Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: Redscope.6215
(edited by Redscope.6215)
in PvP
Posted by: Redscope.6215
@Josh
To some extent, yes, WvW is a numbers game. But once you’ve become a level 80 exotic-laden character your effectiveness in whichever realm you decide to build increases dramatically.
I’d rather have 10 geared-out 80s than 30 undergeared sidekicked characters regardless of class and player skill (Edit…yeah so long as the level 80s are not monkies with laptops…you know what I mean).
Don’t get me wrong, numbers are important…but in context. As they usually are
(edited by Redscope.6215)
The problem with just any glass cannon build is that they’re weak. That’s..well..their weakness :p
The issue with glass cannon thieves is that they still have defense in the form of confusion. Stealth doesn’t go away just because your damage is high. In some cases it actually increases damage due to skill sets.
The stealth and shadowstep mechanics must be considered highly defensive since you’re attacking human players, not NPCs or mobs. NPCs and mobs reacquire the thief very easily once stealth is up. It’s a short-term out in PvE. In PvP, target acquisition and positioning is key in this game and the thief has the best way of screwing with players in that realm regardless of build.
It’s called mocking the stupidity of your statement.
Point of a bunker class is to delay. Your advice for fighting a bunker class with damage reflect is….don’t attack. Brilliant. Thanks for the suggestion.
I realize you were being ‘trollish’ in your statement. I was being serious….
Don’t attack when ret is up…
If you don’t want to listen, you don’t have to be nasty.
But you seem lost. So let me bring you back. Your team needs a bunker class. They have the choice of Warrior or Guardian.
Guardian has more survivability due to more healing and more damage output thanks to a higher retal uptime. There is no reason to bring a Warrior as the bunker class. Either Guardian or Necro fill those roles as they can delay much longer.
And look, I’m not saying one class is better than the other at performing the bunker role, you are. So what do you want? You want a better point defender warrior build?
What if they make the warrior better but he’s still not as good as the guardian? Will he still be rejected?
What if they make the warrior better than the guardian? Will the guardian be rejected?
Here’s the problem, one class has to be better than another at SOMETHING. Thats how these things work. The guardian doesn’t have a choice. He’s gotta play point defense. The warrior can be pretty good at point defense, but he’s got the ability to play the DPS role very well.
If you ask me, the warrior is a mostly DPS melee class with an option to go ‘bunker’ build. If he’s got a better bunker build than the classes that are ‘bunker first, fluff second’ then there is no reason for the other classes to exist.
Also, sounds to me that you want to roll a guard…do you?
Another “lol stop attacking” player I see.
Another? So you’ve been given this advice before and you’re still not listening?
Sorry, sounds like you just want to complain at this point.
Do you want to beat the Guardian or do you want to defend against him? Being a point defender isn’t about beating the other player…its about getting them to leave.
If you’re assaulting a point defender as another point defender, you’ve gotta re-think your strat.
Lol@ret being 1/2 the damage. So stop attacking? They can’t perma-ret you know.
Also, ret isn’t going to be removed. It’s part of the game and it’s balanced as-is for every class individually. As you can see from 10/1 patch, Guardian’s ret isn’t being removed.
And for god’s sake if you think it’s so good, get the spiked armor trait and keep ret up ~1/3 of the fight. Activating “Endure Pain” at 25% HP on a tank build for 3 seconds is a terrible trait for terrible players.
But they don’t.
Have you seen Oppa stream? He uses axe/mace and traits for more survivability.
I literally do 100% more damage than him. He auto attack crits DPS classes for 1.3k while I crit for 2.6k.
Thing is we have the same survivability because he’s sacrificed too much damage. Being tanky and controlling players is only effective when killing players quickly is not an option. When you can drop people from 50% health, there’s no reason to play as a tank.
Being tank-y as a Warrior is not as effective as having higher DPS. But it’s not because toughness/healing isn’t worth it. Its because in order to make the most use out of it, you need more than just ‘press 6 for heal’.
Guardians make it work because they build for a mace heal as part of their chain, a shield heal, a normal heal, a passive regen, a ‘meditations heal’ trait (and condition removal meditations), a ‘symbols heal’ trait, and a ‘dodge rolls heal’ trait. And if you want to go crazy, Support Tome.
If you’re not building for shouts heal, adrenaline heal, healing signet, etc, you’re not going to last very much longer. You’re only 1/2 a tank build.
Haven’t any of you played a ‘cleric’ type class in duels? You know, the class that always wins because they’re the ‘healer’ of the game? Healing is a big deal and you need to figure out ways to get more of it while maintaining high toughness.
ALLIGATOR DEATH ROLL!!
Love that skill…
I proved this is incorrect with a friend of mine. As soon as I saw the animation (big giant shoulder heading my way) I evaded. He literally turned, mid rush, and it still connected when I landed. Once it lands that’s it, you’re on the ground for at least a second if not longer when you factor in the ‘getting up’ animation, THEN you can evade. By this point youve already taken the whole meat of the damage and you’re up kitten creek.
Here’s your problem.
As soon as I saw the animation (big giant shoulder heading my way) I evaded.
You have to evade when it goes to HIT you. Not while he’s charging. Timing is everything in this game.
My suggestion to you would be to roll AT him when he gets close instead of running away. You’ll trigger the BR hit while evading and you won’t be knocked down.
Haha…the image I have in my head right now is some guy dodge rolling while a warrior is mid-charge going, “No, no, no, no, no, {BAM!} THIS IS Ooooooooh Peeeeeee!!”
Sorry, I crack myself up sometimes…
First of all, Bull’s Rush is the worst possible skill you want to use in order to start off your HB combo. Its the “Here I come, dodge this and I’m done!” skill.
Secondly, Quickness is the only reason this even hurts at all. HB takes about 3.6 seconds to complete and there’s no way you can’t react to being CC’d in 3.6 seconds unless you’ve got some sort of problem (And I mean that in the nicest way possible. If you have a disability, its going to be hard for you to play regardless).
Thirdly, unless you’re a ‘glass cannon’ build attacking another ‘glass cannon’ build, HB is not going to down you. Most warriors are throwing in WW immediately after HB simply because it’s not enough to kill the target.
Anet, PLEASE get rid of quickness…tired of seeing these troll posts by people who get roflstomped by a quickness build.
Especially since the warrior’s version of quickness makes him cry like a little girl when hit.
my suggestion is to play your Thief more and reconsider your opinions.
OK i am lvl 80,and i am rank 29 SPvP,so i figure i have played enough.
Here is my observation about stealth in SPvP:
1.Channeling abilities like Unload,Rapid Fire are hitting you in stealth no matter if you moved away from the place you stealthed.
2.Not channeling skills that require target like Eviscerate,Heartseeker are hitting you more that a second after you vanished.
3.When you brake stealth,one million of a second after that ,all mesmer illusions,pets,minions and so on are completely aware where are you and are fully unloading,charging or whatever they are doing.
Those things are annoying to say the least,but more like negating the very idea of stealth.
Sorry for being brief, but I have simple game mechanic answers to these points:
Well if you’re stealth/backstab then there shouldn’t be any reason not to go HK.
If you go with Exe, you’re giving yourself a chance to not crit backstab and you’re limiting your possible ‘opener’ attack’s damage since its only 20% on a 1/2 HP target.
Well first of all this would break a great many areas that are balanced for people not being able to…well…fly. There’s a reason you can’t get up there. You’d drop down and take the keep without having to ‘siege’ anything.
That being said, I wouldn’t be surprised if Thief’s Guild elite gets nerfed. And to hear a thief player say that Dagger Storm is disappointing when its an 8s evade/reflect that also grants stability while throws out bleeding/crippling daggers is just ridiculous.
I’m not trying to come across as an kitten or anything but elites are not meant to be game-breakingly awesome. They’re just stronger than other skills and that’s why you only get one.
It can and is spammed. I had a dude hit me with 5 pistol whips in about 5 seconds. I have had a dude use 7 heartseekers in a row on me. WTF
Thief is a broken class as it has no cooldowns. Its the only class that can spam high damage abilities. Its not really fair that with high crit you can just spam them. How about every time a skill like Pistol Whip or HS are used within 5 seconds they cost 50% more initiative?
TBH I am a little tired of people just spamming these skills and thinking they are good.
Secondly, Pistol Whip also has too much damage on it to also include a stun. Its got to be either a medium damage ability with a stun or a high damage ability without. Having both is not balanced.
There are times in SPVP that I can not even get a skill off due to the PW spam. I am just in 10 seconds of stun. Thiefs are broken.
If you’re getting hit by more than 1 pistol whip, just stop son, you’re bad. Heck if you’re CONSISTENTLY getting hit by pistol whip, you’re bad. A thief can surprise attack you with a pistol whip only about once every 45 seconds.. because there’s only a few methods to negate the extremely obvious animation and cast time at the beginning, and no way to negate the self root.
It has high damage and a stun because it has that obvious, easy to avoid tell, and has a self root.
Your suggestion on initiative would also break the entire class.
The class is designed around using the same skill in quick succession, limited by a shared resource, you decide on which skill to use based on what would be best in the given situation.
If we were to have cooldowns on our current skills.. the class would be 100% broken.
Headshot, black powder, and infiltrator’s strike are all very situational skills, they all do extremely low damage.
Dagger/Dagger is honestly the only thief setup that would still function if each skill was given a cooldown, because all the attacks do substantial damage and could be used rotationally. like other classes.
A pistol pistol thief would be even more broken than they already are, shortbow, broken, pistol/dagger broken, dagger/pistol, broken, sword/dagger … well it’s already broken but hey, even more broken.
Thief using any weapon but dagger dagger where you could do a rotation of dancing dagger, leaping death blossom, cloak and dagger, backstab, heartseeker… would be come auto attack: the class.
The problem with posts like yours is that people like you were saying the same thing about Heartseeker before the nerf.
Thieves are not getting cooldowns on their skills because they have initiative costs, yes. The problem with the initiative system is that it doesn’t promote multiple skills being used in combinations. It promotes finding the best spammable damage skill, waiting until you’ve got any kind of advantage, and then vomiting all of your initiative on damage. Anet just needs to make sure that doing so is not a ‘win’ button.
They did it with HS, despite the many ‘L2P’ QQ posts in the Thief forum.
Also:
What I don’t get is….people are always attacking PW and HS because of PW/HS + Haste spam….why is no one attacking Haste? I mean, if that is the source of the issues everyone is having, why are we not discussing fixes for that instead of discussing fixes for core abilities that are only causing trouble *during * Haste?
Many people are calling for Quickness to be either nerfed to hell and back or removed. Anet has closed many threads on the subject. I wonder why… I’m not being sarcastic, I’m serious…why?
Ok I get the point there that projectile still fly in the same direction as it was released/shot, but Rapid Fire still hit you in stealth no matter which direction you move and also Spatial Surge continue to focus down on you in stealth
Have you ever tried just quickly strafing back and forth during rapid shot? Depending on the range it’s a nearly sure-fire way to make every shot miss. Even if you’re not stealthed.
The problem Grayfeld is having is that skills being used on a stealthed character will follow out ON the target in stealth thus partially negating the ‘confusion’ factor of stealth.
My problem with ‘fixing’ this is as follows:
So yeah, change all that and I’d be all for making stealth the ultimate ‘stop attacking me’ skill.
You also need 5 t6 dust per turn in. So how much is 125 t6 dust worth?
One thing that most people are forgetting here is the level/gear difference of players and their opinions. Once you get to level 80 and have some exotic gear, explorable modes in dungeons become way easier.
The real issue with most players and ‘explorable mode’ is the sidekicking system in conjunction with players that are functioning just fine out in the world but have “okay” or sub-par gear. When you’re sidekicked down with sub-par gear, you’re worse off than a player on-level with sub-par gear. If you’re on-level with decent gear, you’ll do better than someone who is sidekicked down with decent gear.
Sidekicking seems to work well outside of dungeons; but its unusual system of decreasing stats is grossly inaccurate in the mid-range of the game.
It feels like this portion is very biased against Mesmers. How is a Mesmer supposed to be an asset in this fight? You have to be moving when you melee so our multi-hit skill with the sword doesn’t work and the mounds are immune to condition damage. It seems like the devs didn’t think this part through. Have any Mesmer players cleared this event successfully?
Use your abilities to help kite and defend. Continuously summon clones next to defense points (either the NPC or the reactors, depending) and attract the gravelings away from them. Then cond/kite the big guys as much as possible.
You may not be able to add tons of direct damage to the fight, but if things are going to last a little longer, you can definitely contribute to the defensive aspect of the event.
I’ve often had an easier time in dungeons with a mesmer specifically because they confuse the AI and take hits away from the rest of the team.
Does anyone know if there are versions of the AC weapons that DON’T “Glow In The Dark” ?
I just want the look…that effect does not match my character whatsoever.
Plus I’d rather not be a target beacon in PvP
The only way to improve on the DR system is to shut it down. It’s a system made to punish good players. It doesn’t help against exploits in any way.
Its not only about exploits, its about making every aspect of gameplay viable for every type of player. They don’t want the players that are good at dungeons getting geared/twinked faster than the players that are good at, say, PvP. But because of how you obtain badges, it already takes a good period of time to gear yourself via PvP alone.
The bonus and first run rewards are meant to encourage the players that are not able to obtain a crack team of dungeon runners to escort them through. After all, going back to the PvP example, its easier to get a zerg together than it is to get 5 competent PUGers to run explorable mode.
-33% attack speed boost, which is equal to +50%. The old IWAY was -50%, which was equal to the current quickness. This is not to say current quickness is very fun; it is not.
33% is 33%…50% is 50%. They’re different. They’re also different in how they increase attack speed. Currently, Quickness reduces attack duration by 50%. That’s effectively “Double Attack Speed”. Frenzy in GW1 increased an attack speed number by 33%.
Which is effectively this; assuming 1 attack per second in both games:
- GW1: 33% faster = 1.33 attacks per second
- GW2: 50% quicker animation = 2 attacks per second (the time it takes to do one attack reduced by HALF)
Way different. Math hurts. (Pun intended
)
I do not understand where we disagree except that you didn’t know that GW1 attack speed boosts reduced attack duration (which the big fat minus sign denotes). The current quickness makes attacks 2x faster or reduces attack duration by 50%, whatever floats your boat. GW1 IWAY warriors also reduced attack duration by 50%, making their boost stacking equal to quickness.
Good job making yourself look like an kitten for no reason at all!
So what you’re saying is GW1 mechanic for IAS is the same as GW2.
While I’d beg to differ, I can at least say this: 33% is not 50%. If they both work the same way, GW2 is still faster.
I don’t see what you’re not getting.
I have a full 80 exotic Armor/Trinket Power/Prec/Crit set with Divinity runes. I die decently fast but only if I made a genuine mistake. I don’t find myself getting dominated in fights where I played smart.
It’s true, though. I can tell the difference easily as far as enemy builds. With a couple hits I can usually tell what kind of build someone is doing, especially with Rangers, seeing as I play one.
If I hit someone with my longbow and their arms get blown off, I can tell they’re going damage. Otherwise, I can tell they’re going defense.
It’s extremely fun to find people that are going damage, though, as I usually can outrange them with my Longbow range trait. I made a warrior buddy of mine jealous the other day when I hit an ele on the top of a tower wall and his health went down by 1/3.
I enjoy downing 5 sidekicked players at once with one whirlwind pass on my warrior…but then it leaves me with a bad aftertaste…
I feel bad for the people who get steamrolled on their sidekicked characters.
As far as “ANet doesn’t make any money when you buy gems with gold” goes, that’s false. Every gem you spend, whether you bought it with gold or real money, was originally bought for real money. Especially now that the gem supply/demand is more or less stable. So every gem store purchase is removing gems from the economy, which were originally bought with real currency.
In addition, when more people start buying gems with gold instead of money, it makes the gem price go up, and therefore makes it a better option to buy gems to sell for gold. Thus, the process is fairly self-regulating. So by adding more items to the gem store that people want, thereby increasing gem sales, they’re making more money regardless of whether people are buying gems for gold or real money.
And you know for a fact that all gems being sold are being sold by players and not being regulated by a market system that Anet put in place? Gem/Gold exchange rates are definitely player driven. The more players buy gems with gold, the more expensive gems are to purchase with gold. That’s not the same as saying that all gems are being sold by players.
I find it hard to believe that people would spend 10 bucks for essentially 2-3g depending on the time of day. That’s what you’re suggesting.
Can I get Anet confirmation on this…that all gems being sold are generated only by player purchases of gems?
Or if they don’t want to implement a player based FB /like system for the commanders, make it a function of Keeps Per Hour or Keeps Per Day taken…that way we know who’s been online longer, who’s got the most coordinated group, and who has better keep-taking strategy.
now i know. Anybody can buy the title. They should maybe add a requirement that you have to buy it for pvp points in addition to gold, or be voted in.
OMG Awesome idea right here…
Commander voting system:
That way, you up/down vote based on overall perceived strategy of the commander and people can tell who’s just a plain dunce.
Of course there would have to be anti-grief voting rules in place…details though, details…
if you just dodge 2 HS you won the fight. thief has lost half of his initiative for zero damage, and if you are more than 50% hp you basically have outplayed him.
losing to 1 (one) HS thief in tourney (don’t count 8v8 zerg as skilled pvp), should force you to improve your ability , not force anet to nerf thief. noone is perfect, everyone should blame himself if he die, not opponents.
If you honestly think its that easy to beat a thief, you need to experiment more with yours. Skilled thieves go in and out of stealth and stay at a distance from you so often that you can’t really find them long enough to do much.
As I’ve said before, stealth mechanic is broken and thieves are currently reaping the benefits of it. They’re visually unavailable to other players when coming out of stealth (at least in WvW) and that’s a big no-no when you only need 3 seconds to re-stealth.
I foresee an increase to the “Revealed” effect. Probably needs to be 10 seconds.
well i answered to someone who talked about “HS spam”. also, you can focus on the tournament rules: you win if you reach 500 points which are easier if you hold “nodes”. a thief who just go in&out stealth, won’t hurt so much the “node” holding. but it is some kind of strategy.
i should improve better on stealth thief btw :P
Tournaments and sPvP are definitely played differently and won differently than WvW, that is true. Which is probably why they’ve stickied this thread in the sPvP subforum.
They know WvW thieves have a much easier time than almost any other class but they want to keep the discussion in the context of sPvP so as to not make any changes that would make him a useless tournament team member.
At least that’s my limited understanding of this odd single-class sticky thread.
-33% attack speed boost, which is equal to +50%. The old IWAY was -50%, which was equal to the current quickness. This is not to say current quickness is very fun; it is not.
33% is 33%…50% is 50%. They’re different. They’re also different in how they increase attack speed. Currently, Quickness reduces attack duration by 50%. That’s effectively “Double Attack Speed”. Frenzy in GW1 increased an attack speed number by 33%.
Which is effectively this; assuming 1 attack per second in both games:
Way different. Math hurts. (Pun intended )
if you just dodge 2 HS you won the fight. thief has lost half of his initiative for zero damage, and if you are more than 50% hp you basically have outplayed him.
losing to 1 (one) HS thief in tourney (don’t count 8v8 zerg as skilled pvp), should force you to improve your ability , not force anet to nerf thief. noone is perfect, everyone should blame himself if he die, not opponents.
If you honestly think its that easy to beat a thief, you need to experiment more with yours. Skilled thieves go in and out of stealth and stay at a distance from you so often that you can’t really find them long enough to do much.
As I’ve said before, stealth mechanic is broken and thieves are currently reaping the benefits of it. They’re visually unavailable to other players when coming out of stealth (at least in WvW) and that’s a big no-no when you only need 3 seconds to re-stealth.
I foresee an increase to the “Revealed” effect. Probably needs to be 10 seconds.
Thieves Guild > all other elites.
Unlike moa it can’t be blocked/blinded/dodged. Both thieves do large damage, one pulls, one spams blind all over your face. Thief can stealth and let his summons hit you, then when you try to smack his ridiculously damaging summons, he pops up behind you with 10k damage in either pistol whips or backstab+something else.
Seriously if there is an “I win” button in this game, it’s the thieves guild.
Thieves have a sticky post in the sPvP forums.
I’m thinking they’re getting changed…just a little…MAYBE…
As much as this makes sense, I don’t know that they would do this just out of principle.
How about the ability to toggle it off so I don’t have people following me all the kitten time? Nothing like a cross-realm spy knowing EXACTLY where the commanders are on the battlefield…
Bump for good idea.
Allow people the option to ‘turn off’ commander mode personally.
As for the OP, yes you should be able to block commanders. Why?
What happens after this game has been out for 1-2 years and there are 30-40 people with the ‘commander’ buff just because they wanted to always have a zerg following them?
Mark my words, we’re going to have a bunch of people running around with the little icons on the map. And then it will be useless.
I don’t get how I can shout underwater and throw fire underwater but I can’t throw bolas underwater. Making certain skills unavailable, when you think about the ones that already are available, doesn’t make a whole lot of sense.
That being said, yes. People need an underwater spec for their traits that switches.
Not sure why they thought switching your skills out was okay but not your traits. Guess it was just overlooked.
I don’t really understand the message here. Are you saying that focusing your entire build around damage is too strong in WvW? Or that it’s too strong everywhere? That having different builds is non-viable or otherwise subpar?
Anyways, it doesn’t really matter because, as far as sPvP and WvW go, I’m pretty sure glass cannon builds are actually quite weak. What are your 10k crits gonna do when cannons down you almost instantly, you can’t man a flame ram and chokepoints absolutely crush you?
P.s. Nerfing overall damage output is also quite dangerous on a game in which everyone has a self heal.
As a slight addition my previous post, I didn’t see your comment about glass cannons being weak. I disagree. They’re rather weak with manning flame rams and chokepoints, but that’s not how you are supposed to play them. With those builds you are supposed to be the one either AOEing the chokepoint or AOEing the top of the wall. Not sitting in the middle of the AOEs or right in front of the gate.
I find myself consistently getting 1-2 kills before I die in WvW simply because I don’t overestimate my survivability. I know that if a Warrior gets close to me I can either scream and moan for help or die a terrible and painful death.
Are you playing a sidekicked character or are you a geared level 80?
There’s a big difference in your survivability and damage when you’re geared out in exotics at level 80 in WvW.
I can tell the difference between offensive builds and defensive builds quite easily by how much damage I’m doing and how long the fight lasts. But leveled up characters get eaten alive no matter how they’re built. And now there are so many geared 80s out there in WvW that its harder for you to play in WvW as a sidekicked character.
I know you guys don’t want to hear it but gear DOES matter in this game. It’s just not super hard to get like other games. The jump from rare to exotic is very noticeable.
The only thing problematic with real-time additions to the game (i.e. Guild Emblems) is that they require man hours be budgeted towards an endless project that needs to be consistently making money or else it can’t sustain itself.
In other words, it wouldn’t be something you could buy at the gem store since gems can be bought with gold.
However in-game features that are handled by automated systems that don’t require food, sleep, shelter, and a disposable income, can.
Don’t get me wrong, I like the idea of custom emblem designs. I just don’t see it happening. But I’m not in the Anet marketing/accounting departments so I don’t know.
That being said, here are a few of my gem store suggestions:
The key to this issue (pun or no pun, take your pick) is to make gems COST LESS $$.
I want to support Anet…I really do…but I can’t justify spending 10 bucks on 800 gems when its about 50 silver for 130-150 of them. All I have to do is log for a couple hours and I’ve got enough money to buy a hefty handful.
If 10 bucks was 1500 gems…or maybe 2k…I’d be more than happy to pull a “Fry” and shout, “Shut up and take my money!”
I know many of you will respond: “So don’t spend the money, what’s your problem?” I’m okay with NOT spending money on this game too…since it will save me…well…money. I’m just saying that the gem:dollar ratio should be a little more enticing.
wow this has become a whine fest not a “lets make thief balanced and keep in mind that they should be able to kill a class after the nerf but still not do 21k dmg or some crap”
this thread needs to be closed before anet thinks about destroying a class
(playing warrior but this is just to much QQ over 1 class been a little to OP)
This thread was stickied. That can’t happen without a moderator.
They’re obviously looking for feedback about thieves specifically.
Get ready….
on a side note i haven’t played as much as you in tpvp but i have like 280 wins out of i don’t know , and it wasn’t untill last night that i started to see some strange attitude like those described so yeah i played a lot
You don’t have to justify yourself to that scrub….he’s obviously a trolling fk.
There ARE hacks in this game and many have seen and/or reported them. Anet is doing all they can to police this but the hackers don’t make it easy…
Moa has 180 sec Cooddown. that isnt that much.
I know your feeling with moa’d ever fight. But u cant engage the same person in a pvp game every 30sec with your downtime and runtime etc.
It feels like he’s morphing every time but he has to wait his 3 minsi’m playing mesmer too and often recieve flames for moa. its normal. It’s just the lack of knowledge of the people.
And i played 503 Tournaments and have 496 wins and NEVER noticed any hack in Tpvp.
so far. and here is a tissue for you
lmao dude…wow
There ARE hacks in this game…the OP knows what he’s talking about
Way to “L2P” this post without considering he’s telling the truth…[golf clap]
People keep coming to the forums to whine about classes as they keep comparing them to other classes. If you approach something 1v1 against classes that excel at dueling, then you sir need to rethink playing this game. They will own you most of the time. You show up with a buddy and that duelest will high tail it away at the soonest opportunity. Learn to play to your classes strengths and learn to counter your classes weaknesses. Counter your opponents strengths and play to their weaknesses. If you can’t seem to do this simple thing, then either do some more research, or find another game as this one is most likely not for you. If you are unable or unwilling to adapt on the fly then this game is def not for you.
Spoken like a true WoW RPG neophyte…
1v1 isn’t a big deal in this game, but classes are still meant to be balanced in power (roughly). That means dueling any other class as any class should be won or lost based on your makeup, not the class itself.
How much more noob can you get than defending an OP class by saying “they’re meant to be OP” ?
I’ve seen speed hacks and the like in WvW as well.
Its amazing how quickly people get hacks to games….you’d be surprised.
Hopefully Anet is being as ‘on top’ of this as they possibly can.
Easy fix for Shortbow:
End of story.
LMAO@shrewd
Um, Thieves are being complained about on every subforum?
Better get your orichalcum butt plate out and prepare for some serious hurt posts on the nerfage coming dude…cuz, Tonight…YOU
Either map icon or have a “Vista Lista” on the ‘Hero’ UI that lists all completed vistas in a ‘replay movie’ type fashion.
Actually the issue is with classes able to CHANNEL while in stealth. Simply performing an act should break it. Period.
Not a huge issue, but it is a balance point. Everyone should be equally vulnerable when rezzing and downing other players.
in Suggestions
Posted by: Redscope.6215
@Anylon I disagree with you.
“It kills endgame PvE” – really? like there is endgame PvE in this game, farming for skins isn’t endgame. And btw, you spend same time in PvP trying to get cosmetics, so you play PvP as much as your play PvE, in other words: you play game, just on different levels.
It is different, isn’t it? Different and separate. Hmm…..
Separating things, like this ones is foolish, it doesn’t makes any sense, exept that it shows that you are foolish.
I don’t get what you’re saying here. There’s a reason for separating sPvP. It creates a controlled environment to observe and balance their game.
Notice how gear doesn’t give you any stats, it all comes from your amulet.
PvP is all about getting looks, really? If Anet shares your opinion, then they are fooling themselfes, and everyone here, that this game will be E-sport.
Open your mind and stop saying nonsense.
You’re misunderstanding him at this point. Its clear that English is not your strong point but you could at least make a better effort of understanding someone before trying to blast them in a language that is already difficult for you.
He’s saying that late-game PvE is being sold as a fashion contest and he’s not entirely wrong. Most of what you do in PvE is to look a specific way. If you allow people to bypass PvE efforts to change looks by simply going auto-leveling and buying chests, there will be no reason to complete much of the PvE content.
Anet will give us choice to do both, mark my words.
It’s only a time when they make it possible, and the way Anet is doing things atm, you will need to buy “special transmution stone” with gems.And it isn’t fine. Stop defending bad move from Anet, ty.
I believe in Anet, and I believe they will defend their reputation and get it back, cuz they are kinda losing it from me as the time goes.
I’m not going to say that they won’t because anything is possible…I just don’t see it in the near future.
You missed Assassin’s Signet.
How the existence of that skill is justified is beyond me. Amplifying the already top of the line spike damage the Thief has is just a bit too much. It is really aggravating to see a full third of my bunker necro or engineer’s HP vanish just because hurp durp assassin signet backstab.
Yeah…
Sin Signet + Backstab = Anet Balance Fail.
That’s a pretty obvious tactic and the only real thing making Backstab’s damage way too high.
Kill yourself. Problem solved
Never ran into this issue myself, but I can see where this gets annoying if you’ve got a reason to use more than one type of stacking buff.
Maybe they can just allow you to ‘click to remove’ your buffs like most games do
Chests now have text under their name: Totally Useless Random Drops… T. U. R. D.
Being able to attack while invisible is a big fat no. Also the quickness coupled with the high dps and ability to close gaps and jump about like crazy is also a big fat no. Everything else is discussable
You have a point on quickness, which I think needs to be looked at for all classes, but attacking from stealth and high mobility are the key components of what makes a thief, a thief. Being controlled is a thief’s worst nightmare – most who have a problem with thieves build themselves glass cannon, and are surprised when they get 3 shot.
Quickness needs to go. Period. No discussion, just get rid of it. I play a Warrior extensively and I’ll tell you that its just OP.
The issue with stealth is currently that Thieves are gaining the benefit of a broken mechanic that makes players ‘invisible’ when there are lots of them on screen.
I constantly get struck and shot at by thieves who are still invisible. The moment I get on top of them, they appear. There aren’t tons of people around, there aren’t lots of effects going off, usually its just me and him.
Its just broken…hopefully it gets fixed in their ‘big patch’ … whenever that is.
Also, you guys gotta remember, there are a LOT of cheaters out there.
Hacks I’ve seen so far:
I’d suggest to Anet that we be allowed to see player’s names in WvW so as to report hacks properly.
There are two main issues with PvP in this game.
Thieves are erroneously gaining a few extra seconds of stealth every time they break it because of the ‘invisible player’ mechanic.
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