Even if the blog-post was posted today it is quite unlikely that they would be able to make any major changes. I am rather sure that the season 1 league is already more or less set in stone.
It does take time to change stuff after all.
Your ability to be oh-so-wrong in so many posts is flat out amazing.
This time you were even wrong about your beloved ANet’s ability to change something.
Impressive… truly impressive.
Only a handful of posts in and already the thread is going downhill…
Guess I can spend the week deciding which is more idiotic, ANet’s plans for WvW or “T1’s Finest Forum Warriors” – sadly I think it is going to be a really close choice.
Post all you want Shiren but you are going to continue to receive hateful replies back because what you are proposing only sounds good on paper. The population imbalances between Servers are far too large to be overcome by any level of “tactics” or “strategy” and as people have stated many times it is a really bad idea to put in a mechanic that makes a current prominent design flaw even worse.
You might even get more credit and respect for your position if ANet had announced that they were going back to Tier/Rank-based Matches where differences in population and coverage aren’t so pronounced but instead they are doing the opposite by implementing Leagues/Seasons ensuring that imbalanced matches will happen even more often than they do now (as hard as that is to believe).
There is no “meaningful” gameplay that can be achieved by Servers to any degree of success. Theoretically you are right, but only in theory. The population discrepancies are simply too large. Coverage matters too much.
Last week saw a TC-FA-DB match. FA pursued an aggressive strategy of trying to hold the buffs and use that to their advantage. All it did was allow them to pull ahead of DB (something they were already doing anyway) and close the gap with TC to only 90k. It was still a blowout due to coverage.
At almost any time, at will, that TC wanted the Buff they were able to get it. Upon seizing it they could use their combination of Passive Buffs and superior numbers to seize any objectives they might have lost.
If from a strategic sense lower-ranked Servers have no chance against higher-ranked Servers then participating in the weeklong match is meaningless. If tactically lower-ranked Servers find themselves frequently going up against both larger numbers and Passive Buffs the chances of good, fun fights are greatly diminished.
And at that point it is meaningless to even play.
And once it is meaningless to play, once it is no longer fun to play…
A game dies.
JQ camps spawnfor BG so that TC cant defend keep and BG clears mortars so that JQ can cap TC towers.. TC too stronk outmanned? or maybe JQ and BG are some kind of gay buddies? :s
Exactly, because it doesn’t make sense from an overall map strategy standpoint to, y’know, break that waypoint to impair your troop’s movements or anything.
On an unrelated note, missing your wallet BG? PM me.
Ah I had no idea “breaking troop movements” and “overall map strategy” mattered so much on Friday, against an Outnumbered opponent, who is trailing second place by over 100k in score…
So well played there, you must be very proud of yourself.
Araris. You are wrong about sparing the 2-5 players.
Consider this. kaineng is not even down with the lowest servers. On each BL at any random time we might have 1 group of 5 people. If we gather up all three borderlands, we may have a zerg of 13-15.
That is 15 players to take and defend… sorry sparing 5 for bloodlust when they will get rolled on by 15 is a waste.
YOU may be able to spare those players… but most of the silver league will not be able to spare those numbers.
I think this post illustrates my point perfectly. I am not saying that players in lower tiers count less, they count the same amount of any player. And there are far less of them than in NA T1. Balance should focus on making matches where the majority of players participate balanced and enjoyable. If the mid tiers (lets say t4-6) of NA held the majority of players then that is where the balance should be focused on. If the majority of wvw population was Top tiers of EU, then that should be the benchmark; however, it is not. The majority of players (not just the match up with the most players) play NA T1 represented now by Blackgate, Sanctum of Rall and Jade Quarry.
The Blood lust buff fixes many of the problems the majority of WvW player experience.
In terms of numbers its simply a net win.
If you are so brilliant and have seen ANet’s “master plan” in balancing only for the T1 Servers…
Why is it that we are about to start a League/Season format where you will hardly ever face each other in anything resembling a balanced match again?
Easy now gents. It was a mid week move, and it takes a little time to get connected and settle in. I expect next week to look quite different on the whole. Also, the true test of current balance among the top three is when we’re all in the same match.
From the outside I would disagree. This week was a good chance for JQ and BG to directly test each other without SoR playing kingmaker.
SoR will double down on one of you, either BG because of perceived weakness or JQ to demoralize their recent transfers.
So you won’t have an accurate assessment of the change unless you get TC or FA up there.
Too bad it is all actually meaningless since Seasons will start soon and “the big 3” might not even be matched up all together once during the whole time.
7 Week Season, 12 Servers, everybody fights everybody else at least once (and because of that likely only 3 Servers twice) – the best case scenario is BG-JQ-SoR will happen 2 out of the 7 weeks. If ANet spreads it out then they will face only 1 of the other Servers 4 out of the 7 weeks.
Not a lot of competition. Not much head-to-head fighting. Lots of incoming meaningless blowout matches.
I think it is now time to play “Which Dev is Shiren?” 
Seriously though, you are proving to be nothing but an apologist and your arguments don’t really make any sense:
“It’s an additional option that matters to everyone that is designed not to favour the zerg”
And how does it not favor the zerg? +300 to +900 Stat Points seems quite handy for everyone. Are you saying it is because the location/terrain doesn’t favor Zergs? Here’s a news flash for ya – the population gap is so large between NA Tiers the dominant Servers can put 15 in the Ruins and still have 40-60 attacking/defending locations. The less-populated Servers simply can’t. They don’t have the numbers to fight on 4 maps. They don’t have the numbers to split their forces on a single map.
Outside of the rare semi-balanced match WvW is purely a game of numbers and coverage both tactically and strategically and a Buff that makes the strategically-stronger force tactically stronger as well is stupid if you want to encourage participation.
“I doubt the outmanned buff will be enough for people to dedicate time to capping things in the ruins, it doesn’t impact on the match, it just helps farmers farm better. That’s a pretty weak motivation.”
Here’s something we can agree on. The Outnumbered Buff is horrible and I hope you really enjoy that because you are either going to have it a lot or be fighting Servers who do. Buffing the Server with the largest numbers so they are now that much stronger Defenders and asking Outnumbered players to take them out while both weaker and having each Stomp put their own Server a further 1-3 Points behind is absolutely idiotic.
You can try to defend it all you want but it is a poor decision that will drive more and more players from the game.
You mean like a few other metrics:
KDR
Keeps – hours kept, times defended, times lost
Towers – hours kept, times defended, times lost
Camps – hours kept, times defended, times lost
Yaks – number of yaks successfully made it to an objective
Supply / upgrades – amount of supply burnt on upgrades (maybe only successful)
Hours of bloodlust heldAll of the above basically coming up as an end of round score card like in FPS / RTS end round screens. Or – an active one which updates regularly.
I support this idea. But I still like ppt as a measure of how well a server is doing right now to the player who wants to know if they should help in WvW or do something different.
That list above plus the part of the current Scoreboard that shows what is held by each Server would be all that is needed. Add in rewards for Successful Defenses.
Imagine it:
- People only taking Camps when they need Supply (or to deny the enemy) and not for silly points.
- People judging their successes based on what they accomplished during their play session and not what some score is.
- Coverage goes from being crucial for “success” to just whether or not you can find people to play with (or against) at any given time.
I am pleasantly surprised at the positive comments so far…I understand some people would feel like there is “no point” without keeping “score”…But the problem with that is there really is no point now, unless you are in T1…
Yeah well there are a lot of us who aren’t in T1, have been playing since launch, and can clearly see what you do as well.
Sorry you have to deal with so many negative nancies here Devon. Just so you know, there are ton of others who enjoy the majority of these changes and are actively playing WvW to even bother posting here on the forums. It also doesn’t help that any sort of positive feedback is met with unjustified vitrol.
Have you recently played in servers ranked lower than SoR? If your answer is no, then you (and the devs) really don’t know what is being discussed within guilds, guild websites, and in /m and /s.
There are people that care enough to come here and post their concerns (trolls aside), as Luvpie did, based upon what they see/hear from others that don’t bother with the official forums.
If you haven’t been out of T1 lately, perhaps the “air up there” is causing some delirium.
If you’ve ever read the T1 Match Thread you would know the “air up there” has been causing delirium for a long, long time now…
Well, don’t know where you guys were, but we arent playing JQ or SoR this week, because we have stomped them too many times recently.
Dude, please lay off the drugs… they are doing bad things to you.
We’ve never beaten either JQ or SoR in any match.
DB and FA, yes but JQ, SoR, or BG… no.
And Ostra, please cut it with the “TC bought Guilds” kitten… we didn’t. Did Guilds transfer in absolutely and did it make us stacked compared to any Server outside of NA T1 yes it did. But it wasn’t some nefarious plot where TC somehow bribed a whole bunch of Guilds to transfer.
There are plenty on TC who hate Bloodlust and are protesting/boycotting it as well. We can see that it is bad for the game overall.
If you find WvW so incredibly unacceptable in its current state that you’re willing to quit en masse, then maybe GW2 just isn’t the game for you? Play the game for what it is right now, not for what you fantasize about it being in the future.
It was the game for them two days ago, and apparently it was the game for 99% of this forum two days ago. It was the game for a not insignificant portion of the WvW-playing playerbase two days ago, as well. If GW2 was never a game that they enjoyed, then maybe I’d agree with you, but that’s not the case.
Very well said.
There is always a danger in taking that “high and mighty/don’t let the door hit you on the way out” attitude after a large and unpopular change is made to how an MMO plays – if you don’t believe me Google “Star Wars Galaxies” and “NGE”
ANet can recover from this, but it is going to take some “personalities” on their side swallowing a lot of pride to fix things… and if you can’t figure out what I’m talking about – here’s a ball… go bounce it.
What is it they need to recover from? Why does someone have to swallow pride?
Articulate to me what the problem is and why it’s a problem without resorting to subjective anecdotes. Demonstrate to people who don’t yet believe there is an issue with undeniable evidence that there is some kind of problem here.
Devon, is that you?!?
Ostra, what do you mean by stacking?
I’m pretty sure TC can beat JQ and SoR whether they outnumber us or not.
If it turns out we have no competition during the tournament it will not be a big deal. Something will eventually change. One thing we can count on from ANet is change.
Devon, is that you?!?
take a look at this guys signature and then decide whether you wanna feed this thread or not
Thanks for that!
Considering how I feel about the “Manifesto-breaking” Ascended Weapon implementation as well as the horrible implementation of Bloodlust and incoming Leagues/Seasons I felt I had to support this thread now! 
Nobody has said Bloodlust is the only OP Mechanic in WvW:
- AF and GK (and wXP/Word Ranks in general)
- Ascended Weapons/Gear
- Stacking World Buffs
- Bloodlust
They all contribute to make WvW a very unfriendly place for casual players, up-leveled characters (remember the promise of leveling in WvW?), altaholics, or people on less-populated Servers.
The reason Bloodlust is generating so much more outrage is pretty much all the other things are somewhat in a player’s own control. Competitive players and guilds can grind and farm and work to ensure they are prepared as best they can be to face any other evenly-matched opponent (whether in open-field, roaming, havoc, or GvG).
But Bloodlust is the worst kind of “piling on” – you can easily find yourself -50 to -100 on ALL Stats due to things taking place on other Maps. Now underdog Servers are having players Stomped for 3 points making any benefits of the Outnumbered Buff completely useless. People can’t even go to EB for a chance at “even fights” in these unbalanced matches because Bloodlust applies to all Maps.
To make matters even worse, many people rallied and posted on the Forums against this as soon as they heard how Bloodlust was going to work. All these things were pointed out ahead of time and all the warnings were completely ignored by ANet.
Also, as bad as all the other things are, they still allowed the emergent “GvG Movement” to take place where competitive Guilds could still have even fights largely decided by skill and organization regardless of how messed up the overall match was. Regardless of whether you support or hate GvG in WvW it was keeping a lot of the most “hardcore” players playing… and Bloodlust puts a real dent in the ability for it to take place anymore.
Call it a “Perfect Storm” moment – all these things coming to a head after months of neglect and with a potential disaster of the new League/Seasons match format on the horizon. People have just “had enough” and it is now up to ANet to respond or suffer the consequences.
If you don’t want to test your skill and try to win against servers a few tiers above you I don’t know what to say…
Devon, is that you?
Yeah things were too static before…
But all ANet had to do was change the Ratings Calc to allow for more volatility so that Servers could more easily move up and down Ranks without getting “tidal locked” in a stale and broken Matchup.
They could even have set it so we had a “Random Match” once-a-month for variety and to allow Ratings to shift more.
There was no need however to go to this system where Servers are playing way out of their Ranking and actually gaining Rating for being blown out and stomped on all week.
As i said previously, although i understand your point, this specific Stat increase problem should not be related any tiny bit towards GvG interaction, and therefore my previous post.
/cheers
The title of the thread is “Do Guilds need to quit…” and the OP makes no distinction between the damage Bloodlust does to either PPT or GvG.
Do you honestly believe that “Competitive Guilds” aren’t amongst the most active in both WvW and GvG so that this change is a double insult to them? Are you aware that the whole “GvG Movement” grew out of the fact that Matches are horribly imbalanced and that coverage trumps skill every time?
This thread is about driving Competitive Guilds out of GW2 so my post was most definitely on topic and in no way derailing it.
You may hate Guilds that participate in GvG and feel it has no place in WvW (and personally I agree that both WvW and GvG would be improved it there was a way to do it outside of WvW) but there are a lot of competitive guilds who were participating in it and they are leaving the game over it…
…and that is really bad for both ANet and WvW regardless of your personal opinions on GvG.
Balance is made for tier1 wvw.
Balance is made for high rank sPVP.This happen in all games. Companies balance their games for competitive play, not for the majority of yours community. Bloodlust maybe is great and bring a lot to the table for high tier servers, decompressing a little the zerg fight. In mid and low tier is the death. More if you are matchup vs a 7+ rank server.
Your post would sound reasonable and logical if we were still using Rating to set all the Matches and T1 only played T1…
But the “high and mighty Ball Bouncer” has already let us know that Leagues and Seasons start in 2 weeks and those “High Tier Servers” will be fighting Servers as much as 8-11 Ranks below them so yeah… not so much.
Exactly, absolutely, wherever the devs are going now I have no idea and even less interest in finding out.
I think Devon Carver is trying to take us all where he keeps his own head warmly and firmly planted…
(edited by Rackhir Tanelorn.9123)
Ayden you should really read the posts above yours.
This is hardly a “GvG-only issue” – in fact GvG is the easiest thing for ANet to solve if they expand Custom Arenas to support 15v15 or 20v20.
It is the effect (both psychological and actual) that the Bloodlust Buff has on imbalanced Matches (which is going to be even more common in 2 weeks when Leagues/Seasons start). People need some way to feel “competitive” and “successful” while playing and the Orb Buff really only enhances that in balanced matches.
+1 Point-per-Stomp was brilliant and would’ve had the same impact on the Meta in NA T1. If it is countered by Outnumbered negating it, it is still valuable in blowout matches. But +150 Per Stat is really soul-crushing in matches where people are already battling 2-4 times their number of opponents. At that point even 1v1s and the occasional “even-up” fight are stacked against them.
It was a horrible, horrible decision on ANet’s part to put it in.
as sacrx explained in his vid, there’s basically nothing they can do about skill lag and overall lag in WvW. problem is with server load and game engine, both of which cant be changed or improved. this is basically it guys.
Not completely true…
There are things they can (and probably are) working on to reduce Server Load.
So far they haven’t implemented the simplest one though… lower the population caps in WvW.
And to respond to the thread more constructively/seriously…
Power-ups can be fine in a PvP game, but a Buff that can rapidly cycle based on actions not even taking place on the Map you are on (let alone the fight you are in) is just bizarre. Wanting to encourage “4 Map Play” is a great idea… if most of the Servers were actually capable of fielding forces on 4 Maps.
And Thrumdi it is up to an 1,800 Stat swing per player… it is +50 to ALL Stats per Stack. When looked at that way it makes the numbers even more insane and the fact ANet implemented it even more horrid.
Contiguous most people I know and posts I’ve seen like the map changes to some extent and the +Points per Stomp a good thing. It is the Stats Buff that is highly problematic.
Adapt or die. Anything that favours thinking over running around in a rabble gets my vote.
And if “thinking” leads many to conclude that the game is no longer worth playing?
“Adapt or Die” is something I think ANet should be thinking about more than players.
I know it’s a bad for other servers but it’s pretty good so far in my tier lol.
SoR always play full map blob but this patch force them to split out their blob which help BG a lot because we are consisted a lot of small / roaming guilds…..
I personally would love to keep it like this ….. I’m tired of full map blob …
Of course its fine in T1, you have a nearly even match up. The problem with the bloodlust buff is that it makes blow-outs even worse, and makes even small scale skirmishes imbalanced. It’s great that T1 is having fun with it, but that’s 3/24 of the servers.
I understand but i’m curious You think without bloodlust you would have won the match ? I just feel like if you already lose it’s just not gonna make any different anyway due to the numbers
It’s not just a question of “winning” or “losing” with the buff in place.
Before the buff Guilds in blowout matches had the option of GvG for fair competition.
Even leaving GvG out of it a strong Guild could come out and engage in havoc or open field play and know that if they encountered roughly equal numbers in an opposing force they had a good chance in the fight.
Also Roamers or Havoc Groups could go hit Borderlands where they had the Outnumbered Buff knowing that while they would likely die alot they could severely disrupt things without hurting themselves (no armor repairs) or their Server.
But now all that has changed. Roamers caught alone are Stomped and cost their Server 1-3 points. Guilds are going up against opposing forces with +300 to +900 Stats per player advantages (don’t forget it is +50 to ALL Stats per stack).
Before there were still things to fight for, still ways to go out and have fun and feel “successful” regardless of score or PPT in unbalanced matches with unbalanced populations (21/24 Servers in NA though harder to tell in EU).
ANet killed that, and if they don’t react quickly it will kill WvW as well.
Although i understand your point, this thread is not about the impact of the stat increase to GvG. It’s about their impact to the overall WvW. Stronger servers will get boosted by this, while weaker servers will be penalized by it.
Please don’t derail this thread.
If you are going to make a personal attack on a post against somebody who supports your position, at least learn how to read.
I know it’s a bad for other servers but it’s pretty good so far in my tier lol.
SoR always play full map blob but this patch force them to split out their blob which help BG a lot because we are consisted a lot of small / roaming guilds…..
I personally would love to keep it like this ….. I’m tired of full map blob …
Of course its fine in T1, you have a nearly even match up. The problem with the bloodlust buff is that it makes blow-outs even worse, and makes even small scale skirmishes imbalanced. It’s great that T1 is having fun with it, but that’s 3/24 of the servers.
I understand but i’m curious You think without bloodlust you would have won the match ? I just feel like if you already lose it’s just not gonna make any different anyway due to the numbers
It’s not just a question of “winning” or “losing” with the buff in place.
Before the buff Guilds in blowout matches had the option of GvG for fair competition.
Even leaving GvG out of it a strong Guild could come out and engage in havoc or open field play and know that if they encountered roughly equal numbers in an opposing force they had a good chance in the fight.
Also Roamers or Havoc Groups could go hit Borderlands where they had the Outnumbered Buff knowing that while they would likely die alot they could severely disrupt things without hurting themselves (no armor repairs) or their Server.
But now all that has changed. Roamers caught alone are Stomped and cost their Server 1-3 points. Guilds are going up against opposing forces with +300 to +900 Stats per player advantages (don’t forget it is +50 to ALL Stats per stack).
Before there were still things to fight for, still ways to go out and have fun and feel “successful” regardless of score or PPT in unbalanced matches with unbalanced populations (21/24 Servers in NA though harder to tell in EU).
ANet killed that, and if they don’t react quickly it will kill WvW as well.
If you find WvW so incredibly unacceptable in its current state that you’re willing to quit en masse, then maybe GW2 just isn’t the game for you? Play the game for what it is right now, not for what you fantasize about it being in the future.
It was the game for them two days ago, and apparently it was the game for 99% of this forum two days ago. It was the game for a not insignificant portion of the WvW-playing playerbase two days ago, as well. If GW2 was never a game that they enjoyed, then maybe I’d agree with you, but that’s not the case.
Very well said.
There is always a danger in taking that “high and mighty/don’t let the door hit you on the way out” attitude after a large and unpopular change is made to how an MMO plays – if you don’t believe me Google “Star Wars Galaxies” and “NGE”
ANet can recover from this, but it is going to take some “personalities” on their side swallowing a lot of pride to fix things… and if you can’t figure out what I’m talking about – here’s a ball… go bounce it.
This. Only the people on the high population zerg servers will defend this. We have “Outnumbered” ALOT this new buff helps us in no way what so ever, it just makes them even stronger and i have already seen a drop in our population since this was employed.
Notice that I am on TC too. Not all of us will defend it or want unbalanced matches or anything that makes us even stronger.
Eaxctly,
yall dont realize that if 30 ppl wanna camp those points, thats 30 ppl not defending or taking anything on the map…
Says the person on TC who during the current unbalanced Match can have 20 in Ruins and 40 in a Zerg hitting objectives…
Not engi, not ranger, not thief.
Done.
Preemptive edit: don’t hate me medium classes. I love you.
Too bad ANet doesn’t… 
…and to make this post “on topic” – Paralda’s advice is good.
Most Professions can cover multiple roles well so I’d focus more on deciding what your 5 favorite ones are as Warrior and Guardian are both great in Support in addition to Infantry, and Necro specced and geared correctly can do quite well in a Frontline role.
(edited by Rackhir Tanelorn.9123)
the +3 points per stomp in imbalanced matches is a good thing as it will help separate the servers more in the ratings. Also it increases rating gain in primetimes (making NA prime more valuable) without negatively effecting other time periods in the day.
the stats is just bleh, and needs to be changed to something worth fighting over, and not a stat advantage for a winning server to keep on winning.
Except Rating is meaningless in a few weeks… :P
I personally like the addition of the Score-per-Stomp and think it would be fine on its own if they eliminated the Stat Boost. With the Stat Boost though it just makes piling-on even worse.
If you have a 3-to-1 advantage over your opponents of course it is easier to Stomp.
But think about in a more even fight – Zergs are already powerful “force multipliers” for their Server. They don’t really need to be generating even more Points on every kill while the Buff is held.
Mark, since you seem to be monitoring this thread…
Many people have requested separate Suggestion sub-forums under main Forum areas (PvP, WvW, PvE, Crafting, etc) – Can we please get that implemented as I see it only helping everybody:
- Devs can focus on Suggestions for the areas they work on
- People can post Suggestions where they can be seen by others interested in the same area/topic
- Mods would have less threads to move around as people would be most often posting in the correct place to begin with
No… no it wouldn’t.
It would allow GvGs and Duels but the Bloodlust Buff is problematic for far more reasons than that.
Take a step back and think about this:
ANet refuses to add any meaningful Stats to the Outnumbered Buff but has no problem with a Server that is already dominating to pick up +150 to all Stats plus +3 Points per Stomp in imbalanced matches.
That’s the real problem with the Buff – it leads to snowballing and most matches right now aren’t close to balanced enough to overcome it.
It is a “Pro Solo/Roamer/Small Group” and “Anti-Zerg” mechanic.
Zergs function most effectively when always on the move and using Cleave/AoE to down people. Stopping to Stomp either slows down the Zerg or separates the people who do stop to Stomp.
So the current implementation is a way for Roamers and Havoc Teams to contribute to the score without making the Zerg even more powerful.
Now if they had only stopped at that and not added the +50 Stat Bonus as well….
/sigh
Since you are on a T1 server fighting on mostly even grounds with BG and SoR, you don’t see the Havoc this wreaks on the other tiers… =/
Whats going on with the other tiers?
ALso let us not forget the league is kicking in soon, not sure what effect this will have.
You know how much Coverage already skews matches before yesterday’s patch? Well now it is many times worse.
ANet refuses to give Servers any meaningful Outnumbered Buff yet has no problems with over-stacked, already dominant Servers having +150 Stats to all players across all Maps while also getting +3 Points per Stomp while farming/spawn camping/roflstomp zerging any enemy players who decide to try to come out and fight.
Alternate suggestion: Hold your own BL’s buff and refuse to take enemy BL’s buff
A bit harder to organize but at least I can enjoy my wvw.
So everyone has the buff, thats a novel idea but troll players will not comply.
I really think this could work. Also, a much sweeter form of protest. Sort of an in your face dumb devs kind of thing.
No it’s not “in your face” as they will view that as “success” – “See everybody it is balanced just fine as all Servers are holding their own”
Boycotting WvW and having the Devs see their participation numbers plummet is the ONLY way we will get this changed/removed.
Map Changes – Yes
Points for Stomps Buff – Yes
+50 Stats Buff – No
I wish there were a way to get ANet Devs interested in actually doing something to read this but isn’t it just “awesome” (/sarcasm) that “NA T1” is matched up again as they have been most of the time of this “RNG Nightmare” while we have still never seen a 4-5-6 match since they made the change?
Some randomness is fine but to never fight the Servers closest in rating to you in the same match is just kitten 
Interesting glimpse of the DB community one gets from the forums.
Meh…
A few posters on the Official Forums talking about a single (and my guess very atypical) incident doesn’t really do anything to show insight into the overall DB Community.
Then i hope those changes involve fixing the loot issues in WvW. I can get in a champfarm in Orr or Queens Pavilion and walk away with a lot of gold. Meanwhile, drops in WvW get the preverbial nerfhammer.
There was a bug preventing loot from dropping as it should in WvW.
It was fixed in a patch last night (and if not fully-resolved we at least know no nerf was intended and it will be fixed).
Looks like TC is back after a 2 week vacation from wvw because SoR and BG hurt their feelings.
Oh please… that was weak. And I mean really weak. We’re talking -2/10 on the Magoonoscale for Trolling.
If you’re going to do it, please do it right as even I can do better than that:
- TC is back after wiping in Pavillion
- TC is back because we 2v1 DB (with Mags or on our own, TC always 2v1 DB just ask them)
- TC is back because Doors are our favorite competition
- TC is back because we were told #Magswag were Cosmetic Weapon Skins
Now don’t come back and post here until you get lessons from the people on your Server. Posts like that ruin Mag’s rep for knowin’ their Trollin’ 
Man you guys are sad… I expected so much more from you all.
The secret is to report your own post and tell the Moderator that the match has ended and the thread needs to be closed 
So the question to ask, is there any further benefit to a system that replaced 1 out of 3 servers having a rough week, to one that fluctuates 1/3 to 2/3 of servers having a bad week?
I don’t see it as an “either/or” choice…
Personally all ANet would have to do is set things up so either every other week (or 2 out of 3 weeks) Servers played “in-tier” (1/2/3, 4/5/6, etc) followed by a single week of random Matches. They can even keep the color assignments random for a little more variety.
Ratings need a periodic “reality check” outside tiers to help corrections but in general Servers should get to play their closest ranked opponents.
Don’t worry BG and SoR, try to find the Silver Lining™…
TC will come out and fight on Reset (as we are). Then we will realize we only have the weekend to finish up Living Story Achievements. That will be followed by new PvE content on Tuesday.
After that you will have the 1v1 you guys always talked about in your Match Threads for months!!! 
What is amazing is that people seem to think this is a feat that only Blackgate is capable of.
JQ has done it. SoS. SoR. You don’t need to have true 24/7 coverage to cover a 12k stretch…it happens by chance and circumstance, like when one side shows up and the other doesn’t.
Yeah, TC made up over 30k points monday and tuesday last week against JQ and we have nowhere near 24/7 coverage. It’s a combination of our stacked NA, and JQ taking those days off. They didn’t show up to fight much until wednesday.
relatively stacked NA – compared to T2…
The last thing we need to see are recruiting posts from BG and SoR to combat “TC’s Stacked NA” /sigh
My bags….are full.
Colostomy is a serious condition…
OMG JQ again!
Yes! We get to keep you. ><
You guys are starting out really strong this matchup. I think this is the closest I’ve seen starting scores in a long time.
Now go kill DB . ><
And “T1” is even closer!
I know coverage will “win out” over the course of the week but it’s great to see all Top 6 Servers energized, active, and competitive on Reset Night! 
Good luck and good fights this week JQ/DB/FA…
And I want screenshots and vids of Waha against DB SEA!!!