Showing Posts For Rauderi.8706:

Endgame beeing gemstore isn't good!

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Posted by: Rauderi.8706

Rauderi.8706

people aren’t dissatisfied with the idea of microtransactions themselves.

That’s… not a universal truth. >_>

A (somewhat universal, empirically supported) truth is that about 7-11% of the player base of any microtransation game will actually buy to support the game. It might be different out of the non-Facebook set, but that ratio generally holds true.

As it is, GW2 is in something of a Catch-22: Players want more content, which they need more money for, but they’re in a bind to create new content because they’d need more cash for developers.

For all those who wanted GW2 to be a subscription game? Buy gems once a month. shrug Then buy stuff with those gems, if you want. Consider it a perk you get for playing the game on subscription (which some games are starting to do, like FF14).
Heck, it’s not even a 15$/mo subscription, which is the gold standard, but 10$/mo, and you get 800 gems to do whatever you want, like buy gold. Or costumes.

Think of it in the reverse: A game demands a subscription to maintain steady revenue. It’s an accepted practice. But then, as a reward for their loyal players, they mail a random outfit one month, or a huge handful of gold in the next month. Players would be ecstatic! So, maybe during one month, they decide to give the players a choice of what their reward could be. Even more jubilation! So what’s the difference, then?
The GW2 model does is let you decide when to “subscribe” and what your “reward” will be. Whenever you like. Their gem store offerings (while a little expensive from some points of view, looking at you Upgrade Extractor and Chest Key) are there to entice players to give what would normally be subscription-bound, so they can develop more content. It’s a LOT more of a courtesy than a lot of players give them credit for (but not their credit cards, apparently).

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Wheres New Content?? (State of the Game) [merged]

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Posted by: Rauderi.8706

Rauderi.8706

I’d be so, so happy if they could redeem their previous “Personal” Story by putting up expansion content that pushed it beyond Zhaitan’s defeat. Give me back my warband and my story.

Heck, they could have done a Living Story path as well, making instance zones like they did for Kessex, and changing them over as characters progressed through it. That way, the content is always there. Or, at least, that’s how it should’ve been done. :\

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Interchangeable Weapon Skills?

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Posted by: Rauderi.8706

Rauderi.8706

If you want different skills, pick a different weapon? That’s why weapon switching exists?
But anyway, I do feel some of the OP’s pain on this one, especially during boss encounters.

You know why people complain about “casuals sitting there pressing 1111111 all the time”? Because the auto-attack skill is the primary damage dealing method for that weapon. Most of the others, if not better damage on long cooldowns, are conditionally useful, either as defense or control.
Even on skills that have damage abilities, it’s still taking up the same time that 11111 would take up, so it’s just a slightly higher damage bump, with nothing of actual interest, and if it did have something interesting, it would get negated by a boss or considered annoyingly overpowered in PvP.

Not that I have a solution for this one. In looking other games, there’s even less choice (6 total slots in Diablo 3; maybe 8 total in WildStar), but those choices tend to be more customizable, have more impact, and occasionally have shorter cooldowns.
I have to bring up warrior-hammer as my personal needling pain in relation to this, just that a slack 2-second knockdown on a 30ish second cooldown is kinda crappy.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Feedback/Questions: MegaServer

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Posted by: Rauderi.8706

Rauderi.8706

Or you know, just keep what is supposed to be a dynamic occurance dynamic instead of forcing everything into a schedule. Like the Ulgoth event chain. Even if it was killed, in 30 minutes the pre-event started again, and you were right on track, doing the last quarter of the entire chain and finishing with a good boss-fight. Not the underwhelming pause the chain abruptly ends with these days. There should have been more chains implemented like that, instead we get megaserver schedule abominations.

I mostly agree with that, too. The schedule is too restricted to be useful, but most of the bosses didn’t have event chains as a signal to know they were starting.
They ended up overtuning in the wrong direction, so now 50-80 people show up to pound on the ONE boss that happens to be up at any given time. People even advertise the next boss waypoint after kills. …They’re making a boss train. Hee. =p

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

NcSoft earnings 1Q 14

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Rauderi.8706

Psh, if NCSoft stock is going down, blame Aion.

\smokebomb-flee

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Can starter town clothes no longer be dyed?

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Rauderi.8706

Hopefully they will shoehorn town clothes back in, but until then.. Nope.
Red is SO not my color. :\

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Feedback/Questions: MegaServer

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Posted by: Rauderi.8706

Rauderi.8706

I personally do not like the set in stone schedule for events, because I always miss the big ones due to what time I play.

Thoughts?

They could put a dent in a few problems if they would have simultaneous rotations, instead of THE ONE TRUE SCHEDULE. Then, everyone would get a chance to run boss events, and the player base would be split up between multiple world bosses.
Works even better if light bosses like Ulgoth spawn at the same time as megabosses like Tequatl, so that players have their choice of difficulty or flavor of combat.

Personally, I hated it before when bosses would just show up whenever, or I had to reference a (frequently incorrect) API-tracker on a third-party site to find boss encounters for dragonite. The concept of the schedule is a good one, the execution is not (like many things that came down the pipe from ANet of late ( looking at you, traits)).

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Black Citadel completion

in Lore

Posted by: Rauderi.8706

Rauderi.8706

But most serious I seen in another mmo this, devs made a tower and they made this quest where players need to donate materials. Only when the set amount was achived they release new content

So.. they could hold an expansion hostage until the QD train offers sacrifices of blues and greens to the 7th god, the recently discovered god of travel? :P

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Mega bosses are just a bad idea

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Posted by: Rauderi.8706

Rauderi.8706

A noob doesn’t think “ooo a huge dragon event! wait, before I go in I better go read the wiki, watch the you tube videos, and walkthroughs, and retrait to x, y, z, Switch my gear and weapons before I do this”

Uuuugh. I chaffe so much at the “GO READ THE STRAT” mentality when it comes to raiding culture. It’s like they need a cheat guide just to feel superior.
But I digress, because as some point, failure sucks. THEN you go read the strat. :P
I’ll go “read Dulfy” when I care, thx.

Still, even world bosses aren’t overly complicated. Except maybe Wurm. The simultaneous kill part is just dumb. (That’s a thing, isn’t it?)

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Great Idea: Personal Legendaries

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Posted by: Rauderi.8706

Rauderi.8706

…Huh.

I’ve got a few needles about the costs, but the basic idea is pretty dangblasted fabulous.

I have to wonder if the art asset team could craft a coherent set of “pieces” that can combine to create custom weapons like this.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

GW1<--> GW2 currency exchange

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Posted by: Rauderi.8706

Rauderi.8706

Pretty sure that’s against the Terms of Service.

It’d make for some interesting cross-game support, but I doubt they’ll do it.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Mega bosses are just a bad idea

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Posted by: Rauderi.8706

Rauderi.8706

So are you against the mega bosses because of the lag and FPS drop issues? Or because there are too many people doing them making them a uber zerg fest? I don’t understand where exactly you stand, and why you want them removed.

Because it’s human nature to seek the easy answers. :\

If the devs could focus on fixing some of this stuff (or even talk to us about fixing it), we could have some really enjoyable content.

As it is, world bosses that are exclusively monoliths (solo creatures) do not work well in populations that vary from 10-100. Tequatl is actually a decent example of how to get players working on different tasks while managing a large number. (It’s not great, but it’s a start…)

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

[pve] possibly great idea!

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Posted by: Rauderi.8706

Rauderi.8706

So, instead of decreasing gains on loot, give better loot for lesser-played content. I like it!

Reminds me of something I heard a while back for another game. At first, they penalized players in XP gain if they played for long stretches. Then, they swapped it around to longer XP curves, but players got more XP if they’d been away from the game for a while. And Rest XP was born!

*Rest Loot, 2014. *

Another possible idea: I’d been hearing about scavenger hunts on precursor-related forums. I’m not nearly so ambitious, but what if each zone had 10 (or some other arbitrary number) different locations on the map that could spawn a chest with much better loot chances; or maybe a wandering elite with really good loot.

A guaranteed rare (with a shot at exotics or Ascended crafting components like Damask) would definitely get people hunting!

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Mega bosses are just a bad idea

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Posted by: Rauderi.8706

Rauderi.8706

Mega-bosses can be a good thing. Problem is that megaserver populations are far too high to make them anywhere near engaging.

The same goes for the other world bosses. When I see Defiant go to 75 stacks and most champs disintegrate within 10 seconds, there are some huge problems with scaling and population sizes.

Heck, I used to think having a 100 max with a party-invite-only buffer of 50 more was good. After seeing some of these events, I’d go so far as to say 50 float-in max with another 50 taxi-in (so guilds can still invite people over for runs).

Most of the encounters I’ve bumped into required no more than about 15-20 people per location on a big boss (Wurm, Marioniette, etc), and it makes the scaling less out of control.
Plan for 10-60 people instead of 10-150, and you’ll need less boundary testing to make the numbers work.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Rate the Charr Name Above You

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Posted by: Rauderi.8706

Rauderi.8706

Bane Wraithclaw.
Charr necro is ftw.

Yay, necro.

Not gonna 1-10 it, but I do like it. Very apropos. He can talk shop with my gal, Kyril Callmist. Because minion master. }}:3

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Is the gold to gems rate fair in gw2?

in Black Lion Trading Co

Posted by: Rauderi.8706

Rauderi.8706

I think it is fair however I don’t think some of the items in the Gem Store are worth their value in gold to gem conversion. Nor do I think they are worth their value in hard earned IRL cash.

Example of these items are:

Boosters
Upgrade extractor.
Black Lion Keys(Due to the RNG involved.)

Yeeees. :\

If Upgrade extractors moved down to about… 50 gems, people would use them, I think.
Or make an gem-payed unlimited extractor that consumes silver per use. It’d be a minor gold sink and a great pay-for-convenience tool.
I doubt they will, because of the karma armors. (That could be fixed by making the runes separate from the gear pieces, and probably account/soulbound.)

As for Black Lion keys, please MAKE THEM CHEAP. Guarantee a ticket scrap and drop the price to 50 gems, and you will see them skyrocket in use. That would put their real-life cost around 60-cents per gamble (or about 3 gold, in the current market).

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

This is really starting to annoy me.

in Black Lion Trading Co

Posted by: Rauderi.8706

Rauderi.8706

Thicker skin, now available for 800 gems.

j/k

Anyway, when these sorts of things come up, I check them for interesting items (that I might even buy!), then go do my dailies. It doesn’t keep me coming back to the game, but something this insignificant isn’t pushing me away, either.

Anyone else still waiting for the expansion to be sold on Black Lion for 2500 gems?
…they’d have to make an expansion first, obviously.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Fractals - You Finally Broke Me

in Fractals, Dungeons & Raids

Posted by: Rauderi.8706

Rauderi.8706

…they want you to bust out that wallet where drops are guaranteed.

If you’re buying Black Lion Keys, it’s not even guaranteed…

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Making GW2 a bit more like GW1

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Rauderi.8706

Nostalgia also tends to distort our memories. I fondly remember “Captain N the game master” cartoon, among others. I recently tried to go back and watch them, 25+ years later…lets just way it was a less than pleasant experience. I almost cried.

Mega Wow! http://www.vgcats.com/comics/?strip_id=337

…ahem.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Running dungeons for getting kicked?

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Rauderi.8706

I had something like this happen to me too. One person ragequits and we all lose.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

GJ on Lawless Boots

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Posted by: Rauderi.8706

Rauderi.8706

I always considered it part of the design, like Charr needing holes in the back of their pants for the tails…

Oh wait…

But they don’t have holes in the back of …

Ohhh, I get it! Tricky.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

AP = Horrible measure of skill

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Posted by: Rauderi.8706

Rauderi.8706

I have zerk gear. I think I’m at 7.5k AP (ish). But that doesn’t necessarily make for
1) fun people
2) a good group

I’d rather spend an hour laughing my kitten off, and dying repeatedly, than to be barked at by some of the people in that zerker only crowd. But that’s just me…

If you run zerk and fall over, I’ll be there to scoop you up. (Unless I’m on my thief. :P)
Rezzing is a free service for people who aren’t kittenheads.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Rate the Charr Name Above You

in Charr

Posted by: Rauderi.8706

Rauderi.8706

I like all your names :p 10/10 to everyones creativity!

I have two charrs: A Warrior and an Elementalist. The warrior is tall and fat, while the Elementalist is sleek!

The Warrior’s name is Charrcolate Chips. He is dark brown and looks like.. Charrcolate!
The Elementalist’s name is Prînce Charrming. He has blonde hair and blue eyes and is absolutely charrming… for a Charr.

I just love Charr pun names!

Ah, I had a Prinz Charrming at launch. I remade him to be more lore appropriate: Chagra Fademist.

Still, I kept my hammer-warrior’s name since launch as well: Spaiten Malus. (Lore-appropriate, canon name of Spaiten Maluscrack.)

No, I can’t stay away from the pun damage. =P

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Patch Next Week!

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Rauderi.8706

Of course, typical forumite reaction.

1: Demand that x returns.
2: x returns.
3: Complain about x returning.

…I know, right? And if it had been there the entire time (actually permanent), it would’ve mostly been a ghost town, except for quartz farmers.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

AP = Horrible measure of skill

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Posted by: Rauderi.8706

Rauderi.8706

Last night In fractals I had a 21.000 ap guy repeatedly die at various parts more so than everyone else around 3-5k.

This shows actually that you are the new player, inexperienced and he was probaly the one who actually knew what he was doing.

If a team member dies, its the partys fault for not communicating proper tactics and using proper utilities. Its the classic Cleric Staff Guard saying, dude why are you guys dying as he does 0 damage or 1500 range bearbow asking why people die when the rest of the team is stacking, and he is ranged. The rest of the team is melee, and he is far out. The rest of the team is properly pulling, and he is scattering the pulls forcing bad tactics and causing the team to die.

Your statement speaks volumes about YOUR inexperience , not his

So the guy who’s only strat is to zerg & stack has “less experience”? That he hasn’t learned to adapt to other situations, change trait, or prepare gear? Zerg/stack isn’t “skill”, it’s a practiced behavior that, while useful for speed runs on profitable/skippable content, isn’t “skill”.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

AP = Horrible measure of skill

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Posted by: Rauderi.8706

Rauderi.8706

Fear not oh ye leet dungeon runners, I won’t try to sneak into your groups

You’re welcomed to join mine! I’ve been meaning to do a dungeon blitz, one of these days. =P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

AP = Horrible measure of skill

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

AP and skill are probably fairly strongly correlated. Only Anet has the exact metrics, but experience in the game will roughly translate into skill. Of course there are always outliers in the data, but the correlation will still stand.

Someone with 500 AP just hasn’t experienced enough of the game and the AI to have a good understanding of it. Someone with 20,000 AP has seen all aspects of the game and has put in a significant time investment. You can give all the outliers you want but AP is roughly related to skill no matter how much you yell that it isn’t.

If you want to crow about outliers and statistics, then you need to make sure that your construct has a higher validity. AP is a poor measure of “skill”. It is correlated with potential measures of skill (that have not been developed?), but it is not a reliable measure, especially specific to dungeon-running. There are too many other variables attached to achievement points, presenting statistical confounds.

Also, time invested means little without challenge. The previously accepted definition of “expert” was 10 years of experience/time-investment. That notion has since been challenged by the previous statement. [yeah, yeah, citation required, but I can’t be kitten d to do all the footwork at the moment]

Edit: Oh, and some stuff on the nature of false positives/negatives and the chance of that increasing due to low power/reliability of the measure.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Suggestion: remove underwater combat

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Posted by: Rauderi.8706

Rauderi.8706

Y’know, I’ve always been bothered by the way some mountains aren’t climbable in MMOs.

GW2 should remove mountains. And jumping. GW1 didn’t have jumping.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

AP = Horrible measure of skill

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Posted by: Rauderi.8706

Rauderi.8706

You mostly see AP requirements in AC, and rarely elsewhere.

Yes they are an awful measure of skill. They should be renamed “Living Story Points”. Arguably, those with a high amount, say 15k+, are likely worse players than those with ~5k because it just shows they’ve spent their time achievement farming, daily farming & doing LS.

Uh.. Not so true. Those with 15k are likely avid WvW and PvP players, as well as experienced Living World/PvE players. Still not someone I would necessarily trust with dungeon content, but AP isn’t a measure of skill anyway, so.. yeah.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Game Updates: Traits

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Rauderi.8706

What astounds me, ASTOUNDS ME, is that some of the starter traits requires you to complete events in high zones zones.

eg.

Line 1 trait 5 = 100% completion in Blazeridge Steppes.
Line 2 trait 1 = Complete Twilight Arbor, lvl 50 dungeon.
Line 2 trait 6 = 100% completion in Fireheart Rise.
Line 4 trait 6 = 100% completion in Mount Maelstrom.
Line 5 trait 6 = 100% completion in Frostgorge Sound.

This. Is. Ridiculous. Not to mention forcing players into WvWvW unless you want to spend all your game-earned money (or of course buy gems) and skill points to get some traits.

Quite simply, if this had been in place when I started GW2, I wouldn’t be here now. Anet – this is very likely costing you players. Introducing grind to such a degree like this is even more pathetic than the way Ascended was handled, and you saw the backlash from that.

I won’t be making any more characters whilst this charade is in force. No more characters = no more money to buy gems to make them all fancy.

I thought about making a new character just to see what the fuss was about, but.. Nope. No more character slots from me. (I already have a bunch to work through anyway, from before the trait “improvement”.)

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Better water combat/ guild ships/ fishing

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Rauderi.8706

We don’t need fishing poles. We have spears. =P

As I’ve said in other threads, we have tuna/salmon/grouper/barracuda, but no way to cook them! Sushi for Cooking 500!

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Can we spect more largos in future?

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Rauderi.8706

Please. no. We really don’t need any more of that aggregation of cheap cliches glued together.

This, in spades.

The mysterious masked masters of stealth who sneak around with shortblades like the ridiculous stereotypes of the religious Assassin order, always with names that include ‘Al-’ and speaking in middle eastern accents. They are always members of secretive orders with a “if I tell you, I have to kill you” mentality, but somehow the player figure can always gain their trust somehow despite it being against traditions ‘thousands of years old, and never once broken’.

Pfft.

Echo that, ghost rider.

Largos are just.. no. Anyone ever see the event where the champ Largos just randomly kills Sylvari for no reason? Why don’t we invite the Flame Legion or the Nightmare Court to the Pact, while we’re at it? Or maybe we can play Risen next.

NO WATERDROW, 2014.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Suggestion: remove underwater combat

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Rauderi.8706

Out of all the MMOs I’ve played, GW2 has the best underwater combat.

It still sucks, but it’s better. =P

Still, a few classes are fun(ish) underwater, if you plan for it.

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Legendary Armor: Yes or No?

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Rauderi.8706

Considering how they botched Ascended, I’m gonna go with “No.”

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“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Game Updates: Traits

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Rauderi.8706

I wonder if the trait system would be improved if they simply unlocked all adept traits, so you always have traits to play with – even if you end up having to slot Adept traits into higher-tier slots while working on getting the higher-level traits (Which should be unlockable BEFORE the slot itself unlocks.)

That’s a really good idea!

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Non-instanced PvE grouping is so boring

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Rauderi.8706

Agreed. They tuned back the creatures to account for trait loss, but now they’re all way too easy. The lack of challenge was partially what bored two of my other friends from the game. (That and a lack of dedicated “healer” roles. >.>;;;)

The game could definitely use some roaming or random-location spawning champions as well. Something not on the train radar. Or something that shows up more rarely than every 5 minutes, like the giant at Nageling. (That was a run 3-man ranger run, by the way. My bear tanked it. :P)

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“I’m finding companies should sell access to forums,
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What sets the Gold->Gems price?

in Black Lion Trading Co

Posted by: Rauderi.8706

Rauderi.8706

As long as the average player prefers to convert gold into gems rather than buy gems and convert them to gold, the gold per gem price will tend in increase.

Once we reach the point where the average player goes either way, the gold per gem price will plateau.

If we reach the point where the average player prefers to spend real money on gems and converts gems into gold, the gold per gem price will decrease.

The fact that gold to gems is trending up in price indicates that the average player still prefers to trade gold for gems.

There’s no trend. It was 106, then 96, now 105. Who know what it will be tonight?

Considering it used to be 22s for 100, I’d say it was trending upward. Seems like a pretty safe investment, to be honest. :P

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PvE Dueling

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Posted by: Rauderi.8706

Rauderi.8706

Not sure why people are overly against this. So long as the game text doesn’t announce duel victories, I could care less.

I was goofing in WoW just this weekend, when I had an overzealous dueler try to rope me in. My response?

I /laugh’d at him. Then I /kiss’d at him~ All while the duel flag was still up, so he couldn’t duel anyone else. And then at some point I just /ignore’d him and went on my merry way.

I’m fine with PvE duels, so long as I have a way to not be pestered by them.

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What sets the Gold->Gems price?

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Posted by: Rauderi.8706

Rauderi.8706

I’m less concerned about the overall inflation and more concerned at the gulf between the highest sell and lowest buy prices. Those values should be a LOT closer together to make me feel I’m getting my money’s worth for my gems.

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Trading Post: Armor Weight Filter!

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Posted by: Rauderi.8706

Rauderi.8706

I just saw the title. My response:

KITTEN YES GIVE ME FILTER.

/ahem

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Active challenges in GW2 and in Wildstar

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Posted by: Rauderi.8706

Rauderi.8706

I wonder if a game only for hardcore players works, since i often have the feeling that one of the main aspects from the hardcore folks is to get “better” stuff and show off what they have, and that means they need other players around that DON’T have that stuff.

However if now a game has only these hardcore players and everyone has the good stuff, will that not lead to the feeling that everyone of these hardcores in the end is just a casual / medium player and not the soooo much better than the rest player ?

Hah! Interesting existential question. =P

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“I’m finding companies should sell access to forums,
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Active challenges in GW2 and in Wildstar

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Posted by: Rauderi.8706

Rauderi.8706

I guess that would be mostly because I was just grinding my way up level after level. So I went on my 80’s in Gw2 and did what I usually do. Some daily PvP, dungeon runs, world bosses and ascended crafting. But while I was playing I got reminded about what I missed. The hardcore stuff, which WildStar has. So I went back and continued to level in WS and yet I became bored doing the leveling.

The point is. Guild Wars 2 really has a solid casual gameplay but in more recent times. I just log on daily and do the thing I least don’t feel like doing. Cause I’ve done everything in the game 100 times over and I’m growing further and further away from GW2. And I hate it. Because I love the game and I see so much potential it has. But it comes from an egoistic point of view since not everyone wants the hardcore stuff(since megaservers, teq and wurm doesn’t count).

WildStar is a game where you have to haul your kitten through all the boring low level zones all the way to the “elder(end)-games”. I maybe will give it a chance but I rather want GW2 to get that.

ArenaNet has spoken alot about “creating a foundation for the game”. So I’d guess they are speaking about alot to do regarding to the dungeons, achievements, daily rewards and so forth. But with their constant temporary content from the living story the game will never actually be any different and create a dull game. Dungeons as the aetherpirates hideout and the molten facility dissapears and queen’s gauntlet is still closed. Instead the game get new added permanent things such as crab toss, belcher’s bluff and sanctum sprint.

Very fine points. I’m wanting to give WildStar a chance. They made so many ambitious end-game statements, but they left their opening game to rot. :\

It’s just so slow to get to anything interesting. The quest hubs are a mess (WoW has that solid by now). By level 13, I have all of 5 skills. Compared to GW2, I’d have 2 full weapon switches (10 skills), the self-heal, and two of at least 6 different skills (depending on skill point costs and how ambitious I am in getting map points). As much as people complain that GW2 locks you into weapon sets, when those sets are fully optimized through active switching, you get a lot of flexibility.

By level 13, I’d be knee deep in crafting, even making decent gear. In WildStar, I was just starting, and I never felt I had what I needed.

Something GW2 could kidnap from WildStar (and Rift): Crafting quests. Imagine if we could turn gear orders from NPCs into karma, ascended mats, Black Lion keys, Black Lion ticket scraps, skill points, gold, or other more unique rewards. There wouldn’t need to be (for example) arbitrary formulas in Ascended crafting to de-bloat the silk market. Heck, they could even read the Trading Post inventory and develop daily crafting quests based on whatever has the most inventory at the time!

WildStar was just.. exhausting to go through. I could play for maybe two hours before I got bored and went pet-battle farming in WoW or skill-point roaming in GW2.

Though, I do have to wonder if GW2 could kidnap the development paths as well. The choice between Soldier/Scientist/Settler/Explorer felt good in WildStar. It would certainly let us feel like we’ve got an impact on the world. (Settler made me happy knowing what I was doing was bringing convenience to myself and others. Squee.)

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“I’m finding companies should sell access to forums,
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Active challenges in GW2 and in Wildstar

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Posted by: Rauderi.8706

Rauderi.8706

Really ? Harder Zones ? Sorry but i don’t think we need more Karka Islands. That zone is still dead with Megaserver beside the time when the Queen Event is running.

And that zone was especially created because so many players cried for their harder zones and that everything is too easy.

I’d rather see more zones like Frostgorge instead.

Hah, Karkaland… The main problem with that one is the mobs have so many cheesekitten dodge-or-die abilities (Li’l karka needles, megaconfuse lizards, big karka rollover). No room for error. It actually doesn’t make for very good gameplay. Instead of it being a skillful fight, it’s “watch for this ONE THING” then autoattack for a few seconds.

Sadly, early game for GW2 just got easier. That’s not a good thing. :\

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Active challenges in GW2 and in Wildstar

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Posted by: Rauderi.8706

Rauderi.8706

So, yes they could create this kind of content and have aesthetic rewards — but I don’t think that aesthetic rewards are generally very satisfying to the kinds of players that you would be trying to reach with that content to begin with.

Ah yes.. giving the best gear to the people who need it least. Real hardcore players wear Whites, and still wipe the floor with everyone else.
[/quote]

I’m so glad someone else said this! The notion that “elite players need the best gear” is a false one. Elite players need challenging mechanics in PvE and balanced choices in PvP. That’s all.
The gear treadmill is little more than ego-feeding the craving for high numbers. That’s not all bad, but it’s not necessary. It results in number inflation where bosses have millions of hitpoints, but their kill times stay the same. (coughWoWcough) It’s also why WoW is bringing all their numbers down and smoothing their gear curves for their next expansion. (There’s going to be so. much. kittening.)

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Feedback/Questions: MegaServer

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Posted by: Rauderi.8706

Rauderi.8706

It isn’t apathy that causes people not to res. It is because people at events are now seen as competition instead of allies. When there are so many people dpsing a boss that you sometimes don’t get loot because you don’t tag for enough, you see the other people as obstacles in the way to getting loot. Ergo, when they down at the event, you don’t want to res them because a) it takes away from your dps time and b) it means they will start dpsing making you have to dps more to get your loot. Also a dead person doesn’t waste as much processing power on your computer as a live one running around spaming effects ;-)

From what I’ve seen people don’t res during events anymore. If someone dies, they leave you until then end, and then will res you. The megaserver overpopulation has bred this attitude not because of apathy, but because of competition for loot.

I was guilty of this the other night, during Mk II. >.>
After a run where I was the nice guy, rez’ing folks who got downed by the lightning floor, I didn’t get any loot. None. Nothin’. I was quite put out, to say the least. <.<

So, next run, I didn’t heal anyone. There’s two reasons.
1 – To keep dps on the boss (so I’ll get my loot).
2 – Not to be a kitten about it, but the waypoint is all of 10 seconds away. It takes longer for me to rez someone than it would take for them to get up, pay the waypoint cost, and jog back into the fray.

And it’s sad the game’s gone this way. I remember a time where 25 v champ meant something, and to be the one who would run around and heal the group after a near-wipe meant something. It was actually pretty epic to see my friend frantically dodging around with two other people, while 20 others had their little help-me flags out. He eventually helped the legion get back up and finish the champ. That magic is quite gone, now. :\

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“I’m finding companies should sell access to forums,
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[Super Srs] Patch suggestions, go. >.>

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Posted by: Rauderi.8706

Rauderi.8706

Engineers will get a complete elixir/device re-design, making their skills actually useful.

…wait, this was supposed to be a pretend wish list, wasn’kitten :P

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“I’m finding companies should sell access to forums,
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Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Rauderi.8706

Rauderi.8706

Back with Marionette, I thought maybe the devs learned a smidge about splitting up the zerg. 100 people all at once, split into 5 groups (then 5 groups again >.>) actually started to make events matter again.

So, why then are they putting singular bosses on a solitary rotation queue? This just puts the megazerg right back where it started, with the knowledge of where exactly to be for each boss and when. While not entirely a bad thing, the zerg size per world boss is terrible.

The easy solution: have multiple boss rotations, offset by an hour or two. This solves two major problems right now.

1 – Zerg size is going to drop, since players are going to split between two or three active world bosses that occur simultaneously.

2 – Players currently time-locked out of big-boss content have a better chance to see it. If they miss it on one rotation, they can likely get to it on another rotation.

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[Suggestion]All weapons and No weapons

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Posted by: Rauderi.8706

Rauderi.8706

Rifles for Rangers, 2015

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[Super Srs] Patch suggestions, go. >.>

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Rangers should have a pet revamp.

All current pets should be removed and should be replaced with Pokemon. Each ranger should be allowed to carry 6 Pokemon and should strive to defeat Zhaitan to become the GREATEST POKEMON TRAINER RANGER IN TYRIA!

All pets need an upgrade.

They all need 90% immunity to AOE damage, they all need more hitpoints, and they all need instant use of their skills no matter the skill.

So, basically, WoW pets.

#approved

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tri-color chest .. still there?

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Posted by: Rauderi.8706

Rauderi.8706

I used to snag that chest for the healthy dragonite drop it gave. I was actually happy I didn’t have to go boss-chasing to get it!

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