- Add skill runes (like D3) that change the way your weapon skills work
- Double the amount of traits and make every trait useful
- Add Hardmodes for all content including maps and make it rewarding
- Add Arenas in PvE where people can fight each other and bet on the outcomes, also Olympiads like Lineage 2
- Give Eles a T3 trait that allows them to specialize (i.e. PyroMaster: Your fire spells have 6% increased critical chance for every minute attuned to fire, up to 5. Ends on attunement swap.) instead of failing to balance the class all the times
There is nothing technically illegal about gold sellers/botters.
Not sure about murica, but in most EU nations it’s illegal to sell virtual items that belong to someone else.
Gold is classified as a virtual property and cannot be sold, even ideas are covered by intellectual property laws.
Legally, you own nothing in GW2, including your account and all items related to it.
But here we come to the issue: it all depends on where the site is hosted.
If the site is hosted in say China, America can ask China to collaborate on the issue by allowing them to force the hoster to give the credentials of the site owner.
If China refuses to give any info on the site owner, America is stuck.
That’s why most illegal sites are hosted in nations that don’t let other states touch the hosters or the owners of the sites hosted there, if the hosting state says NO to your investigation on their hosters, you’re stuck.
Of course hacking the hoster to steal the credentials of site owner would not count in court.
Evidence obtained illegally is void.
I quit playing nearly two months ago. Considering my reason for quitting after 1k+ hours of play was boredom / lack of content.
If GW2 were subscription based and they utilized those funds for added content (at a relatively fast rate of updates) opposed to charging for expansions, I would have paid from the start.
But the way things are, once you do everything on multiple characters/playstyles in PVE, PVP, WVW, and the vast majority of achievements, there isn’t much left that interests me other than the players. But if it’s just the people, I have RL friends to hang with.
I’m sure future content will be great. I’ll probably check it out from time to time. But the content that’s been added lately isn’t nearly enough and it’s not coming out fast enough.
The additional income from subscriptions would (should) change that.
Giving Anet more money won’t magically stop time for the entire world except Anet studio so they can develop content and restart time again to release it.
Content needs time regardless of how much money you have.
Money can’t be translated into instant ideas, instant code, instant testing, instant debugging, instant compiling, instant releasing.
Shame they allow skipping.
More rewards for the ability of running and ignoring the challenges.
GW1 was a lot about running too.
Running requires skill if the whole track is filled with knockdowns, slowdowns, oneshots and whatnot.
It’s still a mini-game that many (me included) enjoy a lot.
Phira got a point btw.
In GW1 we required a lot of things, yet it wasn’t any less fun.
I actually find it odd that nobody says his build in LFGs.
For example “Guardian LFG”.
Yes but a GS glass cannon that wants to be carried, a consecration spammer, AH boon spammer, pure of voice, RHS/Support, or what else?
“Guardian” can mean a corpse I need to carry on my shoulder or a great team member.
We should really reinstate that policy that you need to explain what you do, at least the team leader can make a balanced team instead of stacking 2 condition necros and 1 ranger that overwrite each other, 1 signet warrior, and then me, the poor guy who needs to carry these four corpses.
Hope you guys realize this time gating thing was made as a measure to stop all those people from coming here again to cry there is no endgame all day.
You’re blaming Anet for something the majority of this community has requested.
Banners are a PvE thing, and WvW if you go full support with healing power.
Else I would stay away from them.
Attack of Opportunity and Heighened Focus both raise your ePower by similar amounts.
The diffence is that H.Focus is a guaranteed once your adren is full, AoO is only vs bleeders which is a bit less guaranteed (this is especially true in PvP).
FH is fundamental to Warrior class in my opinion.
Of course you can have both of them if you don’t pick tactics.
I personally don’t like stick & move btw.
Warriors have limited endurance regen compared to all those kitten perma-Vigor classes, so we’re much better off using our dodges carefully rather than waste them for a measly 3% dmg increase.
Would be cool if Brawn added like +2% endurance regen per point, would really help with our limited endurance refilling methods.
1) Warrior has the second best mobility in the game if you know how.
Rush+WA+Bull+Savage+Rush+permanent swiftness.
Basically use GS+Sword/Warhorn and you’ll be moving way faster than your ranger.
2) Longbow is a great distance weapon for Warriors, but Rifle is good too.
Though don’t expect these to be your main weapon, a Warrior using only ranged is being carried.
You will have to learn to melee.
3) Rush+WA+Bull+Savage+Rush are all gap closers/openers and you can have them all in one build.
Sword’s Flurry has a long immobilize too, same with Bolas.
Only a Thief is capable of escaping you, that’s assuming you didn’t 2-shot him which is what happens most of the times when you learn Warrior.
4) Warrior doesn’t really work that way.
You don’t “spec” into defense, you obtain survivability through negating damage with stuff like Endure Pain, GS Evade, Shield Block.
You burst and avoid damage with those tools, when things get bad you simply disengage to heal.
Any survivability you get from the Warrior’s “defensive” trees is negligible, adds really very little to your survivability at the cost of a major damage loss.
5) I wouldn’t recommend any racial skill that replaces your elite on a Warrior.
SoR is incredibily good especially with Boon runes so that you can keep it up all the time, or with Lyssa runes to get all boons every 48s.
As for the WvW thing.
Go GS plus something (I prefer Axe/Shield but Sword/Shield is better if you’re learning) and you’ll be on track.
GS deals TONS of damage. Seriously. Whirl hits for 9-10k, Rush 8k, HB 1shots, etc.
Secondary set allows either for more gap closing/immob (Sword) or more burst (Axe), removal of slowdowns (Warhorn), 3s damage immunity and stun (Shield).
Try them all and decide what you like the most.
Grab 20 points into Disc for Mobile Strike and Fast Hands, those are extremely good in WvW and pretty much a must imho.
(edited by Red Falcon.8257)
Why join a guild when you can have five.
Pick a PvE guild, a tPvP guild and a WvW guild – and you’re sorted.
And avoid any guild that forces you to represent or pay fees or be on ts all the time or anything.
Thanks to Cav gear I have 16k life 2450 armor and still 3-shotting people.
Not sure how that will work when Thief is fixed tho.
Even GW1 always had a specific city that would be the main center for players.
First it was Ascalon then Kaineng then Spamadan.
I would love some things that you can only do in the main cities though.
Because if it wasn’t time gated, everyone would have everything in a few days and complain about having nothing to do while the devs create new content.
^This.
And honestly it’s much better than grind gating, doesn’t force people to grind yet leaves time to devs for making new content.
Interesting idea to combo Leap with Mace 5 with Backbreaker.
You just have to stop clicking abilities, you’ll skyrocket in skill if you do.
^This.
Made same comment in the video, if you learn binding you’ll improve by 300% really.
In most cases going half zerk half bunker gives you better stats than “all stats” gear.
Thing is, that I would never party with you no matter my experience level in any given dungeon, just for putting that quote out there. “No noobs” doesn’t put you in a good light. Why not type something more neutral/less pejorative as “looking for experienced players only , please.
” See? Then I would party with you if I find myself experienced enough in whatever dungeon/instance you may be venturing.
Noob is in general a negative term, which I never use to rightly describe anyone, and I won’t play with anyone who feels is OK to deem others as such.
I am not trying to be harsh or critical-it’s your life, and your choices, so I’m just letting you know how some of us may be perceiving your posted words. And I also believe in play and let play, BTW, so I don’t care about those pseudo-elite players looking for the right party for 30 minutes (what a waste of time :P); let them be happy with their feelings of superiority, but you will certainly in no way see me partying with them, no matter my skill level and/or experience (which is certainly NOT related to specific gear.)
So it’s about semantics and political correctness.
If I say “no noobs” it’s world’s end but “experienced only”, which is exactly the same thing, is ok. Hmm..
Btw it’s really not about gear. If you’re skilled you can show up in greens.
That’s the awesome of GW2, skill plays a much bigger role in the game than gear.
I have a guildie who joined my frac 40 daily and managed to never go down with 0 AR and rare/exotic gear.
That’s a “no noob” for me, someone who can hold his own and won’t need me to hold his hand (especially since I’m a Warrior, I need to use my time maximizing DPS).
I usually don’t like minigames, I’m more into RPG things.
Therefore I want minipet battles.
Leveling minipet, give him skills, traits, gear, etc.
And you duel with other people, mini vs mini.
I loved the pokemon RPG game I played some years ago… well at this point it’s 13 years ago :/
Grinding items is easy, try becoming someone in WvW or tPvP.
Nope.
I’ve grown to hate stacking things that drain my credit card.
I’ve seen people going bankrupt by saying “oh well it’s just 10 bucks/month” and then end up having their monthly pay halved due to them.
I’m ready to buy expansions or whatever, just not monthly fees of any kind.
Plus Anet has shown that MMOs don’t need monthly fees to keep the game going, pretty much demonstrating that all those monthly-fee MMOs are big money-grabs.
We have been fooled until now.
I think it’s actually the opposite.
But yeah every once in a while a traditional MMO player comes here to explain how better is the traditional way; if a lot of people are playing this is because they hate how gimmicky the old combat was – and how refreshing it is to have a skill-based game where you must time dodges/blocks carefully and quickly to be good, instead of having tank and healer carry you around.
Leveling doesn’t really require dodging, but in endgame you’ll be dodging all the time or being a complete burden to any team.
You’re lvl 35, try AC without dodging. Kholer is smiling already.
5 thieves/mes/war vs any GW1 comp.
Match ends in 10 seconds.
Sorry but stealth, dodge, clones and burst > GW1.
GW2 was rushed out to release early by the way. This game needed at least another 2 years of development.
The biggest problem with MMO’s is the budget. Instead of building a small world and focusing on great gameplay systems; they instead spend 5 years all their money and resources on developing a huge open world and a personal story that the average gamer gets bored with in 30 days.
How do these developers expect to take some of World of Warcraft’s market share by making bigger open worlds and a personal story that nobody cares about is beyond me.
You indeed made some good points there.
I don’t have any use for 20 maps that get outdated and not worth revisiting once 80.
Anet can’t brag to have a large world because most of it becomes useless the moment you hit 80.
There are no good farms, no good rewards, no challenging mobs…
I think we should at least get the option to turn Hardmode on and revisit the world vs very hard mobs that yet give rewarding stuff.
The problem is still there tho; if you slot that trait you lose 6% dmg from your 4 selfbuffs, plus another 2% every boon your given from team.
^
All true but when you say no noobs, what you’re really saying and expressing to the community is that you are indeed a noob and in need of a good carrying.
Saying anyone welcome says you’re confident in your skills and have faith that anyone can be a good player if given the chance to learn and excel.
Saying no noobs means no noobs period, I never needed to be carried especially in Arah that I can solo.
If I get a full 5 man team it’s because I want a quick clear.
Try saying “anyone welcome” in Arah and then wait 20 minutes at each skip run because you made it on first run and others need 20 tries.
Regardless of my skill, I can’t take control of other people’s characters and get them through stuff.
Realize that not everyone can stand a 3 hours-long marathon to complete a single path of a dungeon.
I’m not in my young years anymore so I can’t afford such a big waste of time due to people who spent no time learning to play their class.
It’s very egoistical to join “hard” content as a noob, especially if you don’t state it immediately because you make people waste their time.
I play games to have fun, not to babysit people; if you enjoy that all power to you, but the majority doesn’t want noobs.
Its very obvious that you never actually played an ele before.
Yeah that’s a comfortable escape from truth.
The proof Ele is faceroll is my gf.
She’s terrible at PvP, mouse clicker and all that, but when I gave her the cookie cutter D/D spec she’s topping charts in sPvP and plowing through people in WvW.
When a build makes a terribad player into a killing machine that only takes a rotation it’s obviously skill-less garbage that needs to be nerfed.
Thief easymode is getting nerfed this patch, D/D will too.
You can go full dishonestly intellectual on me but it won’t stop Anet from fixing the gimmick.
People have the right to make their preferred requirements etc.
You’re not forced to join them and it does not touch you in any way what that team/player do.
I hate when I say “no noobs” in my ads and people go mad on me.
Why? It’s my team so I get who I want, and if I’m not in the mood for explaining I want no noobs.
Live and let live, I hate 4zerk parties too but it’s their right to play like that.
If you can spare trait points for Stronger Bowstrings, it actually does more than just increase Longbow to 1200 range on the main skills.
Dual Shot – Becomes a 100% projectile combo finisher. However loses the 10% damage bonus that was only applied to the non-Stronger Bowstrings version. I feel Anet forgot to apply the damage increase to the secondary skill set that Stronger Bowstrings gives.
Fan of Fire – Becomes a 100% projectile combo finisher. Best to use the skill when in melee range which it does good burning and damage when stacked up.
Arcing Arrow – Apparently it is supposed to inflict a 3 second Burning in addition to all targets hit by the aoe, but alas it does not. Have reported this with hopes of it being fixed (More aoe Burning = Awesome).
Smoldering Arrow -Increases damage by 100%. Tool tip states also it should cause burning too, but might be a typo.
Pin Down – Skill will now PIERCE targets. This can be very useful against a group of targets that happen to be lined up.
Now if only the trait reduced the cool downs by 20% and moved to the Arms trait line…
And if only the trait description said anything about all these changes…
Yeah… sure.
Everything you just said is basically claiming that you win because you have telepathy and/or can see the future. /eyerollSorry but somehow I don’t believe in your mutant mental powers of prediction. I do believe you get lucky at times, but that’s all it is. Guessing. There’s 360 degrees of potential movement, which direction am I going to pick?
It’s no mutant mental power, it’s called basic l2p of the Warrior.
If you die to Thieves on a Warrior you’re still on the bottom of the Warrior food chain sorry, the “hardmode” challenges for Warriors are killing D/D Eles and tanky Mesmer.
If you don’t believe I can boil water just like anyone else in this world, I do tournaments daily with my guild, we can let a spot for you to show you how to play.
Pretty sure any other Warrior here can show you too, Defektive could probably teach you to stomp them with Hammer as well.
GS+Sword/Shield, 20/20/0/10/20.
Yeah, I understand finding your on niche as a player but I guess what I meant to ask was, what role does the warrior generally fill in WvW? I see a lot of warriors get face slammed in zergs due to them needing to fight front lines.
All you need to withstand damage is Endure Pain + Shield Block.
Any passive survivability will sacrifice damage unnecessarily.
As for zergplay I have a 450man WvW guild and Warriors run full zerk with GS+Hammer.
We Earthshaker in, EP, WA through zerg, Bladetrail and bullfrenzyHB the leftovers.
Guards usually drop line behind them so they can’t escape the carnage.
GS, all signets, signet trait, 22222222222, lvl 80.
Overall LB offers a lot more support/control while dealing similar DPS and not being shutdown by reflection as much.
I would really only pick Rifle if the situation required 1200 range (I feel that wasting a trait for LB range isn’t worth it vs Empower Allies/Empowered).
1. Dungeons are all easy once you learn their mechanics. I don’t want them furtherly dumbed down.
2. Money is actually quite plentiful, I get min 5-7g/day without doing much at all.
3. I have a side-guild with just 8 people and they managed to unlock it so whole point is void.
Plus they will add guild missions for super lazy super casuals next patch.
I laugh at the people saying…
after you’ve knelt down for 3 seconds waiting for it to go off…..
You laugh at people yet you don’t know what you’re talking about.
Killshot has 1.75s channel not 3s.
Anyways, it’s a tough call, it all really depends on the situation.
There is no class that’s always best at X in all situations.
(edited by Red Falcon.8257)
I do that too, with the exception of Mace.
As mainhand it’s pretty poor and as offhand I prefer Shield or Axe so I don’t really need one.
Endure Pain is the best defensive skill we have period.
It will absorb thousands of damage, without any secondary effect, it’s easily much better than any other tool we have.
Defy pain is unreliable tho.
It’s very rare to trigger it as most times you’re under 25% the next hit is death, it should trigger at 50% to be worth taking.
Way to give a superficial look at classes OP.
I think you need to learn the classes a lot more before you go ahead making wrong reviews of them like this.
I dislike relying on a million of abilities.
GW2 is an action game and should revolve around reflexes not cheesing 80 icons vs the 80 icons of the opponent.
And I know a ton of Eles who would really love “specialization” traits that allow them to use an element only and be really effective with it.
Oh I can’t believe I forgot this…
Signet of Stamina is bugged.
The passive stamina regen is only increased by 30% (I counted the ticks one by one), not 50% as the tooltip states.
Good Thieves are completely unaffected by Mug/Stealth nerf.
Ok maybe I will feel less guilty when I kill people as it won’t be as faceroll easymode as it is now perhaps.
I don’t think any game will ever be balanced until developers stop thinking in terms of “this class must be extremely OP at this but terribly UP at that”.
Balance means a class does everything well, but does it in a way that is unique to that class.
Guardians are fine in PvE but in PvP… ugh.
In sPvP we must bunker to be effective, in WvW we have no access to swiftness (unless sacrificing a whole 2 utilities+all boon runes or a whole weapon swap).
And now we’re getting boon hate which destroys bunker and means we’re left with PvE as the only thing we’re good.
As a Guardian I have absolutely no issues with staying power (I have those on my Warrior), I just ditched the whole class for PvP/WvW due to being unnecessarily handicapped.
I like the character bound thing.
Spamming 2 with a Thief and getting kills won’t show a good rank if you use a Guardian.
Else it’d be misleading to see an high-rank Guardian very noob just because he farmed bads with hasted seekers on a Thief..
Dalexx,
Reboot your brain completely from what you learned in previous MMOs.
GW2 works in a completely different way.
You are required to dodge some attacks, heal yourself and DPS at the same time.
There is no tank or healer to take the challenge away from the game for you, you will have to actually use your defensive cooldowns and all.
Still, Warrior is the easiest class to level with.
Use this build as a start: http://gw2skills.net/editor/?fIAQJAUTjkO5u9OuQMxAgTBoA
Shouldn’t be too hard even for one new to GW2.
And btw this game has auto-facing, which means when you use a skill on a targeted mob your char will automatically face it before using the skill.
You don’t need to “reposition” yourself.
Roles are very well defined in end-game teams, PuGs are just mostly DPS-specced people and that’s you you get the feeling there are no roles.
Roles are there, just need to invite people that actually specs into them.
I have a support Guardian and my team members rarely die due to my shields/walls and protection uptime.
Of course roles in GW2 are less child-proof than say WoW.
Even though a Guardian can protect you it’s not as brain-dead as not having to deal with damage at all, you still have to dodge, heal and pop defensive CDs.
If you cannot bear that you’re not pidgeon holed into DPS alone and need to take care for yourself without someone pulling all the challenge to himself I’m sorry but you will have to change game.
The main reason people play this game is due to the active, action combat where responsibility is handed out equally to all dungeon members instead of just 2.
For people who want to lock themselves into doing a DPS rotation while 2 members take care of the whole dungeons there are many games out there that offer this, where you can watch animes while the tank and healer carry you around.
(edited by Red Falcon.8257)
I know it has been said but you are proving my point by posting a Warrior video of him almost going under to a under level “not so good” thief. In a fair 1v1 fight Warrior (any build) vs Dagger/Pistol Thief, the Thief will win if he is not 1) Under leveled, 2) Bad at his class, 3) Makes more than 10 mistakes. In the case of (1) he still might win if he is skilled. Only (2) and (3) really make a thief lose to a Warrior. At worst, if the Thief realizes the Warrior is a tank and he can’t “one shot” him, he will just stealth and run away.
What does it take for a skilled Warrior to lose a fight? 1) One Mistake at any level with any gear against any class.
It’s funny when someone says it’s “impossible” for X to kill Y.
Please get reality check.
Dagger/Pistol Thieves are a complete joke to any decent Warrior – regardless of the Thief’s level of skill.
The chance they get a good Warrior down is really low and if it happens it’s pure luck.
Sorry but the moment you approach you get 10k+ dmg in a second, it’s not about our defense it’s about: you get oneshot in melee with me so you cannot kill me with your mainhand.
Not all people are stupid and don’t know where a stealthed Thief is, I exactly know the pattern a Thief will take because I played one myself a lot.
Infact when I think he’s near I pop my burst and start /dance.
A few second later a guy on the ground is lending his hand to me saying “why did you do this to me? I was stealthed!”.
Seriously not every Warrior is a “Bull+HB or die” joke.
Daecollo is quite famous for making threads in class sections suggesting terribly OP changes.
No wonder that you guys find them OP
If there has to be boon hate, which is a nerf to us, there should be at least a buff in return.
Permaswiftness please. It’s ridiculous that even necros get it and we don’t.
Very good, I too played dual swords in Wvw and they’re pretty good though I feel that normal zerker gear is much better.
My autos crit for 2k 2k 4k which is nice burst on top of the bleeds (67 ticks instead of 110).
Plus it allows me to swap to GS for rush/WA or Flurry+HB.
I’d like to see more sword Warriors in PvP, it’s much better than what people think.