Phaatonn, London UK
Bumping this, on the tiny chance devs haven’t firmed up new game modes.
Plus these forums have been a bit dead now that the class QQ goes somewhere else.
Any further feedback on this idea?
Phaatonn, London UK
Can we talk about runes? It’s probably the most opaque bit of the balance pass.
Are you scaling runes up to the level of lyssa (like with sigil changes) or toning outperforming rune sets down?
My personal view on runes is that they should be more like lyssa; people fight a player and think “oh, he’s running X!” As oppose to generic power/condition runes etc, which quickly gets old.
Plus I’m slightly fearful of a certain classes condition coverage without being able to run lyssa, but I trust you guyz.. It may be OP, but so is some of the stuff it deals with.
One suggestion could be to have several types of runes, each with a condi clear on elite, but offering different combinations of boons (a bit like the shouts work on guards apart from SyS)
Phaatonn, London UK
One of the ways we plan to change matchmaking, not the MMR system, is to match on more than just MMR. E.g. ranks, ladder tier, etc..
This should improve the quality of matches and should also make MMR more accurate.
Yeah ladders would be nice, although just being able enter your intended role when entering the queue would make a big difference too.
i.e. roamer, back point or bunker
If anyone abused this system they’d shoot down the LB anyway as it would kitten their team.
Phaatonn, London UK
lmao, first you correct him, and then you type “…could of thought…”
haha, owned yourself
Yup. Although tbf I didn’t correct him, I just trivialized his comment.
Phaatonn, London UK
If you’d ever used a leap skill properly you’d know that deselecting then using a leap in a team fight gets as much use (if not more) as a targeted leap.
For whatever reason people want mobility nerfed, don’t make suggestions that have as much impact in-combat as out.
Plus it looks like this is purely for loot bags in WvW, so why don’t they just nerf loot lel?
Phaatonn, London UK
I just wanted to come in here and give you all this little kitty…
I hope he brightens your day and gives you cause for cheer.
This was all the confirmation I needed. At least now I know I shouldnt expect nothing from spvp.
..and I don’t expect to see decent grammar on these forums, but you don’t not hear me complaining…
And yet you understood completely what I meant…
I bet you triple checked your post just in case you missed an apostrophe.Brown nosing will take you far in life.
Ps: Mandatory disclaimer, that english isn’t my native language
You seem to have invented something I could of thought then generalized it to make assumptions on my character.
Are you a woman?
Phaatonn, London UK
I just wanted to come in here and give you all this little kitty…
I hope he brightens your day and gives you cause for cheer.
This was all the confirmation I needed. At least now I know I shouldnt expect nothing from spvp.
..and I don’t expect to see decent grammar on these forums, but you don’t not hear me complaining…
Phaatonn, London UK
The sky is falling, the sky is falling!!!!
Phaatonn, London UK
On-node a well built dps guard will always beat a warrior, the main reason for the warrior meta is the immensely low skilled pvp scene we are currently in.
When esports happens expect to see dps guards replace warriors.
When it’s ready
Phaatonn, London UK
#makingitviable
Phaatonn, London UK
It won’t take much to nerf warriors substantially.. The problem is it’s a very limiting class (skill wise) now that it’s been adjusted to be more attrition – based.
This works both ways; too strong and it’s easy mode, too weak and it becomes impossible to beat players at skill-cap.
I understand the devs not wanting to force ppl to play different classes to compete at top level. I’ve seen that with ele friends and it sucks.
I have 8k+ matches on warrior alone , appreciate it’s OP right now, but I’m also aware of its limitations.
Phaatonn, London UK
Ok, in terms of in combat or boon related modifiers, to be more specific..
Phaatonn, London UK
At the OP (sorry if this is mentioned here) in terms of pvp
A: There is no berserker meta, unless you mean glass condi. But we can dream.
B: With regards to bunker guard, which actually counters a berserker meta for most classes, they are halving vigor up-time in the next major patch. Ditto for Mesmer.
So yeah it’s being addressed by the balance team, nerfing energy sigils would be a more interesting change IMO, given the planned change to sigil mechanics.
Phaatonn, London UK
Percentage based traits such as this scale off unmodified stats, and is treated in the same way across all professions. It’s not a bug sadly :’(.
Phaatonn, London UK
The Zeal minor adept trait ’Zealot’s Speed’ will not provide healing when traited with Writ of the Merciful. It won’t even display the effect in the tooltip, despite being a symbol and being treated as such for all other symbol traits.
Any feedback on this bug would be appreciated.
Thanks
Phaatonn, London UK
The Zeal minor adept trait ’Zealot’s Speed’ will not provide healing when traited with Writ of the Merciful. It won’t even display the effect in the tooltip, despite being a symbol and being treated as such for all other symbol traits.
Any feedback on this bug would be appreciated.
Thanks
Phaatonn, London UK
Btw cleansing projectiles have never self cleansed, and teammates must stand in their path. It is however clunky and unrewarding, like most projectile finishers.
One solution would be to increase the uptime of ‘wall’ combo fields, and increase the proc chance of small projectile finishers from 20% to 50%. We know from warrior bugs that even 200% on AA isn’t game breaking.
Phaatonn, London UK
(edited by Phaeton.9582)
YES projectile finishers need to be readdressed
+1
Phaatonn, London UK
Alternatively you could just use magi in that situation if the might on crit could slightly offset the loss of toughness.. Better traits withstanding…
But then you’d just have dps support
Omg dps support1111
Phaatonn, London UK
Ok so to reiterate I’m all for magi, and basically anything that allows for dps support builds.
Would a variation of
798 healing power
569 precision
569 power
Be too much to ask? It’s just that the extra power would better justify a dps set up ontop of the added support from healing power. Basically if it hits like a wet fish then it won’t work as a roaming build in spvp.
My second suggestion would be an amulet that buffs bunkers vs condi damage, but reduces effectiveness vs power dps. Something like this
798 healing power
569 vitality
569 power
I’m aware most (guard) bunkers will say that toughness>vitality, however it’d be great to have that option vs cheesy condi set ups where you may aswell leave your toughness at the door.
Arenanet please look at the first suggestion; I want support dps builds to work too, but they need to hurt
Phaatonn, London UK
I’ll b ur baner warr
Phaatonn, London UK
You can also boon strip and cc, but I can understand it being a problem in solo q
Phaatonn, London UK
It’s a race between rank points and friendless oblivion
Phaatonn, London UK
I’ve always just used weakness, or screamed at a team mate tills he applied it
Phaatonn, London UK
I’ll give 5g to anyone who can make a good altruistic healing build with magi runes, just for fun!
Phaatonn, London UK
+1 phaeton. inb4 mods come at me.
Took them 20 hours, they probably just agreed…
Phaatonn, London UK
Yeah that does ruin it bit.. engi will doom and or geomancy sigils is going to be icky though
Phaatonn, London UK
It would help if we had a dev responce on this.They cant nerf the sigils to compensate cause the relative difference in power will remain between the rest of the classes.
It would also be weird if they put some hidden rules that only 2 on swap can take effect every 10 sec.Not only that but there is a problem with crit sigils as well although not as much with how frequent warrior would get the different effects especially if the rest of crit sigils get balanced and you dont see only air /fire being viable.
Is it weird that i think this actually didnt even cross their mind?? :O
They could also up the cooldowns on swap sigils to 20 seconds, that would be a nice idea for quite a few reasons IMO
Phaatonn, London UK
But ken they do have alpha testers, so it’s kinda half way there on that one
Phaatonn, London UK
Hope they just nerf the weapon swap trait which realistically is overpowered for the points it costs otherwise this is a scary thought.
Imagine the AoE they will be getting out of this…
Geomancy, Hydromancy, Fire and using battle.
Hambow will just become even more dangerous.
Thing is whatever nerfs they do wont matter. Warrior will still be incredibly buffed RELATIVE to other classes. Even if energy sigil is 5x worse. It will still be twice as good on warrior as another class (if coupled with 3 different swap sigils)
But dps from on swap sigils does vary substantially between classes, it could be balanced individually.. Energy/battle/doom would remain OP though..
Phaatonn, London UK
Precision + healing power would be a pretty neat combination, different from anything we already have in spvp.
In pve there is the magi set which gives healing power, precision and vitality, i think that would be a cool addition to spvp.
Oh nice.. yeah I thought so, lots of cool new stuff you could do with various classes running that.
Phaatonn, London UK
As for the fast hands comment. Yes it’s bread and butter for a warrior in sPvP but it should never have been that way to begin with. They need to reduce skill cds, give them additional effects and remove that awful trait.
Would kind of be like removing shatter skills from Mesmer though.. ><
Warriors don’t have much in the way of class mechanics; can’t lose fast hands :p
One solution would be nerf energy and battle, then lower the damage coefficient on damage sigils.
It’s already substantially lower than other dps builds (such as meditation guard) but if warriors had twice as many it could be halved..
Phaatonn, London UK
It’s a tricky one because if they cap the sigil cooldown to 2 at a time it’ll just complicate the system...
Anyone reckon rage sigil might see some play now though? Maybe on thief shortbow to proc off a warrior steal?
Phaatonn, London UK
Precision
Healing power
Toughness (or vitality it’s too OP)
Ps I don’t PvE, so don’t know if it’s possible
Phaatonn, London UK
@ mini
Warrior:
5 second intervals between weapon sets A and B
A-5-B-5-A-5-B-5-A
A-B-A=10 seconds meaning each sigil triggers every 10 seconds
Ordinary class:
A-10-B-10-A-10-B-10-A
A-B-A=20 seconds meaning each sigil triggers every 20 seconds
Still wrong .Try again.
Tip : Each sigil set can proc once every 9 (10)seconds not 20.
I thought you could put 2 on swap sigils on one weopon set though?
That would mean using 2 on swap and 2 on crit, with the on swap ones procing at intervals of 10 seconds on warrior? Maybe I’m wrong completely…
Phaatonn, London UK
What the hell are pure bunkers going to get from 2 sigil cool downs? Dps builds will get a huge dps boost
A free dodge , if your currently using anything other than Energy sigil.
Or probably Energy + Leeching , for 1k hp on swap.Every 1k hp is a lot on guardian, though they will nerf all sigils to compensate. Hope they get it right
Imagine how many condi classes will be running doom sigils, dps classes on fiire + battle (or geo/hydro on some) which equates to well over 1k every 10 secs each..
It’s not a complaint, but does seem like there’ll be a substantial power creep in the dps department..
And that’s not even accounting for the likely rebalance of energy sigils..
Phaatonn, London UK
It will be OP on warriors unless they account for it.
I’m sure they have, it’s still surprising so few spotted it though
Phaatonn, London UK
Love how they keep giving warriors the silk glove treatment while kittenting all over the less popular classes. Way to prove the class bias we all already knew existed.
I’m sorry but as an (actual) tpvp warrior main I have to disagree with this.
We were bottom of the meta for 9-10 months before the summer buffs. Lots of newish players like yourself wouldn’t of started spvp until warriors were easier to play, so I understand completely why they changed it.
Phaatonn, London UK
(edited by Phaeton.9582)
compensation for what?
lol wtf.Yes, after 3 nerfs for just one weapon I do think they can do better compared to this..
They nerfed combustive so much it doesn’t do any damage.. anyone can just walk over it without even see your health bar dropping.And ofc I agree Pin down was to fast before.. I did agree on MANY topics about pin down to increase its casttime to 1/2 sec + some animation and maby remove 1 or 2 bleeding from it..
But now I think they overdone it again.. 3/4 sec and I can already tell its going to be a huge animation..
Did you also read the comments about the combustive shot nerfs?
They did it because you get to much adrenaline back from this skill… many MANY comments where about this because it issnt true..Anet doesn’t care, zero response on those topics..
About the compensation, after 3 nerfs I rather have a less bleeding pin down (if you ask me I would say give me the OLD pin down back before it get buffed with 6x bleeding) but on a 1/2sec castime.. and some faster/better AA.
Nah it’s a good change, pin down is a huge attack and needs a substantial wind up
Phaatonn, London UK
What the hell are pure bunkers going to get from 2 sigil cool downs? Dps builds will get a huge dps boost
Phaatonn, London UK
Pin down was dumb before, glad they nerfed it
Phaatonn, London UK
Sigil patch will nerf bunker engi balance wise
Phaatonn, London UK
I believe the consensus among top player is that nerfing HS substantially would shut warriors out of the meta at higher tiers.
Whether or not warriors should be in the top tier is a different discussion, but raising various skill thresholds by making the active see more play is certainly a way to justify it better.
As usual the devs are being torn apart here for writing the right thing. I would agree that warriors are too easy right now, and the builds hold up perfectly in this meta, but ppl suggesting to flat out nerf HS simply don’t understand balance.
Yes if we are looking at a glass condi meta for eternity, warriors will need to be flat out nerfed. But if we ever saw, heaven forbid, a power meta, they would be better off with a more considered approach. Raise the skill cap.
And there it is. Come at me forums.
Phaatonn, London UK
(edited by Phaeton.9582)
Anything that emphasises team-fight positioning gets a tick in my book aanyway
So, the current system then. It rewards positioning and careful field placement, since field spamming will overwrite the intended buffs. Want multiple buffs? Time your fields or move out of the first before casting the second one. Timing/positioning is there at the moment, precisely because of fields overwriting each other. Coordination is rewarded at the moment.
Allowing field-stack blasting or even pre-selecting the favoured field will destroy this and mainly strengthen the mindless stacking. Field blasting strategy would come down to “drop all fields, blast all”…
Yup that’s the main drawback to most of the suggestions here.
It’d be nice to see under utilised combos see more action however, especially projectile finishers
Phaatonn, London UK
95% of good players would like to see a (balanced) zerker meta in spvp, hope this doesn’t squash their dreams
Let’s hope PvE balance doesn’t spill over into spvp this time *cough*quickness*cough*
This… post some more time please, its so true it has to be repeated.
Phaatonn, London UK
95% of good players would like to see a (balanced) zerker meta in spvp, hope this doesn’t squash their dreams
Let’s hope PvE balance doesn’t spill over into spvp this time *cough*quickness*cough*
Phaatonn, London UK
95% of good players would like to see a (balanced) zerker meta in spvp, hope this doesn’t squash their dreams
Let’s hope PvE balance doesn’t spill over into spvp this time *cough*quickness*cough*
Phaatonn, London UK
(edited by Phaeton.9582)
I’d love to see combo field ‘walls’ see more play, with possibly an increased duration to their uptime, as well as more self-benefits for shooting through them.
Anything that emphasises team-fight positioning gets a tick in my book aanyway
Phaatonn, London UK
its no l2p issue
its just annoying when i have to fight a zerg in an 1v1all this nameplates is clutter on screen and not needed in gw2 pvp
Then TURN OFF THE NAMEPLATES. (See my signature)
And like I’ve explained. Yes MM has a lot of passive DAMAGE, but the minion damage alone should never kill someone, unless they’re a noob and just terrible, like many are. Most people who have the hardest times with mm are either glass cannons (it’s fine to have counters in the game, hell, moa and any other aoe build against an mm?). And people who stand in 1 place and take everything to the face.Basically instead of having huge passive DEFENSES like other classes get through boons and so forth, they get passive DAMAGE, and focus most of their time supporting their minions by ccing the enemy so that they CAN do damage and not die, while doing still 50% of the damage themselves. Get it? The whole game has passive crap, its just that MM necros have their passive benefits in a different field while having a huge lack of mobility/cc breaks/evades/blocks/defensive boons/on demand condition removal/so forth. It boils down to you not liking the playstyle, but in reality there’s absolutely nothing wrong with it. You just have to learn to adapt or…. well, or don’t and just keep crying about it until your tears drown all of the minions.
Justifying MM counters ‘glass cannons’ because moa form kills minions seems ‘confusing’
As mentioned the build doesn’t use mobility/cc breaks/evades/blocks/defensive boons/on demand condition removal.
So it basically counters skilled, well practised players running any sort of skill shot.
Phaatonn, London UK