“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I see a lot of complaining about the human armors applied to the charr and all the issues and clipping, but people have to understand that making a full armor in 3d takes time, a lot of time, not just because of the 3d model but also for the rigging and implementation, if they had to multiply the time they spent for the armors for each race or just x2 you would have had to wait much more time for the release of the game. But such a thing is just insane from a production point of view.
Hm, with a second race on the same rig, that’d give them more incentive to do Charr armor right. Gimme Tengu!
My personal Experience in Outside.
Low Levels were kinda fun. I really liked 3-5, that was great, Although the loot wasn’t very good.
Starting at level 5 I was sent to this place with all the other Low Levels. PvP was discouraged. I also found the lack of loot very annoying. The only way to reliably get anything was to beg older players, who seemed to have their own loot problems.
When I hit Level 18 I finally got out into the real Game. That took ages.
I joined one of the Biggest Guilds in the Game. They called in the US [ARMY] they were spamming map chat with out great they were and how much fun I would have. They advertised as PvP oriented, and promised me easy access to weapon, and free profession training. It seemed like a no-brainer. Their recruiter guy was awesome, I really liked him, until I signed up.
Their recruitment guy lied! What Kind of Game lets people make a guild you can’t leave? I mean maybe I made a mistake, I should have joined one of those other guilds, they looked to be a lot nicer to their players? How do these guys keep player retention in their guild? My guild also tended to frown on guildmates pvping against each other, unless it was part of “training”
My guild also expected me to dress like every other person in my guild. It was required! What about character customization? What is the point of having all these hairstyles and clothing options if I have to get my haircut and dress like everyone else? And the developers won’t do anything about it? Kinda wrong if you asked me.
Anyway, I got sent to another training place even worse than before. Despite being Level 19 at this point they kept treating me like I was level 2, and they worked us to death. Sure they had weapons but we never got to use them. They just made us pack them everywhere. This is when I discovered that there is an endurance limit in game. My guild believed that if they worked us hard enough we could break that limit, (Hacks!) so that meant more gear to pack around. Ugh.
Thankfully the training phase passed quicky, ten weeks and I had to go to another training area where they taught me my profession. Or they taught me part of it, I soon realized that I would never learn it all and would have to keep learning more if I ever wanted to get anywhere.
Thankfully my guild kinda relaxed at this point and let me start having a little freedom again. This was when I discovered that my guild wanted me to spend a lot more time sitting around waiting on things then actually doing them.
Since then my guild has actually been alot more fun. Someone up top must do a lot of farming or playing of the trading post because I get free gold every couple of weeks. It isn’t enough to buy much, but my guild pays for my food and my home instance so I can’t complain too much.
We also get taxied to all the cool maps. Although there isn’t as much PvP as I had been lead to believe. Mostly we just set around alot. Maybe I chose the wrong profession when I was talking with that Scrub of a recruiter.
Now my guild is telling me I have to be a scrub recruiter.
soo uhh.
Yeah….forget the bad things I just said, I was kidding..really!
Super large Friendly PVP Oriented guild! With massive PVE and WVW presence, never go on a mission alone! Looking for New members between level 18 and 30! Have many guildhalls! Profession training! P.S We get to blow stuff up!
Trying so hard not to rofl at work.
Thanks for the laugh (and for your service! o7)
I always thought vitality and cleanses was the counter to DOT.
And Healing Power, technically. Sort of.
Except it’s the Worst Attribute™.
“During her preparations to assault Lion’s Arch, Scarlet Briar considered forging an alliance between the tengu and largos, but for one reason or another this did not come to pass.”
Quite interesting don’t you think?
Also it comes up with the Largos so maybe their fans can keep their hopes upMaybe they will be playable right after Tengu :P
Or, we’ll get playable Tengu and get to kill the twee water drow as enemies!
Gimme mah burdies!
Wait until you see how long it takes to level up.
Took me a year to get from 35 to 36. The absolute worst grind. UGH!
And don’t get me started on the fall damage. It’s ridiculous. I got 5000 stacks of [broken leg] once.
Worst part about it, you have to pay to repair, and it still takes forever! I’ll never complain about GW2 armor damage again!
(edited by Rauderi.8706)
It’s against the TOS to post duplicate threads.
..unless they’re satirical~
Best thing to do: Smile. (And report. Report the kitten out of them.)
Example
kitten Dhunter: ur a flaming sack of kitten go kitten urself
You (while right-clicking name to report):
kitten Dhunter: [poorly typed rage]
You (while saving screen cap for support): ¯\(?)/¯
Already been posted in other threads.
TL;DR
Anet purposely nerfed the rewards to move players away from dungeons as they have not had the means to support dungeons for years now and cannot modify them to adopt the new material introduced with HoT. No, they will not revert changes. The new 5-man content is officially Fractals, and their end-game content is raids.
Not just tin hat. Explicitly stated by ANet.
They wanted dungeons to continue to have ‘unique’ rewards, which come from dungeon tokens. Problem is, the tokens don’t drop in a reasonable amount. Increase those (50%, double?) and dungeons might be in a decent spot.
It’s obnoxious to get. Last night, I just idly finished a leather coat and and dropped several gold in thread and other finishing costs.
But, it’s the last coat I’ll ever need, so I just shrug and deal with it.
If I were very, incredibly eager to MUST HAVE BEST IN SLOT, I’d be really sore, but I’m not all that eager, so it’s fine. (At least I don’t need a precursor for ascended. Just sayin’.)
Winner for the most metal NPC ever:
Talon Killpeace!
With a name like that, you’d expect him to be making widows and infants cry, murderating said widows and infants, and…
…selling booze?
Talon, i am disappoint.
Given the racial restrictions, it’d probably be more appropriate to have armor skins instead of actual Outfits.
Oh, no, please don’t give us more armor skins, ANet. It would ruin my game forever.
/wink /nudge (Because the best way to get ANet to do something is to tell them it’d ruin the game.)
The pre-events need to be buffed more than the fight itself. In a room of 80 people, 3 mobs spawn at a time. Not even champs. There should be a legion of Inquest popping up all over.
(Including one of those annoying knockback spinny golems on the ‘safety’ platform. Mwahaha)
Snaff!
SCARLET!!!! MWA HA HA
Oh man, that’d be some epic ANet trolling.
DO IT ANET!
Also +1 vote for Eir. She deserves a proper send-off after the raw deal she got in HoT story.
An honest reading of all those posts that argue the lack of effectiveness of the AP filter based on the authors’ personal encounters with high AP players of low skill and/or low AP players of high skill will turn up the use of the words “are”, “such”, “some”, “few”, “a”, “one”, “couple”. Nowhere will you find their claims emphatically accompanied by words such as “many”, “all”, and “most”.
An interesting justification for the sentiment. I give polite claps to this one.
What I do know is that AP and skill level do have a correlation, and you get skilled/experienced players more often than you don’t, when you use an AP filter.
Without actual data, you feel, not know. Granted, in games, feeling is just as valid as metrics. (<— Hint, FING, HINT, ANet)
The problem with AP-as-metric is in the numerous exceptions of false positives/negatives that come from multiple-account holders or players with high AP from one content mode and dailies and/or easy-peasy holiday events.
So, the correlation between AP and “skill” (which still needs an operational definition) is potentially moderated by “time in game”, which could go in any number of directions. You might as well be asking for /age before every run, and that still doesn’t solve anything for the same reasons as above. I should also mention that just because a correlation exists, it may not bear the statistical power to be useful.
For example, say you define ‘skill’ the group’s run speed on a particular dungeon path. (This is a horrible definition, don’t actually use it.) After tons of testing, and taking the first group that comes along (no AP limits to taint your selection process), you find a significant correlation of -0.35. (Higher AP yields lower dungeon times.) The actual statistical power (~.12) is barely worth bothering with. The example, if true, would actually suggest that it’s better to just run than wait for a ‘perfect’ group.
If I’m against an AP test for any reason, it’s because of sloppy statistical assumptions, not so much on elitist exclusion.
But, I suppose you could request specific titles? The Liadri title, Sunbringer, etc, at least indicate either high skill or the capacity to follow directions.
The Agony test is probably the better indicator for fractals, anyway. It shows enough attention to gear and progression that a person ought to be worth taking.
…the more they cherry pick exceptions as “evidence” the more it proves the rule. Nobody has yet provided any salient statistics on the distribution of skill level versus AP.
. . .
The fact is, AP filters work for some, not so much for others, and citing personal encounters of low AP high skill level and high AP low skill levels players without anyone really having a handle the actual numbers is really just a waste of time.
That’s still not how science works.
“The notable evidence supports the null hypothesis,” is kind of a way of saying “My theory was wrong” or “I didn’t plan my study well enough.”
Perhaps someone should do a double-blind study for a correlation between overall/average group AP and fractal/dungeon group satisfaction? It’s a much “softer” thing to provide evidence for, and let’s be honest, “skill” is tremendously nebulous without several metrics or rubrics.
You do you and let others be.
Still the best thing that can be said on the topic, science or no.
Not hardcore enough.
Dead character = dead …you get the idea.
NO, NOT BLACK LEAF! NO, NO! I’M GOING TO DIE!
Twice the time you are in game. You may have answered your own question.
>.> Not to point too find a point on it, but this.
Bigger worry, prepare to have your PvP games inundated with an influx of non-PvPers.
Explore – Verdant Brink
Meta – Dragon Stand
Rewards – Dragon Stand
Story – Auric Basin
Visuals – Auric Basin
Currency Acquisition – Verdant Brink
Enemy Design – Tangled Depths
Overall – Auric Basin
Going double-melee is more or less a death sentence in HoT. It irritates the kitten out of me, but learn to love longbow or rifle (and the Berserker elite spec).
OH MY GOSH, SO IT’S NOT JUST ME WHO NOTICED THIS! XD I always play thinnest Norn girls with biggest and fattest head and sometimes it still feels too small, lol. It’s annoying. Edit: I also have my Sylvari main (female) with max head size and width, anything smaller than that just looks weird. The smallest head is the best for Asura.
Tiny heads confirmed. Otherwise, the little geniuses would tip over at the slightest provocation.
Meanwhile, dude-chests for humans and Norn are just overly long enough to put me in the Uncanny Valley. >.>
where can anet chose “money” or “power creep due to dlc specs”? ^^
Break out the condi clears, there’s some Burning incoming. :P
Sorry to say, but this poll isn’t nearly granular enough to really capture why people play GW2. As a sandbox MMO where “the whole game is endgame,” GW2 originally focused on exploration and achievement. It steadily added group content and challenges while trying to deliver an evolving world and story.
The latter part didn’t quite work out. :P So we got persistent Season 2 story and carried on. Yay.
Collections continue to deliver a ton of goals for achievement-minded players and (a few) cosmetic options for socially-minded ones. This is good.
PvP originally had value as a place where gear didn’t matter. Fantastic! Until HoT completely unbalanced things (wasn’t ever really balanced, but let’s pretend) and the game mode was mostly ignored for new maps and goals. For highly competitive players, it can be so much better.
Kinda the same with WvW. Group-competitive players and kill-minded roamers aren’t getting the kind of play to feel satisfied, even if they’re a tiny portion of the population. Lay blame on server coverage imbalances and severe gaps in competitiveness.
But, most people come to GW2 either as a curiosity or as an escape from traditional MMOs, and that tilts them at PvE.
Wouldnt just checking the person’s personal fractal level VIA LFG be a better way to determine if they are experienced or nah?
As I haven’t checked before, curious question:
Is that visible to other people? I vaguely think yes, but I’m not sure. Though, yeah, it would be a better indicator of fractal performance.
It’s indeed an accurate check of gears. I got my full ascended set when I had around 5k AP. But there is definitely no need for full ascended to do scale 32 fractal. If it was tier 3 dailies (56/67/77) then it would be more reasonable.
Um.. not in the slightest accuracy, really.
Anecdote:
15k+ AP. Total of maybe 6 Ascended gear pieces between all three armor weights.
Not counting trinkets, anyway. I’m swimming in those. :P
Yeah, figured this argument would switch from dungeon speedruns to Mossman speedruns. :P
Same advice applies:
You get a sense of progression from a 30min daily login and 10AP? It’s extremely sad if progression in this game has transformed into this.
GW2 has dozens of little meters and checklists and things to do. If you think daily AP is the only sense of progression, you’re not paying attention.
Talking about PVP alone here: I’d be extremely happy if players stopped doing PVP for the dailies. That would make PVP a much better experience for everyone involved, and really if the reason someone is playing PVP is for the daily achievements, they shouldn’t be playing PVP in the first place.
And really if you want the daily achievements to work as an incentive, then increasing the rewards they give is a far better option than playing with some limit.
I think between PvP dailies and Legendary requirements, ANet’s goal was to get people to “try PvP” in the hopes of converting them into the game mode. Anecdotal evidence, but my friend is one of those converts. He does actual PvP, away from the custom servers and occasionally has fun with it.
But yeah, you’re right on, maddoc. This notion of dragging players kicking and screaming into places they don’t want to go, for whatever reason (ego, toxicity, boredom, etc) isn’t such a good thing. It’s why we have daily rooms and EotM zergs.
The PvE dailies are generally trash, and the forums are all but complained out on the reasons why. It’s been discussed to death, and ANet has jute in its ears. (Cotton is too expensive for ear-stuffing.)
It’s kinda sad that the most rewarding PvE daily is Gathering. You get decent chunks of random materials for use/market, and it’s tremendously quick to finish. While a boss spits the achievement chest and its own daily chest rare, the wait is up to two or three hours, depending on boss and the time you log on.
Zone events is the absolute worst. The hardest part about it is either fighting the zerg just to tag stuff or finding events in the first place. Some zones have horrid event spawn rates. And for what? An XP scroll and a karma sip? Pfft. I’ll stick to PvP and get track progression.
30k+ ap here. The daily cap was a blessing because it allowed me to focus on other aspects of the game to grab some more valuable achievements. If you are an AP hunter, you could live without the existence of the daily AP as it would give more importance and value to all other achievements. Login in and doing 3 cheap things to get +10 AP is not something to be asked for more.
So dailies are fine as they are. If you missed past events, its not your fault, but there shouldnt be some kind of compensation on the daily cap because you did not participate in those past events.
If you just recently hit the cap, my advice is learn to live without having to do this daily pointless carrot that doesnt reward you for anything really, just like all the veterans who capped the dailies leared to live without completing the daily. You can find other things in the game to enjoy now that you’ve hit the cap.
And I agree with malediktus, if tweaks are to be done to the achievement system, it should be focused on changing some of the AP amounts some achievements give, be it more, be it less.
To be honest, if you are between 0 ap and 20k AP, you have absolutely no chance of ever catching up with the people in the leaderboards, even with a limitless daily AP (but seriously, who would want that, you achieve nothing really…). Having a cap is fine, it gives a goal. Often we see people who reacher those goals (MF, Daily AP) trying to force their way to push those further instead of looking for another goal somewhere, be it a collection, or doing specific achievs for exemple.
And then there’s the kind of people like rauderi who are not even concerned by these kind of topic as he’s not even an AP huner but still wants to voice his opinion based on no experience at all.
Afraid your assumptions are false. And that Perfect Spelling achievement eludes.
So far as the actual content of your argument, there may be some validity in assuming people will hunt other game content for AP rewards, especially since that is the only way to get those rewards. I wouldn’t call that a terrible thing.
Amusingly enough, those AP are awarded for simply following other goals, such as reward chests and mastery points. So now, what doesn’t get done with any considerable frequency? AP-only achievements. If it isn’t tied to a skin or Legendary creation or a useful gear stat, it’ll go ignored until everything else is done.
But, none of that is really much argument to keep the AP cap. It’s not appealing to most of the players. It blocks the sense of progression that would keep people doing dailies. As more players hit that cap, that’s less PvP/WvW participation and more players logging in, grabbing their daily chest and logging out, unless the game provides incentive for players to go elsewhere. The people least likely to see the benefit are the 1000-2000 people whose egos are tied up in a 5-digit number that nobody else cares about.
Exactly I will be anti anything regarding this. The AP system is fine the way it is except a few achievements which give too few or too many AP for the required effort.
Elitism just isn’t a good reason.
No worries, the change will come eventually.
Maybe? I suspect the cap may be re-examined, as it’s a very easy tweak. Change one variable, pretty much. (MaxDailyAP=20000; or something to that effect.)
An actual overhaul to the system is less likely. Then again ANet has a rather extended history of backtracking on things they did prior in order to fix what should have been done right the first time. >.>
Having an AP requirement is fairly common… but it’s also a pretty horrible way of judging someone. A person can have a high AP total and still not have a clue about how to do Fractals.
And some can have 2k AP and have an alt with 24k. :P
The $10 sale saw a lot of new alt accounts for the daily rewards.
Or simply live with the fact that you missed something. The historical AP are the main reason the top 25 does not have exactly the same AP, the other reason are expensive achievements like precursor collections and black lion collections. There are no skill based achievements in this game that you cannot get in a short time of practicing. This includes the raid achievements.
Then simply life with the fact that daily AP exists. It isn’t going to threaten the irrelevance of the leader boards, with or without a cap.
I’m cool with not getting AP rewards for past events. The requirements were fairly reasonable for the first two years or so. I merely didn’t do them. Oh darn, but that was more or less my choice.
With or without the cap, it’s nice to have daily AP to nudge toward a big box in a little under two months. If anything, the persistent AP contributions need to be nudged higher, so that particularly difficult tasks are actually rewarded properly. If 5 or 10AP is a daily, then a player’s first legendary should actually be worth what? It takes a month or two of effort, so.. 150AP? 250AP? Sure as kitten not 25.
I also wouldn’t have been particularly bitter if daily AP was set to 5, as that was all I did out of the old set anyway. It was set to 10AP because some people tried to do all of them for the AP reward, and ANet determined it wasn’t good for experiencing the rest of the game. Now I hit up PvP for track rewards and whatever easy PvE ones there happen to be (Vista, gathering) and drops-in-the-ocean Spirit Shards. I don’t feel particularly “achievey” for those 10 points, and could easily accept 5. Or 3, whatevs.
(edited by Rauderi.8706)
Something they could do is increase the Daily Cap by as many APs as those you are missing from Historical and Retired achievements. So if you are missing 5k historical achievements (new player) your daily cap would be 20k, not 15k. In that way you can compensate for not being there when some content was released by doing extra daily achievements.
Although for me the best way to deal with the Daily Achievements is to make them infinite and add some form of decay.
Classy idea. I like it!
I dislike it. Some historical achievements were tons of effort and dailies would be much easier to get. And no I dont have all historical achievements (missing 20 AP there).
I dunno. It’d be better for the playerbase to even the field by ditching any AP gained from achievements that can’t be accessed anymore. Which would including re-locking gains (skins, titles) from chests as the AP is re-balanced.
That way, only the persistent AP exists and everyone can actually compete in the leader boards that no one cares about.
Something they could do is increase the Daily Cap by as many APs as those you are missing from Historical and Retired achievements. So if you are missing 5k historical achievements (new player) your daily cap would be 20k, not 15k. In that way you can compensate for not being there when some content was released by doing extra daily achievements.
Although for me the best way to deal with the Daily Achievements is to make them infinite and add some form of decay.
Classy idea. I like it!
Anvil.
We so need an anvil.
Press F to repair equipment while flying? I’m so in for this! +1
Remove AP cap and retire the leaderboards. That would be the best way to handle it.
+1 Clean and simple.
Agreed. The AP cap doesn’t serve a purpose for the population at large. And leader boards for… AP? What kind of .01%er bullkitten is that?
It only serves those with obsessive longevity and won’t ever be shaken up by game changes in the way PvP/WvW metas shift or new raids opening. The lack of any kind of reset on AP leader boards makes them worthless to anyone but the ~1000 people on the list. ..woo.
At this point, they exist by momentum, because it’d be “work” to remove them. If they’re going to “work” at something, maybe crib some notes off of Diablo 3’s season achievements. In GW2 terms, it’d be a monthly/quarterly list of achievements that become a separate source of AP and have its own leader board.
A periodic reset would make the AP game actually competitive for all players (even if I have no specific interest in it :P) and give AP hunters something to actually do while making their numbers go up.
You’ll need something for those critters whose breakbars are either locked or already staggered (the orange build-up bar). Both Hammer and Mace are tremendously slow for actually doing damage, and the bonuses versus stunned/CC’d targets has a very small window except for the stun that comes off a breakbar.
If you keep Discipline, I’d actually recommend the quickness-on-50% trait instead of Merciless Hammer. The boosts are less conditional, and it’s more useful during boss encounters, where you’ll see the Quickness proc consistently.
Fast Hands and Warrior’s Sprint are lovely, but not necessarily enough to keep Discipline. (Others would certainly disagree. :P)
Strength is useful if you intend to go condi-heavy, something possible with good timing and Berserker to back it up. I’ve heard that the Primal Burst for hammer isn’t so hot, though. The daze pulse could be useful for extra triggers of Distracting Strikes, since it will still tag Interrupts even if the enemy doesn’t lose its action.
It also looks like you’re going very confidently full-bore damage. The Defense line’s Cleansing Ire is standard faire for condi recovery and Adrenaline gain.
Arms feels the weakest out of the set you have listed, so consider dropping it. Lots of boss critters in PvE don’t take stun at all, so you wouldn’t be getting crit rate bonuses, and you can fetch adrenaline gain from just about anywhere else.
Has anyone besides me suggested new functionality? I’m all for cool glider skins, but does nobody else want glider skills, barrel rolls, diving, or other new mechanics?
Has been suggested. In this very thread. I think someone recommended flying combat.
…>.>
I started on warrior, and I fell in love with it during beta. Sadly, it’s a low skill cap, but it made getting into GW2 easy.
While I appreciate Warrior’s wide array of weapon choices, that choice is an illusion for everything but FG/PS + Bow/Rifle. Hm. :\ Warrior Hammer was my first love, and it’s gotten better after Defiance changed, but it just doesn’t do enough at end-game.
Warhorn was another one. Before Traits 3.0, I used the trait lines for +30% boon duration and puttered across the map with 100% Swiftness uptime. Banners meant I could offer some pretty awesome, steady support.
..All that got nerfed into the ground.
Of course, “main” for me is a silly concept. :P I play whoever’s at the end of my character list and haven’t used in a while. I see my “main” about twice a month now. XD
Discounted Chest Keys wouldn;t be a bad thing
5 for 200gems please
That would still be a ripoff. 5/100gems, and maybe it’d be acceptable for the garbage those bags spit out.
One man’s garbage is another man’s treasure. I have been very fortunate with my RNG from BL Chests.
I don’t have a problem with the price. Even better when they are on sale.
Your RNG isn’t my RNG. And my garbage, sadly, remains my garbage, because it’s account bound.
I’m really hoping that the EU and US come down on this predatory practice of gambling boxes.
“Die die die die. Die die die die.”
-Scarlet Brier
:3
Let me guess, you are playing for less than 2h/day and not in a serious guild?
I’m playing for more than 8 hours most day. Don’t know what you mean by a serious guild. And while I have my complaints, I’m still enjoying the game.
OP, people are complaining because they’re angry with changes to the core game. Dungeon runners are mad because rewards to their favorite content was nerfed. Fractal runners, some of them, don’t like the changes to fractals. Small guilds feel like they’ve been left behind. Casual players feel like theres’ too much grind in the new zones to get anything done in a short amount of time.
There are all legitimate grievances.
It’s not just the changes to the core world.
The complaints about HoT are from those who recognize several bad design decisions, even if they can’t quite formally voice why those decisions were bad. (A subset of those are just sort of whining, but that sort will never be pleased.)
Discounted Chest Keys wouldn;t be a bad thing
5 for 200gems please
That would still be a ripoff. 5/100gems, and maybe it’d be acceptable for the garbage those bags spit out.
It’s unfortunate that you’re not actually rewarded for putting in the effort compared to mindlessly zerging, which funnily gives you more rewards due to increased spawns.
It’s a fair point. Why fight the ‘hard’ bosses when you get the same large chest reward from any of them? Zerg Matriarch safely, and don’t worry about helping out. The meta-map reward isn’t enticing or advertised enough to coax players into doing anything else.
To think of it, the only thing I really hate about TD is how unclear the actual map is. It’s made me a big advocate of ANet investing some effort into allowing account-wide custom map markings, so each player can add on items of importance and little waymarkers.
In my brief experience with Overwolf and other overlays, I was really fond of one I stumbled on. It set markers in your actual location and makes them visible to the character as well as puts them on the minimap. That particular overlay wasn’t finished, and I believe the author is under no great push to flesh it out further, but it’s a huge QoL thing ANet could add.
As for the rest of TD? I’m Meh on it. The mobs are generally less frustrating and play on synergy. On their own, easycake. Get too many at once, and you have a bad time. And I like that. It rewards attention/intelligent pulls and promotes diverse combat mechanics without making a singularly irritating creature (like mushrooms, arrowheads, and auto-dodge frogs…).
I still loathe the design and would not care to see it again. :\ I was more a fan of Verdant Brink, if they could add more upward access for not-boss times.
Also, you need about 10-20 people in order to kill it.
How convenient that there were, at most, only three people there.
There aren’t enough “l2p” insults that can cover missing 10+ people. Funnily enough, there isn’t a Summon 20 Players elite on my toolbar, either.
So, instead of the rather lacking l2read responses, perhaps recognize the nature of the matter at hand. HoT focuses entirely too much on “group” play, in every zone. And I can’t think of a single spot where it does that well, except maybe Dragon Stand (if one is lucky enough to get a not-dead map full of missing bodies or AFKers).
Verdant Brink’s boss structure should have been a good idea, but the players won’t go to Axemaster or Tetrad, because “too hard.” Rather, go facemash Matriarch for the one chest and take all 20 minutes doing it. And then flail around for 100 minutes waiting for the next boss rush.
Auric Basin’s Tarir event.. actually not so bad. I have my complaints about the timed reset after downing a direction’s vines, but as long as people participate and communicate, it’s okay.
Tangled Depths is irritating. Not for the boss, but for the map’s layout. And the weirdness of being on a timer that leaves huge dead zones after the chak are done.
It’s an MMO, of course, and Silverwastes is a fair example of how to get group content done right.
To be fair to Verdant Brink, the outpost support makes for decent gameplay to pass the time until the boss rush, and it goes beyond “defend fort, build walls,” that can get easily played out in Silverwastes. The day-night mechanic kills it, though.
Auric Basin is a nice map overall, with only some areas locked behind the meta. You cross your fingers every time hoping Tarir succeeds, but it’s not as bad. Kinda gets a C+, I suppose.
I don’t have nice things to say about Tangled Depths. I just don’t.
Same goes for Dragon Stand, but for a separate problem. It highlights some baffling decisions and GW2’s lack of tools to find a good map.
Totes reserving the name “Wanak Racor” for my first Tengu~
Please can I have one which makes the same sounds as the aviator box.
Brrrrrrrrrrrrrrrrrrrrrrrr
Mmmmmmmmmmmmmmm
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I shouldn’t be laughing so hard at this but.. here I am. Laughing.
Actual airplane wings might be an apropos idea (including the little blinking green/red lights)
Most annoying fight for me is the golem mk 2 in mount maelstrom. Those insta-kill Lightning fields are the worst feature of any world boss in my opinion and then I have to run back from the waypoint, usually at least 3 times per fight for me. That is the fight that makes me understand why a lot of people just lay dead on bosses rather than using a nearby waypoint.
Not quite instakill, but close. You have to be really attentive to where they spawn and dodgeroll right away.
Axemaster, that kitten is immediate, no dodge, just dead. …Who thought that was a good idea?
Moa birds.
No matter what you tell them, they will never forgive you for accidentally hitting them and will fight you to the bitter end, even when it ultimately means their own death.
SQWAAAAAK, [dazedazedaze] I can see how they’d get annoying. :P
The only suggestion I have is when you have dyeable gliders, all channels should be dyeable. Don’t force colors on any part of the glider.
This, please. I like the phoenix glider, but the persistent blue is a bit of a turn-off.
And I’ll admit that the crystal glider from the revenant pack, for all of its nifty stained-glass glory, has colors come off really differently.
I don’t have a build put together to show, just an emotional story of awesome for a shoutbow/burnzerker.
My buddy needed help getting around Verdant Brink but got defeated. When I got to the scene, there were loads of Mordrem flunkies strutting around like they owned the place. Fuming with vengeance, I went after them, adrenaline quickly pumping. The 6-to-1 battle had begun. Flip to Berserk mode, and the waves and waves of fire start, adrenaline spiking so fast I get it all before the next cooldown is over. Kiting the melee, Dual Shot burning priority targets, dragging everything through pools of death, and even more Mordrem come in a vain attempt to halt the inevitable. I was fine with it, because the more there are, the more damage I do.
Eventually, a pair of straggling allies came to clean up after the hard work was done, so, I rescue my buddy and we hightail it to Auric Basin.
(edited by Rauderi.8706)
Did you ever get so mad that you bought a game out of rage?
That was me last night after wasting well over a half hour trying to keep Nobles camp from dying so I could access Axemaster G. There was a total of 4 people that ever appeared and only one helping out.
So, finally, choppers down, and boss time. Axemaster G has me and the one guy asking for help in chat. The rest of the map was busy failmashing on Matriarch, taking a solid 16 minutes to down a single boss. With 4 minutes left, there was no way Axemaster was going down. Nevermind that Axemaster is a horribly designed boss that no one will ever do a second time because of insta-kills and constantly spawning adds. Why bother?
http://the-designs.tumblr.com/post/138797892914/this-is-related-to-my-last-gw2-post-about-the-leaf
Go look at this awesome Asura-style glider and then-
Please go hire this person.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.