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[QoL] Fix Swoop's leap

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Posted by: RevanCorana.8942

RevanCorana.8942

If you look at the warrior greatsword 5, the sprinting component is not considered a leap finisher either.
Swoop is basically a short rush with leap of faith at the end.
For ranger it was a bit too broken with the combo quidraw+healing spring because it implied massive additional healings AND condi removal.

Today: ESL Funday Monday #8: Ranger 1on1 Cup

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Posted by: RevanCorana.8942

RevanCorana.8942

Interesting until when can we sign up exactly?
It’s 1v1 tournament right?

I would like to know the reasons behind those banned amulets and runes! Very restrictive for Amulets, leaving only assassin, zerk, carrion, marauder, rabid, rampager, Valkyrie.

Dwayna is meh anyway with how much regen we already have.

Not really that restrictive, considering the only banned amulet that works well is settler all the rest is no good for ranger.

Burn Ranger build (feedbacks welcome)

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Posted by: RevanCorana.8942

RevanCorana.8942

Thanks for the feedback

I recently discovered shortbow to be a much better ranged weapon than axe at least for me.
The projectiles move faster, shoots faster, and stacks bleed extremely quickly.
All the skills feel more responsive also.
The raw dmg component is also very decent

For the sword autoattack IMO it’s pure gold in pvp once you mastered it.
First of all I have to say I disabled the autoattack chain with CTRL+Click on its icon.
I then combine the leap of pounce with the fact that each chain can be used twice, not sure if you guys are aware of that, if you don’t hit anything with pounce you can double pounce.
The “kick” is really good as well for the cripple.

I wouldn’t consider spike trap better than flame trap, not with how currently burning owns any other condition.
You see from a damage standpoint flame trap delivers more and has 3 times shorter cooldown. Sure it’s not a CC but spiketrap has other weaknesses, it can be dodged or someone with stability runs over it, or an AI triggers it for nothing, and also the knockdown is very short in duration.

Sure beastly warden could be used instead of nature magic but then it’d mean using hawk/eagle and lowering the dps.
Protective ward is more like the chill when hit of elementalist is, yes it’s passive and cheap but it’s just too good to ignore.

Rune of the forge is interesting, I tested it along with others like Rune of fire and Baelfire, but due to how the condi dmg is being calculated and the fact that rampager is slightly lacking in this department already, more condi damage stat is the best here, I’d even use ambidextry just for that over shared anguish if it wasnt bugged.

(edited by RevanCorana.8942)

Celestial Shout Guard

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Posted by: RevanCorana.8942

RevanCorana.8942

torch 4 usually crits for 2.8k and then burns for another 2.8k
If you land both that can mean more than 10k damage in 2sec just with the torch 4.
I wouldn’t remove a single shout they’re needed all 3.
And retaliatory subconscious is too good with healing aegis
The only difference with staff cleric is that renewed focus is a better option than feel my wrath here.

(edited by RevanCorana.8942)

Burn Ranger build (feedbacks welcome)

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Posted by: RevanCorana.8942

RevanCorana.8942

Yes it might work out too but Instictive Reactions is better most of the time because it’s shared to the pet and the shouts are not traited so it’s 90s ICD and you don’t want to be rezzing people too much as this build is too squishy for that.
And also there’s enoug swiftness not too mention survival skills being condi removal and finally Rune of Balthazar also gives quickness so it makes the build deal more damage and less likely to be interrupted while casting slow stuff like sun spirit or troll onguent.

Squishy build but very fun and decent survivability

one build cannot be in same time squishy and have decent survivability…

squishy by definition means low survivability :P

other than that – personally I’d take trappers expertise over sharpened edge, spotter over striders defense, also you can try to give a shot to invigorating bond over protective ward – atm its hard to judge which would add more survivability…

Not exactly true lol
Ele are very squishy but they heal a lot for example, this build has lots of evade because of quickdraw and weapons choice. Protective ward adds up and it makes the build hard to burst down for thieves/warrior which invigorating bond doesn’t really do at least in tpvp in wvw why not.

Sharpening edge just adds more condis to your condis which is what you want to exploit with rampager.
The trap trait isn’t really needed because there is only flame trap the lowest cooldown and it only adds 60% dmg to 1 traps and some cripple, most of the time just the first tick as people usually dont like staying inside it unfortunately, the bleed on crit adds more consistent dmg and sword/shortbow already gives cripple.
Therefore hidden barbs could be a good option however you almost always want to use quickdraw on bonefire so the lower cooldowns on swords skills adds a bit more sustain.

(edited by RevanCorana.8942)

Celestial Shout Guard

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Posted by: RevanCorana.8942

RevanCorana.8942

Well I didnt say burst build :P
it’s not a glass build but it deals decent amount of dmg (torch 4) and gives team support too.
I also tried with the rune of baelfire which gives burn duration, vigor when hit and power but then you lose the regen which is really helpful for sustaining (ticks for 220/s + virtue of resovle = around 400/s).

(edited by RevanCorana.8942)

Celestial Shout Guard

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RevanCorana.8942

Is it possible to beat a mesmer as a ranger?

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Posted by: RevanCorana.8942

RevanCorana.8942

I was in the OP’s shoes until just recently within the last couple of months or so. I felt helpless against mesmers and thieves and believed defeating them was utterly impossible for Rangers. I adapted my playstyle, learned more about mesmers (playing one for a week or so), and adjusted my traits accordingly. Now I am at the point where I can attack a Mesmer with confidence and think “This guy is getting fragged so hard.”

If I lose, I’ll know it’s because of a mistake I made, because Mesmers don’t have nearly the amount of survivability we rangers do.

Power mesmer are easier to 1v1 because of protective ward
PU condi is a whole other story, regular ranger builds having low condi removal and single target dps

Burn Ranger build (feedbacks welcome)

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Posted by: RevanCorana.8942

RevanCorana.8942

http://gw2skills.net/editor/?vNAQNAsfVjEqQ7K2sCusAVLGMEKv1fhZvf3ToF4AYqbgMuIhZQA-TZRAwAAOCAx2fgypAIwDAQdZAA

Skirmishing / Nature Magic / Wilderness Survival

Squishy build but very fun and decent survivability
Blinds with pets and sun spirit
Easily 10 stack of burn

(edited by RevanCorana.8942)

Is it possible to beat a mesmer as a ranger?

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Posted by: RevanCorana.8942

RevanCorana.8942

If all they do is stay in stealth to apply condis, they won’t have burst conditions and my Warhorn 5 will outheal their damage. If they do come out even once, I can “Sic’em” and kill them in those 6 seconds. Balance?

I assure you condi mesmer can burst you down without coming out of stealth.

Winbdorne notes is bugged since it was created, it applies just 6 seconds of regen not 12
anyway with 0 healing power your regen is gonna tick at a non noticable 130 /s
Furthermore you have for only condi removal 2 survival skills, meaning you can clear an average of 1.2 condi per 10 seconds non noticable again.

Sick em is a nice skill to use against thief/mesmer sure, but it works only against them and it’s not like stealth is the only protection mesmer have (they can gain distorsion or portal out of range for example) . It isn’t a garanteed kill even against thief.

(edited by RevanCorana.8942)

Is it possible to beat a mesmer as a ranger?

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Posted by: RevanCorana.8942

RevanCorana.8942

The mesmer is gonna stay in stealth and apply tons of condi with clones and phantasms then stomp you without coming out of stealth once. Balance <3

Why play pvp?

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RevanCorana.8942

Right now pvp is where the build with the most invulnerabilities or any sort of cooldown grinding strategy like stealth wins.

When cheap = reliable

The future of eles....

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Posted by: RevanCorana.8942

RevanCorana.8942

Nothing would be more healthy to the game than nerfing ele to the ground

If what you’re suggesting is nuking Ele to the point of uselessness again, man, I’m glad you’re not on the balance team.

Ele needs to be brought down to a reasonable level, not outright nuked to uselessness. I get that you might be understandably frustrated with how ONE Ele spec is outperforming in PvP, but that is no excuse to call for the profession as a whole, especially one so sensitive to small balance changes, to be nerfed to the ground.

I think Anet should start simply by fixing Ring of Fire (3—>2 stacks) and fixing its bugs, and then bringing down Burning damage slightly. I think that should in itself fix a lot of the problems with the cele DD Ele. If there are still issues, they can move on to make incremental nerfs to Burning Fire, etc.

No I mean that nerfing the d/d build even immensely would bring it back to balance.
Anet are really slow for some stuff I guess even when it’s obvious.

The future of eles....

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RevanCorana.8942

Nothing would be more healthy to the game than nerfing ele to the ground

Why celes necro is bad

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Posted by: RevanCorana.8942

RevanCorana.8942

560 condi dmg is nothing if you can’t burn.
560 condi dmg with many burn stacks start being noticable.
Necro can do anyting but burn.
Having 25 might stacks doesn’t change much either
the bleed and poison dmg is low, on burn again it does.

Why celes necro is bad

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Posted by: RevanCorana.8942

RevanCorana.8942

Because necro can’t spam burn
Simple

4 ele and 1 thief win ESL

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RevanCorana.8942

Elementalist are so good with celestial because they make use of each and every stats it gives optimally.

can spam burn > burning so strong right now very effective with just 560 condi dmg
can 25might stack passively; might benefits condi and power, perfect for ele
can make use of 560 healing power also because perma regen and heal signet
the rest is trivial

What’s more boring than being extremely strong because simply having more stats than other classes is having at the same time the cheesiest ways to deal damage, notice how not a single d/d skill needs to aim, just aoe spamming behind while running away, also reliable evades on skills, passive might stacking, passive stuns, passive chills, all this makes the ele very strong and very fun breaking for others.
It’s basically unkillable and unstompable

You can say it’s l2p issue that you can break the rotation blablabla but thats just not true and the proof is right here in front of your face.

Ele wars 2 (have fun f2p players)

PS lol that guardian went smiter boon vs 4 ele he didnt know what was happening to him ahah

(edited by RevanCorana.8942)

Is melee ranger the most mobile class?

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Posted by: RevanCorana.8942

RevanCorana.8942

Greatsword swoop erry 9sec
+
Sword hornet sting erry 8sec

Quickdraw…

Do you think it covers a bigger area than a thief
Let’s not take into account that teleport works over ledge etc.. just basic distance covered per sec.
Also with shout means perma swiftness unlike thief

Help me love my Ranger...

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Posted by: RevanCorana.8942

RevanCorana.8942

Maybe you’re right
I don’t think prot ward is necessary to do well especially with 1200 toughness
Against thief/mesm burst I use taunt
But thief cant burst me close due to traps, they dont see where they are.
They stay away when they see all the chill

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Posted by: RevanCorana.8942

RevanCorana.8942

Puck:
I know it’s not perfect maybe you should go mesmer forum instead, pun aside every build has its weakness (even cele ele).
You’re saying it’s not flexible because SotP has a cast time, because empathic bond hurts the pet and because I can’t pewpew from 1500 range.
Well maybe but I can win conquest. How so?
Because this build is simply amazing at defending a node outnumbered.
Or beating down thieves, ele, shout guards, all the stuff that is usually hard to down or to survive to.

Skitz:
Anyone can understand it.
Not you because you didn’t look at it obviously.
It is definitely new and a bit genius also in the sense that who would have thought of using a chill duration rune on a trap ranger tell me if that isn’t that a nice twist.
It does work against non-kittened players, if I can manage to do it you should right?
Or maybe you just suck. But hey that’s ok good news is there are plenty of players out there like you that could learn a thing or two about how to land a spiketrap or how to dodge a mirrorblad succesfully.

(edited by RevanCorana.8942)

Rampager Shortbow sPVP build

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Posted by: RevanCorana.8942

RevanCorana.8942

Hey it’s not me who came up with the brilliant idea of putting all the condi removal on the same spot. Poison master means no condi removal that’s just how it goes.
Shortbow has highest base damage of our condi weapons, in addition to bleed and poison and 1 more evade I don’t prefer it over axe/torch for a condi build but for rampager it’s the best.
Refined toxins is mostly for the pet and pet swap as it scale with the ranger condi dmg even if the pet applies it, but with heal as one it’s not hard to over 90%. Also it helps keeping poison on your target at all times.
For more sustain I’d go with brown bear, protect me, nest, spike trap.

(edited by RevanCorana.8942)

Help me love my Ranger...

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Posted by: RevanCorana.8942

RevanCorana.8942

SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.

It was literally just played in a major tourney and the team with the power ranger won…

it brings nothing to a team? its a WAY more mobile for proper rotations compared to your trap ranger.

You aren’t even running healing spring… what exactly are you bringing to your team dude??? your build is 100% selfish and mobility is too low for quick rotations and +1ing. You can’t alter a team fight that quick either because you depend on the other team being stupid and triggering your traps…so your also wasting time setting up traps in a team fight AND relying on the opponents to stick in your traps… not happening against a good team.

Power ranger is without a doubt better than trap ranger….its actually seen play in high level MMR and tourneys…trap ranger is a niche build and works against low skilled players.

Oh really have a link to the stream/vid?

I’m not gonna repeat myself again, take your mouse use your finger to scroll 2 post up and read. This build does bring more to a team than a pewpew single target low damage.
By suggesting healing spring you prove that you don’t understand what rune of grenth is and the synergy it has with heal as one despite the 2 links to my build, and the fact that heal as one is at the core of the build. Youre just being a deaf no point in arguing you don’t even understand my build.

@Salamander this build is actually very good at both, mid fights and rotating no need to take 2 traps just pop SotP at the right time.

(edited by RevanCorana.8942)

Help me love my Ranger...

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Posted by: RevanCorana.8942

RevanCorana.8942

SoloQ and premades I lose sometimes but mostly because bad teams.
Power ranger tier 1? lmao
Dmg too low it does nothing and brings nothing to a team.

Help me love my Ranger...

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Posted by: RevanCorana.8942

RevanCorana.8942

I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.

Keep telling yourself that.

Tanks for indicating once again the high level of constructivism in your comments thanks sir nice trolling.

Rate my build - sPVP celestial meditation

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Posted by: RevanCorana.8942

RevanCorana.8942

http://gw2skills.net/editor/?vVAQNAS7flsAhuhY1QwcIwPEHBE1dbjgMwGAPwbmXwXMCB-TphFwANOIAAOCAKuAAB3fIwDAwZZAA

Hammer is good, but hammer requires a bit of tankiness, that’s why I tested it with celestial, and it worked great, mighty blow has such a high coefficient that it still crits very hard with celestial.
As 2nd weapon set scepter gives another immobilize, cc are the theme of this build, and it triggers a lot of burning with smite and 1/4 cast time auto.
Offhand is torch because both projectile and burning hits hard even with just +560 condi dmg and the focus added survivability is not worth it compared to the huge dps boost of the torch.
Notice I use glacial heart with sigils of ice and hydromancy on the hammer!
This is so that your target has more chance of getting hit by hammer skills, making you less reliant on judge intervention..
Rune of rage on scepter is for sending double torch faster and accelerating smite, and potentially swapping into hammer for a quickness mighty blow or banish.
The rune of the warrior is here for the synergy with the torch trait that triggers zealot flame on crits, so that landing double torches is more likely to happen.
That’s also why the scepter set doesn’t have “on weapon swap” type sigils.

Feedbacks? Ideas?

(edited by RevanCorana.8942)

Help me love my Ranger...

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RevanCorana.8942

Yea the only build that counters my particular trap ranger build (with rune of grenth) is necro and carion ranger.

Not having stability or stunbreak? that’s why I used to take marksmanship with 36 icd enlargement but they changed it to 48.
So I rely on taunt as a counter stun (pet swap while stunned then taunt) but mostly timed evade.

Looks like you have no clue about ranger sorry.
It is flexible, in 1v1 I win all if my traps are set up because condi burst hard even with settler, and most if not.
Also the pets aren’t affected by amulet stats, birds F2 hits for 5k and 3k on autoattack.
In teamfights I constantly aoe chill their teams making them easy target and force the retreat while at the same time applying lot of condis and strong regen to the team.
Thieves and Mesmers literally start running away from me when they realise I can just keep them chilled all the time and do a lot of dmg.

Basic Rotation:
Crippling Talon, Winter’s Bite, Splitblade <swap wep> Bonfire, Throwtorch, autoattack, Bonfire <swap wep> splitblade… restart
each wep swap gives aoe bleed 3x and aoe chill.

I don’t give a kitten if you don’t like it but this build is very near tier 1, it just so happen that no team use it because they all want the basic 1engi 3ele 1thief.
EmpathicBond combined with high regen is a more durable condi removal than wilderness knowledge because utility skills are valuable I don’t want to spam them to remove condi bombs lol.
Sustain doesn’t come through traps, it actually comes from the weapons and sigils

It looks like youre criticising something you don’t know.
This is what I’m talking about:
http://en.gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLGYEq/JW9UvH3aND4C4yDgC2cA-TJhHwAPLDI4JAEa/BAnEAA

(edited by RevanCorana.8942)

Help me love my Ranger...

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Posted by: RevanCorana.8942

RevanCorana.8942

Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.

Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.

You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.

Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.

Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….

So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.

Your traps are the only thing dangerous about engaging you on point…

Power ranger beats you strictly with LB alone. You will never get a good LB ranger on trap unless you move off point, since they have the mobility to stay away from you. They can happily stand at long range and pew pew you away while you can’t do anything threatening without traps…

While traps are a decent build, it requires fighting 1v1s ON POINT and IN Point blank range… those conditions have to be met in order for a trap ranger to have any kind of success in sPvP…. a class playing from range/midrange like LB ranger ,mesmer , rifle engi, etc, will just dance around in circles at range until you drop since they can see you aren’t going to hurt them without traps…trap does work very nicely in point blank fights thou like thief,guard,warriors, etc

Good teams won’t let you win lol. You may suprise em the first engagement with your taunt/traps but its EASY to play around once you know what you are dealing with….
Which is why i have yet to see any kind of trap ranger at my MMR..

It works to an extent, don’t get me wrong, but a skilled player can figure out how to counter it with ease….

Oôh sir you went to metabattle.com so you know how the meta works right?
Like if you knew anything about the meta kitten peon lol.
You don’t even understand how the build works.
It’s not a burst build it’s sustain.
It’s not a point defender build either it’s flexible.
Conclusion you’re kittening troling as usual so go kitten yourself as usual.

Traps can be triggered with AI ill give you that but no a longbow is not as useful to a team and are easy to 1v1 because lack of condi removal.
Also quickdraw is the best with sword to kite or catch up with someone running away.

(edited by RevanCorana.8942)

Rampager Shortbow sPVP build

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RevanCorana.8942

(edited by RevanCorana.8942)

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Posted by: RevanCorana.8942

RevanCorana.8942

Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.

Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.

You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.

Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.

Oh yeah absolutely…. I mean, unless they are one of those rare individuals that slot a stun break….

So what taunt is erry 15 sec.
It’s not condi burst it’s condi sustain meaning you apply condi all the time.

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Posted by: RevanCorana.8942

RevanCorana.8942

Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.

Works pretty much the same in pvp. You will be pretty successful if you have a low mmr, but it’s pretty weak against good players. You’ll almost always catch someone at the start of the fight but once they know what you are running people will start to dodge roll through points to trigger your traps.

You can still destroy people when +1’ing a fight though and you can force everyone off point in team fights.

Not really that’s where taunt comes in.
If you’re decent player on point with settler amu + trap you should win any 1v1 encounters except good necro that transfer conditions.
Because you preload your traps, have loads of chills (frost trap 3 pulse = 18sec chill) and high dmg trough applying huge amount of bleeds and burn very often and pets can crit quite high..
Heck this is probably the anti-elementalist build.
You also grant 242/s regen to nearby allies which is quite valuable for teamfights.
The only real counters 1v1 as far as I know are necro and ranger carion because of condi transfer and carion having more condi dps and more health so condi passive resistanc.

(edited by RevanCorana.8942)

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Posted by: RevanCorana.8942

RevanCorana.8942

Are traps any good at all in SPvP? They’ve worked out OK for me in small fights in WvW, but I might just have been fighting, um, novices.

pretty good , espcially fighting on point like being a trap condi ranger strictly at home node… works great… only problem is your stuck with just 1 utility skill since 2 of them are traps..

It gets bursted down way to quickly thou in team fights…solid in 1v1s thou

Not at all it’s super durable with settler amulet, you can take 3 traps if you take taunt and strength of the pack traited

Celestial guardian: what kind of builds?

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Posted by: RevanCorana.8942

RevanCorana.8942

(edited by RevanCorana.8942)

Rampager Longbow: Hybird Glass-Cannon

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RevanCorana.8942

Wow using madking rune with rampager is a great idea I gotta test this out.
However it’s probably extremely squishy for possibly not as much dmg as marauder.

DAREDEVIL Utilities and STAFF SKILLS

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Posted by: RevanCorana.8942

RevanCorana.8942

Wait dash replaces dodge? And daredevil have 3 dodge?
“Dash” has a range of 450?? why would you need shortbow with this much mobility.

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RevanCorana.8942

This is the build I’m using:
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLGYEq/JW9UvH3aND4C4yDgC2cA-TJhHwAPLDI4JAEa/BAnEAA
Settler Trapper with Rune of Grenth (chill)

-Long duration AOE chills
-Ability to set up ambushes with traps
-High survivability, high support, high damage
-Perma regen
-Perma swiftness
-Fire Trap gives fire aura to increase damage with burn
-Frost Trap gives ice aura to apply chill and reduce incoming damage
- weakness? hardcountered by carion trapper…

Sword is very viable for any build don’t forget to assign a key to rotate 180° for ease of use and also right click on the autoattack icon to disable cycle so it wont root yourself, additionally use pet swap at the right time to lock people into your traps with taunt.

(edited by RevanCorana.8942)

Is Macroing a reportable offense?

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Posted by: RevanCorana.8942

RevanCorana.8942

There’s still a chance of ending up jumping in the air for good players without dodging, with a macro it always work.

Is Macroing a reportable offense?

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Posted by: RevanCorana.8942

RevanCorana.8942

Everyone uses macro at least for jump dodging lol

Is Ele Base Damage Too High?

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RevanCorana.8942

Yes Yes Yes Yes
A cat is a cat, a long due nerf is a long due nerf.
Reminder:
RING OF FIRE (weapon ele): 3 Burn Stacks for 5sec | Cooldown 15sec Casttime 1/4sec
PURGING FLAME (utility guardian): 3 Burn Stacks for 5sec | Cooldown 35sec Casttime 3/4sec
3x cast time 2.3x recharge for burn guard (but burn guard is broken or so they say aha)
On top of this obvious flaw, the ele stacks might passively (remember might the boon that really benefits only celestial builds) heals passively, stun passively, get protection passively.
You know what’s even more annoying than an unbalanced class?
An unbalanced class that requires 0 skill to win because everything’s passive!
They can run away and still do the same amount of damage no need to face your target.

CTF Gamemode

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Posted by: RevanCorana.8942

RevanCorana.8942

Can’t have good CTF without headshots anyway, not the right game

CTF Gamemode

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Posted by: RevanCorana.8942

RevanCorana.8942

So you want a game mode where everyone uses thief right?
Must be very fun to watch lmao.

New pet

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Posted by: RevanCorana.8942

RevanCorana.8942

I’d like a pet that activate an ability when defeated

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

Only for trappers build

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

Yea thanks it is the most fun I’ve had on my ranger

Marksmanship may seem not optimal but trappers needs enlargement more than any other defensive trait and then Remorseless synergise with the whole skirmishing tree, the sigils, etc..
The theme is weapon swap basically

Also I don’t want to use wilderness knowledge til they fix its interraction with quickdraw and the throw torch issue

(edited by RevanCorana.8942)

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

What I meant about enlargement is that it is mandatory for trappers build it’s much more useful as you run no stunbreak, not as useful as for a pewpew build that stays away 90% of the time and has 2 stunbreak.
This is my sustain build without PW and without WS that has high damage all the time and is still extremely hard to kill.
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLG+DqtIWgA4Tjif45PI23gCe0A-TJhHwAPLDI4JAEa/BAnEAA
Why not run any condi removal with 16k HP? Because of the evade on weapon skills combined with quickdraw see it’s not a damage trait only.
Empathic bond isn’t a very good condi removal trait in the first place I almost see no difference when not having it.
How does it work?
Constantly applying aoe chilll during fights on weapon swap, heal skill (run of grenth = awesome), frost trap. Lot of condis consistently, more than anyone can clear in a 1v1.
Impossible to stunlock (thx enlargement), huge heals combined with huge toughness and a lot of evade.
242ticks perma regen to you and your team, taunting people into traps, etc.
Traps are very fun in pvp for me as you have to think about where to place them effectively, prepare an ambush or just slow your ennemies etc.. while rotating around the map.

(edited by RevanCorana.8942)

Hammer Guardian in PvP?

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Posted by: RevanCorana.8942

RevanCorana.8942

It uses sword for the teleport and burst/block projectile, then shield that synergise with hammer and sword more than focus.

Could you please elaborate on why you think the shield synergise better than focus with hammer and sword?

I simply thought
Hammer is a CC weapon
Shield 5 is an AOE knockback
That just goes together, you don’t want to have no CC option when swapping out your hammer that would break the flow.
Focus is only better for burst, shield has team protection with reliable animation.
Sword is the best gap closer for guards and it’s more projectile blocking

(edited by RevanCorana.8942)

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

“attractive damage boost” you answer but don’t even read I see
I never said enlargment is in skirmish and it’s not a dmg boost lmao, quickdraw is not a damage boost either l2p issue right there.
You don’t value stability because you play pewpew.
To sum up protective ward is good for certain builds, not all.
This threads is not build specific is it?
And as I said before NM minor traits synergise with mainhand axe, do you run mainhand axe on your pewpew build?
By contrast wilderness tree is much more vital because it has the only condi removal, this is kinda mandatory not prot ward.

(edited by RevanCorana.8942)

Hammer Guardian in PvP?

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Posted by: RevanCorana.8942

RevanCorana.8942

Nah the build works fine try it, against warriors and regular medi guards both, thieves are easier.
I’m not sure which amulet is the best yet but both work (Marauder and Celes)

The thing is the hammer is SLOW therefore require a bit more tankiness but all those CC are very good (and fun) and people don’t expect it from a guardian most of the time.
The autoattack symbol shouldnt be used often if you’re doing it right.

(edited by RevanCorana.8942)

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

-Enlargement is just awesome especially at 36s ICD. xD
I even use it in my condi build!

-Quickdraw gives sustain: more bonefire? more evade? more rapidfire? more stealth? gives option and flexibility

-Prot.Ward is great especially for glassy pewpew however the rest of the tree doesn’t add much value to the build.

-Moment of Clarity this trait makes maul actually hit hard

Hammer Guardian in PvP?

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Posted by: RevanCorana.8942

RevanCorana.8942

For hammer, sigil of rage is great.
I use this build with either marauder or celestial amulet as a sustain dps good for 1v1 and teamfights: http://gw2skills.net/editor/?vVAQNAS8elsAhuhY1QwcIwPEHNE1dYXgAAPBRQXmnv7L/A-TZxHwAEeAABOCAC3fAwFBoYZAA

It uses sword for the teleport and burst/block projectile, then shield that synergise with hammer and sword more than focus.
Honor gives vigor on crits and bonus endurance if virtue of resolve is up, dodging heals for 689 with celes. The Rune gives vigor too.
Heal with aegis for 925
Aegis pops with F3, at 50% health, or when disabled, and when reviving…

(edited by RevanCorana.8942)

W-knowledge, beastly warden, pro ward > all?

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Posted by: RevanCorana.8942

RevanCorana.8942

Quickdraw makes you versatile
Enlargement is good
Primal Reflex is good
etc…

Imo NatureMagic is only worth using when having a true synergy with Lingering Magic and F. Bond because otherweise other trees brings more overall.