. It was used for the before hambow.
Phaatonn, London UK
0/10/30/0/30, valks ammy scholar runes. Hydromancy on hammer. May as well enjoy running it for a few more weeks.
Phaatonn, London UK
I was going to post a super amazing sustain build that’s a monster for 1v1s, but then I saw that you didn’t want a Condition build…
Frag it, I’m posting it anyway. Change your mind. Conditions are your friend, and this build has it all:
Perma Swiftness, Perma Cripple, 84% crit, nice health regen, tons of condition purging, a metric ton of stability, massive reduction to snares, and toughness for days. It’s only going to get better with the buff to Spiked Armor. Give conditions a try, imo.
The fact that you would take rending strikes over fast hands amazes me!
Phaatonn, London UK
Initially, one of the easiest ways to determine who to target first is by looking at their armor.
If we introduce town clothing, we’d have elementalists running around in giant hulking suits of armor and warriors running around in skimpy/provocative clothing.
People would be able to mask their class from a distance and it would cause problems in matches.
This really will be something which many people (like me) will complain about if implemented.Maybe keep this out of the tournament system but add a setting to the custom arena which allows town clothing?
read my comments
What if town clothes overrides nakedness in spvp?
That would allow people to show off their TC helm/shoulders/gloves, AND for some of the more ‘gifted’ players to troll matches half naked as the mad king…
Phaatonn, London UK
Directly allowing the use of town clothes in PvP or any combat situation may sound trivial, but its quite a complicated problem with how the inventory and equipment are structured. That being said, a version of this isn’t off the table. The amount of work for the gain just isn’t something the PvP team has bandwidth to tackle anytime soon. Keep the suggestions coming!
Thanks for commenting
Yeah I forget sometimes there’s a PvE game too.. and you could make the same argument for head/shoulders/hands there!
Maybe with a bit of convincing they could make something we could benefit from too
Phaatonn, London UK
…toggle the head, shoulders and gloves to display town clothes as well as being invisible.
Well lets look at it this way. The release of Jubilee Masks, Horns of the Dragon, Zephyrite Helms, Achievement Armour and Toxic Gloves/Shoulders etc has already shown Anet is willing to produce cross-armour type gear in spvp for these slots
Phaatonn, London UK
Had an idea for this the other day.. what if when you threw the orb, a circle appeared similar to that found in huttball.
If you pressed jump while in that circle, you’d jump (perhaps slightly higher), however the person highest within the circle when he orb lands would ‘catch’ the orb.
As immob, cc, knockbacks etc all inhibit jumping it would make for a very fluid yet rewarding mechanic for catching the orb.
Also to any devs if this sort of thing is being considered at all a bump would be great
Phaatonn, London UK
…toggle the head, shoulders and gloves to display town clothes as well as being invisible.
Oh I see what you mean a “town cloths” over-ride, yeah that’d work too. I like that.
Can we get a dev response on this? It’s not a big deal but would be appreciated
Phaatonn, London UK
I say keep in SoloQ/Hotjoin, remove from TeamQ.
Phaatonn, London UK
Arn’t you playing with xerrex and forsaker now Jin anyway?
Phaatonn, London UK
Goood Luck, both Jin and Aero are solid players, potential for a very good team here
O-o
Good luck guys. I’m actually back FOR SURE next week, I’d be happy to sub while you get your team sorted
For now im solo q on EU, playing off my mighty stallion the Lenovo yoga
(13" Ultrabook!)
Phaatonn, London UK
Well to be honest the ‘best’ way is to go onto far point, kill the guy on it immediately then spawn camp him for the match.
You will never improve as a player running this strat however if you want this out of solo q. I suggest running a glassy build that requires smart roaming for that. Hopefully balance will reward players with this attitude in the long run.
Phaatonn, London UK
(edited by Phaeton.9582)
If you guys think Warrior is bad now wait until the S/S LB Settler’s build starts getting play.
It’s like old school BM Ranger but able to move 3x faster and doesn’t even need to dodge anything you throw at it, just cleanse it with Combustive Shot or laugh at you trying to direct damage to 3.6k armor.
Tried running that bad boy with healing, cleansing shouts the other day…
All I can say is.. Lol…
Phaatonn, London UK
The power creep on other classes has already overtaken many if the less cheesy builds.. You’ll see when the hammer/mace/LB gets nerfed it’ll take marginally more brain cells to win…
Condi warriors are tough to balance because they rely on so few key traits.
Phaatonn, London UK
Anyone who cries nerf at easily out-playable glass burst (without cc) should suck a fat one.
Hope you find my feedback constructive.
Phaatonn, London UK
Bad players just roll a class that can spam them while having stability…
FYI I often don’t even bother with a stunbreak…
Traited stability OP though..
Don’t know why I’m bumping this though… I may as well just write ‘flame me’
Phaatonn, London UK
Bad players don’t know how to use cc
Phaatonn, London UK
Hi guys, I thought I’d try this out as an unofficial poll.
You could do a quick survey at the end of each match to gauge satisfaction on the matchup…
Might allow you to better estimate matchup quality vs wait time
Phaatonn, London UK
I made a suggestion for bolas months ago.. To make it an immobilise that turns into a knockdown if the target is moving.
Phaatonn, London UK
Deathmatch should be available in hotjoin.. But as the new game mode?
Srsly?
Phaatonn, London UK
Will you be able to address this bug with the pvp rewards overhaul?
Would greatly appreciate a response.
Phaatonn, London UK
There is a clear lack of communication between the SPvP community and the balance team. Most of the balance patches that have been released the past year have fixed very few issues, and only created more.
We actually had this listed on our Retrospective a few months ago and finally I can say we are making huge strides on this. I can’t express how great it’s been to finally work closer with Josh and the Balance team. As most of you already know we moved Josh upstairs to become the new Community Coordinator for PvP, and they moved me over to also embed for the Skills and Balance team (still doing PvP as well). You should be able to notice our teams having better communication with each other as well with the changes that are upcoming over the next few months in PvP.
Josh or someone from the PvP team will be giving a forum update sometime next week.
Matchmaking should be in a better place by then, which will hopefully alleviate the 4v5s. We have plans to bring down dishonor stacks as well to 3.Thanks for playing and see you all in game!
Can already see the balance patch notes are smarter than normal from a pvp perspective.
‘Gj’ I suppose. Hope it all continues and this progress manifests IG!
Phaatonn, London UK
You guys just don’t know how to spec for dps warrior. It’s OP. All I’m suggesting is to add something to the GS f1 because there isn’t anything, and that’s bad design (respectfully).
There are also better non cc alternatives for dps to GS.
As for this deal with hammer longbow.. Do many good players even play that build? I can see why Anas T ran it (a longbow warrior’s reaction to cc meta) but don’t people realise the best valks/soldiers build is being removed by this change? While hammer longbow is shaved and mace GS is unchanged trait wise (the animation fix will address this 1v1 though).
Either way I’m not fussed, just surprised at people’s reactions.
Phaatonn, London UK
The idea we’re operating under:
If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.
Mid bunker warrior will die out though. Unless they run condi which won’t be nerfed.
I agree with the damage reduction however. Grandmaster suggestion is made exclusively by idiots, however the master trait will nerf ham/bow – while make full cc warrior unviable sadly. It’s a shame as the build was fun, but stopped playing it a fair while back now anyway. Would of been nice to keep it going in a weaker state though.
Have a few ideas for making it work still but it won’t be serious tourney tier.
As for the greatsword… I’d like to see a skilful ability worked into how you plan to change the F1.. Warrior needs more timed skills (the comparison in quantity of these abilities is laughable when compared to, say, a kit engi etc).
A blind would be good, or some finicky movement skill that requires a target.
Phaatonn, London UK
thank you for written
Phaatonn, London UK
Or like I said, toggle the head, shoulders and gloves to display town clothes as well as being invisible.
To put in dev spiel: quick and fun change that spvp players would enjoy
Phaatonn, London UK
The coding required to make town clothes work would be significant to prevent players running around naked/unrecognisable.
What could work is if the head/hand and shoulder slots could be toggled to town clothes… like they can be made invisible currently.
Phaatonn, London UK
Please don’t nerf Dec 10th condi ele before Dec 10th.
At least the name for that sigil will make sense then ><
Phaatonn, London UK
Dude just roll a glass ele.. if you want to make it 30/0/0/10/30 warrior level then run d/f for lols. Glass ranger is fun too, and probably stronger than glass warrior ever was.
But yeah it’s not just hammer which is OP, healing sig makes every weapon set easy as hell for warrior.
In other news, went out and bought a 4g dongle today so I’m totally back tomorrow… doubt I’ll be face rolling on warrior outside serious premades though for reasons mentioned above.
To the OP: reduce baseline on healing sig. However, the fact is if you want to min max risk/reward now warrior just isn’t the class for you; for crazy rockstar cleave roll an ele.
And to Chaith: All I’d say is there’s a difference between a rotation heavy class making gameplay demanding and knowing exactly when to use a skill.
It took me to r50 to know exactly when to use 100db, but after the patches in the summer it didn’t matter much. To be fair warrior was in a horrible state when terror necro was running rampant, but IMO ya’ll should of just taken my build advice rather than forcing Anet to make CC sustain OP!
Phaatonn, London UK
Has ANet given up on capture point PvP?
Yeah once they’ve released the new game type they’ll delete the old one
No, not necessarily. In the future, we could do a combination of game types, in the same way that Call of Duty does multiple game types, or counter strike does multiple (escort or disarm).
We’ll have to see how that pans out, based on fan feedback.
@John: Erm I was being sarcastic there, why would you halt an existing game mode which we are all clearly still playing? ^^
@Chris+John: Also check out this thread, discussing a possible change to the way the orb is handled on spirit watch. One of the more significant innovations to MMO game type design in the last few years..
https://forum-en.gw2archive.eu/forum/pvp/pvp/Can-we-take-anything-from-SWTOR
Phaatonn, London UK
(edited by Phaeton.9582)
Can anyone link a video of a high level huttball match that could really demonstrate the orb passing mechanic, for those people not familiar with it?
Also I’ll just link this thread to the game type discussion post so the devs can note it.
Phaatonn, London UK
Left a Q/A for the best suggestion.
Let’s face it, SWTOR did a lot of things wrong. People kitten and moan about gw2, but really it’s a different beast. One nice thing is that although spvp development can look a bit sluggish sometimes, the wider game (PvE primarily) seems very robust. This matters more in the long run IMO, for those of us reluctant to hop around games (I know I should more).
But this post isn’t about that, or about SWTOR’s shortcomings. Lets look at what it did right in pvp; and what we can take from it. It may be that sufficient time has passed… and taking influence from their pvp development wouldn’t be as toxic as it once was.
My key suggestion would be a change to the way the orb is handled on spirit watch. I for one loved the huttball mechanic, and for me it was one of the best ideas in pvp game type design in years. The ability to throw or pass the huttball to allies (or intercepting opponents!) was fresh, and really emphasised (or could emphasise) positional play (without insta death) and team coordination. It also fits neatly into the current free casting aoe and positional CC mechanics employed by gw2.
So what do you think? Worth trying it out on spirit watch? What if we could take this mechanic and emphasise it on a new map, doing away with capture points altogether?
Also, what about other mechanics such as a CC cap. Personally I feel that stability, stunbreaks and the dodge mechanic solves this problem, but I have heard it mentioned on the forums. This was certainly a key mechanic in SWTOR.
Are there any other cool skills/mechanics people liked in that game worth mentioning? The devs seem to have their hearts set on new traits for each class in the near future… This could be a good time to make suggestions…
Phaatonn, London UK
(edited by Phaeton.9582)
To correct the OP.. no specific build is overpowered, as there are clear cut counters for all of them.
Healing sig needs shaving, it’s OP. It would be nice to keep it useful to valk/clerics (i.e. not nerf it to oblivion).
Phaatonn, London UK
Has ANet given up on capture point PvP?
Yeah once they’ve released the new game type they’ll delete the old one
Phaatonn, London UK
Looks like we can talk about zerker frost bow Eles now..
Also bb and good luck!
Phaatonn, London UK
so u mean u cant spam anymore and need to think when to use? sounds like a good idea.
how about a zerkeramulett if u want deal more dmg?
Troll?
Honestly can’t tell… Oh well hopefully they’ll take 100hps of healing signet and people will stop making such ‘creative’ balancing suggestions. Maybe nerf cleansing ire/burst mastery synergy too.
Till then I’ll stay away from these threads!
if u would read his post u would see that is answer always is “cant use it at given frequency like now”. that means spam. spam spam
0/30/30/0/10 lower recharge -> qq
0/x/30/x/30 lower dmg -> qqso all he wants is play with pvt and spam F1, more condition cleanse, more dmg than normal pvt and more defense.. but not change any single utility to adapt to enemy team. not using mending if enemy has a lot of possible conditionbunker and so on.
Then what you’re missing is the fact that you need 15 is discipline to run a warrior in tpvp.
Otherwise we’d of all of been running regen banners since beta
And the alternate would prevent you running anything other than a zerker amulet to use a nerfed hammer, which is lame and you be stupid not to just run an axe.
u mean u need to think about your build and what enemy u engage? sounds right i think. not the all-around high dmg dealing, immune to conditions, high toughness and high frequent cc war atm..
A: stopped running cc months ago when I bother to faceroll on a warrior.
B: there are alternate and largely unplayed warrior builds which are altogether more uncounterable.
Phaatonn, London UK
(edited by Phaeton.9582)
so u mean u cant spam anymore and need to think when to use? sounds like a good idea.
how about a zerkeramulett if u want deal more dmg?
Troll?
Honestly can’t tell… Oh well hopefully they’ll take 100hps of healing signet and people will stop making such ‘creative’ balancing suggestions. Maybe nerf cleansing ire/burst mastery synergy too.
Till then I’ll stay away from these threads!
if u would read his post u would see that is answer always is “cant use it at given frequency like now”. that means spam. spam spam
0/30/30/0/10 lower recharge -> qq
0/x/30/x/30 lower dmg -> qqso all he wants is play with pvt and spam F1, more condition cleanse, more dmg than normal pvt and more defense.. but not change any single utility to adapt to enemy team. not using mending if enemy has a lot of possible conditionbunker and so on.
Then what you’re missing is the fact that you need 15 is discipline to run a warrior in tpvp.
Otherwise we’d of all of been running regen banners since beta
And the alternate would prevent you running anything other than a zerker amulet to use a nerfed hammer, which is lame and you be stupid not to just run an axe.
Phaatonn, London UK
so u mean u cant spam anymore and need to think when to use? sounds like a good idea.
how about a zerkeramulett if u want deal more dmg?
Troll?
Honestly can’t tell… Oh well hopefully they’ll take 100hps of healing signet and people will stop making such ‘creative’ balancing suggestions. Maybe nerf cleansing ire/burst mastery synergy too.
Till then I’ll stay away from these threads!
Phaatonn, London UK