Phaatonn, London UK
Phaatonn, London UK
This is the worst suggestion I have ever heard in the history of video games.
Books could be written on the ways this would ruin the warrior profession.
Oh and changing it to master would just make hammer builds unviable, having little to no impact on mace GS builds. (0/20/20/0/30)
Phaatonn, London UK
(edited by Phaeton.9582)
Hope people will see where I’m coming from with this. Before I played cc war I spent a long time with both LB GS and Axe GS. There’s a lot of complaining about mace GS right now, and although its nothing like terror necro or cantrip ele was, I can see why it would wreck a fair portion of the player base.
I genuinely hope these ideas will elicit a positive response, and the devs can work on bringing up the GS while raising the skill floor on skull cracker builds.
A: make 100db a burst skill
This would kitten skull crack 100db builds much less than you’d think, as it would still be fairly easy to pull off if a hydromancy or geomancy sigil was used on the GS. What it would do however is raise the difficult of managing adrenaline with this weapon combo, as they would need to be used with 3 bars of adrenaline. This would make healing surge more viable over healing signet and thus the build would be less OP when 1v1 vs power builds. There would also be hidden benefits, such as more frequent condi cleanse in team fights, as well as being able to revisit the damage/speed of 100db.
B: Replace the 2 skill with a pushback
One fun but altogether useless fact is that kick synergises nicely with eviscerate. A pushback on the GS could bring up axe burst builds and give an interrupt to LB/GS builds. It would however do the least for mace as it has little synergy, except maybe with shield bash.
C: Add a push (outgoing) and a pull to the return of bladetrail (raise the CD?)
With the nerf to leg specialist this skill is fairly weak. One thing many GS warriors didn’t do was position themselves so the outgoing blade trail could miss, but the returning one would hit the opponent. To use the pull effectively would require both positioning and opponent prediction, which is great IMO.
Phaatonn, London UK
Really? I just pop zerker stance and faceroll often haha
But yeah the range can be nice vs that.
Phaatonn, London UK
There are better builds than this. Looking through these forums even self styled ‘top’ warriors seem to be running underpowered builds, in their reluctant attempts to catch up with the meta….
I’m actually starting to prefer Hammer in both PvP and WvW, it feels so much useful in team fights because you can stun multiple foes. It’s slow speed makes it more difficult to use especially 1v1 but that’s not really important if your main strength is in team fights anyways. This is what I’ve been using:
http://gw2skills.net/editor/?fIAQNAS8ejkOpwBPGPMxBE0DNsK4iTBlQ9YOsj4A-TsAA1CnICSFkLITQygsBNQYRwWEA
I know some Warriors don’t believe in running double melee but between Warriors Sprint, Dogged March, Earthshaker, and Savage Leap I never find myself being kited. Worst thing is the blinds, what I wouldn’t give for the grandmaster minor trait to be the ability to resist a blind ever x seconds.
I’m not 100% sold on the Sigil of Battle but because I like the Runes of Hoelbrak (because they reduce the duration of condis without having to put more than what’s needed into toughness) but felt that I was under-utilizing the +might duration. You can keep a good number of might stacks on with this though even if you take Banner as your elite for the res instead.
Yeah I’ve been experimenting with this trait set for a few weeks. If you utilise the sustain right it can be really strong, especially if you get in scenario where it’s 1v2 and one’s a bunker. (recalls hilarious game vs bry)
If you pm ‘tobies’ in game right now I can tell you what runes/sigil/ammy I run though, definitely worth trying.
I still run mace with it though. Skull crack synergies too well with hammer to forgo IMO
Phaatonn, London UK
(edited by Phaeton.9582)
There are better builds than this. Looking through these forums even self styled ‘top’ warriors seem to be running underpowered builds, in their reluctant attempts to catch up with the meta….
Phaatonn, London UK
Both can be countered using the M+Sh/GS warrior (search "The Skullcrack 3.0 thread in the warrior forum).
Both are played the same way :
1. Use the berserker stance to survive the first condi spam
2. Build adrenaline
3. Use signet of rage
4. Loop : Skullcrack > 100b > whirl.The loop will melt down spirits or minions, and build enough adrenaline to repeat it almost every 7.5 seconds.
Use your two signets (stab + cleanse) in case of emergency.
Run away with GS 3+5 if you need to, both can’t catch you with their low mobility.
This isn’t really the best way. You should be able to dodge/block their condi burst (you can even reflect some of it). I find it much more effective to save the zerker stance for that aoe blind that will proc when you kill the spirits. This mitigates a big defensive tool for them vs melee, especially if you plan on stun locking them.
Of course I use a hammer, so the spirits all die fairly quickly.
Phaatonn, London UK
I’m on EU too mate, originally due to connection issues.
The simple truth though is that the standard on EU is much, much higher. Although trolling NA is fun it’s better in the long run to work at outplaying teams when both sides are full of skilled players, not just with the odd talented ones.
Phaatonn, London UK
I’d still like to see you fight against a good LB/GS (or LB/SW+WH) Ranger.
As much as I rocked with my warrior using your build, I totally wreck warriors using this build with my ranger.
I am not a very good sPvP player, so imho a ranger could be a pretty tough matchup for you.
I usually beat rangers with this set up, but I have to land everything/save condi immunity for the blind etc.
With the spirit res however it seems to take too long in competitive play IMO.
Phaatonn, London UK
Hey man.. Glad you’ve seen the light with the cc warrior. I ran a very similar build when they first implemented cleansing ire, but after a couple of months of high level tpvp with it I’ve found this version to be stronger – definitely worth a try!
https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave
Note: combination of condi immunity, soldiers ammy, and the ability to completely lock a condi player out if played correctly makes cleansing ire not mandatory with this set up
I know you are a great player, but I find this build rather odd: how 30 points in Strength Beat +25% damage vs disabled foes? Is it only thanks to Kick?
To be honest I run something different now, it varies slightly but crucially from the build of the OP and I’m enjoying having a bit of a competitive edge in yolo with it ^^.
The build that traits into strength is better versus certain classes where a combo chain is easy to pull off, like vs necromancers and engineers. It’s also the most viable way to run
Lyssa runes IMO if you need that extra stomping power.
One of the key reasons is that the mace hits much harder, and in combination with the accessibility and power of bulls charge this will make your cc lock damage output more consistent (not just when hitting them with the hammer).
With the recent buffs to warrior sustain however, particularly to the usefulness of healing power, the defence tree is more viable for that insane sustain, both in team fights and versus classes with access to stability/evades.
If there’s any demand for it I can post my build, I think it may change a lot of different builds slightly for most players..
Phaatonn, London UK
(edited by Phaeton.9582)
Well, that’s just like, your opinion, man.
Phaatonn, London UK
I have played 24 games so far. Mixed feelings and experience. Not impressed but not overly to bad about it.
I hope Arena improves it a lot because if I could get at some point the matchmaking of LoL that would be extremely beneficial.
Tip: Playing two classes or more will increase your chance of winning. Tried Warrior but I am completely out of it so I will probably try a Spirit Ranger.
By the way we are all getting paranoid with team sync; I admit that.
Yeah I think the main complaint is that people make mistakes, and there’s not much we can do about that except by expanding the player base then improving matchmaking..
Phaatonn, London UK
The load screen takes too long when re-spawning on Legacy of the Foefire now.
Hope this can be resolved soon.
Thanks Anet for the solo q, it’s great.
Phaatonn, London UK
Solo Q is Solo Q. It’s random. 1 match and after that the team breaks apart. it doesn’t matter if you group with same ranks or your rank discrepancy is huge. it’s like a one night stand. either you get some good kitten and you get some bad kitten
TeamQ———————-> if you complain
So your argument is if I complain I go TeamQ?
No thanks.
I am playing the game like you play the game, so I will stick in here and complain.
You basically want SoloQ to be TeamQ reading from the generic complaints. So as if nothing happened with the update.
SoloQ has elements that sets it apart from TeamQ. if you want soloq to be teamQ, there is still teamQ.,
You are completely wrong.
I want a good matchmaking system like it is with other games. I want people who don’t care about soloque to stay at a place for ever. I don’t come to WvW or to PvE and mess about.
Have you played other games?
Cause really if you are defending this you are either ignorant or being paid by Arenanet.
don’t think I’ve hardly seen anyone below r40 in the last 16 matches (bar one rank 8 lol)
Might be because you’re not playing prime time cruuk, at least on eu it’s the afternoon.
Phaatonn, London UK
5:1 so far and having a blast.. I’d imagine everyone who normally carries hard in yolos is having a similar experience
You didn’t carry. You got lucky :p. You had suldaris and some other guys on your team.
You’re probably right
Phaatonn, London UK
5:1 so far and having a blast.. I’d imagine everyone who normally carries hard in yolos is having a similar experience
Phaatonn, London UK
I really hope they don’t balance warriors around WvW, as this thread implies.
I also don’t see much discussion on how OP warriors are, beyond the title of some posts.
Phaatonn, London UK
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Mace hammer has the highest skill cap of any viable warrior builds I know of.. other warriors on NA are only starting realise this now strangely, and hardly seen any EU.
I like the idea of it, but the limited mobility is a major problem for me. In PvP I like to be able to quickly get to any point and I simply can’t do that with Hammer and Mace. You can use Earthshaker as a leap but that’s about it seeing as you’ll probably be running banner for your elite as well.
Not to mention anyone with a lot of stability makes you all but worthless.
I’m not going to defend it, don’t think I need to anymore mobility isn’t considered an issue by the people who know the builds well however, jus sayin..
Bulls charge + warriors sprint + earthshaker weapon swap, not to mention the insane utility when you actually get there I still run SoR too, not running one of these 0 dps bunker warriors!
Phaatonn, London UK
100 blades should be a burst skill (and sped up).
It would work but that would make 100 blades quite a bit more difficult to land effectively, imob’s can just be cleared off, thus bringing in the original problem of having 100 blades be rather useless because of it’s lack of mobility.
Was about to ask the same..
Just delete hb and replace it with something else
Stun/weapon swap adrenaline shout (on my mark) would make a mace GS combo work.
Or if 100db was sped up skull crack/one hit and hydromancy sigil on GS would suffice for a full 100db f1 attack.
Then add an interesting skill to GS 2 to bring up the weapon a bit.
EDIT: assuming you’re traited in disc, which most mace GS warriors are..
What if i have rifle in second set?
As there’s little reason to use the burst back to back I don’t see your point..
If you were running bolas for the 100db then fear me for the rifle spike the fear me could generate the adrenaline too if you did want to combo them..
I wanted to say that even if we move hb to burst, and decrease its casttimes its still remains as “i need cc” to land it, and thats the main problem with this ability. Making it mobile won’t fix it either – axe chain/whirling axe anyone? Were looking as how to fix this ability, which in fact needs a complete rework, just like rush
But warriors have great access to cc, not to mention the primary use of 100db (pre patch) which is res denial. For me the glaring hole is arcing slice, which I may of used 6 or 7 times when I played burst warrior for 7 months…
Phaatonn, London UK
100 blades should be a burst skill (and sped up).
It would work but that would make 100 blades quite a bit more difficult to land effectively, imob’s can just be cleared off, thus bringing in the original problem of having 100 blades be rather useless because of it’s lack of mobility.
Was about to ask the same..
Just delete hb and replace it with something else
Stun/weapon swap adrenaline shout (on my mark) would make a mace GS combo work.
Or if 100db was sped up skull crack/one hit and hydromancy sigil on GS would suffice for a full 100db f1 attack.
Then add an interesting skill to GS 2 to bring up the weapon a bit.
EDIT: assuming you’re traited in disc, which most mace GS warriors are..
What if i have rifle in second set?
As there’s little reason to use the burst back to back I don’t see your point..
If you were running bolas for the 100db then fear me for the rifle spike the fear me could generate the adrenaline too if you did want to combo them..
Note: speeding up 100b would make bulls charge frenzy 100b work at lower tiers too
Phaatonn, London UK
(edited by Phaeton.9582)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Mace hammer has the highest skill cap of any viable warrior builds I know of.. other warriors on NA are only starting realise this now strangely, and hardly seen any EU.
Phaatonn, London UK
100 blades should be a burst skill (and sped up).
It would work but that would make 100 blades quite a bit more difficult to land effectively, imob’s can just be cleared off, thus bringing in the original problem of having 100 blades be rather useless because of it’s lack of mobility.
Was about to ask the same..
Just delete hb and replace it with something else
Stun/weapon swap adrenaline shout (on my mark) would make a mace GS combo work.
Or if 100db was sped up skull crack/one hit and hydromancy sigil on GS would suffice for a full 100db f1 attack.
Then add an interesting skill to GS 2 to bring up the weapon a bit.
EDIT: assuming you’re traited in disc, which most mace GS warriors are..
Phaatonn, London UK
(edited by Phaeton.9582)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
Phaatonn, London UK
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
Phaatonn, London UK
100 blades should be a burst skill (and sped up).
Phaatonn, London UK
5g says I can 100-0 anyone here with a 4 signet warrior
Jus sayin
Phaatonn, London UK
Hey man.. Glad you’ve seen the light with the cc warrior. I ran a very similar build when they first implemented cleansing ire, but after a couple of months of high level tpvp with it I’ve found this version to be stronger – definitely worth a try!
https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave
Note: combination of condi immunity, soldiers ammy, and the ability to completely lock a condi player out if played correctly makes cleansing ire not mandatory with this set up
Phaatonn, London UK
(edited by Phaeton.9582)
I’ve seen lots of (bad) warriors run it EU but NA nobody has run it since last year..
I certainly wouldn’t.
Phaatonn, London UK
(edited by Phaeton.9582)
That being said, what kind of stuff would you like to see down there?
Top of my list: side-by-side team state comparison. Points captured, neutralized, kills, deaths, healing done, damage done, condi damage done, etc etc.
I would love to see these stats for each player at the end of every normal match too!
Phaatonn, London UK
Play a build that’s strong 1v1 and can bring something substantial to team fights, with reasonable mobility.
Always watch where your allies are rotating; don’t assume they’ll do the right thing and be prepared to pick up the slack and adapt if they make a bad call.
Phaatonn, London UK
..but much like the quickness nerf this would hit warriors the hardest by far, so I suggest you two pipe down before someone takes this thread seriously…
Phaatonn, London UK
Suggestion: make signet of rage remove all conditions without lyssa runes?
Or replace banner damage trait in strength with ‘activating an elite skill removes all conditions’.
Phaatonn, London UK
Can this post be moved to the necro forums? Nerf warrior mobility was another cracker, but it wouldn’t of been the same outside the ele forums.
Phaatonn, London UK
This has got to be one of the worst suggestions made in these forums, up there with ‘bring your WvW stats to spvp’.
Phaatonn, London UK
Solo Arena, map randomization and the leaver penalty are all coming at the same time.
thanks anet
Phaatonn, London UK
I’ve been running a hammer/mace warrior for a couple of months to great success, and the build has been up on the forums for weeks. I have noticed recently (especially when I visit eu) that people are complaining more about being stun locked. Perhaps with the recent buff to warrior sustain (which incidental hardly affects full dps cc) people think it’s ‘okay’ now to QQ about warriors.
CC warriors can be great, but having given my build to others just to watch them struggle to land all the cc I wouldn’t say the skill floor is too low.
Phaatonn, London UK
@ Defektive: We give Endure Pain with a trait, would Berserk’s via trait be too strong?
Or, alternate idea, what about a trait that aims solely at resistance to blinds? Sorta like the Goggles for Engineer.
Not saying we’d do that, just asking.
Berserker stance is all the blind immunity we need. As for the burst skill being 100db, that would be good.. the class mechanic for GS is really bad right now.
Phaatonn, London UK
They actually banned my eu account today for 72 hours because whole teams were reporting me when I stomped them.
In that meta you may as well run a zerker ammy.
wut wut WHAT? you got banned?
warrior hax!
Nope just lots of sore losers.
Bulls charge is the new kick, updated.
Phaatonn, London UK
They actually banned my eu account today for 72 hours because whole teams were reporting me when I stomped them.
In that meta you may as well run a zerker ammy.
Phaatonn, London UK
so what you’re saying is.. apart from the 13 seconds of immunity, and the fact that any terror necro is as good as dead after the first cc, they will face roll?
Perhaps it is a L2P issue, but someone will have to prove it.
Phaatonn, London UK
(edited by Phaeton.9582)
vengeance in general is a great clutch downed state ability despite what people say. I think it’s becoming a tradition to ceremoniously rez me after I vengeance stomp someone to get my team up.
By mobility I’m not really talking movement speed, swiftness is an easy buff to keep up really. I’m more on about gap closers, which can be used to traverse the map a lot faster. This is, in my humble opinion, what makes warriors an asset instead of a liability. We might not be the best help, but seconds count, and a fight is a whole lot more even if you get there fast as opposed to after your buddy has blown half his CD’s.
A lot of this I suppose changes according to team composition. The people I play with are generally on fairly low mobility classes so I’m kindof stuck, which may put the blinders on me to other options (the only exception is one guy who’ll play ele if I bother him enough about it).
All this being said, I’d really say give mainhand sword a chance. With this build final thrust would hit for pretty epic damage, and you have an immobilize as a way to set up burst when the target has stability up. It’s a different type of control, but control none the less. You can still very easily 100->0 necros provided they don’t plague while keeping them pretty helpless with interrupts.
The build is strong, but clearly if your comp is in need of mobile downed cleave more than strong cc cleave/1v1 potential there are other builds. I for one ran a longbow warrior today.
What I would suggest, perhaps when the map rotates, is that experienced warriors try this build out, even if its just for laugh. You might be surprised.
Phaatonn, London UK
I’ve already posted a balanced build that has maximum control, high damage and no loss of utility on the spvp forums. I’d suggest you guys try it out before knocking cc warriors for the bad builds people are running.
Phaatonn, London UK
I eat necros for breakfast, even without stuns.
Awwww sskittentt
Phaatonn, London UK
Necro is a free kill on my build if they’re not smart
Phaatonn, London UK
Or run a stronger build vs everything else and get better at positioning. Warhorn is a good weapon to run to give you enough time to get away and allow his zerker stance to wear off too, certainly the most effective thing vs me.
Minions can work but I suppose the sacrifice to utility is something for you to decide on.
Phaatonn, London UK
I like this
/15char
Phaatonn, London UK
Kill sun spirit = no dps
Kill stone spirit = no protection
If anything the ranger is being rewarded for your passive play, hope this is helpful.
Phaatonn, London UK
@Yamsand
I tested with one sigil and with 2 sigils, one sigil didn’t seem to do anything as the duration of skull crack would start at 2 seconds then go 1..0..gone. However with 2 sigils it went 3..2..1..gone.
Same thing for Shield Bash, 0..gone to 1..0..gone
There is definatly something fishy about the way the sigils stack.. it took me a few tries to get it a 4 second stun with only one sigil equipped.
This could of been due to a possible confliction with force sigils.. might be worth someone checking this one over..
Phaatonn, London UK
Swap tool kit with utility for elixer r?
Make endurance gain a stun break again..?
Or just hypothesis engi nerfs and ignore people who play the class.. (O-eggs etc)
Phaatonn, London UK
Burst mastery in disc, and I would go for empowered allies in tactics, although isn’t it still bugged? And forceful greatsword in strength although if you’re dealing with lots of thieves/mesmers I’d swap it up for axe mastery.
30/0/0/10/30 is better precisely because you don’t need to might stack to hit hard with that evisc – also synergises better with precision runes (ie lyssa).
Phaatonn, London UK