Phaatonn, London UK
If any ele beats me on a dps guard I will uninstall my game.
Hope this helps!
Phaatonn, London UK
There is nowhere near enough competition for a ‘meta’ to mean anything in four days.
The gameplay is 300% better however. The devs listened to our feedback, dps has been increased substantially, and despite the reward system catering entirely for casuals the gameplay has never been more rewarding for decent players since launch.
Phaatonn, London UK
Lol my direct damage guard has facerolled everything since the patch (including Engis)
Might just be a build issue dude
Phaatonn, London UK
Needs more 5v5 servers to accommodate players… 8v8 is just ugly
Phaatonn, London UK
The gameplay is better than it was five days ago. Maybe in 2 or 3 months it’ll be better again, with the introduction of game modes and/or brackets.
Until at very least then lets not discuss esports, except to troll.
Phaatonn, London UK
(edited by Phaeton.9582)
Erm yeah PvE matts are no good to us, and skill points are an Alien concept.
The changes are great for the wider game, but development of spvp rewards going forwards needs to make playing spvp exclusively more rewarding and much less limiting with respect to alts.
Phaatonn, London UK
Erm I won several 1v2s last night in top 100 solo q on a condition guard vs 2 eles..
On a direct damage version it’s even easier.. Seen one or two eles running something different and making it work, but on the whole the ‘meta’ sustain builds haven’t seemed very impressive so far…
Omg that gif XD
Phaatonn, London UK
Wow an “I got rank 1 solo q and here’s my opinion on the game” thread.
Never seen one of them before
Phaatonn, London UK
(edited by Phaeton.9582)
LOL (laughs evilly)
Phaatonn, London UK
Proof that forum feedback works I guess!
Phaatonn, London UK
Condi guard will be terrible don’t worry. The class is too far off from having a good condition build, a little more burn damage won’t make a smidgen of difference. I was assuming that condition damage would just replace power in the real formula if you have that trait, in which case it’s bad.
I’ll record it tomorrow, they’re really not far off now if you know enemy cleansing and can mitigate condi pressure. They won’t be easy mode but certain classes are going to have difficulty with them.
Phaatonn, London UK
guardians could be on the radar, 50% higher burning damage is pretty amazing.
but then again guardians don’t have passive healing that outheals none glass cannon classes.
It’s 33%, if it was 50% I’d of been QQing about it for the last 3 weeks XD
Guards are better set up for glass condi than warriors because they have damage mitigation. It’s more fun to play although burst could kitten people off.
Also I don’t understand why people would trait 30 into radiance when they could just run carrion.. That trait is for shamans guard..
Phaatonn, London UK
(edited by Phaeton.9582)
Guardian can’t be a good condition damage class whit only one condition. You can increase the Burn damage trom 700 to 900, good, but if all the other classes inflict 2k+ damage whit conditions, the guardian is still a bad condition damage class.
And to obtain all the traits to be a condition damage dealer, a Guardian need to be something like 30/30/0/0/10 or 30/20/0/0/20. Whit my Berserker Guardian, in spvp, I can kill a Guardian whit that build easy. And a Berserker Guardian Isn’t the top dps class of the game XD
Well then you stand to make 10g my friend
Phaatonn, London UK
I think Condi Guards will bring a lot more to the table than anyone, ever. The new traits they brought out finally unlock new builds that will allow for Guardians to dominate the condition meta – the day has FINALLY come!!
Condi Guards are going to be garbage. Mark my words.
Let’s make this interesting… 10 gold to anyone who can beat my condition guard after the patch with a meta-ish build.
I’m on EU, either on this account or Perdix.8641
Phaatonn, London UK
It’s a tournament, not a lottery.
The best known teams should be allowed to compete without rng.
Phaatonn, London UK
It’s all irrelevant anyway the building momentum nerf will make zerker unviable.
There’s no point discussing this IMO
Phaatonn, London UK
From http://dulfy.net/2014/04/08/gw2-developer-qa-livestream-on-april-feature-pack/
“Town clothing – Cook outfits, Mad King’s are useable in combat as a full set. Helmets are useable on all armor weights. Some of the Town clothing (i.e. chestpieces, leggings) are now tonics.”
Nice one.
Also will there be a ready up tomorrow?
#allieisvain
Phaatonn, London UK
How does this differ from a normal p/p engi?
Phaatonn, London UK
The only question will be if it’s 0/10/30/30/0 or 0/0/10/30/30…
#elepocalypse
I’m just loling at all the zerker warrior bros not complaining at their nerfs “cuz warrior is too ez right now”
Have fun being irrelevant for another year…
Phaatonn, London UK
This thread is starting to read like a memorial wall.
Seeya Allie, good luck with things
Phaatonn, London UK
The trait rewarded players that could land their burst skills. It also rewarded players who could manage their endurance around it.
It’s a major dumbing down for an already practically lobotomised class.
I would QQ more, but I stopped playing warrior a few months ago as I saw where the class was heading. Feel bad for my zerker brethren though.
Phaatonn, London UK
OP is a troll guess..
Took me all the way to elementalist to conclude though gj XD
PS: although mantra bit was a bit OTT to start with!
Phaatonn, London UK
Sorry what I meant was that warriors find fast hands more mandatory than any other class finds X trait mandatory.
If if a warrior doesn’t feel the need to use fast hands he isn’t in a competitive or challenging game mode.
Edit: and of course the sigil patch makes this line of thought even more irrelevant :p
Phaatonn, London UK
(edited by Phaeton.9582)
I’ve 100-0 them on a glass ranger before.
That stuffs all pretty niche though..
Phaatonn, London UK
I’ve finally decided on an interesting change to the way healing signet functions, and have edited the OP accordingly. I would love to hear your opinions on this suggested change!
It’s interesting but I assure you not everyone would like it. However as to the extra benefit of someone using the healing skill who doesn’t use fast hands. Perhaps a buff such as protection or aegis? Or a smaller heal but is AoE?
Everyone uses fast hands. It’s the most mandatory trait in the game.
I like the idea. A heal every 5 seconds has much more counter play and you get control over it!
Phaatonn, London UK
Dat “I spam my every condition skill non-stop until they waste all of their condition removal skills; but I can’t kill elementalists because their only one/almost useless trait is too OP for me” topic again.
Sounds accurate to me.
The new earth GM is going to be so much stronger anyway XD
oh and cleansing water. Now THAT you can qq about rofl
Phaatonn, London UK
How have you twisted “this is a big nerf to zerker warrior” to “don’t defend condi warriors”.
It is. Luckily anyone who plays warrior knows this so this debate is pointless.
Phaatonn, London UK
Yeah it’s a huge nerf to dps warriors (with no effect on hambow, condi, and bunker).
Take this how you want, but dem the facts
It was probably done because dps warrior can get an extra roll from an energy sigil after the patch, and dodging is what makes that build strong and able to pressure a point.
Actually it is a bug fix targeted exactly at condi warrior because it is part of that build. With this trait and the blocks a condi warrior is able to block and/or dodge incredibly often. So your facts are wrong
Thanks for clearing me up on my facts bro
..
Oh wait no I’m still right lol
Phaatonn, London UK
(edited by Phaeton.9582)
Yeah it’s a huge nerf to dps warriors (with no effect on hambow, condi, and bunker).
Take this how you want, but dem the facts
It was probably done because dps warrior can get an extra roll from an energy sigil after the patch, and dodging is what makes that build strong and able to pressure a point.
Phaatonn, London UK
spvp is dead… why you think anet tries everything i nthe patch to make more ppl play…
which will fail totally
But anyone not on EU is doing it wrong currently anyway. China will probably just play EU too, which will be a huge boost to TQ.
The prospect of a highly competitive game still looks shaky right now, but as a fun and engaging experience for guys not looking to fill large halls and small Koreans it could definitely be there in a few months.
Phaatonn, London UK
Phaatonn, London UK
I made a thread some time ago where i said solo q was in the worst state ever.
Well i was wrong.
NOW it’s in the worst state ever, to the point that i don’t even understand why so many horrible players even queue.
Moreover everytime i play, ranked people are like 2/10 ( wut), sometimes totally none.
Has EU really reached NA level ?
I’m getting so discouraged that i may even try to play with a team. OMG.
So they are low ranked ? Do you feel so much better than them that you have to make a post like this to show how mad you are at these people for joining “your” game ? If so,Make a Teamq party and stop complaining about people you have no right to complain about,It’s SOLO Q,Everyone and their mother can join if they want,rank 1 or rank 60..Who cares,let people have fun and stop being such a . . . . I rather play with a bunch of low ranked people than someone with your attitude.
But people expect to get matched up with vaguly similar players. I don’t mind getting the odd spirits/MM that afks on close (though might get vocal about it:p), but when we’re talking about gaming with unpredictable, new players our enjoyment of the match is incomparably lower. Even if we win!
Phaatonn, London UK
(edited by Phaeton.9582)
Man it was super bad when I played the other day.. Rage almost won over raw addiction.
I went for straight wins on an alt acount, which would of put me ~40, then had three or four games with random r12 warriors.. By the end I wasn’t even mad, it was just funny….
MMR=\= rank, I wish I knew what it did equal!
Phaatonn, London UK
A MOBA-type game mode was brought up a few months ago on one of the CDI threads. I believe the devs said they were looking into it, but the general consensus among the pvp community is to not have any player progression (leveling, unlocking skills, etc.). A MOBA game type would also require a much larger map depending on how large the teams can be especially if it’s a five man team. I voted for a MOBA game type myself, but it should definitely be all about map progression and small scale fights to control resources, but no one should have stat advantages from leveling. That’s just my opinion anyways.
Yeah I saw those comments at the time.. The suggestion of a MOBA game type will always be controversial (if they preferred MOBAs they wouldn’t be here).
The OP isn’t really a MOBA though.. just wanted to suggest an alternative game type as it seemed most (if not all) of the suggested game types from the CDI could be found in gw1, dota, or Call of Duty…
Thanks for the feedback though, it’d be interesting to see if a horizontal progression could work its way into this game mode too…
Phaatonn, London UK
Anyone have any feedback on this? Really would like the design team to take a look. This is coming from a ‘hardcore’ spvper who’s put some time into your question of game modes we’d like to see – sorry it wasn’t in time for the CDI!
Phaatonn, London UK
Needed more Allie
Phaatonn, London UK
Game modes. It’s a tricky one. From the various s CDIs I’ve read, there was a lot of shoulder shrugging. People want some old gw1 game modes. That’s cool. People (including devs) described the possibility of a MOBA. Again a cool idea.
But that got me thinking about MOBAs, and how games inherit other game modes. I’m not a DOTA player. I do however remember it from its Warcraft III incarnation ten years ago. Back then I spent a lot of time on player created game modes, of which DOTA was only one.
There was another that stood out to me though from those days. I did some research, and remember it roughly as ‘Angel Arena X’, one of several versions of a Warcraft III MOBA-esque arena.
It had some similarities to MOBA games – control of a single character capable of levelling up through player/npc kills. The premise was simple – a player starts off at level 1 in either safe zones A or B (allocated to each team). From there he has access to stat/gear upgrades in exchange for gold/exp acquired by venturing out into the contested PvE zone. By contested, I mean both teams have access to it and are capable of player killing/stealing mobs for exp.
Periodically (say every 2 minutes in a game like ours) contested PvE play is paused and players are ported to an ‘arena’ not too dissimilar from WoW arenas. In this game a player from each team was picked randomly for a 1v1, although of course this idea could be scaled for 3v3 5v5 etc, as well as simultaneous 1v1s if game time was an issue.
Attached at the bottom is a very simple version of the map. Of course the contested area could be as complicated and multifaceted as you’d like, but it is in essence a single area.
I seem to remember a team won by killing a specific mob. It would however be cool to have this as an alternative route to victory such as that found in Legacy of the Foefire, and make it possible to win from the accumulation of XvX victories in the arena. The contested PvE zone is still vital for this as players will only level up there.
Some comps may be stronger in the early game, and so play aggressively during arena interims to prevent the other team progressing. Conversely, I could see glassy teams burning through content in order to maximise their stats versus the inevitably tougher matchups of more sustain orientated teams in the arena.
If arena matchups were scored on a point system (best of 6), the matchup could be as follows..
- 1v1 / 2v2 l 1 point
- 1v1 / 2v2 l 1 point
- 5v5 / 3v3 l 2 points
- 1v1 / 2v2 l 1 point
- 1v1 / 2v2 l 1 point
Where above just shows a couple of different matchup combinations that could be implemented.
There could be a tiebreaker if points were even at the end. For spectating purposes the matchups would need to be sequential, although possibly simultaneous if game duration was an issue (quickmatch option). Games would take longer if matchups were even.
Pros:
- 4v5 teams less of a problem.
- Development of character freezing (pausing)/deathmatch arenas have good applications in other game modes.
- Bridges PvE, WvW and sPvP
- Could make full use of sPvPs streamlined but expansive build customisation
- An original game mode (i.e. not just gw2’s version on DOTA)
Cons:
- Would require substantial development of the contested PvE zone to encourage positional play and ‘plays’, as well as content which more hardcore teams could hone their skills on (i.e. a fair but challenging and expansive ‘flow’ to PvE combat).
- Interface for mid-match progression would need to be worked on, although mechanically a (skills/traits etc) system is readily available from PvE/sPvP update.
- A properly new and original game mode is a development risk that would require substantial player backing.
Phaatonn, London UK
(edited by Phaeton.9582)
More information on runes/sigils would be nice.
Much as surprises are fun, its an area of the game we’d rather give feedback on before the patch..
Phaatonn, London UK
Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.
It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.
What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.
CoD style ‘Prestige’ is just a less aggressive way of saying “I’ve played much more than you” to having visible 80+ ranks.
It is however not a bad system, where a players prestige could appear as an emblem on their nameplate.
Also, perhaps when templates are released, the reward could be an additional template slot?
One thing that could also work with this is a a greater rank gain for being in a higher ladder bracket.
Phaatonn, London UK
Wonder what the qq’ers are going to get deleted from the game next?
Hopefully the next thing that could ruin the game.
The community didn’t want all condition classes to have better condi spread from a single rune set, and you didn’t either. You just don’t know it yet XD.According to a lot of people who write on those forums sPvP was ruined along time ago and GW2 is rubbish…as you can see they talk utter rubbish…
I was playing when Mesmers confusion got nerfed, perhaps a year ago now…I wondered why then, why the big fuss about confusion? Whenever I saw the confusion icon flashing up, just did condition removal. Confusion has never give me problems ever…
Of course I learned then the majority of players can’t recognise a confusion symbol on there UI and can’t stop spamming skills, even if its killing them…weird I know! Also, the majority of players are too lazy to switch off auto attack!
I’m sorry for talking rubbish Meglobob.8620, and thanks for clearing up my problem with confusion. Next time I’ll just try to recognise the symbol then do condition removal.
Phaatonn, London UK
1) If you remove your armor, you will lower your defense.
2) Because new characters may not have helm, glove, or shoulder pieces, any already hide-able armor slot will always be added into your defense even if you don’t have one equipped.
So yeah.. Erm… Helm gloves and shoulder town cloths in a Spvp still on the radar then? ^^
Phaatonn, London UK
Unless solo q has taken a nose dive since Sunday, I can’t report the same problems on EU… Get the odd match having to carry a couple of rank 30s but I like the challenge, matchmaking still feels much better than it was (and has always been on NA!).
Just realised your IGN though OP, you’re polite IG and a solid player, sorry to hear you’ve been dealt some shockers.
Phaatonn, London UK
Wonder what the qq’ers are going to get deleted from the game next?
Hopefully the next thing that could ruin the game.
The community didn’t want all condition classes to have better condi spread from a single rune set, and you didn’t either. You just don’t know it yet XD.
Phaatonn, London UK
Mission accomplished guys.
Cheers John
Phaatonn, London UK
Any by slowing the projectile speed I mean increasing the distance traveled along the z axis; as most of the time the aoe is close to the warriors feet.
Phaatonn, London UK
Ok guys if you want more feedback (bearing in mind I’ve said this all a 100 times before and know this forum gets ignored).
I made a thread about countering blind spam and it’s reliance on longbow in the winter. The idea was to make the burst skill on greatsword not require a target to generate fury, and use the guardian pull animation. This would make it’s f1 more useful and make GS Axe a tad more viable, which was the only ever vaugly skill based build on the warrior.
As for replacing cleansing ire with an alternative to condi removal, I’m not sure it’s a great idea. Cleansing ire has excellent visual counter play, even if it is too strong combined with burst mastery. Skills such as mending and shake it off are just hard cooldowns, and are boring to play against ppl (you can control/predict the enemy warriors gameplay far less with those).
What would largely solve these problems would be to slow down the projectile speed of combustive shot, giving players time to block it..
Phaatonn, London UK
Ok dude, this my feedback
- blinding combustive shot would make warriors get facerolled by condi classes. It can however be blocked currently although this could be made easier. A big problem here though is the lack of viable builds with aoe missile deflection that works on it. Eg if there was a viable build around ele focus we’d see much more counter play. It should be left to none condi classes for the role of blocking combustive shot however.
Phaatonn, London UK
(edited by Phaeton.9582)
Think the OP just needs to learn how to duel warriors rofl…
Phaatonn, London UK
Soldier hambow warrior doesn’t die to dps guard 1v1. It just.. doesn’t.
I made a new build karsaib, and it really can..
I was quite shocked the first time it happened too
Phaatonn, London UK