Phaatonn, London UK
I think anyone above 50% is pretty reasonable. I don’t see you on the Leaderboard page so I don’t think you’re in any position to discuss my MMR.
Accusing me of not playing enough to have an opinion seems a bit much tbh..
all the time active on tpvp…
Phaatonn, London UK
taunt sounds lame. the rest is cool though.
Phaatonn, London UK
They should just remove IP, one of the worst mechanics in the game. It hampers engi build diversity too IMO. Nade engi dumbs down some really nice class design,and IP makes any other choice dumb for condi engi…..
But they should nerf autoattacks on every other power class too. Especially D/x ele.
Phaatonn, London UK
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wtf are high ranking play(er)s anyway?
…ok phatty don’t get trolled…..
Phaatonn, London UK
try getting better mmr then….
surely the topic title is just troll bait..
Phaatonn, London UK
We can’t even get 8 classes fairly evenly distributed in PvP with any kind of diversity. It’s safe to assume that increasing this to 18 will be disasterous.
There are 4 strategies i can think of for every new trait/wep/util
1. Make it OP so people will roll it. Think Dea…Revenant
2. Make it unviable at top tier: a common trend for most content in gw2 thus far; the safest option however. PvE can still get something out of it, where variety is key.
3. Make a filler: think the virtues GM on guard. Probably would only be the case with traits/a fourth new util.
4. Employ autistic people to predict the meta and its multiple facets. vaible at top tier without shutting out its natural counters/count(ees?)
Phaatonn, London UK
By the way this post got infracted when I asked it in the stronghold thread… am I the only one that thinks this is significant?
Phaatonn, London UK
to be honest, after a ton of multiclassing I’d say there are several interesting, higher skill cap builds on the aforementioned classes suitable for conquest that rely heavily on celestial amulets.
What needs a nerf are the low skill cap builds themselves, which rely on ‘land this to win’ cc, or auto attacks through heavy sustain. It’s usually the weapon set which produces a lower skill ‘meta’ build.
Phaatonn, London UK
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Hi Josh/the team..
I’d like to know your balance philosophy towards implementing specialisations; will it be similar to the introduction of healing skills (flavour, mostly unviable), the GM traits (some create new second-tier builds – rest fillers), or arcing slice (release slightly UP then buff once game has settled)?
Will this be used as a way to mechanically challenge players? I’m on to my fourth class now in order to continue pushing my mechanical abilities on this game. There are certain classes which desperately need a higher skill ceiling.
Phaatonn, London UK
hypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehypehypehypehyehype
You most likely will see a transformation over the next few month from what was once an eloquent poster into a burbling incoherent fanboy.
oh wait that just happened.
Phaatonn, London UK
so
so
hyped
for
this
Phaatonn, London UK
medi guard won’t cut vs abjured…… and d/p won’t be anywhere near a useful…
gg abjured, sorry orng….
Phaatonn, London UK
Crashes, getting stuck, camera jumping everywhere, terrible commentary. #esports amirite?
kitten off
Phaatonn, London UK
1. Try everything and find what you like.
2. Duel people all day to get mechanical understanding of (all) the classes.
3. Introduce that to conquest by finding a nice vet to show you the ropes. Conquest is so much more than just killing a guy on point or holding close; you will learn it much faster with somebody picking you up on rotations.
4.make friends with some people that play regularly – and play with them.
alternate approach;
1. no-life solo q for 2 years.
Take your pick!
Phaatonn, London UK
Esl is a company funding and providing infrastructure for the tournaments.
You should feel embarrassed.
Also condition rant is just lol.
Phaatonn, London UK
(edited by Phaeton.9582)
I can solo the lord and adds in under 25 secs on cele war.. bit of a joke rly..
Phaatonn, London UK
Jones told me the secret to beating a turret engi is to have a clock in your head of when the turrets will fire and get out the way when it happens. /
nice tip ty!
Phaatonn, London UK
Ok Evan, this post isn’t on a level with toggling head/shoulder slots, but worth a read!
The thing is, introducing Guild Teams could provide the solution to this issue.
I’ve played more solo q than most people (also across several accounts and before you say anything Evan was skiing last week!), and have also noticed a decline in match quality. The ability to swap classes now at least allows for some way to deal with poor matchups, but Henry is right in that this splitting has affected solo q the hardest.
I can see what was trying to be achieved; duo and trio queue simply didn’t happen under the old system, and it’s good something was being done to address this. I hope that the new guild team system will allow for premades to be matched effectively without the splitting that’s occurring right now.
What I would propose would be this:
- A (competitively) ranked, leagued system for ‘Guild Teams’
- An unranked system for teams of sizes 1-3, with logged stats and the statistics that you alluded to. I think winning activity for participating in this during a season should be rewarded too, although this is more PvL than PvP (Player versus Life). This activity would be a summation of the Guild Team games too.
The only thing this would not cater for is 4 man parties. Frankly for the stress it puts on matchmaking people can just suck it up and find a 5th. A four man team is essentially a premade, and nobody wants to solo q in that environment.
This is also a good solution because, as I think everyone will agree, nobody plays in anything but 5 man teams for a respectable leaderboard rating. Nobody wants to parade around their ability to beat the odds by 5 or 10% in solo q, or their rise to the top due in part to no job or sexual contact for 2 months straight.
Humor aside Evan, I really want this game to work. I hope you can find a solution to this issue by taking feedback from me and others into consideration.
Phaatonn, London UK
(edited by Phaeton.9582)
But why no game mode that’s small scale of 5 players and under? The majority of the pvp community have been just begging for another game mode for years that’s competitive, small scale, and not conquest, and not revolving around holding a point or standing within a small vicinity.
CountlessWe’ll have more to say about Stronghold in the coming weeks, but I will say you’ve misinterpreted what Colin said about the scope of the mode.
Yeah anyone who’s been following this knows its 5v5.
Much hype for planning something more than just 5 man lord rush. Excited.
If you require testers over the coming months please PLEASE mail me!
Phaatonn, London UK
Let me add some perspective Chaith.
Lets say, hypotheticaly, that in the next patch they nerf celestial amulet, rifle engi and dagger/staff ele.
They then over buff necro, and it becomes ‘meta’.
Suddenly you find if they have 2 of these meta necro builds in 50% of matches, and your engi becomes unplayable.
So you decide, being as active as you are, to learn an s/f valks ele, another ‘balanced’ build that can deal with necro. However, with your suggestion there would be no way of predicting if matchmaking will shaft your engi with double necro. Furthermore, if one of them happens to run mesmer (with their deflated mmr from getting countered by every thief), suddenly even your ‘safe’ option has risk.
Only solution: run the meta necro; no one will risk attempting to predict and (soft!) counter this.
So many assumptions and moving parts to come to that outcome that players will flock to ‘uncounterable’ professions.
There’s a loophole preventing what you’re talking about from happening, and that’s the fact you can switch after the game starts for the time penalty of whatever it takes you, of course.
The idea is to herd the sheep away from counter-comping, but there’s only a few second time out for switching characters if the enemy team has 5 hard counters to your profession.
Not really, what I did was effectively parallel the interaction of engi-necro with that of, say, medi guard/ele in this meta, so you could see it from a different perspective. And it was done in realistic example of a balance patch.
The other thing to note is that you don’t counter comp with ‘the’ 1v1 meta build, which is what the sheep you so warmly refer to would be running.
But yes if you were able to swap mid match it would just put a handicap on them, which would be more of a strange compromise for dealing with a meta game.
Phaatonn, London UK
Thieves counter Mesmers. Plenty of builds kill thieves/mes that get shut out by cele engi/ele.
A: No.
Phaatonn, London UK
Doesn’t priorits(z)e it. Checked it first time it was mentioned on the forums…
Phaatonn, London UK
Or under the current system they see that you switched from engi to ele and suddenly they’re no longer double nerco. Lets face it, every system has flaws.
True, but it’s the guy that knows the fewest classes/builds that suffers, not the guy that chooses not to run un-hard-counterable meta and gets locked in to a hard counter.
Phaatonn, London UK
(edited by Phaeton.9582)
Let me add some perspective Chaith.
Lets say, hypotheticaly, that in the next patch they nerf celestial amulet, rifle engi and dagger/staff ele.
They then over buff necro, and it becomes ‘meta’.
Suddenly you find if they have 2 of these meta necro builds in 50% of matches, and your engi becomes unplayable.
So you decide, being as active as you are, to learn an s/f valks ele, another ‘balanced’ build that can deal with necro. However, with your suggestion there would be no way of predicting if matchmaking will shaft your engi with double necro. Furthermore, if one of them happens to run mesmer (with their deflated mmr from getting countered by every thief), suddenly even your ‘safe’ option has risk.
Only solution: run the meta necro; no one will risk attempting to predict and (soft!) counter this.
Phaatonn, London UK
This would just promote people running uncounterable celestial eles and engis, (because only unbalanced builds can deal with them).
But yeah go ahead a call it build wars 2, after all we can’t be in a true rock paper scissors meta until nobody knows if their oppont is going cut their paper or get wrapped 500-0…
Phaatonn, London UK
To be fair to Karl, condi necro does much better than most classes vs cele engi/ele…
But then most classes/builds either do rubbish or have massive flaws (see shatter mes), hence the stale meta..
They do especially well as a +1 like Henry said..
If cele engi/ele were both toned down a bit I’d go as far as to say a sensible counter…
Phaatonn, London UK
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Wait a minute there sparky, so if some one pulls the plug on themselves to purposely dc for 30s, they have the option to switch characters when they log back in?
I’ll just spell it out.
We are no longer locking you into character.
Thanks.
https://forum-en.gw2archive.eu/forum/game/pvp/Build-Wars-2-1/first#post4689565
Phaatonn, London UK
Yup, worth it for elites… Some classes get more use out of it than others.. warriors will fake cast highly telegraphed skills like a pin down, or use weapon swap to fake an f1.
For mesmers and thieves I think its more down to mind games, not so much visual faking, however just as much baiting occurs… Also clearly skills are obscured through stealth, terrain+ports etc
Engi has a ton of tricks, ways of concealing through casting skills one after another, stun breaks etc…
It all really depends on the class.. what do you play?
Phaatonn, London UK
^ beaten.. kitten .
Also this is kind of like the comic book guy learning gw2.. Still good to see more vids going out, keep it up!
Phaatonn, London UK
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Please tell me what I need to work on. TY!
Well your biggest issue is you keep using your Flux capacitor before hitting 80.
We should petition for 8 more ranks….
Phaatonn, London UK
“Most of us don’t care about PVP” – 55 replies, 1365 views.
“Most of us don’t care about pve” – 3 replies, 86 views.Draw your conclusions.
First one sounds like click-bait when posted in the PvP forum.
Second isn’t all that controversial in the PvP forum.
/conclusionI haven’t PvE’d in quite a while, usually just to open containers that were incorrectly set not to open in the lobby. I’m usually doing solo ranked, unless someone asks me to party.
Come do some games with us on EU!
You’ll be well looked after.. much to discuss, fun games to be had!!!
PM or whatever, there’s no shortage of pvpers that will want to party up
Phaatonn, London UK
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….just to continue this forum tantrum…
I don’t want to play mesmer versus a good thief
I don’t want to play guard versus double Ele comps
I don’t want to play warrior versus a mes/teef comp
i don’t want to play double thief
Etc etc…
So now if the circumstance arises we have to just take the spanking. Never mind the fact people may have learnt whole different classes precisely so they won’t get caught out like this….
I think that’s the point though.. no matter how unfair people think rerolling to counter comp is, it’s much much worse when you’re the one being countered, and are unable to reroll to solve the issue; even if you’re more than capable of doing so!
Phaatonn, London UK
(edited by Phaeton.9582)
^
“so ya. not meta because eles and engis”
Celestial* Engis and Eles. Without those builds medi guard beats everything but non-spirit condi rangers…
Also if you’re running scepter and/or GS (for the leap/weapon swap) positioning is a complete non issue and entirely L2p, especially given the hard mitigation that can facilitate moving back into play.
That being said my tier list would be:
S: None
A: None
B: Celestial Engi/Ele
C: Everything else (why you being such a hipster? You won’t go pro with that attitude!)
Phaatonn, London UK
I’d tell you to lose the warrior training wheels if you want to deal with mes/teef, but you already know that <3
Phaatonn, London UK
..the alternative presented to us is to only run ‘safe’ meta builds currently though(cele engi, Ele, thief however this one is still subject to comp in solo q); anything situational will risk you being ‘locked in’ to a bad matchup….
if u try and balance the game around 1v1’s, you will get build wars. case and point: celestial meta, and all the other stupid metas before that. in the cele meta, no one has a clear role. every cele specced prof does everything. same thing happened with d/d eles on release, hambows after than, petting zoo (now replaced by turret spam), etc.
That’s the problem. Derestricting profession swapping alone wont solve this, however it will at least allow players to queue solo with builds that run the risk of being counter comped by safer choices, and allow teams to adapt to the very specific requirements of countering ‘the’ meta comp; without risking getting rolled by other things……
Phaatonn, London UK
This is the part of the reasoning behind locking profession. The other is to avoid Build Wars 2 and lower the amount secret knowledge that only experienced players know.
Build wars 2. I get the stigma behind this. There have been periods where builds have shut entire classes out of the meta. Hard counters are bad, however soft counters can limit class abuse, although high level balance, and the community, has never reached that level of sophistication.
The truth is this however. The meta has been ‘the strongest 1v1 class with incremental sustain mechanics’ since launch. The attitude of restricting counter builds/comps only further entrenches the meta here, because the above approach to team comp requires very specific builds to ‘counter’ what it deems ‘best’ 1v1 bunker. These builds run a much, much higher risk of being countered themselves…
My question is this; why are you punishing multiclass players; people with the capability and desire to run outlying, higher-risk comps.
If class countering is unintended (and punishable by hard loss), why do class counters exist? I could put together 10 changes inside 15 minutes that would fix it if it really isn’t intentional……. but I always assumed it was…..
Phaatonn, London UK
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‘carrying’ bad solo q players against premade isn’t fun. It’s not fun. It’s not fun.
It’s not fun
Phaatonn, London UK
You are severely understimating me.
how much severely?
Phaatonn, London UK
(edited by Phaeton.9582)
To clarify my opinions even further —- Anything other than a power meta devolves more into counter-comping and less about the notable skill of players. Frankly, I can barely tell the difference from a low tier player playing cele ele, and a high tier one, other than the amount of might stacks they may have up.
This game already has a low skill floor (which is amazing for casual and new players), but the meta shouldn’t FORCE the skill cap to lessen. Which, if some of you haven’t noticed, is what has happened.
well said
Phaatonn, London UK
What about the protection on aura trait? Reduce duration?
Then another -50 from cele and we have a winner….
Phaatonn, London UK
if i had to suggest a change for cele amulet i would increase all stats by about 7-10%, but then you only get to choose 6 stats and not all 7. you’d have to give up one of them of our choice. so you’d essentially have 7 different celestial amulets (cele without ferocity, cele without vitality, etc)
Best idea 2014
Ok that’s enough forum for this year, cya all Jan!!
Phaatonn, London UK
^
I suppose you’ve never played Frenzy + Zerk Stance builds.That’s your loss though.
Yeah I have.. rather a bit tbh
Erm.. Not going to link much, but here’s a couple I guess…
Phaatonn, London UK
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The only time I will agree with this this kitt guy.
They could put economy restrictions on f2p players, and gemstore activity would still four-fold.
Pvp playerbase would go through the roof, and the additional income would more than pay for additional servers….
Phaatonn, London UK
Weeelll….
…you will hit the cap on warrior very early because, essentially warrior is about
A Landing attacks
B Managing pressure through a gradual health recovery system
Point B is common amongst all ‘viable’ bruiser builds, because as soon as you run something that relies on hard, lengthy cooldowns for sustain it polarises its viability towards max dps (ie needs to provide significant team fight contribution/1v1 burst before cooldown expiration and forced disengage). This of course makes classes like meditation* guard unsuitable for the roll of a bruiser which, in a celestial might stacking meta, wins 1v1s and 2v2s.
Point A actually makes warrior less viable at higher levels. Telegraphed attacks can be evaded and outplayed. Thats not a good thing, however s/w LB warrior has the least hard-to-land skills of any warrior build.
Also as an aside to these warrior fanboys s/w shouts is an old build in tpvp, its just that with a shaman (yes guys, shaman) amulet it was more a brick wall troll build, (lacked dps pre-celestial). And with rabid it lacked sustain and any real use for the prec…
The only argument for shout warrior being ‘high skill cap’ is that, frankly, its just not that good a build compared to ele/engi.
That’s not high skill cap though; that’s a handicap. There’s a difference.
There was a time on warrior when landing burst skills contribited significantly to their ability to mitigate (strength 15), but that time is over.
Guardian is a far more rewarding profession to improve on because it has active,reactive and single attack damage mitigation, with more reactive ‘hard’ mitigation from shelter/renewed focus. It’s balanced around mitigation, not counterpressure/absorbing attacks then cleansing/disengaging.
Cele ele is shutting medi guard out of the meta sadly. Everything else is managable, but d/d makes them unviable on the whole.
So yeah neither right now (I think theres a different guard build out there that could be very viable, but its not been streamed yet). If I had to choose between medi and shout war however, personally, it would be guard every time :p
Phaatonn, London UK
(edited by Phaeton.9582)
A good way to possibly bring this map into the rotation would be to turn the orb into a bundle which replaces your weapon abilities and utilities with some presets (similar to what picking up a banner does). Also .
https://forum-en.gw2archive.eu/forum/game/pvp/Can-we-take-anything-from-SWTOR/first#post3570176
Thought about that last year. Still don’t know what feedback I made on gamemodes has been/will be used though….
If you go further down the post I suggested using an anti-grav jump mechanic within the catch area to determine who wins the catch. Still think that would work well in gw2.
Phaatonn, London UK
(edited by Phaeton.9582)
Need to test it more though, I’d hate to cry nerf then introduce a stronger build into the meta…
Buck the meta with P/D zerk thiefage! Or not.
We have esports now, can’t pay my rent with that.
Phaatonn, London UK
Even talking about cele is boring
The talk about nerfing cele has been going on for months now. Devs, its not hard to shave a few percentages off cele and make small balance changes. Your not going to become esports by throwing money at literally nothing. Fix your game instead of giving the same players thousands of dollars every month.
Also bring back SoloQ.
-Teef Teef Teef Teef
It kind of is hard to shave anything down, if you feel the excuses that folks are posting to replace actual fact, do not justify it. As they have stated already, they are working to determine if the problem is better tended to with specific trait or rune/sigil adjustments then simply changing an amulet. Particularly when it is a poster who demands SoloQ to play in, who is using high end tPvP as his example.
By the way, I am curious. What players are they giving money to every month? It is hard for anyone, including the devs to take you seriously, if your going to disingenuously claim it wasn’t earned.
I don’t think any player worth his or her salt would argue that shaving celestial stats by 50 is, frankly, an obvious fix.
But sadly, like healing signet, it has to be like this for a year before they will do it.
I just figured out a counter build on guard, which is cool! Had to endure months of unviable zerk to come up with it though XD
Need to test it more though, I’d hate to cry nerf then introduce a stronger build into the meta…
Phaatonn, London UK
Even talking about cele is boring
Phaatonn, London UK