Some of you have observed that sometimes when the Mesmer downstate teleport takes you apparently out of range of the initial stomp, you get stomped anyway.
In at least some of these situations, the stomper may be using a teleport to complete the stomp. It works like this:
If the Mesmer hits 2 too early, the Mesmer will be visible at the teleported location before the stomper’s stomp animation has finished. The stomper, who has been watching for where the Mesmer teleported to, uses Blink or a similar skill to teleport to the Mesmer’s new location mid-stomp, and successfully finishes the stomp.I have never experienced that, every time it happens to me the person doing the stomp DOESNT move. However if their is a problem with that it needs to be fixed using a teleport mid Stomp SHOULD break it and make them start from the start.
Again, a thief-specific downing issue. If it isn’t stealth-stoping crazyness its Steal’s port-stomping crazyness. We should just rename thief to “Troll” and be done with it. lol
That still doesnt get around the fact that its the MESMER downstate #2 that has the issues. They should NOT become useless against a class, Ability or Spec. That goes for everyone elses as well. Sure Conditions and Boons but NO way should some of them be countered by Stealth which is seriously messed up with the Culling issues and everything.
None of the Other Downstate #2 relies on LUCK for it to actually work. Sure some can be countered by Conditions and Boons but when other classes use them are they thinking “god i hope it doesnt teleport me right next to where i am already” or saying “God i hope it decides to work this time”
It IS the most unreliable downstate in the game. I think Ele though very strong is balanced, They are meant to delay getting “Finished” some of them do this, some of them dont Mesmer one IF you got ported a proper distance and not right where you were and it stopped the Finish (just like the Thief one does!) then it would be fine, Except…
- You can use the Port and be behind them and in Stealth and STILL get killed when they finish the stomp
- You can port right next to yourself and get killed when they finish current stomp
- You can port right next to where you were and not get killed when they finish the stomp
Its just to Unreliable and THAT is the biggest weakness of it, when it works its strong when it doesnt work its useless.
I’ll at least agree to this.
Mesmer’s downed state port should probably just port him in one direction and summon a clone in the other direction so you have to choose the real one instead of just randomly porting around to a possible location that can be planted on from his original spot.