Showing Posts For Player Character.9467:

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

snip

snip

1.engineers have medium armor as well and they dont have infinite stealth nor initiative system

2.how does it make sense for someone to bash a shield with a dagger or sword or hammer and still remain undetected by the target?

3.precisely the problem the debuff should apply even if the playerdoes not hit a target wich would balance out the d/p perma stealth thiefs nowadays

4.i agree this was a terrible suggestion for group fights

5.precisely wich would make the trait make thiefs move at normal speed during stealth if traited basically this simply adds risk to skill spammers .(disagree with this one to some extent since this is thief’s swiftness basically )

1) Engineers also have more hp and sources of protection. (I think comparing what one class has to another is pointless anyway, otherwise we would just end up with 1 class with different looking armours) Double damage on stealth would pretty much mean a death sentence to going into stealth most of the time (would kill all /d builds that use CnD). Would also make many of our stealth skills useless (SR? Last Refuge?…oh god Last Refuge…)

2) While I don’t think thief should remain undetected when he gets blocked/evaded from stealth, your argument doesn’t work. Turn off the lights and have a friend throw something at you. Can you tell where he is if you block/duck out of the way?

3) The Debuff is there as a penalty to using stealth skills (so the thief can’t spam them). A better balance to the d/p stealth spam would be to put a limit on leap finishers, or prevent leap finishes that grant stealth from stacking. Putting the reveal on after coming out of stealth would also hurt mesmers.

4) I don’t know why this keeps coming up. This (again) would really hurt mesmers.

5) A movement % decrease in stealth would require a hefty buff to stealth duration. It works like this in other games because stealth is not a limited time buff. You toggle it and then move around to get into position. Probably the worst idea of the bunch. A possible solution would be to have the 50% trait apply only for a few seconds (gets refreshed when stealth is REAPPLIED? so stacking stealth would still only result in like 3-5 sec of movement speed)

Oh another note, Can a mod please get rid of this topic (or lock it please)

^boo hoo someone pointed out facts about thieves and i dont want my class fighting evenly with others

1. each of those hp or protection sources is a major trait that dint go to damage or kits or whatever , thiefs also happen to have the ability to steal boons

2.how the heck do you see logic in this argument, turn off the lights step aside and tell your friend to throw somethign where you were guess what nothing happens cuz neither one sees each other , if i blocked something thrown at me it would at least reveal his current or previous location

3.the debuff needs a revamp so that it works even if the thief does NOT damage a target thus preventing perma stealth

4.as i previously said it was a stupid suggestion, so this one should be scratched
5.50% movement speed is too much when you can spam stealth almost indefinetly and have a 25% movement speed signet

My problem with 5 is a movement speed reduction, especially one of such magnitude would make stealth skills, especially ones with positional requirements, completely useless.
Backstab and Tactical Strike are hardly threatening thier hard counter is “walking away”
It also like 1 would severely cripple thief’s chances to be taken on a dungeon run “now stealth us so we can get past these trash mobs. WTH?! USELESS THIEF!! NOW WE HAVE TO FIGHT ALL OF THEM!!kitten!” (The thief was then kicked and replaced by a ranger)

Except the thief moves at 150% combat speed when traited and the OP wants that lowered to the levels of being under swiftness instead.

Except he didn’t mention that trait anywhere in the post. One has to assume he means for all stealth to move at near cripple speed.

Cripple is 50% not 80%.

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

snip

  1. Why? Thieves have medium armor and the lowest base health, plus extremely limited access to Protection. Without stealth, Thieves are forced to go the route of evade spamming.
  2. What kind of sense does that make? How about everyone lose health and/or get stunned/dazed/knocked down when they hit someone who’s blocking?
  3. There is already a 3 second Revealed that you cannot get around if you attack from stealth. If you do not attack in stealth, you can restealth immediately.
  4. Makes no sense. That would just mean that in a group setting, a Thief could be used as an aggro anchor by an organized team. Not to mention that it would make WvW even more of a mess than it already is.
  5. Makes no sense, considering that there’s a trait giving +50% movement speed while in stealth.

1.engineers have medium armor as well and they dont have infinite stealth nor initiative system

2.how does it make sense for someone to bash a shield with a dagger or sword or hammer and still remain undetected by the target?

3.precisely the problem the debuff should apply even if the playerdoes not hit a target wich would balance out the d/p perma stealth thiefs nowadays

4.i agree this was a terrible suggestion for group fights

5.precisely wich would make the trait make thiefs move at normal speed during stealth if traited basically this simply adds risk to skill spammers .(disagree with this one to some extent since this is thief’s swiftness basically )

1) Engineers also have more hp and sources of protection. (I think comparing what one class has to another is pointless anyway, otherwise we would just end up with 1 class with different looking armours) Double damage on stealth would pretty much mean a death sentence to going into stealth most of the time (would kill all /d builds that use CnD). Would also make many of our stealth skills useless (SR? Last Refuge?…oh god Last Refuge…)

2) While I don’t think thief should remain undetected when he gets blocked/evaded from stealth, your argument doesn’t work. Turn off the lights and have a friend throw something at you. Can you tell where he is if you block/duck out of the way?

3) The Debuff is there as a penalty to using stealth skills (so the thief can’t spam them). A better balance to the d/p stealth spam would be to put a limit on leap finishers, or prevent leap finishes that grant stealth from stacking. Putting the reveal on after coming out of stealth would also hurt mesmers.

4) I don’t know why this keeps coming up. This (again) would really hurt mesmers.

5) A movement % decrease in stealth would require a hefty buff to stealth duration. It works like this in other games because stealth is not a limited time buff. You toggle it and then move around to get into position. Probably the worst idea of the bunch. A possible solution would be to have the 50% trait apply only for a few seconds (gets refreshed when stealth is REAPPLIED? so stacking stealth would still only result in like 3-5 sec of movement speed)

Oh another note, Can a mod please get rid of this topic (or lock it please)

^boo hoo someone pointed out facts about thieves and i dont want my class fighting evenly with others

1. each of those hp or protection sources is a major trait that dint go to damage or kits or whatever , thiefs also happen to have the ability to steal boons

2.how the heck do you see logic in this argument, turn off the lights step aside and tell your friend to throw somethign where you were guess what nothing happens cuz neither one sees each other , if i blocked something thrown at me it would at least reveal his current or previous location

3.the debuff needs a revamp so that it works even if the thief does NOT damage a target thus preventing perma stealth

4.as i previously said it was a stupid suggestion, so this one should be scratched
5.50% movement speed is too much when you can spam stealth almost indefinetly and have a 25% movement speed signet

My problem with 5 is a movement speed reduction, especially one of such magnitude would make stealth skills, especially ones with positional requirements, completely useless.
Backstab and Tactical Strike are hardly threatening thier hard counter is “walking away”
It also like 1 would severely cripple thief’s chances to be taken on a dungeon run “now stealth us so we can get past these trash mobs. WTH?! USELESS THIEF!! NOW WE HAVE TO FIGHT ALL OF THEM!!kitten!” (The thief was then kicked and replaced by a ranger)

Except the thief moves at 150% combat speed when traited and the OP wants that lowered to the levels of being under swiftness instead.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

We’re in the final stretch!

What profession would compliment a Warrior?

in Warrior

Posted by: Player Character.9467

Player Character.9467

You want to level up in wvw as duo roaming low lvls?… Good luck sir.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

So that’s four ballistas, three trebs, two cannons, two arrow carts, and one catapult… all for 8 dudes. DB so strong.

Therane is a DUCK

Math Error with Trading Post?

in Black Lion Trading Co

Posted by: Player Character.9467

Player Character.9467

Ahhhhhh okay. Thank you for quick response.
I’ve never seen anywhere where they mention that 15% tax. That’s kitten y.
Thanks!

Essentially they expect you to know that you’re automatically out the 5% listing fee and the 10% that gets it from your listed value to your return on sale is only if it sells so that’s left separate as you could remove the listing and still be out the listing fee.

Math Error with Trading Post?

in Black Lion Trading Co

Posted by: Player Character.9467

Player Character.9467

The listing fee is 5 silver. The cut the TP takes at sale is 10 silver. Your actual result is the projected – the listing fee.

15% tax

I want to be rezzed! Or not...

in Suggestions

Posted by: Player Character.9467

Player Character.9467

How about they just give the person reviving them the XP even after the dead person waypoints or logs out? And you not reviving people now unless they say help seems pretty kitteny…

Then if you see some1 you don’t feel like reviving you just tap them and walk away, free exp.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

I’m going to be at my computer another few hours trying to figure out how best to spend ~$3000 remaining on our grant for this year on antibodies. I could use some extracurricular stimulation …

D: SAVE THE QUAGGANS

Fused Weapon Skins temp or permanent?

in Black Lion Trading Co

Posted by: Player Character.9467

Player Character.9467

@People saying it’s better to just buy it off the TP than opening chests

The more people that do this the fewer skins there are, the higher the price goes. The only thing making new skins is the people that are opening chests.

Would be great if Arenanet...

in WvW

Posted by: Player Character.9467

Player Character.9467

I’m fairly certain it was NEVER advertised that these would be dropped if you unequipped the weapon.

Master Crafter

in Crafting

Posted by: Player Character.9467

Player Character.9467

I don’t understand your problem… you can’t be STUCK at 123…

But yeah, titles are all account based.

What profession would compliment a Warrior?

in Warrior

Posted by: Player Character.9467

Player Character.9467

Guardian GSword/X, you clump with your 5 skill, he 100b’s and you whirling wrath, EVERYTHING in PvE that isn’t some sort of champ/boss is now dead. Alternate weapon could be staff for aoe auto (good for mowing trash or pulling), swiftness, and empower, hammer will let you cc and provide protection (protection he has no access to personally).

Remember to take enough mobility that you aren’t slowing him down between fights.

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: Player Character.9467

Player Character.9467

They will have the same combat effectiveness. Do you really feel the need to have more boon duration than givers with your already having more crit dmg than zerker?

Then why are they changing explorers, travelers and suchs? After all, “they would have the same combat effectiveness. Do they really need some other stat?”

They’re doing so because those sets were balanced by also having magic find, exactly as celestials were.
And while people will be able to choose other attributes for those sets, people using celestial will have their slight loot bonus removed and anything in compensation – even if those items were balanced by also having said bonus.

Because they clearly weren’t actually balanced under the same math to begin with, you were given the MF as a bonus already. If you really want to analyze celestial by comparing to other sets then fine.

1. You have the MF as your primary stat because you have the same MF as the tri-stat MF sets.
2. You have more crit dmg than the minor on zerker gear.
3. The rest of your stats must then be equivalent to slightly less than 1 minor stat.

They’re not. You were given the MF as a freebie already. Go home and stop complaining as your gear is already over budget.

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: Player Character.9467

Player Character.9467

I understand the confusion. The facts do agree with each other when you consider that ArenaNet is the god of GW and has decreed that what was once is no longer. They decided to change the game by removing Magic Find from gear. They decided that some sets were to be removed completely and replaced with other sets and that Celestial gear would only have the Magic Find removed. They also decided that by doing so, the sets would be balanced based on the new line they created.

Yes, exactly. Thus the confusion. Because they changed the balance, and insist that it remained unchanged. If celestial sets were balanced then, and are balanced now, it is only because the word “balance” got redefined to a different meaning. Especially since the celestial sets were actually inferior to the rest even before MF removal.
Which is completely beside the point, by the way. The point is, that lot of people made/bought celestial gear only because it contained MF stat. many did that even before Anet reached decision about MF removal.
In other words, they did exactly the same thing as people that bought/crafted double stat + MF sets. And yet they are treated differently.

They will have the same combat effectiveness. Do you really feel the need to have more boon duration than givers with your already having more crit dmg than zerker?

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: Player Character.9467

Player Character.9467

We will have a blog post about it with more extensive information as well, keep an eye on the website.

And this is the kind of thing that gets the community ticked off at you. Still no post.

Btw, the “blog” that used to be a button near forums/support/wiki doesn’t exist anymore so I’m assuming you mean news under the community tab (always wondered if this was hidden intentionally or just poor layout design, news is kinda an important thing that you want out in the open and should yell at you when there’s something new) or twitter.
#gettingpatchnotesviasocialnetworkingtool

Summoned ally in dungeons become invulnerable

in Suggestions

Posted by: Player Character.9467

Player Character.9467

I have to disagree. Things like turrets can be set-forget. What’s the point of even having boss encounters if I can just throw out a swarm of invincible turrets and leave the room?

Because then the boss will be invincible themselves until the player comes back.

I’m fairly certain that’s never been a proven mechanic of the AI.

Vigorous Spirits Bug (%35 does not apply)

in Bugs: Game, Forum, Website

Posted by: Player Character.9467

Player Character.9467

“Effect recharge: 10 seconds”

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

http://i.imgur.com/gD0zZvL.jpg

Look at this silly BP commander, doesn’t know how to play with the big boys. Also is too afraid of my answer so already has me blocked, wut wut

funny how you save me the trouble of posting your zoomhacking to wit:

The center of the red circle is clearly on top of the wall, I couldn’t hit print screen fast enough that shows the red circle to the right of me and overflowing to the outside of the wall.

Magzooma? hmmm well we’ll work on that one some more.

Hey Zepher, there’s a hole in your theory, and your kittening door. Welcome to towers.

Attachments:

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

seems that agg follow ark around, ive also noticed since you lost to EP you don’t run anything less than about 35

anyways its fun to watch you follow around ark like a lil puppie dog

just keep bringing numbers, all wvw is a numbers game

“Agg why you stick too close to another 25 man group? Now we can’t 80v30 you.”

How does 25 Ark + 35 Agg = 30 people? Or were you trying to say Mag is the 80 side?

No wonder there’s so much kittening about numbers, you guys can’t count for kitten.

Dude… how do you manage to breath and tie your shoes? 30+0=30, if they aren’t near ark then they can be 80v30’ed… how is that hard to get?

I transmuted There with Yakkington...

in Super Adventure Box: Back to School

Posted by: Player Character.9467

Player Character.9467

So it only switches the stats, and not the skin?

Well… we can hope it does as advertised.

Power vs Crit damage

in Warrior

Posted by: Player Character.9467

Player Character.9467

How is it not a matter of crit rate?

Effective = Base * (1 + Crit Chance * (Crit Dmg Stat + 0.5))

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

seems that agg follow ark around, ive also noticed since you lost to EP you don’t run anything less than about 35

anyways its fun to watch you follow around ark like a lil puppie dog

just keep bringing numbers, all wvw is a numbers game

“Agg why you stick too close to another 25 man group? Now we can’t 80v30 you.”

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

In b4 DB posts about how that was a 25 man team. Obviously only 25 people are needed to make ~20 people have the outmanned buff.

dungeon full wipes, entrance fees

in Fractals, Dungeons & Raids

Posted by: Player Character.9467

Player Character.9467

Or just make them not blind spammable/stunlock->full burstable?… Would be a decent start. (aw crap, they’ll just be lazy and use defiant)

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Man agg you must be mad about losing that GvG now you are running in full zerg with ARK now too ,you should really try to tune your skills instead of zerg dogging around to compensate for your lack of skill

we beat qT and NS in Guild vs Guild, what are you talking about? The only guild with bragging rights to talking kitten to us is [EP].

GvG = Open Field AMIRITE?

GvG is typically fought in an open field. So yeah, I guess you’re right!

GvG is also fought in wvw. so WvW = GvG. All GvG guilds are the same as PPT guilds Yay we are all friends who wants to hug?

I’d like to agree, but anet dev’s confirmed they are 2 seperate things

They said they are aware that people are organizing their own fights. Its all apart of this magical thing we call WvW.

Where guilds get to fight other guilds, where the numbers may not always be 100% the same. Freaky kitten right?

actually anet’s stance was to move all gvg threads out of the wvw discussion forum

I was locked away in that tower again… all by my lonesome. The Zerg Dogs [WOOF] tried to tell their companions (the randoms) that they were there to rescue me, not kill me – but they didn’t listen and punted me off the edge.

Someday….. someday….. (I will lrn2stability)

Pretty sure it was burn that punted you but there is a solution to this.

You too now? Hahahh ♥

I already posted that >.<
https://forum-en.gw2archive.eu/forum/wuv/matchups/8-23-Dragonbrand-Maguuma-Borlis-Pass/page/15#post2724201

Superior sigil of Battle and Strength

in Warrior

Posted by: Player Character.9467

Player Character.9467

Yes, it will conflict. When you swap to that set it will trigger the battle sigil which has a 9 second cool down. For 9 seconds the strength sigil will not trigger.

Sigil of strength is on-crit effect. It won’t conflict with battle, which is an on-swap effect.

It will, every cooldown sigil conflicts with all other cooldown sigils.

I don’t think you understand here, the cooldown is low enough to be OK in this case (2 sec)

Swaps to sword/board.
Assuming hammer sigil doesn’t have a cooldown, sigil of battle procs and triggers a 10s cd.
Sigil of strength will not trigger for 10 seconds.
If weapons swapped back in less than 10 seconds then sigil of strength never proced.

Alternative case
Swaps to sword/board
Hammer had a sigil on cd. Sigil of battle is ignored.
Sigil of strength may proc when hammer cd ends.

(edited by Player Character.9467)

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Man agg you must be mad about losing that GvG now you are running in full zerg with ARK now too ,you should really try to tune your skills instead of zerg dogging around to compensate for your lack of skill

we beat qT and NS in Guild vs Guild, what are you talking about? The only guild with bragging rights to talking kitten to us is [EP].

GvG = Open Field AMIRITE?

GvG is typically fought in an open field. So yeah, I guess you’re right!

GvG is also fought in wvw. so WvW = GvG. All GvG guilds are the same as PPT guilds Yay we are all friends who wants to hug?

I’d like to agree, but anet dev’s confirmed they are 2 seperate things

They said they are aware that people are organizing their own fights. Its all apart of this magical thing we call WvW.

Where guilds get to fight other guilds, where the numbers may not always be 100% the same. Freaky kitten right?

actually anet’s stance was to move all gvg threads out of the wvw discussion forum

I was locked away in that tower again… all by my lonesome. The Zerg Dogs [WOOF] tried to tell their companions (the randoms) that they were there to rescue me, not kill me – but they didn’t listen and punted me off the edge.

Someday….. someday….. (I will lrn2stability)

Pretty sure it was burn that punted you but there is a solution to this.

Attachments:

(edited by Player Character.9467)

Auto Loot

in Suggestions

Posted by: Player Character.9467

Player Character.9467

And if your bag is full and there’s loot around you, you must now limp out of range of the loot or start tossing things. GG

Superior sigil of Battle and Strength

in Warrior

Posted by: Player Character.9467

Player Character.9467

Yes, it will conflict. When you swap to that set it will trigger the battle sigil which has a 9 second cool down. For 9 seconds the strength sigil will not trigger.

Sigil of strength is on-crit effect. It won’t conflict with battle, which is an on-swap effect.

It will, every cooldown sigil conflicts with all other cooldown sigils.

"Stronger Bowstrings" is bugged in many ways

in Bugs: Game, Forum, Website

Posted by: Player Character.9467

Player Character.9467

Cool, it was reported months ago so what’s the ETA like on changing a few numbers?

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

I’m flattered BP felt the need to send 20+ people after me while I attempted to take a camp.

But, I’m also offended that the prior attempt only netted 30+ for another and myself. We were easily worth 20+ each! You should apologize for slighting my fellow Maguuman.

I’m flattered BP sees us kitten good that we have to be hacking, but it’s really not that hard to take a tower when they ignore their own siege and we have 6-8x the numbers o.O

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

which is why all we’ve been getting lately are tooltip polishings

That’s all anybody has been getting lately, that and bug fixing. Anet has already told us that balance patches will be large and the next one won’t be until after the invite tourny.

dungeon full wipes, entrance fees

in Fractals, Dungeons & Raids

Posted by: Player Character.9467

Player Character.9467

This could be a good idea for a ’’hard’’ mode dungeon, making the runs much more lucrative (2-3 times) as much in comparsion to a normal run.

Hard mode would consist of the following.

-No Waypoints to res at if you die
-Trash mob damage is increased, but HP is decreased
-Entrance fee (40-50s maybe?)
-A full wipe kicks you out of the dungeon and you’d lose your fees
-Boss animations would be sped up so that you’ll need to act faster (25-30% speedup or something along those lines)

This way you’ll get the lucrative and difficult dungeons while keeping the normal ones, allowing players to choose which type of run they’d do.

Excuse me for my broken english, i’m not fully awake yet.

In a way this sounds a lot like the Queen’s Gauntlet (RIP) and we know how well that turned out in the end.

Well if they bother to make it less stupidly easy for specific builds then it would pay out to good players instead of gimmicks.

I think Anet may have gotten lazy on

in Warrior

Posted by: Player Character.9467

Player Character.9467

How about guardians and their spam of walls/domes?… also invuln and block healing

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

We’re just trying to have T1 pop.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Mods be deleting all the posts.

I knoww… I’m so sad How will we ever get to 20 pages??

I knew you were a spy all along. Showing my positions, tactics and plans to the enemy through pictures on the official forums.

</3

AND I WOULD OF GOTTEN AWAY WITH IT TO! if it wasn’t for you meddling kids! and your talking DOG!

talking zerg dogs. woof woof.

I want a talking dog!

Attachments:

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Mods be deleting all the posts.

I knoww… I’m so sad How will we ever get to 20 pages??

I knew you were a spy all along. Showing my positions, tactics and plans to the enemy through pictures on the official forums.

</3

AND I WOULD OF GOTTEN AWAY WITH IT TO! if it wasn’t for you meddling kids! and your talking DOG!

talking zerg dogs. woof woof.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Player Character.9467

Player Character.9467

if TP is the only way then i must have used the tp in wvw when i picked up howl there and not long after someone in my groupe picked up truth(axe), so the precourcers are dropping n the world but its nothing you should be going for to get it that way but it is still a way

Truth is a skin from a champion bag… it tp’s for 1g.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Mods be deleting all the posts.

I knoww… I’m so sad How will we ever get to 20 pages??

Things are going up

Might have to actually play on thursday if mag can keep it up, and GLORIOUS THURSDAY IT SHALL BE!
On a side note, you’re a signet short aren’t you?

Nope, that’s in spvp so those utilities are condi immune stance, condi cleanse signet, and stability signet.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Mods be deleting all the posts.

I knoww… I’m so sad How will we ever get to 20 pages??

Things are going up

Attachments:

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

Let’s give GW2 thieves one button perma stealth and make them just like WoW rogues. And let’s see if that ends the “stealth is OP” threads.

WoW stealth is visible and requires you to make use of positioning to avoid detection mechanics.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

SHAKA! Draw me a picture of the monkeys with bananas, dragons with spoons, and goats on fire while wielding hammers, all fighting each other while a princess stands alone in a tower crying because she saw it all go down…

artistic liberties taken. woof woof.

FTFY

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

So I should spin in a circle and pray you backstab my face so you do less damage? Thieves currently outrun anybody while stealthed.

If you are that bad of a player, sure, go ahead. While you are getting pwned, here is some reading material for you.

Yup, I’m so bad I can’t hack to have faster movement speed than the fastest class. Stealthing in gw2 is simply the dumbest mechanic design in a functional game in history. The only dumber thing they could do with it is make it also an invuln. If you don’t think it needs to be completely revamped into something with a real skill cap then you must be another d/p scrub too stuck in your permastealthing ways to embrace real game play. You’re pigeonholing your own class in pvp with a mechanic that translates as completely useless in pve.

But please, throw another stupid post on the forums instead of engaging in conversation.

(edited by Player Character.9467)

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

So I should spin in a circle and pray you backstab my face so you do less damage? Thieves currently outrun anybody while stealthed.

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

I don’t know if you have played the thief or looked at the tool tip when in stealth by a thief but your 2 & 3 suggestions are already in the game. To continue, your 4th suggestion happens usually automatically by players since due to the fact of #3, a thief is out in the open. Your 1st & 5th suggestions are completely out of the question as it would totally nullify the main utility the thief provides as no one would want it from them since it would cause too many liabilities. If you are distraught by dying to thieves or anyone in stealth for that matter (whether it be pvp or wvw), you should take it up on the thief forum as they will happily tell you how to counter it in combat.

Cheers.

2 is not in game, hitting an evade, aegis, invuln, or just missing due to blind does nothing to break stealth. You can spam backstab on a guardian to break their aegis.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

I won the game several times when I was on Blackgate and got no fancy rewards for my troubles. I prefer fun fights now. When people get really srs about ppt, I tend to get spooked and xfer to a much more relaxing atmosphere where I can sit back, relax, and make people cry! Probably why I move servers so much, idk.

Welcome to maguuma!

Crit DPS Warrior Guide.

in Warrior

Posted by: Player Character.9467

Player Character.9467

With a build like this you can get to 100% crit chance.

60% base
20% from Fury
15% from 3bars adren
8% from banner
=
103% crit chance

I would sacrifice the 15% for GS trait tho, stacking might and reduced cooldown is more important.

That is if you use GS, else you’re sorted

Pssst, your food choice is the extra 3%, put in something with power/crit dmg and ur still at 100.

Balance the stealth mechanic

in Suggestions

Posted by: Player Character.9467

Player Character.9467

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

8/23 Dragonbrand/Maguuma/Borlis Pass

in Match-ups

Posted by: Player Character.9467

Player Character.9467

Good morning from DB EBG <3

That’s not even… why are you posting that?