Phaatonn, London UK
Phaatonn, London UK
Would end up being another Diamond Skin. Worthless most of the time, horribly broken on those rare occasions it does something.
This is possibly the furthest thing from diamond skin on every level…
How so? It’s completely useless against half of the professions and the vast majority of NPC’s. Against two of the professions it can even affect, it still doesn’t mean much of anything. Against thieves and mesmers, though, it shuts down entire builds. Likewise, Diamond Skin is useless in PvE and does nothing against the majority of builds. Condition necros are the only ones shut down entirely.
In function, perhaps the proposed trait and Diamond Skin are completely different, but from a design perspective, they’re both terrible ideas for exactly the same reasons.
30 in fire is s/f ‘all in’ as the devs put in on ready up, a build shut out by thieves.
Revealed skills can have huge counterplay in pvp to a variety of classes that otherwise make 30 fire builds unplayable.
I was kind of hoping for some support from good ele players on this one, but I guess they’ve all either quit or rerolled warrior…
Phaatonn, London UK
Would end up being another Diamond Skin. Worthless most of the time, horribly broken on those rare occasions it does something.
This is possibly the furthest thing from diamond skin on every level…
Phaatonn, London UK
Totally wouldn’t jive with my Ranger or my Mesmer.
Seeing as revealed doesn’t affect decoy on Mesmer, and as for LB ranger (even if full glass ele vs power ranger was a sensible discussion), revealing a longbow 3 would be good (plus power ranger will dominate full glass ele when they patch them anyway).
Phaatonn, London UK
Ok so original suggestion was this
Grandmaster trait (XII) in fire: “Revealing Flames”
Reveals nearby enemies (3 sec) when attuning to fire
350 range
….but people thought it was crap. Fair enough. Some thought revealed wasn’t effective enough, and they underestimate the condition significantly. However suggesting that the skill is too easy to out-rotate by a thief is far more justifiable.
Yamsandjams.3267 came up with a couple of good alternatives for allowing ele glass to deal with thieves however..
Either to work revealed into one of the focus fire attunement skills, or the slightly less orthodox (but still cool) idea of causing the fire grandmaster ‘Persisting Flames’ to cause reveal on blast finisher. Also an interesting idea.
As for me I’m quite happy powning thieves on my med guard at the moment (when not warrioring ofc) but I do feel sorry for skilled ele mains getting shut out by them.
Love you guys, sorry if some of my posts are a bit blunt.
Phaatonn, London UK
(edited by Phaeton.9582)
I’m pretty sure this is a troll. Worse than my troll attempts.
If this is not a troll, it should be evident to every person ever why nothing constructive happens in this section.
Phaatonn, London UK
Warriors counter dps (valks/zerker) eles due largely to destruction of the empowered, coupled with eles limited attack mitigation.
As builds emerge on other classes that shut out warriors (which is inevitable), and provided cleansing water is patched, we could see a lot more play from x/D bruiser eles.
Phaatonn, London UK
Lyssa runes used primarily for 6th bonus on elite. Boon on healing skill is RNG and as you mention n/a to healing signet. It stops players being overwhelmed by conditions.
You gain all boons for 5 seconds.
Nothing to see here ppl….
Phaatonn, London UK
Play elementalist.
And make a thread on the forums about how OP pistol whip thief is.
Maybe with a guide for new players too.
Phaatonn, London UK
Inb4 some warrior fan says “working as intended”
He also mentioned both hydromancy and geomancy damage outputs are being nerfed substantially.
Now comes the ‘just take my word for it’ part…
Warriors probably benefit the least from energy sigils in the game. This is due to dodge rolls being so abundant from traits (str 15), acting as a core component to survivability.
What other build makes good use of hydromancy/geomancy dps? Ele can, but it raises the existingly high skill cap on s/f, and it’s sub optimal to energy on everything else.
It’ll be interesting to see what they do with energy sigils (25% endurance etc) but as it stands warriors access to useful additional sigils isn’t as abundant as some might think…
Phaatonn, London UK
Not sad no. It feels a lot better; more fluid, more natural, no hidden rules. We will just have to pay a close attention to what happens and make any adjustments where necessary. It was an essential step towards a better future experience for players.
What kind of ratio between offence/defence is there with this double swap meta, relative to how it was? Am I going to be doing 3.8k hydro+geomancy weapon swaps on a guard or2.4-3k (I forget) on warrior? How are condi builds affected and are their condi application skills as important now?
Hydro and Geo don’t scale with power anymore. Their flat damage values are very low now.
Thanks for the heads up.. Intrested to know if this was due to it being too strong, or you guys just felt it needed to be somewhere else in terms of utility.
As warriors/thieves have the most viable direct damage builds without running energy sigils, this could affect their damage output relative to other roaming builds…
Phaatonn, London UK
They’re talking about removing the 5sec ICD from cleansing water or whatever it’s called.. that’s huge for ele balance and would provide major team wide cleansing on staff builds.
Not to mention water trident now too… could be very interesting….
No need for ether renewal then too
Phaatonn, London UK
Bry you should know that ranger axe off hand is the s**t on power builds, and that ranger axe 5 is very nice in the right hands.
Now you do
Phaatonn, London UK
Firstly, just want to point out that back in the ele meta Lys was a dominant force, and as one of the few players to stay ele through all their balancing hurdles there’s no doubt he will be dominant again when ele is brought back up to par.
Secondly….
Not sad no. It feels a lot better; more fluid, more natural, no hidden rules. We will just have to pay a close attention to what happens and make any adjustments where necessary. It was an essential step towards a better future experience for players.
What kind of ratio between offence/defence is there with this double swap meta, relative to how it was? Am I going to be doing 3.8k hydro+geomancy weapon swaps on a guard or2.4-3k (I forget) on warrior? How are condi builds affected and are their condi application skills as important now?
Phaatonn, London UK
Who cares it’s just aesthetics.
More PvE=more players=more esports
Seems legit
Phaatonn, London UK
All is vain?
Phaatonn, London UK
Buffing off hand Axe would be great for warrior, really brilliant.
If they were to make axe 4 just a little bit better, you might start seeing some warriors running builds that take a modicum of skill..
Phaatonn, London UK
sounds like googles work
Phaatonn, London UK
.
- The orb could be tossed.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Can-we-take-anything-from-SWTOR/first#post3570176
Phaatonn, London UK
Countless is clearly a repressed and socially awkward individual, who incorrectly thinks that saying “the plays” enough times will make him sound esports.
This isn’t personal though, your YouTube videos are very important to the game.
Phaatonn, London UK
I think people are getting way ahead of themselves with this, even for builds which benefit quite a lot from healing power it’s still too weak a stat to have as your only defence. For meds I’d still rather go either zerker or soldier.
Healing power on a meds build with 0 toughness or vitality from gear is basically going to be as glassy as a zerker but with significantly less damage.
I was referring to node fighter guards, which probably wouldn’t use monks focus anyway.
Plus I wouldn’t call 15% crit damage loss significant on a high sustain/aoe build dude
Phaatonn, London UK
+1 aussie
these forums are full of sad, sad people today though
Such a shame
Phaatonn, London UK
Keen for this on meditation guards, the healing ratio on monk’s focus is half decent. Also maybe something with power ranger might become viable potentially?
Man, it’s not monks focus that concerns me.. I’ve been working on a symbol build that literally 1v2s some meta builds, and this will be a big buff to it.
Power ranger would be tricky as it still requires condi damage for condi removal, although as a BM it could be very interesting… 0/10/30/0/30?
Quickness rangers are so fun to play with too
Phaatonn, London UK
Anyone who has no-lifed spvp for a year and a half can see that a stat combination of
Power (main)
Precision
Healing Power
Would produce some imba dps support builds on every class. Symbol guard (node fighter), banner warrior, x/x/x15/30 elementalist, venom share (maybe) to name a few.
To me this is the most significant ammy you could implement, as it optimises support builds with the most enabling stat combo yet. It could also be OP at higher levels, and would certainly shake the meta up.
We know we won’t be getting dire. That’s pretty much a given. But should this ammy be discussed? Don’t get me wrong; high damage/healing with low resistance to direct damage burst could produce a really fun meta.
But are the outlying support builds buffed by this (largely outside the meta) being considered if this ammy is implemented?
I kind of feel like this needs a thread of its own, as the ammy will become so strong to skilled players. And it could kill the bunker/condi meta dead.
Phaatonn, London UK
Hitting someone in stealth is lucky. More news at 10.
Coming up after the break; bunker vs bunker. Live.
Phaatonn, London UK
what does this line mean: “[Grouch] just won’t be as active on the forums or behind the scenes.”
Hmm, that did sound a bit ominous! Don’t worry – I’m still here, I’m just switching to a different team. It’s true that I won’t be as active on these forums, but I should still be active “behind the scenes” unless someone forgot to deliver the terrible news to me. -.-
Guild Wars 2 PvP is the main reason why I came to ArenaNet. I’ll always have my finger on the pulse, whether that’s from reading the forums in my spare time, or logging in to play after work.
Something something, touching moment, something something, this is not goodbye.
Your new title says, “Anet Alpha Team”. What exactly does an Alpha Team member do? Your new title is intriguing. I’m thinking you’re now the member of an elite squad with black suits, sunglasses and earpieces. Maybe your work is classified.
Wait…don’t tell me..because then you’ll have to kill me.
Obviously, The A Team
Was so temped to create a meme with Grouchs face on Mr T, would of been epic
ain’t gettin on no hammer train
Phaatonn, London UK
Super hard to play can’t you see no one even plays the class? It requires so much skill for so little reward it’s not even funny….
Sorry, my bad I thought you were talking about eles
It used to, though. Problem is there ALWAYS should be a difference between “BUFFING” and “DUMBING DOWN”.
Sad thing is that “dumbing down” is the actual anet’s equivalent for “casual friendly” aka the nemesis of competitive play. They love pve heroes so much..
That said if they nerfed them substantially, it would be to appease casual players.
If they nerf every braindead no skill/high reward build (Like hambow, spirit ranger, mm necros and so on..) casuals would eventually have to l2p or die badly..
And good players wouldn’t be able to role a warrior
Phaatonn, London UK
s/f 30/30/0/0/10 or 25/30/10/0/5 has a bit more quality of life, and more cosistant burst, however this is skill cap stuff man.
If you want to try and get your head around it though watch some twitch feeds of phantaram/karsaib for some of the combos you can useto take players down.
Learning to use your air fire air combo as well as your defensive focus skills properly (earth 2 is underused by new players to s/f too) will be a good start.
Expect to lose lots of matches though, and even when you get good other good players will stomp you easily if your allies can’t support you.
Phaatonn, London UK
(edited by Phaeton.9582)
Super hard to play can’t you see no one even plays the class? It requires so much skill for so little reward it’s not even funny….
Sorry, my bad I thought you were talking about eles
It used to, though. Problem is there ALWAYS should be a difference between “BUFFING” and “DUMBING DOWN”.
Sad thing is that “dumbing down” is the actual anet’s equivalent for “casual friendly” aka the nemesis of competitive play. They love pve heroes so much..
That said if they nerfed them substantially, it would be to appease casual players.
Phaatonn, London UK
Is Warrior hard to play?
no
It used to be very hard though, as any class is with no condi removal/minimal hps
Phaatonn, London UK
Unless builds outside of Fresh Air can start doing good damage for Elementalist I’d probably only care for an amulet that supports Fresh Air.
798 Power
284 Vitality
284 Toughness
284 Precision
284 Healing PowerThis would make Fresh Air not so insanely glass cannon. With Divinity runes on top of these stats I’d be quite satisfied.
If I wanted the perfect Amulet for 0/20/0/20/30 I’d just replace the crit damage on valkyries with precision and I’d be quite happy with that.
Anyways, I feel like Elementalists require more stats than most classes to make up for their weakness while lots of others can just stack 3 stats so the current amulets work perfect for them anyways.
Zealot would be great for eles too phanta, and pretty much broken on guards
That would be the only really significant ammy they may add
Phaatonn, London UK
(edited by Phaeton.9582)
Woke up this morning and this bug wasn’t fixed.
I cried for about 15 minutes then went about my day.
Phaatonn, London UK
or you could just play better and not let him decap.. certainly anyone running warrior or guard has no excuse for allowing them to decap in any scenario.
And that’s an instant counter..
Well, you can adjust your build to counter it, for e.g. double stability on warrior (a Guardian will get a decap sooner or later). But then again, is that fun to Play against? Player versus Point? Noone enjoys that.
But if you do that their team will lose the match.
Assuming your allies can take one node in a 4v4
Its just a case of accepting them forcing you into a role, then punishing them for it.
Edit: and even a good (stability-less) mediation guard will take a while to debunk (I actually just kill them on mine if they stay on node).
You could make an effective counter on any class though; it just might take some skyhammer skillz
Phaatonn, London UK
(edited by Phaeton.9582)
or you could just play better and not let him decap.. certainly anyone running warrior or guard has no excuse for allowing them to decap in any scenario.
And that’s an instant counter..
Phaatonn, London UK
Can someone tell me if this is a joke thread before I read it?
Edit: at the risk of this being a trolled, sounds like you’re saying defensive set ups are harder, so four reasons why that’s not the case, real fast.
A: Landing key attacks consistently is more important on glass builds; glassvglass defines the winner almost immediately, and vs bunker/sustain it is vital to take them down.
B: in team fights, glass teams take more coordination to pull off as when and how to use your burst is crucial. EG if you down someone and he gets ressed easily that’s a big plus to the attrition team. Attrition teams just focus in on the first guy to run out of cool downs.
C: attrition builds can take stuff on the chin; glass builds can’t. Not getting hit by stuff is harder than using your heal when it comes off cooldown.
D: thieves
There are many more reasons, but in all honesty even I don’t care.
You also sir, are missing the point.
Example 1 Duel:
Two glass classesRound 1:
Thief “A” wins
Thief “B”: “Aww man, that was sooo lucky. You literally used ‘x’ a millisecond before I used ‘x’, lets go again?”Round 2:
Thief “B” wins
Thief “A”: “No good, I lag spiked like twice that round, go again.”Round 3-4-5 etc…
Eventually the better player becomes obvious.Example B:
Two tankier classes duelRound 1:
Tank “A” wins
Tank “B”: “Holy crap that was a kitten good fight.”/example
This game could use a serious reduction in spike damage and healing. They are actually in a unique position to do that since no-one would get kitten if healing took a hit to compensate for lower damage.
omg no
The fight you’re describing might be the case if builds were mirrored, however in a normal scenario a drawn out fight like that would be more build related. Hence the phrase buildwars 2. Basically the more a fight deemphasizes the landing of key attacks at specific times, as well as the retention of cooldowns, the quicker it devolves into build-related faceroll.
Actually.. why am I being nice about this. You’re very very wrong, and the only reason the OP is forgiven is because he is clearly an excellent troll.
wait just read that last bit ARE YOU SERIOUS???!!!111111one
.
What I mainly see you saying is that you think any fight that lasts longer is de-emphasizing interupts, well placed dodges and so on.
I don’t understand how you can come to that conclusion…
The example I used clearly shows that both ends of the spectrum will come to the same ending. Simply that one will take many rounds to decide and the other, not so many.
In game this means that you will win the fights your are supposed to a vast majority of the time. As it stands now only the most disparaging of match ups could be decided in one or two rounds.
nope you misread it
I appreciate your civility, but this idea really doesn’t apply to spvp
Phaatonn, London UK
I’ve been playing GW2 for three weeks now, and here’s something I’ve already noticed, and really it’s blatantly obvious. Warriors have a lower learning curve. I was able to jump on a Warrior, and do “OK” almost from the start. The game play is more basic, and straight forward. The other toons I’ve played are much harder to figure out. Like how do I deliver dps, and avoid it, when to cast temps, etc.
Here’s the thing though…I’ve spectated a lot, and I’ve watched 100s of 1v1s, and how can anybody say they are OP? The never are doing well in 1v1 comapred to mesmer, necro, or engineer. It’s just the learing curve. It’s the best class when you are really bad, and probably the second worst after you know how to play? If you nerf them, yeah you’ll see a lot less of them, because…and I’ll tell you I’m bad, but we baddies can do OK against other baddies playing other classes, but when people get really nasty at the game, warrior is “meh”, and my weakness seem to be well known, and easily exploited. I’m much more looking forward to PvPing on my Necro, or Guard. I hear people say "Oh those are OP too….well if you only have 8 classes, and peopel say 4, or 5 of them are OP, is that really possible? I think it’s people that are new, or perpetually bad, and they’d cry nomatter what the balance truly was. Every game has certain group of people who spend an exuberant amount of time crying on the forums…this goes back as long as games have been played online.
edit-english, bad sorry
This guy has been playing for three weeks and has a better understanding of class balance than 95% of this forum
Phaatonn, London UK
Can someone tell me if this is a joke thread before I read it?
Edit: at the risk of this being a trolled, sounds like you’re saying defensive set ups are harder, so four reasons why that’s not the case, real fast.
A: Landing key attacks consistently is more important on glass builds; glassvglass defines the winner almost immediately, and vs bunker/sustain it is vital to take them down.
B: in team fights, glass teams take more coordination to pull off as when and how to use your burst is crucial. EG if you down someone and he gets ressed easily that’s a big plus to the attrition team. Attrition teams just focus in on the first guy to run out of cool downs.
C: attrition builds can take stuff on the chin; glass builds can’t. Not getting hit by stuff is harder than using your heal when it comes off cooldown.
D: thieves
There are many more reasons, but in all honesty even I don’t care.
You also sir, are missing the point.
Example 1 Duel:
Two glass classesRound 1:
Thief “A” wins
Thief “B”: “Aww man, that was sooo lucky. You literally used ‘x’ a millisecond before I used ‘x’, lets go again?”Round 2:
Thief “B” wins
Thief “A”: “No good, I lag spiked like twice that round, go again.”Round 3-4-5 etc…
Eventually the better player becomes obvious.Example B:
Two tankier classes duelRound 1:
Tank “A” wins
Tank “B”: “Holy crap that was a kitten good fight.”/example
This game could use a serious reduction in spike damage and healing. They are actually in a unique position to do that since no-one would get kitten if healing took a hit to compensate for lower damage.
omg no
The fight you’re describing might be the case if builds were mirrored, however in a normal scenario a drawn out fight like that would be more build related. Hence the phrase buildwars 2. Basically the more a fight deemphasizes the landing of key attacks at specific times, as well as the retention of cooldowns, the quicker it devolves into build-related faceroll.
Actually.. why am I being nice about this. You’re very very wrong, and the only reason the OP is forgiven is because he is clearly an excellent troll.
wait just read that last bit ARE YOU SERIOUS???!!!111111one
Phaatonn, London UK
ZEALOT
that would be a game changer
Phaatonn, London UK
Here is my problem with your post, you make gross over simplifications in order to support your point, which now has become rather moot.
Your claims of a bad player being able to win over a good player, just because both are running berserker, is overly watered down;its like both players are beating down on each other; rather you cater everything so that it may suit the argument you are making.
I have never lost a match in this game; and thought to myself gosh if that guy didn’t crit me so much we would’ve won the game, yeah sorry team I got out rng’d.
Truth of the matter is, there is always something you can do to prevent this from happening; getting caught in a burst is mostly through the players own error, maybe I over extended to secure a kill. I can look back on those numbers and think if he didn’t crit me so many times in the burst maybe I would’ve survived it, or I could view it as me making a mistake which got me caught in a bad position and overall caused me to die. This also breeds better players, and a better train of thought, over just assuming you lost purely due to rng; which don’t get me wrong does play a factor (You can take this in a 1v1, 2v2 or 3v3 scenario if you so wish.)Also I understand that you are trying to “theory craft”, but this subject is so heavily saturated on these forums, regarding tank builds vs zerker builds; there is no shortage of information, this provides nothing new to the argument other then the fact of some tailor made arguments in order to suit the op’s view points.
I apologise if I am coming off as rude; but the over simplifications and tailor made arguments in order to support a notion that is based purely around the op’s viewpoint of how zerker 1v1’s playout; and then dismissing everyone else as not understanding the core subject which you are trying to discuss, does not make “Theory crafting”.
look at his past posts xeph I think you’re being trolled
Phaatonn, London UK
OMG I want this set in spvp, it would open up so many builds on so many classes!
Phaatonn, London UK
I got so high yesterday
Anet pls fix
Phaatonn, London UK
Hope they can be used for conquest too though..
HELL NOOOOOO
?
Adaptable maps that vary depending on game mode is pretty standard for multiplayer games….
Phaatonn, London UK
New game mode = new maps ofc!!
Hope they can be used for conquest too though..
Phaatonn, London UK
Can someone tell me if this is a joke thread before I read it?
Edit: at the risk of this being a trolled, sounds like you’re saying defensive set ups are harder, so four reasons why that’s not the case, real fast.
A: Landing key attacks consistently is more important on glass builds; glassvglass defines the winner almost immediately, and vs bunker/sustain it is vital to take them down.
B: in team fights, glass teams take more coordination to pull off as when and how to use your burst is crucial. EG if you down someone and he gets ressed easily that’s a big plus to the attrition team. Attrition teams just focus in on the first guy to run out of cool downs.
C: attrition builds can take stuff on the chin; glass builds can’t. Not getting hit by stuff is harder than using your heal when it comes off cooldown.
D: thieves
There are many more reasons, but in all honesty even I don’t care.
Phaatonn, London UK
(edited by Phaeton.9582)
The only runeset that I see as grossly imbalanced in the game at the moment is perplexity, that needs a nerf. A serious one even in its already bit nerfed state.
This is pretty much just an spvp discussion dude, no doubt you have a fair point about perplexity though. Still good to flag that as a set not to send across with the balance pass.
Phaatonn, London UK
I think the only thing that should be changed will lyssa is the protection.
Beyond that, more runes should provide alternate solutions for dealing with highly spread condi burst, without sacrificing viability in other areas. Clearly protection is no use in condi match ups anyway, and in direct d match ups protection can encourage the pure faceroll people find un-fun.
Edit: that said the idea of condition conversion is nice Karsaib, so +1!
Not sure about the boon conversion though.. It’d be ok for thieves as they will proc it before the steal, but on wars would it negate SoR?
Plus it would absolutely kitten dps guards!! ><
Phaatonn, London UK
(edited by Phaeton.9582)
Not normally a fan of QQ class threads, but in this case a big +1
As someone who has sunk thousands of hours into his main profession (warrior), but has had to accept the mechanics of warrior will never accommodate top level play. At the moment you basically need to land 2-3 key attacks as often as possible, and dodge as much as you can (but nothing specific due to high stab/condi removal).
I’ve gone guard, working on a build/play style which hasn’t seen much play since kaypud did it in Q4 2012.
But may have to end up going thief all the same.
Basically you have a choice; run the strongest low skill level build in the meta, or run a higher skill level build that can match up to them.
But these skill cap builds arn’t at all viable on some classes, especially warrior, and I’m not going to hang around for the inevitable nerfs to the easiest war builds.
Arenanet isn’t addressing the skill cap builds on classes right now, and forcing us to go elsewhere. In this case it’s shatter Mesmer, which needs to be made better for really good players.
Just to emphasise though I’m not saying warriors arnt strong in the meta they are.
What I’m saying is the creative development of warriors is heading in a direction which isn’t sustainable for high end players; they’re too easy when brought in line with other classes, and the tougher builds will be nerfed by the same hammer.
If arenanet would like any feedback on warrior and some of the more demanding builds that need to be made viable, please say!! I know so many ways to improve warriors without making them more OP/too tricky for new players.
Phaatonn, London UK
Hope this gets a hotfix in the next balance patch, it’d be a nice thing to do guys
Phaatonn, London UK
The air 15 trait does kitten all damage, even on a min maxed ele. It’s the air 2 that does the damage.
All fresh air does is bring scepter auto inline the with auto of other glass dps, please don’t try to argue this.
There’s about 6 builds on various classes I would play on a dps roamer over fresh air ele(excluding the other obvious ones on warrior/theif), that would just faceroll it…
signed,
unnecessarily angry forum rager
Phaatonn, London UK