Phaatonn, London UK
Phaatonn, London UK
Have to say, as someone who has solo queued regularly since before it was a separate thing, it’s a pretty toxic environment for the community. How many friends have you guys made from solo q?
Players should be encouraged to team queue in a casual but rewarding way. That would be the healthiest thing for this game IMO.
Phaatonn, London UK
(edited by Phaeton.9582)
I am known by man as Avatar Tyrone due to my immense swag and skill. I main 5 6 2 0 1 SF ele and one-shot people better than the great mogwow.
This is an image of my daily practice routine.
C’mon man any serious ele is running 6 6 0 0 2 now
Phaatonn, London UK
What I don’t want to see:
- “known” teams having special privileges (being seeded without having to go through the same process as everyone else)
Think EU demonstrated that if there’s league system in place already it’s a pretty safe bet to have 8 seeded teams.
Not one of the randomly selected teams got through the first round to my knowledge.
If anything we need more seeded teams as it seemed like a ton of hassle just for them to get rolled…
It’s a tournament and it should be free for everyone to enter. Everyone should be on the same level.
This is why automated tournaments in GW1 were so popular. Everyone was always equal and first round matchup was randomised. It is a tourney for itself, it should have nothing to do what you are like on some other league or whatever. Some players might choose not to participate in them, that doesn’t mean they are any less worthy.
I dunno man they called it the tournament of legends, publicised it heavily and gave legendaries to the winning team. A few hardcore players returned just to compete.
Seems to me like a tournament to decide the best active team, not a random opportunity to grab a legendary..
If that’s the case they would be doing a disservice to the competitive community not to seed teams considered (evidently) the most likely to progress.
Phaatonn, London UK
What I don’t want to see:
- “known” teams having special privileges (being seeded without having to go through the same process as everyone else)
Think EU demonstrated that if there’s league system in place already it’s a pretty safe bet to have 8 seeded teams.
Not one of the randomly selected teams got through the first round to my knowledge.
If anything we need more seeded teams as it seemed like a ton of hassle just for them to get rolled…
Phaatonn, London UK
There are few rune sets perfect for necro , we could get some other condi amulets but still that is not the main problem , whole class mechanic/idea just dont fit.
But certain classes/builds which counter necro have received more substantial buffs IMO.
Phaatonn, London UK
I think Necro players haven’t theorycrafted enough or looked at their class as capable of providing backline healing and boons.
The heals you can provide on a Necro to your teammates and the control you have over conditions makes them strong enough to compete for a Staff Ele type of role without having to build around blasting water fields.
I’d personally prefer a Clerics or Magi Necro that specs into Wells, Plague Signet, and DS Healing over a Staff Ele since the team fight would have all their conditions that they need being capable of redirecting toward your team’s target, not to mention stability becoming fear and any regen or might being corrupted.
Ex. Build
http://gw2skills.net/editor/?fRAQNAW4Yjk00TbNNe2wfbihBZ6ax+FVAqvWcKA-TJxHAB1eRAQqMwP7PAwTAAA
I am playing necro for quite long and smt like supports/healer necro will never work in high tier pvp. Necro atm is in the worst situation ever was. Necro just dont fit to this game mode , conquer , witch promote good sutain/support , good mobility , good dmg and necro lack all of this.
Yeah it feels like the current condi necro builds havn’t adjusted to the sigil/rune changes very well..
Phaatonn, London UK
Even teams of players that top esl each week play for three points in solo q. Probably because it’s fun XD
Phaatonn, London UK
Get rid. Of. Asura. Problem solved, its not longbows problem (entirely, combustion shot is too big), its animations you can’t see (like eviscerates) coming out of the particle effect that makes warriors strong. Imo, warrior benefits the most from asura, no other class has such hard hitting singe skills with all that tanky-ness. If you dodge them warriors are easy, if you don’t you will die.
I can see eviscerate from asuras just fine. I never get hit by eviscerates.
I will send 10g to every player that hits me with eviscerate, every time they land it, including ROM.
Better get dodging them eviscerates now =)
You’re telling me with an engi spamming nades and spirits from both teams flying around that you can see asura eviscerates coming at you?
Yeah. Obviously if I’m forced to stay on node I’ll run out of mitigation though..
If you’re struggling with particle effects make sure your graphics are set to minimum
Phaatonn, London UK
(edited by Phaeton.9582)
Get rid. Of. Asura. Problem solved, its not longbows problem (entirely, combustion shot is too big), its animations you can’t see (like eviscerates) coming out of the particle effect that makes warriors strong. Imo, warrior benefits the most from asura, no other class has such hard hitting singe skills with all that tanky-ness. If you dodge them warriors are easy, if you don’t you will die.
I can see eviscerate from asuras just fine. I never get hit by eviscerates.
I will send 10g to every player that hits me with eviscerate, every time they land it, including ROM.
Better get dodging them eviscerates now =)
Phaatonn, London UK
Solid, committed players
+1
Phaatonn, London UK
There are many EU teams who play with 2-3 Burst classes, these teams will just destroy any bunker comp because they can just 1v2 a guy get to the other side of the map instantly and 1v2 again, bunker comp is not even good in EU.
But wouldn’t it just take a comp with a thief to keep it 5v4 vs that apex comp? I mean where’s the mobility?
This is why 55HP monks easily beat Apex prime in a bo3. OH WAIT, they lost 2 of their games against Apex because Apex out bunkered them.
My experience with EU is you have 2 strong teams, TCG and 55HP Monks, the rest are just as good as NA. The only difference is they are full of a kittened level of patriotism for Europe.
Hehk man there’s a reason EU players are scoffing at this warrior QQ.. also you know the difference playing across regions can make to evading warriors
PS: weds we’ll have a session EU if you’re game, maybe with a bunker or two this time ^^
Phaatonn, London UK
(edited by Phaeton.9582)
Was fun Ty!
Phaatonn, London UK
Karsaib get them to come EU for a scrim, see how a double hambow bunker comp with zero mobility fairs over here.
Phaatonn, London UK
Imagine if there was a way players could be recognised for their experience at the game.
Some may say I’m a dreamer
But I’m not the only one…
Phaatonn, London UK
But wouldn’t it just take a comp with a thief to keep it 5v4 vs that apex comp? I mean where’s the mobility?
Phaatonn, London UK
Ugh drunk times. A valid statement but I quoted myself in contradiction – doh!
Phaatonn, London UK
Medi guard has a low barrier to entry, but also a low skill cap. Anyone who is familiar with how a medi guard works can avoid most of the burst with a single dodge or avoidance cooldown and then kiting the guardian. So it works well in hot join and maybe solo queue, but in tournaments, many players just avoid the damage spike. Because that spike is a fairly long cooldown and medi guard has little else going for it, it then becomes useless.
I’m sorry but having rinsed the best players EU on their respective classes (excluding spirit rangers, sigh) the idea that it’s easy to avoid guard burst is a misconception.
You’ve probably just been facing guards with low damage output.
Phaatonn, London UK
I think the point; to coin a phrase here in America is, “Just win, baby!”. .
I don’t think you could be more wrong tbh. NA are the kings of YOLO comps. That’s why EU did bunker meta so much better; they play to win through out rotations on whatever works best; not through outplaying people on ‘their’ builds.
Phaatonn, London UK
I think there are much stronger comps than double war at the moment. The meta is still adjusting so double war is a pretty ‘safe’ option but I believe we’re going to see composition changes after the tournament, at least among the top teams.
Man I want to see some of that old double D/D action again (Lel).
Two of them would be putting out 25 stacks AoE anyway; what would be the point of warriors might stacking!
Phaatonn, London UK
It’s not OP, just very easy to play.
Yes its a viable build for wars but its not really over the top. Other classes can bring just as much to the table and strength runes are available to all classes.
No, strength runes are not ‘available’ to other classes since they don’t have firefields and blast finishers on a 7 second cooldown.
Elementalists have waaaaay more than soldiers axe, which is a better build IMO.
Phaatonn, London UK
(edited by Phaeton.9582)
GS/scepter.
Fully glass guards are countered by spirit rangers.
My guardian build is also countered by more balanced guards with high retal up time.
The pressure is much higher than thieves on a glass guard, and much like the thief shortbow it’s the ability to range with the scepter that makes the difference between a good deeps guard and a bad one.
Phaatonn, London UK
Plus there’s nothing better than killing a banner warrior on deeps guard. Sounds like the guy was rocking it.
Unless the banner warrior is condi. But those don’t exist on EU.
Whats the point of trying to fight a bunker who is afking on a fully capped point? He was trying to kill that guy for 3 minutes at least…and at the end he walked away lol.
Lol. Better than an indestructible golem I’d say..
Phaatonn, London UK
Respectfully, there are people here that get hacked off about being matched with players at your level too however.
What we need is a league system.
Phaatonn, London UK
NA has had much worse matchmaking than EU all year now.
It’s almost like they use a different formula..
But the truth is competitive player numbers makes a huge difference to matchmaking quality..
In terms of expanding the search outside the MMR range…sure.
This thread is for a big part about giving ppl a super high MMR /leaderboardstanding after 10-20 games played total tho. So you have ppl that have or had super high MMR while having no clue what theyre doing. And that happens everywhere.
Like this DPS guardian that was fighting a banner regen warrior on a fully capped point … untill he gave up after about 3 minutes of fighting.
http://www.gw2score.com/PvP/player/Jaco7256
Max rank 2 on the leaderboard after about 10-20 games played. Yet admits he is new and therefor has nfc what he is doing.
People are less likely to be inflated when matchmaking is more consistent however.
Plus there’s nothing better than killing a banner warrior on deeps guard. Sounds like the guy was rocking it.
Unless the banner warrior is condi. But those don’t exist on EU.
Phaatonn, London UK
It’s very much viable if you get good enough at it. It completely shuts down thieves and mesmers, and is infinitely more rewarding to play and improve on than warrior, which is in a ridiculous place now. Don’t listen to these forum heroes.
What I would recommend is running some more condi removal until you get more confident with damage mitigation, combat zones and landing your burst. This will take at least a month.
Until then 2/1/6/1/4 trait set up with scepter GS is much safer, still providing reasonable dps with aoe retaliation and two extra condi cleanses from virtues.
I’ve been running dps guard for about four months now and havn’t looked back! Gd luck.
Phaatonn, London UK
Everybody is going to be a bunker unless they are a warrior or thief. Because if you are not a bunker you get gibbed by warriors and thieves. Warriors and thieves dominate the non-bunker field in such a lopsided way.
Bunkers are just the symptom. Nerf warriors and thieves, and more classes will go power spec, because the fact is most people initially didn’t want to go conditions. At the release of the game most builds were actually power builds.
Put this man in charge of balance, he knows what he is talking about!
Actually power vs power dps guard is apex 1v1
Although you do have to concentrate vs warriors
Phaatonn, London UK
oh thanks now you tellin everyone about this people now will go try it till its been patch thanks genius.
The bug doesn’t work once the match starts, only in HotM
Phaatonn, London UK
I try crazy theorycrafted builds in top 50 yolo queues and get yelled at…
#puglyfe
Phaatonn, London UK
The bug doesn’t work once the match starts, only in HotM
Phaatonn, London UK
(edited by Phaeton.9582)
That far point warrior build takes cheese into a whole new dimension, folded in on itself and jumping in and out of existence.
Mmm cheese string
Phaatonn, London UK
That’s a nice rectangle shape
Phaatonn, London UK
it has rp to it.
Phaatonn, London UK
nightmare runes need a telegraphed windup on proc, but this might take too long to fix
Phaatonn, London UK
NA has had much worse matchmaking than EU all year now.
It’s almost like they use a different formula..
But the truth is competitive player numbers makes a huge difference to matchmaking quality..
Phaatonn, London UK
- Remove Skyhammer from solo q
- reduce might from sigil of battle to two stacks on swap
- reduce endurance from energy sigil to 30% on swap
- revert (increase) damage on phantasms in spvp to be balanced around players that can dodge
- increase building momentum to 30% endurance
- increase ranger longbow auto-attack speed, damage coefficient on longbow 4
- reduce burn duration of incendiary powder by 0.5 seconds
reduce IC on
- Bunker Down
- Leg Specialist
- Empowering Might
Any other suggestions?
Phaatonn, London UK
None of this matters. Glad you like the patch, I do too.
Phaatonn, London UK
This is why warriors use a longbow.
It doesn’t matter if they blind you when you activate a longbow f1; it still cleanses condis.
CC counters most condition builds, anything with a hammer or mace with a zerker ammy is basically a hard counter to condition builds… but good players running power builds will mess you up.
Phaatonn, London UK
Allie now that you’re not an employee you could just call these haters a bunch of bitter no-lives who can afford the luxury of centering their worldly frustrations around a game which is still developing its pvp.
Oh and taking it out on people put in a position where they have to be nice. Anyone able to talk unabatedly would dismiss these comments.
Phaatonn, London UK
I’m a big fan of blu and the team, but for this Thursday please don’t
-state how glassy a build is and how you will spectate it
- miss the one shots
Luckily you’ll have no choice but to spectate the glass this week trololololol
Phaatonn, London UK
really
Phaatonn, London UK
(this is my own preference, so no trolling)impression. I am bleeder sb level 80 atm. I do very very good damage in both pve as well as pvp. so if you want my answer here it is: best single target range dps falls like this
1: Mage
2: Ranger
3: Hambow warrioreverything else below this isnt important
Again this is my personal preference, im sure someone will come and try to troll it up but hope this helps ya.
Really… really
Phaatonn, London UK
It’s going fine so far. The balance is actually pretty solid from what I’ve seen.
Players struggling should consider re-speccing. Bad matchups are probably due to low rating (at least on EU) and players should consider looking at how they’re rotating as well as if their build is limiting them.
Running high dps you can 1v1 with usually gets you matched up with similar players more quickly.
Phaatonn, London UK
(edited by Phaeton.9582)
no – its no succes
cause teams now in soloQ 80% only condi engi,mesmer or necro and gameplay sux
same horrible gameplay it was when dhumfire patch
so ANTIfun
?
Phaatonn, London UK
Skill cap =\= skill floor
It’s also pretty much an unobtainable goal in many ways; nobody is playing close to skill cap currently, they’re just finding it difficult to progress.
The idea of using the phrase ’ skill cap’ to describe skill rotations (what is a skill rotation in spvp anyway) is probably what’s causing the confusion.
When the burst meta hits we can start discussing skill cap
Phaatonn, London UK
(edited by Phaeton.9582)
Omghambowopwtfimdead
Phaatonn, London UK
+1
Phaatonn, London UK
Lame.
Phaatonn, London UK
There are players of all niches, not just dps zerker and those builds using strength runes would still be viable with different sets of runes / nerfed strength runes.
The goal can´t be to have a dps zerker meta, the goal must be to open up all variations and strategies to have similar chances if played correctly.
You mean soldier warriors?
And no I disagree, zerker should be ‘meta’ at the highest levels IMO.
Phaatonn, London UK
What’s funny is the lack of complaints every time they accidentally make a Mesmer mechanic brokenly strong.
Says a lot about Mesmer viability IMO.
Phaatonn, London UK