Zerk playstyle is very possible.
I tank the shaman solo by simply dodg-eva-invul-blocking his attacks, same with trash.
You just need to combine your mitigations efficiently so that you can keep DPSing while avoiding damage.
Remember that every point of damage you dodged/evaded/blocked/invul’d is also incoming damage that you prevented to your team, so you’re not only DPSing there but also protecting your team.
Another thing, know when to flee.
A dead Warrior in the middle of mobs is a problem for your team a lot more than a Warrior recovering in the backline is.
Only thing that needs changing imo is the skullcrack from 3 to 2 secs, match it with the earthshaker that’s already 2 sec stun.
How about you slot Stability instead.
Stability is the most fundamental PvP boon, if you run without it you are begging to die.
The “purpose” of ascended gear..
Well, to make an analogy… I own an Audi A3.
This car can drive me just about anywhere I want efficiently, I even won a couple rally tournaments with it.
But I could buy a Lamborghini, it would get me there faster and I could partecipate more competitive stuff, as well as having more chances to win tournaments (well, maybe not rally ones hehe).
If Lamborghini’s didn’t exist everyone would buy an A3 which goes somewhat cheap (30k euro here), and then sit back complaining they have nothing to work for, philosophizing about stuff and finally realizing we’re in a society of new-age slavery where money is your new chains.
And then we’d start a revolution against corporates and governments.
That’s why they made Lamborghinis, and Arena Net makes Ascended Gear.
So we stop thinking and rebelling, and instead spend our lives running on a hamster wheel.
(edited by Red Falcon.8257)
I think stability cant be extended with boon duration… a long time ago tested this but it was in pvp and i was testing runes and other things not foods because in pvp they dont exist.
It can.
Stability is a boon, and as such is affected by boon duration normally.
Try it in-game.
Warrior is a class that is supposed to get in and out of a fight quickly, just like Thieves.
Since Warriors can’t bunker like Guardians (that’s why we have 2 heavy classes, duh), they need mobility.
They will never nerf our mobility, it’s like removing magic from Elementalists.
GW1 Wammo. :P
Seriously, can we get a video?
I’m curious to see how it performs in 30+ frac and WvW.
PS: The graphics on your screens, ouch. Those aliased textures. Ugh.
It’s wrong to say that “Power > Precision period”.
Power gives more DPS, but Precision gives more Burst in the short term.
This sounds like a good system.
One of the few things they did right in Diablo 3 was the “paragon levels”, this is pretty much the same i.e. you have further “levels” to stack and get MF in returns.
Adds to the longevity of the game and removes the MF diatribe.
Well done, Arena Net.
War is very far from OP, the new stun meta can be countered extremely easily with stability.
Actually, I have to say Anet has surprised me with how War turned out.
They did a really good job making Maces viable, lowering some cooldowns and making Healing Signet viable, let alone the awesome change to Sword skills.
The changes to traits were all good designs.
I’d still like to see an upgrade to Axe skills to make Axe play smoother, and a sense to Arcing Slice.
With those off the tracker, Warrior is pretty much a finished class.
It all points to people loving JPs/Dungeons/Events and small scale WvW.
I fit in the scheme as well :p
Hopefully Anet focuses more on those things and less on livingstorylivingstorylivingstorylivingstorylivingstory.
1/10, made me read the first 2 lines.
@Red Falcon
I think fractles were the answer to that although I would even leave PvP for once if FoW and UW showed their faces again.
Fractals are one Endgame PvE, and the only.
Honestly one endgame is not enough by today’s standards, most MMOs offer several places to go to.
GW1 itself had Tombs, Furnace, FoW, UW, DoA, Depths…
Plus those places were just all-times favourites, there is really no reason not to make them come back.
I am suprised ranger is so popular. I guess they’re easy mode. So are warriors.
Hmmm now it all makes sense. the 2 most easy mode classes are most popular.
I love these posts.
There is a “this class is easymode” post in regards of every class.
Yet you can easily see how wrong that is in sPvP and WvW.
Rangers are possibly the class with the wildest learning curve – it goes from Rangers I kill while playing with my feet to Rangers I need to back away from.
Warriors I meet go from a predictable nuisance to a real pain for you and your team.
Easier to learn maybe, but being a pain and making a difference with them is another story.
Thieves on the other hand… Hehe.
I have to admit my Thief almost plays itself.
It’s not that you have a lot of room for mistakes – you have a whole apartment for mistakes.
A 4-story building even, on some builds.
Still, funny class.
Risen Thralls?
The mob most bots got killed from I guess. :p
Guild Halls why not? One of my favorite features in GW1
Party Finder for all your dungeon needs. I know the devs have already responded saying thakittens on its way.
Secure Trading Trading between players like we had in Guild Wars 1
Dueling just let the players kill each other with no drawbacks in towns. I know this feature would blow costume brawl out of the water.
Guild Versus Guild If you really want to break into ESL this NEEDS to happen.
New sPvP and tPvP modes that don’t require you to stand on one point all day. Do you remember how fun RA was back in the day? Like team death match would just be amazing to have by now.
Guild Alliances just think about how amazing this would be for you WvW communityThat’s pretty much everything I can think of that would be “needed”. I could go on and on about the things I miss from GW1 that would be amazing with the GW2 setup.
Add Endgame PvE (fow/uw etc) and you have the scheme.
That is what we’ve been asking since release, not sure why they focus on all that living story thing.
With a build like this you can get to 100% crit chance.
60% base
20% from Fury
15% from 3bars adren
8% from banner
=
103% crit chance
I would sacrifice the 15% for GS trait tho, stacking might and reduced cooldown is more important.
That is if you use GS, else you’re sorted
You don’t really have to “grind” them… You actually don’t have to grind anything in this game, yet some people will still grind because they are stuck in that mentality.
Do your dailies etc, you will eventually get them all.
I used to be a Surge Warrior, but I grab Signet for everything since the buff.
If you’re good at predicting incoming spike damage, Signet is definitely better; I would only grab Surge if I was to face unavoidable spikes.
Anet needs to stop the boasting campaign, they’re coming off very arrogant.
Fame is when others talk about you, not when you contantly shove your numbers in everyone’s face.
Being humble is the first requirement of success, because the moment you sit back and think you’re the best, someone else who is putting effort in actually being so will pass you.
It’s like one of those guys who constantly remind you how much successful they are, nobody likes them.
I can’t think of anything better than +40% boon duration rune combo, they keep SoR buffs up almost indefinitely which is stronger than what other runes give.
It also gives +healing power so that Healing Signet heals for more.
High-level Fractals are decently challenging.
Everything else is clearly not there for challenge, sadly.
… Since when was a Warrior able to wield 6 weapons at the same time?
True Warriors can hexa-wield.
There is no shame in relying on getting in&out constantly, you have a mobility built it’d be shame not to do that.
Rather, I wonder why you did not keep SoR up all the time. +5might +fury would have helped a lot.
I quit GW2 about when they nerfed quickness, I believe it was Feb/Mar.
I’ve seen quite a few things changed. Skills. Traits.
So how do you guys roll these days? Builds? Gear setups?
>S/D thief spamming FS
>sitting into AoEs
>almost never using stolen item
>trying circling in a game with autofacing
>demanding to kill a tank-spec warrior on a zerk build
>wasting dodges randomly
I think I nailed it?
Hey guys, I stopped playing about when they did the quickness nerf.
I’m back and need updating on my classes: Warrior, Thief, Guardian.
Are they still good meleers in PvE/WvW, have they been nerfed/buffed/changed?
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.
Of course Warrior is also a lot less forgiving as it doesn’t have things like stealth or teleports or clones to cheese his way out, you need to actually win your fights.
You need to run Sblock and EP all the times, they are two of the best tools in the game allowing you to negate several thousands of damage – and unload your big hits when the enemy is on the offensive.
GW2’s weakness is longevity.
Even though GW2 is still the best MMO out there to me, time-gating has failed to produce longevity for me.
Effort gating might be more grindy indeed, but at least you login with a goal, there is nothing of this in GW2 beside legendaries (which aren’t a big deal sadly).
On top of that the game embraces simplicity too much.
- trait trees are very simplistic and sometimes too much RNG-dependant
- there is little variety in what effective builds a class can use
- mobs aren’t properly challenging like GW1 (with proper skillbars and teams)
- lack of hard content
Sure, in some cases effort-based goals and gameplay depth can be overwhelming, but I feel they are necessary to keep me playing in the long run.
Still, they got their money and I got my 1200 hours, nonetheless.
I can live with it
I definitely got my money’s worth with GW2.
Played about 1200 hours over the course of 6 months (28th Aug → Feb), going deep into PvE/PvP/WvW, but honestly this is only because I maxed 3 characters with all the skins I wanted etc else I’d have lasted a lot less.
I feel GW2 overall lacks longevity.
Those timed events only get me back for a couple days before I log out again.
GW1 on the other hand had that thing… you had to cap elites, secondary profs, gearing henches, hardmodes, etc.
PvE lacks endgame variety and challenge, WvW lacks depth (maybe add wood/stone resources, harder-to-get towers/keeps, more meaningful experience overall), sPvP lacks modes and stat combos.
Honestly most of what kept me playing was the combat.
No other MMO goes remotely close to the awesomeness of GW2’s combat and I’d definitely recommend the game to anyone just for this.
Thief is great in PvE.
Cycling teleports, evades, blinds, evades and smoke screen actually gives you very solid survivability, much more than you get with a Warrior.
Also, mix gear properly until you get 2500 armor and 16k health.
Unicorn build works wonders too.
Sadly most Thieves play it this way: go full DPS and stealth when you’re about to die.
But it’s really not how you play a thief.
The new patch did absolutely nothing to fix Warrior issues.
1. We need slowdown removal, decreasing duration does nothing as most classes can spam a lot of snares. 3s regen is a joke in a game low TTK obviously.
Infact most of us suggested that Mobile Strikes also removed snares.
Plus the fact those 10 points are much, much better spent elsewhere as there are better options.
Of course they won’t go back on this decision because it’d be admitting they’re wrong etc etc standard MMO company behavior.
2. Boon hate was decent, but again you can get the same by spending 10 points into another branch instead of going 30 disc. 25 arms, 10 tac and 20 str all give access to a similar damage bonus.
3. Signet of Might active is useless.
This was like Rampage/Kick changes, nobody is ever going to use these in any serious pvp setting.
What we need is:
- fix pathing bugs of rush/bull and hit radius/projectile speed of bolas.
- some power to mace/sword/hammer because atm Axe/GS are much better in PvP.
- HB made more useful, like remove of selfroot and last hit, lock-in-place on a melee skill in an action MMO is awful.
My stats sit on 16k hp and 2.5k armor with full-out glass cannon traits.
Quite tanky and still gib people.
Video shows bads vs bads.
You made so many mistake and so did the enemies, let alone none of the people there used their character at half of their efficiency.
I should have really closed it when you CnD+steal’d into a dodge.
They say they have an “expert” for every class.
I seriously doubt their Warrior guy is any good tho considering he rolls kick+rampage in pvp.
Maybe he plays hotjoins and think he’s pro, hopefully one day he tries tPvP and realizes stability > cc warrior.
Mobile Strikes: Movement skills cleanse movement impairments (cripples, chills, in addition to immobilizes).
New Banner Skill = Stow Banner: Carry the banner on the player’s back, enabling the player to use all normal weapon skills while retaining the banner’s passives. Toggle again to gain access to the banner skills.
This.
And change HB.
Remove the root, remove last hit, channel time down to 2s.
My take is that Anet’s “babystep buffs, huge nerfs” policy with balancing is just ruining things without giving anything significant in return, leading to a meta dominated by a couple still-unfixed gimmicks and very few viable alternatives.
Also the focus on letting classes have one very strong build that vastly overshadows everything else ain’t very good.
It’s flawed when everyone has the same build in endgame sPvP.
Thief is great in PvE, just need to learn to play it properly.
Boon duration runes all the way.
Casual has nothing to do with challenge, skill or anything – people just like to give terms the meaning they want (think of the word “noob” and its improper application).
What casual really means is a person playing the game in bits.
For instance since last patch I’ve been playing maybe 6 hours/week, but before that I accumulated 1600 hours, thousands of kills/ascended gear, I love challenge etc.
Aka I’ve been playing casually.
Conditions aren’t a big deal.
Remove slowdowns with warhorn.
Remove immob with mobile strikes skills.
Then get either mending or signet of stamina.
But seriously unless you’re facing a pure condition build you don’t really need to waste runes and whatnot.
You should be killing them before dots manage to kill you anyways.
WHY people keep calling WvW? is called ZvZ PERIOD.
I understand that people who never played mass-pvp games can’t see that mass pvp is about many vs many, but it isn’t really a problem with WvW, it’s simply how it works.
You might not realize it but in T1 servers “zerging” in its real meaning, aka tossing a bunch of unskilled people randomly against something, does not work.
I’d be fine with perma-swift from one skill, since even Necros (another no-escape attrition class) have it right now.
It’s a major design flaw that Guards need to slot both SY and Retreat and Boon duration runes, or dedicate a whole weapon swap, just for near-permanent swiftness.
- being rooted in place while attacking — cant ever get back to that
Hundred Blades, Pistol Whip, etc.
There are still many flawed selfroot skills out there.
- no LF healer blah, blah, blah (was tank mostly in other MMOs)
LF Guardian is still very solid in high-end content.
Why the big deal about mesmers? They’re not hard if you know their tricks.
D/D Eles are the new bullies of the block now.
Armor is very important. You’re simply playing the game wrong.
One-hitters are dodge-check, they are meant to ignore armor, they are meant to be dodged-or-die.
There is no amount of Armor that will magically delete the need to dodge in this game.
he moved behond the QQ stage to actually try things out
>implying Flurry+HB isn’t 7 months old.
>video shows HB’ing people who pvp without immob removal.
Nothing to see here.
100 blades needs to be changed.
Unfortunately, it seems 100b is going to be nerfed regardless. If the nerf is more then like 10%, nobody will use 100b since auto attack would become a better damager.
People dont realize that any situation where they were killed by 100b, the warrior could have just spammed auto attacks and gotten the exact same result.
Changed doesn’t mean nerfed.
Say they removed the last hit and the self-root, and made it faster to channel, it would still be worth using instead of autoattacks.
This has been their style since GW1.
Not.
In GW1 they only had the classic holyday-based patches just like every single MMO out there.