Phaatonn, London UK
Isn’t this just sizer food though?
I’ve seen a full melee, clerics BM ranger emerging that could have potential though on EU.
Don’t know if anyone ran it last ESL but it looks strong from what I’ve seen of it.
Phaatonn, London UK
its been around for over a year.. the ranger just popped a couple of signets before he used it (Its base damage is already quite high).
2 hits can add up to 9k+
Phaatonn, London UK
Phaatonn, London UK
- Tiered release approach (I feel this feedback is because people want this feature RIGHT MEOW)
- Using real items is more of a ‘load-out’ than a ‘template’. Possibly different systems.
This. Sigils, runes and traits first prrr
Also you missed off
- We want more Evans at Arenanet.
Phaatonn, London UK
in pvp we have no wealth and we eat our stale bread and wash it down with a puddle of water.
Qu’ils mangent de la brioche
Ahah nice one. I love cultured irony. Don’t expect many people to understand tho.
As ‘let them eat cake’ isn’t an ironic comment, and Americans are renown for not understanding what irony is, the statement ‘I love cultured irony’ is in itself culturally specific irony.
Very clever sir :p
In other news, I am bored.
Phaatonn, London UK
in pvp we have no wealth and we eat our stale bread and wash it down with a puddle of water.
puddle water OP tho
Meanwhile they sit in their ivory towers gorging on omnomberries.. Viva La Revelution!
Phaatonn, London UK
(edited by Phaeton.9582)
Or keep it on a very low cast time and make it blind.
Warriors will need timed skills that do more subtle things if they’re ever going to be balanced…
But yeah just to demotivate you guys :p
https://forum-en.gw2archive.eu/forum/pvp/pvp/Rush-is-still-terrible/first
Phaatonn, London UK
(edited by Phaeton.9582)
Two template saving tabs within the same UI; one for aesthetics and one for stats/traits.
The stats/traits are a priority for development IMO though, as personally the need to change my appearance quickly is nothing like a frequent as the need to change traits/sigils/runes.
Phaatonn, London UK
And what happens with a blowout match? You sit there for an hour, not wanting to leave because of dishonored?
Think there would be bigger obstacles than dishonoured… :p
Also, FYI
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-sPvP-Game-Mode-Idea/first#post4016977
Just another idea
Phaatonn, London UK
I just giggled loudly in the office. Thanks for that.
Phaatonn, London UK
The point is they’re not changing it, and there’s not much incentive to play warrior as a whole IMO anyway, which isn’t to say some players can’t make it work well. There are some great warrior mains on EU; really good players. If I didn’t think they were good it wouldn’t dissuade me from going back to warrior when they lose.
Also I’m not sure how this EU NA angst has worked its way in. Anyway try not to hate these double negatives too much.
Phaatonn, London UK
Greatsword needs better synergy with CI, that much is true.
aye, any comments on the other parts?
Mate I made threads like this one a year ago.. in the time it’s taken for them to (not) fix the warrior class I’ve rerolled and mastered several classes.. My current (Guardian :/) build can beat every warrior on EU, so unless they revamped it completely I don’t really care what they do to GS.
Basically GS f1 doesn’t work, and the devs have been aware of this since launch. We provided feedback and nothing seemed to happen. That’s just how it is.
Phaatonn, London UK
(edited by Phaeton.9582)
There was a CDI about this last year, with some pretty big things discussed with the devs about team wide leaderboards, an in game team system (possibly integrated with guilds) as well as guild wide perks from winning tournaments etc.
The question is still what’s happening and when though.
Phaatonn, London UK
Greatsword needs better synergy with CI, that much is true.
Phaatonn, London UK
Having more control over what we play each match would be awesome, although in solo q any build changes are far more driven by enemy team comp/build imbalances rather than map type.
In team q it’s more clear cut which teams/comps favour which maps.
Phaatonn, London UK
So ROMs ToL build with a celestial ammy then?
Phaatonn, London UK
Skyhammer is only an example of a map that some people have vocalized that they like less than others. There will always be maps that people like more and less than others. What I’m trying to get from you guys is to think of how a map voting system could work with regards to all player preferences. How could we ensure that players can always get chances to play their favorite maps?
Evan if more than 50% of people don’t want to play a map every time it comes up, they shouldn’t be forced to play it. It’s more unfair than preventing a minority from playing it competitively.
From those of us that play solo regularly, only a small portion would say it doesn’t ruin their experience. I used to like it too, but the lack of balance/repetitive mechanics/over dependence on key roles in solo q turns almost everyone off it eventually.
Maybe make it a periodic weekend queue, with its own ranking or end of weekend title?
Phaatonn, London UK
Why not make it randomise two maps for you to vote on, similar to many fps games?
Phaatonn, London UK
Guardian starts well but finishes badly and heavily relies upon your target making multiple mistakes.
Warrior is much, much more reliant on opponents making mistakes in high end pvp, actually. If the opponent doesn’t make mistakes vs certain builds a warrior will always lose.
But hey if you guys want to keep this warrior meta thing going that’s cool with me.
Phaatonn, London UK
(edited by Phaeton.9582)
1: ignore forum trolls, the game is improving, and with no subscription fee you could be coming and going from spvp for years to come.
2: use the tab at the central top of your screen to change gear/traits while in the mists. Buy weapons/armor from the old vendors.
3: talk to some top players that play your class for build advice. The ‘meta’ forming across many classes post feature patch is speccing for high defensive(semi)/utility/support traits then might stacking with strength runes. This has also made boon duration a more attractive choice for traits further bolstering the support tree. Sizer’s theif, my guard, turret engi, Roms soldiers axe, Ele etc all use elements of this to become a higher tier 1v1 (well it gives eles a lot more pressure 1v1 anyway, and a crazy amount of team support/flat sustain).
4: if you solo queue you’ll encounter some moody people. They’re generally the same faces. Either ignore them or if you’re like me laugh at their inadequate terror necro skills (eg).
Phaatonn, London UK
After a couple of days of theorycrafting, my zerker guard no longer loses to turret Engis 1v1.
Your class is useless now, and you’re welcome :p
Phaatonn, London UK
How about using some boon removel. There are some professions and sigils that can do it…
Profession balance forums are here
Phaatonn, London UK
“OP Guardian”
You rang?
LOL but retal need to be changed, it is not fun to play with right now. I wish it had its duration severely nerfed, damage increased and ability to stack in intensity.
Yeah it’s a lame mechanic, it just rewards players for facetanking stuff.
To be honest if they nerfed 15 in virtues that would fix it a fair amount, maybe reduced the duration on the shout too. It’s just perma retal which is the real pain.
Oh a rereading that suggestion I agree. Would make the combo field less of a leech too.
Phaatonn, London UK
(edited by Phaeton.9582)
“OP Guardian”
You rang?
Phaatonn, London UK
As a Hambow Warrior, i dont have THAT big problem against a turret engineer. I drop the fire field on the point and keep him on CC with hammer.
Of course, i need Balanced(stability) and Berserker(condi imune) instances, traited, for that.
Answer to everything is Roll a Warrior, doesn’t really matter what build Hambow, CondiCancer, Axe/S-LB Soldier’s, does it even matter what Amulet a warrior runs your going to have massive tank and regen of a bunker.
Might stacking turret hybrid is ten times stronger than any warrior build vs the stuff I run..
Phaatonn, London UK
Should be an option +1
Phaatonn, London UK
Ep 16 is an old match of me on a guardian.. Before they made them OP
Phaatonn, London UK
Most of the replies in this thread but few leave me to suspect I’m the only person here who actually duels pro players on various classes. Dps guardian is only OP if the other player is slow and fails to dodge.
If you think guardian should pick easy fights versus mesmers, engineers and necro’s, I dare you to fight the people I fight when trying that out. I doubt 85% of players commenting here could even scratch people from top 3 EU guilds.
These posts are irritating.
I’m only replying to this thread because I beat players like Misha and Xerrex on my dps guard without having to outplay them. Infact I haven’t lost a duel to a zerker Mesmer in months. So I think it’s dumb to buff guards to help with matchups like these.
I’m sorry if this offends you, I’ll stop posting about it now.
Phaatonn, London UK
Mesmers in a 1v1 situation have the right tools to go toe to toe w a guardian… especially PU
Then I must be much, much better mechanically than every Mesmer in the game.
Kinda hard to believe, even with a community our size.
Phaatonn, London UK
Dps guard is OP, please don’t turn this into faceroll too. It’s boring.
If you’re struggling roll a warrior, they’re much weaker as a zerker, but easier to start with.
Dps Guard OP? You play as a class versus which they perform rather well then, because there’s no way you’d be saying that if you played a ranger, necro, engie or mesmer. Unless you’re not very good at PvP xD
Warriors struggle as zerker, if that were the punchline of a joke, it might actually be funny. Warrior is literally faceroll. When I’m too tired to focus up and play Ele, engie or dps guard, I play warrior because I don’t need to focus on that class, everything happens automatically.
Dps guard is OP bro, it beats everything 1v1 except spirit ranger and the very best engineers (if you don’t range them+land your burst). It wins them fast. It also can ‘clean’ fights when roaming, making it much more effective as a pure roamer to a semi bunker that builds for 1v1s.
It also hard counters thieves. Which is huge.
PS if you’ve lost to a Mesmer on your dps guard you’re doing something very, very wrong, sorry.
PPS I was one of (if not the) most active zerker warrior in spvp for the first year, I’m aware of its limitations/potential. It lacks the landable burst+mitigation to deal with skilled players, especially thieves.
Phaatonn, London UK
(edited by Phaeton.9582)
Dps guard is OP, please don’t turn this into faceroll too. It’s boring.
If you’re struggling roll a warrior, they’re much weaker as a zerker, but easier to start with.
Phaatonn, London UK
…..because any good player running condi OR power can literally faceroll a warrior not running a longbow, with 100% success rate.
Phaatonn, London UK
More announcer voices is a good idea ^
Phaatonn, London UK
GW2 twitch on mobiles needs sorting out so players aren’t required to scroll through B list console /handheld games to get at it.
Phaatonn, London UK
Because…. provided you’re solid with positioning/CC, the first 20-30 matches on skyhammer are fun.
Then it becomes very irritating, very very fast.
This.
Skyhammer is fun in the frist few matches.
Until you encounter horrible Matchmaking and all the skyhammer troll specs.I’m pretty sure, Hammbow also didn’t rise immediatley after the warrior buffs.
Don’t get me wrong – I can play any skyhammer troll build under the sun.
Eventually you get bored of it though. Or you’re trying to practice something with actual tpvp application. That’s when that irritating hammer guard or bunker engi goes from being a nuisance to preventing you from trampling players at any point on the map besides skyhammer.
You may as well be bursting players 1v2.. if you don’t control hammer it doesn’t mean kitten.
Phaatonn, London UK
Gambling on matches would be so funny though
Bumping this again
Phaatonn, London UK
A betting system in solo q/team q would be so funny.
People could literally put their money where thier mouth is nom nom nom
Phaatonn, London UK
(edited by Phaeton.9582)
Ele was the meta bruiser build for 8 months (until they nerfed sig of resto and cleansing water).
This new generation if players are going “wow ele is viable now” but many of us are more than familiar with an eles potential to fill this role.
It’s not head and shoulders above the rest, due to power creep across the board.. However there’s no reason not to run an ele in a comp now.
Phaatonn, London UK
Because…. provided you’re solid with positioning/CC, the first 20-30 matches on skyhammer are fun.
Then it becomes very irritating, very very fast.
Phaatonn, London UK
But the question isn’t why there isn’t much glass about. The question is do we not see many glass comps.
Here’s a couple of reasons
- anti burst skills (defy pain, res abilities) are readily available and counter-comp hard in team fights.
- lack of dodge-ball down state mechanics (ie only one of the glass needs to make a mistake for potentially several opponents to rally;it’s easy to overcommit while providing the cleave necessary in a glass comp).
But it’s true the more you play, at least from a personal perspective, there is less need to use energy sigils etc. I’ve played so much glass and it’s a very rewarding style to work at, but there are definitely obstacles to burst ‘comps’ being used IMO.
Phaatonn, London UK
Love to hear your feedback in this then guys
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-sPvP-Game-Mode/first#post3858973
Already be sent to devs. Just a different spin on arena pvp.
I commented on your thread. Pretty good idea =)
Your game mode is different enough to be able to co-exist with the one suggested in this thread. Yet it has some clear similarities in gameplay (basically drags 2 people out of the match to duel in an arena from time to time).
Cheers dude.. TDM represent…
Anyway thanks for commenting on my comment. I’ve commented on the comment you commented on my thread.
Phaatonn, London UK
Yeah think all the most hardcore things I’ve done have involved me being naked.
Phaatonn, London UK
I don’t see in-match character progression working with GW2’s design. The fun part of MOBA’s is that through progression you can counter the enemy by picking certain items, like if the highest level/most fed enemy players has direct damage you’d build armor to counter them so in team fights you’d be safe from them. Other elements such as denying creeps and baiting spells also play a huge role in these games as well as positioning.
Another massive factor that GW2 lacks is roles. There is no dedicated healer, bruiser, ad-carry, support, tank, jungler, etc in GW2.
The way I imagine GW2 have a MOBA-style game mode is where you have to pick your class and lock the skills you’ll ve using. You start out with 1 weaponset and as you progress you unlock the locked in utilities, weapon skills and eventually a second weapon set that you have to buy mid-game. They also need to add stackable stats such as stun-duration, -condi duration% and so on to allow for mid-game counterbuilding.The mechanics are amazing in this game but that’s about it.
Thanks for commenting bro
Firstly just wanted to reiterate that although the origins of this game mode are shared with MOBAs, this isn’t a MOBA..
Also, all of the elements of progression you’re saying you’d like to see could be incorporated into it, they were all present in the original game mode after all
Same for the mob stealing. As for the character roles it’s tough to say. Really depends on if the PvE content requires specific roles, which as I understand it depends on the nature of the encounters. From a PvP perspective roles is pretty loose subject, but it’s easy to tell if a comp is missing something
I remember this! It was pretty great in WC3, but I’m not sure that if fits Gw2 all that well.
Love that arena though! It was the best. It’s a great idea!
Oh nice! Yeah it’s a pretty different way of thinking about gamemodes.
As someone who has just spvped from launch, it would be very new to me too! GW2 is so well equipped to deal with a game type as demanding in development as this however
Phaatonn, London UK
(edited by Phaeton.9582)
You play EU right?
We should do some duels.. Might change your mind on condi warrior viability XD
Phaatonn, London UK
warriors, necros and even DPS-guard(lol) call Ele faceroll
you guyz even play this game?
Much more than you have XD
Phaatonn, London UK
(edited by Phaeton.9582)
Love to hear your feedback in this then guys
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-sPvP-Game-Mode/first#post3858973
Already be sent to devs. Just a different spin on arena pvp.
Phaatonn, London UK
While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.
While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.
Uh no, there are quite many other builds and professions that are way more faceroll than D/D Ele…
I count 2 builds. (3 at a push)..
Bruisers are inherently the most forgiving of power builds, and daggers are certainly the most faceroll of ele weapons…
Phaatonn, London UK
Oh but still havn’t found an ele that can beat my dps guard
Meta =\= OP
Phaatonn, London UK
While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.
While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.
Phaatonn, London UK