might stacking + grenades + P/P or P/S for 2 sigils is the best dps option imo
Nothing really gets close to that in PvE
Either nerf grenade damage or jump shot damage, or remove some CC from them, the amount of blowouts and knockdowns and huge damage combined with cloak on immobilization and a lot of ‘oh kitten’ skills they have is just too much. Not talking about 1v1 where you can predict and dodge it all but on a 2v2 3v3 or w/e while on a point where you cant see anything (because grenades have over 9000 range) of whats going on you just get wrecked by this they dont even need to target you every thing is ground targeted.
in 2v2 / 3v3 ALWAYS focus glasscannon engineers first
no stealth+worst downed state in the game+"relatively" high HP (through which you burn easily anyway though because glasscannon) which results in being hard to rezz and often enough not even having a stunbreaker+reasonably bad condition removal
overall an easy target
worst case 3 sec invulnerability or 3 seconds block through which you have to wait and even when those are active conditions still continue to tick and you can still continue applying conditions with aoe fields
When cloak applies you can just continue hitting the air and you will still damage him its VERY easy
finish kyhlo -> go to heart of the mists -> join spirit watch
nothing lost in the process
/solved
no idea about the health percentage but it does not get triggered from neither super elixir nor any “kind of elixirs” provided by the med kit
HgH build is terrible imo in general
cheers
With the addition of the kit refinement global cooldown to the “local” internal cooldown of every kit`s kit refinement skill, a bug has appeared.
If i equip Elixir Gun with the kit refinement trait i will get a kit refinement skill activation (super elixir) as planned.
Then all kit refinement skills go on global cooldown for 10 seconds + the elixir gun goes on “local” internal cooldown for 20 seconds.
If i reequip the Elixir Gun at any point in time between the global cooldown has run out but the local internal cooldown is still active (after 11-19seconds) the kit refinement skill (super elixir) will not appear because the elixir guns kit refinement skill is still on “local” cooldown BUT it will cause all kits (including the elixir gun) to go on global cooldown for 10 seconds again.
Forcing me to effectively wait up to 9(10) seconds longer than is intended with the local internal cooldown of the elixir gun until i can use it again without having used any other kit refinement skill in between.
^reads terribly cuz 2 seperate cooldowns on the same skill
(edited by RaynStargaze.6510)
Sooo this is the ideal thread for entirely irrelevant balance chitchat?
I got instakilled by a thief (selfbuffed only – no massive might stacks going on) today while in stunlock 1v1 even though i have 2K toughness + protection up + 17K life
that + infinite combat reset
and you seriously put thief in tier B?
admittedly this doesnt happen often – but in the end it really shouldnt happen at allList is based on tPvP impression, not 1v1.
soooo being able to instagib any class without stun breaker / ivuln. ready every 45 seconds is not relevant in tpvp how?
Sooo this is the ideal thread for entirely irrelevant balance chitchat?
I got instakilled by a thief (selfbuffed only – no massive might stacks going on) today while in stunlock 1v1 even though i have 2K toughness + protection up + 17K life
that + infinite combat reset
and you seriously put thief in tier B?
admittedly this doesnt happen often – but in the end it really shouldnt happen at allIt shouldn’t ever happen, but it’s not overpowered. Any competent player can beat a thief who relies on the opener to win a 1v1.
not if their stunbreaker is on cd they`re not – then they`re dead
Sooo this is the ideal thread for entirely irrelevant balance chitchat?
I got instakilled by a thief (selfbuffed only – no massive might stacks going on) today while in stunlock 1v1 even though i have 2K toughness + protection up + 17K life
that + infinite combat reset
and you seriously put thief in tier B?
admittedly this doesnt happen often – but in the end it really shouldnt happen at all
like in ME 3 co-op. You get points proportional to dmg done to target plus bonus for kiling blow. Make it happen.
yea great idea so all the bunkers will finally get even less R0XX0R Points than they already do
Yes, voip could be a nice feature if everyone was polite, well-mannered, and used it correctly. But i am assuming Arenanet would rather not have people in-game raging at each other or spouting off abuse if they were to implement voip on their pvp servers. I’d rather propose in-game radio messaging using presets like how shooters like Counter Strike operate. Obviously, the community would need to define what kind of calls would be needed. For example, one group of presets would message out “Hold this Position”, or “Enemy Spotted”, or “Area Clear”. Next group of presets would talk about the capture points and say something like, “Need help close/mid/far point” or “Attack close/mid/far point”.
I’m sure there are better descriptions out there and this method of communication seems optimal and would not be terribly difficult to try and implement. Another idea would be to create our own custom messaging. We would have a new tab under the chat dialog strictly for PvP, and we would be able to go into our game options and bind our own message strings to keys. For example, i could bind my F5-F12 keys to messages like:F5: 1 enemy
F6: 2 enemies
F7: 2+ enemies
F8: close point
F9: Far Point
F10: Mid point
F11: get the buff
F12: Fall backSo if i wanted to, i could hit F5 and F10 to tell my teammates 1 enemy mid point in the PvP chat dialog.
I`d prefer this over VOIP. Maybe even a set of automated voice messages on button hit. Too easy to flame and rage in VOIP and as this is a MMO it seems likely that both would appear abundantly.
please stop trolling – worst case scenario they`ll actually do it.
Niflhel / Foefire please as far as i`m concerned
as long as i can still swap between kits instantly and carry more than 1 kit + weapons all is well
Kinda worried about march patch notes:
We added weapon swap to engineer – to balance this engineer can no longer equip kits in utility slots.
^let`s face it if they are going to give engineer weapon swap this is what its gonna look like at best
Id rather see a a node where you could knockback enemies down a hole or smthg
Downside: players would be even more restricted with what weapons they can bring.
well as i said before the current layout already favors certain things(builds/classes) and having more variety to nodes will bring more variety to builds/setups as well.
Just because 1 certain build isnt favorable on that one node doesnt mean the whole class / build is entirely unusable on a certain map – it just doenst work as well on that specific node.
You know what would be interesting? A volcanic map with points that have fiery ground like in the grawl fractal.
Id rather see a a node where you could knockback enemies down a hole or smthg
Both of these /signed that sounds pretty fun
i think mesmer would have a huge advantage, being able to stay out of line of sight while their phantasms nuke down the enemy.
Mesmers are generally rather slow and even if they get the swiftness OH buff thing they still suck at removing conditions so any aoe slows are pretty darn effective at kiting mesmers/attacking mesmers in my experience.
How would all these additions affect melee/ranged? Wouldn’t some have a pretty inherit advantage?
^I already addressed that quoting myself:
Different classes would be better for different nodes (like everyone brings at least 1 ele for spirit watch because ele is insanely good at orb carrying)
Everyone can create ANY class at any point in the game so you can create strategies for maps that involve any class you want for that specific map.
As i said currently all nodes are beneficial for condition rangers as aggressors so any change of that would be beneficial imo
Ranger op qq thread.
Yea^as i said due to the current game mechanics Ranger profits the most from how the nodes are currently set up when he is playing as (rabid) node aggressor.
Ranged attacks to pressure node without even getting on/avoiding enemy attacks and CC (also got that red glow for that huehuehue) + CC to control movement on and off the node + pretty good condition based dps to avoid enemy toughness + a LOT of poison and condition stacking in general to avoid poison from ever being removed to counter healing.
But in the end i couldnt care less about rangers i just want my gaming experience somewhat varied.
guys i think you dont understand..
His problem is that he cant kill a bunker guard at all.
If you go full bunker with no chance of ever killing someone yourself you shouldnt be solo`d either. <-period!
clicking medipack for the engineer too fast makes it not appear but go on cooldown anyways <3
dont worry custom servers are a priority though!
i lold this is definitely of EPIC importance
Most of the stuff the community is asking for isn’t hard to implement. Unlike you, most people care more about changes which will bring back players who quit or attract new players.
In essence: this isn’t what the game needs right now so it shouldn’t be bumped.
Mhh as i said before as long as they keep making new maps they might as well change it up a bit.
I really dont see any real variety in gameplay irrelevant of map simply due to all the aforementioned stuff and in the end people play a game because its fun and not because they really enjoy doing the same kitten over and over and over… then again this is a mmo and doing the same kitten over and over is already implemented.
Ohh well…..
Huh?
This thread doesn´t make any sense to me.What I don´t see where and why did you pull the warrior greatsword comparison?
Warrior and Engi are two very different classes with different purposes in the game. You have to take into comparison other weapons, traits etc. You can´t just take a lawnmower and compare it to a shovel and say “gee shovel here don´t cut grass just as well”.
But you don´t dig with a lawnmower that easily either!
^this
/thread
1. build shortbow ranger
2. spam attack (1) and poison (preferably from behind and with haste after petswitch)
3. kill any bunker without support
4. ???
5. profit
Ele problem is he does not have poison. Also you should actually never try to kill a bunker solo in the 1st place because its a waste of time. Get your mesmer or thief friend—-> move in —> get a stunlock --->??? —-> profit
Even if you cant get a stunlock most heals take long enough to be interrupted by a decent player.
Wait did i just respond to a troll post?
Ohh god i`m too tired…
(edited by RaynStargaze.6510)
Q: How would clones/phantasms react to a wall in the middle of a node? They can’t jump so you basically take the mesmer out to be a node-defender/make him useless on the node.
There are some reasons A-Net did make nodes flat. (doesn’t mean I wouldn’t appreciate some fancy stuff)
They could walk around that simple – i know what you mean though and it is what i said. Different classes would be better for different nodes (like everyone brings at least 1 ele for spirit watch because ele is insanely good at orb carrying)
Everyone can create ANY class at any point in the game so you can create strategies for maps that involve any class you want for that specific map. If you feel mesmer is weak on a certain map because of its layout you can let the mesmer player switch into another class. And return to mesmer on another map which is somewhat more mesmer favored.
You dont even have to go that far – with node variety you could just let the mesmer tap a node (or fulfill any other role) on that map which is more beneficial to mesmer playstyle instead of the one of the 3 nodes that is not.
As i said currently all nodes are beneficial for condition rangers as aggressors so any change of that would be beneficial imo
Every node so far is a completely flat+open space – the only exception being waterfall.
It doesnt matter how much effort goes into map creation if i end up fighting over the same circle shaped open area every game anyway.
Somewhat drawing attention away from the nodes was a good move in the new map spirit watch but the core issue still remains.
Put a pillar on it (i know the ones who remember druids will love me for this)/ make it U-shaped around a Wall / put a fence in the middle that players have to jump over. Or maybe even fix old maps like – if the quarry node would be a bit bigger so it actually includes the small area below the node where you have to move up. Or even making the graveyard node bigger so it includes the high ground on the side of the area. ANYTHING as long as its not flat open and always the same.
^i dont even care just give me some variety here. This would also require new strategies/classes to fight on specific nodes.
Currently rangers just destroy anyone who tries to defend a node and doesnt hard counter the class itself/their build because the ranger can simply stand off node and just keep autoshooting for the win.
Alternatively he can trap you when you try to get off the node and avoid line of sight and then just get on the node himself… just to hop off the node again as soon as the defender returns to his sitting duck on a plate position.
please SERIOUSLY consider creating more varied nodes. It is soooo simple to do and would improve gameplay so easily.
Why do i even have to tell you this? Isn`t this a glaring blatant issue to anyone who even looks at the game?
(edited by RaynStargaze.6510)
Grenades are currently unaffected by the GCD even though they should be (patch notes). So explosive decent just procs the local internal CD for grenades kit refinement skill but no GCD.
Not quite. I did some testing myself about a week ago, and already posted it here:
What I’ve learned about Kit Refinement (KR) so far:
1. Med kit and tool kit are completely unaffected by the change. Med kit is instant, tool kit is every 10 seconds regardless of what you’re doing with the other kits.2. FT KR has a 10 second cooldown, which it shares with other KR. Meaning, if you use the FT KR, it will be 10 seconds before you can use ANY other KR (including med kit and Tool Kit)
3. If you use grenade KR, it will be 20 seconds before you can grenade KR again.
4. If you use grenade KR, you can immediately do a bomb, FT, or EG, Tool Kit, or Med Kit.
5. Elixir Gun’s KR has a 20 second cooldown, which it shares with other KR. Meaning, if you use the EG KR, it will be 20 seconds before you can use ANY other KR.
The grenade KR is affected, but only if you try to use it twice in a row.
I have no clue what youre on about but the local internal cooldown on grenade KR has always been 20 seconds.
And with that in mind you are of course always able to follow up with any other kits KR instantly because grenade kit does not proc the global internal cooldown and of course you cant use grenade KR two times in a row because it is then affected by its own (grenade) local internal cd.
^which is exactly what i said to begin with
I`ve recently read and heard a lot of crap about the kit refinement nerf and how it supposedly works most of it was BS
Then perhaps read things more carefully, which kits it affected, that jumping proced the GCD, etc was all posted in threads within two hours of the patch.
Just because i know how something works (and in retrospect i really didnt know it to full extent especially the elixir gun part) doesnt mean that everyone else does —> result a lot of crap written on forum on kit refinement as i said – hence this thread
DEEEEERRRRRp
(edited by RaynStargaze.6510)
As long as we’re being thorough, does it affect Speedy Kits, or vice versa?
Also, since I know Explosive Descent causes Grenade’s KR to go on cooldown, is it involved at all either?
Luckily speedy kits is on its own cd so no problems with that.
Grenades currently dont activate the GCD even though they should be (patch notes). So explosive decent just procs the local internal CD for grenades kit refinement skill but no GCD.
(edited by RaynStargaze.6510)
/headdesk
i second that
Does it proc a GCD if it is on cooldown, either global or local?
very good question!
I just tested it and yes! This is a huge issue imo!
When elixir gun is on local cooldown but the global cooldown ended you can actually reequip the elixir gun WITHOUT having the elixir gun kit refinement skill activate but STILL activating another global cooldown (local cooldown does not apply again though!). This can not happen with the flamethrower though because the FTs local internal cooldown is only 10 seconds to begin with (the same as GCD for kit refinement in general)
Both cooldowns seem to be working absolutely seperately without knowing of each other. Local Cooldowns in general only seem to activate when the kit refinement skill actually activates while GCD activates whenever you equip a kit for which the GCD is curretnly working regardless of anything else you might be doing while swapping to that kit.
Will edit that into the original post
(edited by RaynStargaze.6510)
^Yup as soon as they implement the GCD for grenades and tool kit as well as was actually intended with the last patch it will be a huge pain.
I honestly dont think that 100nades is a good build to begin with when compared to other burst classes.
So in the end it remains as a versatility nerf and not a olololol burst nerf imho
(edited by RaynStargaze.6510)
I`ve recently read and heard a lot of crap about the kit refinement nerf and how it supposedly works most of it was BS
^I`ve seen this"theory" pop up a few times now that jumping while kit swapping avoids the GCD of kit refinement.
I tested this and it is simply not true – same thing with times for some stuff on kit refinement that has been posted.
The kit refinement nerf currently only applies to flamethrower and elxir gun (probably BUG!). The GCD does not apply when using kit refinement with tool kit or grenades so 100nades is currently unaffected by this.
I tested switching into the flamethrower and elixir gun whil jumping – while it is true that the kit refinement skill does not activate it STILL activates the GCD.
The INTERNAL cooldown still applies as well when using the kit normally! So when switching into elixir gun there is a GCD with 10 seconds on all kit refinement activation PLUS a 20 second cooldown on the activation of kit refinement for Elixir gun (maybe bad choice of words do not “add” the cooldowns together! The result is simply that you can use the elixir gun kit refinement skill after 20 sec after activation while using med kit or other kit refinement skills after 10secs after using elixir gun kit refinement skill).
Edit: Jump swapping only procs the GCD of 10 seconds not the kit specific internal cooldown^tested and verfied thx to kardiamond.
The CD on nade kit is also the same at 20 seconds and not 10 like some self proclaimed “pros” told me yesterday.
And as that is true i think that as soon as the bug that the nerf doesnt affect nade kit is fixed i`m reasonably sure that nade kit will work the same as elixir gun and STILL HAVE ITS OWN internal cooldown in ADDITION to the GCD.
Edit: thxto gimmethepgegun
When elixir gun is on local cooldown but the global cooldown ended you can actually reequip the elixir gun WITHOUT having the elixir gun kit refinement skill activate but STILL activating another global cooldown (local cooldown does not apply again though!). This can not happen with the flamethrower though because the FTs local internal cooldown is only 10 seconds to begin with (the same as GCD for kit refinement in general)
^Tested and verified – no BS – feel free to tell me otherwise if there is a “specific” type of jump i have to do or something like that. I doubt it though.
(edited by RaynStargaze.6510)
One of the reason was that you didn’t see a suddenth influx in paid tournament of 100nade build. While you would see 2-3 Elem DD or 2 rangers or guardian.
Why? Because the combo was really hard to land on someone that knew about it. Myself, when I played again a 100nade, I knew what he was trying and could escape most of his attack.
I fail to see how it was different then any other burst.
Very well said!
reposted 4 emphasis
the build has already been obliterated with the global internal cd on kit refinement imho – not to mention all the grenade nerfs that were made since release
currently the kit refinement nerf is bugged for the grenade kit and the tool kit so it still works but as soon as they fix it it will be broken
build is balanced 17K instant from thiefs / 7K from warris with that whirlwind thing even with almost 2K toughness npnpnp
the funny thing is that this actually nerfed engineer versatility…
I thought we were supposed to be versatile but kind of crappy at everything we try?
Wasnt that the whole engineer class philosophy thing they published?
soooooo stability instantly breaks your entire purpose to be in the game??
I vaguely remember throw mine being able to knockback people even when they have stability up?! Is that still the case? Does it apply to any other knockbacks you got in your build?
Cuz if not there`s really no point…
Also they can just kill your dudes with ranged weapons instead of stomping if they dont have stabi ready…
Wait a sec – are you trolling?
(edited by RaynStargaze.6510)
Good patch!
They tried to make most kits a bit more viable and fixed some really needed bugs like the flamethrower air blast miss. FT is pretty darn awesome now.
Kit refinement change is pretty weird if its really as confuse as mentioned in the other thread – need to test moar.
yeah so ppl can finally play a more effective aoe nade + aoe mines build.
that will surely go well with the (one) developer that works on class balancing (assuming they have someone dedicaded to that is actually already a bit much)
nades + mine is already good for the burst alone
mine is a great aoe knockback with very low cooldown – same problem as always with this great class though – it takes a skill slot and is not a kit or stun breaker
biggest problem with engineer are the bugs that make the class unplayable and the terrible terrible terrible skills and class mechanic
to quote myself from another thread
also i`d like to see them fix the flamethrower especially the “2” ability which goes straight into the ground doing nothing 100%of the time reliably after using the flamethrower knockback (and does that as well on numerous other occasions)
i`d also like to see them fix all the positioning/character model gets teleported around randomly bugs which are associated to the rifle – especially jump shot and overcharged shot and make rifle barely useable in competitive play
is it going to happen?
no
TL;DR
YOU ARE NOT A BEAUTIFUL AND UNIQUE SNOWFLAKE
i want:
Solo ques.
Dueling system.
Rated 3vs3 arena.
Visible ingame ratings and ladder.i expect: another conquest map with a different skin
^THIS all the way
also i`d like to see them fix the flamethrower especially the “2” ability which goes straight into the ground doing nothing 100%of the time reliably after using the flamethrower knockback
i`d also like to see them fix all the positioning/character model gets teleported around randomly bugs which are associated to the rifle – especially jump shot and overcharged shot and make rifle barely useable in competitive play
is it going to happen?
no
This is my usual damage rotation which destroys everything.
UTILITIES
Elixer h, flamethrower, Elixer b, Elixer gunBefore you start attacking pop an Elixer b.
Next whip out the flamer and build up vulnerability on your target (precise sights trait) and might (sigil of strength + juggernaut). Once you get to 20+ might stacks switch to Elixer gun and use fumigate for more vulnerability.
Next switch to your flamer again and use flame wall and napalm. Then switch to your rifle and use net shot followed by blunderbuss. Then use jump shot on your enemy. Switch to Elixer gun and use acid bomb to end the rotation.Rinse and repeat
xD
this is hillarious!
and terrible xD
yaa dat was pretty funny
edith says: great accent as well
Anyway you’re saying ele got access to offensive and defenisve skills , well how’s that different from other professions with weapon swap as we can’t swap weapons in combat? Would it be any different if ele had 10 skills like others professions?
No it would be the exact same thing, people would still complain about something
Nice you completely dodged it.
Im saying ELE can do EVERYTHING – no class can do EVERYTHING this is not a matter of weapon swapping but as i can see you either dont want to understand and just troll or youre really just plain dumb
I`m stupid incompetent and cant really use my brain at all so i just troll the forums
So heres my list for kitten like you who need other ppl to tell them in detail how to play
2 Eles
Scepter Dagger + valkyrie because only kitten play dagger dagger – dagger dagger doesnt work with 5 crit skill because it has too many hits in general (anyone with a brain couldve figured that out – you apparently couldnt)
Dragons tooth hits between 8K to 10K Fire grab around 6K (those are GUARANTEED! crits) + phoenix which is just plain awesome
You need someone to lock the enemy down for dragons tooth to connect – thats why you got 2 eles (mesmer also pretty good at that) and the rest of your team (def guards always bring good lockdown as well)
not only that but the eles also both got 2 AOE! heals for a little more than 1.5K each adding up to 6K Aoe heal even without their actual heal skills and without any healing scaling
They both get sic thoughness from valkyrie and max power + crit dmg
Ele has average base vitality
Both eles have aoe condi rmv – both eles have decent amount of vigor!!!! and swiftness both eles have ride the lightning for insane mobility
both eles can creathe a fire field and throw in up to 3 blast finishers (usually you dont see more than 2 because the earth one has too high cd) for up to 18!!!! stacks of AOE!!! might with 20 second duration
and you want to tell me valkyrie damage is bad?
you seriously want to tell me this isnt op as hell?
this conversation ends here im sick of talking to kitten like yourself – 90% of the mmo crowd is just too kitten stupid to play i swear…
So you finally found one of the builds ive been using since the toolkit buff..
Its terrible now though due to grenade nerfs – already designed better builds than this kitten
gz i guess there were enough other ppl who figured this is good
Maybe this will make ppl realize how horrible SD builds really are – ohh wait lol
oh yeah and how kittenty pistols have always been..
(edited by RaynStargaze.6510)
Ele with valkyrie amulet is ridicolous.. they get the skill that makes their next 5 attacks a crit (this is sth ONLY ele can do) and they retain an INSANE burst when switching to fire while also havin insane toughness and all those healing skills + aoe fields + mobility.
Ele can literally do anything!
Also btw. engineer AoE (grenades) (and to a minor degree mesmer with might stacking 4 mind wrack as well) has already been nerfed through the ground. I can see no reason why other classes shouldnt be treated the same way concerning aoe
Hmmm….valkyrie ele
-the next 5 attacks are crit = it’s an utility, it’s bugged as it counts 3 attacks only, nobody use it
-insane burst= 2k burning speed(crit) and 4k churning earth ( if crit and with 4.5s casting time)..yeah right
-insane toughness= 1.5k toughness with valkyrie amulet..yeah right
-aoe field= 2 fire fields…and the rest of these fields?
-mobility= swiftness ( ranger/engineer far superior), rtl ( warrior rush)…and nothing more
^either u`re doin it wrong or youre just bad bro…
especially if you cant reach more than 4K on churning earth and mention burning speed as burst hit
not acknowledging ride the lighting as as mobility also makes me pretty sure youre just a troll
what empathetic said is true – but it applies to ALL classes – no class can just ignore a max burst thief who tries to kill you – thats like standing still in 100Blades
(edited by RaynStargaze.6510)
I have never been talking about REAL 1Player vs 1Player . Please understand that when i wrote 1v1 i meant to say 1 team vs 1 team but im too lazy to spell it out. I also pointed this out in the FIRST 5 LINES of my first post!
I can simply see no reason why Anet would force games to only start with 8 teams (4v4) instead of 2 Teams (1 team vs 1 team) It makes no sense and is a massive hinderance for any matchmaking system.
I would however enjoy 2v2 3v3 arena like wow.
Ele with valkyrie amulet is ridicolous.. they get the skill that makes their next 5 attacks a crit (this is sth ONLY ele can do) and they retain an INSANE burst when switching to fire while also havin insane toughness and all those healing skills + aoe fields + mobility.
Ele can literally do anything!
Also btw. engineer AoE (grenades) (and to a minor degree mesmer with might stacking 4 mind wrack as well) has already been nerfed through the ground. I can see no reason why other classes shouldnt be treated the same way concerning aoe
ohh and late response.. i dont think that enginner is necessairily underpowered! (see my 1st post concerning class balance)The issue simply is that our skills are riddled with game breaking! bugs
I really dont see anything good coming up in this next big patch for pvp! The only good thing for gw2 is that it has no monthly fee so the devs dont really have any time pressure – ppl will come back once fixes are in place but atm there is nothing on the horizon that makes pvp in gw2 more enjoyable (imho at least..)
Sorry, i don’t like your suggestion.
Anet is doing it right.
You are aware that matchmaking is simply impossible with the system that is currently in place and that Anet said specifically that rewards for 1v1 team tpvp are going to be smaller than the ones for 4v4 team tpvp. And not only that – in the coming “event” there will only be 1! Map being played which is Temple of the silent storm!
Hardly anyone plays paid now (with regard to playerbase) and its not going to get any better if matchmaking will even increase waiting times / will have no effect at all because there arent enough teams signing up in the 1st place for 4v4 team
(edited by RaynStargaze.6510)
The current system is kitten for any matchmaking system and map variety – here`s the solution:
Copy the system from SC2!!!
In SC2 you always play “1v1” (in gw2 terms 1 team vs 1 team). Before starting the game you can choose a small number of maps from the map pool which you dont want to play on! (GW2 has only 5 (4) maps so let the players exclude 1)
After signing up for a game a map is chosen randomly from the map pool.
This would also allow to completely remove the kitten waiting times before games – if you got to take a dump – do it BEFORE signing up!
It would also allow for easy matchmaking because the system wouldnt have to find kitten 8 teams with the same QP or whatever points you are going to introduce.
^there is NO REASON not to do it this way!
Also as some personal wishes: Introduce more game modes especially 2v2 and 3v3 arena! I am aware that Anet doesnt like the idea of multiple game modes due to balancing issues
DOESNT MATTER! Balancing as it currently is is broken as kitten! WHO CARES! You can reroll any class any time! So what if everyone plays 2 Ele + Guard + Mesmer You still gotta play your imba comp better than the other team. (3v3 RMP kitten)
Balancing in an mmo will NEVER be perfect so what?`At least keep the game interesting
And last but not least – FIX MY ENGINEER for christs sake I`m sick of having 1 viable build (NO – SD builds are NOT viable!). I even use the MISSTHROWER in my build. WAHT TEH kittenC one of my best attacks goes straight into the ground 50% of the time THIS IS NOT ACCEPTABLE! Turrets are useless – elixirs have horrible rng and most gadgets are simply useless!
(ohh and downed state pisses me off because you cant win 1v2 at all – but apparently there are enough noobs who enjoy zerging and not getting killed by players who are clearly better than they are – GOD)
so says r40 kitten zerg4maxpoints faceroll noob