Engi patch notes in a nutshell- 100nades build deleted from game, condi burst build is still awesome,turrets and gadgets are still terrible.
In short, nothing really happened apart from 100nades getting deleted from the game.
true dat…
i also had a solid bunker build – not quite as good as guardian but it still worked
kit refinement skill change to elixir gun removed that build entirely – the timing and all that doesnt even bother me in that case.. i can check the clock for when 20 seconds are over…
but they simply removed the one effect which made elixir gun somewhat useful and replaced it with a terrible terrible terrible terrible immobilize
same thing for flamethrower
pre patch a skillshot power weapon capable of dealing reasonable damage when perfectly CCing or controling enemy movement and getting off skill shots
post patch the damage was simply patched away together with FTs viability – not to mention the same build would now have 1 glorious single condition remove on a 20 second cooldown with the kit refinement change to FT….
it makes me a sad panda
After my suspension is lifted i can finally go back to voicing my opinion on the most recent patch notes for engineer in the most eloquent way possible.
For this matter i`d like to share this video which explains the issues in depth.
edit: actually no
they should just restore kit refinement as it was pre patch…
the new kit refinement skills are all a huge pile of kitten (exception being the bomb one but bombs are kitten anyway unless you fight only on small nodes vs ppl who stay on the small nodes all day)
(edited by RaynStargaze.6510)
many condition aoe fields in general can not be avoided with block
neither can necro marks if they trait it
^i like both of these mechanics – block is good enough on all classes as it is
Anet cares alot about engineer. And this class is much more flexible then others. Try out other classes and u will see u’ll be stucked in one build again – much more then with engineer where u have dozends of viable builds.
Living under a rock?
I don’t understand. Pls explain.
I could be playing a different game, but isn’t anet currently trying to killing every build except HGH? you know.. trying to get us to play 1 build, isnt that why KR died lol
^i second that – no build except condition nades is viable atm.
And condition nades gets worse the bigger the node/area on which you`re fighting is.
I agree.
The number of strong skills with decently visible / audible cues is not balanced throughout the professions.
reroll thief!
Heartseeker always steers towards your target even if you look into the opposite direction.
Honestly what op said is one of te few things that makes FT somewhat good even though the dmg output is so low compared to everyone else it doesnt really mater
overall fail thread
All other classes should get the kit refinement treatment imo
which means
Thief:
all Dagger skills are removed and replaced by crap
Ranger:
Shortbow now does not cause bleed and pet AI has been “reworked” so pets no longer hit moving opponents – pet swapping has been removed
Necro:
Death Shroud is removed
Mesmer:
Shatter skills are removed and replaced by crap
Elementalist:
Can no longer swap attunements but instead has to choose 1 attunement to use the entire game
Warrior:
nothing left to break here really
Guardian:
now wears light armor + shouts have been removed and replaced by crap
^it`s not funny because it shouldnt be really
yeah i experienced the same issue multiple times already when trying to spam nades on downed guys
patch notes say
healing/healing scaling from super elixir was increased.
This is not true – healing is still the same as after last patch
copied from the patch notes….
“Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.”
the tooltip for automated response is still the same and the patch notes make no sense whatsoever.
WHAT THE kitten WHY THE HELL DOES EVERYTHING HAVE TO BE SO CRYPTIC???
Or, let us pvpers simply donate a few extra bucks for balance and moar manpower.
Money makes wonders, after all. Just look at pve.
Not putting any money in this pvp anytime soon thats for sure.
Out of curiosity, is it normal to only receive the following items each day?
1 mystic coin
1 karma jug
1 laurel
5 silver (or less, based on character level)For nearly 2 months, I’ve received nothing else in my daily reward chests, such as boosters, tonics, bank/TP access, forge stones, salvage kits, etc…
But every day, I hear of my guildies getting an additional item. I’m curious if this is random, if anyone else is seeing this, or if my account is flagged in some way to not get these additional bonuses.
As a pvp player you get for your daily PVP:
1 random piece of salvage crap which you already have tons of and can literally make ENDLESS more.
1 Glory Booster which does not even help you rank up faster it only helps you buy more salvageable crap which in turn you can make into glory boosters
AHHHHH YEAAAAHHH!!!!
Dont even get me started on the monthly
You can find a better way to gain 50s with less than a half hours work? Tell me how.
This is one of the problem with PvErs many of you seem to think in terms of " I NEEED MOAR STUFFF FAAAAAAST" and hence boss exploits and kitten “stand exactly on this point and autohit with a 1200+ range weapon” strategies are born
At the end of the day i only want to keep playing if the game is fun and adding a new colour type for items doesnt do anything for me.
@ your question specificly: 2 explo speedruns 1 Flamecitadel and another fast one (like AC) of your choice. Sure as hell is more fun than walking around in circles and only marginally slower if at all
No i dont think its difficult. I think its boring, pointless and most of all a huge waste of time.
ohh and yes of course everyone goes to an area as soon as they show up – no kitten cpt. obvious – doesnt get any faster when we barely have 1 player per area.
(edited by RaynStargaze.6510)
Yeah OP clearly has no idea how this game works.
Whenever i run solo que i make sure all of my team is on the same page with an affirming “ALL ZERG MID GOGOGOGOGO!” yell in map chat.
So i dont know about the strats for guild bounty but… here`s how my pve guys do it (in theory):
1.Gather at a set time when everyone can be online.
2.Distribute all the areas to ppl so we can find as many sheriff dudes as possible
3.Kill 2 minibosses
Here is what actually happens:
1. Apparently most people have time around the same times in a week (namely weekend evening) which means that we are doing the guild bounty at the same time as 100 other dorks.
2. MOST of the areas are WAAAAAAY too huge to find the bloody sheriff in a reasonable amount of time. And some zones are simply impossible – you dont even have to bother trying (hi @ sotzz in gendarran fields!)
Also at the same time other guilds are killing some of them so you HAVE TO SEARCH OVER AND OVER AND OVER!
3. When we got like 7-10 dudes we start the event anyway – cuz honestly its not going to get much better than this. Then we get 1 dude we already found – kill him and another dude in some ridiculous area. We all travel there search for 15 minutes and give up frustrated.
^This whole process takes like 1+ hours which is mostly spent alt tabbing between your minmap and your internet browser showing a guide to the path the sheriff takes.
Well that was A LOT of fun RIGHT?!DDDDDDDDDDDDDDDDDDDDDD
Almost as good as the pvp part of gw2 (which honestly would be brilliant if anyone at this company cared for it at any point in time)
Long story short:
Guild bounty is actually making me want to leave my pve guild so i dont have to put up with this kitten anymore.
Fire the people who came up with this.
Hire more good people for pvp and maybe some of the pvp players will actually buy an expansion when it comes out. So far the only the thing gw2 really did VERY WELL in my opinion is the leveling experience. Suffice to say that leveling is still the most annoying thing in mmos anyway.
agreed just walking sideways makes me miss most of the time when using this
needs to be fixed
WE ARE DOOOOOOMED
yes!
Also why doesn’t U grant stun-break?
Elixir-U is already waaay inferior to the haste skills of other classes because it has a drinking animation and is not instant like all the other haste abilities.
Why stop there? Lets just make it like … really terrible in comparison!
I think it’s a bit early to call out the end of boon engineer, as we don’t know yet about the change. And they said it would prolly be a traits, meaning that a boon haters would have to BUILD for it.
Just like a boon removal mesmer and necromancer, you don’t see them often. They hinted toward the warrior. And warrior right now need that help.
Good points overall. Actually i`m not as much worried about the massive might stacking builds we are seeing atm because >might< might just be counted as 1 boon regardless of number of stacks.
I really see the issue with our most basic abilities like perma stacking vigor and swiftness and especially the 5 point trait in alchemy (elixir B on 75% hp) as it would make putting any amount of points in alchemy a double edged sword.
Also i really dont see bunkers running that many DIFFERENT boons at the same time for a prolonged duration (not even eles have 4 boons up most of the time but engineer easily has 3 with many decent builds) and boon hate will only make players try to get protection as the only boon and nothing else. So guardians will remove that imbashout that gives all boons at once in an aoe area for 5+ seconds from their utility – not really a win in my eyes.
I really dont know to me it just sounds like a really poor design choice and one that isnt going to solve the issue its aimed at but instead cause other problems
I understand your frustration.
It seems you’re looking at things from the PvP side of things, but I could see it being a problem even on the PvE side of things. Most Engineer builds in PvE require boon-stacking to be competitive DPS options; should we really be penalized for this?
I think you misunderstood.
Boonhate will be an effect/stat/whatever that will allow PLAYERS to do more damage vs other PLAYERS who have a lot of boons stacked
So boonhate will actually only be an issue in pvp. Mobs or other Environment threats wont have boonhate at least they didnt mention anything like that in the SOTG.
For the uniformed: what is “boon hate?”
The concept of boon hate was explained in the last state of the game as a mechanic that would allow players to do increased damage vs players with boons up where the increase in damage depends on the number of boons which are up
^this is supposedly intended as a nerf to bunkers with mass boons
^It`s not well thought out imo and i think i speak for a few others when i say that i wold have prefered to see more boon removal skills instead to take off the strong boons like protection which cant be instant recast endlessly. In fact boon removal would take skill and timing, boon hate just involves spamming stronger autohits.
I also think that bunkers are only really a problem in low level play. On r40+ premade tpvp coordinated teams easily take out a bunker with only 2 offensive roamers and only have to wait through the bunkers invul and dodges.
Hell low rank bad bunkers can be taken out solo with 1 condition ranger or engineer
Not too happy to see even more damage coming to this game especially if its going to affect the squishy builds as well
thieves..
with mesmer you can dodge the burst / block and abuse the cooldown on their staff “2”
thieves have basi venom which prevents dodging even when stunbreaker is used , have poison , and just more damage output in general especially when the opponent is low already + thieves can spam evades/attacks without worrying about cooldowns when necessairy
Also thieves have WAAAAY better mobility which is amazing especially on maps like Kylho
While having a positive attitude towards something is neato i dont think this is the time and place.
In the last SOTG they said very clearly they are going to implement boon hate to counter bunker builds which stack a lot of boons – i highly doubt that anets system is going to somehow differentiate between bunkers and non bunkers.
Also the title of your thread should preferably make people read it soooo..
@ fiftypercent – i disagree the number of boon removals in the game right now are actually quiet limited. In fact i know of only 2 which are being used regularly in tpvp right now being power necros spinal shivers (then again not that many necros around in tourneys atm) and the other one being mesmer shatters/nullfield.
Maybe add the boon removal well for necros as well but honestly i havent seen a well necro for like 2 months.
Feel free to help me out with other boon removals which are a part of the current meta (no throw mine is definitely not).
(edited by RaynStargaze.6510)
Am i the only one worrying about this?
I have not created a single offensive build without the elixir B autouse on 75% health which is amazingly good. And most builds i use contain the swiftness+vigor permabuff as well.
Having 4 boons up, is supposedly going to make a difference for bunkers being easier to kill. Well if it makes even bunkers easier to kill then the result for someone running berserkers or rampagers amulett would be horrendous (and to some degree rabid as well, actually i still get instagibbed by thieves right now even if i go full bunker and have protection up but thats another story)
I feel like its already hard to justify using a very offensive build as an engineer because of the lack of stealth/defensive options. (With the single exception of elixir S which is kind of a must in these builds ofr tpvp. But even that only gives 1 reliable invul and the stealth is a 50/50 chance so not that good imo)
I remember someone from Anet saying “Engineers use boons to keep themselves and their teammates alive” will that be changed into “Engineers use boons to make themselves and their teammates die faster” ?
Thx to Zenguy, digiowl and NeryK for pointing out the issue.
VERY helpful and MUCH appreciated.
will test it myself as soon as i hop back into the game today
thanks!
Edit: just tested and confirmed – projectile finisher condition remove with light fields activates in a small area around an enemy that is getting hit by the projectile finisher
thx y`all
(edited by RaynStargaze.6510)
Just checking, did you have an ally with a condition that you threw the wrench at? That’s how that particular combo field works, just making sure you know.
I did not, I think i dont know and i kinda expect cryptic kitten like that.
Seems reasonable that all combo fields allow combos with yourself and all combo moves somehow affect the player activating the combo but this one in particular does not.
Also ^if this is correct does it mean my auto shots from rifle / EG are supposed to fly threw my teammates to have a 20 % chance to remove condition? Ot is the combo field activation for those 2 just decoration so it makes the super elixir field actually seem useful when theres always remove condition hearts popping up?
ohhh well enough mimi thanks for the response so early in the morning
cheers
The 6 set bonus of Superior rune of grenth is not working correctly
Tested in pvp, instead of the intended (tooltip) 3 seconds of chill it only causes barely 1 second of chill.
Makes Rune of grenth pretty pointless.
^NOT!
As mentioned in topic elixir gun light field + throw wrench (100%projectile finisher) does not cause any condition removal on anyone ever no matter what i tested it with.
It does not remove conditions on hits and neither does it remove conditions on use.
(I also tried a few times with rifle and elixir gun autoshot to proc the condition remove on double super elixir again with no success. Due to the randomness of the projectile finisher for those 2 it might have just been bad luck.)
I assume its simply another case of fail in engineer design.
Soooo yeaaaaaa.. anyone getting condition remove with throw wrench and light fields? Does it depend on the correct constellation of stars? Once in a blue moon?
@topic good start to have a set rotation
on a sidenote: rotation needs more foefire so i can roll my bunkerengineer who is op on mid
slick shoes toolbelt skill should be stunbreaker
Agreed. A simple: Gain double points for killing an enemy inside your Team’s captured point (defending it)
Bad idea, would just make hotjoin heros zerg needlessly on defended points.
did you mention vulnerability stacking? thats what kind of makes grenades go completely over the top in pve imo. Just such a great buff that improves damage for your entire group
Against a boss, duration is halved. Even with +30% duration from traits, you’ll be maintaining 9 stacks with Grenades and 3 stacks with Bombs. Assuming your entire group does 2k DPS on average, that’s 600 DPS. 2000 DPS with Grenades is 2462 DPS with bombs. The “over the top” difference in this scenario is 138 DPS.
You are assuming power grenades vs power bombs if i`m correct?
I`d never play a purely power focused nade build. If you go nades you want max bleed procs of crits + high crit dmg% – rampager power prec condi seems reasonable maybe with a few pieces for crit % and lots of points in our crit % tree as that tree scales better than the other ones in terms of damage.
This is especially true with might stacking which benefits BOTH condition damage and direct damage in this build
Pure Grenades already out dps pure bombs with the right spec. The vulnerability stacking is the icing on the cake.
Lol rayn, you really don’t get how this can be exploited do you?
THANKS For this great and wonderful change. Hopefully you fix it so it rallies as WELL as giving points.
I do get it now. Thanks for the reminder.
wooooow these missing 5/15 points sure will massively improve my gaming experience no kitten
./facepalm
hidden MMR i guess?!
1. Look at (mini)map
2. ????
3. Profit
Don’t feed the trolls please.
If you scroll up and look at RaynStargze’s first post you’ll notice he’s complaining about HGH not being triggered by super elixir or med kit “elixirs” – skills that are not actually labeled as “elixir” skills.
So either he has no clue what he’s talking about (which is possible) or he’s just trolling (more than likely).
Uhh i just read that.
If you scroll up even further you`d also notice that i`m actually one of the 3 guys who respond to the question the creator of this thread asked – unlike the wall of pointless olololol HgH sooo guuud posts that follow later on. <3
no reason to waste points and utility on HgH and elixirs – if you want to stack might there are better ways
I lol’d. Hgh might stacking p/p is the best spvp eng build discovered/available.
In PvE HgH might be viable.
In PvP however i can assure you that just because you dont KNOW of any better builds and are not able to come up with decent builds on your own it doesnt mean that there ARENT any better builds out there.
And what are these better builds? If you’re going to throw in a punch at somebody, don’t be like a wet fish slapping against a dry dock.
If i`d tell you i`d miss out on the opportunities to laugh at your posts.
That would make me a saaaad Panda.
Pretending you have some super build no one has thought to try before is pretty funny, but I guess keeping it a secret keeps it safe from criticism.
yea and safe from lame copycats – its nice to not be with the 70% of the population that runs the same generic crap
yea engi should eat thieves unless instagibbed/ranged thief/condition thief – get aoe slows ->> proceed to faceroll
no reason to waste points and utility on HgH and elixirs – if you want to stack might there are better ways
I lol’d. Hgh might stacking p/p is the best spvp eng build discovered/available.
In PvE HgH might be viable.
In PvP however i can assure you that just because you dont KNOW of any better builds and are not able to come up with decent builds on your own it doesnt mean that there ARENT any better builds out there.
And what are these better builds? If you’re going to throw in a punch at somebody, don’t be like a wet fish slapping against a dry dock.
If i`d tell you i`d miss out on the opportunities to laugh at your posts.
That would make me a saaaad Panda.
Given that I don´t use HGH it´s, in my opinion, far more interesting whether it´s mathematically worth to only nade spam or switch kits in between for a prybar or a jump shot and a blunderbuss.
And am I right, when I suggest, that you only used nades #1 to get the numbers?
Switching up grenades is only good when you solo.
When in groups the vulnerability stacks lost are > the dmg increase you gain by switching. Maybe for jump shot but you shouldnt use rifle in the first place because 1 sigil.
no reason to waste points and utility on HgH and elixirs – if you want to stack might there are better ways
I lol’d. Hgh might stacking p/p is the best spvp eng build discovered/available.
In PvE HgH might be viable.
In PvP however i can assure you that just because you dont KNOW of any better builds and are not able to come up with decent builds on your own it doesnt mean that there ARENT any better builds out there.
And here fellow forum goers is the classic insult other posters to boost ones own self esteem post.
Yea i love it when people say kitten kitten it makes me look smart
did you mention vulnerability stacking? thats what kind of makes grenades go completely over the top in pve imo. Just such a great buff that improves damage for your entire group
Warrior is just pretty bad in all 1v1 situations where the other guy has any amount of CC or slows.
Can you aware the rest of us where we can find this mythical world with no Rangers or Elementalists?
^this really – nothing to add
god i hate those rangers
no reason to waste points and utility on HgH and elixirs – if you want to stack might there are better ways
I lol’d. Hgh might stacking p/p is the best spvp eng build discovered/available.
In PvE HgH might be viable.
In PvP however i can assure you that just because you dont KNOW of any better builds and are not able to come up with decent builds on your own it doesnt mean that there ARENT any better builds out there.
no reason to waste points and utility on HgH and elixirs – if you want to stack might there are better ways