(edited by RaynStargaze.6510)
you can get all that kitten back if i can get back grenades like they were on release date
stupid kittening overpowered delusional thieves thinking they`re the only class getting nothing but nerfs lmao
(edited by RaynStargaze.6510)
says i will show some tourney footage
shows snippets of capricorn zerg
confused
nevermind
asdfasdfasdfasdf
(edited by RaynStargaze.6510)
Devs =/= pro gamers
Anet won the first round vs a top tier pug even though they brought this warrior?
That got my respect…
They really didnt play too well at some points but you dont win vs top tiers by pure accident.
only watched the first game so far twitch buffering takes forever
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Leaderboard decay is definitely there.
I checked up on a number of ppl who i knew havent played in a while and they all dropped ranks heavily in the last few days.
Would also like to know the specifics though.
1. Make PVP Rank Characterbound instead of Accountbound.
I thought that this would be nice as well at first but in the end it would mean that the top 10 players have 10 characters which fill the top 100 and so on… not so much fun from that perspective
2. Lower the Rankpoints which are needed for the ranks.
Wtf lol no play better…
If anything they should just show ranks for all players by default
3. Player loose rankpoints when they loose games. How many points they get/loose depends on the rank of their opponents. More points gain in tournament games.
EDIT: i just noticed you were actually talking about grind hotjoin rank and not ladder rank lol… pointless and stoopid suggestion
This is already happening – makes soloQ pointless once you get high enough in the ladder cuz u win nothing and lose everything – no idea h ow much they reduced it with the patch but before patch it was really bad
4. Player can only play tournamentgames if they have played for example 50 hotjoins with the character they want to join a tournament game with.
So u get bads that have 50 games played gz doesnt improve anything. Also since the last patch i havent met anyone soloQing who seemed completely outmatched rank 1 noobish
5. If your Characters rank is over 35 you don’t get rankpoints in hotjoins until you rank down to rank 34 due to lost tournament games.
6. Add pvp server that don’t give or take rankpoints to/from players.
^stoopid suggestion
Any class can create clones as long as they can reflect a Mesmer
^this – shield (4) for engi
Hi there,
I`d like to suggest a colour change of the forums. This is something that WoW for example gets very right and its really not so hard to do.
Staring at a white screen all the time hurts my eyes.
cheers
Troll Lager
Auslagern
You can basically put points at random and still have a decent build: the engi is the class with the better selection of traits, better sinergies, with only gadgets being heavily subpar.
AHAHAHAHAHA
i should screenshot this and post it to the engi board
because the classpreview video made it look like an awesome CC profession
now im playing pure condiburst with no CC at all
Engi in general is pretty decent atm though as long as you min/max. In all PvE PvP and WvW.
Especially in PvP theres like a flood of engis and bad ppl rerolling sooo not sure if u can still be proud of being HARDCORE UNDERGROUND!
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If i could see players under all the skill spam (even with all graphic settings on low). i wouldnt need a castbar.
Just saying
The build is pure cheese.
People used to say this build has no place in tournaments because AOE would destroy the phantasms but as noticed today in the tournament with Apollo playing such a build, there is literally no class that can win a 1v1 against a phantasm mesmer except MAYBE an engi that has a ton of AOE.
@ cheese Ohh yes it is
On a side note: The retaliation on phantasm trait (which you should get in a phantasm build?!) should pwn any engi daring to attack them. Reta is just such a pain to deal with on engineer especially if its friggin PERMANENT!
are people really still running this?
you are proposing changes to nades in general to nerf 25 stacks of might? ohh nice good idea lets nerf grenades to DUST even more
are you aware this build pooped out because engi is so terrible at anything that he has to stack might like a kittentard to be semi-viable?
Srsly though – if you have an issue with might stacking the MIGHT STACKING needs to be addressed! Other Classes have massive might stacking potential as well (Necro, Warrior, Ele , Thief might->BS build) Honestly if grenades will start having red aoe rings they might as well be removed from the game. Its hard enough to hit these kitteners against decent players as it is. Luckily enough there arent many good players around (hi @ OP)
Personally i think as soon as your opposing team has a S/D thief you`re a liability to your team so i dont run might stacking.
Pretty much the same thing with mesmers – as soon as your enemy team has a boon removal shatter mesm HgH becomes sub par – not longer dangerous to your own team but still. If the mesm knows what hes doing you`re not going to have all that much might (which you need btw cuz you`re giving up a lot of other kitten obviously)
You are proposing that the highest dps spec in the game is some how under par, but the only viable build. That the counter measures for this dps class are that of a bunker classes counters, but it is balanced… these are contradictions; and your belief that HGH is the only viable spec for an engi speaks for your own skill lv not others friend.
No i proposed nothing of the garbage you imply having “read”. You did not ACTUALLY READ what i wrote at all. In fact there are other strong counters to HgH engis but if you cant figure them out im not going to tell so you keep losing.
Your arguments are horrendous and ridicolous. Bunkers may be countered by boon removal (even though thats kinda not true – see BM ranger).
But having your bunkers protection buff stolen vs giving the opponents SD thief 20 stacks of might for 20+ seconds is a HUGE game defining difference which you might not be able to pick up with your sub par intellect.
Talking about sub par intellect i tried looking you up on gw2 shack to see where u rank on leaderboards and tadaaaah no entries have been found.. honestly i made it to top 1000 with SoloQ on 2 Accounts because top 1000 is easy. If u cant even do that you probably shouldnt call other ppl bad.
DPS also means nothing in a game that is not about hitting immovable target golems (or bad low rank players like silentflute who stay stationairy and dont see the obvious engineer skill cues) who never cleanse condis. Burst is way more useful in pvp for obvious reasons…
Edit: I ended up googling “silentflute.8761” by accident instead of thesilentflute… guess what the top result was
(edited by RaynStargaze.6510)
also its funny how in this thread again the class in question is able to do EVERYTHING at once and get all traits at the same time
Massive HgH aoe condi burst + condi application immunity at 25%hp – sure thats going to happen ./facepalm
are people really still running this?
you are proposing changes to nades in general to nerf 25 stacks of might? ohh nice good idea lets nerf grenades to DUST even more
are you aware this build pooped out because engi is so terrible at anything that he has to stack might like a kittentard to be semi-viable?
Srsly though – if you have an issue with might stacking the MIGHT STACKING needs to be addressed! Other Classes have massive might stacking potential as well (Necro, Warrior, Ele , Thief might->BS build) Honestly if grenades will start having red aoe rings they might as well be removed from the game. Its hard enough to hit these kitteners against decent players as it is. Luckily enough there arent many good players around (hi @ OP)
Personally i think as soon as your opposing team has a S/D thief you`re a liability to your team so i dont run might stacking.
Pretty much the same thing with mesmers – as soon as your enemy team has a boon removal shatter mesm HgH becomes sub par – not longer dangerous to your own team but still. If the mesm knows what hes doing you`re not going to have all that much might (which you need btw cuz you`re giving up a lot of other kitten obviously)
direct dmg is not viable in pvp on engi atm – especially not when we`re talking about FT
go condi or just play something else
Yea just ran AC way 3 yesterday – kittening kittened really needs to be fixed.
150 dps from 130 pistol autohits + 20er bleeds instead of 2K+ bomb hits – what a terrible terrible terrible fail in design.
How is it possible that flame jet still has the problem with missing so much.
Havent had miss issues with FT since they patched it. Works fine for me.
Only downside is that FT is utter garbage in pvp (as is direct dmg engi in general)
+1 very much – we also need a jumping puzzle speedrun scene gogo
They won’t notice until somebody posts about it in the PvP boards, don’t worry. I give it a day or two.
This.
See thats why we cant have anything nice!
^true story
a skill that you can get with bombs that actually helps landing bombs – this is madness! nerf!
2nd accounts? meant to tank rating? you decide.
If i`m not entirely mistaken just winning 1 tournament gets you enough rankpoints for rank 2. So it is entirely irrelevant if these guys were a terrible team on their second accounts or really just lowies playing their first game.
Either way this was the first match for 3 completely new accounts.
I would like to know what ladder rank OP had at that time…
GZ! This has to be the absolute worst matchup i`ve seen yet.
err maaa gerrrd srsly? this? srsly? THIS???? is what you come up with concerning this topic?
1.
A build should be the logical result of what works well together and what not – you dont have to memorize anything because logic should always get you to the same conclusion
2.
If you cant even remember a few traits and gear choices you`re probably better off playing with marbles
All skills have activation time, as does kit swapping. I guess it’s more noticeable with latency, but without it’s still there. If you are talking about a coordinated group in COF then you are talking 100% uptime on fury, so swapping to medkit probably isn’t necessary. I’d recommend taking healing turret for the extra blast finisher instead.
Sooo you want to swap out a utility skill that procs 6 stacks of might and does not require dps downtime for a utility skill that gives pretty much the same amount of might in the long run due to the downtime of the 3 stacks of might on heal skill use + requires a cast time where u cant dps + wastes all your healing for might in afull zerker build…
Really? You sure you thought this through? -.-
Also if you are playing without latency you should be able to get all of your blast finishers off inside your bomb kit firefield,.
Oh rly no kitten – just that napalm is a lot better for the facts that i already mentioned and FT is required anyway
You will do more damage from autoattacking with bomb than you will changing to flamethrower, using no2, switching back and autoattacking again, instead your better off bringing rifle turret for yet another combo finisher.
1. NO not with instant explosion from melee range
2. I have explained why the swap to FT is necessairy
3. If you dont read i dont want to talk to you actually
Overall by this point you`re just making rnd stupid kitten up and are not using your brain at all..
I really dont want to talk to you anymore so this is the last post in our “conversation”.
Do me a favor and kitten with your BS Especially if you didnt bother to read half my initial post to begin with.
The duration is indeed short. Though with 30% from virtues+2hand mastery+runes you can keep 12 stacks up permanently as well as an extra 3 from justice (albeit with only about half the uptime of the staff).
Honestly the only valid argument is that other classes can just spam into your fire fields as well so if you got a coordinated group that does that would allow you to spec for less self buffed might
Other than that i feel like i dont have to make any sacrifices at all to play this build as an engineer and can still have the best possible dps for my class.
Not sure if a guard speccing for might stacking can say the same.
Also it isn’t like putting down your firefield and setting off all of your combo finishers takes 0 time – theres a decent bit of set up there, even more so if you have some latency.
If you have latency issues that is your problem – not the builds.
The build is designed to waste as little time to stack might as possible and if played right the only real " down time " you will experience is putting down the fire field (which is outstandingly good because it has a very long duration and is very nice for other finishers for your team! 10 seconds of burning arrows for rangers etc)
And when you put down your fury elixir and you use the shield (4) blast finisher
In both the fire fields and the pistol explo finishers case you dont have to use either more often than every 30 seconds – all other blast finishers add good dps in ADDITION to being blast finishers.
The downtime buffing and not attacking with this build is MINIMAL at worst.
Empa is kinda kitten ed today it seems
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Or you could play a guardian, equip a staff, and push 4.
Staff might duration is terribad! Even with might duration runes not really worth it. And it also takes the guard out of combat for quite a while when he really should be dpsing.
Blast finishers on the other hand give you a whopping 20 SECONDS! might base duration +65% addtitional duration adding up to a massive 33 second duration on all your aoe might blast finishers
Hi there,
this is a simple guide for people wanting to get the maximum damage out of their engineer in PvE.
I am a dedicated engineer player since launch and play mostly PvP but also enjoy theorycraft and some PvE. Mostly because i dont care thaaat much about PvE i can bring this extremely imba build to you.
or if you dont trust tinyurl
http://gw2skills.net/editor/?fcAQJAqel0pya3zyuF17IyYGd2EKmR+1YfUIXPIA-jQBBEEAkIgFhBp0JsVQRLKgIC-e
What`s good about the build
- minimum 12 stacks of aoe might always up for rebuffing just by spamming blast finishers + runes of altruism (also be aware that this might duration is increased by your might/boon duration stats!)
- caps on a consistent 24 stacks might for self without too much effort
- very low downtime to reapply might
- reasonably high uptime of fury on self
- resulting high dps 4-5K+ bomb hits on the first boss in the Flame Citadel are relatively easy to achieve (+ bomb attack speed is pretty darn fast)
How to play: (kinda important)
Use blast finishers to prebuff might as you see fit.
Open with FT(2) to get into combat and deal high dmg then use FT(1) and swap to medkit – notice how the FT(1) KEEPS FIRING! even when swapped into medkit. This allows you to continue dps even when having to kit swap to proc more might and is one of the core features of the build!
Put down the fury elixir and pick it up and attack with exactly 4 bombs in a row then swap to FT use (2) and repeat.
Make sure to have your endurance maxed as much as possible for the 10% dmg bonus and keep up regen as much as you can for 4% dmg bonus selfbuffed from Energy conversion matrix.
Trait Choices:
All trait choices should be self explanatory and most are simply picked because thers nothing else i would want. This is especially true for scope! I saw Karl comment on Scope and he said that it actually works and i read some forum threads by people testing it who didnt really come to a reliable conclusion.
Still not sure if scope actually works but yea – theres absolutely nothing else i would want.
Gear:
As much berserker as you can take.
Ways to possibly improve the build:
picking up SD – its more dmg even if its a puny amount no?
NO! actually seeing the damage SD deals makes me depressed and not want to play
Picking Thumper Turret over Elixir Gun for 3 blast finishers instead of 1?
Definitely an option – although the thumper turret cd is pretty high. Personally i jsut prefer elixir gun as its jump can be used as dps as well and i want as little time not dealing damage and stacking buffs as possible. Also i like having the additional condi remove.
Choosing steel-packed powder instead of Energy conversion Matrix. Havent done the math on this one – might be worth it really depending on the situation / how much vulnerability you actually get to stack.
Weak spots of this build:
While i have pretty much played most content (no high lvl fractals for me though) spamming bombs and dodgeing at the right time there have been a few situations where range really IS an issue with this build and its not possible to swap around your traits quickly to grab grenades.
Particularly the charr fractal comes to mind where you cant hit the burning oil pots and are pretty much screwed as soon as the boss gets out his staff
Also remember that by stacking large amounts of might yourself you actually limit the usefulness of other players stacking might.
Overall warriors are for noobs – Engies are deal the real dps!
(edited by RaynStargaze.6510)
Just play a ranger, they too OP right now. Look at this screenshot.
“Too many guys doing nothing”
“Whats the point if we cant even hold a point”Good amount of damage, good amount of survivability, fast downed self rez (always win the downed fights 1v1), good amount of range, good amount of mobility.
There aint 1 thing a ranger isn’t good at.
HAAAAAAAAAAA
HAAAAAAAAAAA
HAAAAAAAAAAA
;DDDD
- seperate SoloQ and teamQ / Rating for every character
- more skill cues less cheap mechanics (like HS spam/minion master 1v1/Phantasm+stealth mesm etc)
- Matchmaking that doesnt open games in which i cant gain any rank if i win but lose like 200 rank if i lose
for now i`d be very happy if dodge Q was fixed
bad build – not competetive – u no want to play – go condis shoo shoo
If you try to dodge while stomping you may look like you’re dodging but you’re not invulnerable and the downed person will hit you. The same bug happened when I tried to dodge immediately after using a skill whilst playing my Warrior.
EDIT: To know that this bug is occurring, your character will only dodge a short distance. Almost like one step.
Can confirm this – have experienced it myself numerous times. Quite annoying.
and I am not kidding. after 3 dungeons my hand is hurting like crazy. :’(
aaaand this is why i would never consider grenades in PvE
If u want burst as an engi, go static discharge grenade build with mines, no engis really use it even tho its one of the highest burst builds in the game. PM me if ya wana know more
Hgh nades condition is prob the most well rounding engi build if u don’t like being glass cannon
lol no
direct dmg engi is terrible compared to mesm/thief/warr
These are perfect examples of a flaw in our matchmaking. We are aware of this issue have plans to address it. Thanks for the screenshots!
:)
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dont be a kitten and spam skills to kill yourself with confu – thats all there is to it
both our confu bomb and our confu prybar are easily to evade as well
but in all honesty pretty much just what i said in the beginning – dont be kitten and spam skills
pve:
might stacking + power + bombspvp:
HgH condi (pretty much the only viable build atm)
I`ve seen Ostricheggs go for HgH + power – not my cup of tea though…Overall power builds are not viable in tpvp imo – no damage no nothing – I used to try a flamethrower build with perma 25 stacks might + berserker + 20 points in the crit % tree… damage output was still insanely underwhelming even on FT (2) double crits
I dont play WvW but if i did i would probably spec for crowd control and escapes so probably rifle + prybar + something
Power rifle is really the only viable thing for engi imo, especially in tPvP. Other classes will simply outclass you with Condis.
The problem with your build is that you went full power burst, relying on the rifle and the FT for your damage. Which is silly, because the FT isn’t a damaging kit, it’s a control kit, and the rifle is a split between control and damage. How you build a glass rifle build (why you’d want to for tPvP, idk) is tossing an air sigil on the rifle, grab static discharge, and use the rifle and tool kit, grab utility goggles to add to your burst, then you could either make yourself slightly survivable by grabbing a stunbreak or tossing something else on that will add more to your burst… though you shouldn’t need anything else.
Seriously, I don’t understand why people think HgH nades builds are the only viable option for the Engi class in PvP… do you people really know your class that little? It’s kind of sad, and probably one of the contributing reasons to why PvP is failing in this game. Lack of game knowledge.
Meh HgH is definitely good. Its a solid condi dmg build not really much better or worse than other viable condi builds imo. Condi nades in general is good.
I agree on the approach part with FT just not being a damage weapon but considering the thread title i thought the creator was referring to overall dmg output.
I agree that there are interesting node control options for engi which i think are viable – but trying to tell anyone you`re going to play anything else than HgH is kinda hard. Which is sad yea.
For the SD burst – its too predictable imo and just lacks a bit of punch and utility other burst classes bring.
@ necros
The real reason why necros fail in tpvp is because they are slow as kitten and the game requires you to adjust and reposition as fast as possible to get that guardian kill in mid while 3 of their team are zerging on far (or some other situation… you get the idea..)
once they actually get to the battlefield, necros can pwn quite a lot of faces
This topic shouldnt disappear.
As it is rocket boots are useless (amon other things) because if you get immobilized you cant turn to adjust the direction in which you fly off.
Ohh and also what malthias posted:
quote The final nail in Rocket Boots’ coffin is the fact that the soft CC (Immobilise, Cripple, Chill) Cleanse component applies after the Launch component is triggered.
Movement impairing conditions such as Immobilise, Cripple and Chill apply their movement speed debuff even while a character is controlled by Launch; since even whilst your character is Launched, it is still considered to be moving.
Therefore, activating Rocket Boots will Launch you, then cleanse the snares. If you are snared, tough luck. You go no-where. Even worse, the Launch has a set duration, so you will have basically stunned yourself for the entire duration. stop quote
Seriously the guy before me has a number of very good points that make the skill meh
Make it a ground target leap pretty please? maybe reduce recovery? remove snares when the skill activates! make it a leap finisher?!
pve:
might stacking + power + bombs
pvp:
HgH condi (pretty much the only viable build atm)
I`ve seen Ostricheggs go for HgH + power – not my cup of tea though…
Overall power builds are not viable in tpvp imo – no damage no nothing – I used to try a flamethrower build with perma 25 stacks might + berserker + 20 points in the crit % tree… damage output was still insanely underwhelming even on FT (2) double crits
I dont play WvW but if i did i would probably spec for crowd control and escapes so probably rifle + prybar + something
aoe condi cleanse stacking op
everything else – fine
i play with steering wheel – like a baws
Um maybe its just me but in tpvp rank should not matter in matchmaking. Your position on the leaderboard would.
The rank 8 person could be really good and ranked high, or for example where I see lots of rank 40+ warriors really low.
As i have already pointed out (which you would have noticed if you bloody kitten would actually read kitten)
you can friend the guys after the game and see their perosnal rating and i have done this several times and i can ASSURE you matchmaking is a joke and not working.
It does definitely NOT value putting people with the same leaderboard ranking in the same team over just putting random people together and get the bloody game started.
Now pleaaase stfu about lololol leaderboard ranking =/= glory grind ranking lolololol maybe eez just soo guuud
(edited by RaynStargaze.6510)
Sooooo.. i suggest queueing up around times when there`s a lot of people playing (like weekend afternoons). It definitely increases your chance to get matched against/with people closer to your personal rating.
the matchmaking system is completely broken. rank <5 against rank >50, solo queuers against premades, every second game you have a leaver or someone afk.
I very much agree with you there and i already pointed out the issue with premades. However i personally found my winrate vs premades quite decent as long as i could rng a team which is on the same level as me.
Honestly seperating soloq and teams + punishing leavers wont make any real difference atm as long as matchmaking is entirely random and ladder rating has no real influence on matchmaking whatsoever
On a sidenote i`d also like to point out again that leaving the round DOES NOT PREVENT RANK LOSS in the long run. It only prevents you from rank loss as long as you dont finish another round but as soon as you do you`re screwed anyway.
So personally i can`t understand why people leave tbh.
(edited by RaynStargaze.6510)
After playing quite a lot of soloQ toruneys i`m pretty confident in saying that:
In this matchmaking it is more important who queues at the same point in time than what “matchmaking ranking” you actually have. People will get grouped up even if their matchmaking is ages apart from each other. I`ve regularly had games where i am somewhere above 500 in the top 1000 and get paired up with people around rank 10 who are nowhere near my ranking (try friending the guys and then checking their personal rating) .
EDIT: I DO NOT KNOW WHY THE BLOODY FORUM SWALLOWS HALF MY POST BUT ITS NOT THERE! INSTEAD ONE PART OF MY POST IS REPEATED 3 TIMES FOR NO REASON. ITS KINDA FUNNY THAT ANET ISNT EVEN ABLE TO GET THEIR FORUMS TO WORK CORRECTLY.
Sooooo.. i suggest queueing up around times when there`s a lot of people playing (like weekend afternoons). It definitely increases your chance to get matched against/with people closer to your personal rating.
Sooooo.. i suggest queueing up around times when there`s a lot of people playing (like weekend afternoons). It definitely increases your chance to get matched against/with people closer to your personal rating.Then again around these times theres also a good chance you will run into premades.
Sooooo.. i suggest queueing up around times when there`s a lot of people playing (like weekend afternoons). It definitely increases your chance to get matched against/with people closer to your personal rating.Then again around these times theres also a good chance you will run into premades.Ohh well life suxx like that.
(edited by RaynStargaze.6510)
All engies F1-F4 skills are interrupted, if not by stun then by daze because I see it happen.
I don’t think Mesmer skills are interruptable, and they shouldn’t be because just because your dazed doesn’t mean your clones are dazed with you.
“Engi skills are interruptable. The F1 skill “Bandage-self” is essentially a heal skill which can be interrupted, the rest are instant-cast, thus removing the possibility of being interrupted in the first place. (assuming that you need a cast-time to interrupt)”
^this is BS
at least 50% of our F-skills have a (somewhat long) cast animation during which we can be interrupted. Examples are bigbomb, nade F-skill, throw wrench, all throw elixir skills, minefield etc
according to the numbers ingame…
the last 5 points in the tool belt cd trait line are simply doing nothing that is the issue!
Even though the skill cd shown in the tooltip of the skill gets reduced adequately the real cooldown remains the same as when you have 25 points in tool belt trait line