“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So, yeah, a sparse 20 minutes of choppers to get up to the top of VB and “explore”? After the botch job of kittenblocking me from getting mastery points by locking them behind other mastery requirements, like unlimited flying, I’m not even sure when I’m supposed to be tackling these asinine chores for getting around.
Why not, I dunno, leave the kittening choppers there after the event so players can actually get up top and do things, instead of making them choose between hero/mastery advancement or actually helping with the friggin’ bosses?
It certainly doesn’t help that you need some masteries filled out just to get Bronze in some of these challenges (looking at you, Flying Circus)
For that one I got gold with just the first 3 levels of gliding (i.e. through lean techniques).
Now ofc it would have been much easier with full gliding mastery (I got death-sniped quite a few times lol), but just wanted to point out that gold can be done with just the first 3 levels.
Never got deathsniped. XD Shot once, but not downed. I give them a wide berth now, and they don’t even aggro.
The huge problem I run into is I need advanced gliding or I just don’t make the distance. The actual pathing is really obnoxious, and a host of other problems make the whole thing an unpleasant struggle.
Still, with enough practice, I almost, so close got Silver, so I’ll hopefully run into it again after I get unlimited gliding. I don’t “like” it, but it’ll be doable.
Ah, back before Evon Gnashblade was so generous, you could find players dragging mobs to AFKers, just to watch them die, res them, then iterate until the AFKer was naked.
I’unno, maybe it still happens.
Short version: I’d like this. I have a ton of alts, and trudging through walled-off HoT zones is cramping my progression and exploration.
Buuut, won’t happen. :P
Whoever made this decision should be slapped in the face—hard—and it should be livestreamed.
I guarantee it’d get more Twitch viewers than their e-sports. :P
Dangit. I was hoping you were announcing SAB Season 3.
Now I hate my life again.
Thanks a lot.
If anything, it’s still a bit under-tuned and _needs to have Concentration and Expertise added._
Quoted for emphasis.
To be honest, ANet is paying for their lazy stat design. Or, more to point, we’re suffering for it.
If these buggy, time-locked things were going to be required for progression, at least make Bronze and Silver give the mastery points, and give a different reward for Gold.
It certainly doesn’t help that you need some masteries filled out just to get Bronze in some of these challenges (looking at you, Flying Circus), even though there’s no mention of the list of masteries required to finish them.
As much as I’d like that, it would take a lot of work. They would have to make all armor fit them, and that’s a lot. there body design is very different to the races we currently have. It would be a huge undertaking. It is a lot easier to add new classes, than it is to add new races. Maybe in GW3, but as much as I would like it to happen, I can’t see it happening.
Yeah, it would be a ton of work. They could crib the skeleton work off the Charr, and I think Tengu were slated for the “animal” slot early on, so it works out, in a way. But doing the QA on that would be a lengthy process, so I don’t foresee them doing it.
It does not impact me in the least. I do not participate in PvP, if they want to use that as an advertising method good on them.
Getting twisted out of shape by things that you don’t do is a waste of time.
Actually, if you don’t PvP/WvW, it still affects you. ANet’s affection for this e-sports thing is going to futz with game balancing on the PvE end. Because what’s right and just to do to an AI enemy would make turn PvP into QvQ very quickly.
Hm, my typical evening so far:
Yeah, that’s where I find my frustration building. With half of each zone locked behind some major task that must be completed before unlocking the other half and a designed-for-kitten map interface, I end up going in circles instead of accomplishing goals.
I want to explore, but the game won’t let me.
I’d want to do Adventures, but it turns out half of them are either locked or utterly obnoxious and need better tuning.
I don’t need coaxing and cajoling to do meta-events. The little orange circle just needs to be nearby and actually easy enough to reach. I’d rather be fighting Mordrem than the terrain verticality.
And I’m not on for an entire two-hour cycle, because I’ve been Fractal diving. So, my 4-5 hour play experience turns into a lot of standing around or fruitless wandering.
I was enjoying the expansion until now, but after realizing these things that I at first thought were little side mini-games like Sanctum Sprint or Keg Brawl (and could be safely ignored because I really hate timed 3D platsformery things) are basically requirements for mastery points and collections I have a hard time wanting to continue because progression is locked behind doing them.
I think that’s the bigger point.
The way adventures were pitched, they were supposed to be optional, skill-based challenges for interesting rewards.
What we got were confusing, overtuned, glitchy things that give … blues and greens, unless you somehow managed to look up a guide on the very specific method ANet wants us to follow. And they’re required for progression. Not optional.
Guy named Bird wants the Tengu as a playable race.
Totes legit.
I really do want them playable though. Original design notes showed the possibility, and there’s a big hole in the map for Dominion of Winds, so maybe by the next expansion, we’ll have them available.
#hopesup
/flop
Another “let me mix and match” thread, when I was hoping for an actual critique of the outfit.A critique? Fair enough. It looks like a bunch of ideas for at least three different outfits cobbled together, but none of the individual themes (bone armour, scrap metal and…blades?) are particularly interesting.
A sleek, fitted BDSM outfit to complement the Merciless weapon skins would have been pretty cool, imo. There’s not really anything like this in the game, apart from the female Profane set.
Rather on-point assessment, actually. Its concept is (like many things that come out of ANet of late) very muddled. Certainly a non-buy from me.
1) They need to fix Warrior. Not Berserker, Warrior.
2) Keep their kitten “balance fixes” out of PvE.
3) Stop shoving this crap in our faces. I give precisely zero (0) kittens about who is what rank where.
So, no, I’d rather not have them focusing on e-sports until they can actually balance something.
/flop
Another “let me mix and match” thread, when I was hoping for an actual critique of the outfit.
It’s an okay rig, but it does that stupid “chop off Charr horns” thing again. Hey, Devs? Mind firing that S&M freako who wants to cut off my horns and use them to spitroast babies?Too bad, for a while there it was nice to see them somewhat ackowledging charr. But hey, we arent human female so I guess it isnt too important :p
Stop being right. ;_;
The previous outfit lost me at horrible foot clipping and equally horrible ear/horn clipping. And that’s sad, because I really liked it overall. It just seems like they’re not paying attention to details at all.
/flop
Another “let me mix and match” thread, when I was hoping for an actual critique of the outfit.
It’s an okay rig, but it does that stupid “chop off Charr horns” thing again. Hey, Devs? Mind firing that S&M freako who wants to cut off my horns and use them to spitroast babies?
Y’know, this is why I’m tired of PvP influencing my PvE experience. I can’t get a decent balance patch for a languishing, outdated class.
That warhorn. Very S&M.
Remember, my safeword is ap
…apples.
/sniffle
Still miss you, Tybalt. ;;_;;
m a 4-year WoW vet,
4 years?
Seems ‘vet’ status comes easy these days, wonder what adjective my 11 years give me?
A metal trophy, if you’d stayed subbed since launch.
If not, well, it’s not really 11 years, is it? :P
But what do I know? I’m a, crycry, Wrath Baby. ;_;
Got inspired for this after discussion about pocket raptors. I propose…
Backpack Raptor!
Who wouldn’t want a little raptor bobbing around in a sporty jungle backpack?
(No really, shut up and take my money. I will throw money at this. >.>)
Pocket raptors, those dog things that teleport a bunch of times and those little rolling creatures. All do an insane amount of damage over a short time that it downs most people.
Some people love it, but it’s really just bad design. It’s not a challenge, but there to make a cheap death to waste a players time. Mainly being an issue if you’re just trying to get from point A to B.
I don’t mind challenge, I mind cheapness.
Yeah, their direct damage is a bit high, and then they add bleeds. But, I’ve also got them mostly figured out.
Best thing against pocket raptors (I want one actually in my pocket. Or backback. Can I have a Backpack Raptor?) is an AoE preemptive strike. Or any AoE, really. They’re squishy as all get-out. If there’s one problem with them, it’s their faulty hit detection. They can nom you at Range 900. Not cool. Otherwise, stay aware, stay alive.
Rolling devils are more problematic. Again, high damage, nowhere near as squishy as they should be, and half the time they don’t take CC properly, even though they’re supposed to be vulnerable to it. Add on they don’t sit still for targeting, and you’re better off avoiding them most of the time.
Or, find a questionable perch and bludgeon them to death while they keep rolling against the ledge.
malachi.7503 is pretty spot on with his assessment of WoW.
Indeed. Dungeon loot, at least for raids, is no longer need/greed. It’s all personal loot, but odds are, you come away with 25 gold or something. 25 gold, I should mention, isn’t even enough to repair your gear after a wipe. I also get hundreds of gold in a week by doing nothing but Garrisonbook (Facegarrison?) missions. It’s a great way to finance alts on the server, but it’s just not engaging gameplay.
If you don’t have time to raid (even Looking For Raid can take 45-60 minutes for a damage class to get into), there’s almost nothing else to do, unless you like playing their Pokemon ripoff against unbalanced “legendary” critters. No srsly, 3 times the HP, takes half damage, comes with a high damage AoE, and it has two minions… It’s pretty stupid.
I find that the designs have their charm, but malachi’s right, almost nothing matches, and their transmutation system is leagues behind what GW2 has now.
Give the level-20 trial a try, and you’ll generally get a feel for how the quests go.
Oh yeah, before I forget, their auction house design is much like every other MMO ever. That is to say, it’s a decades-old model not built for convenience. Which kind of sums up the game entirely:
It’s a decades-old model not built for convenience.
Let that sink in.
Warrior is horrid in PvP, but it is in better spot than Rev in PvE… I really think the core needs some buffs to make it again viable as right now it is not, in terms of 1v1 it is doing good…. but in team fights and general spvp… Anet halp
Sorry did you just said that Warrior is in better spot in PvE than revenant? Please explain how you came up with that conclusion?
Apparently, clinging to Greatsword/Phalanx Strength makes for some interesting and engaging gameplay with multiple viable weapon sets that give both damage and support and naturally beats out Herald as the ultimate AoE buff machine.
Apparently.
Figured it’s as good a place as any to point out that all these barriers to exploration make it not just obnoxious to explore and enjoy HoT content, but actively dissuade exploration by closing off paths that would have to be revisited.
Bad form, ANet.
Personally would just like banner CD trait and the old Forceful Banner trait I think. So the banner does damage when u cast it. But make it meaningful damage like 5k Damage.
I’d love the CD reduction to return on the trait. Or have the cooldown reduced to 15 seconds after the banner expires (105 seconds).
Damage on cast is really lackluster, even if it’s fairly high. But, add in a traited Banner #5 that does the same damage, and we’d have something hilarious to use.
It is appropriate. You brought up that it was not world boss appropriate because of the simultaneous kill portion. Both require that yet you’re holding AB to a different standard.
I am? Figured it was pretty clear. Simultaneous kills are not appropriate world content.
Well, somewhat. Just about anything can be appropriate if it’s conveyed properly. It’s been a while since I’ve done Trips, so I can’t recall if it states the simul-kill up front the way it does for Tarir.
Which leads to the lawl-worthy question of “Do players read event text?”
I mostly just want a bunch of asura following me.
Your ulterior motive has been noted. XD
Not too keen on the actual suggestion, though. Banner as designed pretty much forces you to discard it ASAP. One thing I’d like to see for banners is to be as useful in hand as some of the Elementalist weapons. That way, being a more mobile buff dispenser has its advantages.
Not really anecdotal. Both require synchronized killing with a timer to kill the others once the first is downed. You’re focusing on the differences which have nothing to do with them needing to be killed within a certain timeframe of each other.
It’s still not all that appropriate. Parallel that with the old Defiance stacks. One person out of sync could screw that up for 70 other people. Ends up being similar with Trips/Tarir. Enough people who are unaware and just playing the game can fail the event. Same with Tequatl and the cannons, honestly, but with that boss on farm, there’s usually enough people there early enough to camp the cannons.
It’s the ability of a minority to flummox the majority of the event that bothers me. The community proves it can be done, but I don’t agree with it as a world-boss mechanic, especially for situations for low population maps and “waiting to have fun” by taxi.
The only part about Triple Trouble that isn’t world-group appropriate is the simultaneous-kill portion. Otherwise, the event objectives are somewhat easy to grasp. Execution is harder, but that’s a skill challenge.
Even the simultaneous-kill objective isn’t so difficult with attentive players and commanders. It’s still not appropriate, but it requires just paying attention and coordinating.
I initially would have agreed except people have been consistently succeeding the AB meta which requires synchronized kills.
That’s anecdotal, honestly. I’ve seen Tarir fail, spectacularly, every time I’ve been there so far.
There’s a number of contributors. Map population is the most obvious. Some of the tasks in quadrants are much easier than others. Glider bombs on one side, easy to avoid enemies and get the objective in place. On another, push-bombs, which requires very specific weapons/classes that have low cooldown movement-CCs, and the grounds are littered with obnoxious mobs. So one side gets done well ahead, and the others lag behind.
The saving grace is the two-minute grace period, which requires the same level of coordination as Triple. It’s up in the air if leaving a finished section even helps, since 1) scaling, and 2) Tarir is so friggin’ big, you can’t get around without waypoints, which have a habit of being locked.
But, eh, that’s Tarir. Topic is Triple, and I’ve said what little there is to say on it. And other people are going to mention rewards, which ANet always has (triple?) trouble with.
The only part about Triple Trouble that isn’t world-group appropriate is the simultaneous-kill portion. Otherwise, the event objectives are somewhat easy to grasp. Execution is harder, but that’s a skill challenge.
Even the simultaneous-kill objective isn’t so difficult with attentive players and commanders. It’s still not appropriate, but it requires just paying attention and coordinating.
Never really got the feeling Eir was “strong.” Maybe it’s different in the lore/books, but in GW2, she was a waning pollyanna and certainly not an effective leader or icon of greatness.
Still, I’m mad at her chump-death scene. :\ Aside from the “Very Yes!” feeling of her shtooking Faolin with the traitorous thorn, I feel there could have been more to her encounter with the mordrem beast. If she’d just scored one decisive blow at the cost of her life, I’d respect that.
Instead, she got Fridged so Braham could have a longbow and become a dargonhurrdurr.
Ah that bites. But as a thief, I feel your pain.
So what types of buffs are warriors in need of? Is it damage? Defense? Defensive options? Utility?
The (hopefully) short and simple list:
I probably missed a bunch, but a few stalwarts in the Warrior community have been actively pushing a legion of design ideas that devs can pick from.
Short answer? Nerfs.
Old warrior design is old, and it shows through all the skills and traits. If there’s a dev that actually plays warrior with something other than Eternity, it’s nowhere near obvious.
Hate the show. Love the Rytlock.
Even my non-infused rings aren’t working. Snaff’s Gyre and Yakkington’s Ring don’t respond to the agonized essence forge.
I can’t believe (I mean, I do, but I’m highly irritated by it) that it’s this broken.
My general response to the bundle:
I was actually considering getting the bundle, at first, but the poor quality issues and extraneous fluff make it a no-go.
“Enjoy” is a bit exaggerated for how I feel, but I’m adjusting.
I’m actually more focused on Fractals at the moment, and a bunch of Tyria masteries. And probably a bunch of Silverwastes stuff, since I need cash to build my Legendary~
Sorry for the crass dismissal of the others. Not that I agree with the suggestion, just that there’s no need to be rude about it.
A healthy part of elementalist’s play is using all elements, and as Draknar noted above, it would be like giving Ele 4 different weapon swaps, where other classes max at 2. For most classes, those swaps are on a 10 second cooldown. You might see where giving instant swaps might be a little overpowered.
(Granted, there’s Engi kits, but that requires an opportunity cost in utilities.)
If you’re having trouble with kiting on Staff, be sure to use Earth’s wall and Air’s static field to gain some distance, then swap to Water for additional heals. You won’t be able to stand and fight with staff, but you can hold back and strafe as you fight. I refer to this as “the dance” as the enemy will constantly try to flank you while doing it, and it leads to a huge run-around.
Hope that helps.
For your wife, depending on how much she likes pet mechanics, you might key her onto warrior, as recommended above. Pets in GW2 are pale compared to Hunter pets, and they’re harder to control, though they finally just got a buff in damage reduction so they can survive stray AoE.
Longbow warrior can be potent, especially going into Berserker, but it doesn’t really feel awesome. Ranger gets both longbow and shortbow for direct damage and condition damage, so she might end up liking ranger more. Thief gets shortbow as well, but it might not fit her theme.
A dual-ranger pair can be a little limiting in terms of what group support you can offer, so I’d recommend picking two different classes. There’s still plenty of builds between them, and I’ve had success with them. If my friend is running spirit support, I tweak my build a bit while running high Vulnerability uptime, or use my other ranger for Druid/Beastmaster healtanking. It can work, but you need an understanding group.
To that aim, find a more casual guild that doesn’t focus on meta-level play.
To answer your original question, as someone who seems well experienced at all roles, I’m tempted to recommend Elementalist. Think WoW Mage with a ton more support and heal offspec all at the same time. If you wanted something more in-your-face melee:
Warrior performs best in melee and has the most weapon choices.
Revenant is really strong right now, and it’s very hard to turn down Shiro and Glint as legends.
Guardian has decent options, much more Paladin-esque with solid buff dispensing.
Engineer has kits you can swap through that give a melee experience and a quick way to unequip to dive back to range as necessary. It’s among the higher skill caps, and their elite spec gives access to hammer for added hilarity.
Thief has a lot of high risk, very dodgey play. Obviously more Rogue than kitty, though.
Ranger melee I find awkward, but I’m told sword is some high damage. I prefer greatsword or axe.
Elementalist has a close range dagger/dagger play that is/was meta for a while. Lots of damage and can still flip to support as needed.
Necromancer with dagger/dagger and Well skills has been fun for me. You can define the battlefield somewhat, purge boons, clear conditions, and it’s still very up close.
Mesmer is fairly unlike anything other MMOs have, and their sword play is heavy on boon denial, which comes in handy with some boss encounters and fairly vital in one of the new raid encounters.
Sorry if that’s long, but GW2 doesn’t answer the “what should I play” question very cleanly. XD
And a hearty welcome to you and your wife!
After seeing some of the different designs, I’m hopeful that Tengu will make an appearance. ..which means at least 9 more characters for me. ;_;
Anecdotal evidence, but two of my guildies just dropped to “go on break” in the past two days. One stated he was bored of the Mastery grind, the other that he didn’t like the tone and feel of the game, even though he was excited for raids.
I’m just going to let that hang a bit. :\
It’s abrupt because they’ll be leaking the consequences over the next several weeks/months. A smart MMO does not lay all its content out during an expansion.
I have a sneaking suspicion that the “yay, we killed the dragon’s brain” isn’t anywhere near what we thought it was, and the focus on Glint’s egg is going to cause some huge problems.
Greatsword – Break the GS/PS meta by moving Might generation to PS. Change Evade on whirl to Block. Replace boring 10% damage boost with conditional, higher damage boost (20% on disabled foes loljustkiddingIhatethatkitten), maybe 15% while under Fury. Not like Warrior doesn’t spam Fury anyway, so it’s like a buff.
These are all nerfs. Block is inferior to evade. Conditional boosts are a potential heavy nerf since it depents on those conditions.
The GS/PS meta is the only thing making warrior viable in PvE. Do you even care about PvE?
I sure as hell don’t care about PvP. So, remove Phalanx Strength’s dependency on greatsword. Give PS the Might on crit. What do you get? Now any weapon can be viable in PvE. Not sure why this is so hard to comprehend.
What’s that mean for greatsword and all the obsessive, clinginess? Gasp and alarm, it gets a new trait. Or it gets a new trait and people migrate to other weapons. Maybe even maces! o_O
As it is, a flat +10% damage boost should have been enough to be required for greatsword in the first place. ANet should just raise the weapon’s baseline damage and give it another trait to help it do more, rather than a bland and required trait.
I can see the point on block vs evade. I was hoping for more synergy with a defense trait, but I doubt most people would use it, and evade does prevent damage better. (Whirling in a circle is not dodging but.. eh, I’ll forgive the conceptual poop and gameify for what it is.)
I don’t run tactics in open world PvE or when doing solo content, so moving the might on crit from the GS to PS (despite the all weapons change) would hurt all solo players who run pure DPS builds (str/arms/disc or zerker)
A fine enough point. Greatsword would need something to make up for it. 150-300 Power from Might (which is kind of generous, even with Hundred Blades) would make up a 10%ish boost, though likely much less since carrying around Power gear in every slot would be a thing. Probably more like 5%ish. So, it’d be a minor task to roll that kind of bonus into something conditional while wielding the weapon.
-10 to 20% on all warrior cooldowns.
>.>
It’d be a start. Between weapon skills, shouts, stances, banners, physical skills.. all have overly long cooldowns compared to the state of elite specs and even some baseline skills.
I figure if we have to be stuck with basic-puppy skills, let us spam the crap out of them with short cooldowns.
unfounded qq
GS is the go-to weapon in PvE (the only mode where the warriors can be a part of currently). How about buffing the other weapons’ traits instead of nerfing GS?
Adding ICD to Forceful Greatsword will kill the warrior’s ability to stack might, the only thing they were useful for in PvE.
I realize there’s the “We need to buff all other weapons” notion. It’s in another thread. GS/PS is pretty strong, yes, and it’s warrior’s only notable build choice that isn’t Berserker/Gunflame/Shoutbow. Therefore, cling to its brokenness.
Rather, if all weapons to generate Might by moving Might-on-crit to Phalanx Strength, it opens up damage and support for them. Why, a hammer in a group could do something audacious like damage! no wai.
Or, whirlly-axe could stack, like, 15+ might for his whole party and..
Now we see why no-ICD is broken. Normalizing gains would keep one weapon from being too clearly overpowered.
So, keep a (very simple omgstopcomplaingabout one second) ICD, make it 2 stacks of Might and increase the duration to 8-10 seconds. That’d probably make Phalanx Strength overpowered, but it’s a step in the right direction for damage and support.
Why waste resources in developing that for a one time use?
/cough
Raids say hi.
/cough
Some people like them, so I’m fine with them adding jumping puzzles, in theory. Problem is, they don’t try to work within their own physics, so many jumping puzzle interactions don’t match the visual cues of the terrain.
Sounds like a good time to head to Dry Top.
…not that Dry Top is ever qualified as “a good time”. >.>
I might as well toss myself at another Improve Warriors thread. Enough of these, and maybe ANet will listen!
Adrenaline decay needs to slow down. 1/second would be fine.
Greatsword – Break the GS/PS meta by moving Might generation to PS. Change Evade on whirl to Block. Replace boring 10% damage boost with conditional, higher damage boost (20% on disabled foes loljustkiddingIhatethatkitten), maybe 15% while under Fury. Not like Warrior doesn’t spam Fury anyway, so it’s like a buff.
Increase projectile speed on #4, fix issues with accuracy on #5.
Hammer – Take out that stupid 20% on disable “bonus” and put in a real buff. Grant Stability on skills 2-5 with the trait. Drop cooldown significantly on Backbreaker (see Rev hammer).
Longbow & Rifle – Make piercing shots baseline (see Rev hammer) Needs better anti-pressure than Pin Down and Rifle Butt.
Sword – Change second auto attack from bleeding to Torment. Add ways for warrior to stack both buffs to support condition play better.
Warhorn – Gimme back my condi convert, or at least remove 2 conditions instead of 1. Grr.
Mending – Make it PHYSICAL
Banner – Add something else to the trait. Pulse a small heal to emphasize the trait’s role in healing. 50+5% HealPow would be huge along with Regen. Reduce effect time to 75 sec and cooldown to 90 sec. Or, have trait reduce cooldown times by 10% instead of the usual 20%.
Physical – Drop cooldowns across the board. Make Bull’s Charge accurate. Have the trait add Stability on skill activation (1 stack, 3 seconds).
Shouts – In a decent spot. Should have something for Taunt, though. On My Mark could drop a brief (2sec) Quickness, since Vulnerability in PvE is too easy to stack with groups.
Stances – Dramatically drop cooldowns across the board. Aim for roughly 20%-25% uptime when traited, instead of 5-15%.
Other tidbits:
Conditional Resistance and Stability boons should be introduced into core Warrior traits.
New trait: Blind Fighting: When Blinded, remove Blind and gain immunity to Blind for 5 seconds. (30 sec cooldown)
No really, Taunt on demand is very appropriate for Warrior. Maybe change “Fear Me!” to “Just You And Me!”, keep the Fear for all but the Warrior’s target, which inflicts Taunt. Normalize duration to 1.5 sec, drop cooldown.
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