“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I’ll broaden that.
Anything not Greatsword, Bow, or Rifle needs a buff.
Especially the way some of the burst skills work.
Sigh, now I’m wistful for the previous Town Clothes system and my beta-weekend cap that got deleted and I’ll never have again.
The issue with clothing pieces tends to be:
1. As Ayrilana mentioned, individual pieces are harder to design for.
2. Individual pieces don’t mesh between sets. The Light/Medium/Heavy rigs don’t have break points in the same places (leading to problem #1). This also means that every individual piece can only sell to 1/3 of the characters, which cuts into the ability to profit on it.
And I generally resent the “fewer this, more that” argument. It always sounds petty and assumes the players on the “fewer this” portion don’t deserve to have more of the thing they like. I’m all for the more-clothes-mix-and-match folks getting more skins to do their thing (I’d certainly benefit from it~), but remember to frame the request in the right way.
More skins, please.
I’ll cut to the quick, all the new content is on rails. Irritatingly time-gated rails.
Sure, some people have chewed into the API and made little sites or tools to track what events, phases, and bosses are happening.
That shouldn’t be their (self-selected) responsibility.
Right now, my playtime in GW2 consists of “do dailies” and.. that’s about it. Once I start looking for other things to do, I run into:
-Verdant Brink in day cycle. Bosses not up.
-Tarir attacked. Again. Half the zone is locked.
-Dragon Stand unavailable.
-Dry Top with no sandstorm.
Sure, I could get invested in map progress, and I usually do, but as I’m tracking down Mastery points, there are certain tasks that need to be available more immediately. Or, at least, there’s a huge need for better organization. To say “it’s hard” would refer more to my motivation than the actual effort, and “it’s obnoxious” is far more accurate.
With everything on a timer, can we just get something in our Hero Panel that details these times cleanly? Even a town crier or rumormonger in all the major cities that points out the start of upcoming events and the location would be helpful.
The goal in having an in-game UI is to give players the information they need to participate and to remove objections that deincentivize participation. Just by letting players know where they should be, the metrics ought to show an increase, especially for the expansion content.
I know I’ll get trolled for this but…
… just copy/paste Rift’s wardrobe system. If you actually play the game you would see how amazing it is. Best wardrobe system I had chance to see.
My top 3 would be: Rift > GW2 > LOTRO
So long as you don’t import Rift’s graphics along with it. XD
Best to post bug reports on:
https://forum-en.gw2archive.eu/forum/support/bugs
..or reddit, since devs actually look there.
Stopped at “Remove Transmutation Charges:”
It’s not just an inventory management issue, it’s a monetization issue. (Not that they’re making tons of money off it, since PvP spits them out like candy.)
Resumed reading.
Wardrobe sets have been asked for. Will always +1 this idea.
I know people who would hit the Random Wardrobe button and not come up for air for an hour. I think it’d be amusing to see.
To anyone here in need that are also on NA servers:
Ever since I got a 2nd mesmer up to the goggles to help out Lanfear (hiya!), I have been porting players (single and groups) to the chest and then from the chest to the goggles (and both legendary collection points) with dual mesmers almost every day.
I also give succinct pointers for getting the dive now, which usually results in a successful first try. If you are interested in some mesmer assistance to get the dive/legendary collection spots, and are also on NA servers, feel free to message me in-game.
I hereby canonize you as Saint StinVec.
Thankfully, I had a guildie who loves jumping puzzles (and hates Not So Secret) mesmer me over, but seeing this offer warms my heart.
Love it!
However, now I’m having to train myself to NOT hold down the CTRL key with my pinky at all times.
Yup. And I still press F after killing things, even though I have the final Pact mastery. XD
…I do the same in WoW, now, then get grumpy when touchables don’t highlight. >.>
Flaws of the players’ egos aside, ANet does make some baffling design decisions that go against so many best practices in game design. Most players can’t put it into precise terms, but they recognize when something feels wrong.
Several people in the game development process don’t communicate these concepts to each other. These questionable ideas get approvals from management that don’t check for these concepts and put a stop to bad practices. These are professionals that shouldn’t be shoveling out these mistakes.
So, players complain, hopefully to highlight some of these gross, unfun missteps. Some of these players have experience in or around game/software design, and they’re more keenly aware of some obviously brokenness. When they give advice, it’s out of the desire to improve the product and get devs to correct what they missed.
(In other cases, the players are full of kitten and just like to whine. :P)
My pinky is saved!
It’s gotten so weird. First, I stop needing to press F to loot, now no more Ctlr-pinky. I wonder what will save my digits next. (Open all bags command?)
The shoddy design of Not So Secret notwithstanding, the treatment of diving paths since Living Story has been another demerit on the design team.
“Blind” jumps? Between Not So Secret and the Dry Top hay bale, there’s a raw temptation to shove a dev off a cliff (nicely, with a bungee cord attached!).
So, I could put on a Radiant Glove on one hand and none on the other and..
Dang, no /moonwalk
Welcome to MMOs, every class will always get balanced every so often so the only thing constant is change. If you think your class is awesome, or you picked it because everyone is saying it’s awesome, then there’s a good chance at some point it’s going to get nerfed. Plan for it, expect it sooner than later.
Funny enough, my Revenant doesn’t feel destroyed. Played him last night and did just fine. He feels far from (Coalescence of) Ruined.
gee thanks ANET
At least they buffed hammer i guess.
How long do you want?
5-10 seconds would be impactful. Not sure 2sec really does anything
5 seconds with a 2/sec decay would be reasonable.
gee thanks ANET
At least they buffed hammer i guess.
Not nearly enough. But that’s a tangent.
The 2-second period for decay is lol-worthy, given how fast adrenaline decays. About 3/second? I could accept 0-grace-period for a 1/second decay.
yaddayadda PvP implications, but it can only be good for Warrior even in that setting.
Did not realize people hated mace and hammer traits that bad. In my warrior redone build I merged them into one trait.
They’re distinctly not meta for a reason. :\
Mace and hammer depend on tagging disabled opponents, but those weapons are so slow that the weapon causing the disable can’t capitalize on it. So it’s fairly worthless.
Compare it to FG/PS or even traits within its own tier, and those traits are little more than cooldown reduction with a shrug-worthy bonus attached.
Obliterating the mace/hammer traits and putting in real ones.
Stance cooldowns being reasonable.
More trait synergy beyond FG/PS.
More self-buffs for Protection, Quickness, Stability, and Resistance, without having to into Berserker.
I asked this when gliders first appeared. I’d like this and the two holographic wing sets to be able to be used.
Still yes please. Especially the part where I’m flying with a jetpack.
After her part in LS2 I would not mind seeing her killed off. Truly horrible storytelling that ruined her potential as a character as far as I am concerned.
Yeah, I was none too happy with watching Caithe simp around while Faolain was getting all the Mwahaha lines. Honestly, it was a little uncomfortable and heavily tinged with Faolain as a domestic abuser and Caithe as her browbeaten lover with nowhere to go. It spoke nothing of a character who should be renowned for craftiness and grit.
Wasn’t a fan of Eir, either, but even I have to recognize she got a raw deal in her storyline in HoT.
Instead of the clunky “permanent repair canister” …. let’s call it a “pocket anvil”.
And bundle it with a pocket raptor!
I could see a permanent repair item being useful. Expect it to come from a Black Lion chest, though.
Most of time, my blocks are in-the-moment “gawd just shut him up” blocks. I don’t have to worry about seeing that person again, it’s just an impromptu mute button.
I’d rather have some QoL items like select mass-deletion or an unlimited block list.
I don’t really agree with “flushing” inactive names/characters, either. If there was some kind of technical reason/need for it and it was only on characters that have been inactive for a very long time then…maybe. But not specifically JUST to release the taken names.
Like others have said the best way to make sure you get the name you want is to use a last/surname. Make one up that you like, and odds are your name will always be free. As for Asura not having last names….Asura names are pretty random and easy to make up. There was even an Asura NPC in GW1 named “Ybbob” (Bobby, spelled backwards).
The name I like to use, “Rio”, is always taken….everywhere….within minutes of the servers opening. So…I got around it by making a last name that I ALSO like very much. Dunno why others can’t do the same.
Some people like to follow the lore and Asura and Sylvari don’t have last names.
However, they do have titles. So those of you who like to follow lore, give your Asura or Sylvari a title if they end up having a taken name.
Or if you’re a really enterprising Asura from the College of Dynamics, you discover something amazing:
She calls it “Secondary Identification Nomenclature” or SIRname, for short.
Dreamer is more like Nightmare where the same kitten song plays over and over and over. Maybe someone should hack into Anets PA System at their home office and play Dreamer through the speakers for 8 hrs and see who jumps out a window first
There’s a lot of things that the devs could use a dose of their own design for.
Like running by their cubicle every three seconds and knocking them over. :P
I have zero concern about this. In fact, I think they made the right call having it “Staffs”. What irritates the bleep out of me is the pronunciation of Wyvern. Who the bleep screwed that up??
I never listened to the npcs in-game saying it. How do they pronounce it?
Pretty sure they say “Whiv-urn” instead of “Why-vern”.
Almost like someone with a speech impediment (like Barry Kripke on Big Bang) saying “river”…with an ‘n’ on the end (wivver-n).
Relevant tangent: GEOR-mag.
What? WoW only allows single word names?
On the one hand that makes no sense at all given the number of characters in Warcraft games with surnames, family/clan names, titles etc.
On the other hand that explains a lot of odd conversations I’ve had with new players in both GW2 and Elder Scrolls Online. The strangest was a guy in ESO who was spamming chat demanding to know how so many people got “invisible letters” in their name.
It’s a way to tell when people come directly from a much older game that doesn’t allow spaces. :P
In those cases where you really don’t know the gender of the person you are talking to our about, using “their” is just language evolving.
Fixed itMade it wrong for you.
Abusing “their” that way is literally the worst thing you can do. (Actually, adding a definition to “literally” that means “figuratively” as well as “literally” is likely the literally worst thing you can do.)
More to point, just because something is popularly accepted, doesn’t make that acceptance correct. (For example, Twilight.)
Kidding aside, English also has a ton of arcane rules that are easy to violate. So, “their” as a neutral singular possessive follows in the same lazy, comfortable mechanisms as pronouncing “nu-clee-ar”. I tend to find that use of “their” as a shrug-worthy way to avoid having to use more clumsy sounding, but correct, pronouns. It tweaks me a bit, but it’s not exactly worthy of scorn, either.
I’m not budging on “Will everyone please put on his or her jacket?” “Their” just isn’t right.
This isn’t a case where gender neutrality is needed. You really have multiple people, so pluralize “jacket”, and use “their”.
“Will everyone please put on their jackets?”
I agree, though. In those cases where you really don’t know the gender of the person you are talking to our about, using “their” is just wrong.
I disagree. English needed a third person singular neuter possessive pronoun. Several were tried and most discarded by the populace at large. “Their” was adopted. That’s the way languages work.
It’s an example of a language folding in on itself, honestly. English still needs a third person singular neuter possessive pronoun. Because “Their” is plural, regardless of how people commonly use it.
Yes, “in context,” one can establish which singular/plural version of “their” is being used, but for who use is at a singular possessive, their wrong.
Triple Trouble starting in x minutes. Please join my squad /squadjoin XXXX 123Lëgöläs123 XXXX
Attempt 1,
attempt 2,
attempt x*y/ragequit
Please can we have a cut and paste option on the chat window
Yes, please. I need a better way to block emote-spammers~
Pact Airship x Aetherblade Airship!!! (chouldnt resist
)
Pact Airship x Mordremoth!
…it was a messy falling out.
/sunglasses
Or you could just use umlauts like everyone else.
When people do that, I stab them, in my mind. -_-
Though, I did totally run into someone unironically using my beta-Rev’s name. Except he didn’t use the special accented í characters, and I was sad, because my poe was better.
I appreciate that collections give me little, reachable goals. Most of the time. When some collections take thousands of gold (Treasure Hunter, Exotic collection, Black Lion skins), I question the devs greatly (again).
But overall, I like them.
..even if there are entirely too many and I become paralyzed by choice. XD
Caithe’s not dead.
I find this (what’s behind the spoiler) to be a grave mistake and disappointment.
Seems most people don’t know the Urban Dictionary version of “to ship,” which is put two characters together into a relationship that are not together canonically.
My ship is Braham x Zojja. Because sizeplay is hawt.
(But not Braham x Taimi, as that’s just sick. ewewew)
One of GW2’s biggest strengths has been a commitment to laudable Quality of Life decisions: bank tabs that count as inventory, wardrobe, deposit items to bank from anywhere, selling to the Trading Post from anywhere, the transition to the Wallet for currency items.
All very fantastic, and I see other MMOs either straining to catch up or consigning to being tremendously old-school inconvenience. Considering that “key” items are more or less equivalent to currency, it’s a convenience that should happen, especially as the game ages and the number of key items continues to grow.
Yet another overcompensation to pull prices off the vendor floor…
3 per piece would have been fine, now that leather is required for patches. That was a great change, but this 4:1 bit on the top end is an over-eager material sink. :\
Gawds yes. One of my persistent gripes has been about the overworld map. I really wish I could add some account-bound marks to it, so I can tell where entry/exit points are, elevation changes, etc.
Rather than make a whole new storage method/system for them, I think that keys* should just go in a “key ring” section of the wallet.
- keys = anything used to open a locked container, including crow bars, chak acid, machetes, and anything else that Anet might make up for opening locked containers
In general, the guideline ought to be:
Currencies are already in place, and now it’s time for “key” items to be in there as well.
Might not pay to think too much about MMO geography. Bonus points if you can justify it all, but MMO worlds focus on giving a variety of environments without much cause for geographical study.
Dry Top
Convoluted map structures (which includes Dry Top)
Static map event timers (which includes Dry Top)
E-Sports
Verticallity
I would love to see a revamp of the Shadow Behemoth. With so much interesting lore tied to that area of the world, I’ve always found that fight to be a little disappointing
Worst part about SB is that his hit box is severely inconsistent, and since he doesn’t move, the far portals take forever for the few responsible people to take them down and run back. There’s no incentive to stray and attack the far portals, because that means losing dps-tied awards.
SB should be turning and taking potshots at the largest center-of-mass to encourage players to split up. ..And get rid of (or tone down) the AoE damage field where his body is, so melee have a consistent frigging target.
Claw of Jormag. He’s so huge, so intimidating. but the fight is “Fear….run back. Fear….run back. Fear….run back. Knocked back….run back”. It really needs to be made more interactive and engaging.
As much as I hate, loathe, despise Phase 1, Phase 2 isn’t any more interesting:
It’s not that Claw needs to be ‘harder,’ he just needs to be more amusing and less gimmicky.
Outfits have hit a saturation point.
There’s a point in that. I’m content with most of the outfits I currently have, and I usually swap them around when I’m goofing off in fractals. (Next fractal, next outfit~) As it stands, I’m being much more selective in what I’m willing to purchase.
Anet wants people to stop playing dungeons. Why can’t people just accept this?
Because they’re fun?
They’re still there for you to run, so…
If you just want easy gold, it is highly unlikely that Anet will ever increase the liquid rewards from dungeons, even slightly.
They could at least increase the amount of dungeon tokens per run to compensate for gold loss.
Seriously. This. The dungeons aren’t worth grinding anyway, even for the unique rewards. More tokens at least gives us the skins faster.
save em for next year
Yes, that’s what I did. You can save in storage, put on an extra character, etc. I save mine from year to year.
Gaile, I think you should suggest to the team that we need a “purging” event (for good rewards and trade ins)… There are lots and lots and lots of things clogging up the BLTC..
Interesting idea! I had a Monty Python and the Holy Grail flash: Instead of “Bring out your dead” we have “Bring out your dead/useless/valueless items.”
YES! That would be so awesome!
Btw , we know you are THE mastermind behind all operations, so make them make it so!
Thanks Gaile!
Pffft. I’m the last person to be mastermind-y, but I think it’s interesting, and I know the devs read this forum, so we’ll see if they start riffing on this general idea.
Personally, I think it would be awesome to have the vendor as a Skritt walking around town with a wheelbarrow shouting “Bring out yer shinies!”
Oh wow. <3 !!!
Well, I know one idea that’s going up the dev chain. XD
Skritt vendor confirmed. Coming Soon™. :P
Snowflakes should have a “consume all” option now, which converts them to a higher type.
Question is, what to do with all those top-tier snowflakes? My storage is full of ’em. >.>
Confirmed: We play our game.
Personally, I play every day after work and on weekend, too. (I did a lot of Toypocalypse over the holidays — man I love that as much as Dragon’s Nest in Guild Wars!) Anyway, when I’m online I see many of my fellow Anet folks online, too! We’re an active bunch.
As others have pointed out, for tracking or chat recording or other purposes, we don’t need bots. As the saying goes, “We have the technology.” (Bonus points for knowing the source.
)
Dating myself, but..
Six Million Dollar Man.
…boy, inflation would blow that cost out of the water. XD
Happy is a strong word in this case.
I’m relatively content with outfits.
For armors, I tend to find one look I like and don’t change it, so new armor sets would be filler for me.
What I do find offensive is that ANet said outfits would make for easier development, but there are several outfits (eg, Monk for human/norn females, bandit sniper for Charr) that are sloppily executed and just look terrible.
Also, where’re my town clothes outfits? There are around 17 tonics that could make for easy outfit unlocks and renewed gem purchases, but they haven’t worked them in.
What we really need along side gliders is up drafts into the sky akin to that of VB. Cuz flying is awesome, flying in one map gets boring.
I doubt they’ll put in updrafts. But imagine the possibilities.
Leyline paths that go straight to the end of jumping puzzles! PAY2WIN CONFIRMED!
Glad you brought it up. Always good to see Extra Credits as an intro to conversation.
Thing is, in most F2P games, there tends to be something critically …unbalanced?.. in what they’re selling. Some use energy time gates to spur purchases, others wrongfully sell power (actual pay-to-win) or trick players with nigh unwinnable scenarios that almost always require special purchase-only tools to beat (coughSagagamescough).
The free-to-play model for GW2 and other MMOs that have gone that route use F2P as an extended demo of the game, advancing a player to full status when they commit.
And to be honest, GW2 is fairly generous about it. Limits on chat and trading post are the only ones I know of, aside from the expansion-only bits like Magus Falls and Masteries.
What GW2 does sell in its microtransaction model (another episode altogether) is convenience and cosmetics. (haw, I originally wrote “costmetics”, totes Freudian) It doesn’t lock out actual content, just pretty visuals to coax (suckers like me) to spend money to get them instead of forcing a prohibitive subscription.
I’m perfectly happy with the 5 shared slots I have.
As an aside, thanks for supporting the game.
I’ll be waiting for the first sale on these slots, but for those early adopters, good on ya.
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