Eg 4 is a 5s duration ticks 6 times. (first is instant.) .85/tick scaling. 5.1 skill coeff, on a target that stayed in it. If you can’t figure out a way to make a target stay in that damage, then thats on you. (seige, downed, nets, etc) In an Eg power build. think 2k per tick. Its a lava font.
The assertion was, that FT is aoe. So is pretty much every weapon we have.
^true i guess anyway..
Just tried with a maxed direct dmg build.. with 15% more damage trait + 15 stacks might i get almost 1K non crit and almost 2K crit pretty kittening mediocre (tested on medium robot thingy)
^in the end its just not worth wasting utility slots + traits for 1 mediocre damage ability and 1/2 condi rmvls (you know like.. other classes actually have damage abilities on their weapons which they can swap as they feel like.. and actually have utility slots for — you know utility)
(edited by RaynStargaze.6510)
Personally I’m not waiting on even MORE reasons to use grenades over other skills…
They already have:
- highest damage of all kits (bombs might beat them but their range will make sure they don’t overall)
- longest reach of ANY engineer ability
- best aoe mechanic
- fastest vulnerability stacking we have acces to
grenades are terrile in pvp – dmg is a joke ( i can out damage grenade kit with rifle or Flamethrower even on non moving targets) – range is irrelevant due to flight duration + scatter – aoe is very small long range you wont hit 3/3 ever unless your target is huge even if you aim perfectly – ranger much better suited for vuln stacking in team fights cuz its basically instant
+ you need to waste 30 points in expl + 1 utility slot just to make them viable as a main weapon at all…
pve – no one gives a crap about kittenty gw2 pve
(edited by RaynStargaze.6510)
hoenstly just make this bloody thing work 100% of the time and make lame blast ground targeting – FT would be pretty kittening good
Is it? elixir gun 2. 4 target bouncing.
Elixir gun 3. aoe (ok its terrible and should never be used)
Elixir gun 4. aoe. and very high damage.
Elixir gun 5. aoe heal.
Now, I’ll give you your auto attack is by far your main attack. but 4 out of 5 EG skills are aoe.
2 never hits – ever
3 is bugged
4 is an aoe field with 5 sec duration – staying in that is like standing still in front of an scepter/dagger ele while he is unloading his burst on you (only difference that ele burst is actually good)
5 lol
try rerolling engineer → return to ele knowing other classes are more broken due to bugs than your own → whynne
dont kittening use kittenedly op downed state skills?
I wrote a bug report about this some time ago but am still experiencing it quite a lot so i wanted to ask if you guys know this issue as well..
I run an engineer with kittens of knockbacks.
There is a knockback bug which causes the person(s) you knocked back not to have their hitbox in the same spot as their character model β usually this works the following
knockback -> other persons character model appears in weird spot he actually isnt in -> i throw out my burst (like nade barrage or jump shot) -> hit doesnt connect though it clearly hits the character model -> other persons gets instant teleported shortly after the knockback ( i am aware that some classes have teleport abilities!) to another location where his actual character model is!
THIS SOMETIMES EVEN HAPPENS IN DOWNED STATE!
Although in downed state the character model isnt correctly teleported back to his real hitbox β this causes them to be impossible to finish β you can click the finish next to their character model and the animation will get done as usual but it wont finish the downed opponent!
I usually spam around nades to find the real hitbox when this happens and then just kill his hitbox while seeing the downed character model losing hp even though i`m clearly not hitting anything (except for an invisible hitbox that has been dislocated)
You know this problem? Other classes experience this issue as well? This actually happens quite often too meβ¦
running a superlame 100B / haste warrior – noticing that your opponent just used his stun breaker
Then going bullsrush → 100B → haste and instantly downing your opponent
calling him a kittening noob afterwards even though there clearly wasnt ANYTHING he could have done to survive
gets ppl mad everytime <3
valkyrie ele just way op atm – needs a nerf bad
flameblast sometimes goes into the ground right in front of me jsut like frggin SD. Would love to see that fixed – no fun if a damage kit is so unreliable you can`t even be sure that the skill will even work
ohh and last time i checked vulnerability did not affect condition damage (@ the guy who wondered about this)
(edited by RaynStargaze.6510)
^fail
15 characters
solo que and 2v2arena please +1
I wrote a bug report about this some time ago but am still experiencing it quite a lot so i wanted to ask if you guys know this issue as well..
I run an engineer with kittens of knockbacks.
There is a knockback bug which causes the person(s) you knocked back not to have their hitbox in the same spot as their character model – usually this works the following —>
knockback -> other persons character model appears in weird spot he actually isnt in -> i throw out my burst (like nade barrage or jump shot) -> hit doesnt connect though it clearly hits the character model -> other persons gets instant teleported shortly after the knockback ( i am aware that some classes have teleport abilities!) to another location where his actual character model is!
THIS SOMETIMES EVEN HAPPENS IN DOWNED STATE!
Although in downed state the character model isnt correctly teleported back to his real hitbox – this causes them to be impossible to finish – you can click the finish next to their character model and the animation will get done as usual but it wont finish the downed opponent!
I usually spam around nades to find the real hitbox when this happens and then just kill his hitbox while seeing the downed character model losing hp even though i`m clearly not hitting anything (except for an invisible hitbox that has been dislocated)
You know this problem? Other classes experience this issue as well? This actually happens quite often too me…
he`s using berserkers amulet and is correct grenadier trait not worth it – in dont get grenadier in my berserker build either even though i use nades and fot a lot of points in explosives
direct damage is only good for grenade barrage! everything else in the grenadier kit is just gimmicky condition stuff you dont really need except for the poison aoe
if i remember correctly grenade (1) with grenadier trait barely deals more damage than rifle autoshot – quod erat demonstrandum
.. also he doesnt have enough CC to back up constantly spamming nades
yes it was that huge a nerf
BULLSHIET!
blind grenade now deals damage SO ITS ABSOLUTELY FINE AND JUSTIFIED!!!!!
very bad build.. you just need to play and see for yourself..
SD + pistols doesnt work get rifle if u want SD
Turrets are simply broken atm you cant use them they`re useless get all those 30 points out of inventions and put them somewhere else
20% burn duration is bad as well get something else
So i golo solo for tpvp way too often simply cuz i h8 ppl.
Not a big deal you lose to crappy teams cuz ur own team is even crappier.
I wouldnt mind that but having to wait 3! kittening minutes just to get the round to start after waiting for the team and tournament to set up is just too long.
Reduce it to 1 minute it would still be waaaaay more time than anyone could ever need.
Bump thread if you agree – flame on if you dont
^what mufa said
yeaaaa thats pretty kittening op – not going to happen
was meant to defend(turrents) and heal( turrents, exlisers).
Problem is we actually cant do either of them.
not my kind of build..
Would agree with both guys before me.. you cant get good constant damage with just rifle – then again you described it as “tanky” dps..
1st thing you really should do is take 10 points out of precision tree (remove the blind procs on crit! way too much cd for 10 points)
and also take 5 points out of toolbelt cd tree – adrenal implant definitely not worth 5 points
Scope is bugged afaik so you might as well remove that
and Static discharge doesnt work with elixir throws
Getting enough points to get HgH is a possibility but imho hgh is just too crappy
grenades are dead in high rank pvp – period
Elixir Gun
(1) terrible – maybe for stacking weakness in a defensive build
(2) as mentioned before never hits anything – projectile can be outrun
(3) neat for poison – same bug as FT though
(4) neat but not useful in any way – mediocre damage over mediocre time – need opponent to remain in field – need more utility for CC if you want to use it offensive
(5) only real use 4 condi rmv healing is a joke
bottom line for EG you lose 1 utility slot for something that has no real merit – if you want condi rmv there are better skills out there which dont use a utility slot or simply do a better job (elixirs/just get med kit if you dont use elixirs)
Flamethrower
(1) low damage + bugged —> no wai
(2) low damage + terrible projectile behavior
(3) I*d call skills that do this “pushback” as its not a CC (like the rifle KNOCKBACK) just a tiny nuisance that doesnt cause real down time – works as interrupt 4 heals though..
(4)can easily be avoided by ppl with a brain
(5)another 1 time blind on high cd woohooo…. allows you to live that 1 second longer
Tool kit is the only useful kit for the block alone. Catch kitten with (5) but the cast is so long anyone who can play dodges it.
(3) is a strong (melee!) power based attack
(2) has a very long cast time – get kit refinement for aoe cripple
(1) low damage for having to constantly be in melee range -> bombs work better if you get them to hit
This leaves us with elixirs – and elixirs are just terrible for dealing damage – yes there are a few game winning ones (like throw R) but other classes have imba rezz abilities just as well – some can even rezz more than one at once without the awkward lying in a glittering circle hoping not to get knocked out of it
Elixir U is horrendous – only haste skill to require a drinking animation lol – also doesnt synergize with anything we have cuz as i said our offensive options are heavily dependend on crowd control and having to wait through a drinking animation after throwing out our hard CC is just wasting time (as is throwing down the CC after activating haste and possibly not even hitting the CC)
Bottom line direct dmg is pretty much not an option for engineer cuz all good direct dmg skills are all melee (ohh yes rifle is melee!) and require you to either die instantly to other offensive melee characters or use hard CC of which we dont have enough (1 utility wasted for net turret as hard CC and 1 for bombs or whatever)
condi dmg is not an option cuz pistol dmg is a joke and we again need much more CC just to be able to stack bleeds with grenades (and it doesnt even stack that good..)
blahblahblah fml
Concerning kits:
Imho its pretty much a must to get at least 1 kit to make up for the fact that we only get 1 weapon. Lets have a look at our kits.
Grenades – grenades have turned into a condition weapon – direct dmg is negligible so if you want to go nades you will need crit focused gear + bleed procs on crit as sigil. It is also required to keep a constant cripple or other CC on your opponent to hit. (Unless youre playing kitten which still happens way too often.. 75% of all free tournament games are just free wins cuz the other team is rnd or low rank)
Getting a condition build also means that your nades are very weak to all the crap that makes all conditions builds kinda bad like condi rmv or high vit (hi necros!)
Ok so you not only got grenades but you are pretty much required to get an OFFENSIVE cripple/slow/CC that you can keep going on your target pretty much 24/7 (dont tell me its a team game – no other class needs to do this crap just to make a weapon kit viable so no one else ever does this).
Options for this are pretty much only rifle and elixir gun(2). Well unfortunately rifle doesnt really fit into a crit/condition build (as is required to deal dmg with nades to begin with) cuz you end up either gimping your rifle dmg or your nade damage.
The other option is even worse though – Elixir gun 2 might be an awesome skill in theory but the projectile is SOOOOOOOO SLOW and awkward that i honestly believe you can outrun the projectile – bottom line it never hits anything.
Tool kit has a good cripple(2) as well but unfortunately its not offensive and cant really be used to attack targets who dont try to get up close with you (works awesome defensive against all melee classes though ..) The toolkit trait doesnt help either there really arent enough situations in which you can get up close with your opponent – whail on him for an hour just to get cripple stack high enough then switch to nades and slowly start killing him.. Tool belt skill cripple is too short (seriously if you go 4 a condition oriented nade spec you NEED perma cripple) and too sluggish/slow – hits once at best if your opponent isnt mentally kitten and doesnt last long enough (the cripple that is) Tool kit also benefits most from power and you just throw away another skill just to make nades viable at all.
So that doesnt really work well to begin with.. lets have a look at bombs
First of all you pretty much cant have both bombs and grenades in the same build simply because you require too many traits and the stats are completely different.
If you want nades you are pretty much required to get grenadier + shrapnel
If you want bombs you are pretty much required to get bigger bomb explosions.
^thats it – you dont get 10% more damage or might stacking on heal skill use, even though might stacking would heavily benefit both and 10% dmg increase would heavily benefit bombs
It also doesnt work together from a gear perspective – Bombs work very well with power gear (up to 3.4K on a normal bomb hit definitely possible) while grenades require condi crit gear – the only skill in bomb kit that benefits from condi is 1 measly burn. Not only that but the cooldowns on both grenades (not that it matters 4 nades) and bombs are horrendously high if you cant get the reduced cooldown trait. Nades dont really give you any utility to begin with – maybe the posion ae (on a 25 sec cd out of which ppl can simply walk out) is neat but everything else is plain kitten
Bombs in specific also are pretty much impossible to attack with unless you get hard CC on your opponent they will never hit against good opponents and any melee with berserker gear will just tear you to shreds faster than your 1st bomb even explodes.
Utility is kinda alright with bombs but again it just stands in contrast to the high base damage with high power that bomb 1 provides – while the other 2 are condi dmg and ppl can just walk out of the fire and get into cover/stay passive for the duration of confu (confu really doesnt hit that hard unless you got good condi dmg anyway or your opponent is spamming like a kitten
Again if you want to use power based bombs you are required to spend more utility on CC just to hit anything – and you will be torn to shredds if you try to use bombs against offensive melees anyway.
And again we dont really have good CC options that synergize with bombs simply because most CCs are too short and you need to walk upclose 1st then plant bomb then wait for it to explode… takes forever only way to do it is use net turret.
Now for the fun parts..
(multiple posts cuz maximum 5001 characters)
This is a rant if you dont like rants get out
This is a thread 4 tpvp and tpvp only! If you want to talk about gimp wvw or pve do it somewhere else!
TL:DR –kittenUUUUCKKKK SHIIIE IIIT
Tpvp is not about “can you do it?” its about “how fast can you do it?” with this in mind engineer with his perma swiftness has great potential as roamer but completely fails in the dmg department (for switching points – taking out bunkers and capping asap)
I will mostly talk with an offensive build in mind because i believe that you are required to play guardian if you want to play bunker – everything else is just soooo much worse.
All engineer offensive power/crit based abilities require you to be in melee range! This is an important fact because it is not possible to get an amulet that provides prec+crit dmg+power+good amount of defensive stats.
Which means that we pretty much cant attack any other offensive melee class unless they are hard CCd. (cuz if we do they just kill us instantly with their superior dmg output + better survivability like warri thoughness/stability or thief invisibility or mesmer anything really)
Neither do we have viable condition damage builds in tpvp – pistol damage is a joke (as is EG) and i`ll talk about nades in a bit
TALKING ABOUT SD
As far as i`m concerned there really arent any viable tpvp builds atm. SD in tourneys is just a joke reducing all you can do down to 1 button press and you are pretty much useless after the initial burst (which honestly isnt even that good compared to other classes) – even worse, if you play SD + rifle you dont get poison and if you play SD + P/P or P/S you get poison but you dont get CC so either way you lose.
Most SD skills are terrible anyway i mean look at rocket boots!! A friggin stun breaker that causes friggin stun?? The other ones are pretty much just as horrible as utility skills. Goggles stun breaker + fury? Well if you get med kit (which you should because its the only reliable condi rmv in a SD build) you already have a pretty reliable fury on a 20 sec cd.
Im not even going to talk about rifle turret – imho this is one of the worst choices possible and you are pretty much required to get it just for a little SD spam on 8 SEC! cd (8 Seconds is the same cooldown as the warrior has on 100Blades btw <3)
SD dmg isnt even that impressive to begin with 700 non crit and 1.4K krit? In tpvp you will have quite a few situations where you will need to kill single targets( i.e. bunkers) and in this case this 1 hit really is all that you get from SD!
Honestly if you really want to play something like SD reroll warrior or thief.
come on guys u clearly haven’t used a sd build properly, imagine if we could run a might stacking build with a sd that would allways hit, the damage would be incredible, atleast this way it forces us to use skills that arnt that fantastic, lol run into a group of enemys with elixer s, grenade kit and bomb kit with a might stacking build…….knockdown everything, insta kill most classes befor they see you when they do pop elixer s run away without a problem, that in my opinion is a bit op
The issue seems much rather to be that you cant put SD + grenade/explosions + might stacking in a single build
In my experience, bosses always have max condition stacks without me adding some.
It’s kinda a specilazied build that needs to have party built around it. But it might work I guess.
Yeah thats the 1 huge downside to all pve condition builds
there was to much to read so excuse me if i repeat some thing that has already been talked about
First of ive been playing engi since i started which was a good 3 months ago, now i pritty much only play WvW and most of that time is spent solo roaming, apart from the more often then not getting stomped by zergs, engineers easily hold there own and they dont take a high amount of skill to play its simply getting your combos right not mashing buttons like a idiot, and lets face it theres a counter for everything and engineers are more then versatile to have a counter for everything and ive proven this time and time again, and to that nofo.8469 guy who said.
Engineer is fine in most 1v1 situations with people that can’t kite you. So to the people that say they can stomp noob thieves or w/e, no kitten. See how you fare against oh I don’t know, a good rifle warrior or something.
im genna be totally honest here and say that skilled thieves are pritty easy to beat for a smart engineer unless ure running the sd/grenade build then its just hilarious to fight thieves, and please find a skilled rifle warrior for me face the ones ive versed so far must be terrible players because rifle warriors fail so hard verses my engineer
WvW players are terrible in general – nuff said…
Bottom line is, no matter what you do, your dmg output will always be worse than the dmg output of other classes.
And for the record, this is intented.
So untill Arenanet realizes the error in their thinking, dont expect a change. Infact, im expecting quite some more nerfs with all these people and their “amazing” builds. Arenanet has been clear on this, we arent allowed to be as good as other professions, or even get to close. Thats why theyve been pretty consistently nerfing build after build since launch.
None of them were anywhere to what other professions pull out of their hat.
I am thinking engi is going to get buffed in January with weapon stats being added to kits. I think the only 2 classes that will get nerfed are mesmers and elementalist. Elementalist will have their dagger/dagger healing toned down a little and mesmers shatter build will get some tuning.
Weapon stats affecting kits will only help in pve. In pvp engi will still be broken.
Honestly i dont feel like engineer is underpowered in PvE or WvW at all! (except for the weapon stats affceting kits)
The only thing that matters in WvW is crowd control – with rifle + tool kit + mine you have gr8 control over the zerg and can seperate ppl easily from their zerg and pull/push them into yours.
In PvE run a rampagers amulet build with bleeds on crit and bleed procs on explosion with grenadier. As utility get grenades bombs +1rnd (expl finisher or rez elixir imho). Use 6runes of altruism for permanent might + fury aoe! buffs with med kit. Add more might with fire field + expl finishers. Use pistol shield for 1 more expl finisher. Also make sure to get 25 points in the tool belt recharge reduction trait tree for 25% more crit dmg and the 10% more dmg with full endurance (doesnt affect conditions unf..)
You get permanent posion + burn + high bleed stacks + vulnerability stacking + permanent aoe fury + 9/12 pretty permanent stacks of aoe might.
You also dont need to waste points with this build in crap trees like 4 HgH or FT
The Aoe buffs + vulnerability alone are pretty much worth it in boss fights.
This build is only good if you can predict your opponent easily and/or he is a pretty stationairy target. i.e. ^this is an insanely crappy build for anything other than fighting bosses in pve.
(edited by RaynStargaze.6510)
Should I use a bomb kit or a flamethrower for holding side nodes? I’m still playing around with my current build (ill release it on January 3rd along with my other builds for my fellow engineers) and I’m just seeing what others think
You fail right from the start – first thing you need to do to successfully defend anything – reroll guardian!
engi still crap – still waiting for a fix
suggestion: spam the “bug” forum with requests for fixing the engineer class
I found yet another bug this evening, when using static discharge and hgh build with FT the discharges go everywhere BUT at the enemy. Seriously they were flying up in the air and down into the ground never hitting anything.
Yea. Were you throwing elixirs for your toolbelt/static discharge? Static discharge acts really weird for ground-targeted abilities.
From wiki: “If you use an area of effect skill – including an elixir or skill that doesn’t normally deal damage – it will fly towards the center of the AoE and hit anything in a straight-line path.”
Wiki is incorrect on this one!
Some AoE skills (like bomb fromb bomb kit) will still hit your focus target reliably. Most skills which are clearly ground target aoe (like grenade barrage) will only hit if you are standing directly in front of your focused enemy. Otherwise it will go straight into the ground right in front of you no matter where you actually targeted your aoe – no “hitting everything along its path” here .
Bottom line is, no matter what you do, your dmg output will always be worse than the dmg output of other classes.
Now I just log out
weep deeply into pillow
then write a haikuFTFY
^seconded – fml
I`m an engineer so everything that isnt an engineer is pretty gosh darn OP compared to what i can do..
Ranger still pretty darn low on the list though
Will reroll mesmer
bump
xx charaters
The Grenade nerf is ok, guys! Let’s just use our other kits that haven’t been nerfed yet!
Like Bomb Kit…Oh wait.
What about Elixir Gun? No, that got nerfed too.
Flamethrower? Oh right, the “Miss” bug, which is 3 months old, still hasn’t been fixed.
Well, we can use turrets, the RNG elixirs, and the Tool Kit! Oh, and don’t forget our ever-useful gadgets. Who needs Shadowstep when you can self-cc yourself with Rocket Boots?
What a great class, right guys?
No one is “just” complaining about one skill that gets nerfed. One nerf is fine. Three nerfs are fine. Nerfing our class every single patch without even making appropriate bugfixes for three months in a row is a slap in the face. Please don’t talk like you’re the most special snowflake in the world for trying to work around the numerous nerfs to the class.
^lol and 100% agree
I personaly play this build. Sometimes 1v3 without problems. Confusion + Retaliation are crucial.
http://gw2skills.net/editor/?fcIQJAqel0p6ZH5SdF1LJyoCdWoHSohpWiUofW2nCyFA;TsAA1CtosxYjwGrNObk2MK5UyECAThere is no gear equipped – i`m curious to see if you either pick might based def amulett to gimp your conditions or you pick condi based def amulet to gimp your retaliation.
Your dps with this build sucks either way – so i assume its played out as bunker in which case youd have to compare with def guard..
In comparison to def guard your engineer has a reasonable amount of crowd control and a reasonable amount of blocks this is the area where you can keep up with guard.
Your engineer build is waaaay worse though in thoughness ( simply because guard is heavy armor) your build does not have any kind of stability or other ways to get finishers/heals of whatsoever and most importantly you only got 1 measly condition remove which means that condi classes will take you out reasonably easy without ever getting close to you (cuz you cant apply offensive slows). Guard can also get BETTER AoE healing without spending that many trait points. Only other thing you got going for you is poison.In the end you keep up in 2 areas but lose in too many others
Ohh and btw i play a similair build – simply because its the least crappy.
I use Soldier Amulet, condition builds are sux and healing power almost doesnt matter. Engineers havent much choises these days.
Guardians are better on paper but I still killing them becuase they think they are OP and die on arrogance also thieves (especialy) and wars. I am really afraid of time whem I met Guardian what handle his class as good as we engineers must for basic survive.
Totally agree with the part on healing power – its just so irrelevant its no even funny.
^this is really the problem in tpvp – people can actually play -.-
i mean just look at this one utility guard skill..:
http://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22
A stunbreaker on a 48 second (with trait) cd that gives ALL BUFFS in an AOE AREA!!!!!(esp the op ones like protection) for 10 SECONDS! plus is also a condition remove (with trait for cond remove on regeneration)
Teh kittenc
(edited by RaynStargaze.6510)
I personaly play this build. Sometimes 1v3 without problems. Confusion + Retaliation are crucial.
http://gw2skills.net/editor/?fcIQJAqel0p6ZH5SdF1LJyoCdWoHSohpWiUofW2nCyFA;TsAA1CtosxYjwGrNObk2MK5UyECA
There is no gear equipped – i`m curious to see if you either pick might based def amulett to gimp your conditions or you pick condi based def amulet to gimp your retaliation.
Your dps with this build sucks either way – so i assume its played out as bunker in which case youd have to compare with def guard..
In comparison to def guard your engineer has a reasonable amount of crowd control and a reasonable amount of blocks this is the area where you can keep up with guard.
Your engineer build is waaaay worse though in thoughness ( simply because guard is heavy armor) your build does not have any kind of stability or other ways to get finishers/heals of whatsoever and most importantly you only got 1 measly condition remove which means that condi classes will take you out reasonably easy without ever getting close to you (cuz you cant apply offensive slows). Guard can also get BETTER AoE healing without spending that many trait points. Guard has more and more reliable protection buffs which is ABSOLUTELY CRUCIAL 4 any def build .You also have NO stun breaker whatsoever and if you get one you lose retaliation<3 not a big loss though imo i`d kick out elixir for rocket boots (which will directly blast you off your capped point <3 can get elixir S as well – will also lead to losing your point
the other eng stunbreakers dont work properly for some reason and cant be used until the stun is pretty much over anyway<3 what a gr8 profession) Only other thing you got going for you is poison.
In the end you keep up in 2 areas but lose in too many others
Ohh and btw i play a similair build – simply because its the least crappy.
edited a lot of crap
(edited by RaynStargaze.6510)
Sooo show me 1 Engineer Build (with link!) that can keep up (in some way..) with the other professions (minus ranger for all i care) in tournament pvp.
Elementalist can do EVERYTHING at the moment esp. with valkyrie amulet and arcane 5 crit skill – very good burst very good survivability + mist form for safe finisher/heal. Just insanely good.
Warrior and thief both have insane burst which will kill most enemies instantly! in a 2v1 Thief also has a lot of slows / poison / invis for utility – warrior has either very good crowd control (and damage!) on 2H Hammer or very good long range dps with rifle. Axe / mace pretty good as well but doesnt fit so well with GS imo.
Mesmer ist still a friggin mesmer with imba shatter builds for 10K+ instant and SOOOOO much utility for the invulnerability shatter + confu + might stacking + cripple + vigor procs on shatter – all at once if u want. Plus you get portal which is still game breakingly good plus invis if you want.. – also mesmer has the ridicolous 2 seconds invulnerability on an 8 sec cooldown of his 1H sword — sooo much utility and survivability with that!
Guard is the best bunker in the game period! Insane toughness a lot of (aoe) knockbacks/area control + stability + condi rmv + strong heals + gr8 defensiv ultimate + blocks etc etc etc
Necro gets awesome survivability right off the bat with his shroud form (one of the few classes who cant stack vigor though) + a lot of nice aoes + poison + can stack bleeding reasonably high for good dps. Necro also has a portal. Portal still pretty kittening good.
Ranger is also still one of the weaker professions but has insane dps if you let him do his thing also has a lot of evades on his weapons (can have up to three on 1 weapon set) + 50% inc. endurance regen (after spending 10 points not 30!) and/or vigor if you choose to get it. Ranger point def is actually not that bad. Ranger can also get haste like the warrior – unlike the engineer haste (elixir U) both dont have to wait for a elixir drinking animation to end.
(edited by RaynStargaze.6510)
It has been said a million times..
At least in pvp – you may get kitten kittening awesome numbers on your spreadsheets but in reality your opponent in a high ranked tournament isnt standing there and taking it up the kitten .
So you not only lose 1 point in utility for grenades but even more for crowd control. Plus 30 lost points in the power triat tree – its just not worth it.
Bleeding procs dont stack high enough reliably in a short amount of time and once they are out of the CC they just remove condis and heal.
No matter how you look at it – grenades got nerfed very hard in pvp. Even with 15 stacks of might i cant even get close to the burst i had before (actually even rifle auto shot is stronger than grenade direct dmg)
Ill say it again because kitten like you will never understand unless i do – conditions are crap – you cant stack em reliably like ranger + condition damage in general is a joke + kitten your spreadsheet – play some tournaments with your “imba” grenade conditions so i can farm your poor little kitten /p>
shameless bump – i want the option to instant reroll a profession that can actually do at LEAST 1 THING
^what the guy above me said… I have and will NEVER use smoke grenade as long as it only causes 1! miss – you cant even use it if you see an attack coming because by the time these things fly and land you`re already dead. And YES they still deal no dmg.
One guy in another thread said – Box of nails does more damage than smoke grenade and HOLY kitten IT DOES!
As for poison grenade – iwas already using that pre patch but due to thehigh cooldown its not spammable but situational -when your opponent goes low you throw poison and hope that hes stupid enough to heal anyway.
is switching to the Grenade kit and pressing 1 over and over again?
I can assure you that – in pvp at least – you`re not going to have a chance if you play like that. Even when your build is centered around nades.
Also ALL of our builds got nerfed!
First patch they nerfed the pistol – weakening condition builds.
Second patch they already nerfed grenades.
Third patch they nerf the very strong super elixir from the EG (t`was a “bug fix” but still – EG back to being as useless as it always was)
And they also nerf grenade damage THROUGH THE GROUND (no kitten!)
The simple issue with engineer is that at this point in time there are NO DECENT BUILDS LEFT – and NO a build that sacrifices EVERYTHING just to stack up to 25 might is NOT decent! 1 Guy with 1 boon remove and DEEEERP you`re sooo kittened. And again you REALLY DO sacrifice pretty much EVERYTHING just to stack might.
Ohh yeah and every other class can do everything you can do just WAAAAAY better! Really no reason to pick an engineer over any of the other profession in tournaments. Period!
i second that
15 characters
1 or 2 burst abilities for 10k, does not make up for grenade 1 doing 2-4k every .85s
Highest possible dmg of one nade with full Glasscannon gear was pre patch approximately 1200-1300 crit vs mid target golem
sooo pics or gtfo
Also it still doesnt change the fact that nades actually need to HIT! while all other attacks are pretty much auto target instant win kitten ezmode
Also BURST >>>>>>>> DPS in pvp
And what about weapon stats aplying to kits?
Heh, I am kinda afraid of them doing that now!
They will probally cut grenade damage by 50% to compensate.
I lol`d
also stats are entirely useless in pvp – no reason not to nerf because of that though..
3) You toss salt in the wounds by putting damage on flash grenade and poison grenade. Initially I was like ‘well this isn’t so b-’ then I looked at the damage numbers. Really? I think box of nails does more damage than flash grenade.
just tried it!
a double hit of box of nails does indeed do more damage than smoke grenade!
There is a better way of making us stop playing Engineers, just let us swap out Engineers for another class already and delete it holy crap.
This is actually a pretty good idea.
I`d do it