“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I guess the question is this confirmed a bug? I could see some argument for this to be “Working as designed” I honestly don’t know.
I could see someone’s argument that yes it is working as designed. But then I can also see a argument that it is not.
They’ve flat out said in a thread that it’s working as intended. Which is bullkitten, but meh. I’ve gotten nailed after Cloak and Dagger more times than I ever should, because a target followed my dodge roll. This is mostly a PvE issue for me, but it’s still annoying as hell.
I love that I do have ranged capability, but I rarely find myself actually staying at range to use it. The ranged capabilities just feel very situational (I.E. world bosses, Skyhammer/Battle of Kyhlo sPvP maps)
However, that may just be that I’m only level 37 and have just barely left the starter zones (100% all the starters, woot!). Once I get further into the world, I may end up proving myself wrong here.
I think one of my favorite bits about GW2 in general is that keeping several exotic weapons for situations isn’t hard at all. I normally run warrior hammer/axe-horn, but whenever I know I’m getting into a range-heavy event, I slot my rifle instead of my hammer and just go to town.
Mark II has got to be my favorite (ie, facerolliest) one, because I plant my regen banner, stand on it, For Great Justice!, shootshootshoot with every decent cooldown I have until it’s dead. I don’t even dodge unless the floor-lightning shows up. (Or I get grenade-blasted down the stairs. =P)
…a thread that doesn’t whine about megaserver?
Though, after reading a legion of complaints from guilds and RPers, I’m actually kinda sad that towns got lumped into the megaservers. Those places could’ve been anchors for the communities, and I hope they revert cities (and LA, assuming it doesn’t get ganked again) back to their specific servers.
Not a fan of the method by which this post came about, but I support the message of returning or offering a central hub for server communities.
Hearts are, to me, a very unfortunate addition.
They aren’t all bad. They make great junk vendors!
Sometimes, I finish a heart just so I can sell my greys.
A rollback to the state of the game prior to the April 15th patch. For every good thing added or changed, there’s a complete bucket of fail that came with it. I really have no desire to even log into the game anymore I’m so annoyed with it right now.
Bai. wavewavewave
I should offer something more helpful, but…
Guess I’ll add another “want” for the list!
Armor that actually fits Charr. Yup.
Look, it’s okay to have criticisms about the game. I have my own. Trust me, people on my guild’s Teamspeak channel are often privy to some angry ranting about this game.
That said, a lot of the good feedback on these forums is totally obscured by dozens of angry hyperbole. Whatever you think of Megaserver, it is not destroying the game. It is not the worst thing ArenaNet has ever done. It is not so broken that the only option is to immediately remove it. They did not do it to save tons of money because the game is failing.
Chill. Out.
If this community doesn’t police its own worst offenders, it will remain a toxic pool of discontent. We’ve seen great examples of self-regulating our members within the CDI posts. Bringing that same attitude to the entire forum would be a great first step at helping developers be comfortable enough to post here regularly.
We need to build trust with them first. Trust is earned. We aren’t earning it .
“Bringing that same attitude to the entire forum would be a great first step at helping developers be comfortable enough to post here regularly ".
If i’m hearing you right?
what are you talking about?
There are multi-tude of that in the forums and you guess what?, Arena.net still remain silent.
“If this community doesn’t police its own worst offenders, it will remain a toxic pool of discontent”
Let me get this straight, it is Arena.net Duty to communicate with their player base and resolve the problems that they may have.
As a Company to an employee, it is the Company Respnsibility to communicate to their employess. Toxic or not: Communication help the Company know the needs of their employees and Resolving any problems that they may have
Is it the employee responsibility to help the employer “feel comfortable” to being an employer?
As a Parent to a child, it is the Parent Responsibility to communicate to their child. Toxic or Not: Communication help the Parent know their child and Resolving their child problems that they may have
Is it the child responsibly to “help his/her parent feel comfortable” to being a Parent ?
To you, the reason why Arena.net (the Parent, the Company) do not communicate and resolve our concerns and problems is because we made them feel uncomfortable and that we are toxic?
In other word, we failed in becoming their slaves servants and their programmable robots…
WoW!
just
WoW!
…You’re the reason we can’t have nice things. -_-
Developers are still people, paid or not. Would you want to be on the back end of all this virtual garbage people are spewing? No.
So learn how to be productive. That will open the dialog between gamers and developers, and give them much less digital poo they have to sort through to find good ideas they can incorporate into their game design.
Geez. :\
Look, it’s okay to have criticisms about the game. I have my own. Trust me, people on my guild’s Teamspeak channel are often privy to some angry ranting about this game.
That said, a lot of the good feedback on these forums is totally obscured by dozens of angry hyperbole. Whatever you think of Megaserver, it is not destroying the game. It is not the worst thing ArenaNet has ever done. It is not so broken that the only option is to immediately remove it. They did not do it to save tons of money because the game is failing.
Chill. Out.
If this community doesn’t police its own worst offenders, it will remain a toxic pool of discontent. We’ve seen great examples of self-regulating our members within the CDI posts. Bringing that same attitude to the entire forum would be a great first step at helping developers be comfortable enough to post here regularly.
We need to build trust with them first. Trust is earned. We aren’t earning it.
Ye gods, so much this. They even went so far as to post a How-to-Feedback primer (that nobody reads): https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback/first#post3383470
I’m not against complaints. I have many of them. But at least be civil and understand that the game isn’t just for one person reading on the screen. Not everything is a nerf; nor is everything is a conspiracy.
And not everything needs an immediate, urgent, emergency reply. Chill for a bit, let some dust settle, and keep your most salient solutions (not problems, complaining does nothing) at the top of your list.
I love my warrior. He’s reliable.
And thief. He’s murderous and dodgy.
And mesmers (plural).
My ranger tanks champions, which feels awesome.
My elementalist, just finished kitting out his look, which also feels awesome.
I haven’t quite gotten into Necro, Engi, or Guardian (even though I have some at 80), but I hope to find that OMG-moment with them too.
Out of any MMO I’ve played, GW2 has given me the most to look forward to when it comes to playing different classes. WoW sorta failed at it, Wildstar really failed it, Rift downright insulted me with certain level caps.
Thought of another one…
Make playing a ranged character worthwhile!
Love the game, but that’s probably my biggest complaint.
Do world bosses. You’ll feel like a champ, every time. Melee is punished so harshly in most of the world bosses, you can barely get a hit in.
Ulgoth? Eh, safer to range, though melee people do okay.
Shadow Behemoth? Better range, or you’ll never hit his face.
Shatterer? Range, or you spend half your time chasing his foot.
Mark II? Rifle, shoot, dodge back if lightning shows up, enjoy 20-25 dragonite.
There are very few situations that ranged don’t get maximum love out of PvE.
I’d be curious to compare experience gain from different things. My feeling is that event rewards give the best experience, followed by kills, exploration, and then hearts dead last.
I’m not going to argue that, though. Just a gut feeling.
Events with lots of killable mobs. (Junkyard, Harathi, etc)
Best of both.
To be honest, the game could use more long-chain events like pre-patch Ulgoth. Something that gives you a reason to follow the event train in a path around the zone would give players something to do when they come in and even tell a little zone meta-story as they follow the arc from start to finish.
Of course, that’d take some extra development time. :\
@Nerelith
So you’re fine with the death of build diversity from here on out? You just want cookie cutter builds for every single new player? That’s what this system is.
As it is, some of the trait requirements are very nonsensical and very uneven on time/difficulty invested. This is very poor the perception of equity by the player base.
Traits are goals, now. This can be a good thing to keep some people playing. I know I’ll be chasing them when I want them. (Or I’ll buy them if I’m not in the mood. =P)
But, bad design is also un-fun design. …Well, actually, don’t blame the design, but the execution. There wasn’t enough internal communication, planning, and testing to fully pull off what the conceptual fun stuff should have been.
(edited by Moderator)
CCAB is also level 45 food. >.>
Might be worth it if it’s cheap on the Trading Post by then, but sub-40, I’ll roll with a Loaf of Bread and Maintenance Oil.
Especially since MF is a placebo~
…Holy crap. Have I been sitting on Storm this entire time and not known it was a Precursor?
Bwahahaha. Wow, I feel silly. Thanks, jheryn.8390 for your post.
Guess I can’t say I never got one, though I wish it was the axe one instead. =P
If you want an additional XP boost, look into the oils/sharpening stones/tuning crystals from the weapon-crafting professions. The benefits stack with food, so you can be running around with a +20% bonus.
That should make the level grind a little easier.
I can certainly see, I believe, the thinking behind making traits require completing certain content to unlock, and the desire to add more zest to leveling after level 30. The unlock system is — superficially — like the GW system of unlocking elite skills by killing certain bosses or earning extra stat points via certain quests. However, there are some major differences:
- GW bosses were all in instances that could be completed by players solo, using henchmen or heroes when necessary. This meant that the elite skill you wanted was available on demand. At least some of the new trait unlocks, published in concert with mega-server, are anything but on demand.
- Most elite skills in GW were in max level areas. However, the Elite skills were never meant to be lower-level options. With the flat leveling curve in GW, this was not that much of an issue. Requiring map completion of a level 70-80 area for an adept trait (usable at level 36) is so silly that I could not believe my eyes.
- Elite skills were options. Traits are an integral part of the unlock process. Traits remind me more of the additional 30 stat points available in GW. In Prophecies, the extra points were not available until deep in the game — Crystal Desert for 15, then the Shiverpeaks for the rest. In Factions, you could get them before leaving the starter island. In Nightfall, you could get them before doing most of the content on the starter island. For some strange reason in GW2, ANet chose to move in the opposite direction by backloading trait availability.
Regardless, I have two reactions to the trait changes.
- I dislike the backloading and placing unlocks on meta event content that I find tedious and headache inducing due to ANet’s unwillingness or inability to provide an effects slider.
- Fan reaction makes me think that ANet is currently feeling what was conveyed in the words of Dan Fogelberg:
“Changing horses in the middle of the stream
Gets you wet, and sometimes cold.”
Excellent perspective from a long-time GW fan.
There should also be a Brisban daily. That place’s always empty even with megaserver.
Not on Daily Reviver day. The camp at the north is a good spot to net revives. Or it used to be. They’ve been strangely and disturbingly survivable lately. :P
Considering they have to balance their own goals and plan, and they are sifting through feedback from the forums, and from several different teams…
That’s a lot of information to sort through. Then come up with a new direction, which takes team meetings, assessments, and decisions. Then they can finally announce.
You’d be ticked if they said one thing, then changed it a week later.
Add on that a majority of the kvetching is rude, mean-spirited, and rife with entitlement, and they have very little incentive to give any scraps to the mongrel pit. -_-
tl;dr – It takes time to come up with a full, informative response.
8 characters at 80
ZERO at 100% completion, specifically because of WvW. Not for lack of trying. I’m down to 5 bits of one map, in some borderland. >_<
It really stinks that my server gave up entirely on WvW.
I don’t mind it being part of the achievement, in theory, but in execution, making a personal reward dependent on a massive effort of 50+ people just isn’t fair. (…I could equally be talking about to beat-Lyssa trait unlocks, come to think of it.)
The attitude of the player base. :P
So, hypothetically, the OP should be complaining about Daily Dungeon runner?
Or Personal Story?
Dungeons are inaccessible to sub-30 characters, and my warrior has no more Personal Story to do.
I’ve still gotten my dailies, EVERY. SINGLE. DAY.
I’d even consider PvP if it meant dodging a PuG dungeon run or the chore that is Aquatic Slayer.
Solution: Silver-fed Extract-o-matic
I would, quite merrily, pay for an infinite-use device that uses in-game money.
Not that ANet will do it, because it will still cause a glut of runes and sigils to hit the market.
Other option, uncouple the sigils/runes from the gear at the Order/Arah vendors and make the rune sets their own karma cost.
I’ve gotten one in the past few days. Reported and moved on.
Still not anywhere near as bad as FF14, where the same shlub pings me every other minute until I block him, AND there’s no report feature.
If they disabled it in major cities and world boss areas, did something about guild missions being trolled, added tags to help sort you for what you’re after RP, Farming, Language etc then I’d be all for it.
I’ve been fine with megaservers so far (events actually getting run, unified boss timers, etc), but yeah, the system definitely needs tweaks and priority tags in the party/friend menu for grouping.
I totally want to bean someone in the head with a focus. Especially the Dredge mining bird. }}:3
I’m generally fine with hammer in PvE. It’s great for mangling groups and the CC is solid for WvW/PvP.
What I find unforgivable is the Adept trait, and the general lack of trait support. Especially since the measly 25% damage boost for a “disabled” target got nerfed. Stuns are common for it, but the additional wind-up on a hammer usually means you get one hit off before the target starts moving again.
In comparison to the equivalent Greatsword trait (might on crit, geez that’s fantastic!), shoddy bonus damage that can’t even be applied against Defiant bosses is just … bad.
I’d much rather get a bonus when one of my Disable skills is negated by Block/Immune/Stability. A nonstacking 5% damage boost for 5 seconds wouldn’t be terrible at all. Probably on a shortish cooldown (10 seconds).
Finding additional excuses to grant Might just feels silly, and a unique buff (there’s some that have specific trait symbols) would synergize with other power boosting and Might effects from other players.
After a map’s hearts have been completed (or if the map has no hearts), Scouts should gain the functionality to show all nearby events and gathering nodes for a very small copper fee equal to 1/4 of your level.
They could even give you a 15min blue spyglass icon effect that will make nodes visible for you within that scout’s area (you’ll know which one in the Source: of the effect).
South sun cove would then get 5 scouts, 1 on each corner and 1 in the middle.
I’d actually use this! As it is, scouts are pretty useless once you’re done with them.
It’d also be a minor gold sink for farmers, so I’m sure ANet would get behind that.
PSA brought to you by lazy farmers anonymous. :P
Thanks for helping with my monthly champ achievement!
(/snark)
Since the train’s not dead, thanks for posting. All too often, asking in map chat is fairly unhelpful.
Nah, what they’ll do is create new stat sets for their next Living Story patch, make it require 250 (or even 500) Special McGuffins, then make it disappear forever.
Except not quite forever. You can still, maybe, possibly salvage it from a rare exotic drop, if you’re lucky.
Yeah, looking at you Soldier and Dire. >_<
(/bitter)
OP has a good suggestion, though.
Signal boost from another (and more bitter) thread. Not sure if it’s been proposed yet, but I’m not sifting through 22 pages to find out.
From Taygus.4571:
What they need is a much lower soft cap, so people can only get in via the “join” feature. That might help.
For example, if the server population cap is 150, drop it to around 120, then let the other 30 slots be join-ins. I’d probably wager more toward 100+50, to give large guilds the space to call in guild members for boss attempts.
What they need is a much lower soft cap, so people can only get in via the “join” feature. That might help.
Excellent idea! Push this one to the top.
I’ve been trying to use the Join feature, and I haven’t seen it available. That might just be from overpopulation in the destination area, but I find it a little disconcerting that the option isn’t there when I need it.
I really like idea behind the new trait system, but I don’t like the current implementation.
Level 30 rather late for unlocking traits. Why do late levels award 2 trait points? I think, the trait points should be spread more evenly: 1 point every 5 levels, starting from 15 or 1 point every 4 levels, starting from 28.
Level 80 for GM traits is too late. Some of them greatly influence the gameplay and it’s too late to start playing the class properly at 80, imo. The old 11/40/60 caps for trait tiers seemed reasonable, why change those?
Traits challenges should be completable, as soon as the corresponding tier is unlocked. Why on earth does completing Frostgeorge Sound award an Adept tier trait? No trait challenge should require a level at which already the next trait tier is unlocked.
Trait challenges are too vary too much in difficulty or time reqired. How are 100% a map, completing a jumping puzzle/minidungeon, killing a world boss on a ridiculously high respawn timer, a story mode dungeon and capturing keep equal?
Trait guides are too expensive. This puts new players at a serious disadvantage. Old players paid only 4.10g for all traits, new players 43g+360skill points. Buying all old (I-XII) traits should cost 8g at max, and cost either gold or skill points (or wvw badges)
Edit: I forgot to add, that the high cost in gold+skillpoints or time has another side-effect besides unfairness to new players and annoyance: People will most likely stick to the cookie cutter builds, because they don’t want to waste money or time on useless traits. What is the need of free respecs anytime, when you only have 7 major traits unlocked? Only pre-patch 80’s really profit from the current system: they got cheap traits and can respec anytime with all I-XII traits in any line.
This hits every nail on the head, especially the addendum. Their system explicitly goes against their design goal.
Thank you OP for voicing a concern I had about the megaserver switch. While I’m not a steady farmer, sometimes I would use a third-party tracking site to help me find T6 mats easily.
That strat’s been blown to kitten. I’ve been getting more ori/ancient from salvage than randomly finding it in the world.
Not as DLC.
But what they should do is have a branch of their Living Story teams make content that is a continuation of the Personal Story. (One without Treesus stealing my storyline and one where I get my flaming warband back.)
When it comes to forums, complaining solves nothing. Backbiting certainly solves nothing. Making demands solves nothing.
Make suggestions! Don’t just say that something is broken, say why, with numbers, stats, metrics. Or at least make a good emotive argument that doesn’t involve the kittens coming out.
The problem is not that level is now hard. It’s not. You could faceroll all open world content in this game before and you can now.
The problem is that the new trait system makes leveling even more tedious than it was before. You’re waiting way too long for your first trait point. Not only that, your choice of traits are extremely limited by the fact that most of the trait hunting involves doing stuff far above your level.
Exactly this.
The new trait system is so back-weighted, it’s actually a little insulting. Things would have been fine and interesting if the points were spread out from 10-80 instead of starting at 30.
I haven’t started a new character from scratch (too busy leveling my next 80 :P), but I don’t like what I hear about these challenges being over the character level.
I’m getting the strong sense that there’s not enough communication and play testing going on for many of the ideas that hit the player base, and that is pretty discouraging.
No matter what time you put these things in you’re going to screw over thousands of people. The window between “when people come back from work” and “when they have to go to bed” is far too narrow, what with people’s schedules all being different.
So the only way you can realistically do it is with sliding windows. ie (and this is just an example, not an actually good implementation), one day its at 5, then 6, then 7, and so on for the 8 hours of that region’s window (times 3), then repeat. Then people can figure out which days work best for them. Now obviously this particular example means certain days will simply not happen (I did say it was a bad example!).
but doing something like shifting the window by 1 hour just means some people who can make it now won’t be able to next time. Even for huge communities that used to be able to get a good group during the spawns, it still meant a lot of people just assumed they’d never be able to do it and dealt with it.
It needs to be more dynamic than that.
If they felt so compelled to have only one of these events per hour, maybe. But then each one becomes a moving target. :\
A good question to ask is “Would concurrent events reduce participation?” With Megaserver, I’d say no.
For example, instead of Tequatl sparsely given out in a 6-hour period, run it every 2 hours, then stagger the other two hard-mode bosses in the off-hour. This even leaves room for a new hard-mode world boss to pair with Teq.
Or, if not that, run each event on a 3-hour cycle. Still not the best for everyone, but at least it avoids having huge gaps of time where there aren’t any events at all.
Whichever you choose, prepare to have daddy issues. }]:3
Gonna go 7/10. Bonus points for a unique ’band name (Giant) and the tie to spiny armor.
Out of my list of charr, my favorite name has to be:
Chagra Fademist, Mesmer of the Mist warband, Ash Legion, so known for their frequent excursions into the Mist War, and their dichotomous respect and careless abandon for death.
I have several charr, but a few of them I made part of the same warband:
- Prytanis Mineforge (Forge warband)
- Marius Gearforge (also of Forge warband)
Hey, a fellow Forge ’bander!
Garus Trailforge, Ranger
And the rest of the list:
Spaiten Maluscrack (shortened to Spaiten Malus), of the Malus warband of heavy hitters
Slade Blackstripe
and two of the Mist warband:
Chagra Fademist and Kyril Callmist
It’s not the clipping that gets me so much, but the STRETCHING of robes and items that hang. Which, really, Charr armor needs a lot of redesigning. If you run on all fours, why in the name of common sense would you wear anything other than pants??
Who needs a fishing pole? The salmon, tuna, and gulpers are right there for the spear-stabbing.
Oooh, fishing. So much tuna and salmon out there. With a little vinegar, rice, and some fishies, I could make some sushi to lure out the Tengu!
I think we need an RP chat before Server chat. This is so that people who are RPing do not flood both local and map chat.
That’s a really good idea! I’d probably check that more than the actual Map chat. XD
1 Elementalist (Mist form, yes!)
2 Ranger (Pet resurrect)
3 Guardian (Extra heal)
4 Thief (Targeted teleport in big battles is very handy, solo, not so much)
5 Mesmer (kinda 50/50, but the teleport OUT of a bad situation can help, too bad enemies will still aggro ME instead of my clone)
6 Warrior (15 seconds to MAYBE kill a mob with a 50% chance to revive isn’t that great, and during a boss, you might as well just die to the mob of things that brought you down the first time)
7 Necromancer
8 Engineer (Just, bah)
you can try LOTRO, and fight for Saruman….
they have Player vs Monster Player……
I remember this! One of the more original takes on PvP I’ve seen, and you had to raise your original character high enough to get there.
If we did this on GW2, I’d totes be an Aetherblade. CROWD CONTROL FOR DAYS.
…>_<
Please fill out form 1040T(yria).
Step 1. Enter total gold income:
…
Hurry, you only have until April 15th! (Tax day!)
Or they could charge 1 silver to open a champ bag!
[/sarcasm]
It’s still not affecting the actual LOOT drops of the champ bags, just the cash that might fall out of them.
Wouldnt just giving them(mobs) more toughness and less vitality make condi’s viable in PVE?
It would alleviate, but the problem is that the stack limits prevent more than a few condition builds to show up and be effective at a time. Bleeding tends to be the biggest example, since it’s the most prevalent condition that gets used for damage, and most other conditions are actually duration-stacking.
The 25 stack on bleed means that maybe two or three condition-damage characters fit in any given monolithic boss encounter. Not so bad for dungeons, but terrible for world bosses.
Hoping to see this improve as well. It’d go a long way to adding build diversity.
Wouldn’t take too much, unless processing power really is an issue.
Mm, That’s viable too Azure.
Haha, a pack of ranger pets? That would be awesome.
You mean a Stampede?
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