Showing Posts For Rawr.5930:

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

At least some sense has prevailed, good luck on the fight nights.

Meega Kweesta

WvW Guild Claiming Upgrades [Megathread]

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Posted by: Rawr.5930

Rawr.5930

Greatly rewards offhours coverage, turtling and siege spam.

Guild arenas cant come fast enough.

Meega Kweesta

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

You do realise EOTM GvG’s are kittening cancer right. Most of those guilds I cant fight because they are SEA guilds mate. They start there raid just after I finish. So no I cant fight most of them sadly. I have fought LATE and gvged them multiple times though. Envy and I have been talking about EOTM GvG’s lately as well. It merely just waiting until we both had 15 on. Again its not just about GvG’s either its about open field too. Some people are so kittening dense in this game its unbelievable.

Yes i do realise, LATE cancelled literally 15min before a scheduled scrimm on us, kitten happens (not slagging them btw).

So, IF it’s a SEA/OCX TZ mismatch issue, how exactly is a fight tier going to solve the problem? I mean people are magically not going to need to sleep or can suddenly get off work earlier i guess when in the same tier.

It’s kittening voodoo man.


You are clearly invested in the fight tier idea, and seemingly unable to even countenance the POSSIBILITY of other solutions. So i’m done wasting time here.

Perhaps “fights” mean different things, cos it seems you just want open field and not scrimms, so Eotm scrimms are anathema, but somehow spreading out already thin population and asking them to either invest tons of time and/or $$$, on a ONE WAY TRIP for many is just a better idea.

Whatever floats your boat man.

Meega Kweesta

(edited by Rawr.5930)

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

Isn’t that the point of what Munted is trying to do? Ensure that the timezone isn’t dead?

You know it’s much easier to move 10 guys than to have 200 hundred move for you…..

Oh my bad T1/2 is locked, so it’s easier to have 200 to move for 10, sorry.

Dont mind the cost, and risk and the current solutions available.

Nope none of the logical things to attempt in the meantime.

FIGHT TIER BOYS.

Meega Kweesta

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

Yeah man EOTM is so fun, boy I cant wait to get all those fun fights in EOTM. Are you new to WvW or something?
Have you thought it through? Like REALLY?

Edit: Yes I’ve heard about the SEA scrims.

I actually have video of the scrimms btw…. funny they look almost the same as those in OS, strange that.

Have you actually tried asking for scrimms and you know TRIED it out before knocking it?

Cos you know creating a “fight tier” is just SO much easier.

Meega Kweesta

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

It sounds like you all have good points to bring up and discuss at Munted’s meeting.

Rawr, I also believe that the top tiers have been a good place for OCX and SEA to congregate given the lack of an OCX/SEA set of servers since any sizable OCX/SEA presence on NA servers tends to make for mismatched match-ups in lower tiers.

The problem you guys face now though is that the new population calculation means that full servers can no longer perform blackouts to replenish the supply of OCX/SEA players. There isn’t a way for players to go where the population already is. Your guilds will slowly die.

There is literally ZERO reason to xfer and attempt to create a “stable” ocx/sea fight tier.

When HoT hits, all indications point to instanced guild arenas, ie tiers dont matter.

You can RIGHT NOW, scrimm in Eotm, not ideal but really not all that bad, ask AHMA, TFV, LATE, AFK for testimonials.

Which is more reasonable? Keep your guilds together where they are right now, scrimm in Eotm, and wait for HoT; or attempt an insanely resource intensive and risky powerplay to create a ocx/sea fight tier.

I really dont know what else to say, but it seems no thought was put into actually solving “lack of fights”, other than this kneejerk, FIGHT TIER O!%)#!%I!#%LJ!#L%H!#%H!#JL bullcrap.

Meega Kweesta

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

Please can you go back and read the whole topic, k thanks.
I’ll say this all one last time. It is not just me or my guild that wants this to happen. It is multiple guilds on several servers. All we are doing is getting all the guilds together to have a meeting and discuss it again nothing is set in stone. So why don’t you all chill the kitten out and stop stressing. It isn’t just about GvG’s either its about open field as well. I thought it would be a good idea to try and give this a shot, so I’m trying to organize it and get an idea of where everyone else in OCX/SEA’s heads are at. If it doesn’t happen no big deal.

Eotm works btw.

There’s been a ton of T1/2 scrimms btw Ahma, Tfv, LATE, Afk over the last 2 wks.

If anything take the opportunity to exchange contacts and set up scrimms there, heck we can even stack maps and force the ktrains off.

Sure it’s inconvenient, but is it as inconvenient as getting literally HUNDREDS of people to invest far more time and real money to do something we can ALREADY do in Eotm?

Like i said, if you want to organize fights, it’s ALREADY possible cross tier RIGHT NOW.

Have you thought it through? Like REALLY?

Meega Kweesta

GW2 OCX/SEA WvW Meeting

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Posted by: Rawr.5930

Rawr.5930

Go to where the population currently is, that’s T1/2, those 2 tiers are also most likely to be “stable” over the long term.

Or commit ritual suicide and kill your guild down in T4/5, and lock yourselves out of T1/2 at your own risk, cos you know xferring is SO HEALTHY for a guild, ask a number of recent T1 xfers into YB and then onto CD, and that’s in NA – the most populated TZ.

Imagine the “fun” in ocx/sea where it’s desolate in the lower tiers.

Also, guild arenas.

Seriously, just because it’s kitten now cos you get blobbed down, dont try to kitten it up for the rest of the population.


Ask yourself, realistically how many REGULAR players would you need to spread over 3 servers in tiers 3 and below to make ocx/sea viable for more than 1 wk?

100..200..?

It’s going to get old fighting the same 2 guilds on each server real quick….

What’s the likelihood of having already small ocx/sea guilds (hey no blob guilds right), be able to have their entire guild agree to xfer? I mean the rest of them dont have friends in NA/EU that they like to play with on thier current servers no?

Ok so maybe get alts.

Show me the 100/200 guys willing to grind for gear for a week before it becomes boring and they just go back and play their main accounts…. Evidence OnSL on TC last month… that worked out REAL WELL.


Go to where the population already IS, attempting to spread out an already paper thin TZ, cos YOU arent having fun is just going to cost suckers money and drive more players out of the game and kitten IT UP FOR THE REST OF US.

Have you actually thought this through? Like REALLY?

Meega Kweesta

(edited by Rawr.5930)

Gold League NA Analysis: Better to lose?

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Posted by: Rawr.5930

Rawr.5930

Has anyone considered that the system may be intentionally unfair to encourage more server transfers?

Server transfers are a common kneejerk response by players and guilds to find something that cant be found, not because it doesnt exist, but rather they arent looking in the right places.

At the end of the day, players and guilds need to find an environment where they can have their fun, whatever that may be. Within that context, for wvwers – an acceptance that wvw isnt fair and servers arent balanced may go some way to allow them to adjust or find playstyles which they find enjoyable.

Meega Kweesta

China WvW Queue

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Posted by: Rawr.5930

Rawr.5930

This is a smaller server btw, during headstart.

1.5k queues rumored in “T1”.

Meega Kweesta

Discussing 2v1 is not bad

in WvW

Posted by: Rawr.5930

Rawr.5930

God my day was boring, thank you for the entertainment.

Meega Kweesta

Lets have a REAL wvw tournament 1 vs 1

in WvW

Posted by: Rawr.5930

Rawr.5930

OP is a load of crock.

Make it such that maps and populations are dynamically balanced and then maybe you can have a proper 1v1.

Asking for such a format only serves to completely bias the game in favor of higher population and coverage, which is just SO FUN.

Meega Kweesta

Is 2v1 a breach of the Rules of Conduct?

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Posted by: Rawr.5930

Rawr.5930

It’s strategy when i win.

It’s manipulation when they win.

Meega Kweesta

WvW Badge Armor Stealth Nerfed

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Posted by: Rawr.5930

Rawr.5930

One NPC is supposed to sell invader/pvt/soldier set for badges only. The other NPC sells soldier/berserker/carrion/knight/cleric/rabid gear for combination of badges and gold. The NPC that sells armor for badges only is bugged and selling level 70 armor to level 80 characters.

There hasn’t ever been a vendor in wvw that sells lvl 80 exotics for only badges of honor.

For the love of god get your quotes right, im not the blind one.

Meega Kweesta

Is 2v1 a breach of the Rules of Conduct?

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Posted by: Rawr.5930

Rawr.5930

Coverage and population wins matchups, can i now label “blackouts” and “stacking” a breach of code too?

2v1 is a feature, Anet has stated as such, im not inclined to quote it but minimal effort is source the quote.

How is abiding by a game mode a breach?

By that definition, NOT 2v1ing is also a breach as it virtually hands the server who has the largest population a win no?

Is that manipulation too?

It’s getting patently ridiculous how the forums are flooded by these threads only now when a certain interesting matchup is in play….

Meega Kweesta

WvW Badge Armor Stealth Nerfed

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Posted by: Rawr.5930

Rawr.5930

Sigh.

One more time.

Click on the other traders….

You’ve always had to pay the gold btw.

Meega Kweesta

WvW Badge Armor Stealth Nerfed

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Posted by: Rawr.5930

Rawr.5930

Click on the other traders…..

Meega Kweesta

Account bound WXP

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Posted by: Rawr.5930

Rawr.5930

Not holding my breath.

Meega Kweesta

TC new transfer.

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Posted by: Rawr.5930

Rawr.5930

For clarity’s sake.

Kazoku is a new guild, but it is composed of current tc players, not new transfers.

Meega Kweesta

TC new transfer.

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Posted by: Rawr.5930

Rawr.5930

One of Chris’ Dailies – ‘Comment on the official forums five times on a topic which doesn’t affect you in the least and know nothing about’. 1 Achievement point per tier.

ROFL +1

Bloody epic.

Meega Kweesta

Cheat? or Just Bug using?

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Posted by: Rawr.5930

Rawr.5930

Not invul.

You can walk right up there, no need for any glitching or jumping even.

Someone hasnt played since orbs.

Meega Kweesta

WvW Spring 2014 Tournament

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Posted by: Rawr.5930

Rawr.5930

By playing up the significance of rewards, anet is just encouraging more stacking.

Sigh.

Well, that explains why almost all servers are very high i guess, time to make some more FULL and others HIGH guys.

May the gem sales commence!

Meega Kweesta

Remove AoE Cap

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Posted by: Rawr.5930

Rawr.5930

Just food for thought.

No Aoe cap and retal?

RIP nade engis and glass eles.

Meega Kweesta

Meteor Shower NEEDS a circle

in Elementalist

Posted by: Rawr.5930

Rawr.5930

The playstyle only works if you have a meat shield frontline which can protect you or when you outnumber the opposition.

Also, there’s an additional kicker to how those eles you’ve mentioned function.

Venomshare with devourer and basilisk.

In other words, when a meteor hits you, you get basiliked then immob, with immob being reapplied each hit after.

That is why it’s so effective.

Meega Kweesta

What NA server for experienced roamer

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Posted by: Rawr.5930

Rawr.5930

Do you want to fight good roamers or roflstomp lost uplvls?

You can roam successfully even in T2, prob not T1, but prepare to be swarmed whenever you stick around in one place for too long.

In T1/2 ie BG/JQ/SOR/TC/SOS/FA and potentially MAGS you’re liable to be blobbed down quite abit in the future so there’s that, if you are want smaller scale fights more consistently, only the lower tiers suffice.

Meega Kweesta

The situation in Tier 1

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Posted by: Rawr.5930

Rawr.5930

Oh man, i have no idea why TC wants to go t1. But SoR persist it will all be over in a week or 2 and if you can stabalize yourself in t2 it will feel like heaven compared to t1 and will probably attract guilds like Agg/NS to your server.

You just love to project dont you.

I mean SOS just loves to pvd during ocx.

See what i did there?

Meega Kweesta

The situation in Tier 1

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Posted by: Rawr.5930

Rawr.5930

what stops you from recruiting? every server can recruit. you just gotta start

Because not everyone is hard up on winning while others are sleeping…

Wvw scoring is dominated by coverage now, everyone knows it, and offhours population is limited, they’ve already chosen to stack a few servers, getting them to destack would be almost impossible.

What’s the incentive for guilds to move from a stacked offhours server to one without and potentially facing map blobs with 20ish during their entire playtime?

It takes are certain player type to relish those engagements, and they are a rare breed.

Say what you like, but the majority of wvwers just want to ktrain pvd.

That’s the reality.

Meega Kweesta

Stealth Spammers

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Posted by: Rawr.5930

Rawr.5930

Thief haters have tunnel vision. Let me give you a list of classes that can reset fights just as good as thief.

There are some important distinctions when making these comparisons.

Warrior – Stability and then rush laughing ho ho ho all the way. Good luck immo or chill due to -98% condi duration

For 98% condi reduction, the warrior would have to run reduction food. melandrus and spec at least 10 in defense, hardly a combination that allows that same warrior to output burst like a stealth burst thief can.

Like most other classes, the warrior has to choose btw LOLDMG or defense, whereas in the d/p thief’s case, they can often pick both huge burst and spammable stealth.

Mesmer – Stealth…more stealth then blink…oh and more stealth

Stealth was the issue of debate in this thread was it not?

Even when specced for stealth spam, mesmers do not have as much easy SUSTAINED access to stealth a d/p spec will, once the utilities are blown, there is a significant window where the mesmer cannot stealth.

Ele – LF then FSG

So the ele can run away if they blow an elite, d/p thieves can spam stealth how often again?

Ranger – Sword Evade back into keep or tower

Immob said ranger – profit.

Engi – Stealth and or Rocket Boots. Or blast finisher in smoke field for 5 secs of stealth.

Smoke bomb CD is how long?
Rocket boots as well?

Contrast with d/p spam….

So…whats the problem? The majority of classes can reset fights.

Ofc most classes can reset fights, but the issue is that d/p allows even poor players to essentially drop engagements regardless of the odds (not necessarily a bad thing), however when coupled with the potential of HUGE dmg from stealth, spammable stealth lends itself to be exploited by good players to huge effect.

As others have noted, it can almost feel cheesy to run d/p burst, or even d/p p/d condi, it can border on the unfair, hence the distaste.

Imo i think it’s a balancing issue, stealth simply should not be a low risk high reward mechanic, at least not when it is so easy available in a SUSTAINED manner.

Meega Kweesta

Let's Balance NA T1-3

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Posted by: Rawr.5930

Rawr.5930

Did TC get influx of guilds or something. Look like they dont care for balance T2

It’s likely eotm exacerbating the fairweather effect, players who turn out based on scores are likely stacking eotm instead.

Not aware of any new transfers, if anything guild groups were feeling out eotm instead earlier.

This week is massively distorted regardless, super bowl weekend coupled with the lunar new year AND the launch of eotm?

Population effects galore.

Attributing swings in the participating wvw population to new transfers/transfers off just serves only to inflame passions about “stacking”.

Meega Kweesta

(edited by Rawr.5930)

Let's Balance NA T1-3

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Posted by: Rawr.5930

Rawr.5930

If I paint the names, your forum warriors will claim it’s fake. Is it really that hard to believe that you have people on your server with a negative outlook who might have overreacted to last week’s population shifts?

Look at your own posting history mate….

Pot? Kettle?

To STUN, learn to take a friggin compliment. I may have overstated your numbers by 3 people, have a complete mental breakdown! (When someone says you brought more than you did, that means your impact seemed like that many.)
Still not as bad as when a CERN commander said he was facing 30+ Fang when there was 12 (that was funny).

If Traxien’s adding of context to your out of context quote of his post from another forum on another topic is having a complete mental breakdown, you sure have a flair for the dramatic…

CERN hasnt had a regular cmdr in a while, would be nice to see a source for this little bit of straw grasping…..

Dalloway… you are insulting your server. TC has kept a strong tick all day and even into OCX; so your walls of text and childish “gotcha” moments when I tried to be gracious about coverage are utter drivel.

“Gotcha” journalism only works when bullkitten being spewed is easily debunked by sourced and verifiable information.

Dont claim the victim when hiding behind mystery voices while throwing backhanded compliments left and right, it just comes off as insincere, and you wonder why people have a reaction?

Meega Kweesta

(edited by Rawr.5930)

Let's Balance NA T1-3

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Posted by: Rawr.5930

Rawr.5930

I won’t post a screenshot of the conversations because I wouldn’t want to give those people’s names out.

In other words, unverifiable and unsourced no?

Tis easy to claim and attribute hearsay to phantoms in the mist i suppose.

Meh.

BTW at Roar, this gem is from Traxien who is STUN’s leader on the gw2wvw site:
“And yeah, we’ve been a bit heavy lately, but we’ll be slimming down soon. We usually do best when running about 20-25, but have been in the low 30s lately cause people like the bags and broken wps.”

Like your other posts, RAWR here, gross inaccuracies aside, plucking a post from another thread on another forum out of context to bolster a thin argument just make so much sense.


This will be my last reply to you for now (until i get really bored like today, havent been on the forums in months), as i have clogged this thread up with enough data to debunk your unsourced opinions as is.

Have fun and happy new year.

Meega Kweesta

Nerf the domination of Coverage

in WvW

Posted by: Rawr.5930

Rawr.5930

A fundamental problem with player limits tied to population would be what to do when people log off?

If players from the undermanned side log off, does the server kick people from the more populous servers?

It’s a PR disaster in the making, and hence not viable in ANET’s eyes.


Scaled scoring based of relative populations on the other hand would appear to be a nice compromise.

However, economically how would ANET justify the expense of coding and the computing overhead needed for this?

Until Wvw has a gemstore vector, resources will always be scarce for wvw.

But do we want the gemstore in wvw, how can ANET encourage gem spending in wvw without turning it into p2win?

Meega Kweesta

EotM, are Hardcore WvW'rs going to do it?

in WvW

Posted by: Rawr.5930

Rawr.5930

Most likely will turn into a gankers paradise.

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

I actually classify 25 as a large zerg, particularly when it’s all one guild. Notice I said zerg, not blob.

STUN appeared to be running ~30 late last night and ZzZz running a hair above 20.

Your counting must be better than /supplyinfo, i stand corrected in your magnificence.

But we digress, the point is that your posts are nothing but unverifiable unsourced hearsay which paints a picture your biases reflect (like every other human being).

It would be nice to for once to see screenshots of your conversations with your friends on all these other servers and how via such hearsay you keep tabs on the goings on and the current state of the subjects of your unsolicited and IMO frankly downright inaccurate posts.

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

Some examples:
TC guilds STUN and ZzZz tend to run large zergs in a highly offensive posture.

ROFL, STUN maxed at about 25 yesterday, ZzZz runs under 20 most times, maxed at 18 yesterday in bay, typically runs 15 or so, ask your EP friends to verify.

In NA raids ZzZz seldom gets more than 15, characterizing this group in particular as running large zergs is incredible misrepresentation.

You sir have NO IDEA what you are talking about.

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

This, so much this.
If ANET wanted to keep wvw fun and bring more people into the gameplay mode, increase player kills rewards and REMOVE the cumulative scoreboard.

You know what will happen right? it will turn wvw into a giant death match mode, where the structures no longer serve a purpose, because everyone will just take their blobs and smash it into each other endlessly just for the bags.

I guess they’re answering your call though since EOTM is out tomorrow, but that’s going to take players out of wvw not bring them in. Yeah it has a score too but no one is going to give a kitten about it anyways.

I should have clarified.

Remove the cumulative score from the scoreboard but track it to rank servers when matching for matchups.

Also,

You know what will happen right? it will turn wvw into a giant death match mode, where the structures no longer serve a purpose, because everyone will just take their blobs and smash it into each other endlessly just for the bags.

This is already par for the course, ofc people can claim to be zergbusters blah blah blah or otherwise, but any objective observer would report that ALL servers Tier1 to Tier8 deploy server/map blobs on a regular basis.

The only thing structures serve right now is for groups to retreat into or lean on for siege support.

The issue with wvw is that the cumulative score reflects coverage more than anything else, and this frustrates players regularly. By displaying only the present ppt, and perhaps augmenting that score with scores for point via sentries/yaks/stomps in the last 2/4 hours (for example), could potentially engage players currently in the gamemode more as they would now have additional reference points for their efforts – reference points far more pertinent to their present actions in the gamemode.

Meega Kweesta

Let's Balance NA T1-3

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Posted by: Rawr.5930

Rawr.5930

I guess people were under the impression that TC were already on par with SoS population since they’ve been bleeding guilds before league. The truth is SoS has been floating between rank 5-10 ever since the exodus of guilds to T1 meanwhile TC has been holding down rank 4 and T2 for a very long time, they’ve even won 6 out of the last 8 weeks since the league, coverage wins and you need population for that and TC has had it. If TC thinks they need guilds then go recruit them, we don’t need to keep hearing your bleeding hearts of how you lost a half dozen guilds, we lost that amount almost a year ago too.

So many people replying and have no idea on the situation, all they had to do was read the SoS recruitment thread. The recruitment thread for SoS has been up for six months with 11k views, so you can throw the trash talk of overstacking for T1 and prepping for season 2 out the window. All the players/guilds that wanted to stay in T1 so badly already left months ago. SoS wants to be in T2 and we want it to be competitive, that is all, if you want to read extra strange meanings over it that’s your problem.

I’ve played in T1 it’s fun smashing megablobs together in open field, but that’s if you have a megablob to match it, I don’t think any of the T2 servers can match T1 still in numbers. BG and JQ can continue to make out with their arms race, as long as the rest of us don’t have to deal with them and they can keep SoR up there as well :P

SoS has had a weak NA daytime for a long time, our OCX will gain us points overnight but we tend to lose that during the day because of our lack of numbers. The new guilds, which is more than we expected to receive at once(we even had a guild leave to FA how shocking!), they will help keep our score and if we manage to get more that’s bonus. SoS is covering a weakness just like any other server should be doing.

This thread was a goodwill thread to direct moving guilds and to help the other servers around us to better round out the competition. We will never achieve perfect balance on populations or coverage, but kitten we can at least point to it and hope others want what we want, excellent fights, closer matchups, and tons of fun.

There were 2/3 posts in this entire thread specifically addressing guilds lost and new transfers, hardly what i would call “keep hearing your bleeding hearts”.

Said posts were a fact based, verifiable reporting (not necessarily accurate) of history, as opposed to the original post (which now appears to be deleted?) which attempts to direct transfers based entirely on opinion.

Barring the thread starter having extensive experience on the bulk of the T2/3 servers, how is he/she able to make informed assessments of the relative TRUE populations of said T2/3 servers?

Like all of us (myself included), all our opinions by definition will be biased, hence it is not unreasonable to assume that being SOS, the original post (consciously or not) will favor SOS.

The distaste for such threads stems from this.

To clarify, i do NOT mean to smear the original post/er and applaud the intent if genuine, however due to recent history of transfers, surely it is not unreasonable for many players from T2/3 servers to look at this with some skepticism if not cynicism?

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

I think you would all be happier if you played for fights instead of a phony metric.

The trouble is, you have to play for the phony metric to keep the good fights. Less applicable to T1/Solid T2, but if you happen to fall just outside of gold league your fights are going to suck for however long the leagues last.

It’s sad to see a bunch of people who hate ppting ppting just to keep the game fun.

This, so much this.

If ANET wanted to keep wvw fun and bring more people into the gameplay mode, increase player kills rewards and REMOVE the cumulative scoreboard.

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

Some interesting facts regarding the T2 servers.

*snip for brevity

The current match isn’t really seeing any double-teaming. Last week started with a double team on TC, but that eased off as it became clear that SoS was going to take the week.

The actual dynamic is that TC and FA have a long history and rivalry, so if a TC player sees one SoS guy and one FA guy, he’ll probably attack the FA guy (assuming there are no other factors in play).

Tarnished Coast is running more small ops than they have previously and are quite organized about taking bloodlust before a major push. Some of the biggest fights between TC and SoS have occurred with no bloodlust for SoS. I’d be surprised if it hasn’t been the same when they push FA.
That’s a big part (certainly not the only, not disparaging TC) of their stomping score being higher than both SoS and FA.

Accurate as of posting, same source.

Time spent on TCBL

TC: 30%
SOS: 20.1%
FA: 12.8%

Time spent on SOSBL

TC: 14.4%
SOS: 38.8%
FA: 8.5%

Time spent on FABL

TC: 19.8%
SOS: 9.4%
FA: 38.5%

Time on EB

TC: 35.6
SOS: 31.7
FA: 40.2

SOS spends twice the time it spends on FABL in TCBL, FA spends 50% more time in TCBL than SOSBL.

There is unfortunately no statistic for ruins, but via inference bloodlust is either monopolized by TC or many more stomps/sentries/yaks have been taken by TC, there is no readily available data to make a conclusive deduction.

EDIT: Data for this week is based on only 2 days of play, so the numbers may be skewed somewhat, compounded with it being superbowl weekend AND Chinese/Lunar New Year, it is possible that there maybe unseen effects not accounted for.

However, it would be presumptuous to dismiss current data entirely as all 3 servers are affected by said events, barring a disproportionately large SEA/NA presence both event are IMO likely to be of similar effect on TC and SOS, with FA being disproportionately affected to the negative as FA is NA dominant.

Meega Kweesta

(edited by Rawr.5930)

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

Some interesting facts regarding the T2 servers.

Accurate as of posting sourced from gw2score.com

AVERAGE PPT of all 3 servers.

TC 242
SOS 255
FA 197

Points NOT from tick for each server (stomps, sentries, yaks)

TC 36.8%
SOS 29.8%
FA 31.5%

Current score

TC 97.7k
SOS 93.4k
FA 73k


Also you can see how much time each server spends on each map, and then infer who dbl teams who, based on actual data – NOT BS opinions of biased individuals.

Kindly explain how the server with higher current score but less average PPT works?

You can infer who plays for fights via points not from tick – not entirely accurate but a decent abstraction.

You can infer coverage from average ppt, or at least which server is the bunker turtle.

I WOULD PAY TO HAVE A POPULATION STATISTIC JUST SO I CAN FACTUALLY DEBUNK BULLkitten POSTERS.

You’re welcome to claim gw2score is 3rd party and not accurate blah blah blah, but please direct me to actual data of higher quality rather than yet another unsourced hearsay opinion – you know who you are.

Meega Kweesta

Let's Balance NA T1-3

in WvW

Posted by: Rawr.5930

Rawr.5930

Hey guys let’s stack offhours to we can “win”.

ROFL.

It’s a game, people need to sleep, if you like fighting doors and get your jimmies off it, more power to you.

Congrats you wins the internetz.

Meega Kweesta

PPT/Income Do We Really Need It?

in WvW

Posted by: Rawr.5930

Rawr.5930

One possible issue I see is endless back capping becoming the meta du jour.

But this is an interesting base to start from.

Meega Kweesta

Orbs of Power gonna return?

in WvW

Posted by: Rawr.5930

Rawr.5930

What i dont understand is why players are even supporting a stat buff mechanic, the orb could be an equally or more important objective if it acted like a power node which allowed wp use or a gate switch which unlocked routes into the north of the map for example.

There are so many ways to implement interesting and emergent gameplay rather than this severely unbalancing, snowball effect inducing travesty that is stat buffs.

Servers with smaller coverage and population already have an uphill climb, why make it even steeper?

The incredible thing is that we’ve tried this before, and everyone HATED it, but now months on we are going to like it again?

The only thing people enjoyed about the orb was the gameplay during the acquisition process.

But once buffs went active, it was a gameplay killer, resulting in a strong snowball effect.

Meega Kweesta

Returing from half a year pause and...

in WvW

Posted by: Rawr.5930

Rawr.5930

Welcome to power creep and the gear grind, time limited style.

Meega Kweesta

Anet doesn't care about WvW edit pg3 INFO

in WvW

Posted by: Rawr.5930

Rawr.5930

History here teaches that things that seemed like a bad idea actually turned out to be bad ideas, so maybe it would be better to think them through before implementing them rather than mess everything up so you have to fix it later.

Oh?
I am quite sure people shouted about removing quests, holy trinity and mob-tagging was bad ideas as well and yet I would say it was rather good ideas now that we have actually seen them.

People on these forums always assume everything that will be changed is bad, which is quite silly. Based on what Devon have said it is already so far along in development that it most likely won’t see any big (if any) changes before going live anyway. So why not wait and see how it turns out? Why assume ArenaNet does not know what they are doing?

Devon has already posted that orb buffs are returning.

Yes, those same orb stat buffs which magnified off hours coverage, turned slightly imbalanced matchups into complete roflstomps and generally destroyed the morale of losing servers, turning wvw into a ghost town when players figured out what the buffs were about and that not only were they outmanned but also the spawn camping opposition had a stat advantage.

The only change hinted is that instead of an orb, it’s likely to be a control point needing to be held on what is now krait island.

The implication is that it’s harder to hold and easier to take.

Wait till we stack 10 omegas on it, unbuffed an omega can hit for 2.5k, has a shield, 300k health and insane armour.

Now imagine it buffed, or wait for it …. manned by someone with golem mastery.

Good luck with balance.

Meega Kweesta

Server transfers from WvW opponent - Trolling

in WvW

Posted by: Rawr.5930

Rawr.5930

Tbf I would gladly pays gems for a monthly wvw pass to pay for devs and gms.

Meega Kweesta

8/9: TC/Mag/DB

in Match-ups

Posted by: Rawr.5930

Rawr.5930

It’s a game just have some fun.

Winning is pretty meaningless.

Meega Kweesta

Look, it's broken!

in WvW

Posted by: Rawr.5930

Rawr.5930

If wvw loot is on par with pve loot, be prepared for truly nothing but pvd circle capping megablobs with little incentive to actually fight.

Be careful what you wish for.

I’d rather have player drops have a chance at being boss chests than having keep lords drop guaranteed chests.

Meega Kweesta

Anet doesn't care about WvW edit pg3 INFO

in WvW

Posted by: Rawr.5930

Rawr.5930

Are there any plans to reward smaller organized teams and punish the current zerging mentality ?

Dont think punish is the mentality we should take into a discussion about improving wvw.

That said megablobbing is often incredibly boring and stale gameplay, especially if the opposing server cannot muster and equivalent force and it’s a pvd farmfest.

However, megablob vs megablob on the open field can actually be very fun, some of the most epic battles ive been part of are 60+ man fights with both sides running in 20+ man teams to coordinate flanks and pincers on the open field.

100+ players fighting in coordinated teams is really quite a fantastic experience.

Sadly, it’s been weeks since that last happened, as the meta has now moved to largely avoiding open field where possible in t1/2, and spamming golems/omegas on the attack or hiding in towers your off hours coverage has upgraded for you.

Tier 3 is also using masses [25-30] of golems on the attack [this is a result of the high supply and low expense of golems in the game].

The problem is more widespread then lol.

I understand that wvw is objective based and siege is very much integral to that style of play.

Perhaps im a dying breed, but i find it far more fun to have players fight players rather than siege vs siege.

Meega Kweesta

Anet doesn't care about WvW edit pg3 INFO

in WvW

Posted by: Rawr.5930

Rawr.5930

Are there any plans to reward smaller organized teams and punish the current zerging mentality ?

Dont think punish is the mentality we should take into a discussion about improving wvw.

That said megablobbing is often incredibly boring and stale gameplay, especially if the opposing server cannot muster and equivalent force and it’s a pvd farmfest.

However, megablob vs megablob on the open field can actually be very fun, some of the most epic battles ive been part of are 60+ man fights with both sides running in 20+ man teams to coordinate flanks and pincers on the open field.

100+ players fighting in coordinated teams is really quite a fantastic experience.

Sadly, it’s been weeks since that last happened, as the meta has now moved to largely avoiding open field where possible in t1/2, and spamming golems/omegas on the attack or hiding in towers your off hours coverage has upgraded for you.

Meega Kweesta