Phaatonn, London UK
when there’s new information you could animate the character on the select screen to go
tadaaa!
Phaatonn, London UK
Personally I skip past character select pretty quickly. If there was more information there, that could change. It’s a similar problem with the launcher, which does have information like this already.
put it red writing then
Phaatonn, London UK
(edited by Phaeton.9582)
There’s specific combos and builds that are very important. Most cases are self combos, but team combos can make a difference too. Here’s a couple examples:
Might stacking: Fire field + blast finisher. Ele, warrior, and engi can all self stack this with meta builds, and it’s very important.
Aoe heals: Water field + blast finisher (or leap for self heal). Ele, ranger, and engi can self combo for this. Having teammates blast ele or ranger water fields is good play.
Aoe stealth: Smoke field + blast finisher (or leaps for self stealth). Thief and engi are the field providers, anyone on the team could blast this for aoe stealth. Stealth plays can be a huge deal.There’s others that are important, but I feel like those are the biggest.
Whoa, that’s pretty cool, it’ll take me some time to learn how to optimize my DPS. Thanks for the info :>
Melee offers a high-risk-high-reward experience. Use GS with your choice of sw/wh or sw/axe or sw/dgr.
What are your thoughts about Axes vs Sword? What are the pros, cons? I’ve always liked the sword, but many other players are recommending the Axe/Warhorn set-up.
Advice appreciated :d
Sword has always been weaker on power builds, much as I wished it wasn’t. With the changes to burst mastery however Axe is mechanicaly much higher risk than it was (evisc is easy to evade if you got skillz).
As some of you may know I used to main warrior, but never enjoyed the soldiers playstyle that has been meta for the past year. Primarily this was due to reckless dodge being an important mechanic to my warrior playstyle (though I’ll happily pretend it was a risk reward issue )
With the changes to GS however I’ve found a build that complements this, and I have to recommend it over axe now anyway.
Hope this helps.
Phaatonn, London UK
This is a next-level suggestion. I’ll take it to the UI art team to see what they think!
Why would you want to hang around on character select, though? Wouldn’t you want that awesome information in-game?
The problem with putting it IG, is that it would need to be retrievable from a tab (probably the PvP tab), it wouldn’t be accessible on the main UI for clutter reasons (although an alert in chat is something else that would be nice).
The prime target for this information arn’t the people that already PvP frequently, but the large amount of players totally unaware of the scene.
By putting it in the login screen, it won’t clutter their game whilst still informing people of the events without them needing to ‘seek out’ the information.
Ugh still in office mode, need to go home and play some video games……..
Phaatonn, London UK
I’m reading ranger mains making overviews on skill across gw2 pvp.
My advice: don’t play ranger
there you go
Phaatonn, London UK
that’s why they created turret engineers
BOOM
Phaatonn, London UK
Here are the things that make me afk:
1. Burning houses
2. People screaming really loud (not me)
3. Plugging in laptop power
4. Cats
5. Cool friends that don’t know I’m a pathological gamer
6. Catching trains.
I’m sorry if I have offended you. You were probably confused, and I don’t blame you. You were winning and that kittenin condi thief alt tabs suddenly. Thats my bad, please don’t make a hate guild.
Phaatonn, London UK
Ugh reading is hard
Phaatonn, London UK
Gus gus lissen LISSEN
The reason zerker classes have to min max is to deal with bunker dps. They forgoe tons of QoL stuff in order to achieve this. S/F ele isn’t in a bad spot vs S/D teef, its matchups vs meta roamers simply arn’t strong enough without running full glass…. and even then its pretty bad. The same goes for many other YOLO zerk builds.
Phaatonn, London UK
(edited by Phaeton.9582)
@blu
Think I might like to get on the program then
Agree with Henry; the split and build variations aren’t enough to justify not casting games.
I can list the players who will complain, and it doesn’t matter… they’re just angry people.
Phaatonn, London UK
And also, why 2 spots for China, but only 1 for EU and NA? That’s just free money to the Chinese teams for turning up and getting 3rd and 4th.
think it’s so China can win a game….
Phaatonn, London UK
token ‘dps guard says hi’ post
Phaatonn, London UK
Why do people complain about things that are difficult? Its realistic, if you’re fighting high up in the air, you need to make sure not to get knocked off. If any map needs changing its Spirit Watch. You can’t mix cap n def with ctf.
Yea spirit watch is terrible, its worse than skyhammer. I hate that for the same reason though, the “seconary” objective is way too prominent.
Idiot comments like this are the reason skyhammer hasn’t been deleted yet.
The devs mistakenly think that skyhammer is a placeholder for ‘most hated map’; that we will shift our complaints to spirit watch if/when they remove skyhammer as it will then be ‘the least popular map’.
This isn’t true though. In terms of gameplay flaws at a reasonable level, they are like chalk and cheese..
To win on spirit watch there are a LOT of different rotations and roles that can carry your team to victory. On skyhammer THERE IS ONLY ONE. Hammer. It is that simple.
Phaatonn, London UK
(edited by Phaeton.9582)
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Focus has a built in 3 condition cleanse on a 25 second cooldown?
true dat.
Still far less removal than application.
Also to the other guy. Bro he plays warrior, which has the lowest access to blinds/blocks/evades (active mitigation) in the game. As well as high ranged pressure, which facilitates LoS and projectile mitigation.
Except Necro of course.. funny that :p
Phaatonn, London UK
(edited by Phaeton.9582)
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Phaatonn, London UK
(edited by Phaeton.9582)
Laaw layin into power rangers hard there…. ouch….
Phaatonn, London UK
spec X having an advantage over Spec Y has no value (with some exceptions of course – if spec Y was designed to counter Spec X and it doesnt, well, then you have a problem)
Meditations guardians, arguably one of thieves biggest counters with the great amount of blinds and blocks they receive from profession abilities.
I think you have your answer friend
Phaatonn, London UK
(edited by Phaeton.9582)
S/D acro thief had an advantageous matchup with dps medi guard pre-patch.
Might be worth considering how absurd that is too.
Because as we all know, the key metric for measuring balance in a team-fight centered game is how one specific spec of one specific class matches up against another specific spec of another specific class.
That’s why Anet killed Bunkers completely a year ago – Can you imagine how broken a class that could survive a 2 v 1 for an extended time would be in this game balanced around 1 v 1 matchups?
Insane.
FYI the OP commented on its current matchup with medi guard specifically.
But thanks for your feedback. Team-fight centric or otherwise, particular matchups are very important in conquest. This is a stock forum response to say ‘the game isn’t balanced around 1v1s’. Of course it isn’t. But are you telling me 1v1s don’t happen in conquest? Or that the matchups don’t factor into the fielding of a comp?
Phaatonn, London UK
But honestly at this point it doesn’t really matter, rangers are either gonna be full faceroll or extremely weak, there is no middle ground as the class promotes extremely passive and easy playstyle no matter the build. The class needs a major rework.
Phaatonn, London UK
S/D acro thief had an advantageous matchup with dps medi guard pre-patch.
Might be worth considering how absurd that is too.
Was it over nerfed though? Probably.
Phaatonn, London UK
Hambow is still fine IMO….. if you want to dominate at skillcap you should learn a high skill cap class. Thats how it should be IMO
On EU the games seem fairly balanced. Mesmer is a little scary now, and engi is as irritating a matchup as ever, but every class can bring something substantial to the table.
If you run a YOLO warrior build you’ll get stomped now, but frankly that’s the case for every other class too.
Phaatonn, London UK
(edited by Phaeton.9582)
•Thief: •Steal: Fixed an issue in which thieves were unable to hit with this ability while using a movement skill.
Phaatonn, London UK
So you’ve no problem with a block not breaking stealth, but it should trigger an on hit effect now…? XD
Where did the OP even bring this up?
If you have an issue with block not causing Reveal, discuss it in a thread dedicated to that topic.
Those two are actually tied together. If touching a block counts as a hit, it means that a stealth attack on a block counts as a hit, and would give reveal… You can’t have one without the other.
I don’t like having words put into my mouth, and it’s especially bad practice to do so in that manner because the person you’re talking to might actually agree with you. In this case, I do, so all your snipe has accomplished is making you seem petty and unhelpful in this topic, and making me type out a response.
I didn’t bring it up here because despite whether the concept of a hit is equally relevant to stealth attacks, it’s a separate issue that has been argued over for perhaps more than a year. Stealth already has plenty of counterplay, and blocks are one of them already. They tell you when the thief is attacking, that they are close by, and that you need to dodge or move from that position. Longer duration blocks will result in the stealth running out before they can get off their attack. But what of longer stealth durations like shadow refuge? Well the thief will just wait out your blocks, unless it’s a long duration of aegis in which case yes, it will be a successful counter unless the thief steals the boon after starting their stealth attack. See, it won’t really make a difference, so I don’t see why it’s such a hot topic. If you must know, there was a thread dedicated to this somewhere many many months ago, where I posted that I agreed that one should be revealed when attacking from stealth even if the attack was blocked.
As for the two being tied together, they really aren’t. Sure you can take the definition of a hit and run with it on another topic, but this is about an individual skill. There are plenty of skills which have their own special properties, so it wouldn’t be game breaking to allow flanking strike to turn over to larcenous when blocked. They could also make flanking strike unblockable, thus addressing it without any words on what a hit is (although I doubt they will because then it would go from a huge nerf to a huge buff). Edit: Actually it might be rather balanced overall if they did given that accessing larcenous is likely to cost a lot more initiative now, but versus a blocking target S/D thieves would be a total counter, and almost render their blocking ineffective as defense (almost because it is still forcing the thief to use a lot of initiative) to damage.
Agree with me on what? Putting words into my mouth are we?
While I admire your sophistry on the matter, arguing the point by referencing rtl miscommunication during ele previews last year seems a little weak.
If you’re having issues with proffession matchups, over and above the glaring steal issues, I suggest you discuss this as there are lots of players happy to help-or maybe join in on the qq
Hope you found this post more useful.
Phaatonn, London UK
(edited by Phaeton.9582)
lets see if an enemy team gets over 100 points before i get r1 EU solo q….
Phaatonn, London UK
Jus sayin’
Phaatonn, London UK
So you’ve no problem with a block not breaking stealth, but it should trigger an on hit effect now…? XD
Phaatonn, London UK
No my thief on this game sux. I play most classes actively though…….
If your guys want me to do some runs with them I’ll happily help out
Phaatonn, London UK
Ofc it was intentional
Phaatonn, London UK
Incendiary p is much worse than combustive shot though. Thats pretty much how it is….
Not saying combustive shot isn’t naff, but people that only play rabid engi.. Rly..:p
Why do people think Incendiary Powder is so op? It’s a burn, something we already have ample access to. It affects 1 target every 10 secs. Combustive Shot covers an entire capture point with burning every 8 secs. Sure IP is lame because it’s considered passive, but comparing it to Combustive Shot or saying it is op or broken? People gotta learn what they are talking about before throwing out random complaints.
Because being forced off node is better than having to dodge every single attack. Plus warriors don’t have the condi spread. Comparing classes like this is dumb though, as there’s too many factors to involve. The point is Engineers have their fair share of cheesy passive mechanics to draw from as well. Also that last bit is ew.
Phaatonn, London UK
Yup it was intended to only cleanse on enemy hit.
Phaatonn, London UK
Sorry, but I’m an accordian thief till I die.
Phaatonn, London UK
LINK: https://www.youtube.com/watch?v=uN4CCjcwyVw&feature=youtu.be
Could you please change weapon skills 2 and 3 to allow to to sheath cancel or escape cancel the skills while putting them on full cooldown. This would give us MUCH greater control over the weapons movement around the map and make it feel less clunky overall.
PLEASE CHANGE
You weapon swap to cancel 3..?
Its irrelevant anyway, sorry….
Phaatonn, London UK
My favorite steal bug is when it ports you to target and back in second and leaves you with few condis and in wtfbbq mode.
Caed steal internet and blame anet.
Double port is my fave at the moment too… especially when escaping from something….
Phaatonn, London UK
S/f ele needs a substantial buff. The players you see wrecking you are much better than you, but bored with the cheese.
After the patch so many (all?) other classes can do high burst so much more viably in spvp…
Phaatonn, London UK
Incendiary p is much worse than combustive shot though. Thats pretty much how it is….
Not saying combustive shot isn’t naff, but people that only play rabid engi.. Rly..:p
Phaatonn, London UK
did you check underneath your keyboard?
Phaatonn, London UK
Turretengiopremovedownstateomg
also I’ve noticed allies having the same issue occasionally over the last few days
Phaatonn, London UK
However you see it, if they implement torment AA and didn’t nerf clone death, it would of broken tpvp.
The 2 2 6 wasn’t the PU build ppl would run in tpvp aswell, so it would br misguided to use that as a point of referance….
Also clone death pressure combined with torment clones can be outplayed now
Phaatonn, London UK
Commenting here won’t change the situation
The devs didnt get into game design to work on mini pets. This is clearly a managerial decision
Phaatonn, London UK
(edited by Phaeton.9582)
My medi guard eats hambows alive as it is. Hell even that PU mes i was running over a USB 3G stick was punishing them hard… Stealing 18 stacks of might and watching them drop got me every time XD
Phaatonn, London UK
that being said
>>people re-roll to human (team wont benefit from anything else)
>> enemy teams turning off standard models as there’s no longer a need.
I see what you did there Arenanet.
Was there any headway on this?
Will it be shipped 1/2@ss’ed for a deliberate reason?
Why not make the entire teamQ standardized?
Why even make teamQ and not soloQ standardized if the tournaments for the team players will not be standardized?
Seems like a QA driven thing. If we go on about how great it is, it could be rolled out to other game modes. As you can see from this thread the feedback is already mixed though, and thats not going to help things progress as quickly as some of us would like…
Phaatonn, London UK
that being said
>>people re-roll to human (team wont benefit from anything else)
>> enemy teams turning off standard models as there’s no longer a need.
I see what you did there Arenanet.
Was there any headway on this?
Will it be shipped 1/2@ss’ed for a deliberate reason?
Why not make the entire teamQ standardized?
Why even make teamQ and not soloQ standardized if the tournaments for the team players will not be standardized?
Seems like a QA driven thing. If we go on about how great it is, it could be rolled out to other game modes. As you can see from this thread the feedback is alreafy mixed though, and thats not going to help things progress ad quickly as some of us would like…
Phaatonn, London UK
Warrior is edging out of the meta with this patch, and ele will already be feeling the power creep from other classes beginning to theaten its strengths.
Very intrested to see how this pans out. Im not very well versed with necro glitches, so can’t comment too much on the ability to stomp/res while in DS…
Phaatonn, London UK
(edited by Phaeton.9582)
Also the lowered duration on clone death bleeds won’t actually affect most viable clone death builds, which will remain at 6 seconds with krait runes
Phaatonn, London UK
clone death nerfs :/ and they buffed my main :/…..
Tbh the torment will still provide more damage output net, as well as shifting focus away from clone death for dps, which is good and bad. The PU nerfs were warranted for use in tpvp, as matchups vs power builds PU would be OP. The only thing that really shut them out is condi necro, and the PU nerf wont affect the matchup.
Don’t despair!
Phaatonn, London UK
you seem to be under the illusion of ALL of WvW being scrubs. Which is true, same goes for sPvP/tPvP. Unless you happen to be within top 300 everyone is pretty much scrubs or worse then scrubs. So all those s/tPvP players who think “PvP is da kings of figting” should get a reality check.
Anyway, yes some PU mesmers relies, almost exclusively on clones/phantasms to do damage. Most do attack on their own in some form or another.
And no, trap ranger will not easily lose, unless the ranger player is a scrub or completely void of a brain. Same goes for SF ele.
It all boils down to anticipating stealth movements. Which in PvP is “hard” because almost nobody relies on cheesy stealth. In WvW it will be required if you ever want to try to roam. In almost 1.5 years of solo/small man group roaming i can almost count on two hands the number of thieves and mesmers i’ve met NOT using stealth.
Once you learn how people relying on stealth thinks, its not that hard to nail them. Granted, you can still get outplayed.How does a trap ranger beat a clone death PU mesmer? Explain to me this?
Actually don’t bother.
And you’re probably referring to that moronic 20/20/30 build some commander thought up…
It is obvious you are not very well versed with how traps, drakes and axe aa work. So, i won’t further iterate on how it is possible. It just is, but it takes time
That’s my point. 1v1 if you want to aoe them, you’re forced off point. In a team fight you’re not only going to kill your allies doing that, as well as the traps providing a really telegraphed source for condition transfer.
But yeah maybe I just don’t know enough about axe AA.
Phaatonn, London UK
Why do you say that when we won’t know the necro changes for another day lol?
because it deals with a lot of the cheese builds this balance patch will produce
Phaatonn, London UK
To carry play a d/d or s/f ele really well.
You could also play a very good hambow.
These two classes are the core of the meta right now for a reason.
There is no job those two can’t help with and they dominate at most things. Think about it.
Home guard, far assault, you name it and they are at least as 80 percent as effective as say a pure bunker guard. In assault jobs they are like 120% as effective as most.
haven’t played in a while
why s/f over s/d and is that a fresh air zerker build?S/F has emerged as a better option in a fresh air set up becuase it has better active defenses, and cen deal all its damage from ranged while kiting. S/D does have higher, more complicated burst potential, but its less practical because many of the one shot combos depend on using lightning flash in the middle of a cast to be effective, and thats not a good cooldown to rely on. Furthermore, being in melee to land some of those skills when you’re glass doesn’t help you against things like warriors.
Anyway yeah, I like S/F ele a lot too. I’m kind of torn though, since some people said to specialize in 1 or 2 classes to really be good at them, but I like ele, necro, and ranger all equally.
I wouldn’t bother specialising in s/f, as your first. Condition Necro will be strong in the next meta, work on that
Phaatonn, London UK
you seem to be under the illusion of ALL of WvW being scrubs. Which is true, same goes for sPvP/tPvP. Unless you happen to be within top 300 everyone is pretty much scrubs or worse then scrubs. So all those s/tPvP players who think “PvP is da kings of figting” should get a reality check.
Anyway, yes some PU mesmers relies, almost exclusively on clones/phantasms to do damage. Most do attack on their own in some form or another.
And no, trap ranger will not easily lose, unless the ranger player is a scrub or completely void of a brain. Same goes for SF ele.
It all boils down to anticipating stealth movements. Which in PvP is “hard” because almost nobody relies on cheesy stealth. In WvW it will be required if you ever want to try to roam. In almost 1.5 years of solo/small man group roaming i can almost count on two hands the number of thieves and mesmers i’ve met NOT using stealth.
Once you learn how people relying on stealth thinks, its not that hard to nail them. Granted, you can still get outplayed.
How does a trap ranger beat a clone death PU mesmer? Explain to me this?
Actually don’t bother.
And you’re probably referring to that moronic 20/20/30 build some commander thought up…
Phaatonn, London UK