There is an element of variance from matchup to matchup, eventually you should be rotated amongst all three colors in the course of play.
WXP should have been about comestic rewards, but instead we have this gradual, insidious and very unbalanced power creep.
Take the most recent introduction for example, the final trait for supply mastery basically ensures that an organized group traited for it WILL get countersiege up, REGARDLESS of the skill, alertness and pre built siege of the defenders.
It’s borderline unbelievable how far we have strayed from the original stated ideals of no power creep.
Some more variety in wvw would be nice.
But anet being anet im not too sure we’ll be happy with what we wish for heh…
Completely agree, we need more variety. If I am not mistaken, Anet does plan on bringing orbs back.
Based on the orb thread and how it’s likely to be an open control point, i really cant see how this would not favor the larger server.
Adding an orb buff ontop of population imbalances could potentially KILL wvw on smaller servers, and result in even more stacking on the top 6 or so servers pop wise, exacerbating the already incredibly zergy gameplay in t1/2, and creating technical issues like skill lag.
I really do not like the idea of orb stat buffs, and am really pressed to see how this could be positive for wvw as a whole for ALL servers.
People want to “win” and will pay for it.
People want to fight within fixed parameters on a level playing field.
Having an objective based stat buff on the order of the old orb system is incredibly unbalancing.
Furthermore, regardless of how much the dev team believes they can “balance” this, the larger server with more coverage – should they want to; will almost certainly be able to hold the point indefinitely with the supply superior and numbers they have.
I’m not really the type to jump to conclusions, but based on the limited information, ie an open field control point providing stat buffs, there is little to NO possibility this would not be negative for wvw as a whole.
Imagine if you were on a smaller server with less numbers and coverage, you login to wvw, first thing you see when an enemy runs by is that he’s got an orb buff, and 10 omegas plus twice your force is sitting on that point.
Unless you have a ready organized and determined force ready to go, you’re going go spvp or pve.
The smaller servers already suffer from a lack of server wide coordination and communication, insanity like this only serves to punish them further.
I really have no idea what the dev team is thinking.
It’s incredibly disappointing to see the direction wvw is going.
(edited by Rawr.5930)
Yeah but then you’d still have the problem of having the same matchups week after week, which is also killing WvW for a lot of people.
The root issue is being severely outmanned on a map.
IF morale could be raised by not having the “losing” server’s plight rubbed in it’s face with the scoreline, participation from the smaller servers is likely to increase.
That increase in bodies could mean a world of difference in between being rolled over or having fairly even open field fights.
I am against that.
I am for reducing the WXP requirement to level up (by a lot) or being able to buy the level up with gem.
I’d like to think you were being sarcastic, but im not too sure.
Wxp p2w?
Teso rvr cant come soon enough.
Gonna keep bumping these threads.
Make wxp account bound.
Either that or remove the stat buff trait lines.
Just hide the cumulative scores and leave ppt as it it.
When people cant see that they are “losing” overall, participation should be more even, and morale less of a factor.
After seeing the thread about orbs and stat buffs.
I’m losing faith.
Stat buffs?
REALLY?
Stat buffs?
Really?
This cant end well.
Watch when the largest server stack that control point with 30 omegas and we’ll see whether it’s takeable.
Do you even have an inkling of what wvw has devolved to?
Wxp ranks giving stat boosts are the problem.
There simply should not be stat bonuses of that nature.
The point is, pvp is to actually fight people?
Ever heard of SPVP??? Maybe look it up if you’re looking to only fight people.
Curiously, wvw is also a pvp zone…
Whodathunkit huh?
The only fool proof way to truly address the omniblob is to make the maps “larger”.
The map doesnt actually have to increase in size though, you could just remove wps for example or raise the height of some cliffs forcing longer routes.
At present the omni blob is simply too mobile, making it the most effective tactic.
Making players spread out should help with the lag too.
Some more variety in wvw would be nice.
But anet being anet im not too sure we’ll be happy with what we wish for heh…
i personally do not agree with the op….i like them being char bound because for one it give me something to look forward to after lvl 80….i have to say if you think they add that much to a toon then you really need to stop and ask yourself how you even managed to play before these…i mean really reading this forum i can almost here some of you saying…well i lvled one toon to 80 so all my toons should be 80 next…
i have 14 toons and while i do have one that i main i do not feel any less useful on any of my alts then i do my main expect for maybe the fact that iv put in more hours my main and because of that play it better then my alts…. that is about the only reason anyone should less useful as the skills you get from there are not that important
For perspective.
A full glass thief should have something in the region of 11k+ health, the 250 vit from guard stacks will boost that by approx 20+%.
How that is balanced is beyond me.
Giving a player a 20% hp boost over another player is anything but balanced.
@ Thesilentflute.8761
u mad brah?
You need a life brah?
Please give it a rest.
Gvg isnt kill trading, it’s just guilds looking for gameplay other than megablobbing, off hours pvd and massed omegas.
Blame anet for not giving guilds a venue for genuine medium scale open field pvp.
I’m going to wager gvg will actually gain traction rather than be marginalized, as wvw can be extremely stale depending on the circumstances.
IMO, I love you TC guys, great roamers, fun to fight, but I have to be completely honest when I say TC is too casual to be a T1 server. You guys have got the population, but when Queens Jubilee came out, TC was no where to be seen! NA was completely empty and SoR ticked at like 450 against doors all day…that was boring as heck!
To the comment open SoR and open field fighting: Really? I cannot remember the last time we ran nor put siege in open field fighting. We love open field combat in every way. Most of our guilds will always accept GvGs, that’s the atmosphere around here, don’t know how you could have gotten that observation. Perspective, I guess.
Completely agree lol.
Alot of our regulars are farming the pavilion or finishing up the gauntlet right now haha.
Frankly, the new 2 weeks living story cycle is the biggest Tc wvw nerf possible lol.
It’s all in good fun anyways, was nice fighting you guys again, but we just dont have the off hours coordination and organisation yet :P
Theres two parts to T1: JQ Has both.
Theres #’s/Covarage: in which TC has more of then JQ.
Theres t1 t tactics on how to take a t3 sieged up keep with 15 sup.
AC;s inside firing down.For coverage – TC Wings t1 Covrage
For Tactics – JQ Wings by objective knowledge by farHonesly, I cant remember the lsat time TC came and got a BG/SoR keep. This is a big part in ppt as commander need to grow up and learn how to take a t3 garry wihth 5000 AC;’s It can be done. There are select commanders on BG that can do it, and there is 2 guilds on SoR that have vasp expereince in takign t3 Garri keeps.
They might have people but until they l;earn to schout/siege./coordinate how to troll the cirlce they can never fully immigraate into the t1 community as much sa we love them as competitiors.
when people play for the fights, tjeres two types, open field, and kitten chaos trying to take a borderland garry. well if TC Cant take garry, they arent reallty running what the T1 metta’shave learned to due best. JAHA has proved he can many times, stop rating coverage over server gwg knowledge.
Massed omegas takes soooooooooooooo much skill.
It’s boring as kitten and nobody does it but the t1 blobs..
The point is, pvp is to actually fight people?
8 80s, all my chars are alts, if i had to stick to 1 class i’d have quit gw2 already.
Anet is moving away from their stated aims of no grind and a level playing ground, stat boosts for wxp?
What kind of idiocy is this.
Jerrifer’s design is just plain poor, getting in doesnt even require glitching but just regular skill use.
This has been known for at least 6 mths btw.
I wonder if I can find my posts saying that when JQ drops to T2 because SoR/BG continued to stack, that we’d see posters on JQ and posters on TC begin to QQ about match-ups…
lol i did find it
LilMcGinley.3890
Until JQ is no longer the automatic qualifier for 3rd spot and then SoR/BG posters will be complaining that the match-up algorithm is “messed up” because you’ll be playing FA/TC/DB every week.
SykkoB.9465
with the way the RNG system works that wont happen. TC will come up once they face kittenain, and when they do they will eat up alot of RNg from both sor and bg. TC will take JQ spot and t1 will be locked again. Atleast for a month or soWTH it censored D B and the word again
My point was more in line that TC doesn’t have the same WvW staying power that JQ has, even with some guilds leaving. It will be interesting to see but I do think BG and SoR will have a lot of 1v1s with a random 3rd server not really ‘showing up’ like JQ has over time.
TC has a good population, but not one where guilds will come out to play when backed into a corner or losing overall.
IMO JQ’s success is built almost solely on ATM right now, without the SEA dominance, which is almost totally reliant on one 1 guild and 1 cmdr, the server’s coverage and wvw population isnt that much different from most T2 servers.
The current TC does not have a number of it’s regular cmdrs playing at the moment, as real life tends to get in the way sometimes, it’s just unfortunate that it has happened for them at the same time.
But, it’s a normal progression for the server, and in time TC will adapt.
What has happened is that TC is very vulnerable to developing bad habits when in a lopsided matchup in its’ favor for prolonged periods, which is exactly what happened prior to the JQ and the current T1 matchups.
The step up to T1 and JQ was certainly a wake up call for many, it might take weeks to adjust but it is what it is.
If a blob can surprise you it isnt really a blob.
A real blob you can feel before they even come into view, your skills dont proc, things start to stutter, and that’s your cue to gtfo.
Pve pays the bills.
I wouldnt mind a sub based wvw game, as long as the quality of content and enforcement is there.
Lol.
Someone needs their village idiots back.
Lol punish?
Really?
Because one guy speaks for all and we are all pigeonholed due to 1 comment.
Really?
T1 is often a lagfest and lack of serious numbers 24/7 results in you getting rolled by map zergs when outnumbered, it can be fun especially when people stop looking at the scoreboard and just play to have fun, whatever that entails.
Winning is nice but when it is realistically not possible due to coverage, dont sweat the score and just chill.
You wont burn out that way as quickly or just bitter at your servermates for “not turning up”, it’s a game not a job.
Try a level 2 inside a buffed keep.
30k hp and 3.5k power anyone?
Of that, no doubt.
On another note, Jq and Tc are in a wierd limbo now where matches are outmanned or outmanning, I think generally speaking the jq militia are more battle hardened as theyve been in the t1 environment for longer while the tc militia have dealt only with roflstomp situations for the 6 plus weeks prior.
Interesting to see how easy matches erode good habits and build bad ones.
As opposed to chest thumping?
Coverage wins matches, regardless of it being t1 or t8, na or eu.
Bar certain cmdrs, the individual zergling has almost zero influence on the outcome of a match.
But I suppose some egos cant look past their own reflections.
Alts prolong gameplay freshness, it’s ridiculous to penalise players who run alts.
Account bound wxp pls, I have 8 alts and it’s ridiculous that wxp ranks now give stat bonuses.
2500 hp is huge especially on classes like thieves and guardians.
I like the general idea.
But how about giving wxp instead of gold, something like 50/5mins, cant compare with a wxp train but at least allows sentries to rank up too.
Give waypoints a max use cap per time and you’ll discourage zerging adequately.
Without wps zergball is likely to be extremely inefficient use of resources and easily outmanoeuvred mpwise by smaller coordinated groups.
What is jq without ATM?
Dealing with bad thieves 101.
Run away, wacth said thief spam 22222, when he runs out of initiative turn around and profit.
Dealing with good thieves 101.
If you are a thief, prepare to fight for 15m, both dancing around trying to bait stealthed openers and counter, if there are neutral or ambient mobs around, budget for 30m of said “fun”.
If you are not a thief, you’re wasting your time trying to 1v1 a good thief as theyll just keep resetting the fight or troll you with cnds of ambients/neutrals, unless you like a challenge or are just bored, move on there are better things to do in wvw.
Waha thanks you for your support, remember to donate your omegas prints for when you outnumber by 3 to 1.
Why are blobs looked down upon?
Replace the human players with bots and would the blob be less effective?
The underlying issue is that massed omegas supported by a map zerg is virtually unstoppable short a counter map zerg.
When you have fully fortified keeps and towers one would expect to be able able to buy enough time to muster a resistance, but massed omegas simply overwhelm gates or walls in seconds. Given that, what’s the point of fortifying and sentrying in the first place?
Blitzkrieg is a known real world tactic and the massed omega rush is very similar, however from a gameplay standpoint it reduces effective and efficient play to map hopping queue zergs with massed omegas and little else.
It’s frustrating for the undermanned defenders and while initially rewarding for attackers it’s quite possibly even less challenging than pve.
Sometimes I wonder if the aoe limit is really just another excuse for helping promote skill-less play similar to the downed state. It almost seems unreal that they can’t match the tech of a game that’s over a decade old.
Dude at least 90% of their population wants skill-less play. So they cater.
As you’ve said before the 90% pays the bills, the 10% doesnt, unless you believe that the 90% eventually adopt the attitudes of the 10%, isnt all this griping pointless?
It’s probably more likely the 10% move on to archeage or cu rather than the 90% come round to your views.
Right now the new meta is massed omegas, and it’s well a “little” broken.
Making something already so overpowered even more so isnt likely to be a good idea.
Make wxp account bound.
You are punishing those that run alts, and now with stat bonuses from applied stacks you are creating an a grind based advancement system.
If i had to play only 1 class in wvw id have quit already, recognise that alts keep the game fresh for a significant portion of your playerbase.
Using spvp as a measure of thief balance is ridiculous.
spvp and pve is balanced separately, wvw being balanced together with pve, allows thieves MUCH more dps AND survivability.
Traited properly HS BP stealth can be perma chained with 1 or 2 strikes in between stealths, that is the issue, a thief can essentially strike you once with impunity and then skip away, regening health, initiative AND stacking might.
It feels cheap and understandably so.
At the end of the day it’s a game, dont burn out on “overtime”.
Good fights all around cheers
Well done JQ.
Approaching 30 omegas today on tcbl.
AoN – really solid small mans.
Props.
I have 8 alts and i support the OP.
If i had to choose a main to play i would have quit gw2 already.
With the introduction of applied stacks for ranks, im now being actively punished stat wise for not picking a main.
Make wxp account bound, if pvp ranks are account bound i see no technical or gameplay reason why wxp isnt.