Showing Posts For Razor.9872:

Diamond Skin Suggestion.

in PvP

Posted by: Razor.9872

Razor.9872

Summery of Entire Thread/

All I am hearing is complaining from players who play OP Condi builds because they can’t 1 shot an ele. ANET pls nerf DS so I can now be OP and broken vs everything.

ELE having DS means that I can no longer be carried by my broekn build so if the ele is better than me which is probably true becasue I am a FOTM player than I must complain to ANET for nerf so I can has easy mode.

/thread

Actually, I don’t play condi (feels too passive for my taste). I just disagree with hard-counters.

NSPride <3

Confirmed: Toxicity in Gw2 equals wasteland

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Maybe I’m just oblivious? I personally haven’t had this problem with anyone yet.

…Well, there was this one engi who wouldn’t let me raid with him because I wasn’t immediately geared as a druid, but people like that are to be expected.

NSPride <3

Diamond Skin Suggestion.

in PvP

Posted by: Razor.9872

Razor.9872

^ That is basically resistance without the strippable part.

NSPride <3

Relatively new to GW. Have a few questions

in Elementalist

Posted by: Razor.9872

Razor.9872

Ah, so it looks like I’ll need to get into dungeons. A bit nervous about it since I’m pretty new to them, and there’s a lot of small stuff you need to know.

So scared I’ll miss something or be left behind. Haha. But I’ll dive into it anyways. Hopefully it’s not that bad.

Thanks for the help Cobb. i’ll see what I can do.

When posting in lfg, be sure to note that you are knew and learning. It might take a bit longer to find a group, but the group you do find will be a lot more friendly

NSPride <3

Diamond Skin Suggestion.

in PvP

Posted by: Razor.9872

Razor.9872

Nerf Diamond Skin when Reapers chill gets nerfed.

I don’t think people understand how absolutely destructive chill is to an ele.

Reaper applies chill so easily and abundantly that my suggestion wouldn’t change that aspect much.

NSPride <3

Diamond Skin Suggestion.

in PvP

Posted by: Razor.9872

Razor.9872

You want to nerf the only counter to the foulness that is Mallyx rev? No, thank you. We actually need more hard counters to condis.

I disagree with the concept of “hard-counters.” Rather than keeping DS the same. How about some nerf to mallyx rev? I don’t know enough about them, though. So I can’t suggest what that could be.

NSPride <3

PLease dont say "GG" when you play the meta

in PvP

Posted by: Razor.9872

Razor.9872

I don’t mind when people say “GG”. The problem comes when people say:

“GG lol”
“GG eat kitten”
“GG nubs”

Or anything like that. Unfortunately it happens fairly often. Not too much, but enough to make me skeptical that genuine, good sportsmanship exists on the internet.

I say gg for genuine good sportsmanship, and I exist. Or…at least I think I do?…

I post. Therefore I am.

NSPride <3

Diamond Skin Suggestion.

in PvP

Posted by: Razor.9872

Razor.9872

I think one of the biggest things that makes DS too strong is that condi’s can’t even by applied above the threshold.

I suggest making DS pulse 1 second of resistance every second (or more?) on the ele while he/she is inflicted with a condition.

I believe this to be a good middle ground between both sides.

NSPride <3

PLease dont say "GG" when you play the meta

in PvP

Posted by: Razor.9872

Razor.9872

It’s just good sportsmanship. Like a bow after a fencing match.

I’d say its bad sportsmanship.
Losing team is supposed to judge if game was good, winners should only respond. Otherwise losing team may have feeling of “gg, easy”.

I feel like you’re over-thinking it. It shouldn’t be about who lost. Both teams should just say gg to eachother, like a shorthand “thanks for being my opponent.”

NSPride <3

PLease dont say "GG" when you play the meta

in PvP

Posted by: Razor.9872

Razor.9872

It’s just good sportsmanship. Like a bow after a fencing match.

NSPride <3

So how the dps list goes now?

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

1. Quickness
2. Alacrity
3. Banners
4. Grace of the Land and Frost Spirit and Spotter
5. Assassins Presence

Forgot Glyph of Empowerment :P

NSPride <3

Worth putting my time into Ranger?

in Ranger

Posted by: Razor.9872

Razor.9872

It’s really a playstyle preference thing. In my opinion, Rangers excel at adaptation and sustain (with some burst). Experiment, and you might find something that suits you personally.

NSPride <3

What do you like about Ranger?

in Ranger

Posted by: Razor.9872

Razor.9872

I’ve had my fill reading the issues we all have with the profession. So I thought it would add some flavor to ask others what they like about the Ranger.

So, despite its flaws, why do you still play your Ranger? Do you do it souly for thematics? Or is there more to it?

I think it’s just as important for A-net to know what they’ve done right as what they’ve done wrong.

NSPride <3

Druid won't be fixed for the next 8 weeks

in Ranger

Posted by: Razor.9872

Razor.9872

This is why the devs post things much more on reddit rather than this forum…

You guys just CANT stop complaining for everything. EVERY single thing.

The ranger class is in better spot now than what it ever was since the beginning of the game 3 years ago. MUCH better. It’s a viable and much desirable class in all 3 game modes.

PS: AF generation is not broken. You just don’t like it so you call it broken. Broken was to stand in front of 5 afk people, click #6 and get full AF in the next 3 secs.

PS2: You don’t have to “keep on losing a utility slot”, where did you get that?

PS3: You don’t have to take beastmastery. In fact beastmastery is only mandatory in the PvP cele druid build. Raid druids don’t even touch it.

I knew from the second I finished reading this that someone’s retort would be “oh you’re just a fanboy.” It’s like you can’t even bring up any reasoning in A-net’s defense without being invalidated through name-calling.

Sad.

NSPride <3

Why I don't like Raids...

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

3: Gating exclusive rewards behind challenging content further alienates your playerbase

This is another worry I have with Raids, and that is that exclusive rewards like legendary armor will be unattainable by a vast majority of players because of the difficulty of Raids and the inconvenience of forming Raid groups.

Unlike legendary weapons, which can be acquired regardless of what game modes you play, legendary armor will seemingly be a Raid only affair. Not only do I feel this is unfair for players who might not enjoy Raids, but I also believe it hurts the “play how you want” policy that ANet has been punting for years and yet have somehow completely ignored as they’ve further developed the game.

Before I respond, I’d like to point out that I haven’t beaten the Raids yet.

Now then, gating exclusive content behind challenging content is perfectly fine. Legendary armor was meant to be hard to get. Meaning, a vast majority of the player population will never get it, and that’s working as intended. That’s not to speak negative on the skill levels of an individual, but rather how hard the challenge ahead is.

As for your little dig at “play how you want”, Raids don’t prevent you from playing the game. You can play Raids any way you like. Doesn’t mean you’ll be successful. If you want the exclusive rewards at the end of a successful Raid, you need to earn it.

Finally, don’t count out Anet just yet. I’m sure there’ll be more challenging solo content in the future. Liadri was a good challenge when the Queen’s Gauntlet is around. I’m hopeful there’ll be more like that.

^ this.
I need to have fifteen characters in my post.

NSPride <3

Who else is enjoying HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

I’m hot for HoT.

NSPride <3

How to use Celestial Avatar well

in Ranger

Posted by: Razor.9872

Razor.9872

Yeh practically it’s all said.

If you are using grace of the land, the bet is to stay as long as possible within CAF.
Otherwise don’t bother, using CAF will make you to miss rewards as you are healing and not tagging.

Wouldn’t blasting out some heals on allies for grace of the land and jumping out of CAF as soon as possible to dps again be more practical?

No, because the staff is pure power and the damage is really bad.
The boon doesn’t last very long and if you don’t use staff building up the AF is hard.

Isnt that why people are running aoe regen and the numerous small tic heals? And ofcoarse Astral wisp continues even after weapon swapping.

Last time i checked regen didn’t fill up the bar, but this class has got so may changes that i can’t say what is working and what is not anymore…

I just checked because I thought the same and the healing from regen is based off your healing power and counts towards AF when put on other people.

Regeneration along with heals from blast finishers, secondary effects, and Fern Hound and traited pet f2 skills all count toward Astral Force generation.

Secondary effects?

NSPride <3

Call your bets

in Ranger

Posted by: Razor.9872

Razor.9872

Druid will likely be further nerfed in some way regarding tankiness (due in part to pvp). That’s my guess. Do I get a cookie point if I end up right?

NSPride <3

is it worth creating a ranger now

in Ranger

Posted by: Razor.9872

Razor.9872

And for reference, you nubs, it’s sw/torch Axe/Dagger.

I think you’re referring to the discussion of a/t + a/t, which is one of the best PvE builds across any profession at the moment. Good for raids and high level fractals.

Just a pro-tip. If you’re only going axe/torch for the bonfire quickdraw, you only really need 1 of each weapon. Since you can put your axe in the mainhand slot of your first weapon set, and the torch in the offhand slot of your second weapon set and still get the ability to swap while retaining all weapon skills and only needing to buy/make 1 axe and 1 torch.

NSPride <3

Enflame your OCD

in Ranger

Posted by: Razor.9872

Razor.9872

Asymmetry is a type of symmetry and aesthetic (as opposed to blatant chaos) being something you can easily work into an established system (order) to make look interesting.

A glyph facing one way outside of CAF and then being inverse in CAF would be a kind of order. There, I fixed your OCD.

Now give me back my old asymmetrical ascalonian longbow effects. :P

(But the fix can stay, I like the fix, hate how they made the glowing flame effect all uniform though :/)

That would work if the rest of the glyphs were also reversed, but…

NSPride <3

Tengu in the future???

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Probably not. Too much effort they rather spend on elite specs.

I believe this xpac, they made a new profession. Next xpac, they will likely add Tengu as a playable race.

NSPride <3

Enflame your OCD

in Ranger

Posted by: Razor.9872

Razor.9872

They’re still backwards for me :\

NSPride <3

Enflame your OCD

in Ranger

Posted by: Razor.9872

Razor.9872

Just thought I would point out to everyone that the skill icons for the glyph of “Empowerment” and “The Tides” are backwards after entering Celestial Avatar form.

This is what they should be:
Glyph of the Tides
Glyph of Empowerment

But if you go in-game and check yourself, you’ll find they’re incorrect.

[PS]: This is as bad as when our old Wilderness Survival and Beastmastery traitline arts were swapped :P

NSPride <3

19 days!!

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Now this I disagree with. If they had said right off the bat: we’re going to go in a more hardcore time consuming grindy direction, rather than what Guild Wars 2 has been up till now, I wouldn’t be complaining. However, if they said this, they weren’t blunt enough.

Sorry it took some tieme to find this but:
This is from Febbruary 4, 2014.
https://www.guildwars2.com/en/news/journey-into-the-heart-of-maguuma-in-guild-wars-2-heart-of-thorns/

Challenging Conten

One of our focuses in Guild Wars 2: Heart of Thorns is to provide truly challenging content for our players to overcome. Within the jungle, you’ll encounter entirely new species, creatures, and bosses that are more advanced than the encounters we’ve introduced in the past. These encounters will require greater skills and tactics to overcome, whether you’re adventuring through our jungle on your own or with a party. Not only are we presenting these new challenges throughout the outposts and adventures you’ll find in the jungle, but they’ll also be layered across other types of content experiences. As we get closer to the release of the expansion, we’ll come back and give specific details on the new types of challenging group encounters we’ll be introducing to Guild Wars 2 and explain how these new types of challenges work within the Guild Wars 2 content experience.

Did you expect them to say “you’re going to really hate this…”

I don’t see anything about time consuming grind in there. I have no problem with the level of difficulty. I’m 100% behind difficult content. Grinding out 1-80 several times isn’t what I’d call challenging, I’d call it a chore. Hardcore content, doesn’t mean time consuming. Raids are hardcore content, they’re adding that. I’m 100% behind that. However, I see no mention of “we’re going less casual.”

There is no grind unless you choose to grind for said stuff; grinding is a player made decision, not a forced act. Would you believe me if I told you I have yet to grind a single thing since HoT’s release?

Now that’s silly, why put out content if you don’t want your players to play it? Either you want them to play it, and you’re creating a grind for them, or you don’t, and you’re wasting your time. You can’t even experience the entirety of the HoT maps without doing masteries. Masteries are an integral part of the HoT experience.

What’s silly is you think one needs to grind to play; you and so many others corrilate grinding with playing. I’m making my way through all the content right now. But I have yet to grind anything. Yes, masteries are needed to get to special places. But that doesn’t mean you have to grind for them. Just play. Do what you want, and if you can’t do what you want at that moment, then move on and do something else until you can. Tough concept I know.

NSPride <3

19 days!!

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Now this I disagree with. If they had said right off the bat: we’re going to go in a more hardcore time consuming grindy direction, rather than what Guild Wars 2 has been up till now, I wouldn’t be complaining. However, if they said this, they weren’t blunt enough.

Sorry it took some tieme to find this but:
This is from Febbruary 4, 2014.
https://www.guildwars2.com/en/news/journey-into-the-heart-of-maguuma-in-guild-wars-2-heart-of-thorns/

Challenging Conten

One of our focuses in Guild Wars 2: Heart of Thorns is to provide truly challenging content for our players to overcome. Within the jungle, you’ll encounter entirely new species, creatures, and bosses that are more advanced than the encounters we’ve introduced in the past. These encounters will require greater skills and tactics to overcome, whether you’re adventuring through our jungle on your own or with a party. Not only are we presenting these new challenges throughout the outposts and adventures you’ll find in the jungle, but they’ll also be layered across other types of content experiences. As we get closer to the release of the expansion, we’ll come back and give specific details on the new types of challenging group encounters we’ll be introducing to Guild Wars 2 and explain how these new types of challenges work within the Guild Wars 2 content experience.

Did you expect them to say “you’re going to really hate this…”

I don’t see anything about time consuming grind in there. I have no problem with the level of difficulty. I’m 100% behind difficult content. Grinding out 1-80 several times isn’t what I’d call challenging, I’d call it a chore. Hardcore content, doesn’t mean time consuming. Raids are hardcore content, they’re adding that. I’m 100% behind that. However, I see no mention of “we’re going less casual.”

There is no grind unless you choose to grind for said stuff; grinding is a player made decision, not a forced act. Would you believe me if I told you I have yet to grind a single thing since HoT’s release?

NSPride <3

19 days!!

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

There are bugs/issues from the Core game that took over 2 years to address. Some stuff STILL is an issue.
Unrealistic expectations with complete inability to see or understand the process.
Why not just ask them to remove the update and revert back to pre Oct.23rd code?

Not everyone is arguing about bugs. Some people have problems with the direction of the content.

And the direction of the content was clearly indicated well before the release of HoT. The feigned surprise is bizarre.

Now this I disagree with. If they had said right off the bat: we’re going to go in a more hardcore time consuming grindy direction, rather than what Guild Wars 2 has been up till now, I wouldn’t be complaining. However, if they said this, they weren’t blunt enough.

There is no grind unless you choose to grind for said stuff. As for stuff being tailored for more hardcore players. The game needed the amount of content only an expansion could bring to fill that hole for said players.

NSPride <3

Astral Wisp

in Ranger

Posted by: Razor.9872

Razor.9872

This doesn’t make sense. If the wisp were to effect enemies, how would that lead to allies getting blinded? I confus.

He doesn’t mean the allies of the druid, but the allies of the enemy. Imagine a WvW zerg fight. If the wisp would blind enemies around the target (so: the allies of the target), druids could shoot the wisp at a player. Counterplay would be for the target to not stay close to his allies. But if this guy isn’t aware, he would grief his own allies. The other players aren’t able to counterplay, because they can’t prevent their ally to stay close to them.

At least I think that is what he meant.

Gotcha, thanks.

I’m wishing this skill would transfer condi’s from touched allies to the target orbited.

NSPride <3

Strength of the pack

in Ranger

Posted by: Razor.9872

Razor.9872

I would vouch for this. It would put Rangers on almost equal footing with PS warriors. +1

NSPride <3

Astral Wisp

in Ranger

Posted by: Razor.9872

Razor.9872

I think the reason the wisp does not affect enemies is because of potential griefing. It would be very important for the player to steer clear of his allies so they don’t get blinded, but instead he could deliberately stand in the middle of his zerg. He could also simply be completely unaware. Which is frustrating to his allies, since they have almost no control over it, but their ally is blinding them.

I like the idea of the wisp transferring boons and conditions between allies and his target. This has no potential for griefing.

It would also be nice if the wisp simply gave a good boon to allies it touches, like Aegis. So a defensive boons that are useful in melee combat. Or simply have it blind the attached enemy once every rotation.

This doesn’t make sense. If the wisp were to effect enemies, how would that lead to allies getting blinded? I confus.

NSPride <3

What will we bandwagon QQ about next?

in PvP

Posted by: Razor.9872

Razor.9872

Now can we get back to discussing how to make 1v1 not last longer than 2 minutes?

From my experience, 1v1’s generally don’t last longer than 2 minutes unless said players are both tanky, both hybrid, or are so equally skilled that they can’t gain ground on eachother.

NSPride <3

New and have a few questions

in Guardian

Posted by: Razor.9872

Razor.9872

“PVT” gear as people dubbed it goes by the tag “Soldier” btw, incase you didn’t know. If you’re feeling special, you can also earn Hero Points by leveling in WvW for “proofs of battle” or something like that, which can be vendered for 1 random HP in either vanilla tyria or the new maguuma maps. If I recall, they can be purchased on the tp now too, but you are limited in gold right now so probably best not to buy those.

Another thing you can do is head to Heart of the Mists (interactive pvp lobby) and try out different builds/abilities on the golems and npc’s. That might give you an idea of things you can run without having to pay several gold for gear.

NSPride <3

[Build] Druid - That's the spirit !

in Ranger

Posted by: Razor.9872

Razor.9872

Go through Heimskarl’s spirit build.
That’s the one you have been looking for. It’s simply… A superior version to everything your build provides.

Where can I find this?

NSPride <3

Astral Wisp

in Ranger

Posted by: Razor.9872

Razor.9872

I like the idea of the wisp transfering a condition from touched allies to the orbited foe on contact. I don’t care if the CD is increased. If it did that with something else, that would be amazing.

NSPride <3

I am 100% sure what the next...

in Ranger

Posted by: Razor.9872

Razor.9872

Yeah, I’d guess some sort of specialized beastmaster themed role with a hammer. BRING ON THE BUNNY THUMPER.

NSPride <3

[Spoiler] Made that story perfect:-)

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Ahhhh spoilerrrrrrr

AAAAAAAAAH THE BUTLER DID IT.

NSPride <3

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

the jungle may require an adjustment in gear and playstyle.

I am also… neurologically challenged… especially when it comes to depth perception. most things in this game, I can learn over time, but the new zones are a special kind of challenge for me, yet I am able to tackle them. So, maybe try new ways (build- gear/skills/etc. – some fights are difficult when not at range) or get some guild mates/friends/find a group of people in the world to follow?

So what you’re telling me is that there’s a holy trinity now and Anet did a complete 180? I now cant play as anything other than a tank?

There is not a holy trinity. There is a soft trinity. A-net has always been trying to promote a soft trinity, but failed to do so until somewhat recently. This is the difference:

You play guardian. You join a group that wants to beat an encounter. But no one in the party is set up to run dps. But that is ok, because, despite being a guard, you can be a dps-focused guard with the right setup. Everyone can more or less do everything in their own special way. That way there can still be roles, but the roles are not forced upon you froma decision made years ago.

NSPride <3

(edited by Razor.9872)

Obsessing over rewards WILL make you unhappy

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

I can’t upvote this enough.

NSPride <3

I hate Mordrem Snipers

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

For the record, I am not trying to belittle your opinion, but rather understand it — as the concept is so alien to me

Well then, everyone has their strengths and weaknesses, and I suppose your weakness might be clarity of intent. If you genuinely meant that, then in future you might not want to include lines like “Do you think it will ever be possible for you to accept that there will be things you may not like at first, but strive to better yourself so said things aren’t as bad (even fun),” which implies an unhelpful and irrelevant “learn to play better” attitude.

From what I understand, you find Mordrem Snipers annoying because their line-aoe hits very hard and is hard to avoid when stacked.

By “stacked” do you mean like in a zerg or something? I don’t know that I’ve ever been a part of a zerg that’s encountered Mordrem Snipers, I mostly fight them solo. But yeah, I find it annoying that their line attack deals so much damage, persists so long, has a hitbox that is larger than the visible indicator, and is far from the only tool in their kitten nal, for all it’s strength.

It’s not an impossible toolkit, but it is a bit unbalanced for a basic mob, and only scales up from there. It seems like the Mordrem Sniper is a full rank higher than listed in all forms. Think of it from a balance perspective, if you had to play as an enemy in a PvP match-up, with only the options available to an enemy, would you rather be a basic-level Mordrem Sniper, or, say, a basic-level Mordrem Punisher? If players were playing as mobs, there would be huge cries to nerf the Sniper class.

It’s not that I can’t deal with them, it’s that I do not enjoy having to deal with them. I would prefer their effects to be something less of a hassle. It is not that I do not understand how they work, it is not that I do not understand the tools that I have for encountering them, and it is not that I lack the manual dexterity to implement that understanding, it’s that I lack the interest in doing so and would just prefer to not do that, if at all possible.

I hope that clarifies things.

I still don’t see what that line you quoted from me has anything to do with unclear intent. It was a genuine question, and a shame you chose not to answer it. The only way for me to really understand your inner workings is to ask questions that provoke base responses. If your are being offended by such questions, then I apologize. In my opinion, though, I think you should live a bit more care-free and not be bothered by trivial things; whether it be questions or mordrem snipers.

On to clarification now. When I said “stack,” I was refering to when multiple mordrem snipers shoot multiple lines of fire into your general vicinity — criss-crossing all over the place. Not sure what the best term to refer to that could be, so for now I’ll just call it a volley.

Finally, the “balance.” This one is a bit tricky. I think this topic will largely devolve into a simple matter of opinion. But hopefully we can form some construcive conversation around it before that point.

I am going to break your beefs with snipers into points so we can discuss them one at a time.

1) The lingering aoe-line (AL) hits hard:
I think I can understand why this annoys you. Especially as a thief, I can see those lines being the few-second difference between fighting and downing. But we also have to consider the big picture. Lets say that the AL was changed to not hit as hard as it does now. That’s not to say it would hit like wet paper, but it would be somewhere in-between. In essense, this would equate to the difference between dodging out of the way because not doing so means death, to mearly walking out of the way because being hit once or twice would hurt some — but is easily healable by oneself.

This is the mistake A-net has been learning to avoid. This is a mistake because it assists the ability for full glass builds to get through fights just through self healing mitigation. Rather than prolonged the dps meta, A-net has been trying to subdue it by nudging players into more well-rounded play-types. That’s not to say that pure dps is no longer an option, but if you chose to run that, you either have to be really good at what you do, or bring a friend running support. This, here, is where we see people who have wanted to run support roles finally earn a place in the open world. This also encourages teamwork and socialization — goalmarks of the MMO genre.

2) The AL persists too long:
I’m not quite sure on this one myself. I’ve never remained near the lines long enough to play attention to how long they last; it was always a avoid and forget thing with me (could that carry over with you, maybe?). I’ll try to play a tanky spec later to see how many hits one does before dissipating (unless someone else can provide this number). For now, I’ll just leave this one the table.

3) The AL has a larger hitbox than it suggests: This one I also have little experience with. I never noticed it myself. I suppose I’ll test this too in conjunction with the previous topic. If you turn out to be correct, then I would see this as an issue that needs addressing.

4) Stealth and repositioning:
I’m neutral on this topic. I don’t like it, but I don’t dislike it either. I think every profession has some means to counter/prepare for this. For thief, I would probably out-stealth them. After they appear, they would not be targeting you unless they had put that target above your head before stealthing. This would provide an opportunity to flank them while they’re in the open.

Concerning the pvp perspective component, pvp is more flexible when it comes to adaptation than most pve’ers are. By this I mean: if player-snipers started to become more provailent in matchmaking, then more people would start to run builds containing reveals and interrupts with a melee focus (win addition to ranged options). Soon, said snipers would be too hard-countered and be forced to play punishers. A sliver of this game centers around adaptation and versatility. This sliver is a very important base for the soft-trinity the game supports.

I’ll get back to you on points 2 and 3 when possible.

NSPride <3

(edited by Razor.9872)

I hate Mordrem Snipers

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Hello again Ohoni. I see you’ve found another topic to complain about. Do you think it will ever be possible for you to accept that there will be things you may not like at first, but strive to better yourself so said things aren’t as bad (even fun).

Understand this this is not an issue of be not being able to beat Mordem Snipers. I’ve killed hundreds of them already, and my win/loss ratio is not looking good for their side. That has absolutely nothing to do with any of this. It is not that Mordrem Snipers are impossible to defeat, it is that they are ANNOYING to defeat, that they REDUCE THE FUN of the game, rather than increase it.

Now you are free to have and express a different opinion on that, but stop trying to belittle mine.

Another question: if you “know how to play,” but (I am assuming) are downed often by these snipers, how is it that I can play in full berzerker gear yet have only been downed once or twice be these guys despite throwing myself into the fray? (I play GS Ranger)

If you’ve been downed once or twice by them then we aren’t so far off in terms of performance, so I really can’t account for any differences without seeing you in action, but I imagine it comes down to difference in playstyle that are irrelevant to the topic at hand.

For the record, I am not trying to belittle your opinion, but rather understand it — as the concept is so alien to me. So ok, let’s start over and see if we can get to the real root of the “problem.” (I’m sorry, when I see a chance for a pun, I can’t just leaf it).

From what I understand, you find Mordrem Snipers annoying because their line-aoe hits very hard and is hard to avoid when stacked. Is there more to it than that? (Just want to make sure I have everything before continuing)

NSPride <3

I hate Mordrem Snipers

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

This is again another l2p issue.

No, it’s a “know how to play, don’t enjoy playing this way, would prefer to play a different way” issue.

Hello again Ohoni. I see you’ve found another topic to complain about. Do you think it will ever be possible for you to accept that there will be things you may not like at first, but strive to better yourself so said things aren’t as bad (even fun).

Another question: if you “know how to play,” but (I am assuming) are downed often by these snipers, how is it that I can play in full berzerker gear yet have only been downed once or twice be these guys despite throwing myself into the fray? (I play GS Ranger)

NSPride <3

Worse than Cursed Shores...

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Oh, it’s hilarious to see the elites throwing their little tantrums. They always complain about casuals whining and and crying, but the minute they don’t get their way, they cry and scream louder than everyone else and are always blaming casual players for everything.

And then you wonder why you get so much hate. It’s deserved. Maybe people will respect you if you stop acting like entitled cry babies. If you can’t handle other people having a fair shot at things, go play a single player game.

Casuals do have a fair shot at things. Don’t be so discriminatory.

NSPride <3

Please don't nerf anything else

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Funny how you are saying hero challenges should be soloable and only take a couple minutes.

I don’t know what your definition of challenge is, but that is not mine.

I’m not saying that at all. I’m saying the ones in Pact Tyria were that way. Not that they should be that way.

I’m saying that the developers balanced the 400 point cost for the elite spec on the assumption HP challenges in HoT would be equally accessible as the ones in Pact Tyria, when that isn’t the case. This assumption made the cost unbalanced when HoT challenges are gated in their implementation.

It is an assumption that the "developers balanced the 400 point cost for the elite spec on the assumption HP challenges in HoT would be equally accessible as the ones in Pact Tyria. "You can not know that for sure. By all means, it is logical that they knew they would not be as accessible, and therefore made each worth 10.

NSPride <3

Please don't nerf anything else

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

OP, here’s the thing: The idea concept was sound. 400 hero points to unlock an elite specialization with hero point challenges in Heart of Maguuma providing 10 per completion sounds about right. People who were psyched up about HoT and went ahead and got map completion in Pact Tyria would only have to complete 19 HP challenges to unlock their specialization. That’s about 1.5 Heart of Maguuma maps worth. That’s reasonable.

Until you realize that the Heart of Maguuma HP challenges aren’t the same as the Pact Tyria HP challenges in terms of accessibility.

In Pact Tyria, any character could solo accomplish any of the HP challenges without much difficulty in under a couple of minutes. In Heart of Maguuma, half the HP challenges are gated in some form or another by masteries and the other half are Champion boss fights with a 5 minute time limit. This means a character can’t just go to all the hero points and complete them solo to unlock their specialization before experiencing the new content. They have to experience the new content first in order to earn the experience for the masteries, or they have to acquire some help from others in order to defeat the champions within the allotted 5 minutes and not everyone wants to wait around doing nothing at a champ HP for more players to show up.

So, on paper, Anet’s original reasoning for elite specializations costing 400 points sounded good. But once it was implemented with the difficulty and accessibility they wanted the hero challenges to have, it was no longer balanced properly for a fun experience.

Funny how you are saying hero challenges should be soloable and only take a couple minutes.

I don’t know what your definition of challenge is, but that is not mine.

NSPride <3

Please don't nerf anything else

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

What do you mean “they got nerfed in half”? You mean they only require 250 points now? Ah so you’re annoyed that you spent all your hero points on the elite spec then the cost was reduced so you decided to create a topic to complain about it? The thing is a lot of people really wanted to play the spec however they did not have the hours or the effort/will to go explore every hero point to earn the spec so this reduction to 250 hero points is completely justified and has no negative effects or down sides. No one is harmed, people are happy and get to play/try their new specs. Please show me where the negativity in that change is.

I really don’t have the time to craft a legendary, does that mean A-net should make legendaries easier to get for people like me?

NSPride <3

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

I’m sorry how exactly was this soooo hard to achieve prior. Most people did it on several characters. Masteries unlock across your account. Imagine if it wasn’t haha you guys would be raging even harder. Anyway when you bad decision guys sit on top of the fractal leader boards then I’ll maybe care what you say. Enjoy the slightly quicker elite unlock nerds.

You are absolutely right. It was not hard.

It was just mind numbingly boring, and completely against every single premise which guided the development of GW2.

How was it boring?

NSPride <3

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

According to the wiki in base Tyria:

“There are 214 points available if you have the Krait Obelisk Shard in your home instance”

This means you still have to do some of the jungle to unlock your specialization. Sorry but I see no problem with this AT ALL.

You would only have to do a wopping 4 challenges. That"s not progression, that’s practically being rewarded for walking into the map.

NSPride <3

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

I hope the change also includes a major reduction in the ‘buy-in’ cost of the first talent. I’ve put like 120 points in and I feel like that should have the spec nearly halfway finished at a 250 total cost (frankly I still wish it would be no more expensive than any other spec). I feel like I could handle playing a half-full spec, but right now 120 points doesn’t even feel like it makes scrapper worth trying, which has led to me basically not playing at all.

IMO, the ideal set-up would’ve been to level-gate it at 60-80 (which I think is actually in place?) and then have short or mid-length class questline that goes through some of the lore surrounding the new “elite” specs, at which point they’re no more difficult to unlock than any other spec.

As-is, every choice I have to play the game leads to boredom.

It is your decision to have that many alts. Please do not make character progression any thinner than it already is.

NSPride <3

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

The expansion is incredibly awesomely overwhelmingly fantastic.

What disappoints me is the number of posts on this forum, claiming exactly the opposite. These wonderful devs poured their heart and soul into this rich experience, and you’re all kittening on it because there is the slightest bit of challenge.

No one on here is asking “How do I do this?” It’s all “I can’t do this.”

Put your fingers to use learning how to rise to the challenge, instead of demonstrating your stereotypical Internet rage.

You might just find not only this game, but life, more enjoyable.

It’s too easy to follow the herd. There’s no value in being that kind of person.

Did you by any chance read that forum topic with somewhere near 2k responses? Players know how to do it, and that is what is disappointing them: you have to grind, period.

People want to play their elite specs, not grind for days/weeks/months on end on specs they have played for the last three years to unlock them.

Then play the kitten game. I’m already fully Berserkered out after two days of game time. It’s not hard if you’re not lazy. Stop whining and go play a single player game then.

I have played the game, been EOTM farming, 20 hours and only got 75 hero points, and guess what, it was a grind, I tried, and I mean tried to do the new PVE zone but after already hating PVE and then falling off the edge, and not knowing where anything is I rage left that zone.

Yes you have to learn the zone. You have to learn where to go. You gave up too fast. No one’s fault but yours.

Everyone is so used to following a star in other games to get a place to talk to an NPC to get a wall of text to follow an arrow to another star, they forgot how to explore, how to think, how to solve puzzles.

The new zone isn’t that hard to figure out and it doesnt’ take that long to figure out, but if you give up at the first sign of trouble, there’s not much I can tell you.

It’s much more fun to actually learn the zone.

You don’t understand, I DO NOT want to play that zone, I don’t do open world PVE, and that hasn’t changed. I do PVP, WVW and fractals almost exclusively. I hate map completion nonsense and don’t want to grind through it even once, and to do it for each character? That is nonsense.

Why don’t you just do WvW for your hero points then?

NSPride <3

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Just because you don’t understand it doesn’t mean there isn’t a problem.

Just because you think you understand it doesn’t mean there is a problem.

NSPride <3

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

All people want is the elite specs they paid for…. That’s it.

In other MMO’s, people pay for level cap raises. But they have to work for those, don’t they? They rarely if ever come instantly.

NSPride <3