Showing Posts For Phaeton.9582:

Meta Builds Website (sPvP/tPvP)

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Seems like a solid resource for players wanting to compete. Ofc the builds arn’t optimal, but you’d be amazed how many players run sub optimal stuff.
Just look at ToL 2. A dps guard running sword main hand, with inferior burst, cc and team fight potential, for example. Watching them down something only for it to be ressed because, strangely, they can’t cleave with a sword. Just an aside though. Certainly better than google


Phaatonn, London UK

(edited by Phaeton.9582)

1st PU mesmer QQ thread

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Posted by: Phaeton.9582

Phaeton.9582

PU is manageable, perhaps less so for thief, but without perplexity runes they are fairly boring to fight, but not impossible. Trick to beating them is AoE conditions or direct damage. Iv’e fought this trash build for almost 16 months in wvw. They are annoying, irritating and tough. However they are not as cheesy as you’d want em to be. Yes torment will make them really strong, however that increase in dps still does not remove their complete inability to deal with consistent heavy condi pressure.

Trap ranger, nade engi, fresh air SF ele all shut down PU pretty effectively, irregardless of settings. However you need to know the basics of PU/stealth counter to have any chance at all

Except those classes will lose easily to a condition PU mesmer built for dueling even now (especially engi; Arcane Thievery says hi).

I mean, seriously how many properly built, skilled players have ever run a PU in WvW?

The only thing that deals well with them are condition necros, (by which i mean a top 50 necro has beaten me on one right now), however it could be down to my inexperience mitigating condition transfer/knowing the best times to condi spike.

People seem to think the PU trait means you have to run around cloaked while your illusions auto attack. Post patch you’ll be able to build a high sustain clone death condition transfering monster if thats your thing.


Phaatonn, London UK

[OMGWTF] Mesmers get another buff on AA...?

in Profession Balance

Posted by: Phaeton.9582

Phaeton.9582

“The orb does not bounce when clones use this skill, meaning that it will only apply conditions and not boons. "

http://wiki.guildwars2.com/wiki/Winds_of_Chaos

A better question is.. will this attack bounce twice instead of not at all? Or just once now?


Phaatonn, London UK

[EU] Zereldo top guard LFT

in Looking for...

Posted by: Phaeton.9582

Phaeton.9582

Hello

i play a very good guardian myself

he is quite a very good and decent player

rlly

I have a doctor appointment tomorrow.

If he tells me I am HIV positive, it’s your fault!

How did it go?


Phaatonn, London UK

What about a teammate rating system?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Imagine if there was a positive/negative point system for our teammates at the end of a game?

Players should work to provide the best experience possible to their teammates, and there should be some accountability for ruining the experience for others.

Even if displaying the points accrued from these games was optional, it could help foster a healthier environment in solo q, and mean that every loss isn’t ended with “You’re all horrible, especially you Phaatonn; you’re the worst”.


Phaatonn, London UK

(edited by Phaeton.9582)

New condition to counter conditions

in Profession Balance

Posted by: Phaeton.9582

Phaeton.9582

- Necro can just transfer conditions, meaning this is a buff to condi necro

- Engi will be hard countered by condi mesmer post patch (FACT) anyway. They’re also most vulnerable to conditions, so that defensively this would help them too.

You’re welcome forums.


Phaatonn, London UK

(edited by Phaeton.9582)

1st PU mesmer QQ thread

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This thread is dumb. Who cares about PU? It’s irrelevant. There are condi mesmer builds built for tpvp. The scepter buff will make these builds broken.

let the age of Diamond Skin begin!

on a serious note though, this is gonna be mega strong, elasticity on staff clones is a stupendously large buff to the strongest clone.

anyone trying to claim that PU wont be able to cap points is seriously underestimating the power that this change will bring!

You may also see me arguing with the majority there that diamond skin was irrelevant. Seen and commented on most of the balance changes (even hammer warrior) and havn’t been wrong so far. Lets see if I’m wrong this time.


Phaatonn, London UK

Forest of Niflhel kill stealing

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Posted by: Phaeton.9582

Phaeton.9582

wut


Phaatonn, London UK

Countless Thoughts On Proposed Mesmer Changes

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Posted by: Phaeton.9582

Phaeton.9582

You guys arn’t getting it. Stating that it’s on a level with necro AA simply doesn’t cut it.

Necro is the easiest class to manage, with blinds, soft AND hard CC in the game. They also dont make copies of themselves on dodge; also spitting out torment.

Sadly, much like the warrior changes around this time last year, the only people aware of this fully are the class mains. And they won’t ask for nerfs until they get bored of faceroll.


Phaatonn, London UK

Countless Thoughts On Proposed Mesmer Changes

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Posted by: Phaeton.9582

Phaeton.9582

it’s a really, really bad idea, and by far the worst change this summer.


Phaatonn, London UK

Countless Thoughts On Proposed Mesmer Changes

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I agree countless. Torment on scepter AA is a joke.


Phaatonn, London UK

Pvp isnt skillbased.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

tell me more about this stunlock condispam


Phaatonn, London UK

Elementalist and Mesmer (post Ready Up)

in PvP

Posted by: Phaeton.9582

Phaeton.9582

The question the devs need to ask us,and the question the PvP community needs to ask itself, is do we want a viable scepter-condi mesmer build in spvp?


Phaatonn, London UK

Learning thread: where does the thief go?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

If they have a guy on their close and another one attacking your close, all during a 3v3 at mid then it should be fairly straight forward. Make it a 4v3 mid, win mid. The guy on your close should give fair warning if he’s losing, and you need to rotate back. Otherwise your job is to maintain that 4v3 on mid by punishing the opposing team for leaving their close (by nueting if he leaves it).

Of course the enemy team can rotate around that (portal/thief defense, staff ele as seen in some of CMs games), and you may not be the best guy to rotate out of the team fight to help close (nobody to protect the mesmer etc) but essentially what your describing should be as straight forward as above, especially if you can afford to stay 4v3 for a while at mid first.


Phaatonn, London UK

(edited by Phaeton.9582)

[EU]XerreX- Multi-Class LFT

in Looking for...

Posted by: Phaeton.9582

Phaeton.9582

about time too!


Phaatonn, London UK

Let's nerf warriors more Arena Net says!

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

learn a harder class then.


Phaatonn, London UK

Standard Models and You

in PvP

Posted by: Phaeton.9582

Phaeton.9582

that being said

>>people re-roll to human (team wont benefit from anything else)

>> enemy teams turning off standard models as there’s no longer a need.

I see what you did there Arenanet.


Phaatonn, London UK

[Question] Standard Enemy Models

in PvP

Posted by: Phaeton.9582

Phaeton.9582

If standard models weren’t going to be implemented in soloq, I don’t think they would of posted the screenshot on skyhammer.

Just my 2 cents.


Phaatonn, London UK

Skyhammer

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Posted by: Phaeton.9582

Phaeton.9582

i was looking at todays announcement for PvP Armor & Reward Track and took at closer look at first image

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2014/08/ddb8aModel-Standardization.jpg

skyham still in soloq rotation

on bright side at least you will be pushed/pulled by human model engi now

Nope, rat people will still be in soloq – model standartization is in teamq.

Interesting then that they post a picture of model standardization on skyhammer then.


Phaatonn, London UK

Standard Models and You

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Also, in response to OP – keep in mind this only affects your enemy team – your team still looks the same (to you) – and it is fully optional. Not really seeing any issue here. Seems like a win-win kind of change (and, IT IS OPTIONAL and only from your perspective – why should we care if people who want to see us as human during pvp matchs can do so OPTIONALLY).

I think you’ve completely misread my post dude… I’m happy with the changes, I’d just like the added option to view yourself as human (and allies would be nice too) to save more competitive players (who couldn’t care less about carrot and stick related issues) having to re-roll (Primarily for alts).


Phaatonn, London UK

[WTS] why 18?

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Posted by: Phaeton.9582

Phaeton.9582

Because China only allows 1 child per family by law! If many children in the Guild Warts 2 family entered the tournament, only 1 would return home alive!

Seems legit. If backpack and ender go I wanna see the cage match.

Now THAT would be esports

Could this be the long-awaited game mode?


Phaatonn, London UK

(edited by Phaeton.9582)

Standard Models and You

in PvP

Posted by: Phaeton.9582

Phaeton.9582

So they put an exclusive pvp armor and an option to not see it.

LoL

:3


Phaatonn, London UK

Standard Models and You

in PvP

Posted by: Phaeton.9582

Phaeton.9582

So people were complaining that they felt forced into rolling an asura because they had smaller animations, now that they fix this people are now complaining that because they are no longer small they feel like they have to reroll human in order to properly exploit terrain?

kitten ed if they do and kitten ed if they don’t?

I’m not sure who you’re sympathizing with here, but essentially yes. Except if these ‘people’ did complain, it was at launch and re rolling didn’t mean anything. Now it does, so I suppose as they say on NA ‘go figure’.


Phaatonn, London UK

New World Tournament has 150k prize pool!

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Posted by: Phaeton.9582

Phaeton.9582

Meanwhile Dota2 international has 10 millions dollars prize pool…

Well to be fair that was mostly crowdfunded by the playerbase…

Exactly. Dota2 has a player/fanbase that’s large and excited about the tournament. The 150k is basically just a cash injection from Anet to generate artificial excitement about an otherwise underwhelming event.

Because Dota and LoL never injected cash to accelerate the competitive scene. I see :p

Also, if you don’t think making $30k from gaming is much, my advice is don’t quit your day job.

Edited for maths(!)


Phaatonn, London UK

(edited by Phaeton.9582)

Standard Models and You

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Dear Devs who read posts.

Standard Models. They’re happening, and that’s cool. But as they are now happening, realistically we will need to re-roll humans because at this ‘top level’ you are alluding to, how we present our own animations matter (precast/after cast/terrain etc).

So being such a forum hero, wanted to #first asking for an option to enable standard models on allies too. Players that like to hide animations, use verticality/terrain will benefit from such transparency in what their opponents see, and I guess now’s the time to ask for it.

Thx

P


Phaatonn, London UK

Updates on GS

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

Well the OP has one thing right…

He doesn’t understand the GS buff-thinly-veneered-with-nerf :p

Fixed

nice bug fix


Phaatonn, London UK

Updates on GS

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

Well the OP has one thing right…

He doesn’t understand the GS ‘nerfs’ :p


Phaatonn, London UK

Discussion: Is Celestial OP in PvP?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

#esupports

already nabbed THAT guild name


Phaatonn, London UK

[WTS] why 18?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Its legal reasons. I’m not 100% sure of the reasons why, but its this case for pretty much everything remotely similar.

In most countries 18 is the minimum age when someone can be considered an adult.
To avoid a lot of legal complications and exceptions, using 18 as a minimum age cuts the bureaucracy on running a tournament involving international travel, cash prizes and company responsibility by a lot.

If all participants are over 18 ANet can have them all sign contracts stating that the company is not liable, nor responsible, to anything outside of lodging, travel and accommodation and that the participants are personally responsible for their actions and can answer for anything they do.

It’s pretty simple really, ANet doesn’t want to act as anyone’s legal guardian, because a lot of kitten can happen.

#lawyered


Phaatonn, London UK

[Thief] Black powder nerf

in Profession Balance

Posted by: Phaeton.9582

Phaeton.9582

Interesting they are buffing zerker warrior and nerfing black powder…. a thieves main defense to zerker warrior…

I’ll try not to be a back seat developer though, sure you guys got it down


Phaatonn, London UK

Thief - What Direction is this Class Taking?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Guild Wars PvP in a nutshell:

- Developers make certain builds to make the game accessible to new players

- Top players abuse these builds to make others uncompetitive.

Unless they split game balance in terms of brackets (or implemented custom server trait/amulet restrictions) this will carry on. That’s just how it is.


Phaatonn, London UK

Bank of the mists

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Or tie it in with guild spvp rewards

boom

If you wanted to subsequently monetize it you could make the reward system more P2W, or even offer it as a premium guild service….

But allowing players to play 5 man tpvp games together in order to unlock bonuses like this would be healthy for the game IMO


Phaatonn, London UK

(edited by Phaeton.9582)

Bank of the mists

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Posted by: Phaeton.9582

Phaeton.9582

perhaps stick the bank/tp in a trade area to the south east (where the water is) in HotM.. then use your server wizardry to keep PvP players separate from casual PvE/WvW so we don’t get clogged with random ppl not interested in PvP.

That issue of overflow is most important IMO


Phaatonn, London UK

Changes to warrior and thief

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Posted by: Phaeton.9582

Phaeton.9582

We aren’t including the changes of ferocity to Pvp. We feel dmg in pvp is fine. We will nerf greatsword though, it’s damage is too high.

So what is it a-net?..dmg in pvp is fine or some dmg is too much, some is subpar? some needs tweaking?

You can’t say the weather is fine one day and then say it’s all dark clouds the next.

It works like this: Greatsword is already pretty balanced in terms of its damage+utility, but has a burst skill that is pretty bad and never used. They are making that burst skill 1000% times better in that is is WAY easier to hit and does way more damage now. For targets below 50%, Karl did about 5.8K damage in the video (aoe) compared to ~7K for eviscerate on the heavy golems (this is a TON of damage and will 1-shot squishies below 50%). To make it so that greatsword doesn’t become OP they had to remove some of the damage from the other skills to compensate.

@ The Devs

Be wary of the dps from a GS burst skill. Just allowing for improved condi removal (see my post at top of thread) will make GS Axe builds much more viable. Also, although the cast time for it is ok, the tell for it needs to be clear from the start of the cast like pin down.

Basically I don’t want to get hit by warrior burst skills when I’m focusing just because the tells aren’t clear enough!


Phaatonn, London UK

(edited by Phaeton.9582)

Changes to warrior and thief

in PvP

Posted by: Phaeton.9582

Phaeton.9582

yes marvin


Phaatonn, London UK

Changes to warrior and thief

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Flanking Strike – Initiative cost of Flanking Strike and Larcenous Strike have had their initiatives costs changed. Flanking cost gone up from 3 to 4 initiative while Larcenous Strike gone down from 2 to 1 initiative cost. Flanking Strike now requires a hit to turn into Larcenous Strike. This means that you can evade multiple times but it will cost you a bit more initiative.


Phaeton – 1

EU thieves – 0

EDIT : also the buff to the GS burst skill/brawlers recovery means (the bestest) GS builds will be buffed substantially by the patch.

basically; condition removal that doesn’t require longbow is great for GS warriors. I probably made a post about it a while back about aoe on arcing slice XD

that said the change to burst skills means dodging warrior attacks could adversely effect their offensive pressure/defensive sustain

crazy!


Phaatonn, London UK

(edited by Phaeton.9582)

Spectate Mode should be removed from Hot-join

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Really this issue is motivated by the same things that caused you guys to drop 8v8.

What many players want is a casual enviroment to test builds/classes that can effectively simulate a game of conquest, albeit without even matchmaking.

What spectator mode (and more to that effect, uneven teams) does is prevent a ‘reasonable’ simulation of conquest for things to be tested. That limits the hotjoin experience to either very new players, farmers, or players like me who have played so many thousands of tpvp games that its more of a moving golem experience.

But that said seeing how it operates, i can see many players new and old alike being turned off due to team unbalance.


Phaatonn, London UK

[EU] Goddess Athena El looking for team

in Looking for...

Posted by: Phaeton.9582

Phaeton.9582

To be brutally honest this guy is one of a select few that can play conquest properly.

Gd luck with the team search…


Phaatonn, London UK

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: Phaeton.9582

Phaeton.9582

Such a necro butttt….

….This post could be relevant for the upcoming balance patch. It seems the devs are thinking along similar lines now (blinding ashes/introducing revealed to other zerker builds).

So what about burning also revealing invisible players? Maybe lowering the cooldown on the blind too? You lose ALOT of QoL traiting 30 into fire – especially as s/f has enough dps while traiting 0/30/0/20/20 now anyway…


Phaatonn, London UK

Upcoming Skyhammer Changes

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Agree, good necro. Good troll to, 4 posts in I finally realised the thread was 8 months old.

Everyone been enjoying their ‘skillful’ knockbacks?

This is just cruel.


Phaatonn, London UK

All hail our new ranger overlords?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Your comparison with other classes does not work because. Those classes have skills that go on cool down and they have to deal with that. Thief has multiple ways to escape a bad situation. Given, 6s is enough to kill them but their natural escapbility renders those 6s quite a coin toss.

Go play a thief against decently skilled opponents and don’t use stealth, more evades than a stealth build would have, and s/d. Let me know how it works out.

Funny thing is, I’ve kinda done that. http://www.youtube.com/watch?v=7uNM0QMhRow

I use stealth in the build but my survivability also comes from teleporting away from people.

Thieves have the tools to survive for 6 seconds of revealed.

I have no doubt that some of your survivability comes from teleports/evades. However there are points even in your video where you would have died without stealth. Even for not building around stealth you still use it a lot, which is kind of my point. The very first fight you stealthed 2s into the fight, you then use stealth to break combat with the thief and engage the guardian who literally shrugs you off, finally you use stealth to disengage the warrior/thief and finish the thief. In the necro fight you use stealth to remove conditions. Let’s also not forget using stealth+sneak attack to quickly stack bleeds. Finally, the other players you’re fighting are very questionable considering more than a few seem to like fighting in BP.

Can a thief survive outside stealth for 6s? Sure, but can a thief survive outside stealth when all his other tricks have been used? I mean if it was me I’d be applying revealed right after you’ve dropped your teleports, that means no stealth to buy time for init regen or to cleanse conditions and 6s of doing work.

The point that keeps getting missed though is that so much is tied to stealth that being able to shut it down for 6s is unfair. Again I go back to the example of class mechanics being shut down for 6s when there are tons of traits/skills/utilities tied to them. This either means redoing a whole lot of stealth traits/skills OR creating a new debuff that shuts down what makes other classes survive for 6s. I propose we call it drum-roll “silenced”. That way everyone is happy and no one class suffers. All of the classes would go absolutely nuts whining though…

The point is you can activate sic’em while a thief heartseekers in black powder, heals as d/p, uses shadow refuge… Even s/d 5 if you’re smart.. You can activate it for Mesmer stomps/mass invis.. Also just to deny shadow refuge on a stomp.. Add 6s of revealed to the equation at its gonna hit certain builds hard.

Most players can’t use skills effectively until they’ve been shown how to. A bit like berserker stance, you need to be careful about making a situationally powerful skill just faceroll by increasing its duration.


Phaatonn, London UK

(edited by Phaeton.9582)

Let's be honest

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Signet BM ranger…

I can almost taste the tears.


Phaatonn, London UK

Soon everyone has a mobile 100b..

in Profession Balance

Posted by: Phaeton.9582

Phaeton.9582

They don’t want zerker warrior to work in spvp. Don’t waste time with it.

You’re welcome^^


Phaatonn, London UK

All hail our new ranger overlords?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Power ranger probably won´t have the damage or sustainhealing to be viable (on eu) unless you go zerker and actually deal heavy damage, but then thieves take you out of the game as they do with all other zerker classes.

Pro tip: sic ’em hurts thieves ^^

And for s/d… LB 4 would hurt them too…

Edit: path of scars doesn’t need a buff. That’s lame, and it’s already really hard hitting on a signet build…. The rest looks good though


Phaatonn, London UK

(edited by Phaeton.9582)

Elementalist is very OP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

IMO they should rebalance the impact might has on condition damage output.

Might stacking is too easy to achieve, and if this game is ever taken to a truly competitive level a pro team could abuse this easily. Its already being done to some degree in these ele/warrior comps, and I’ve got builds that take this even further. It would be a clear nerf if there wasn’t so many other rotten mechanics which might stacking builds can stomp on.

Everybody comes up with some kitteneyed reason why Guild wars 2 pvp isn’t competitive, I honestly doubt the might problem is the reason or even one of the reason guild wars 2 PvP has issues. Might stacking is not the problem, not even one of the problems. But hey what do I know.

Please understand that I didn’t say this is why it isn’t competitive. I merely stated that if it was a bit more competitive, this would be a major issue.

I see, but isn’t that putting the cart ahead of the horse?

I’ll settle for a cart


Phaatonn, London UK

Elementalist is very OP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

IMO they should rebalance the impact might has on condition damage output.

Might stacking is too easy to achieve, and if this game is ever taken to a truly competitive level a pro team could abuse this easily. Its already being done to some degree in these ele/warrior comps, and I’ve got builds that take this even further. It would be a clear nerf if there wasn’t so many other rotten mechanics which might stacking builds can stomp on.

Everybody comes up with some kitteneyed reason why Guild wars 2 pvp isn’t competitive, I honestly doubt the might problem is the reason or even one of the reason guild wars 2 PvP has issues. Might stacking is not the problem, not even one of the problems. But hey what do I know.

Please understand that I didn’t say this is why it isn’t competitive. I merely stated that if it was a bit more competitive, this would be a major issue.


Phaatonn, London UK

(edited by Phaeton.9582)

Elementalist is very OP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

IMO they should rebalance the impact might has on condition damage output.

Might stacking is too easy to achieve, and if this game is ever taken to a truly competitive level a pro team could abuse this easily. Its already being done to some degree in these ele/warrior comps, and I’ve got builds that take this even further. It would be a clear nerf if there wasn’t so many other rotten mechanics which might stacking builds can stomp on.

I think further to this point combo fields should be re addressed anyway. There’s so much potential with this mechanic and it hasn’t been changed since launch (unless you count the tweak to frost aura/leeching bolts (?))

Here’s some suggestions:

A: either..

i Blast finishers more rewarding to other players than yourself (i.e. 2 stacks of might for you, 3 for them etc.)
ii Blast/leap finishers in other players combo fields are more effective than in your own; makes for coordination of finishers rather than just relying on your own.

This both tones down might stacking bruisers in 1v1 (which have always been a problem), and also encourages players to combo off each other, which is really what combo finishers were intended for.

B: Buff projectile finishers. Make them relevant. Heres a perfect example, that just displays how rubbish they are. There’s a warrior adept trait (stronger bowstrings) which turns LB auto attack into two 100% projectile finishers. That’s HUGELY imbalanced relative to other projectile finishers. Yet nobody uses it. Why? Because projectile finishers simply don’t have enough impact in a fight.

You can burn people a bit more. big deal. Wells necro isn’t really viable, Mesmer fields are too infrequent, thief blind fields are too small/unnecessary/short lived.
If people hardly ran this trait in the hambow meta, surely that shows us projectile finishers should be readdressed.

Positional play of ranged classes to maximise the potential of finishers would be a clear way to solve a problem you’ve had from launch. The only way at the moment melee classes can outplay ranged classes is to make them extremely punishing when in the mellee combat zone. Due to the conquest gametype this turns the game into an absurd sloggfest (hence warrior meta). If outplaying an opponent meant the positioning of opponent relative to fields, this would add a highly spectate-able level of depth to matches. Especially to projectile-wall finishers

C: What about implementing skills that could destroy combo fields?

Wow dunno where this post came from… if you agree with even 50% of this please bump it, otherwise it will never reach the devs


Phaatonn, London UK

(edited by Phaeton.9582)

Cancelling things with escape.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Dodge rolling cancels things too

Going into downed state does the same too btw

So does relogging

But in all seriousness I do roll sometimes to cancel the ‘unstowable’ stuff phanta is describing. Esportz.


Phaatonn, London UK

(edited by Phaeton.9582)

Cancelling things with escape.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Dodge rolling cancels things too


Phaatonn, London UK

54 to 80

in PvP

Posted by: Phaeton.9582

Phaeton.9582

The environment design in EQN is revolutionary, and the class system is more MOBA-esque (read:balancable), but yeah it’s too far off to get on that hype train.

And no it’s not easy to make a better MMO pvp experience, it just would be easy to balance this game specifically for high level tpvp, if that was the only requirement for the balance team.

/fanboyout


Phaatonn, London UK

(edited by Phaeton.9582)