This is important, also another thing that is annoying for me is the fact that if you are fighting on a point and call a target for the person that is fighting with you, and in the opposite part of the map your other team members are fighting as well and call their own target, the one you mark dissappear.
Maybe devs can add a function for people to see target in x meter of radius of the one who cast it, so we can have several fights in the map without bothering others target with yours
That would definitely be helpful. Theres no reason why a team that is split into different locations on the map has to share the one marked target. It also does not help when said target is a thief/mesmer/ranger who has access to stealth.
Improve marked targetting so that there is a range on that marked target (say range of 1500-2000 etc). Anyone outside this range does not see the marked target. Also give us the option to either ‘recall previous marked target’ or ‘choose previous marked target’ (for re-targetting those who cheese their way by stealthing over and over again).
Whether its intended to or not, those in stealth/coming out of stealth get a nice advantage in the fact that they can reposition themselves in a much better position to their opponent. I get it that they get rewarded with the initiative by landing the first strike but when they restealth almost straight away again or they hide amongst the a.i, they basically are cheesing their way to a win because targetting becomes an issue when it should not.
If a person who is stealthed decides to run away and resets the fight then the marked target on the stealthed char should reset too and has to be reapplied, but if the stealthed char stealths and decides to continue the fight we should not have to reapply a marked target on it and should be simply allowed to recall the target or choose previous target. In this game targetting is criticial because of how easy it is to be put in a bad position just in the time it takes to get the right target.
How many games have you played? My guess is your MMR is still volatile.
Same thing happened to me when I first started SoloQ. My ranking would bounce all over the place for a few games then (even after like a 70% win rating) I was surprised to find I was ranked 5%. After I was like ranked 5% it kind of stayed like that for me (even though when I went from the leaderboards to 5% I had won like 5 in a row).
I guess you’ll just have to do it tough like me and be content with being in the middle of the pack. Its not as bad as it seems, higher up in rank and LB and you’ll run into spirit ranger/condition necro comps in every game.
Good luck tho, its a hard climb out of the bottom of the pit.
Just a rant …….
Hey anet, hows about giving us 2 versions of soloQ. One only for spirit rangers + condition necros. The other for every other class/build. See which one is the most balanced and most popular.
That is all.
This method definitely works.
Before I was trying so hard to study my opponent and plan my attack with mixed success. After applying this method I can proudly say that I have been winning my fights – and not just winning, but winning in style!
I have further adapted this strategy to use only one hand while the other hand is for celebrations via fist pumps, hi fives and queen’s wave.
Think one of the biggest complaints has nothing to do with the actual A.I. Since A.I and NPC’s are one and the same, without question there is just too much NPC’s that clutter the screen/action. It takes away from the aesthetic appeal of the game and detracts from viewer enjoyable.
Can you imagine how much better people would be able to play/see the combat if rangers only got one spirit or necromancers had only on minion that performed all the same functions as what is currently available?
They need to fix this clutter, merge the minions, spirits (leaving phantasms alone) because its a bigger issue then the A.I’s. Fixing it at the same time as giving us a much better targetting system and it will do so much to alleviate the problems by the players/viewers.
The combat in this game looks pretty fluid – as long as its a warrior vs warrior fight out in the open. Anything else looks like it was Michael Bay directing a Lord of the Rings movie.
This game is more a casual e-sport then a real e-sport title.
When people are serious about winning, they go for proven builds like necro, spirit rangers and s/d thieves or guardians. Its not uncommon to face 2-3 necro or rangers on a team – its just the easiest way to win. Not much communication needed, just put your face on the keyboard roll around.
When people want to have fun though they might want to go other classes and builds for a change, because you seriously can’t say spirit ranger or condition spam necro’s are the most fun builds to play – coz they aren’t.
So build diversity goes out the window when your life depends on winning.
The thing is – everything that should not be easy to abuse is done in overkill. This game is heading far from a game where a balanced build is viable to creating their own version of the spamtastic trinity – CC,Condition,Stealth.
Since anet does not add anything like diminishing returns or immunity in the form of repeated use then basically you don’t even need to think about when to use these utility moves – you just do it. Theres not much of a penalty if you can just keep spamming stuff until it hits. Whats even better is if you can do it from afar and it aoe’s and it does a nice chunk of damage while giving you boons of some sort.
This type of gameplay now is one where you don’t think and you just do. Hardly inclusive of anything that requires in depth strategy.
Maximum punishment for leavers please!
Anyone leaving a game and not AFK or disconnected from the game should be forced into a game of southsun survival and cannot leave the game until they are the lone survivor.
All I really see is you in 4 games in a row with ‘my pet kills you’. See anet, that should not happen if its ‘random’ – whether people try and sync their Q’s or not you should not allow the same team to be assembled game after game.
Besides that, yeah you will see plenty of necro’s and rangers playing their bubblegum popcorn builds. Thats just how it is.
@ MMR: We’re working on a fix for the grouping issue you point out in picture 1. This fix should also help to alleviate some of the queue issue as well.
@ Class diversity: I’ve also seen games (referring to your pics) with a ton of Rangers, or a ton of Thieves, or too many Warriors, or a ton of bunker Guardians. In your pic of the top players, you see 6 of the 8 classes. The community also seems to feel that Warriors are in a good place right now in PvP. That’s 7 classes. You could make a case that Mesmers have a hard time in a hard condition meta, and I think a lot of people would agree with you. They have counters to conditions, but a lot of players don’t like to run those in standard Mesmer setups.
@ Balance: Perception of balance is always changing, so we’ll continue to try to make sure all classes have good options!
Good to know !!! I do believe warriors are in a much better place then before, for once they have a viable build and a place on a team (although not the best option, as that would be something like a team made entirely of necros and spirit rangers).
Biggest issue I have with the current conditon/spirit meta is not just how obviously powerful these builds are with little to no penalty but how it forces upon the person who plays a class other then necro/ranger to play a counter build – and for the majority of classes a counter condition build is sub optimal to what they seemed to be designed for.
You would go a long way to achieving class/build diversity if you would slightly lower/make it harder to pile on condition damage and do something about spirit rangers. Then hopefully you do something about the ridiculous amounts of pets/minions that clutter the action and give us all a much better targetting system.
Sounds like your char is stuck at a point in time when you capped all three bases and hasn’t updated since. It must really suck to have the battle music playing like your in the twilight zone though lol !!!
You could try deleting the local.dat file in your documents/gw2 folder but then you will have to redo your sound/video settings. Not sure this will help but might not hurt to try.
Other then that, don’t other pop ups replace this message or you don’t see any pop ups at all, such as ‘X player is on a rampage!’ ‘NPC has spawned’ etc etc. Quite a weird bug, would drive me crazy to play pvp like that.
On the positive you can dispute with anet whenever you don’t have 3 bases because clearly ‘computer says YES!’ You are clearly the legal owner of all three points. GL man!
His from isle of janthir, thus in my eyes his immune to all forms of cheating! All praise thewalkingdead, king of isle of janthir pvp !!!
As you can see I’m totally bias …..
U should get some sort of achievement for 24 hrs straight SoloQ pvp. Thats some commitment u got lol, grats!
How would you achieve this condition damage, precision, critical damage stat combination?
Yeah your right you really can’t achieve max stats for all 3 (condition dmg/precision/crit dmg), but you could get approx 50% crit chance/crit dmg and have about 850-900 condition dmg with the right amulet/jewel/runes.
Something like 10/30/0/0/30 for necro with 6 x crit dmg runes + rampager amulet + berzerker jewel would net you like 60% crit chance, 850 condition dmg and 45% crit dmg. Of course your power would be low but then condition damage according to the OP would not be based of this. You could also buff your condition damage quite easily being a necro with blood is power + might sigils (that would push your condition damage to the 1.3k-1.4k range).
Just giving an example, that type of build may well and truly suck but you could achieve respectable numbers across the those 3 stats while sacrificing the others (vit/power/toughness)
To the OP -
If you tweaked your idea a bit more it might make sense but making conditions critical in this current meta would not work. If it was hard to apply conditions then the rewards should be increased, but as currently infecting people with conditions is just way to easy and even buffing weakness and protection will not alleviate the damage.
I think you have a point though when you say you can rework toughness to include some more defense against condition damage, but currently I don’t think many will agree with you at this point in time. You would have had a case awhile ago though when the meta was not all about condition damage.
On a side note, imagine a crit from a high condition damage/precision/crit damage burn? Just applying burn while cheesing around while it crits them to death would be too nasty. Though this would make longbow warriors rejoice no doubt!
Suggestion!
If it starts 4 v 5 or less give the team with less people an ‘outnumbered’ buff. Like +10% extra damage, +10% crit chance/damage, +10% hp and +50 attribute bonus per missing teammate. If its like 1 v 5, that lone person should resemble a champion NPC, he should have +1000% hp, 100% crit chance, 100% crit dmg, defiant buff and the ability to summon NPC’s.
Or they could just force players to abandon the game after 1 minute if people not showing and put everyone back in the Q.
It would be nice to help beginners from time to time and if you have the noble virtue every single pvp game that you do but after awhile you might realise its a lost cause. People just do not listen, some people do not like being told what to do and if you get abusive responses for trying to help then it kind of makes it even harder to win a game.
Communication really does win games but if your teammates aren’t inclined to listen and learn then it all falls on deaf ears. Some people also cannot concentrate on learning and playing at the same time. You have to respect those that try and teach others a better alternative but you cannot really fault people for not wanting to help in this context.
It would be nice if the players experience was uniform across the board but since there is no requirement to pvp at all then its always going to be an uphill battle guiding your team. The natural progression for players wanting to pvp should be to do hotjoins till they are comfortable then give SoloQ/TeamQ a go but since theres no requirements you can just hop into any form and do as you please.
That’d be an interesting experiment. Though what your asking is for a pvp god to relinquish his status and be banished to the land of mere mortals. It may be too harsh to force them to live like the peasants of the mist !!!
Still I’d make some popcorn and watch the journey. +1 !!!
EDIT: On the plus side, if this person can rise from the ashes again to reclaim his place amongst the GW2 United League of Esport Champions and Gods then his name will forever be chanted by … the whole 20 people who play pvp.
(edited by Psychogene.6780)
Would be kind of hard to ban someone using TS or some voip program, because it will be hard to prove it in SoloQ. It would definitely be an advantage if you could get all the randoms to one TS to make it like a premade, though really it defeats the purpose at all of doing SoloQ.
I believe its kind of sad people would even go to these lengths. These kind of people probably want total control of their team, barking out orders like a armchair general and cannot wait till they invent some kind of internet mental manipulation technology so they can control 5 necros at once.
People need to realize that no matter how hardcore some people are about the game and believe in their mind that the game has attained the holy mythical esport seal of approval from baby jesus himself, the game itself is a proven B grade esport title that is mocked and avoided by practically anyone who is looking to make a real name for himself in the wide world of esports.
So what I’m getting at is people should just play to have fun, stop trying to give this game the royal treatment until anet upgrades this from a B-grade to A-grade pvp game.
Ironically, I think both Team Arena and Solo Arena need resetting. I’m sure like 10% of the pvp population would fight such resets (10% of the pvp population may amount to something like 0.001 of the gw2 community) but the OP is right in his argument.
Current Team Arena LB is a mixture of solo/premade anyway, and current Solo Arena LB has issues with syncing. A soft reset would be nice – I’m sure all the top players will eventually end up back at the top too.
Hows about we set a date anet, like right after PAX ? :p
This whole syncing may be incidental but the results are the same – too often people are being put on the same teams game after game. People are not just making this syncQ stuff up – its a serious problem that needs to be addressed.
So unless anet does something about it for as long as SoloQ exists we will see daily/weekly threads about syncing. This is going to be the new ‘premade vs pug’ issue that plagued tpvp previously. At the moment whatever method anet uses to assign teams is a bit too predictable and can be exploited – intentionally or not.
Lets get real as well – if the odds are good that you can sync with your friend to increase your odds of winning – the majority of players will do it – even if not regularly at some point. Noone forces you to be honest on the internet, and in a pvp game egos reign supreme so why not try and gain that extra advantage when syncing is not really cheating technically – its just kind of morally wrong.
Time for anet to fix this mess, use whatever algorithm they use to create random teams caused by chance. When you can kind of guess who is going to be on your team before the game even starts then something maybe wrong.
(edited by Psychogene.6780)
Not a bad idea, seems the OP put quite a bit of effort in it so +1 for that. Personally I would have preferred if Anet adds an attribute bonus to the trait lines (i.e Increases Toughness by 300, Reduces condition damage by 30% etc.) but I guess there are countless ways they can implement a solution to condition damage.
Whatever anet decides, hope they do it soon, this condition meta is the black plague of pvp. Its quite out of control and takes away more from the game then it gives as a whole.
Whether people try to sync on purpose or not, the fact that it does not seem to ‘randomize’ team composition means by design whatever method anet are using to put people in teams is FLAWED.
You could get people who are trying to sync with others, you could get people who queue straight away after every game only to end up back in the same team vs the same opponents game after game – it does not really matter because the end result will more or less look the same (i.e people syncing and people accused of syncing when innocent).
The blame is entirely on anet really for having such a flawed grouping system that seems to be so easily exploited, whether intentional or not. Fix it up, make it completely randomised and then this issue will go away.
+1 to the Post above me. I’ll add some stuff that I think needs to be addressed:
Needs Attention ASAP:
- Take down the solo arena leaderboard for now until they fix this sync q’ing issue (maybe even reset it if anet finds proof that SyncQ exists and is being abused). Regardless whether people think it exists as an exploit or not, SoloQ is barely more then a day old and already this syncQ has created an issue, that will continue to be a lasting issue until its proven that placement in teams are well and truly randomized/fair. Remember how people complained high ranking teams kept getting paired up with random/low rated teams in team arena? This is the SoloQ equivalent problem. Needs to be be addressed ASAP while the leaderboard is fresh. If anet do not think its an issue and syncing does not exist or cannot be avoided, it would be nice to get some response on this from anet.
Game quality suggestion:
- Do something about rank 1-5 or ‘first timers’ getting paired up with rank 30-40+ players who are playing the default build + have no idea how pvp works. They might be trying it out to see whether they like it (which is a good thing BTW, but not very fun for the other 4) or just hopping along to get their daily pvp done (which anet have made really easy for them by being able to Q from anywhere in the game) but it kind of ruins the quality of the actual match when these type come in and really have no clue what to do. Maybe force them to run a training map with bots or put them in a specialised Q where people who have played under say 20 games of tpvp are grouped together. There is no minimum requirements to PVP it seems, anet needs to introduce one – let the regulars play with the regulars and let the casuals play with the casuals until they are ready to hang with the regulars.
Idea to increase player base:
- Lets face it, pve players could care less about glory/pvp skins it seems. They view it as too much effort for really bad rewards, especially when its so much faster/easier to skin your pve chars. Making finishers unlimited is a nice touch but that by itself is still not rewarding enough to want to grind out the pvp levels. So the rewards is obviously a huge factor for drawing in the casuals and is one of the main reasons the pvp population is so endangered. I really would like to see anet increase the rewards from a win, in particular to pve players. Hows about a choice between a pve reward chest or pvp reward chest on tournament win? The pve reward chest could be something like the ones in the pve mini games or maybe a small pve XP reward, and you could keep the pvp ones the same as it currently is. Increase rewards, especially since pvp Q is much more integrated with the actual game now and we might actually have a sizable sustained player base in the future.
EDIT: Oh yeah, now that we have the long awaited SoloQ + its leaderboard, I’m not aware of any future addition to pvp yet. Have anet announced what else they are going to add to pvp by the end of the year?
(edited by Psychogene.6780)
Looking at the leaderboard I got a feeling in the not too distant future it will more or less resemble the team arena leaderboard for the top 100. The pvp community is so small, those that pvp on a ‘hardcore’ basis will eventually settle at the top. They also probably have each other on friends list and know when the ‘optimal’ time to queue is (syncing or anti-syncing i.e avoiding each other).
Well SoloQ is a game of individual skill and a game of luck rolled into one. Seems the No.1 guy has both going for him in spades. I would say its kind of suspicious but since I can’t prove anything may as well give him the benefit of the doubt. He obviously has not had the misfortune of being in a game with a ‘first timer’ who does not know what score wins the game and does not even know what a skyhammer is.
About 3 hours ago I queued up again for SoloQ and 15 minutes later the queue still had not popped and after 20 minutes I just cancelled the Q. I have only played 6 SoloQ games in total so I’m guessing it will just pair me up with anyone regardless of MMR, but it seems there was not even 9 other players (syncing or not) in the Q at my timezone or I was bugged.
Games usually popped 5-10 minutes for me back before SoloQ but since I play mostly in oceanic times (coming from Aus) I’m hoping the interest will pick up … somehow.
I am not sure really what A-net can do about this because the population of this game is just really not that good and evidence of that I will point to at 12:00 am est I am waiting 5 to 10 min for matches and routinely getting repeat people in the matches win or lose.
Agreed. The population is abysmal especially at certain times. I really don’t see how this is going to change unfortunately. Anet could introduce pve rewards, optimal balance changes, 10 new maps but the bottom line is casual/general/majority population of GW2 don’t seem to care at all about pvp for whatever reason. All we are left with are the 0.01% who eat, sleep and breath in the mist.
TBH all I think anet have done is just added SoloQ without adjusting any algorithm or whatever for how it groups players. So like before, I’m willing to bet if 10 players Q at same time after every game, it will more or less put the same 5 players in each time most of the time.
Ways to make it fair? Insert some new algorithm to mix and match the teams obviously, based on maybe how many games they have won in a row/mmr etc.
I’d like to see someone carry their whole team in a SoloQ. In this digital age why can’t they just record and put it on youtube to show its possible, game after game.
I’m sure people can do it every so often (it depends heavily on how competent their opponents are too) but to carry a random premade in just about every game (also meaning they get a pretty bad opposition team every game, bad enough that one person alone can carry their team to a win) means they are the Michael Jordan/Lebron James of GW2 PVP. I personally don’t see it happening every game – maybe like once every 3-5 games or so.
One hero can only be in one place at a time, and there are 3 places of interest + the secondary objectives. When you got 2 heroes or more though, well it does make it alot easier. Bottom line is one person cannot carry their random team consistently enough to win 80% of their games against equal opposition – else I want to see proof of this.
So now that you can queue from anywhere in the game world for spvp/tpvp I think now would be a good time to introduce better rewards geared towards PVE.
I am pretty sure most players could really care less about glory/pvp rank/leaderboard so unless the glory system is reworked to reward PVE there needs to be more incentive to get people playing beyond their daily pvp reward. I think giving out rewards like those from pve mini games like sanctum sprint or even giving XP for their pve char for every win (say 5% of their current level per win) would go a long way to maintain a good healthy player base for pvp.
Since anet have made a great step by allowing people to queue from anywhere in the game PVP can actually take that step of synergizing with the Pve/Wvw world. In Wvw you get XP + Loot for Pve, I think now more then ever would be great time to try it out in PVP. Maybe make it so upon a win in tournament pvp, you get a choice between a pve reward chest or pvp reward chest.
Thoughts ?!?!?!
(edited by Psychogene.6780)
If you think sync queing is bad now when SoloQ just got introduced and is supposedly fresh for all players, imagine in 3 months time if the pvp population gets back to its usual size – SoloQ may end up being a Solo ‘Premade’ Q if they don’t fix this sync thing.
So thanks for letting us know lordrosicky about this exploit – most people would just abuse it in silence. I really hope it gets fixed soon somehow – I’d hate for people to be accused of syncing their Q’s when they did not, and on the other side you would get people who just love to feed their ego when all they really have done is try to gain an unfair advantage.
If I was coding the matcher, I would flag people who have just been on a team together to be disallowed for being with anyone of that team for the next game. I.e. I would just attach a list of the last 4 people to each person, and disallow them from being on a team with anyone on that list.
Each game you refresh the list.
Thats a good idea when the population is healthy but it does not really translate well if there are a small number (say 10 people including you in the Q). Imagine you just finished a game, 4 of your teammates are now flagged as having played with you. If there was only 10 people in the Q, then the only option would be to choose from the 5 players from the other team but it wont be possible because they would also be flagged with each other as having played on the same team.
I think for this flagging system to work (without doing any maths, just a guess) you would need a minimum of 25 players in the queue (5 teams worth including yours, so that each game you can choose one person from each of the 5 random teams to avoid anyone having been on the same team twice in a row).
I think anet could introduce this flagging system when its 25+ players in the queue, and when its under 25 players they could maybe introduce another system.
Just tried soloQ myself. Got grouped with a ‘first game ever’ pvper in skyhammer (is this suppose to be in tournament rotation?) – we lost 480/500 which wasn’t so bad. Maybe could have won if people actually knew what the skyhammer was …. the new player didn’t even know what score wins the game lol ….
It does feel at this very moment a glorified more organised hotjoin but I guess after the feature does not become new anymore we will see those that are actually there to pvp seperate from those just trying it out to see what it is like.
(edited by Psychogene.6780)
Might be a good idea to try and get players to learn the ‘SoloQ’ language somehow to get them acquainted to playing soloQ Games. The biggest issue is in the heat of the moment its quite hard to type anything at all without being penalized.
So like Akira says, everything that is typed should be keybinded somehow. The ping button should be configurable and maybe display a message saying ‘X player is requesting assistance!’ I think in SoloQ it may help to allow the use of point camera’s too (like in specator mode, camera’s for every node). You could make it so that when your team has captured a point, you have access to the node camera and when you lose that point you also lose access to that node camera.
Grats to Sync! I only caught the finals when it was 2-1 but boy it must really suck for A.L to lose from that position. Good win though totally deserved.
On another note, I think the finals peaked at just under 2k view when I was watching. For a game that has sold over 3 million and is considered one of the most popular current mmo’s, this is quite frankly sad. I was hoping something along the lines of 10,000 views and 5,000 minimum would be nice.
Was no marketing done at all for this event? I hope the grand finals do attract the most viewers GW2 PVP has seen or else – despite all the balance and new game modes – this game will just remain about as niche as it gets.
This guild is only for girls.
I love to play pvp, but I mostly play with guys and I’m looking for more girls to play with. I have a vent, Skype, and TeamSpeak so it won’t be hard for me to get on vc if needed. I made a guild called Ultimate Girl Gamers [UGGs]. I’ll send you an invite as soon as I know that you want to join, and I’d like only girls to be in the guild. I can also PvE, but I don’t do it nearly as much.
I have been on Leaderboards before, but haven’t played much recently, so I’ve dropped off of it. I don’t really care if you’re on the Leaderboards or not, I just want to find other girls to have fun playing the game with.
It will help us girls to find other girls to play with, and to become friends with in game. If you’re interested, please add Shinju.1083. You can leave me a PM or whisper me if I’m online to let me know that you’re interested. You can leave at any time if you don’t find it agreeable.
I am a married woman, and flirting is greatly frowned on. I will not reply to those who flirt.
Hey now, in the MMO universe woman are about the most rare thing, don’t try and hoarde em all for the Ultimate Girl Gamers …. BTW kinda generic guild name don’t you think? Spice it up alittle to draw into your market. Good luck!
I think people are confusing what reaction time means. Reaction time in the game would be seeing what happens, assessing the proper action, and then responding appropriately before the enemy takes another action that requires you to act differently.
Agreed. I think you can get by on most classes with average reaction times in this game, though classes with alot of interrupts will definitely benefit from faster reaction times. This type of game though is alot more basic in terms of reaction time then other games where reaction time + execution is make or break (FPS and 2-d/3-d fighting games).
In GW2 to react to something you just aim the mouse somewhere on the screen, it does not need to be inch perfect and you hit a key. In high level fighting game tournaments you see players anticipate, react and execute joystick and button movements in tandem. Reaction times in those game make you elite, in GW2 noone really cares that your reaction is ‘that’ much better then the average joe. Anticipating something definitely helps your reaction time though.
Anyway here is a famous example of awesome anticipation/reaction times from Daigo Umehara (Street fighter God) for those interested to see elite reaction times in a big tournament.
+1 with the OP !!!!
Also I would like it if when we are targetting something it draws a border (for example, a colored outline) around their character model and shows the outline (regardless if they are in view or behind a few NPCS’s). I think this would help with targetting alot so players can just focus on their target without taking their eyes of their target to see whether they have the right one or not.
We need a voice effect when someone pings a point on the map, so people realize. Because currently you just miss it.
This is a great idea. If not a voice effect, a message on the screen much like when a Lord has respawned. I think anet could do away with the ‘X player is on a rampage!’ message for tournament, maybe just keep it for hotjoins. It does not add anything to tournament mode at all in my opinion. Maybe replace it so when someone pings you get ‘X player is requesting assistance!’.
Also would be nice to have a key bind to the mini map that opens a larger transparent version of it, as others have suggested.
Are there any seeding for these brackets ?? Not really keeping up to date with mist league or whos hot right now, but if I’m going to watch I’d to know the top 4 teams at least so I can at least look forward to certain teams.
I hope anet can retroactively reward players for playing SoloQ if they have been keeping track of people doing solo q games. Even if this is not possible, its not a big deal – I’m just happy that a REAL soloQ is coming out soon!
Grats to the winner – did not get to watch anything as this tourny was run during morning hours for me.
I want to know, when they decided to change it from B03 to B05 at any stage during the running of the tournament, did the organizers even wait to get confirmation from ALL teams that were still in it that they agreed to this change? Simply posting it in map/party chat and getting no form of response does not equate to a silent yes.
It would make sense that if the organizers switched up the number of games then they need to get official responses from leaders of the pvp teams – all this drama could have been totally avoided. Anyway I’m sure they would have learnt from this and not repeat this format mistake again – one would hope
The game is better now than it ever was. But balance patches will continue to improve the game.
I think its pretty subjective that the game is in a better state then it ever was. Granted that the aim of balance patches is to improve the game, I don’t think they have achieved that yet. When the difference between what people consider are the best classes/builds vs the worst classes/builds is close enough that it is competitive then you can say the game is achieving balance.
Set up a PTS, and give us the ability to extensively test your PvP oriented changes before they go live
+1. In another thread about the meta the so called elite players were talking about how anet should really only listen to the top 2% because they understand the meta better then say the other 98% etc etc etc. Anyway if there ever is a PTS this should be the arena where the upcoming changes can be critiqued by the hardcore elites because they would actually be able to give useful feedback. Then you could open it up to other tests on a larger scale to see how changes play out. Would definitely be better then releasing them blindly to the public as if it was never tested before. I’m sure anet does some/alot of internal testing but for whats it worth, I don’t think its entirely working out to make the game better.
Rush and arcing slice feel like ‘filler’ moves, skills that you use in pvp when you got nothing else to throw out. Maybe the idea of moving HB to burst isn’t such a bad idea. But then you’d have to move arcing slice to skill 2 and with that, gs weapon skills look pretty weak – and the synergy of the moves will probably be out of whack.
Rangers and Guardians get alot more out of their greatsword skills then warriors. If there are changes to be made, I hope it is enough to be unique to warriors. I will throw my ideas out there !!!
Rush – Speed increase of 50%, removes cripple, blast finisher (same kind of animation as bulls charge, should be a finisher).
Arcing Slice – I don’t think the fury cuts it for this move. As someone else suggested, maybe remove 3 boons would spice it up.
Can we get a new burst (f2 maybe)? I’d vote for endure pain f2!
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
Rather then they make the forum so the ‘top 2%’ can debate amongst themselves the meta and changes that are needed, why don’t u? It’d probably end up being a forum where theres like 10 people, each extremely vocal about why they are right and why the others are wrong. If you think about it, it wont be any different to what this forum already is or any other forum that talks about pvp. How are you going to set the requirement for top 2%, or even top 3-5%? What if someone was say top 5.5%, are their opinions not as the same value as the top 2%? Its not as if the pvp is so deep in this game that it takes months to understand it.
This idea is totally absurd for so many reasons. If you have theories about what is wrong with the game and ideas on how to improve it, let it be known to EVERYONE and not just a small group of the most vocal hardcore players. If your well respected enough (as it seems you are) then people will listen, it will get anet’s attention. Theres no need to try and monopolize who and who does not get heard – its really for the benefit of Anet and all who cares about pvp that everyone puts forth opinions and ideas subjectively so its their job to be objective about it.
Alienating the other 98% of pvpers is about as elitist as you can get.
Theres tons of great suggestions in this thread, I really do hope the developers take some time to go over it and consider what the game has become. Pure melee builds in this game is just too dangerous to be effective unless you have a whole team catering to your needs. Someone should not also be able to sit back and just spam aoe’s from a safe distance and do enough damage to take out everyone in its radius. The max range of certain attacks/utility in this game is too rewarding for certain classes.
Heres my hopes for how the game will eventually change -
- Promote pure melee builds somehow. If it means decreasing the 1200 max range of certain weapons/skills do it.
- Definitely without question tone down aoe damage. The mindless aoe spams is just too forgiving.
- Deal with the out of control condition damage. Maybe split conditions that do damage with those that just apply effects and make that a different group of conditions. This way when you actually remove conditions you are removing the burns,torments and bleeds. Maybe change stability to remove non damaging conditions.
However, these 6 seconds of stability are so important, many ppl don’t realize it. It’s 6 seconds during your whole team is not affected by CC. Where we have pulls, fears, knocks etc. this AoE-Stability is a big aspect, why you actually can win a teamfight.
Agreed. Stability is also an important aspect of stomping at times, which is practically the aim of every fight whether its 1 v 1 or team.
In regards to the OP, he makes excellent points on the current meta. It seems the only difference between high level play and below is ‘being in the right place at the right time’. Everything else that is involved with combat is too forgiving – too much reward for too little risk for certain builds/classes with the right weapon/utility combinations.
This is a game where the pace is almost at the same level as a FPS. If this is the pace the developers want it to be, they need to make sure that mechanics such as stealth and condition damage stay in check. At the moment it is quiet out of control and possibly getting worst with each balance update. There needs to be ways to manage condition damage better and ways to detect/avoid stealth.
Good idea! Should also be unblockable and immune to stun breakers. I think they should just do away with ‘fear me’ and replace it with this version of taunt (maybe make a single and aoe version). Maybe make it so its a ‘fear’ that runs towards the caster. And give it something else like vulnerability too.
I’m all for anything that makes melee more viable.
To the OP -
Yep, not much has changed in 6 months. Maybe one or two new maps, one really bad tournament queue system and subtle/moderate tweaks to traits and skills here and there. If you came back expecting pvp to be completely overhauled I’m sorry but it has not worked out that way.
I think the best time to come back would be when another big mmo game comes out with its own pvp.
Yeah conquest is definitely getting dull. Its like going to the same restaurant to eat and ordering the same food EVERY DAY (because this restaurant only serves one type of food) whether you want entree, main or dessert.