So much whining. It was a good change. Now they need to buff other siege weapons too.
We don’t need silly gimmick traps; what we need is an Asura Mega Laser. Can be built as an upgrade in the spire of Stonemist Castle and Keeps for 3000 supply with 12000 range.
Destroys all enemy siege and troops in a 600 radius AoE with 1 shot and deals massive damage to walls. Recharge time inbetween shots 10 minutes.
Structure Upgrades:
Tier 1: Build Cannons and Mortars – 90 silver + 1750 supply (merged)
Tier 2: Build Waypoint – 1 gold 50 silver + 2500 supply
Tier 3: Build Asura Mega Laser – 2 gold +3000 supply
We can have both Asura Mega laser AND minefields. We already have lightning bolt generator in Borderlands, Low Orbit Ion Cannon for EB would be a nice addition. The more possibilities for fun and tactics, the better.
Also, placing Mega Lasers in KEEPS in EB, would make people attack them more often, and not just leave them alone for majority of matchups and trade towers.
I am thief and i dont use stealth in wvw, at all. Since stealthy thieves are probably the most useless class in wvw since strategic standpoint, its just solo assaulter running fighting for their ago. Kinda sick with constant whine that nerfing stealth in any way would “kill thief”.
I love SAB shortbow, but its anything but “dark” – shiny blue with special glow effect and particle traces.
Oh yes, that sounds absolutely fun. Gather a group of players to attack a tower. Supply up. Step on a trap. Everyone has to run back to the supply camp. Repeat ad infinitum while a Dev posts that traps are just a first step and over the next few months there will be a patch to include metal detectors that can spot a trap while you slowly walk around.
Also Engis will get nerfed.
Theres simple solution – dont step on a trap. I am sure its not as simple as planting 100 invisible traps that remain there for half a day and activate when you pass 50m from them. There probably is some counter mechanic.
Complaining about traps before they are even implemented, is like complaining about supply camp Guards since “they`ll stop solo players and groups from capping them! You encourage zergs, arena!”
Arrow carts are fine. With exception of broken zoom/zoom hack there is no problems with them. I cant believe people that call themselves experienced WvWers complain about such silly things as need to counter enemy siege weapons. Too used to routine of running around in zerg and smashing doors?
Arrow carts right now are nothing. Try to remember how hard it was taking SM at release when boss was on top, and enemy placed dozens ballistas/carts and even catapults on top? And people still took it every time, still beat whatever defenses were build there.
I cant believe current generation is such crybabies that complain about not being able to stand in arrow cart circle unpunished. Thats the purpose of siege weapons, they are there for a reason. Now up Ballistas damage so they`ll be not a joke, improve treb anti-personel damage to one shot groups (its not like you cant see a projectile flying to you from 10 miles away) and add buildable Siege Towers that allow some degree of protection from raining arrows and bolts.
I dont get all people complaining about wvw changes and new features telling “bwah it makes it slower, it takes a way skill etc.”
WvW is a strategy game primarily, not just roaming with zerg and knocking first game on the way – new options add new nuances and new tactics, thus adding more depth to gameplay.
Traps, new siege weapons, better defensive/more interesting offencive ways, underwater combat objectives, barricades, ships, buildable tunnels, siege towers, catapults launching players
– more options and better tactical possibilities is always better as long as implemented correctly (i.e. in case of traps there should be some possibility of countermeasure like say detonating them with AoE on the spot).
Play the game intelligently.
Great. Depends on implementation of course, but still awesome. Hope it develops in right direction.
And for kittens sake, add what people ask since release – buildable barricades.
Arrow carts are fine.
30 secs swords are fine.
30 min siege despawn is fine, considering now one can see the actual time remaining
What i hate is very low blueprint despawn rate. If you are trying to build a siege in some tower alone, making supply runs to nearby camps it literally means you have to run on timer and risk weapon despawning before you finish it, if get attacked on the way or be slower for any other reason.
Broken Scorpion wire is major annoyance, i dont know how it remains unfixed for so long. It would be a great skill if it actually ever worked.
I am engineer that played a class since release in wvw and currently switched thief, since wanted diversity.
1) Skill lag is pain, but with shortbow you should be mostly fine. Neither as Engineer nor Thief i ever relied in WvW on health. Mobility, keeping out of aoes and knowing the safe distance and when to shadowstep make Thief actually more easy to survive than engineer. I dont use stealth and run with like 10k HP, yet i still die less – since i can just use Infiltrator Arrow of shortbow to get out, use steal to port to other enemy and get out of danger, shadowstep, and dagger storm elite is great if you are in a group of enemies, since it reflects all projectiles and minority reacts correctly on it – most just see thief rotating and try to get away. thus it serves as nice oh kitten!/escape ability. The only class i fear right now are roaming backstab thiefs
2) “Tanky” thief is nonsense if you expect durability to damage. You can build evade thief for 1on1 (does not work in wvw well), or HP/healing thief with heal on signet – which works pretty well: it`ll not save you from focus, but its good enougth to not really worry about stray damage in wvw. Some nice traits that save you when your HP drops (well, like most classes if you need them)
3) PvE for thieves feels actually way easier than engineer. Just run Shorbow/Cluster bomb spam and get used to avoid real getting stunlocked and get out to heal. Do not run dungeons, so cant say how sueful thief is there. Taking out Supplycamps in WvW on thief is also easier than on engineer due to superior damage, though have to watch the hp/stunlock.
4) Leveling – shorbow cluster bomb spam in melee.
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The set currently based around 1 ability spam that can be avoided completely by doubletap. So yeah, theres a reason no one uses it. I looses in most situation in shortbow, even in burst (clusterbomb shotgun is as good as Unload). It still is ok to bring down target fighting someone else in pvp or wvw with massive damage, but basically every player just doubletaps, blocks, interrupts Unload.
Fix to Pistols – higher rate of fire and lesser initiative cost the lesser Thief hit points are, so trying to “out dps” a thief would be a bad idea, instead valid tactic against P/P being control or attempting to kill in quick combo.
You dont use Longbow auto attack on short range, since its scaled with range – thats why people dont complain. Longbow is prone to missing, but it has 1500 range and MASSIVE damage for that (probably the strongest auto attack) – so its great for nuking targets in WvW from max range, there are plenty of opportunities. If you fight target 1on1 you dont use it anyway since it does crap damage in short range and Rapid Fire is your main tool.
Ranger Shortbow is just fine, no real problems with its projectile speed/missing.
Ranger Axe is equivalent of Thiefs Shortbow, and its projectile is SLOWER than short bow, but it still is homing (well, would be pretty much impossible to hit with it if it werent)
Theres also Necomancer Axe which is kinda a ranged weapon too, though shorter range.
That said, as “ranged” weapon Shortbow is meh anyway – its main purpose is cluster bomb, poison field and infiltrator arrow. You dont fight other ranged class with Trick Shot, no chances. Its just there to DPS enemies if they dont pay attention to you.
Even in current state its still better than Pistols though. Main problem i have atm is WvW lags, where not just most skills are laggy and impossible to use – now even our ranged auto attack is pretty much disabled.
The worst problem is skill lag. Even with two servers being basically dead and having no queues in prime time, still cant have proper fights, since for half the time skill lag is insane. You said its hardware limitation – well upgrade it or whatever is needed so that your gameplay mode would be actually playable.
About VZ, SFR, Deso problem – ArenaNet is to blame with the transfers to SFR indeed, but even without it it would become obvious once again sooner or later. Nothing really new – same kitten was with BT, Far Shieverpeaks and now SFR. And especially now with declining player population overall, its even more noticeable that the “intended” scoring system is plain broken, and so is glicko.
Arena Net basically closed the eyes before, probably hoping “well, all other tiers will never get proper equal coverage for WvW to be actual competition, but lets fill T1 servers to brink so they`d be somewhat equal” – now its even worse, theres one filled to brink national server, that was there since release thanks to coverage (please dont talk about WvW skill – dedication from SFR, FS, BT each and single time proven “skill and organization” have nothing to do with VZ placing in rank) and the other two are plain empty.
Crit chance is irrelevant for your burst, unlike Crit damage. There is no reason to run with 100% crit, when you can boost power instead.
Also, 13k unload is a lie. Its around 7-9k on equally geared players. 13k would only probably be possible against someone upleveled with 25 weakness stacks on him. Also P/P is like the worst weapon set for wvw – even Shortbow and clusterbomb shotgun is better.
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I played a dungeon, and it was 1st dungeon in GW2 for me since BWE (did not even finish a personal story), finished it in 1st run with no problem and have to say enjoyed it a lot. On Principe however, i have to say that i am disappointed indeed with them repeating same mistake as having dungeon on the end of personal story. There are a lot of different players, and for many indeed " running dungeons" is not quintessence of MMOs.
I am playing MMOs since early Ultima Online/Acherons Call, and i consider structured PvE encounters abomination of genre and basically a themepark chore. Before telling about “socialization” – i did probably more than most players in GW2, organizing things in a guild, WvW alliance and whole server, keeping contacts, organization, diplomacy, spying etc. on scale it was almost work when i played seriously. Getting 5man party is nothing as keeping contacts with dozens different guilds, organizing whole server and hundreds of players in WvW: it was monumental work and i loved all of it.
That said, when it comes to MMOs, i prefer the PvP aspect, thus spend absolute majority of my time in WvW. Now i returned after a break, playing casually and enjoying things i did not to at all all the previews stressy monthes filled with fights- pve, personal story, leveling alts etc.
There are two aspects of why i generally dislike dungeons:
1) First of all – pace forced by the group. I dont dislike PvE as such. I dont dislike partying with people. However in PvE i prefer to be all by myself, being able to move and explore in the pace i like, rather than being forced to run with a group in shortest path – which happens the most times. I play GW2 from work casually now, doing small stuff i can do with alt- tabbing and exploring the world as i like. I had no interest for any forced grouped content since release and still dont have now – i consider fractals a bad addition since atm its the only way to get better gear (though i hope wvw update will fix it eventually), guild missions bad design – since they force specific shedules and bigger guilds.
I did the dungeon, i enjoyed it – well done. However i would have no problem with Arena adding just another dungeon – there already is dozen i dont care about and dont even know the names of, as i am not interested in that aspect of game. Problem is, just as with personal story finale – its obligatory and unavoidable, if you want to finish the Living Story which i enjoyed so far.
2) While dungeon is fun, as are many things – i personally dislike the “raiding” , structured dungeons mechanics in MMOs as such, and can only pity people that think MMOs are all about “more dungeons and gear progression”. Adding dungeons to the game is basically the cheapest and lowest way of adding new content as it works exactly for the said paradigm. Its also bad decision to expand the game in that way, since eventually all the new dungeons and their gear become irrelevant and not visited by anyone (well, not a problem here since its temporary anyway). There are many many ways to make a fun game expirience other than adding more and more dungeons to the game – and living story is great illustration of it. Well… except for a fact that it ends with khm Dungeon.
I changed my Enginer for thief exclusively for shortbow. Sorry, kitten adaptation. I`d rather just roll another alt with mechanic i enjoy rather than playing a class where the main thing i enjoyed is reduced to “lol shadowstep utility”
Age of Conan Assassins were mostly fine, there was no hate for them – but that had to do with every class having stealth, and no ability to reenter stealth once you enter combat (i.e. you do backstab from stealth, and than fight normally).
SWTOR Assassins were ok once again since they did not really abuse stealth, and were not real “assassins” per se – you could play them even as one of the best tanks ingame.
GW2 Thiefs are … like the worst thief stereotype in MMO ever – ability to reenter and remain stealthy at will, repeated ability to do backstab damage, massive damage playing in most cases bigger role than survivability thus “low armor low hp” being pretty much irrelevant considering play mechanics of the thief (than again, they still can be one shotted if do mistakes).
So yeah. Thiefs are hated. Mesmers are on out there as well. While fun classes, both are badly designed in terms of what MMO experience taugth people about class design and mechanics that should be abused or not (well, at least theres no stunlock thieves here).
That is however normal problem of modern paradigm that “all classes should be equal” which is pretty stupid and usually results in top DPS and healer classes being most OP in most MMOs. I much preferred when different classes had different clear purposes and excelled with them instead of trying to balance all classes to be equal to each other in all situations.
Also, if you want real thief hate – should have played Ultima Online back when thief could steal your weapon out of your hands, plant armed explosion potion in your backpack and than backstab you all inside “safe” guardzone.
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I read before patch about coming Mug nerf etc, i though “ah whatever” Its not like i ran one trick build that relies on super crits, mug damage etc – i play one of the rarer setups no one ever complained about and thats in most aspects inferior in effectively.
Then patch comes.
Mug nerf – does not really change much, few K less damage, but nothing game breaking.
Short Bow – even kitten NPCs managa to avoid the shots sometimes. Its basically insane DPS nerf in pvp – since most are constantly strafing and running around. Its not viable as main weapon now.
What does Arena try to do really? They talk about diversity of builds, and yet do everything for opposite.
Welcome to ranger bows
Except thief trick shot is equivalent of ranger Axe that works exactly the same.
Does Ranger Axe 1st attack also miss target? i know Longbow is kitten to land on 1500 distance – but thief SB is different, its analog of Ranger axe (not ranger SB).
Real reason why arrow carts are buffed: Devs responsible for Fractals of the Mysts, though that arrow carts in Ascalon fractal pose not enough challenge, thus almost doubled their damage by only possible way.
Agreed on “daily” achievements taking way too long for casual player with little time, especially when he wants to do something else in his time as well.
If you get used to what kind of achievements there are and prepare the plans for most effective their fulfillment – they are quite fast. However is it really necessary to write down best chain events, veteran locations and where to farm critters on what mobs dodge? It really feels like a chore, instead of something you do just playing a game.
Oh, so I’ve been doing it wrong all this time.
Dodge: Attack random mobs with thief/shortbow or ranger/greatsword. Ding in <2 min.
Kill vets: Look for mosshearts, oakhearts, etc. There are groups of them that spawn constantly in one area or another.
Kill Variety: Kill stuff. Change to a toon in a different zone. Kill more stuff.
Events: Go to Queensdale and wander around low level area, especially water tower. Alternatively, go to Maw/Shadowbeast/Jungle Wurm/Fire Elemental and do pre-events.
Gatherer: Chop wood, mine ore.
Crafter: Refine wood and ore from Gatherer.
Recycler/Magic Forge: Keep drops from killing stuff and use for these.
The only time I have to think about it is when the requirement involves a specific zone, then it takes a moment to check which alt is in that zone.
I don’t do jumping puzzles, fractals, or WvWvW and yet I can do any daily without putting much effort into it. I get at least 3/5 through normal play activities.
On the other hand, I didn’t do April’s monthly because even after they removed the knockdowns from the sonic periscopes I wasn’t about to wander Wayfarer Hills all day long looking for them.
And you perfectly illustrated the problem – you do a lot of meaningless and non profitable actions, not contributing to your game play expirience and spend your limited time you have just to finish a daily: which you cant ignore, since its the only way to obtain specific gear that is needed.
The idea of Dailies is for players to be able to fulfill them just doing what they enjoy most- in first place Dailies were created not as GRIND for players, but as a motivation to keep them hooked and make them log in in a game if they have no other goals even.
For me my ideal daily would be just logging in wvw, doing stuff i always do and finishing it before i notice. Instead i have to go to low level zone i dont care about , go around looking for meaningless events and veterans, waste time trying to find mobs with attack that warrant dodge (breathing skills, aoe markers etc.), harvesting materials i dont need etc. Meanwhile other people that do other things should be able to finish them their way – be it spvp, dungeon runs, or whatever.
Daily is there to make people log. in and play a game a bit. It should not be a chore. It defeats the purpose of it in the first place.
It’s impossible to kill people 1v6 because they rez each other too fast.
Shadowstep into a group of close standing enemies, blinding powder, haste, cluster bombs in powder field for stealth and damage to enemies – once it finishes activate dagger storm elite – if enemies are not dead yet, shadowstep away.
But thief is the most useless class in WvW unless you solo roam and kill straying runners, that contributes literally nothing to victory of your server?
Agreed on “daily” achievements taking way too long for casual player with little time, especially when he wants to do something else in his time as well.
If you get used to what kind of achievements there are and prepare the plans for most effective their fulfillment – they are quite fast. However is it really necessary to write down best chain events, veteran locations and where to farm critters on what mobs dodge? It really feels like a chore, instead of something you do just playing a game.
Cluster is fine as it is, with the speed it has. As other poster said – changing it to higher speed would probably result in higher initiative cost, and thats not something desirable. Cant spam Cluster bomb since need to wait for it to fly to location? Thats already a natural limiter and works as intended.
Trickshot… even NPCs dodge it now! (had fun with Centaurs in WvW borderlands that just ran past its shots…). The nerf is insane and unwarranted. If anything – Trickshoot needed a buff, not nerf.
Skill 3-4… i`d reduce initiative cost on 3. 4 is ok as it is for fields.
5 – yes, needs instant port. When its laggy in wvw, by the time it works, i already ran past the point i was aiming at. Also instead of Blind, would be nice if it`d be able to function as Blast Finisher on where you land… but thats probably too much to ask.
Now please double 25% passive movement speed to 50% too and heal on healing signet. Thanks.
I.e. wxp upgrades that have multiple ranks, as say defense against guards – are they cummulative (i.e. 1+2+3+4+5=11) or each next point just shows total bonus (o.e. 1+1+1+1+1=5)?
Shortbow is intended as melee weapon. Didnt you know?
As a mainly Shortbow thief in WvW, speced entirely for shortbow in cost of stealth and stuff , i am disappointed – as they nerfed main weapon for no apparent reason.
I easily solo supply camps as Shortbow-Berserker thief. I just explode clusterbombs under legs of NPCs. (just spam 2222222222 fast while in melee range) Make sure always take out scouts first as they deal most damage and are ranged. After that, if hurt – can pull out, heal and return to finish the rest. The Summoned Thiefs elite also helps to tank enemies while you damage them.
I have like 10k HP and absolutely no problem even taking down upgraded camps. The only danger if accidentally get immobilized by guards and for whatever reason cant escape/hide.
This actually encourages large zergs. You need MORE people to take objectives now that every before. Everyone who thinks “YAY the end of zerging” isn’t thinking this through.
No. You need more tactic and brains rather than just getting in one blob and autoattacking gate or dropping rams.
Reseting tiers is ok – but thats implying there will be fitting servers for T1 in EU: there is none. At worst case, we end where we were already.
Just put Vizu and two other french servers in same tier and let them handle the population to transfering to other french servers to balance each other and fight each other. Yeah.. not gonna happen.
As it stands now however – Deso and SFR would drop from T1 to be replaced by..? No one. Other servers that`d just be in same situation.
Well, back to good old time when Boss was on top of SM, and when enemies entered there were greeted by 10+ arrowcarts and ballistaes, nice times!
on a serious note – the change seems actually good. It certainly not casual friendly, but puts bigger accent on defence and higher requirements for offense – which is not a bad thing
I take my words back. Just finished a dungeon with a random party on 1st run. For a first ever dungeon run in GW2 its fun expirience.
There likely will be final of the Final part of the Living Story after 12th with some event.
Yeah. As a WvW player that literally since BWEs never stepped a step in a dungeon (except sab), with personal story still unfinished since i loath all kind of obligatory group PVE, i am pretty disappointed. I liked the Living Story so far, but …
Nerf to Trick Shot… great
I just hope its not as bad as it sounds. Hope dies last.
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For millionth time – no. Worst idea ever.
Anet refuses to even acknowledged there is a problem despite being told since early BWEs. It “works as intended”. I just length gave up, kinda like believe in Funcom ever fixing sieges. So not gonna happen. They were shown in their face the problems with the system even before the game was released – now when the prime time of WvW is gone and they did change nothing, there is no reason really now for them to fix it – seeing fraction of population that once played WvW before players it now, with exact same problems.
GuildWars2 WvW, a feature so awesomely designed, you actually have to drop the ladder to enjoy yourself.
Well, in SWTOR PvP is pretty fun 1-49. After reaching lvl 50, you delete a character and start again.
Futilez, with a tag (that is filtered by forums ) [F.U] without dot.
All fault of GW2 tag limited to 4 symbols. What else should old reputable pvp guild call itself [FUTI]? Nah..
Similar my 1 man alt guild Preacher turns into [PRCH] aka Peoples Republic China
I`d also note 4chans “No [FUN] Allowed”
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>spyingSpying was part of metagame, still is to a degree, and is entirely normal.
Cheaters will cheat.
Losers will lose.
Truth always comes out, might not be now, but eventually it always comes out…
Except we won
We created and brought Europe least populated and worst ranked in BWE server to 1st place in WvW fighting most of the time as low/medium server against high/full – something no one else achieved in this game.
We spied, people spied of us – the only people that think spying is not part of metagame are clueless ones that never took part in real MMO pvp conflicts. Its not as useful in GW2, where its mostly diplomatic info (though some vital to victories info was present too). Just look at EVE online.
At one point however, we just decided to go opposite and open our site, with most extensible WvW knowledge database and tactical discussions existing at the point, team speak, even schedule turning the closed alliance to server wide community and open for all others to browse too. So before posting, you`d at least learn who you speak with.
Congratulations for the Worst Idea of the Week!
Now not only we will have zergs doing karma train to tag kills, standing for minute in Guard circle while 50m away other part of the zerg is wiped etc. – but a new hotness: people standing behind afk to die, since it gives WXP!!
Defending Keeps/towers is already one of most easy ways to get WXP – pay attention to “defend X” events – all you need is either kill some attacker or even easier – repair some wall or something. Thats all you need to get WXP. And you can do that repeatedly within one defence (i.e. attackers get WXP only if they take Tower, you get it every X minutes defending).
I can agree with most OP said, GW2 being incredibly grindy MMO where grind and TP play is obligatory if you want to get anywhere. That said, i am WvW player, enjoying it, and other aspects are not that important to me. I am thankful i am able to play the way i like, without need to do PvE at all.
That said, ArenaNet broke own words and promises when they added Ascended gear – which is only available through fractales/dailies grind. And the Guild Missions while nice as idea, ultimately boiled down to be anything but casual activity for big guilds only.
I like how WvW is not considered a form of PvP…
WvW purpose?
To crush your enemies, see them driven before you, and to hear the lamentation of their women.
