Showing Posts For Phaeton.9582:

"mesmers great at holding points"

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Posted by: Phaeton.9582

Phaeton.9582

P.S I spoke with Nero, and he would rather that you not state false information or use his name to try and validate your own post on the forums, because he can hold out longer then 20 seconds.

I’m sure he says that to all the girls…


Phaatonn, London UK

"mesmers great at holding points"

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Posted by: Phaeton.9582

Phaeton.9582

The strengths of a home point Mesmer were never due to their ability to prevent a decap.. Not sure why they made that change too, except maybe to reduce viability of a good Mesmer on home without hitting the overall combat effectiveness of the class.


Phaatonn, London UK

New Condition: Disease

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Posted by: Phaeton.9582

Phaeton.9582

A couple of posts I made 3 weeks back suggests the thief change and the introduction of a new condition.

Meta elementalists get four from armor of earth, a further two when they swap to air and fire attune (the fire one lasting ~20secs), as well as another within 2 seconds of swapping attunement, or using an aura (which D/D invariably will against warriors) if they trait into air.

Has anyone thought about stealing or copying boons too? Maybe some poetic justice for all those retaliation-ravaged thieves over the last 8 months.

Sigil of nullification might work, although as gwar pointed out this hits classes like war very hard too, who don’t have the ability to reapply them as frequently.

Improved sigil boon removal would allow elementalist to strip boons very effectively too, and isn’t much of a counter for these builds.

Vulnurability reducing the boon duration of newly applied boons by 3% a stack would be interesting to see, or you could even introduce a new condition for it.

A similar idea could be applied to conditions; a boon like ‘fortitdue’ which would reduce any newly applied conditions duration by 30%. This would allow classes with less condi removal more resistance to conditions if they knew what was coming.

I don’t look at thief forums much so maybe this was already planned however.


Phaatonn, London UK

Is there anyone still playing warrior?

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Posted by: Phaeton.9582

Phaeton.9582

present. Figured out a GS/axe burst build that’s stronger than the cookie cutter pre frenzy nerf (~3500 matches played as war) . I’ll make a vid next week (after they buff us moar!).

p


Phaatonn, London UK

I wish they would nerf my Warrior.

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Posted by: Phaeton.9582

Phaeton.9582

If you practice warrior enough HB is fine in spvp, you’re just not using it right. Might put up some vids next week so you can see when to use it. If you want to do flat damage while moving then spam 1h axe.

…a 50% damage reduction would make the skill useless!


Phaatonn, London UK

Warriors are perfectly fine in spvp:

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Posted by: Phaeton.9582

Phaeton.9582

so…. does tht mean hes gonna buff signets?

MAYYYYYYYYYYYYBEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Signets are mechanically flawed in tpvp. Please don’t make this another +85 stat job.

Regards

Every tpvp warrior


Phaatonn, London UK

Lacking Evade Frames On Other Weapons

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Posted by: Phaeton.9582

Phaeton.9582

I had a thought today that I’m sure some one will be eager to give me insight on.
Is there any particular reason that greatsword get’s 3/4s evade frame on whirlwind but other weapons don’t get any evade frames? Such as hammer’s earthshaker or axe’s eviscerate. Even if the argument is that those weapons aren’t focused on mobility what about one hand sword?

One hand sword’s purpose is to be quick and mobile, right? Why is there not an evade frame on savage leap?

Just curious if there is a particular reason. It seems like an easy way to give the warrior a small way to mitigate damage and would help diversify builds which is greatly needed.

Lol@theguy ranting at OP. Updraft is also a ‘retreat’ skill by the way seeing as you like wikis.

An evasion frame to eviscerate wouldn’t work because players need to be able to blind 1v1, but adding it to savage leap would be nice Alex.

It’s already an effective evade but as it involves deselection this would make it a more versatile ability. Shame you can’t communicate this to ANet without the dumb replies.


Phaatonn, London UK

Oh hey a patch.

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Posted by: Phaeton.9582

Phaeton.9582

Did they fix illusion of life today?

Still have to stay offline of another month, so hopefully some tweaks will be made by then.

But empiren is right. To play warrior at a high level you had to be in the 1%… and really the quality of a roaming (using the term loosly) warrior build at this level is directly proportional to the damage output. (With the exception of leg specialist IMO).

And as I’ve said again and again since the nerf, for top warriors this wasn’t a nerf to bull rush frenzy! No decent player should ever get hit by that if they see the warrior approach! It’s like getting hit by rtl updraft…

That said I disagree with disc being underpowered, even with the 3% burst. It’s a very underrated tree even by experienced GS warriors.


Phaatonn, London UK

For fun: Deathmatch theorycrafting

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Posted by: Phaeton.9582

Phaeton.9582

Double anything


Phaatonn, London UK

Warrior 1v1 Duel & ownidge builds?

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Posted by: Phaeton.9582

Phaeton.9582

There are some reasonable tough-but-tpvp-unviable builds you can run if you work them out in the mists. Skull crack shout builds allow you strong HB bursts with survivability.
Any burst build with lyssa and empowered traited will troll WvW noobs too, which is essentially what you’re suggesting :p


Phaatonn, London UK

"ur bad" "n0ob" "l2p" "uninstall"

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Posted by: Phaeton.9582

Phaeton.9582

I can’t imagine anyone talking trash in a hot join not being bad too.

One day you and/or your friends will be much better than them, and you won’t feel the need to harass new players. Good for you.


Phaatonn, London UK

The main warrior questions

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Posted by: Phaeton.9582

Phaeton.9582

Ah so you’re implying that burst should be used as an opener rather than a finisher. Apologies for the misunderstanding, that post may sound jarring but I’m essentially trying to help.

My point still stands however that if you time healing surge right then adrenaline, as well as the traits that it endows are never an issue. An eviscerate when timed right on a well built burst warrior is so clutch that hesitating due to traits is a bad play.


Phaatonn, London UK

The main warrior questions

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Posted by: Phaeton.9582

Phaeton.9582

I dont agree that there is a problem with Berserkers Power and Heightened focus I believe I even understand why they have those traits and I am newish to warrior and never rolled tanky. They are there to give those that aren’t speccing hard into Zerker/DPS and allow them to still dish out decent damage.

Actually both those traits are used in the “hard Zerker DPS” build, which also involves the Greatsword (which is the only weapon that benefits from not ever using its burst skill, or more specifically, has no need to use its burst skill). That argument doesn’t even really make sense when considering Berserker’s Power. Since it’s a percentage, it’ll benefit the full DPS builds far more than any other. However, if you looked at my suggestion for a fix, those traits are still doing the exact same thing, they’re just encouraging you to actually use your burst skill rather than saving the adrenaline.

Optimally those traits are used in the DPS build if you are going for max damage output.

Sub optimally they are still doing the samething. Giving warriors comparable damage while not necessarily speccing for dps. I understand that those traits are the optimal to take for a DPS build I am not debating that. What I am saying is that they provide builds not focused max dps but maybe some survivability, healing etc to still have good damage.

Those traits are also good to use on your burst skill as the damage increase is given upfront. So your eviscerate hits for more damage. I know GS has a burst skill not used hardly ever so it benefits it but those 2 traits benefit all weapons until you feel it is the right time to use your burst skill and it still benefits that skill.

If berserkers power is say comparable to +300 power I could as a option because of that trait shave some power off of my gear to take stats somewhere else and still pump out good damage. Heightened focus at stage 3 adrenaline is almost 25 stacks on a perception sigil for free basically. So just my opinion both of those traits are really good and provide options actually and allow you to be more flexible with your trait pts/gear if your doing something else other than all out damage build.

I’m aware of the uses of both of those traits. However if you read past the line in my post that was quoted before, I don’t talk about removing them. I talk about having them apply on use of your burst skill. The problem is that they’re passive and they promote passive play rather than use of your class mechanic. If you instead have them apply the EXACT SAME EFFECT when you use your burst skill, you’re at least letting the player actively make use of all their abilities. Again, the argument is not about the usefulness of the traits, it’s about how they’re actually applying the bonuses.

As stated by my post above they do apply to burst skills.

Those are two of our strongest offensive traits.. if you want to complain about underpowered traits then I’d start with the mh axe 10% crit damage – under 5% extra damage as a master level trait on many builds.


Phaatonn, London UK

Boon Hate

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Posted by: Phaeton.9582

Phaeton.9582

Sigil of nullification might work, although as gwar pointed out this hits classes like war very hard too, who don’t have the ability to reapply them as frequently.

Improved sigil boon removal would allow elementalist to strip boons very effectively too, and isn’t much of a counter for these builds.

Vulnurability reducing the boon duration of newly applied boons by 3% a stack would be interesting to see, or you could even introduce a new condition for it.

A similar idea could be applied to conditions; a boon like ‘fortitdue’ which would reduce any newly applied conditions duration by 30%. This would allow classes with less condi removal more resistance to conditions if they knew what was coming.


Phaatonn, London UK

(edited by Phaeton.9582)

The main warrior questions

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Posted by: Phaeton.9582

Phaeton.9582

I dont agree that there is a problem with Berserkers Power and Heightened focus I believe I even understand why they have those traits and I am newish to warrior and never rolled tanky. They are there to give those that aren’t speccing hard into Zerker/DPS and allow them to still dish out decent damage.

So you could invest in only 38% crit chance but at level 3 adrenaline you really have 50% crit chance same thing applies for berserkers power. To me those traits actually make sense and they aren’t deep into any of those tree so it allows flexibility. I don’t know of another class that can run all knights gear and get a better return on investement damage wise than a warrior thats what those traits let you do.

Adrenaline isn’t an issue for full dps if you learn to use healing surge both 25 seconds before, and then mid way through a fight. Sometimes you may have to overheal in order to finish a player, but a lot of it is just practising chaining your heal with a burst attack.

I run with heightened focus and berserkers power, and I’ll never hesitate to eviscerate if the moments right. Don’t forget these traits actually apply to the eviscerate itself too.

http://wiki.guildwars2.com/wiki/Berserker%27s_Power


Phaatonn, London UK

Boon Hate

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Posted by: Phaeton.9582

Phaeton.9582

Meta elementalists get four from armor of earth, a further two when they swap to air and fire attune (the fire one lasting ~20secs), as well as another within 2 seconds of swapping attunement, or using an aura (which D/D invariably will against warriors) if they trait into air.

Has anyone thought about stealing or copying boons too? Maybe some poetic justice for all those retaliation-ravaged thieves over the last 8 months.


Phaatonn, London UK

(edited by Phaeton.9582)

Boon Hate

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Posted by: Phaeton.9582

Phaeton.9582

What if it was in an ability (such as a new GS burst) which scaled heavily with the amount of boons on a target?

Some actual counter attack as oppose to one side spamming boons while the other player hits them hoping this trait will compensate.


Phaatonn, London UK

sPvP crashing GW2?

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Posted by: Phaeton.9582

Phaeton.9582

I had this exact problem on foefire mid-map during the beta, if that helps.


Phaatonn, London UK

The main warrior questions

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Posted by: Phaeton.9582

Phaeton.9582

I’d normally steer clear of long balance threads but this seems like a crucial crossroads for warrior design.

I guess they could reduce the damage taken from frenzy and make 100b cast a little faster on its own.

While reducing the debuff to 25% makes sense, in terms decreasing hundred blade cast time I’m going to have to disagree with you on that one mbh. The frenzy patch was significant because it really brought down low-end gameplay with the warrior (bull rush frenzy 100db), as well as further reducing viability at high end.

Frenzy blading alone isn’t much of a strategy at higher levels of pvp for a GS warrior, there are certainly times when it’s necessary, but for instance it would often not be appropriate in a direct 2v2, and seldom ever in a 1v1.

This fix to hundred blades you are suggesting simply won’t help. It will further instil an overtly restrictive and predictable play style to the GS war, while other weapons will remain permanently underpowered by the patch.


Phaatonn, London UK

(edited by Phaeton.9582)

Are there plans to see ICD's?

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Posted by: Phaeton.9582

Phaeton.9582

First thing that pops into my mind would look just like the quick-loot tray on the right side of the screen with a scrolling list of ordered cooldowns showing name/icon. (No loot in PvP)

Stop!

You guys have done a terrific job with the UI, keeping skill and player information centralized at the bottom center.

To continue this, ICD timers would have to fit near the skill CDs too.

My thought is, like you mentioned, little icons (no text) representing the activated ICDs. They would be the same size as the condition/boon icons, and have a spiral cooldown. These icons should be positioned fixed right of the boons/conditions, just above the elite skill, and should grow left and down. Hovering over the icon would show the text of what the ICD is.

Someone employ this man to design UI’s.

Yup, I like what you did with the sigil of intellect. When the sigil is active it appears with the boons, however with multiple ICDs the right hand side would make sense.

For other abilities not triggered by weapon swap, perhaps employing a greyed out timer over these icons similar to CDs would allow us to monitor them when not active.

This would make 90 second CD traits MUCH more functional too IMO


Phaatonn, London UK

Please, lower the rank requirements.

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Posted by: Phaeton.9582

Phaeton.9582

Or…they could offer the cosmetic armors in the cash shop, have them available through a long arduous grind or through gems. I am positive plenty of players would spend their money this way.
This way you ccan actually you know…monetize pvp without doing more harm by restricting the core game. Let players pay for fluff and keep the actual game available to all, it’s not rocket science.

To be honest this is a good idea. You can pay to win to an extent in pve where gear actually has an impact, why not use it to monetize spvp?

If it means they can afford a larger team to work on stuff that matters I’m all for it.


Phaatonn, London UK

Please, lower the rank requirements.

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Posted by: Phaeton.9582

Phaeton.9582

They should double the frequency of receiving titles (at 45, 55 etc). Everyone likes titles.

The system in development for glory vendors that sell hard to get gear is a better idea than rank rewards IMO.

I’m all for it requiring crazy amounts of glory though, or possibly a minimum rating.

Maybe the rating could contain a rank multiplier per match?

Also, if winning key tournaments had a guild wide reward scheme outside the mists, teams could be supported by a WvW guild say. If all of icoa were supporting a team over twitch it would be fairly cool.


Phaatonn, London UK

Queues not popping. \!/

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Posted by: Phaeton.9582

Phaeton.9582

Will that be a new warrior utility?

I genuinely hope it is

Already in game. Called Bolas. How is that working?

Nah if they moved after the effect was applied it’d result in a knockdown.

Edit: or if bolas struck a moving player it would be a knockdown. That would make me chuckle.


Phaatonn, London UK

(edited by Phaeton.9582)

Queues not popping. \!/

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Posted by: Phaeton.9582

Phaeton.9582

They’d just Mist Form out of it.

Fine, fine: Singularity. I’ve seen Mist Form and I’ve seen RtL, neither move faster than light. Have them stuck in combat with Cthulhu for good measure so that they can’t waypoint, oh and overflow so that they can’t enter WvW.

Did I miss anything?

Don’t forget to tie their shoe laces together. If done correctly, no can defend!

Will that be a new warrior utility?

I genuinely hope it is


Phaatonn, London UK

Crafting pvp gear q

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Posted by: Phaeton.9582

Phaeton.9582

Yeah with a sliver it’s a crit item so you’ll need to try a few times before getting it.


Phaatonn, London UK

UK swearing and other dumb ideas

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Posted by: Phaeton.9582

Phaeton.9582

Because pvp community is made of kittens, so we hate water

(see? everything makes sense now)

Every day this isn’t addressed I will drown a kitten.


Phaatonn, London UK

UK swearing and other dumb ideas

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Posted by: Phaeton.9582

Phaeton.9582

Thought I’d add to the pile of wild speculations in this forum, while informing ANet of unfiltered swear words some UK players may find offensive.

Raid on Capricorn.. Remember that? It’s the one that was unplayable outside hot join because underwater combat is unbalanced to the point of being uncompetitive.

Here’s an idea; why not stick the mid capture point on the sodding ship, and put it into tpvp?

Hell, if any of you tossers are worried about it being too quick to access then put it below decks or on the bleeding roof.

Hugs and kisses

P


Phaatonn, London UK

A new viable tpvp warrior build+vid

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Posted by: Phaeton.9582

Phaeton.9582

lol eyahh next patch plz allow warrior to dual-wield warhorn!! i wanna blow as much as I can!

cue señor chang


Phaatonn, London UK

Condition damage has gotten out of control

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Posted by: Phaeton.9582

Phaeton.9582

On wiki it says Ele conjures increase condition damage, if somebody could confirm that we could break 1.1k ^^

If you applied the conditions then picked it up then sure


Phaatonn, London UK

Condition damage has gotten out of control

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Posted by: Phaeton.9582

Phaeton.9582

It seems like everyone who is DPS is currently running a condition damage of some form or another because conditions do such massive damage.

For example, in the past I’ve been burned for upto 1.3k damage per tick.

Every time, without exception, the highest post-death damage display always shows Bleeding followed by Burning.

I run condition removing shouts to no avail.

http://tinyurl.com/d8h3kwq
1514 (build) + 250 (corruption) + 875 (might) = 2360 condition damage maximum on a Guardian (Pretty sure, maybe somebody else can find another way)
Burning:
2639 * 0.25 +328
= 659.75 + 328
= 987.75 damage per second from burning
MAX

Banners? 170 condi from strength…


Phaatonn, London UK

What is the point of Leaderboards/Esports?

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Posted by: Phaeton.9582

Phaeton.9582

You could also look at it this way: with the absence of paid tourneys, and I’d imagine the profit from glory boosters being around $0, how does a development team justify to their superiors tweaking an aspect of the game that doesn’t make anything?

This last patch was to give our more softcore brethren a flavour of spvp, and from what I gathered it worked.

They will probably focus more on actual spvp players with the release of custom lobbies etc, because bringing players back to try out new features/balance/meta will maximise exposure to the gem store (to which custom lobbies will be heavily linked).

Lets face it, what do other successful mmo companies like SOE and blizzard have in common? They’re very good at making money off players. And are arguably quite evil.


Phaatonn, London UK

(edited by Phaeton.9582)

Why is tournament PvP being overlooked?

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Posted by: Phaeton.9582

Phaeton.9582

8 team was disabled because nobody played it, and has effectively been out of action since they implemented quick matches.


Phaatonn, London UK

I can actually play with my glass cannon now

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Posted by: Phaeton.9582

Phaeton.9582

Mid cast* but I’m not arguing, air is better for the stats too if you want to do anything other than bunkering


Phaatonn, London UK

Eles are considered OP and not Mesmers?

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Posted by: Phaeton.9582

Phaeton.9582

If all you play is hotjoins…

Hot-joins are more fair than tourneys, no premade vs pug nonsense, question is why YOU play tourneys instead of hot-join, you like butchering pug players with your buddies or something?

Just go away


Phaatonn, London UK

I can actually play with my glass cannon now

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Posted by: Phaeton.9582

Phaeton.9582

Umm you keep saying quad cantrips, but you can only have 3, unless you magically made your elite slot another cantrip and if you did, please share I could use a 4th cantrip I can use on demand.

If your talking about the 10 earth bunker build for the extra Armor of Earth, well then he will have next to no crit, or zephyrs boon to get fury, and will hit like hes hitting you with a piece of paper.

You can get fury from atunement swapping mid cast, but yeah most eles would run at least 10 in air anyway.


Phaatonn, London UK

Confessions of a warrior; overcoming frenzy

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Posted by: Phaeton.9582

Phaeton.9582

Was about to mention bug, don’t worry it’s not as easy as you might think


Phaatonn, London UK

Confessions of a warrior; overcoming frenzy

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Posted by: Phaeton.9582

Phaeton.9582

If people can follow this example by posting other builds here it might be useful. They need to be fresh ideas though.

Here’s the build I’m currently running:

http://gw2skills.net/editor/?fIIQRBHTxG2IoT1bMkwDTcAApoKwMPKaogUKsrOA;TwAg0CnoKyUkoIbRuikFtgYYx+jZEA

It’s got high damage and slightly more survivability then your typical burst build, and coupled with high mobility (sword/horn), plus a fairly decent amount of CC to land vulnerability stackers and solid Eviscerates.

I’ve gotten 6-7k Evis on defensive players with an axe2 —> mace4 --> Bullrush —> mace5 --> Evis combo.

Plus spamming axe1 is actually highly effective lol

I tried to get as much condi removal as I could be alas, warriors simply suck at removing condis, no matter how hard we try

(please don’t say “U CUN UZE SHOUTZ!!!” sacrificing all utilities and an entire set of runes just to remove conditions is ridiculous :P)

But yeah, I haven’t had extensive play with this build cause I’ve been testing hammer builds out as well, but out of what I have gotten from it is that it’s actually very good. Sure a subpar version of the frenzy/100B burst, but we can’t really hope to match our once sole viable tourney spec until Anet freaking fixes our broken kitten lol…..

P.S. I switch BR for bolas in hotjoins, the scrubbies who inhabit those pug rooms more often then not have a brain fart when hit with a 5.5 sec immobilize LOL Amazing for stacking vuln and landing massive hits. But ofc in tourneys almost everyone removes it instantly

Thanks for the posts. Both have some nice ideas, can definatly see axe mace working for extra vuln/cc. One thing I would say is the stability is overdone on both, and you’ll pretty much have to bring EP to tourneys.

Vicarious – have you tried the empowered trait in tactics with those lyssa runes? Maybe tweaking it slightly to 30 0 15 10 15 (as 4 on the horn removes immob). Rage Sigil CDs will conflict too and might not be ideal given the recent patch, but it’s your call.

Monkeyboy I would suggest starting with a more cookiecutter build in this case, might be a little too off the wall. If you stick with it then try replacing the on kill sigil of accuracy with a sigil of battle so you can spam the weapon swap.

http://imageshack.us/f/811/ripqk.png/

Now you know why it’s called RIP.

RIP warrior. Like it.


Phaatonn, London UK

Eles are considered OP and not Mesmers?

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Posted by: Phaeton.9582

Phaeton.9582

mesmers are only decent in 1v1, but in team fights an elementalist is pretty much god-mode while the mesmer can easily be shutdown

In fact, vs really good players mesmers are fairly middle of the pack 1vs1.

First, they tend to bring 2 or 3 utilities that are team oriented. Illusion of life, portal,timewarp.

SEcond. Good players KNOW the Mesmer mechanics, and how to avoid shatters, and find the real Mesmer quickly. I win the vast majority of my 1on1s vs mesmers on my engy.

Mesmers best feature is being a burst role for putting down ele’s or guardians in team fights, partially bc of boon strip.

This

But new players struggle with it so we should nerf them.


Phaatonn, London UK

Confessions of a warrior; overcoming frenzy

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Posted by: Phaeton.9582

Phaeton.9582

If the might from the signet was the same length as the ones from FGJ i could somewhat understand, but the uptime on that signet is quite low, if u traited signet CD then i would understand for sure.
I just ran this build however (albeit in a hot join) with the banner of disc. and it worked quite well although almost everyone in the lobby was glass so i tore through them like butter. funny to watch people drop from eviscerate, that’s for sure.

Yeah didn’t want to oversell the burst skill but it’s much more effective in this build.

Eviscerate/rip crits on bunkers are fairly lethal too! Can’t be too hasty (no pun intended) with it until its properly tested against seasoned players, however..

And yeah agree with you about might duration and fgj, it’s a tough call though for pure spike.

EDIT: oh read that wrong. I’d switch between signet CD and immob breaks depending on the enemy team (it’s very useful versus immob heavy classes)


Phaatonn, London UK

(edited by Phaeton.9582)

Confessions of a warrior; overcoming frenzy

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Posted by: Phaeton.9582

Phaeton.9582

Cheers for the feedback!

A: it’s a strong argument. I’d say 2 extra stacks on a glass burst is more valuable than 3 on whoever you’re with, but for big fights then yeah it’s a good point. Weapon swap sigils have been patched as far as I’m aware, and the idea is to immobalise/stun then eviscerate on weapon swap

B: discipline would no doubt be the best choice for this build If you can make a banner work. It may be more use for clutch fights too, I can see teams that would definitely prefer this..

C: Was not aware of the bug. Scholar or that rune combo I mentioned would be nice.. Thanks for pointing it out!


Phaatonn, London UK

(edited by Phaeton.9582)

Eles are considered OP and not Mesmers?

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Posted by: Phaeton.9582

Phaeton.9582

Warriors counter mesmers.. oh wait just read something about quickness… never mind.


Phaatonn, London UK

Quickness Discussion [merged]

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Posted by: Phaeton.9582

Phaeton.9582

YES. They may be concerned with player alienation, but an extra 25% isn’t going to be a big change to new spvpers. It would be a lot more alienating to rework warrior for spvp.


Phaatonn, London UK

Idea to punish zerging

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Posted by: Phaeton.9582

Phaeton.9582

Zergs punish themselves by playing hot join


Phaatonn, London UK

Confessions of a warrior; overcoming frenzy

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Posted by: Phaeton.9582

Phaeton.9582

seems decent enough, doubt its top tier or anything like that, but i gotta know, why in gods name would u run signet of might over FGJ? 5s of might for ~15 seconds seems way worse then 3s of might for 30 seconds and fury AND AoE. care to clarify?

Because you need to hit as hard as you can. You get 3 stacks of might almost from passive too so you can pop it mid evisc if you’re concerned with boon stripping. From a team perspective fgj is much stronger, but warriors are a selfish breed and need that dps to be useful. You can ‘stack’ might very easily from fgj if you run hoelbrack and fire runes (3 of each) however again this can be finicky as you’ll never use fgj exactly when you want to (more subject to boon stripping). This then also synergised well with sigils of battle, but IMO that guaranteed crit (so easily set up by shield bash, hamstring or flurry if you have to) is more functional. Hope this answered your question.

That said if your allies need fury it might be a better choice. Banners are another route, but I’m finding them a bit finicky at the moment. Anyone experienced burst war with the new banners here?


Phaatonn, London UK

(edited by Phaeton.9582)

Confessions of a warrior; overcoming frenzy

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I’m Phaeton(n), currently unfortunate enough to be rank 47. I play several classes and builds, however I do suffer from a condition known as warrior fanboyism. Side effects include.

A. Reluctance to play more viable classes
B. Unrealistic opinions on my own abilities versus that of all other warriors
C. An obsession with burst damage

Upon the advent of the 26th of march I was shocked like many of you to discover that my GS build (20/25/0/10/15) had been significantly worsened, owing to a certain ‘tweak’ to frenzy.

After butchering my.. never mind that.. After hearing this I decided to try and invent a viable burst build that didn’t use frenzy, or at least had enough spike for a 150% action to be useful against seasoned players. As you all are aware options are pretty limited right now.

We know the longbow builds, and there are several threads for those. Below is an interesting and completely different take on the burst warrior.

If people can follow this example by posting other builds here it might be useful. They need to be fresh ideas though.

Here it is.

http://gw2skills.net/editor/?fIAQRAnc8encOEFcLE6OwEZAw8oogGS9ot6kLVQMA;TwAg0CnoyxkjIHbOuck5sgYwxGhJBA

I’m not going to tell you how to play it. But if you’ve played tons of warrior and have time to kill then give it a try. The skill cap is.. considerable.. so those not used to playing full glass might want to try something else. It is however very pvp orientated with instant utilities and no finicky combos. Feel free to ask questions.

You may be asking yourself why I’m using an off hand sword with a power build. After pulling off your first 5k rip (making full use of leg specialist, instant debuffs/buffs to facilitate), you might understand. Then again it could turn out to be horrible, and we’re all screwed.

Enjoy.

EDIT: runes changed in this link, as previous runes were bugged:

http://gw2skills.net/editor/?fIAQRAnc8encOEFcLE6OwEZAw8oogGS9ot6kLVQMA;TwAg0Cno4ywlgLLXOukctgYwxGhJBA


Phaatonn, London UK

(edited by Phaeton.9582)

PvP Forum Warrior Redesign

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Posted by: Phaeton.9582

Phaeton.9582

Make quick breathing an adept level trait in spvp. This will open up other builds to incorporate condi removal, as well as the combination of condi removing shouts with a bunker build of any kind..


Phaatonn, London UK

Metagame stagnation and you

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Posted by: Phaeton.9582

Phaeton.9582

Surely the fact qt made an alternative style with time warp lich form and a warrior is an argument against the recent patch changes.

My glass arcane ele is probably more viable than most warriors now..


Phaatonn, London UK

Say NO to the Haste nerf...

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Posted by: Phaeton.9582

Phaeton.9582

Ok so things to think about.

Thing A: ‘they nerfed 100db war’ is a misleading statement. They nerfed all viable dps warrior builds I am aware of (working on alternatives now).

Thing B: ANet has created a problem with warriors I’m not sure how to fix, however a fix is urgently needed. Slapping 25% damage taken onto the debuff probably won’t be much use as dps is much more important during that critical burst stage.

Thing C: Although I’m sure some devs are aware, it’s important to note that some of the people complaining about this issue are not low tier players. If you look above this post you’ll see posts by davinci, qt vain etc. This is not the normal post nerf BS which permeates these forums. It’s genuinely problematic.


Phaatonn, London UK

heart of the mist is empty

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Posted by: Phaeton.9582

Phaeton.9582

I always like buying cars without wheels

We are looking at how wheels will spin and which wheel size to install, but we can’t really talk about that yet. We’ve got a lot of things on our agenda and we’re not sure wheels are really that important quite yet. We think that installing on-star and giving you an opportunity to pay a monthly fee for road side service is better at this point. We are looking at feedback on the forums and we love the ideas in this thread!

Nice one


Phaatonn, London UK

Clarify severity of war frenzy nerf

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Posted by: Phaeton.9582

Phaeton.9582

What needs clarification is that this was a nerf to all forms of warrior burst, not just 100db. Complaining you can’t get your 100db off is misinforming the community.

Axe was always much better with frenzy anyway FYI, with the exception of dealing with necros, where a bulls charge 100db would often suffice (and that’s their problem).


Phaatonn, London UK

(edited by Phaeton.9582)